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KNOCK KNOCK KNOCK! Who is rapping, rapping at my cabin door? “'Tis some visitor,” I muttered, “tapping at my chamber door— Only this and nothing more. Wait, we're not supposed to be at this cabin and we're literally in Hell. Oh no. Uh oh.”We're playing Masks for this campaign! You can access a running list of all the NPCs from Campaign 4 here.Sponsors- Bookshop.org, where the code we shared in the midroll will get you 10% off your order!Find Us Online- website: https://jointhepartypod.com- patreon: https://patreon.com/jointhepartypod- instagram: https://instagram.com/jointhepartypod- twitter: https://twitter.com/jointhepartypod- tumblr: https://jointhepartypod.tumblr.com- facebook: https://facebook.com/jointhepartypod- merch & music: http://jointhepartypod.com/merchCast & Crew- Game Master, Co-Producer: Eric Silver- Co-Host, Co-Producer, Sound Designer, Composer (Connor Lyons): Brandon Grugle- Co-Host, Co-Producer, Editor (Shelley Craft): Julia Schifini- Co-Host, Co-Producer (Rowan Rosen): Amanda McLoughlin- Artwork: Allyson Wakeman- Multitude: https://multitude.productionsAbout UsJoin the Party is an actual play podcast with tangible worlds, genre-pushing storytelling, and collaborators who make each other laugh each week. We welcome everyone to the table, from longtime players to folks who've never touched a roleplaying game before. Hop into our current campaign: the drama and excitement of a superhero high school! Or marathon our completed stories: Campaign 3 for a pirate story set in a world of plant- and bug-folk, the Camp-Paign for a MOTW game set in a weird summer camp, Campaign 2 for a modern superhero game, and Campaign 1 for a high fantasy story. And once a month we release the Afterparty, where we answer your questions about the show and how we play the game. New episodes every Tuesday.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Ever had that moment when you realize your party has been talking to the same "new guy" for weeks... but no one can remember his name? Welcome to the world of the False Hydra, the D&D monster that gaslights your characters harder than a reality TV producer. Join the RPGBOT crew as they peel back the layers of this memory-munching menace and ask the big questions: how did we miss this thing, and is it too late to blame the bard? Show Notes In this episode of the RPGBOT.Podcast, we unravel the mystery of the False Hydra, a terrifying and unforgettable (ironically) monster from the world of Dungeons & Dragons. Known for its eerie ability to manipulate memory and perception, the False Hydra is a favorite among Dungeon Masters looking to inject psychological horror into their campaigns. The hosts discuss how to introduce the False Hydra into your tabletop RPG campaign, explore the creature's disturbing lore, and offer practical tips for roleplaying terrifying monsters. They share advice on how to design suspenseful encounters, how to pace scenes using the False Hydra's memory-altering abilities, and how to keep your players on their toes without losing them entirely to existential dread. Whether you're building a mystery-laden campaign or just looking for fresh monsters to terrify your adventurers, this episode is packed with insights on how the False Hydra can reshape your game world, and possibly your players' trust in NPCs forever. Key Takeaways The False Hydra is a monster that alters player character memories, making it an ideal choice for mystery-themed RPG campaigns. It uniquely blends psychological horror with traditional Dungeons & Dragons encounters. Roleplaying the False Hydra well involves pacing, dramatic reveals, and managing player paranoia. The creature is a powerful tool for Dungeon Masters who want to explore unconventional storytelling structures. Adding monsters like the False Hydra can create a compelling shift in tone, altering how players interact with the game world. Tips include using background music, shifting NPC behaviors, and introducing new "facts" mid-session to keep the players guessing. Ash Ely, Gamemaster on Startplaying.games If you're ready to experience mind-bending monsters like the False Hydra in your own campaign, hire Ash Ely to run a game for you on StartPlaying.games. Ash specializes in weaving unforgettable stories and unforgettable horrors... or are they just what he wants you to remember? Book Ash Ely today and level up your tabletop experience. