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The newly empowered Astra begins the long endeavor of uncovering what her domains are. Thankfully they're in a fun new location that might shed some light: Gafanrit's Workshop! What tricks and traps and artifacts will the team uncover in workshop of the now-deceased demigod of Chaos, Patty's grand-demigod?Join the BCBP Patreon at patreon.com/bcbparty. Gift a subscription to our show at patreon.com/bcbparty/gift. Visit our DFTBA merch shop at bit.ly/bcbpmerch.Email us at BurntCookBookParty@gmail.com, or find us on Tumblr @BCBparty or Bluesky @BCBparty.Burnt Cook Book Party is a time-loop comedy actual play show, featuring an original campaign based on Pathfinder. Four heroes of varying skills, attractiveness, and stupidity, race to prevent a war - and to prevent a timeloop from resetting the whole game! Featuring the talents of host Jenna Stoeber, game master Justin Green, Caitlin Stayduhar, Andrew Hansen, and Paul Luetkemeyer. Sound edited by Akshay Balakrishnan. Produced by Jenna Stoeber.NPCs in this episode:Gafanrit - Demigod of Hybdall, the chaotic neutral god. A four-armed oread (rock person). Patty became Hybdall's demigod with the mysterious but presumed death of Gafanrit.Hybdall - Chaotic neutral god of chaos, travel, and space. Often depicted with four arms. Hosted on Acast. See acast.com/privacy for more information.
How did Mr. Box and Mr. Sizzle get paired up? Why does the superhero school have all these fantasy and sci-fi reference? And can we answer some questions from the entire podcast for someone catching up? All that and more in this Afterparty!We're playing Masks for this campaign! You can access a running list of all the NPCs from Campaign 4 here.Sponsors- Mage Hand Press, whose Gunslinger class is now available on D&D Beyond. Check out their work at magehandpress.comFind Us Online- website: https://jointhepartypod.com- patreon: https://patreon.com/jointhepartypod- instagram: https://instagram.com/jointhepartypod- twitter: https://twitter.com/jointhepartypod- tumblr: https://jointhepartypod.tumblr.com- facebook: https://facebook.com/jointhepartypod- merch & music: http://jointhepartypod.com/merchCast & Crew- Game Master, Co-Producer: Eric Silver- Co-Host, Co-Producer, Sound Designer, Composer (Connor Lyons): Brandon Grugle- Co-Host, Co-Producer, Editor (Shelley Craft): Julia Schifini- Co-Host, Co-Producer (Rowan Rosen): Amanda McLoughlin- Artwork: Allyson Wakeman- Multitude: https://multitude.productionsAbout UsJoin the Party is an actual play podcast with tangible worlds, genre-pushing storytelling, and collaborators who make each other laugh each week. We welcome everyone to the table, from longtime players to folks who've never touched a roleplaying game before. Hop into our current campaign: the drama and excitement of a superhero high school! Or marathon our completed stories: Campaign 3 for a pirate story set in a world of plant- and bug-folk, the Camp-Paign for a MOTW game set in a weird summer camp, Campaign 2 for a modern superhero game, and Campaign 1 for a high fantasy story. And once a month we release the Afterparty, where we answer your questions about the show and how we play the game. New episodes every Tuesday.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
The Psychic showdown continues! The players are doing their best to upstage Colin, but this gym leader has one last trick up his sleeveā¦PAUSE MENU PLUGSĀ Ā Stormfellers Kickstarter: http://kck.st/45ypnBhWe have a Patreon. Feel like supporting the show? Click here! https://www.patreon.com/PKMNLegacyPost about the show on Bluesky and Twitter using #PKMNLegacy. Give us a thumbs up and comment on our YouTube releases. Leave a review on your podcasting platform. We might use your name for one of our NPCs!Ariana NicoleĀ Ā https://www.youtube.com/@ArianaNicoleĀ Ā https://bsky.app/profile/ariananicolegeorge.bsky.socialĀ Ā https://twitter.com/arianangeorgeChi-chiĀ Ā https://www.youtube.com/@ChichiAiĀ Ā https://bsky.app/profile/chichiai.bsky.socialĀ Ā https://twitter.com/ChichiAi/DryeGuyĀ Ā https://www.youtube.com/@DryeGuyĀ Ā https://bsky.app/profile/terrancedrye.bsky.socialĀ Ā https://twitter.com/terrancedryevaKayVoxĀ Ā https://www.youtube.com/@KayVoxĀ Ā https://bsky.app/profile/kpoplyk.bsky.socialĀ Ā https://twitter.com/KillianPoplykVASpecial thanks to AutoKnight01 for reprising his character Colin!Ā Ā https://www.youtube.com/@autoknight01Ā Ā https://bsky.app/profile/autoknight01.bsky.socialĀ Ā https://archiveofourown.org/users/AutoKnight01Ā Ā https://twitter.com/PrincessDedpool
Mishka Katkoff talks with George Ng, co-founder and CTO of GGWP, about the real AI crisis in gamingāand it's not what you think.From manipulative personalization to privacy nightmares, we unpack how AI is already reshaping development, monetization, and the player experience. George breaks down the tech behind the buzz, the moral minefields, and whether AI will elevate creativity or just flood the market with noise.Topics: ⢠AI as a toolāor a trapāfor player engagement ⢠The shifting role of creatives in an AI-driven dev pipeline ⢠Procedural generation, NPCs, and the illusion of emotion ⢠Why the biggest threat isn't bad AIāit's good AI used badlyConnect with George on LinkedIn: www.linkedin.com/in/georgeng/Sponsored by: AppCharge, Sensor Tower, Want to work with us? Reach out: consulting@deconstructoffun.com00:32 - Ethical concerns: AI personalization, monetization & manipulation03:17 - AI bias and fairness in moderation07:33 - How AI impacts game development & team structure11:03 - Where AI's impact is most significant: narrative design?13:01 - The future of autonomous NPCs & emotional attachment16:39 - Procedural generation: Can AI replace human designers?21:07 - Market trends: AI, copycats, and the ābull vs. bearā case34:51 - Fully AI-generated games: who needs them?42:45 - The future of AI in game development
Want to survive your first Warhammer Fantasy game without getting eaten by a goblin or arrested for fashion crimes? This episode teaches you the grimdark basicsājudgy elves included. Big thanks to our sponsor, Dungeon Master Adamantineāthe only GM who can run a perfect session and pronounce "Naggaroth" correctly on the first try. If you want to play D&D, Call of Cthulhu, Vampire: The Masquerade, or any other TTRPGāwhether you're in Greece, online, or just chaos-curiousābook your game at dungeonmasteradamantine.com or find him on StartPlaying. Show Notes: In this gloriously grimdark episode, the RPGBOT crew celebrates both personal victories and narrative tragedyābecause nothing says Pride like running a half marathon and being emotionally wrecked by Warhammer Fantasy Roleplay lore. The crew dives deep into the richly depressing world of Warhammer Fantasy, from the human-centric politics of the Empire to the lizard-brained logic of the Slann. They explore the setting's clashing cultures, catastrophic corruption mechanics, and the unfortunate magical side effects of wearing the wrong outfit. Expect heated discussions on dwarf grudges, elf egos, undead management tips, and why your bright pink tunic might just get you killed during spellcasting. The conversation also gets tactical as they unpack dungeon design do's and don'ts, from the elegance of the Five Room Dungeon to the emotional trauma that is Tomb of Horrors. Spoiler alert: don't design your dungeon like a video game unless your players are part AI and emotionally numb. This episode is equal parts war-torn exposition and mechanics breakdown, with a healthy helping of sarcastic celebration. Key Takeaways: Pride is powerful. So is finishing a half marathon. So is a vampire count on a zombie dragon. Warhammer Fantasy Roleplay is what happens when early modern Europe and cosmic horror have a very messy divorce. The Empire: Best place to be human, worst place to not pay your taxes. Bretonnia: Where chivalry and classism come with matching banners. Kislev: Frostpunk with bears and chaos cultists. Dark Elves: If Hot Topic and human sacrifice had a baby. Warhammer Fantasy ā Warhammer 40K. This one has fewer space marines, more diseases. Elves are superiorājust ask them. The Old World is āEurope but cursed.ā The New World is āColonialism but with dinosaurs.ā Dwarves: Have grudges, will travel (underground). Lizardmen: Technically the good guys, if you like ancient prophecy and no interpersonal skills. Greenskins: Orcs, goblins, and the chaos-fueled frat party that never ends. Skaven: Backstabbing rat anarchists who somehow built a nuclear weapons program. Undead: Vampires rule the night; Tomb Kings rule the day (and resent the living). Chaos: The multiversal HR violation that unites us all. Your class and career determine your fate, like high school but with more mutations. Warhammer's magic system: Be fluent in death chants and fashion-forward or suffer the consequences. Psychology, fear, corruption, and disease aren't flavorāthey're core mechanics. Color-coordination is literally rules-as-written. You can die for clashing. Spellcasting is hard. Miscasting is harder. Death by wardrobe malfunction is canon. Character progression is XP-based. Advancement is granular and glorious. Half-elves aren't a thing. Racial purity is, unfortunately, a cultural theme. Dungeon design should offer choices, not just punishment. Unless you're Tomb of Horrors. The Five Room Dungeon is a GM's best friendātight, deadly, and endlessly adaptable. Don't copy video game dungeons. This isn't Skyrim and your players aren't NPCs. Listen now and learn why wearing a green sash while casting a red spell might kill you faster than a chaos spawn with an axe. Links Warhammer Fantasy Roleplay Core RulebookĀ (affiliate link) Find a GM on StartPlaying.games Support the Show If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Want to survive your first Warhammer Fantasy game without getting eaten by a goblin or arrested for fashion crimes? This episode teaches you the grimdark basicsājudgy elves included. Big thanks to our sponsor, Dungeon Master Adamantineāthe only GM who can run a perfect session and pronounce "Naggaroth" correctly on the first try. If you want to play D&D, Call of Cthulhu, Vampire: The Masquerade, or any other TTRPGāwhether you're in Greece, online, or just chaos-curiousābook your game at dungeonmasteradamantine.com or find him on StartPlaying. Show Notes: In this gloriously grimdark episode, the RPGBOT crew celebrates both personal victories and narrative tragedyābecause nothing says Pride like running a half marathon and being emotionally wrecked by Warhammer Fantasy Roleplay lore. The crew dives deep into the richly depressing world of Warhammer Fantasy, from the human-centric politics of the Empire to the lizard-brained logic of the Slann. They explore the setting's clashing cultures, catastrophic corruption mechanics, and the unfortunate magical side effects of wearing the wrong outfit. Expect heated discussions on dwarf grudges, elf egos, undead management tips, and why your bright pink tunic might just get you killed during spellcasting. The conversation also gets tactical as they unpack dungeon design do's and don'ts, from the elegance of the Five Room Dungeon to the emotional trauma that is Tomb of Horrors. Spoiler alert: don't design your dungeon like a video game unless your players are part AI and emotionally numb. This episode is equal parts war-torn exposition and mechanics breakdown, with a healthy helping of sarcastic celebration. Key Takeaways: Pride is powerful. So is finishing a half marathon. So is a vampire count on a zombie dragon. Warhammer Fantasy Roleplay is what happens when early modern Europe and cosmic horror have a very messy divorce. The Empire: Best place to be human, worst place to not pay your taxes. Bretonnia: Where chivalry and classism come with matching banners. Kislev: Frostpunk with bears and chaos cultists. Dark Elves: If Hot Topic and human sacrifice had a baby. Warhammer Fantasy ā Warhammer 40K. This one has fewer space marines, more diseases. Elves are superiorājust ask them. The Old World is āEurope but cursed.