Game Design is a fairly new field. I've been a professional game designer since 1994, but I started making games when I got my first home computer back in 1982. The first time I even encountered "game design" as a discipline was around 1999. Those of us who have been around for a while know that we…
There are two different concepts in gameplay that often get conflated: whittling vs. puttering. There’s a certain zen to repetitive motions and patterns. There have been a bunch of studies showing that they soothe, calm, and even help people enter a flow state. That’s whittling gameplay: it’s about the moment-to-moment activity. It’s engaging and fun, […]