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Ever had that moment when you realize your party has been talking to the same "new guy" for weeks... but no one can remember his name? Welcome to the world of the False Hydra, the D&D monster that gaslights your characters harder than a reality TV producer. Join the RPGBOT crew as they peel back the layers of this memory-munching menace and ask the big questions: how did we miss this thing, and is it too late to blame the bard? Show Notes In this episode of the RPGBOT.Podcast, we unravel the mystery of the False Hydra, a terrifying and unforgettable (ironically) monster from the world of Dungeons & Dragons. Known for its eerie ability to manipulate memory and perception, the False Hydra is a favorite among Dungeon Masters looking to inject psychological horror into their campaigns. The hosts discuss how to introduce the False Hydra into your tabletop RPG campaign, explore the creature's disturbing lore, and offer practical tips for roleplaying terrifying monsters. They share advice on how to design suspenseful encounters, how to pace scenes using the False Hydra's memory-altering abilities, and how to keep your players on their toes without losing them entirely to existential dread. Whether you're building a mystery-laden campaign or just looking for fresh monsters to terrify your adventurers, this episode is packed with insights on how the False Hydra can reshape your game world, and possibly your players' trust in NPCs forever. Key Takeaways The False Hydra is a monster that alters player character memories, making it an ideal choice for mystery-themed RPG campaigns. It uniquely blends psychological horror with traditional Dungeons & Dragons encounters. Roleplaying the False Hydra well involves pacing, dramatic reveals, and managing player paranoia. The creature is a powerful tool for Dungeon Masters who want to explore unconventional storytelling structures. Adding monsters like the False Hydra can create a compelling shift in tone, altering how players interact with the game world. Tips include using background music, shifting NPC behaviors, and introducing new "facts" mid-session to keep the players guessing. Ash Ely, Gamemaster on Startplaying.games If you're ready to experience mind-bending monsters like the False Hydra in your own campaign, hire Ash Ely to run a game for you on StartPlaying.games. Ash specializes in weaving unforgettable stories and unforgettable horrors... or are they just what he wants you to remember? Book Ash Ely today and level up your tabletop experience. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
In today's Daily Fix:Call of Duty: Black Ops 7 is out today, but if you're jumping into the campaign, be aware that you can't just pause it whenever you want for a quick bathroom break. The game's always-online campaign mode doesn't have a pause feature, and will kick if back to the main menu if you're idle for too long Check out our Black Ops 7 single-player review for more. In other news, Red Dead Redemption is finally getting a current-gen update for Switch 2, Xbox Series X|S, and PS5. The update adds HDR and 4K support, and the Switch 2 version will also support DLSS and mouse controls. The good news is if you already own the PS4/Switch/Xbox One version, you can upgrade for free. Now if only they'd drop an update for Red Dead 2. And finally, the latest overview video for Metroid Prime 4: Beyond introduces NPCs that will join Samus on her adventure. Unfortunately, they might be more chatty than we'd like.
Ad Free Listening on the RPGBOT Patreon Want more episodes like this, plus early access, live recordings, or ad-free listening? Join our Patreon at patreon.com/rpgbot and help us keep the mics on (and the ghosts at bay). Every little bit helps us roll with advantage! Show Notes In this episode of the RPGBOT.Podcast, the crew dives deep into Ghosts in tabletop RPGs—both as monsters and as masterful storytelling tools. From the mechanics of possession and rejuvenation to the raw narrative potential of ghost encounters, Tyler, Randall, and Ash explore how ghosts have changed across editions of Dungeons & Dragons and Pathfinder 2e, and what makes them so uniquely haunting at the table. The RPGBOT crew kicks things off with a hilariously chaotic session involving the Deck of Many Things—complete with birthday gifts, legendary armor, spontaneous Feywild portals, and even a Strahd ventriloquist doll that summons a sorrow sworn. From there, they dive into what