Three Dungeon Masters explain the finer points of running a D&D campaign. It aims to help new DMs understand the core concepts better as well as offer three different perspectives on each topic discussed.
Three DMs talk about how to run a dungeon and how to finish it off.
Three DMs and a guest play Basil's puzzle dungeon.
Three DMs and a guest play a dungeon designed by CJ that's aimed at new players.
Three DMs discuss how to build the world for your adventure and how to make it interesting.
Three DMs discuss how relationships can impact a game and how to utilise (or weaponise) them.
Three DMs discuss how to use story hooks effectively and how to avoid boring ones.
Three DMs dicuss how to portray your characters and NPCs and discuss tips for changing your voice.
Three DMs discuss how to handle things going off rails and debate if it's really a bad thing to happen.
Three DMs discuss how to manage a group of players and share their tricks to make it as easy as possible.
CJ's (unedited) micro session, discussed in Episode 4.
Final part of Basil's (unedited) micro session, discussed in Episode 4
Part 2 of Basil's (unedited) micro session, discussed in Episode 4.
Part 1 of Basil's (unedited) micro session, discussed in Episode 4.
Final part of Alek's (unedited) micro session, discussed in Episode 4.
Part one of Alek's (unedited) micro session, discussed in Episode 4.1/4.2
Three DMs finish off their practical examples of encounters and discuss the finer points of them.
Three DMs give practical examples of encounters and discuss the finer points of them.
Three DMs discuss the different types of encounters, why they're important and how to use them.
Three DMs discuss how to use NPCs and impact game worlds with them.
Three DMs discuss which options are availble to use when running a campaign, along with the pros and cons of each.