Hosted by darkmajik, this show covers the development of the indie game The Dragon and I, Australian indie game news, and video game commentary.
The second of a two-part Cast Majik special, covering the outgoing console generation, some remarkable games, and where the games industry is heading into the future.
The first of a two-part Cast Majik special, covering the outgoing console generation, some remarkable games, and where the games industry is heading into the future.
This might be our most important episode ever! Today we discuss major gameplay changes to the Dragon and I to fulfil our vision, and where that leaves us for the rest of 2020!
In this episode I break down the improvements made to the engine and melee combat, as well as outline what's standing between us and releasing the game for your consumption in this month's game update.
YOUR PODCAST JOURNEY WITH US STARTS HERE! I'm Darkmajik, in this episode we bring you the latest news on The Dragon and I game project as well as a discussion of what makes Death Stranding such an underappreciated game.
In this episode we reflect on the personal effects of the changing world, and how transitioning from traditional animation to motion capture technology has presented some interesting challenges for The Dragon and I project.
In this episode I break down the core elements of Artificial Intelligence in our game project, how difficulty and rhythm can be crafted through careful balancing of game mechanics and AI concessions, some examples of good AI in other games, as well as an overview of our plans for public Patreon launch later this year.
In this episode we welcome two new contributors to the game project, discuss some upcoming technology that'll enhance the game development process, and breakdown the process we'll be using to bring the game to supporters quickly and consistently. Check out our new contributors via their portfolios and social media! Arion (ArtofArion) - https://twitter.com/ArtofArion Precia - https://www.deviantart.com/precia-t
We're wrapping up the 2019 season with a review on how far we've gotten in developing The Dragon and I as well as discuss some of the greatest hits of the year.
In this episode, I've got an update on the Technical Test Demo and the features being rolled out for the first playable build of The Dragon and I.
In this episode of More Majik, I talk about an increasingly common disconnect between antagonist story development and their character interactions with the player, and how we intend to address it for The Dragon and I.
In this episode I'm covering further details about the long-term character progression and gameplay themes of The Dragon and I, giving an overview of the game world lore, and answering some of your submitted questions!
Start here if you want to explore the core gameplay elements for combat and problem solving in The Dragon and I, as well as what to expect from the upcoming Technical Test Demo.
In today's inaugural episode, I'll be introducing myself, giving some context on my background in games, as well as info on the podcast road-map and the game it's about. Let's get on board for The Dragon and I.