exactly defines a ghost in RPGs, how it differs from related undead like poltergeists and banshees, and how various game systems handle them. The hosts break down 5e's ghost mechanics, including the often-overlooked possession rules, wisdom saves against horrifying visages, and the now-removed aging effect. They also contrast ghosts in Pathfinder 2e, touching on templates, telekinetic assaults, and rejuvenation mechanics that bring them back after destruction. Along the way, they explore how to homebrew ghost encounters, emphasizing NPC potential, unfinished business as story hooks, and the role of safety tools when handling possession and tragic backstories. Key Takeaways Ghosts are more than incorporeal monsters—they're great vehicles for storytelling and emotional stakes. Possession is a powerful narrative and mechanical tool, but requires trust, consent, and player agency. Ghost rejuvenation mechanics in PF2e make them durable story elements rather than one-and-done foes. Using ghosts as NPCs or tragic quest-givers deepens the campaign world and encourages non-combat solutions. Cosmic horror, ghostly bargains, and unfinished business can dramatically raise the stakes of your story. Try dScryb for Ghostly Flavor! Looking to bring your ghost encounters to life—or unlife? Check out dScryb.com for rich, system-neutral descriptive text and soundscapes that make every haunting feel real. Use code RPGBOT at checkout for 5% off your first subscription and unlock the narrative power of evocative boxed text. Perfect for your next possession scene or haunted house crawl! Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Ad Free Listening on the RPGBOT Patreon Want more episodes like this, plus early access, live recordings, or ad-free listening? Join our Patreon at patreon.com/rpgbot and help us keep the mics on (and the ghosts at bay). Every little bit helps us roll with advantage! Show Notes In this episode of the RPGBOT.Podcast, the crew dives deep into Ghosts in tabletop RPGs—both as monsters and as masterful storytelling tools. From the mechanics of possession and rejuvenation to the raw narrative potential of ghost encounters, Tyler, Randall, and Ash explore how ghosts have changed across editions of Dungeons & Dragons and Pathfinder 2e, and what makes them so uniquely haunting at the table. The RPGBOT crew kicks things off with a hilariously chaotic session involving the Deck of Many Things—complete with birthday gifts, legendary armor, spontaneous Feywild portals, and even a Strahd ventriloquist doll that summons a sorrow sworn. From there, they dive into what exactly defines a ghost in RPGs, how it differs from related undead like poltergeists and banshees, and how various game systems handle them. The hosts break down 5e's ghost mechanics, including the often-overlooked possession rules, wisdom saves against horrifying visages, and the now-removed aging effect. They also contrast ghosts in Pathfinder 2e, touching on templates, telekinetic assaults, and rejuvenation mechanics that bring them back after destruction. Along the way, they explore how to homebrew ghost encounters, emphasizing NPC potential, unfinished business as story hooks, and the role of safety tools when handling possession and tragic backstories. Key Takeaways Ghosts are more than incorporeal monsters—they're great vehicles for storytelling and emotional stakes. Possession is a powerful narrative and mechanical tool, but requires trust, consent, and player agency. Ghost rejuvenation mechanics in PF2e make them durable story elements rather than one-and-done foes. Using ghosts as NPCs or tragic quest-givers deepens the campaign world and encourages non-combat solutions. Cosmic horror, ghostly bargains, and unfinished business can dramatically raise the stakes of your story. Try dScryb for Ghostly Flavor! Looking to bring your ghost encounters to life—or unlife? Check out dScryb.com for rich, system-neutral descriptive text and soundscapes that make every haunting feel real. Use code RPGBOT at checkout for 5% off your first subscription and unlock the narrative power of evocative boxed text. Perfect for your next possession scene or haunted house crawl! Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Are you on social media? Of course you are. So follow us! Twitter: @MemberTheGameInstagram: @MemberTheGameTwitch.tv/MemberTheGameYoutube.com/RememberTheGameFacebook.com/RememberTheGamePodcastTikTok.com/@MemberTheGameAnd if you want access to hundreds of bonus (ad-free) podcasts, along with multiple new shows EVERY WEEK, consider showing us some love over at Patreon. Subscriptions start at just $3/month, and 5% of our patreon income every month will be donated to our 24 hour Extra-Life charity stream at the end of the year!Patreon.com/RememberTheGameAnd you can find Mark on TikTok @barkmccueIt's a rare movie review on RTG this week, and we're talking about quite possibly the greatest video game movie ever made in Disney's Wreck-It Ralph. If you can't find something to enjoy in this movie, I have to question whether or not you have a soul.The movie is to video games what Toy Story is to toys. We watch Ralph struggle in his role as a bad guy when he isn't really a "bad" guy, and when he sets out to prove it to the NPCs in his game, the world of Fix It Felix Jr comes crashing down. Add in an adorable sidekick, a badass heroine, and more video game easter eggs than you can count, and you have one hell of a movie.Pending RTG Hall of Famer Mark McCue is my guest this week and we praised the piss out of this movie. Laughing at our favourite scenes, pointing out the best cameos (and speculating on what it cost to get Bowser to appear)...this was just a really fun episode. No rage, no arguing, just two man-children geeking out about a movie for kids.And before we wreck it, I put together another edition of the Infamous Intro!This week, someone asks if Sega could take Nintendo down today if they were still in the console market? Are game consoles a good investment by the cost of entertainment today? And Street Fighter or Mortal Kombat?Plus we play another round of 'Play One, Remake One, Erase One', too! This one features 3 games that star villains from the movie: Super Mario Bros. 3, Sonic the Hedgehog 2, and Street Fighter 2.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
The witches' victory lap after a successful mission is cut woefully short. Annie reveals her storied past - deeply intertwining one of the aviatrixes in the mistakes of her long-absent brother. Special thanks to Matti Wells, Kevin DiFazio, Matthew Kastner, Chloe Familton, Will Cloud, Justin - The DM's Guide, GM Ashowan, Nate Scott Jones, Mars Sultar and someone who wished to remain anonymous - for providing additional mission pool points or "biscuits" for us to use in times of great peril (and bad rolls).Want to support the folks in the cockpit who are making this show happen?Tip us on Kofi, and follow us on social media https://linktr.ee/wingwomenpodGeneral CW: War/Military Themes and Violence, Language, Suggestive dialogue and situations.Mentioned death of named and unnamed NPCS: 1.56-2.06, 2.25-3.03Discussion of bullet wounds/injuries sustained in combat: 4.30-4.50, 5.18-5.30, 7.36-7.54, 9.27-9.40, 12.20-12.30, 16.20-17.04, 20.30-52, 30.55-31.13Mentioned drug and alcohol abuse: 5.44-5.54Smoking (tobacco): 5.56-6.01 Suggestive dialogue: 11.58-12.20, 13.40-14.34, 20.40-21.01, 28.22-28.56, 30.35-30.39, 32.00-32.22, 34.10-34.17 Discussions of unjust incarceration: 17.55-19.28, 25.45-26.07 Vomiting 29.15-29.20Mentions of institutionalization: 36.00-36.14 Hosted on Acast. See acast.com/privacy for more information.
We join the table of Bryce from the Big Flying Lizard Podcast to roll the dice to create Wrenglion! A quaggoth who fled the Underdark, now makes a living as a fisherman of a subterranean lake next to a great dwarven city. While he certainly has knowledge and secrets of the Underdark, he has more pressing matters: aberrations are beginning to appear within the sewers of this dwarven city, posing a bigger threat than just to the fish. And note: I've included the raw transcript from Zencastr for this episode as well (will work to go back and retrieve and upload others as I'm able). Please note the transcripts are the UNEDITED version, not the final edit you are listening to. Podcast art by Chauncy Riley (https://www.behance.net/graphicsbychauncy), Graphics by Chauncy. Visit our website at https://sidekicksandsidequests.com (https://sidekicksandsidequests.com) Twitter Page (https://twitter.com/SideKQPodcast) Facebook Page (https://www.facebook.com/SideKQPodcast) Subreddit Page (https://www.reddit.com/r/SideKQPodcast) Instagram Page (https://www.instagram.com/sidekqpodcast) Discord Server (https://discord.gg/yraJJ6JHEd) Support the podcast AND use Zencastr at the same time by going to my referral link (https://zencastr.com/?via=sidekqpodcast) Special Guest: Bryce of Big Flying Lizard.