ā The New World is āColonialism but with dinosaurs.ā Dwarves: Have grudges, will travel (underground). Lizardmen: Technically the good guys, if you like ancient prophecy and no interpersonal skills. Greenskins: Orcs, goblins, and the chaos-fueled frat party that never ends. Skaven: Backstabbing rat anarchists who somehow built a nuclear weapons program. Undead: Vampires rule the night; Tomb Kings rule the day (and resent the living). Chaos: The multiversal HR violation that unites us all. Your class and career determine your fate, like high school but with more mutations. Warhammer's magic system: Be fluent in death chants and fashion-forward or suffer the consequences. Psychology, fear, corruption, and disease aren't flavorāthey're core mechanics. Color-coordination is literally rules-as-written. You can die for clashing. Spellcasting is hard. Miscasting is harder. Death by wardrobe malfunction is canon. Character progression is XP-based. Advancement is granular and glorious. Half-elves aren't a thing. Racial purity is, unfortunately, a cultural theme. Dungeon design should offer choices, not just punishment. Unless you're Tomb of Horrors. The Five Room Dungeon is a GM's best friendātight, deadly, and endlessly adaptable. Don't copy video game dungeons. This isn't Skyrim and your players aren't NPCs. Listen now and learn why wearing a green sash while casting a red spell might kill you faster than a chaos spawn with an axe. Links Warhammer Fantasy Roleplay Core RulebookĀ (affiliate link) Find a GM on StartPlaying.games Support the Show If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Thanks to Epic Games for sponsoring a segment of this episode #EpicPartner Welcome back to the Unvaulted podcast! After a two-year hiatus, host Jeremy "SquatingDog" opens up about his journey into fatherhood and co-founding Jogo Studios, while welcoming back returning guest Chad "MustardPlays" as they dive into Epic Games' groundbreaking State of Unreal announcements. This episode breaks down five major revelations that will reshape Fortnite's creative landscape: AI-driven NPCs through the new Persona Device (including their hands-on experience with the viral Darth Vader AI), revolutionary AI-powered Verse coding tools, the game-changing SceneGraph system for massive world building, enhanced physics systems, and unprecedented IP integrations bringing Star Wars, Avatar: The Last Airbender, and Squid Game into the creator ecosystem. Beyond the technical deep-dive, Jeremy and Chad share the incredible milestone of their Jogo Studios map becoming the first creator-made experience to surpass Battle Royale in player count, earning them a spotlight on Epic's main stage. They candidly discuss the challenges and opportunities of AI in gaming, the ethics of technology advancement, and what these tools mean for solo developers competing with major studios. The duo also explores Epic's newly public Fortnite Data API and how access to this information will help creators build better experiences for players. Whether you're a casual Fortnite fan or an aspiring game developer, this episode offers an insider's perspective on the future of interactive entertainment and the evolving metaverse.
On this episode, we talk about ShadowDark monsters! We look at a number of monster bestiaries, a zine dedicated to creating and adapting monsters for the game, and two dedicated monster-finding tools. What more ShadowDark? We've got more ShadowDark! d8 ShadowDark Mistakes We Made (S4E19) d12 Ways ShadowDark is Awesome! (S4E15) Shadowdark Impressions (Campaigns & Coffee) Unboxing Cursed Scrolls 3: Midnight Sun for ShadowDark Chapters 00:00 Introduction00:54 Monster 2403:02 VALHOLL!04:21 Shadowfinder Complete Bestiary05:24 Creating and Adapting Monsters for ShadowDark14:16 The Monster Overhaul15:12 Ruincairn Bestiary17:20 ShadowDark Monster Tools19:34 Conclusion and Future Discussions Listen to the Episode Watch to the Episode Watch d8 ShadowDark Monster Resources on YouTube. Show Notes ShadowDark specific Monster Resources Monster 24 Cost: $2 (pay what you want) 250 monsters by Tom Phillips, who spent 2024 creating monsters and publishing them to Reddit. This compiles his various critters into one document. Includes gaggles of hags (forest hags, tomb hags, venom hags), plenty of plants (carnivorous cave moss, blood orchid, vampire grass), and oodles of oozes and slimes (chaos pudding, green slime, umber jelly) VALHOLL! Nashcraeft #1 Cost: $6.99 A fanzine that builds on Cursed Scrolls #3: Midnight Sun. Introduces a bunch of monsters as well as a ālot systemā as alternative to carousing, new magic items, new blessings, and 4 classes. Shadowfinder Complete Bestiary Cost: $25 (PDF) $29 (POD+PDF) as part of the Kickstarter Every PF 1E bestiary, #1-6, converted for Shadowdark RPG. The kickstarter is over; hopefully they'll release this for sale when the Kickstarter-created book releases in October 2025. Creating and Adapting Monsters for ShadowDark Cost: $5 (pay what you want) Very handy, fan-created rules for making your own monsters (or converting them from other systems). Advice on creating monsters including āVIBES OVER COMPLEXITYā, āUSE NATURAL LANGUAGEā, āMONSTER SPELLS ARE WEIRDā, and āRULES ARE MEANT TO BE BROKENā Options include: BUILD BY EQUIVALENTS If your monster is like a knight, bugbear, or zombie ⦠just use the stat block as is. BUILD BY ADAPTATION Say you want to recreate the 5e Bandit Captain, you take the ShadowDark bandit, and beef it up.Ā BUILD BY BENCHMARK E.g. converting Yakfolk warrior. Look at the CR (in this case, CR 3, compare it to CR3 monsters in ShadowDark, and start building. It has a talent bank describing all kinds of monster capabilities and a big list of monster spells. Ā It includes a bunch of horrors as well, including blink dogs, ettins, pseudodragons, unique horrors like theĀ āEyeball Wallā, and a number of NPCs (pyromancer, cultist, etc.). ShadowDark adjacent Resources Runecairn Bestiary Cost: $13.49 100 Norse-inspired monsters for Runecairn, an Old School Renaissance RPG. The OSR stat blocks are close enough to ShadowDark to make conversion pretty easy. Includes sabertooth cats, grave newts, ogres, and giant octopi. The Monster Overhaul Cost: $30.00 (PDF) $60 (PDF+Print) Come for the 200+ monsters, stay for the ecology and random table pieces. Uniformly praised online. It's got entries for NPCs (adventurers, barbarians) each with d100 names and character traits. For monsters, it delves beyond the stat block. Goblins get the same d100 names and traits PLUS physical descriptions, motivations, mounts, elite weapons, and loot.Ā Plus there are random tables like ā50 mercenary jobsā and generic maps of locations like a wizard tower and a village. ShadowDark Monster Tools ShadowDark Tools: Monster Reference Filter monsters from the ShadowDark core rules + the first three Cursed Scrolls. Criteria include monster level, environment, type (e.g. angel, aberration), movement type (burrow, climb, fly), attack (blood drain, petrify, venom),
On this episode, we talk about ShadowDark monsters! We look at a number of monster bestiaries, a zine dedicated to creating and adapting monsters for the game, and two dedicated monster-finding tools. What more ShadowDark? We've got more ShadowDark! d8 ShadowDark Mistakes We Made (S4E19) d12 Ways ShadowDark is Awesome! (S4E15) Shadowdark Impressions (Campaigns & Coffee) Unboxing Cursed Scrolls 3: Midnight Sun for ShadowDark Chapters 00:00 Introduction00:54 Monster 2403:02 VALHOLL!04:21 Shadowfinder Complete Bestiary05:24 Creating and Adapting Monsters for ShadowDark14:16 The Monster Overhaul15:12 Ruincairn Bestiary17:20 ShadowDark Monster Tools19:34 Conclusion and Future Discussions Listen to the Episode Watch to the Episode Watch d8 ShadowDark Monster Resources on YouTube. Show Notes ShadowDark specific Monster Resources Monster 24 Cost: $2 (pay what you want) 250 monsters by Tom Phillips, who spent 2024 creating monsters and publishing them to Reddit. This compiles his various critters into one document. Includes gaggles of hags (forest hags, tomb hags, venom hags), plenty of plants (carnivorous cave moss, blood orchid, vampire grass), and oodles of oozes and slimes (chaos pudding, green slime, umber jelly) VALHOLL! Nashcraeft #1 Cost: $6.99 A fanzine that builds on Cursed Scrolls #3: Midnight Sun. Introduces a bunch of monsters as well as a ālot systemā as alternative to carousing, new magic items, new blessings, and 4 classes. Shadowfinder Complete Bestiary Cost: $25 (PDF) $29 (POD+PDF) as part of the Kickstarter Every PF 1E bestiary, #1-6, converted for Shadowdark RPG. The kickstarter is over; hopefully they'll release this for sale when the Kickstarter-created book releases in October 2025. Creating and Adapting Monsters for ShadowDark Cost: $5 (pay what you want) Very handy, fan-created rules for making your own monsters (or converting them from other systems). Advice on creating monsters including āVIBES OVER COMPLEXITYā, āUSE NATURAL LANGUAGEā, āMONSTER SPELLS ARE WEIRDā, and āRULES ARE MEANT TO BE BROKENā Options include: BUILD BY EQUIVALENTS If your monster is like a knight, bugbear, or zombie ⦠just use the stat block as is. BUILD BY ADAPTATION Say you want to recreate the 5e Bandit Captain, you take the ShadowDark bandit, and beef it up.Ā BUILD BY BENCHMARK E.g. converting Yakfolk warrior. Look at the CR (in this case, CR 3, compare it to CR3 monsters in ShadowDark, and start building. It has a talent bank describing all kinds of monster capabilities and a big list of monster spells. Ā It includes a bunch of horrors as well, including blink dogs, ettins, pseudodragons, unique horrors like theĀ āEyeball Wallā, and a number of NPCs (pyromancer, cultist, etc.). ShadowDark adjacent Resources Runecairn Bestiary Cost: $13.49 100 Norse-inspired monsters for Runecairn, an Old School Renaissance RPG. The OSR stat blocks are close enough to ShadowDark to make conversion pretty easy. Includes sabertooth cats, grave newts, ogres, and giant octopi. The Monster Overhaul Cost: $30.00 (PDF) $60 (PDF+Print) Come for the 200+ monsters, stay for the ecology and random table pieces. Uniformly praised online. It's got entries for NPCs (adventurers, barbarians) each with d100 names and character traits. For monsters, it delves beyond the stat block. Goblins get the same d100 names and traits PLUS physical descriptions, motivations, mounts, elite weapons, and loot.Ā Plus there are random tables like ā50 mercenary jobsā and generic maps of locations like a wizard tower and a village. ShadowDark Monster Tools ShadowDark Tools: Monster Reference Filter monsters from the ShadowDark core rules + the first three Cursed Scrolls. Criteria include monster level, environment, type (e.g. angel, aberration), movement type (burrow, climb, fly), attack (blood drain, petrify, venom),
We join the table of Mandie Greenie to roll the dice to create Irythil! They are a thri-kreen adult, working as literal muckraker in the streets of a major metropolis in your world. Invisible to most, they have learned a scandalous secret that could lead to some sensational journalism. Will you help them win a famous painting at auction to learn the truth? And note: I've included the raw transcript from Zencastr for this episode as well (will work to go back and retrieve and upload others as I'm able). Please note the transcripts are the UNEDITED version, not the final edit you are listening to. Podcast art by Chauncy Riley (https://www.behance.net/graphicsbychauncy), Graphics by Chauncy. Visit our website at https://sidekicksandsidequests.com (https://sidekicksandsidequests.com) Twitter Page (https://twitter.com/SideKQPodcast) Facebook Page (https://www.facebook.com/SideKQPodcast) Subreddit Page (https://www.reddit.com/r/SideKQPodcast) Instagram Page (https://www.instagram.com/sidekqpodcast) Discord Server (https://discord.gg/yraJJ6JHEd) Support the podcast AND use Zencastr at the same time by going to my referral link (https://zencastr.com/?via=sidekqpodcast) Special Guest: Mandie Greenie.
