An actual play Dungeons And Dragons podcast from the creators of For The Story featuring Avery as Hank Howard, Paladin of Jesus Christ, Ryan as Makau, Circle of Stars Druid, Steve as Delcaro Mortis Hexblade of Malathus, and Dungeon Master Ash.
Hank, Makau and Delcaro face off against Ku'rah, but as the battle rages on, our brave adventurers wander closer and closer to death
With Thessandra enraged, Makau, Hank and Delcaro prematurely head back to Solmere to discuss how they intend on ending their game of chess with Ku'rah.
Ash and Ryan discuss the world of Valace in the leadup to the end of Chapter 1.
The gang dips, dodges and dives into their Radiant Troll foe as time ticks down on their heist. Also, Hank experiences Ego Death, Delcaro has his first laugh, Makau has a date with destiny and a malevolent face reappears.
After settling in Latchkey Lane for a while, Delcaro, Makau and Hank set off to infiltrate the halls of radiance to retrieve the cube for the Black Rose with the help of their Warforged hacker 43-B.
As we have one more week before we return to our regularly scheduled programming, Ash has brought from the vault another of our Zero Sessions. Ash sits down with Steve who plays Delcaro as they dig into what makes our favorite dark, brooding, and calculated dance champion tick.
As we close in on the end of the first chapter of the Valace Saga, additional time was needed to prepare. So I present to you the first of our Zero Sessions, as Ash sits down with Ryan who plays Makau just after he first created everyone's favorite Druid from the circle of politeness.
As the gang tries to infiltrate an odd dance gathering, things turn south and Delcaro, Hank, and Makau attempt to flee to the material plane. But as they awake back in the real world, they find their surroundings to be... less than hospitable.
This episode! Delcaro devises a plan to escape the dragon Erinos' wrath, Hank filibusters to explore a dangerous new dungeon, and Makau gets her first clue as to the whereabouts of Retekest.
Hank, Delcaro and Makau take their hits as the gang faces off against the mysterious goblinoid only referred to as Bagrat. But to their dismay, much more disturbing beasts lie sleeping deeper in the tomb of kings.
After narrowly escaping the clutch of the Nightmare Lord on Hank's magical horse, Ecclesiastes, the Trio makes their way deep into the bowels of the Morgue Dungeon to face off with their most deadly foe yet - Bagrat.
Makau is almost given away. Delcaro is forced to dance. Hank flails wildly. This episode hits every mark that Hank misses.
The fellas hit the Nightmare Realm, and fight a dinosaur. It's rad.
After meeting Ku'Rah, the guys find themselves in pitched combat in the pit of totally random magic!
Trusting Cam, the fellas find themselves in quite a pickle. Will they find the elusive Ku'Rah?
Approaching the Labyrinthine Drow city of Aethal An'Arith, Delcaro, Hank and Makau find temporary respite in the complex war city. Desperately trying to prevent Delcaro from becoming the subject of experimentation, the gang entrusts Cam, another figure from Hanks world who puts them in a world of danger.
Makau, Hank and Delcaro return, faced with battle hungry Lizardfolk Monks as they clear their path to the Blackwing Mining Company. Faced with deep darkness as they go further and further underground, they soon realize they are a wanted commodity.
Bringing Arzaz back from the brink of death, the party inquires further about his suppliers and what lies ahead the Sunken Flower Swamp. Revealing a hidden path to them to the Blackwing Mining Company through a cave on the far side of the swamp.Just as the party arrives, a few spurts of bad luck turn a simple path towards their goal into a treacherous journey.
With the death of Librarian Riccards, the party is forced to journey outside of Solmere. To the dismay of pretty much everyone, Hank, Delcaro and Makau seek out the drug dealer Arzaz to get some questions answered and find themselves in the midst of a drug deal gone awry.
Recently resurrected Hank Howard, Delcaro Mortis and Makau are thrust together to figure out how they died, who brought them back, and who is the mysterious Ku'Rah. Taking up shelter in the outlaw town of Solmere, the citizens who haven't slept in months give little reprieve.