A podcast for game developers building games with Construct 2 or 3, by Scirra LTD. We interview developers and try to learn from their trials and tribulations through the evolution of their game from prototype to final product.
The artist and game designer behind city builder-roguelite, Kainga, talks about his game, now 4 years in the making, coming together and the troubles and successes along the way.
Salman Shurie, a man with a PHD in "juice" and games, Bubbun and Punchgolf, talks the solo developer life and finding the right people for projects.
Manuel Almos from Rushing 2600 talks about their new game, Shizoku Shuriken Brawl. A local multiplayer game where samurais and ninjas slap shurikens at each other with some inspiration from the classic, Pong.
Tynan Sylvester, designer of Rimworld, level and systems designer for Bioshock Infinite, talks about how Rimworld came to be, telling a story through worlds we create and I try to convince you why you should read his book, Designing Games.
The mind behind "Mighty Goose", joins the podcast and talks design and dedication, tips for success and how he's managing his layouts among other things.
Tom and Ashley Gullen, the brothers and co-founders of Scirra LTD, discuss how Construct came to be, the challenges of doing big things with a small team and a glimpse of the future.
We discuss the value of joining the Construct Community Discord server with the founder, Quentin Goinaud, known as "Armaldio" and he explains the purpose of ElectronForConstruct.
We talk to veteran Constructer, Julien Fantoni. Who gives us some insight into developing our own games and tips to manage our habits along with details of his work with Scirra LTD and what he has in the works.
I thought for the first episode of In Sprite of Everything Podcast, that it would be fitting to have Mike Parent, a co-creator of Spriter, the sprite animation character creation software, share his experiences with us and tips for successfully completing our games with the aid of Construct.