THWIP! Let's zip over to Principal Wordsmith's office and see what favor he needs our super seniors to do. I hope it's not cryptic and unknowable.We're playing Masks for this campaign! You can access a running list of all the NPCs from Campaign 4 here.Sponsors- Mage Hand Press, whose Gunslinger class is now available on D&D Beyond. Check out their work at magehandpress.comFind Us Online- website: https://jointhepartypod.com- patreon: https://patreon.com/jointhepartypod- instagram: https://instagram.com/jointhepartypod- twitter: https://twitter.com/jointhepartypod- tumblr: https://jointhepartypod.tumblr.com- facebook: https://facebook.com/jointhepartypod- merch & music: http://jointhepartypod.com/merchCast & Crew- Game Master, Co-Producer: Eric Silver- Co-Host, Co-Producer, Sound Designer, Composer (Connor Lyons): Brandon Grugle- Co-Host, Co-Producer, Editor (Shelley Craft): Julia Schifini- Co-Host, Co-Producer (Rowan Rosen): Amanda McLoughlin- Artwork: Allyson Wakeman- Multitude: https://multitude.productionsAbout UsJoin the Party is an actual play podcast with tangible worlds, genre-pushing storytelling, and collaborators who make each other laugh each week. We welcome everyone to the table, from longtime players to folks who've never touched a roleplaying game before. Hop into our current campaign: the drama and excitement of a superhero high school! Or marathon our completed stories: Campaign 3 for a pirate story set in a world of plant- and bug-folk, the Camp-Paign for a MOTW game set in a weird summer camp, Campaign 2 for a modern superhero game, and Campaign 1 for a high fantasy story. And once a month we release the Afterparty, where we answer your questions about the show and how we play the game. New episodes every Tuesday.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Disabled people don't exist for the majority of non-disabled society. They don't think about us, they don't care about us, and they only accept seeing us in certain limited circumstances. We're basically NPCs.Support the showNew Website: badattitudespod.comBad Attitudes Shop: badattitudesshop.etsy.comBecome a Member: ko-fi.com/badattitudespod Follow @badattitudespod on Instagram, Facebook, Threads, and BlueSkyBe sure to leave a rating or review wherever you listen!FairyNerdy: https://linktr.ee/fairynerdy
This week, we weaponize hallucinations, traumatize NPCs, and gaslight a guard dogāwithĀ illusions! Sure! Here's a funny and detailed set of show notes and key takeaways for the RPGBOT.Podcast episode titled: Show Notes: In this episode of the RPGBOT.Podcast, the gang goes full David Copperfield on your tabletopāexcept instead of sawing a lady in half, we're casting Phantasmal Force to convince the BBEG his pants are full of bees. Join Tyler, Ash, and Randall as they pull back the illusory curtain on deception magic and reveal the crunchy mechanics, chaotic strategies, and absolute tomfoolery you can unleash with illusion spells. Ever wonder how to make your players paranoid, your monsters confused, or your DM cry? Illusions are the Swiss Army knife of arcane nonsense, and this episode dives deep into the art of trickery. From classic misdirection to full-on psychic warfare, they explore the delicious line between āthat's cleverā and āthat's not how the spell works.ā And yes, we finally solve the age-old question: how does a low-INT dog sniff out the fake chicken? Spoiler: it involves a lot of arguing about the Investigation check. Key Takeaways: Illusions Are a Vibe, Not a Science: If it makes the GM squint at the rules, you're doing it right. "The Mind Believes It, So the Body Reacts": Phantasmal Force can't do real damage, but the psychic trauma of imaginary bees is very real. Silent Image Is the MVP: It's like Photoshop, but for breaking dungeon puzzles. Major Image = Major Problems: When in doubt, summon a dragon and walk away like it was someone else's idea. Smarter Creatures Are More Likely to Disbelieve... Or Overthink: That wizard didn't fail his save, he just really wanted the dragon to be real. Your Dog Is Meta-Gaming: If Fido's making Investigation checks, it's time to ask who's really running the campaign. The Best Illusion is the One You Don't Have to Explain: If they never touch the wall, they'll never know it's fake. Don't Use Illusions to Solve Every Problem: Actually, never mind. Do exactly that. Forever. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
This week, we weaponize hallucinations, traumatize NPCs, and gaslight a guard dogāwithĀ illusions! Sure! Here's a funny and detailed set of show notes and key takeaways for the RPGBOT.Podcast episode titled: Show Notes: In this episode of the RPGBOT.Podcast, the gang goes full David Copperfield on your tabletopāexcept instead of sawing a lady in half, we're casting Phantasmal Force to convince the BBEG his pants are full of bees. Join Tyler, Ash, and Randall as they pull back the illusory curtain on deception magic and reveal the crunchy mechanics, chaotic strategies, and absolute tomfoolery you can unleash with illusion spells. Ever wonder how to make your players paranoid, your monsters confused, or your DM cry? Illusions are the Swiss Army knife of arcane nonsense, and this episode dives deep into the art of trickery. From classic misdirection to full-on psychic warfare, they explore the delicious line between āthat's cleverā and āthat's not how the spell works.ā And yes, we finally solve the age-old question: how does a low-INT dog sniff out the fake chicken? Spoiler: it involves a lot of arguing about the Investigation check. Key Takeaways: Illusions Are a Vibe, Not a Science: If it makes the GM squint at the rules, you're doing it right. "The Mind Believes It, So the Body Reacts": Phantasmal Force can't do real damage, but the psychic trauma of imaginary bees is very real. Silent Image Is the MVP: It's like Photoshop, but for breaking dungeon puzzles. Major Image = Major Problems: When in doubt, summon a dragon and walk away like it was someone else's idea. Smarter Creatures Are More Likely to Disbelieve... Or Overthink: That wizard didn't fail his save, he just really wanted the dragon to be real. Your Dog Is Meta-Gaming: If Fido's making Investigation checks, it's time to ask who's really running the campaign. The Best Illusion is the One You Don't Have to Explain: If they never touch the wall, they'll never know it's fake. Don't Use Illusions to Solve Every Problem: Actually, never mind. Do exactly that. Forever. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
What do you get when you mix a disappearing god, a multiverse glitch, and a talking squirrel? Apparently, therapy. Show Notes: In this second helping of the Ash Ely Planescape Postmortem, the hosts dissect the juicy narrative meat of a campaign marinated in memory loss, Mind Flayers, and metaphysical trauma. From the desperate hunt for Orochalcum to the chaos of battling Cathraxus (yes, that Cathraxus), our hosts recount the highs, lows, and emotional collateral damage of storytelling across the planes. The episode dives deep into the decisions that shaped the campaignālike letting players talk to their other selves (always a great idea until it's not), negotiating with shady NPCs who definitely read the fine print, and exploring the emotional weight of being a dwarven sister with unresolved issues. Featuring Rattatosk mischief, back-alley conspiracies, a glitch in the multiverse, and the Lady of Pain pulling the ultimate disappearing act, this episode will remind you that sometimes the best part of tabletop games is just how weird, poignant, and gloriously off-rails they can get. Planescape: Adventures in the Multiverse (affiliate link) Ash on StartPlaying.games Wikipedia Cheris Perkins Jeremey Crawford Jonathan Tweet Mike Mearls Monte Cook DnDShorts Video Ash Voiced āThe Golden Menā Monte Cook Games Numenera (affiliate link) Darkest House (affiliate link) Old Gods of Appalachia (affiliate link) Expedition 33 (affiliate link) Planescape: Torment RPGBOT.Podcast Episodes Planesczape Review Hadesz Key Takeaways: Yes, this is part two of the Planescape review. No, we're still not emotionally recovered. After Excelsior, the cast needed a palate cleanser. They got existential dread instead. Radar almost died. Ash almost killed him. Honestly, we all almost cried. Emotional damage: acquired. At least we had fun! (Said through tears.) āI can let you talk to your other incarnations.ā ā what could possibly go wrong? Always check your contracts. This is Planescape, not Disneyland. There was an argument, and yes, it was Ash's fault. āI want one of your incarnations.ā ā Excuse me?! Orochalcum: not just hard to spell, but apparently vital to reality. Glorium: where big things happen, and sometimes explode. Enter the Rattatosk, chaotic good(ish) squirrel gremlin. Tilia's emotional arc hit way too close to home. The Lady of Pain is goneāand that's everyone's problem. Fights get wild when the enemy is Cathraxus, bring backup. The dwarven sisters have more drama than a season finale. Mind Flayers: when one plot thread just isn't enough. The players' choices kept reshaping the story like a psychic Etch-A-Sketch. Zavik spilled the beans on a multiversal conspiracy. The last Modron March? Yeah, they got banished. Shemeshka is back. Of course she's back. There was a glitch. No, not in the Matrix. In reality. The Lady of Pain's rebirth was⦠a moment. Mazes are now graveyards for forgotten worlds. Thanks, Ash. The Gatekeeper's tragic past is a storytelling gut punch. Despite it all, hope kept showing up. Mostly uninvited. Final score: Lady of Pain sacrifices herself, players cry, and the DM retires (until next week). Final Thoughts: Planescape Part II delivers all the chaos, depth, and emotional wreckage you'd expect from a campaign where metaphysical squirrels share the stage with godlike beings and grief-laced mazes. Would play again. Would cry again. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
