Three dorks in a barely serious DnD campaign question if their character sheet alignment is accurate.
We finally return to Gilrose and get to see Manneo's ship for the first time.
The heist is complete, but Jovi is down and the crew is far from civilization. How will they get back to town with their spoils?
Everyone's favorite firbolg bard-barian has a little trouble with the big boom crystals...
With the big boom crystal located and a plan decided, all that's standing between our team and their goal is a few locked doors, a couple of train employees, and a whole lot of crappy dice rolls.
Our trio has a train to catch...and rob. Sure, none of them have ever been on a train before or dealt with the resource they're planning to steal, but what could possibly go wrong?
Our gang has a train to catch, but not before they spend some time getting to know Gilrose and its citizens.
Welcome to Luck of the Draw! In this first episode, we meet our adventurers, they encounter a strange interaction in the market and receive an unexpected and unique job opportunity.