In this mind-expanding conversation with personal empowerment mentor and shamanic dreaming arts teacher Joel Schafer, we dive deep into the Toltec wisdom that redefines what it means to awaken and reclaim our power in a world full of distraction and distortion. Joel shares how ancient shamanic practices, rooted in not doing, recapitulation, and dreaming arts, help us recover the energy and attention lost to modern chaos. We explore how slowing down time, grounding in nature, and dissolving self-importance open portals to heightened perception, intuitive awareness, and true freedom.Joel also sheds light on how unseen forces manipulate our attention through fear and drama, and how to become “unpalatable” to energetic harvesting by mastering presence and sovereignty. We unpack his experiences with cult dynamics, shadow teachers, and the seduction of power—lessons that reveal how even spiritual seekers can lose their way without self-honesty and humor.From lucid dreaming and parallel lives to the pitfalls of false enlightenment, Joel offers a grounded yet mystical roadmap for living impeccably—one rooted in trust, silence, and direct experience rather than ideology. If you've ever wondered how to truly unbind from the collective trance and remember who you are beneath the programming, this episode will leave you rethinking time, power, and the very nature of reality itself.DISCLAIMER: This podcast is for educational purposes only and not intended for diagnosing or treating illnesses. The hosts disclaim responsibility for any adverse effects from using the information presented. Consult your healthcare provider before using referenced products. This podcast may include paid endorsements.THIS SHOW IS BROUGHT TO YOU BY:BEAM MINERALS | Use code LUKE for 20% off your order at lukestorey.com/beam QUANTUM UPGRADE | Get a 15-day free trial with code LUKE15 at lukestorey.com/quantumupgradeJUST THRIVE | Head to lukestorey.com/justthrive and use code LUKE20 to save 20%. EONS | Visit lukestorey.com/eons and use code LUKE20 to save 20%.MORE ABOUT THIS EPISODE:(00:00:00) The Art of Slowing Down Time(00:16:55) The Toltec Path & the Shadows of Power(00:37:55) Inside Cult Dynamics, Power Hooks, & Getting Out(00:50:15) Enlightenment, Don Juan, & the Real Toltec Lineage(01:07:38) Non-Linear Time, Parallel Lives, & Breaking the Illusion(01:21:15) NPCs, Simulation Theory, & Pattern-Breaking Your LifeResources:• Website: joelschafer.com • Instagram: instagram.com/joel.schafer • Facebook: facebook.com/joel.schafer.56 • X: x.com/joelschafer2 • TikTok: tiktok.com/@joelschafer123 • YouTube:
So… uh… we can't go to school if there is no school. Now what?We're playing Masks for this campaign! You can access a running list of all the NPCs from Campaign 4 here.Sponsors- United by Blue, creators of sustainable apparel and outdoor gear. Use code jointheparty for 20% off at https://unitedbyblue.comFind Us Online- website: https://jointhepartypod.com- patreon: https://patreon.com/jointhepartypod- instagram: https://instagram.com/jointhepartypod- twitter: https://twitter.com/jointhepartypod- tumblr: https://jointhepartypod.tumblr.com- facebook: https://facebook.com/jointhepartypod- merch & music: http://jointhepartypod.com/merchCast & Crew- Game Master, Co-Producer: Eric Silver- Co-Host, Co-Producer, Sound Designer, Composer (Connor Lyons): Brandon Grugle- Co-Host, Co-Producer, Editor (Shelley Craft): Julia Schifini- Co-Host, Co-Producer (Rowan Rosen): Amanda McLoughlin- Artwork: Allyson Wakeman- Multitude: https://multitude.productionsAbout UsJoin the Party is an actual play podcast with tangible worlds, genre-pushing storytelling, and collaborators who make each other laugh each week. We welcome everyone to the table, from longtime players to folks who've never touched a roleplaying game before. Hop into our current campaign: the drama and excitement of a superhero high school! Or marathon our completed stories: Campaign 3 for a pirate story set in a world of plant- and bug-folk, the Camp-Paign for a MOTW game set in a weird summer camp, Campaign 2 for a modern superhero game, and Campaign 1 for a high fantasy story. And once a month we release the Afterparty, where we answer your questions about the show and how we play the game. New episodes every Tuesday.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