What do you get when you mix a disappearing god, a multiverse glitch, and a talking squirrel? Apparently, therapy. Show Notes: In this second helping of the Ash Ely Planescape Postmortem, the hosts dissect the juicy narrative meat of a campaign marinated in memory loss, Mind Flayers, and metaphysical trauma. From the desperate hunt for Orochalcum to the chaos of battling Cathraxus (yes, that Cathraxus), our hosts recount the highs, lows, and emotional collateral damage of storytelling across the planes. The episode dives deep into the decisions that shaped the campaignālike letting players talk to their other selves (always a great idea until it's not), negotiating with shady NPCs who definitely read the fine print, and exploring the emotional weight of being a dwarven sister with unresolved issues. Featuring Rattatosk mischief, back-alley conspiracies, a glitch in the multiverse, and the Lady of Pain pulling the ultimate disappearing act, this episode will remind you that sometimes the best part of tabletop games is just how weird, poignant, and gloriously off-rails they can get. Planescape: Adventures in the Multiverse (affiliate link) Ash on StartPlaying.games Wikipedia Cheris Perkins Jeremey Crawford Jonathan Tweet Mike Mearls Monte Cook DnDShorts Video Ash Voiced āThe Golden Menā Monte Cook Games Numenera (affiliate link) Darkest House (affiliate link) Old Gods of Appalachia (affiliate link) Expedition 33 (affiliate link) Planescape: Torment RPGBOT.Podcast Episodes Planesczape Review Hadesz Key Takeaways: Yes, this is part two of the Planescape review. No, we're still not emotionally recovered. After Excelsior, the cast needed a palate cleanser. They got existential dread instead. Radar almost died. Ash almost killed him. Honestly, we all almost cried. Emotional damage: acquired. At least we had fun! (Said through tears.) āI can let you talk to your other incarnations.ā ā what could possibly go wrong? Always check your contracts. This is Planescape, not Disneyland. There was an argument, and yes, it was Ash's fault. āI want one of your incarnations.ā ā Excuse me?! Orochalcum: not just hard to spell, but apparently vital to reality. Glorium: where big things happen, and sometimes explode. Enter the Rattatosk, chaotic good(ish) squirrel gremlin. Tilia's emotional arc hit way too close to home. The Lady of Pain is goneāand that's everyone's problem. Fights get wild when the enemy is Cathraxus, bring backup. The dwarven sisters have more drama than a season finale. Mind Flayers: when one plot thread just isn't enough. The players' choices kept reshaping the story like a psychic Etch-A-Sketch. Zavik spilled the beans on a multiversal conspiracy. The last Modron March? Yeah, they got banished. Shemeshka is back. Of course she's back. There was a glitch. No, not in the Matrix. In reality. The Lady of Pain's rebirth was⦠a moment. Mazes are now graveyards for forgotten worlds. Thanks, Ash. The Gatekeeper's tragic past is a storytelling gut punch. Despite it all, hope kept showing up. Mostly uninvited. Final score: Lady of Pain sacrifices herself, players cry, and the DM retires (until next week). Final Thoughts: Planescape Part II delivers all the chaos, depth, and emotional wreckage you'd expect from a campaign where metaphysical squirrels share the stage with godlike beings and grief-laced mazes. Would play again. Would cry again. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
CRAAACK! Let's test out the grappling hooks that we made in shop class. Under the careful and studious eyes of Mr. Box and Mr. Sizzle, everyone's sure to express their academic prowess in a healthy and constructive way.We're playing Masks for this campaign! You can access a running list of all the NPCs from Campaign 4 here.Sponsors- The only way you can listen to an exclusive oneshot is if you grab the limited-edition JTP VINYL now!!- Bookshop.org, where the code we shared in the midroll will get you 10% off your order!Find Us Online- website: https://jointhepartypod.com- patreon: https://patreon.com/jointhepartypod- instagram: https://instagram.com/jointhepartypod- twitter: https://twitter.com/jointhepartypod- tumblr: https://jointhepartypod.tumblr.com- facebook: https://facebook.com/jointhepartypod- merch & music: http://jointhepartypod.com/merchCast & Crew- Game Master, Co-Producer: Eric Silver- Co-Host, Co-Producer, Sound Designer, Composer (Connor Lyons): Brandon Grugle- Co-Host, Co-Producer, Editor (Shelley Craft): Julia Schifini- Co-Host, Co-Producer (Rowan Rosen): Amanda McLoughlin- Artwork: Allyson Wakeman- Multitude: https://multitude.productionsAbout UsJoin the Party is an actual play podcast with tangible worlds, genre-pushing storytelling, and collaborators who make each other laugh each week. We welcome everyone to the table, from longtime players to folks who've never touched a roleplaying game before. Hop into our current campaign: the drama and excitement of a superhero high school! Or marathon our completed stories: Campaign 3 for a pirate story set in a world of plant- and bug-folk, the Camp-Paign for a MOTW game set in a weird summer camp, Campaign 2 for a modern superhero game, and Campaign 1 for a high fantasy story. And once a month we release the Afterparty, where we answer your questions about the show and how we play the game. New episodes every Tuesday.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
With the release of Elden Ring Nightreign, the PlayStation Access team are sharing their favourite Soulslike multiplayer memories - including missing NPCs, jolly cooperation and thwarting invaders.They also drill down into what makes the shared experiences of these games so special, and a boss-sized quiz sees Rosie and Alex square off once more. Hosted on Acast. See acast.com/privacy for more information.
In this Remastered Episode of the RPGBOT.Podcast, we summon the horrors that make your players ask, āCan I roll to nope?' In this episode, the RPGBOT.Podcast team delves into the weird, the squishy, and the utterly incomprehensible world of Aberrationsāthose delightful horrors that break the rules of reality and challenge players' expectations. From Mind Flayers to Gibbering Mouthers, the hosts explore how these creatures can be used to discomfort, disorient, and delight your game table. Whether you're looking to run a horror campaign, design a disturbing encounter, or just want to terrify your players with something that doesn't have a front or back, this episode will help you lean into the madness. Meeting an Ancient Aboleth ā dScrybĀ (affiliate link) RPGBOT.Podcast Episodes RPGBOT.Podcast Episode 10 ā Horror Kobold Press Tome of Heroes: the Wit and Wisdom of Brian Suskind ā RPGBOT.News S2E53 Journeys Through the Radiant Citadel ā RPGBOT.News S2E57 Dice Math ā RPGBOT.Podcast S2E92 Keith Baker on Eberron ā RPGBOT.Masterclass S3E3 Keys from the Golden Vault ā RPGBOT.News S3E17 The Undead ā A Guide to Incorporating Undead Creatures in TTRPGs ā RPGBOT.Podcast S3E28 The Undead II: A Guide for Role Playing Undead Creatures in TTRPGs ā RPGBOT.Podcast S3E30 Content from RPGBOT.net Call of Cthulhu Starter Set ā A Review Other Stuff Baldur's Gate Chaosium Basic Roleplaying SystemĀ (affiliate link) Monstrous RacesĀ (affiliate link) Key Takeaways Aberrations thrive on unpredictability: Their alien logic and bizarre abilities create dynamic and disorienting encounters that force players to think outside the stat block. They are story tools, not just combatants: Aberrations can shape entire arcs, create cults, distort time and space, and redefine a campaign's tone. Use description and mechanics together: Emphasize the unnaturalādescribe how a Beholder's eye twitches in impossible ways, or how an Aboleth speaks directly into a PC's nightmares. Madness and corruption are your allies: Aberrations are best when they leave a lingering mark, be it psychic scars, corrupted NPCs, or twisted reality. Players should come prepared to counter tricks, not just tank hits: Aberrations reward clever tactics, good preparation, and understanding of their lore. Suggested Resources Volo's Guide to Monsters ā Excellent for Mind Flayer and Beholder lore. Tasha's Cauldron of Everything ā Optional rules for madness and tone setting. Spelljammer: Adventures in Space ā For space aberrations and bizarre origin stories. Call of Cthulhu RPG ā If you want to go full horror inspiration. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
The twist wasn't the only betrayal⦠In this episode of the Cinema Psycho Show, we dig into The Village (2004), the film that marks the moment M. Night Shyamalan may have officially turned on his audience. With a nonsensical twist, stilted dialogue, and characters that act like NPCs in a period drama fever dream, The Village feels less like a film and more like M. Night yelling āYou expected brilliance? Here's a blind girl in the woods.ā We dive into: Whether this movie is a deliberate act of sabotage Ā Shyamalan's possible contempt for his own fans Ā Alleged plagiarism and the Are You Afraid of the Dark connection Ā What post-9/11 fear has to do with the plot Ā And why this film is so un-rewatchable it might qualify as cinematic gaslighting This isn't just a review ā it's a roast with receipts. Follow The Cinema Psychos Show on Socials ā¤ļøā
