A group of friends sit around and act stupid, while playing D&D!
The party retreats from the Underdark, but their homes are no longer safe from an encroaching threat.
The party embarks deeper into the uncharted lower levels of the Underdark.
The group finds themselves wandering aimlessly in the dark, and meets a new friend.
The party prepares for an Underdark adventure, by entering a brewing contest.
The party undertakes the final part of their journey to the Dwarven city.
The party deals with the loss of one of its members
The party comes face to face with their enemy, and a new friend.
The party finds their quarry and battles it, with dire consequences.
The party hears some crazy propositions during their diplomacy, and meets an old enemy.
The crew is on their way to the Tiefling city. For what? They don't really know...
The group suddenly becomes the most popular party in the realm, and that demand gives them tough decisions.
After perfectly executing the caper of the century, the party meets a mysterious foe, and gets in a fight for their lives.
The party arrives in The Junction, just in time to plan an elaborate caper!
The group gets tasked with escorting a wanted murderer to trial, and meeting some very important people.
A dragonborn Paladin needs help, and with a regular member of the group busy, the rest happily oblige.
After visiting an interesting inn and encountering a demonic temple, the party chases a fugitive into the woods.
After solving an ages-old puzzle for an axe and narrowly avoiding a dragon, the party helps inspire a new name for an inn.
The gang completes their contract to a less-then-grateful client, then seeds some drama in the street merchant world.
The group encounters a strange, otherworldly, mysterious woman.....and they try to jack all her stuff.
After completing their first mission, the party sets out in search of a cave containing many mysterious and magical tomes.
The party hangs out with Farmer Seamus, and almost dies.