The tabletop roleplaying community seems to have a game for every occasion. Despite this, there is a deep rift between what makes a great session and a night full of lackluster bummers. How can players, game masters, and game designers craft mechanics and fiction that can not only be fun but evoke t…
Fore delivers his formative understanding of story craft and running tabletop roleplaying games. Many props go to Brian McDonald who's Invisible Ink plays prominently in this tentative beginning. Mainly, it is to cover all the bases of how I'll be interpreting and relating the techniques discussed here with that of ttrpg's.