In this Remastered Episode of the RPGBOT.Podcast, we summon the horrors that make your players ask, āCan I roll to nope?' In this episode, the RPGBOT.Podcast team delves into the weird, the squishy, and the utterly incomprehensible world of Aberrationsāthose delightful horrors that break the rules of reality and challenge players' expectations. From Mind Flayers to Gibbering Mouthers, the hosts explore how these creatures can be used to discomfort, disorient, and delight your game table. Whether you're looking to run a horror campaign, design a disturbing encounter, or just want to terrify your players with something that doesn't have a front or back, this episode will help you lean into the madness. Meeting an Ancient Aboleth ā dScrybĀ (affiliate link) RPGBOT.Podcast Episodes RPGBOT.Podcast Episode 10 ā Horror Kobold Press Tome of Heroes: the Wit and Wisdom of Brian Suskind ā RPGBOT.News S2E53 Journeys Through the Radiant Citadel ā RPGBOT.News S2E57 Dice Math ā RPGBOT.Podcast S2E92 Keith Baker on Eberron ā RPGBOT.Masterclass S3E3 Keys from the Golden Vault ā RPGBOT.News S3E17 The Undead ā A Guide to Incorporating Undead Creatures in TTRPGs ā RPGBOT.Podcast S3E28 The Undead II: A Guide for Role Playing Undead Creatures in TTRPGs ā RPGBOT.Podcast S3E30 Content from RPGBOT.net Call of Cthulhu Starter Set ā A Review Other Stuff Baldur's Gate Chaosium Basic Roleplaying SystemĀ (affiliate link) Monstrous RacesĀ (affiliate link) Key Takeaways Aberrations thrive on unpredictability: Their alien logic and bizarre abilities create dynamic and disorienting encounters that force players to think outside the stat block. They are story tools, not just combatants: Aberrations can shape entire arcs, create cults, distort time and space, and redefine a campaign's tone. Use description and mechanics together: Emphasize the unnaturalādescribe how a Beholder's eye twitches in impossible ways, or how an Aboleth speaks directly into a PC's nightmares. Madness and corruption are your allies: Aberrations are best when they leave a lingering mark, be it psychic scars, corrupted NPCs, or twisted reality. Players should come prepared to counter tricks, not just tank hits: Aberrations reward clever tactics, good preparation, and understanding of their lore. Suggested Resources Volo's Guide to Monsters ā Excellent for Mind Flayer and Beholder lore. Tasha's Cauldron of Everything ā Optional rules for madness and tone setting. Spelljammer: Adventures in Space ā For space aberrations and bizarre origin stories. Call of Cthulhu RPG ā If you want to go full horror inspiration. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Showtime at the Leisure District! It's time for the gang to take on the Psychic-type Gym Leader Colin for their fourth badge.PAUSE MENU PLUGSĀ Ā Stormfellers: https://youtu.be/Yxywh-34pLE We have a Patreon. Feel like supporting the show? Click here! https://www.patreon.com/PKMNLegacyPost about the show on Bluesky and Twitter using #PKMNLegacy. Give us a thumbs up and comment on our YouTube releases. Leave a review on your podcasting platform. We might use your name for one of our NPCs!Ariana NicoleĀ Ā https://www.youtube.com/@ArianaNicoleĀ Ā https://bsky.app/profile/ariananicolegeorge.bsky.socialĀ Ā https://twitter.com/arianangeorgeChi-chiĀ Ā https://www.youtube.com/@ChichiAiĀ Ā https://bsky.app/profile/chichiai.bsky.socialĀ Ā https://twitter.com/ChichiAi/DryeGuyĀ Ā https://www.youtube.com/@DryeGuyĀ Ā https://bsky.app/profile/terrancedrye.bsky.socialĀ Ā https://twitter.com/terrancedryevaKayVoxĀ Ā https://www.youtube.com/@KayVoxĀ Ā https://bsky.app/profile/kpoplyk.bsky.socialĀ Ā https://twitter.com/KillianPoplykVASpecial thanks to AutoKnight01 for reprising his character Colin!Ā Ā https://www.youtube.com/@autoknight01Ā Ā https://bsky.app/profile/autoknight01.bsky.socialĀ Ā https://archiveofourown.org/users/AutoKnight01Ā Ā https://twitter.com/PrincessDedpool
On the show this week - No Chris this week as he's injured but he'll be back next week. This week we chat about the studies that have come from Oxford University about the effects of gaming. And we want to know which NPCs you're killing because of their annoying habits. Hosted on Acast. See acast.com/privacy for more information.
We celebrate the launch of Daggerheart from Darrington Press, whilst comparing encounter design between Draw Steel, D&D, and Critical Role's new TTRPG.Click to enter the Grim Hollow Player Pack D&D Beyond giveaway: https://forms.gle/RxFKrvYyJFFKHeTa7Sign up to GM at Gen Con 2025: https://www.baldmangames.com/gencon-2025-dm-signup/Email your questions to podcast@ghostfiregaming.comBen: @TheBenByrneDael: @DailyDaelJames: @jamesjhaeckShawn: @shawnmerwinEditor: Ā @ZsDanteĀ Topics:00:00 - Intro08:50 - Weirdest place to play TTRPGs10:16 - Daggerheart releases27:10 - GM at Gen Con 202530:16 - Building Draw Steel encounters48:59 - Improvising fun NPCs
KRAKATHOOM! Our super seniors have shop class⦠but it's super shop class. What are they constructing down there? And will the follow the power tool rules or lose a finger⦠or five?We're playing Masks for this campaign! You can access a running list of all the NPCs from Campaign 4 here.The only way you can listen to an exclusive oneshot is if you grab the limited-edition JTP VINYL now!!Sponsors- Bookshop.org, where the code we shared in the midroll will get you 10% off your order!Find Us Online- website: https://jointhepartypod.com- patreon: https://patreon.com/jointhepartypod- instagram: https://instagram.com/jointhepartypod- twitter: https://twitter.com/jointhepartypod- tumblr: https://jointhepartypod.tumblr.com- facebook: https://facebook.com/jointhepartypod- merch & music: http://jointhepartypod.com/merchCast & Crew- Game Master, Co-Producer: Eric Silver- Co-Host, Co-Producer, Sound Designer, Composer (Connor Lyons): Brandon Grugle- Co-Host, Co-Producer, Editor (Shelley Craft): Julia Schifini- Co-Host, Co-Producer (Rowan Rosen): Amanda McLoughlin- Artwork: Allyson Wakeman- Multitude: https://multitude.productionsAbout UsJoin the Party is an actual play podcast with tangible worlds, genre-pushing storytelling, and collaborators who make each other laugh each week. We welcome everyone to the table, from longtime players to folks who've never touched a roleplaying game before. Hop into our current campaign: the drama and excitement of a superhero high school! Or marathon our completed stories: Campaign 3 for a pirate story set in a world of plant- and bug-folk, the Camp-Paign for a MOTW game set in a weird summer camp, Campaign 2 for a modern superhero game, and Campaign 1 for a high fantasy story. And once a month we release the Afterparty, where we answer your questions about the show and how we play the game. New episodes every Tuesday.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Patrick and Mark hit the track to break down this week's Nintendo news, including how Cow and other classic NPCs have joined the roster in Mario Kart World. Plus, a curious copyright filing sparks rumors of a new Hotel Dusk game, the surprising origins of the PokƩmon logo, and moreSUPPORT US ON PATREON: https://www.patreon.com/nintendocartridgesocietyFRIEND US ON SWITCHPatrick: SW-1401-2882-4137Mark: SW-8112-0583-0050
Pooka and Bryce discuss M20 Faces of Magick. One of the final two books of Mage 20, a collection of NPCs, ideas and possibilities.Show Notes M20 Faces of Magick Final NPC-focused supplement for Mage 20 Originally a stretch goal from Lore of the Traditions Kickstarter TryItCon 2: Tarragon Edition ā Now recruiting Storytellers and GMs for this online convention (June 13ā15) in memory of Terry Robinson
Here are today's sponsors:Worldsmith - Easy D&D Prep - Start a Free 7 Day Trial: https://session0studios.com/worldsmith-podcastRoll and Play Press - Easier D&D: https://session0studios.com/rollandplayStudio Fantasms: https://session0studios.com/fantasmsOur Patreon: https://session0studios.com/patreonJustin and Tanner are joined for this episode by an amazing DM, London Carlisle! While he's known for being an impressive DM at events such as "D&D In A Castle", his acting experience becomes especially useful for our discussion on NPCs. We discuss where to pull inspiration from for creating characters and voices, how to create depth in NPCs without overriding your players, and many more ideas to drill further into NPC creation!Follow London on Instagram: https://www.instagram.com/londoncarlisleAnd learn more about his role at "D&D In A Castle" here: https://www.dndinacastle.com/dungeon-masters/london-carlisleSpecial thanks to:Benj Weyland for Graphic Design (https://www.instagram.com/benjweydesign/)TJ Max, Juka, and TechSenpai for being amazing moderatorsFoxy Beard, Kyle Wilson, Nick Ammann and Professor Nobody for being our patrons.Mentioned in this episode:Do You Want to Earn some Money?
After languishing inĀ WidowsĀ territory for so long (thanks to our unplanned, extended break), Drew and Rafe move to something a little more family friendly: 2022'sĀ The Bad Guys for an animated heist flick. How does this feature hold up to the less-animated pictures we've looked at so far? How will our hosts handle adding anthropomorphic animals to their draft rosters? Should game masters use different voices for NPCs? We talk about all of that and more in our latest episode! Please let us know what you think about this episode! You canĀ email us atĀ theneversaydiepodcast@gmail.com. Find Drew on Doctor Who: Who & Company Find Rafe onĀ Have Not Seen This
In this episode, we continue our dive into the world of Indiana Jones and the Fate of Atlantis. We discuss the game's setup, decision-making processes, character dynamics, and their preferences for gameplay. The conversation flows from exploring Monte Carlo to engaging with NPCs, solving puzzles, and uncovering the lore of Atlantis. upfordebate.tv Proud member of the Coffee & Beer family of podcasts, streaming at coffeeandbeer.tv.
