Design research project of the Academy of Art and Design HGK FHNW, 2003 Different aspects of augmented reality got examined in a clearly defined studio situation from a design and room perception point of view. The choreography is dependent on user interactions in the real world (position and direc…
FHNW | HGK | Institut Design- und Kunstforschung

Augmented Reality, living-room2

Augmented Reality, living-room2

Augmented Reality, living-room2

Augmented Reality, living-room2

Augmented Reality, AR-Habitats

Augmented Reality, AR-Habitats

Augmented Reality, AR-Habitats

Augmented Reality, lifeClipper2

Augmented Reality, lifeClipper2

Augmented Reality, lifeClipper2

Augmented Reality, lifeClipper2

Augmented Reality, lifeClipper2

Augmented Reality, lifeClipper2

Augmented Reality, lifeClipper2

Augmented Reality, lifeClipper2

Augmented Reality, lifeClipper2

Augmented Reality, lifeClipper2

Augmented Reality, lifeClipper2

Augmented Reality, lifeClipper2