Rachel, the train crawling reporter, intervenes and helps a few of our captured friends. Meanwhile, Slizard pays Maiza a visit and takes up arms against his friend. We talk about: KOTOR Sith, AuCo vs Oko, Blue Prince (19:56-30:00), Sexy Vampire, Kingdom Hearts: Chain of Memories, Nick & Nice, Eye Bomb, Main Character Problems, Bad Vibe Kids, Flamethrower, We Freak Out About Stuff, Sexy Dolphin, Whats Next,
Where did Voidy-Lynn come from? How do we know if we're going to like an NPC or not? And has Emily Slaughter fully lost it? All that and more at the Afterparty!We're playing Masks for this campaign! You can access a running list of all the NPCs from Campaign 4 here.The only way you can listen to an exclusive oneshot is if you grab the limited-edition JTP VINYL now!!Sponsors- Bookshop.org, where the code we shared in the midroll will get you 10% off your order!Find Us Online- website: https://jointhepartypod.com- patreon: https://patreon.com/jointhepartypod- instagram: https://instagram.com/jointhepartypod- twitter: https://twitter.com/jointhepartypod- tumblr: https://jointhepartypod.tumblr.com- facebook: https://facebook.com/jointhepartypod- merch & music: http://jointhepartypod.com/merchCast & Crew- Game Master, Co-Producer: Eric Silver- Co-Host, Co-Producer, Sound Designer, Composer (Connor Lyons): Brandon Grugle- Co-Host, Co-Producer, Editor (Shelley Craft): Julia Schifini- Co-Host, Co-Producer (Rowan Rosen): Amanda McLoughlin- Artwork: Allyson Wakeman- Multitude: https://multitude.productionsAbout UsJoin the Party is an actual play podcast with tangible worlds, genre-pushing storytelling, and collaborators who make each other laugh each week. We welcome everyone to the table, from longtime players to folks who've never touched a roleplaying game before. Hop into our current campaign: the drama and excitement of a superhero high school! Or marathon our completed stories: Campaign 3 for a pirate story set in a world of plant- and bug-folk, the Camp-Paign for a MOTW game set in a weird summer camp, Campaign 2 for a modern superhero game, and Campaign 1 for a high fantasy story. And once a month we release the Afterparty, where we answer your questions about the show and how we play the game. New episodes every Tuesday.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Hunter and Skipper sit down to make the NPCs for our one shot. Check it out! Ā https://www.patreon.com/BlankBodies http://blankbodies.com our theme is: Millions of Dead Cyborgs - Paralyze https://paralyzeevm.bandcamp.com/track/millions-of-dead-cyborgs Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.
In this episode of the RPGBOT.Podcast, the hosts dive deep into the often-overlooked tool of language in tabletop RPGsāhow it shapes worlds, defines characters, and enhances immersion. Whether it's a dwarven curse word, a whispered draconic threat, or a gnomish pun that lands like a rock in a puddle, the power of language can turn a good campaign into an unforgettable one. The discussion explores the practical, narrative, and mechanical implications of language in TTRPGs like Dungeons & Dragons and Pathfinder. The hosts share ideas for incorporating multilingualism into your campaign setting, including how dialects, slang, coded speech, and nonverbal communication (like thieves' cant or secret signs) add flavor to your storytelling. They also delve into how languages can be used to gate knowledge, shape factions, spark conflict, and even fuel plotlines. In classic RPGBOT fashion, the conversation balances practical advice with ridiculous tangents, including misused languages at the table, accidentally offensive fantasy names, and the ever-important question: āWhat does Infernal really sound like when you're mad?ā Create Dungeons in minutes not hours with DungeonFlow.app Check out our Best of Season 1Ā andĀ Best of Season 2 playlists! dScryb ā Comprehend LanguagesĀ (affiliate link) RPGBOT.Podcast Episodes The Maniculum Podcast ā RPGBOT.News S2E48 Other Stuff Maniculum Podcast Tuckernut Island Key Takeaways Languages Are Storytelling Tools Languages in TTRPGs are more than just flavorāthey're worldbuilding elements that reflect history, culture, and power dynamics. Assigning specific languages to regions, races, or classes can deepen immersion and realism. Secret languages (like Thieves' Cant or Druidic) add intrigue and exclusivity, encouraging players to explore character backgrounds and factions. Mechanical Impacts of Language Choices Language proficiency can serve as a subtle mechanical gate to information, alliances, and plot hooks. Players fluent in a rare or ancient language may uncover hidden clues, decipher magical runes, or negotiate with forgotten factions. Spells like Comprehend Languages and Tongues are powerful narrative tools, not just utilities. In-Character Dialogue Builds World Flavor Accents, idioms, and invented slang enrich roleplay and bring authenticity to NPCs and PCs alike. Mixing real-world language quirks with fantasy cultures helps ground the audience while maintaining immersion. Overuse of āfantasy gibberishā can alienate playersābalance creativity with clarity. GM Tips for Using Language Effectively Use language barriers sparingly to create tension or mystery without shutting down play. Allow PCs to learn languages over time, or treat linguistic study as a subplot or downtime activity. Develop regional dialects or jargon to distinguish cultures and classes of characters. Avoiding Pitfalls and Problematic Tropes Be mindful of real-world language and cultural analogues to avoid unintentional stereotyping. Don't overdo accentsāwhat's fun for five minutes can be painful over five sessions. Avoid making entire plotlines hinge on a language barrier unless all players are equipped to engage with it. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Ever wonder what happens when you mix dark gods, self-driving cars, and a dysfunctional team of grimdark misfits with questionable decision-making skills? Welcome to the Warhammer 40K actual play recap you didn't know you needed. Episode Summary In this delightfully chaotic recap, the RPGBOT crew careens through a whirlwind of topics, from the pending excitement of new Pathfinder 2 classes to the mechanized nightmare of self-driving job loss. But the star of the show? A deep dive into the ridiculous, horrifying, and sometimes oddly comedic world of Warhammer 40k: Imperium Maledictum. The gang reflects on their actual play experience, sharing insights on the warp-charged mechanics of psychic powers, the elegance (yes, really) of the d100 system, and the sweet spot between cosmic horror and laugh-out-loud party banter. Standout moments from characters like Scythia highlight how understanding mechanics and leaning into the absurd can lead to both strategic victories and glorious trainwrecks. Also: why your next campaign might just need a healthy dose of paranoia, failed rolls, and heretical banter. Imperium Maledictum Core Rulebook (affiliate link) RPGBOT Review Imperium Maledictum GM Screen (affiliate link) Imperium Maledictum Starter Set (affiliate link) RPGBOT.Podcast Episodes How to Play Imperium Maledictum Part 1 How to Play Imperium Maledictum Part 2 How to Play Imperium Maledictum Part 3 Key Takeaways Tabletop Revelations Pathfinder 2e is teasing new classes, which is great news for people who believe ātoo many optionsā is just a myth. Self-driving tech is getting smarter. Human drivers? Not so much. NPCs aren't just background noiseāthey're cannon fodder, moral compasses, and comedic relief. Warhammer Woes and Wins Warhammer 40K is not just grimdarkāit's grim-snark. Psychic powers in Imperium Maledictum are just as likely to solve your problems as create new ones with warp-fueled explosions. The warp charge system is like gambling, but with more nosebleeds and moral consequences. D100 mechanics: Because nothing says ādramaā like rolling a 97 when you needed a 10. Character creation in Warhammer is like writing your own Greek tragedy... but with more skulls. Gameplay Gold Humor thrives in darknessāespecially when your team's best plan is āhope we survive.ā Character traits are more than flavor textāthey're fuel for absolute chaos. Encounter balance isn't just math; it's an artform, especially when your enemies can casually explode your squad. Actual play storytelling can (and should) embrace both horror and hilarity. Meta Moments Scythia proves that understanding your character can turn a minor scene into campaign legend. Chaotic mission execution? Still better than not having a plan at all. New players are often baffled by the absurdity of 40Kāand then completely hooked by it. The crew's blend of mechanics mastery and storytelling madness creates a rich, laugh-filled narrative. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
K-RASH! Our super seniors' project is almost due, so they gotta find a villain immediately to interview. Who lives nearby, has a lot of issues to work out, and is probably home even though they live in a dump?We're playing Masks for this campaign! You can access a running list of all the NPCs from Campaign 4 here.The only way you can listen to an exclusive oneshot is if you grab the limited-edition JTP VINYL now!!Sponsors- United by Blue, creators of sustainable apparel and outdoor gear. Use code jointheparty for 20% off at https://unitedbyblue.com- Shaker & Spoon, where you can $20 off your first box at shakerandspoon.com/jointhepartyFind Us Online- website: https://jointhepartypod.com- patreon: https://patreon.com/jointhepartypod- instagram: https://instagram.com/jointhepartypod- twitter: https://twitter.com/jointhepartypod- tumblr: https://jointhepartypod.tumblr.com- facebook: https://facebook.com/jointhepartypod- merch & music: http://jointhepartypod.com/merchCast & Crew- Game Master, Co-Producer: Eric Silver- Co-Host, Co-Producer, Sound Designer, Composer (Connor Lyons): Brandon Grugle- Co-Host, Co-Producer (Shelley Craft): Julia Schifini- Co-Host, Co-Producer (Rowan Rosen): Amanda McLoughlin- Artwork: Allyson Wakeman- Multitude: https://multitude.productionsAbout UsJoin the Party is an actual play podcast with tangible worlds, genre-pushing storytelling, and collaborators who make each other laugh each week. We welcome everyone to the table, from longtime players to folks who've never touched a roleplaying game before. Hop into our current campaign: the drama and excitement of a superhero high school! Or marathon our completed stories: Campaign 3 for a pirate story set in a world of plant- and bug-folk, the Camp-Paign for a MOTW game set in a weird summer camp, Campaign 2 for a modern superhero game, and Campaign 1 for a high fantasy story. And once a month we release the Afterparty, where we answer your questions about the show and how we play the game. New episodes every Tuesday.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Thatch is joined by Clod9 and Seth Vilo talk about designing the PUCL region (which totally looks like Ohio). They decide what NPCs they would recruit to be apart of their league. Mailbag Question: What NPCs would you make gym leaders? What shiny pokemon would you fix and how? puclpodcast@gmail.comTimestamps:Intro: 0:01:24News: 0:13:04Quiz: 0:28:21Topic: 0:45:47PokeOpinion: 1:16:32Mailbag: 1:23:29Use Code PUCLPOD5 at trollandtoad.com for 5% off and support the show!Check us out on Discord!https://pucldiscord.comTwitter: https://twitter.com/puclpodcastFacebook: https://Facebook.com/puclpodcastBlusky: https://bsky.app/profile/puclpodcast.bsky.socialTwitch: https://twitch.tv/thepuclpodcast Support us at https://Patreon! Patreon.com/puclpodcast#pokemonpodcast #pokecast #pokemontalk #pokemonxy #pokemonza #pokemontcg #pokemongo #pokemontalk #pokemon #nintendo #nintendoswitch #nintendoswitchlite #nintendoswitch2 #pokemonchampions Hosted on Acast. See acast.com/privacy for more information.
Ever wanted to see psychic bar fights, grenade-happy cultists, and heresy investigations go completely off the rails? Welcome to Hive Scarthiasāhope you brought a bucket. In this explosive actual play episode of the RPGBOT.Podcast, our investigators dive headfirst into the grimdark world of Imperium Maledictum. Set in the smog-choked depths of Hive Scarthias, the team trades in their day jobs for a deadly mission to root out heresyācovertly, of course. With a tense bar encounter, a grenade-flavored cult reveal, psychic power mishaps, and a suspiciously significant bucket, this session blends tactical chaos with character-driven storytelling. From whispering in shadows to setting things on fire (intentionally or not), our party brings you drama, strategy, and a whole lot of dark humor. Whether you're here for the roleplay, the psychic duels, or the sheer narrative mayhem, this episode has something for every 40K fan and RPG lover alike. Links Imperium Maledictum Core Rulebook (affiliate link) RPGBOT Review Imperium Maledictum GM Screen (affiliate link) Imperium Maledictum Starter Set (affiliate link) RPGBOT.Podcast Episodes How to Play Imperium Maledictum Part 1 How to Play Imperium Maledictum Part 2 Setting & Atmosphere: Life in Hive Scarthias is tense, overcrowded, and dangerous. The Imperium's lost technology and cultural oddities shape every interaction. Even mundane objects carry weightāsometimes literally, sometimes heretically. Narrative & Roleplay: Characters begin with working-class lives but are pulled into a web of secrets. Motivations, personalities, and NPCs drive social tension and humor. Subtlety is keyāuntil it isn't. Psychic Powers & Mechanics: Smite, Dread Presence, memory manipulationāpsychic mastery turns the tide. Psychic mishaps create chaos and comedy. Powers affect both enemies and allies, often hilariously. Combat & Tactics: Combat is fast, deadly, and rules-heavyāin the best way. Initiative, movement zones, frenzy, and grenades collide in tactical madness. One grenade, one bucket, one heretic too many. Storytelling & Drama: Balancing horror and humor, the session captures the essence of Imperium Maledictum. Emotional tension runs high as secrets, hatred, and chaos come to a head. Your choices matterāand sometimes explode. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
When we don't feel like a main character in our own life.
When your world's on fire, the schedule's in chaos, and the goblins are unionizingāwelcome to West Marches. In this episode, Ash Ely and Tyler āRPGBOTā Kamstra venture deep into the untamed wilds of West Marchesāstyle tabletop roleplaying games. With no regular party, no fixed storyline, and no safety net, they explore how this classic format redefines player agency and opens the door to truly dynamic storytelling. The hosts explain how to build a vibrant, reactive world filled with tension, consequence, and creative freedom. They also share tips for managing the behind-the-scenes chaos: prepping seasonal events, tracking a living timeline, and handling player-driven schedules without losing your mind. Along the way, they touch on the mechanical differences between Pathfinder 2 and D&D 5e in supporting exploration-based gameplay and share some clever ideas for managing treasure, experience gaps, and inevitable player death. The conversation expands to include updates on upcoming Pathfinder 2 spell list guides, their thoughts on reading vs. audiobooks, and why supporting local game stores is vital to the RPG community. As always, personal stories and sharp banter round out the episode, keeping things informative and entertaining. Links Hexploration on Archives of Nethys Mork Borg (affiliate link) Outdoor Survival PF2 GM Core (affiliate link) Shadowdark RPGBOT.Podcast Episodes Random Encounters If you want to get into a West Marches Campaign and join his personal Discord Server, contact Ash Ely atĀ BlueSky: @GravenAshesĀ Key Takeaways WestĀ Marches Gameplay Design West Marches games emphasize flexible scheduling and nonlinear, player-driven adventures. The world is sandbox-styleāno set party or plotāand players choose when and where to explore. Hex crawling and random encounters enhance exploration and inject unpredictability. A successful West Marches world is reactive, with consequences shaped by player choices. GM prep includes world timelines, seasons, and milestone-based time management. NPCs may be unreliable, adding narrative tension and misdirection. The format suits drop-in/drop-out play, allowing varied player participation. Players must prepare before sessions, as they drive the story. Storytelling and Worldbuilding The world should feel lived-in, with visible effects from past player actions. Incorporating pacing shifts and seasonal changes creates depth and realism. Building a sense of urgency can help motivate player decisions. Character death and level gaps must be handled carefully to maintain balance and satisfaction. Creative treasure systems can engage players more than traditional loot drops. System Considerations Pathfinder 2 excels at structured exploration, making it a strong choice for West Marches. D&D 5e is viable but may require tweaks for sandbox structure and time management. Community and Culture The hosts provide updates on upcoming Pathfinder 2 spell list guides. Audiobooks offer a practical way to enjoy fiction while multitasking. They tease an upcoming audiobook version of Randall's novella. Supporting local game stores is emphasized as critical to the health of the hobby. Listener engagement through reviews and shares helps sustain and grow the show. Ash and Tyler discuss personal struggles with reading and time, connecting with listeners on a relatable level. As always, the show mixes insightful advice with humor and camaraderie, the secret ingredients that keep listeners coming back. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati Ā
Get your live show Tickets and details HERE! Step into a timeline tangle and sip the strangest origin story ever brewed in this episode of The Box of Oddities. First, we explore the baffling time slips of Canevaro Avenue in Lima, Peru, where unsuspecting pedestrians report stepping into centuries-old realities, only to snap back to present day like glitchy NPCs in a haunted simulation. Is it a wrinkle in time or just an aggressive tourist trap? Then: coffee. You drink it, you love it, but did you know its discovery involved a hyperactive goat, a skeptical monk, and possibly divine intervention? Spoiler: it's the most chaotic beverage backstory in history. Get your brain weird and your mug readyābecause we're serving mystery, caffeine, and just enough existential dread to pair perfectly with your morning brew. #TimeSlips #WeirdHistory #CoffeeOrigin #BoxOfOddities #OddPod Learn more about your ad choices. Visit megaphone.fm/adchoices
BRRRRING! Time is ticking on getting their first big project done and our super seniors need to stop procrastinating and start pro-hero-ing. There's a lot of resources at this school if you know where to look.We're playing Masks for this campaign! You can access a running list of all the NPCs from Campaign 4 here.The only way you can listen to an exclusive oneshot is if you grab the limited-edition JTP VINYL now!!Sponsors- Mint Mobile, where you can activate your special offer at mintmobile.com/JOINTHEPARTYFind Us Online- website: https://jointhepartypod.com- patreon: https://patreon.com/jointhepartypod- instagram: https://instagram.com/jointhepartypod- twitter: https://twitter.com/jointhepartypod- tumblr: https://jointhepartypod.tumblr.com- facebook: https://facebook.com/jointhepartypod- merch & music: http://jointhepartypod.com/merchCast & Crew- Game Master, Co-Producer: Eric Silver- Co-Host, Co-Producer, Sound Designer, Composer (Connor Lyons): Brandon Grugle- Co-Host, Co-Producer (Shelley Craft): Julia Schifini- Co-Host, Co-Producer (Rowan Rosen): Amanda McLoughlin- Artwork: Allyson Wakeman- Multitude: https://multitude.productionsAbout UsJoin the Party is an actual play podcast with tangible worlds, genre-pushing storytelling, and collaborators who make each other laugh each week. We welcome everyone to the table, from longtime players to folks who've never touched a roleplaying game before. Hop into our current campaign: the drama and excitement of a superhero high school! Or marathon our completed stories: Campaign 3 for a pirate story set in a world of plant- and bug-folk, the Camp-Paign for a MOTW game set in a weird summer camp, Campaign 2 for a modern superhero game, and Campaign 1 for a high fantasy story. And once a month we release the Afterparty, where we answer your questions about the show and how we play the game. New episodes every Tuesday.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Lords: * CisHetKayFaber * https://www.patreon.com/CisHetKayFaber * Andrew * https://luxurybunkers.bandcamp.com/album/killer-karen Topics: * People say the craziest stuff in front of janitors. * Revisiting development of a creative work after 20 years * Naming conventions in the demo scene vs. the ZZT scene * How to Be Perfect, by Ron Padgett * https://www.poetryfoundation.org/poems/57243/how-to-be-perfect * Floops, a 3D cartoon character generated in VRML in the mid-90's internet Microtopics: * Putting all your stress from the last three months into a single EP. * Brains pooping right into your ears. * Refusing to talk about Lou Reed's Metal Machine Music. * Are you allowed to talk to janitors?? * Being assumed to be part of a group (openly racist people) that you are not actually part of. * The risks of letting other people clean up after you. * How do you know when it's time to eat candy when you don't have the candy gland? * Giving yourself heat stroke because you don't realize it's too hot. * Making a plan for how to not get heat stroke! * Not having a thirst meter but your snacking meter is pegged 24/7. * The inability to sleep and eat at the same time. * How to tell if you're on SSRIs. * Cyclothymia. * "You have to do this now or I'm going to stare at you." * A VR exercise app where if your heart rate drops too low all the NPCs start staring at you. * The cost of not taking care of yourself. * Clinging to your flow state for dear life. * Feeling like you've done a thing vs. actually doing the thing. * Sedarising and unsedarising your essay. * The many eras of cancelling David Sedaris. * Independent tabletop game developers in the Osaka area. * Writing to explore your own thought space. * Writing the program and then running the program. * Taking a twenty year break between essay drafts so you can revisit your ideas fresh. * Cyberpunk-coded online handles. * Attaching a political ideology to the ZZT scene. * Role-playing bring a small business owner as you make art in your bedroom and share it with the online community. * Social capital in the cracking community. * The era in your life when you didn't even know it was possible to pay for computer games. * Who'd win in a fight, Slayer, or Mega Slayer ZZ9 Final? * The revealed philosophies of different online communities. * Shareware and early web nostalgia. * A wild time to be on the Internet. * Enjoying lo-fi versions of a thing. * A movie with bad special effects that look great in the pirated cammed version. * Straightening your room before you save the world. * Not doing anything to make what you want impossible. * Using attractive stamps, like the one with the tornado on it. * Carrying the only poem you like around with you on index cards. * Living in a culture where respect for the elderly is out of control. * The age at which you get to elbow your way to the front of every line. * Getting paid to tell people how to do things better. * Things you had to learn outside of school. * A guy who looks like he's eaten every lemon in the world. * Ron Padgett celebrity lookalikes. * An alarm clock that wakes you up by shouting "I'm looking forward to the Internet of things!" in your own voice. * Who's been to cocktail parties and when, and did you discuss VRML? * Hand animating 3D cartoons by typing VRML. * Vtubers in the 90s. * Making things and putting them on the Internet and everyone just assumes you just prompted an AI to make it. * Demystifying the magic pixie dust. * The burly wizard with a hammer and anvil who knows how to make the metal not brittle. * NAND to Tetris and Cryptopals. (Not the blockchain kind.) * Learning to never roll your own crypto. * Magic. (Derogatory.) * Punished for understanding the assignment.
ā Alverant asks how to prep for a game BEFORE you have the rules, Mike from New York State shares a gaming success story, From the Archive 2018: Chris from NJ asks how non-actor GMs can create interesting NPCs | Hosts: Kimi, Artem, & Moe ā 00:33 - Welcome & Episode Summary | 02:00 - Announcements: Patreon has switched to an official monthly model AND we still have our grandfathered original rate | 03:33 - Indie Designer of the Month: Jess Geyer (she/they) from Wannabe Games. You can find his work on wannabegames.itch.io or DriveThruRPG | 07:47 - Alverant asks how to prep for a game BEFORE you have the rules | 40:46 - Mike from New York State shares a gaming success story | 01:22:48 - From the Archive 2018: Chris from NJ asks how non-actor GMs can create interesting NPCs | 58:47 - Episode Closing | 01:04:24 - Music | ā Email happyjacksrpg@gmail.com to send in your own topic or question for the show! ā Find us on Youtube ā Twitch ā Twitter ā Instagram ā Facebook ā Discord or find all our podcast feeds on your favorite Podcast platform! happyjacksrpg.carrd.co ā Subscribe to our Actual Play Feed! We have a backlog of campaigns in over 20 RPG systems and new games running all the time. ā Become a Patreon! All the money goes into maintaining and improving the quality of our shows. patreon.com/happyjacksrpg āø2025 Happy Jacks RPG Network www.happyjacks.org
Groowwrr! What's more of a danger, a malicious-looking ooze in a suit or a preteen girl who can turn into a ethereal jaguar warrior? The super students will have to access their power in order to tackle both at the same time.We're playing Masks for this campaign! You can access a running list of all the NPCs from Campaign 4 here.The only way you can listen to an exclusive oneshot is if you grab the limited-edition JTP VINYL now!!Sponsors- Mint Mobile, where you can activate your special offer at mintmobile.com/JOINTHEPARTY- Mage Hand Press, whose fantastic Valda's Spire of Secrets is now available on D&D Beyond. Check out their work at magehandpress.comFind Us Online- website: https://jointhepartypod.com- patreon: https://patreon.com/jointhepartypod- instagram: https://instagram.com/jointhepartypod- twitter: https://twitter.com/jointhepartypod- tumblr: https://jointhepartypod.tumblr.com- facebook: https://facebook.com/jointhepartypod- merch & music: http://jointhepartypod.com/merchCast & Crew- Game Master, Co-Producer: Eric Silver- Co-Host, Co-Producer, Sound Designer, Composer (Connor Lyons): Brandon Grugle- Co-Host, Co-Producer (Shelley Craft): Julia Schifini- Co-Host, Co-Producer (Rowan Rosen): Amanda McLoughlin- Artwork: Allyson Wakeman- Multitude: https://multitude.productionsAbout UsJoin the Party is an actual play podcast with tangible worlds, genre-pushing storytelling, and collaborators who make each other laugh each week. We welcome everyone to the table, from longtime players to folks who've never touched a roleplaying game before. Hop into our current campaign: the drama and excitement of a superhero high school! Or marathon our completed stories: Campaign 3 for a pirate story set in a world of plant- and bug-folk, the Camp-Paign for a MOTW game set in a weird summer camp, Campaign 2 for a modern superhero game, and Campaign 1 for a high fantasy story. And once a month we release the Afterparty, where we answer your questions about the show and how we play the game. New episodes every Tuesday.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Mike and Steve catch up on History Roads, featuring friend of the show Nic Hamilton, with an intense TMI story that makes Mike uncomfortable. Which leads to discussing a few personal TMI stories, Also puppet hate and "town NPCs" is discussed! Advertise on Dynamic Banter via gumball.fmJOIN the Patreon: patreon.com/dynamicbanterGET the MERCH: dynamicbanter.clothingSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Do you know the American high school system works? How do we prepare for new campaigns? And is there a spellcheck feature on Wordsmith's powers? All that and more on the first afterparty of Campaign 4!We're playing Masks for this campaign! You can access a running list of all the NPCs from Campaign 4 here.The only way you can listen to an exclusive oneshot is if you grab the limited-edition JTP VINYL now!!Sponsors- Mage Hand Press, whose fantastic Valda's Spire of Secrets is now available on D&D Beyond. Check out their work at magehandpress.com- Audio Maverick, a 9-part documentary about one of the most visionary figures in radio, Himan Brown. Listen today!Find Us Online- website: https://jointhepartypod.com- patreon: https://patreon.com/jointhepartypod- instagram: https://instagram.com/jointhepartypod- twitter: https://twitter.com/jointhepartypod- tumblr: https://jointhepartypod.tumblr.com- facebook: https://facebook.com/jointhepartypod- merch & music: http://jointhepartypod.com/merchCast & Crew- Game Master, Co-Producer: Eric Silver- Co-Host, Co-Producer, Sound Designer, Composer (Connor Lyons): Brandon Grugle- Co-Host, Co-Producer, Editor (Shelley Craft): Julia Schifini- Co-Host, Co-Producer (Rowan Rosen): Amanda McLoughlin- Artwork: Allyson Wakeman- Multitude: https://multitude.productionsAbout UsJoin the Party is an actual play podcast with tangible worlds, genre-pushing storytelling, and collaborators who make each other laugh each week. We welcome everyone to the table, from longtime players to folks who've never touched a roleplaying game before. Hop into our current campaign: the drama and excitement of a superhero high school! Or marathon our completed stories: Campaign 3 for a pirate story set in a world of plant- and bug-folk, the Camp-Paign for a MOTW game set in a weird summer camp, Campaign 2 for a modern superhero game, and Campaign 1 for a high fantasy story. And once a month we release the Afterparty, where we answer your questions about the show and how we play the game. New episodes every Tuesday.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Way back when, when it felt like horror games were few and far between, we would settle for The Suffering. It's a real B-delivery of some A-level ideas. If you have nostalgia, it's justified, if you don't have nostalgia, wow what a weird game. Plus, there's a morality system based on how well you can not hit the NPCs. Unlock the full episode at patreon.com/duckfeedtv
Pow! Our super seniors get their first big project of the year: getting up close and personal with a bad guy. I'm sure they'll be the top of their class on this one⦠unless there is a group of students who already has that designation.We're playing Masks for this campaign! You can access a running list of all the NPCs from Campaign 4 here.The only way you can listen to an exclusive oneshot is if you grab the limited-edition JTP VINYL now!!Sponsors- Mage Hand Press, whose fantastic Valda's Spire of Secrets is now available on D&D Beyond. Check out their work at magehandpress.comFind Us Online- website: https://jointhepartypod.com- patreon: https://patreon.com/jointhepartypod- instagram: https://instagram.com/jointhepartypod- twitter: https://twitter.com/jointhepartypod- tumblr: https://jointhepartypod.tumblr.com- facebook: https://facebook.com/jointhepartypod- merch & music: http://jointhepartypod.com/merchCast & Crew- Game Master, Co-Producer: Eric Silver- Co-Host, Co-Producer, Sound Designer, Composer (Connor Lyons): Brandon Grugle- Co-Host, Co-Producer (Shelley Craft): Julia Schifini- Co-Host, Co-Producer (Rowan Rosen): Amanda McLoughlin- Artwork: Allyson Wakeman- Multitude: https://multitude.productionsAbout UsJoin the Party is an actual play podcast with tangible worlds, genre-pushing storytelling, and collaborators who make each other laugh each week. We welcome everyone to the table, from longtime players to folks who've never touched a roleplaying game before. Hop into our current campaign: the drama and excitement of a superhero high school! Or marathon our completed stories: Campaign 3 for a pirate story set in a world of plant- and bug-folk, the Camp-Paign for a MOTW game set in a weird summer camp, Campaign 2 for a modern superhero game, and Campaign 1 for a high fantasy story. And once a month we release the Afterparty, where we answer your questions about the show and how we play the game. New episodes every Tuesday.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Zounds! A nefarious robot is interrupting freshman orientation and is making a mess of the school. Luckily, we have some incredibly capable superteens here to fix up this mid journey.We're playing Masks for this campaign! You can access a running list of all the NPCs from Campaign 4 here.The only way you can listen to an exclusive oneshot is if you grab the limited-edition JTP VINYL now!!Sponsors- Mage Hand Press, whose fantastic Valda's Spire of Secrets is now available on D&D Beyond. Check out their work at magehandpress.comFind Us Online- website: https://jointhepartypod.com- patreon: https://patreon.com/jointhepartypod- instagram: https://instagram.com/jointhepartypod- twitter: https://twitter.com/jointhepartypod- tumblr: https://jointhepartypod.tumblr.com- facebook: https://facebook.com/jointhepartypod- merch & music: http://jointhepartypod.com/merchCast & Crew- Game Master, Co-Producer: Eric Silver- Co-Host, Co-Producer, Sound Designer, Composer (Connor Lyons): Brandon Grugle- Co-Host, Co-Producer (Shelley Craft): Julia Schifini- Co-Host, Co-Producer (Rowan Rosen): Amanda McLoughlin- Artwork: Allyson Wakeman- Multitude: https://multitude.productionsAbout UsJoin the Party is an actual play podcast with tangible worlds, genre-pushing storytelling, and collaborators who make each other laugh each week. We welcome everyone to the table, from longtime players to folks who've never touched a roleplaying game before. Hop into our current campaign: the drama and excitement of a superhero high school! Or marathon our completed stories: Campaign 3 for a pirate story set in a world of plant- and bug-folk, the Camp-Paign for a MOTW game set in a weird summer camp, Campaign 2 for a modern superhero game, and Campaign 1 for a high fantasy story. And once a month we release the Afterparty, where we answer your questions about the show and how we play the game. New episodes every Tuesday.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.