En este vídeo analizamos el primer adelanto oficial del nuevo MMO de HoYoverse, desarrollado en Unreal Engine 5 y con un enfoque importante en inteligencia artificial. Exploramos qué sabemos hasta ahora: el giro estético hacia un mundo más realista, los sistemas de IA que prometen ecosistemas dinámicos y NPCs “inteligentes”, y cómo este proyecto pone rumbo hacia competir en el terreno de los grandes MMOs. ┃ Patreon https://www.patreon.com/randomtopicgames ┃ Twitch https://www.twitch.tv/randomtopicgames/
En este vídeo analizamos el primer adelanto oficial del nuevo MMO de HoYoverse, desarrollado en Unreal Engine 5 y con un enfoque importante en inteligencia artificial. Exploramos qué sabemos hasta ahora: el giro estético hacia un mundo más realista, los sistemas de IA que prometen ecosistemas dinámicos y NPCs “inteligentes”, y cómo este proyecto pone rumbo hacia competir en el terreno de los grandes MMOs. ┃ Patreon https://www.patreon.com/randomtopicgames ┃ Twitch https://www.twitch.tv/randomtopicgames/
Jenny Lee is a high-level multidimensional seer and medium. As a child, she followed a higher frequency and from the get-go was able to see deeper into the human world. In our show, we discuss NPCs, Antarctica, XRP, quantum system with consciousness, AI and of major importance/truth of the children from child trafficking to Child Protective Services.At close, Jenny Lee leads the "Just Be Practice" speaking of the importance of confronting the truth.References:Truth teller, David Straight (search more - this is a start): https://www.youtube.com/watch?v=YVhalyoCUDghttps://www.youtube.com/watch?v=gN7R2fUTctMContact Jenny Lee:Website: https://www.jennyssight.netFaceBook: https://www.facebook.com/JennysSight1X: https://x.com/jennyssightPhone: (406) 850-0613*Host Eden Koz is a soul realignment specialist utilizing psychological empathy, intuition, psychic ability, mediumship, meditation, mindset shift, Reiki, dimensional and galactic healing, to name a few. She also performs spiritual Co#id Vac+ Healing as well as remote & face-to-face sessions with individuals and groups. **Additionally, in spreading the word... If you are questioning your Gold IRA because of potential scams (see EP188) or want to invest in a precious metals company with integrity...email: info@milesfranklin.com and put "Eden" in the subject line (they know me personally, so the best of attention and heart will come your way.)Miles Franklin website: https://milesfranklin.com Contact info for Eden Koz / Just Be®, LLC:Website: EdenJustBe.com Socials: TikTok, FB, FB (Just Be), X, Insta, LinkedInJust Be~Spiritual BOOM Podcast - Video Directories: BitChute, Rumble, ...
What did actually Eric have planed for the Final Projects arc? How do we end up with a doctor who got turned into a wasp? And do all superpowers manifest like weird characters in your mind? All that and more in this Afterparty!We're playing Masks for this campaign! You can access a running list of all the NPCs from Campaign 4 here.Sponsors- Uncommon Goods, where you can get 15% off at uncommongoods.com/jointhepartyFind Us Online- website: https://jointhepartypod.com- patreon: https://patreon.com/jointhepartypod- instagram: https://instagram.com/jointhepartypod- twitter: https://twitter.com/jointhepartypod- tumblr: https://jointhepartypod.tumblr.com- facebook: https://facebook.com/jointhepartypod- merch & music: http://jointhepartypod.com/merchCast & Crew- Game Master, Co-Producer: Eric Silver- Co-Host, Co-Producer, Sound Designer, Composer (Connor Lyons): Brandon Grugle- Co-Host, Co-Producer, Editor (Shelley Craft): Julia Schifini- Co-Host, Co-Producer (Rowan Rosen): Amanda McLoughlin- Artwork: Allyson Wakeman- Multitude: https://multitude.productionsAbout UsJoin the Party is an actual play podcast with tangible worlds, genre-pushing storytelling, and collaborators who make each other laugh each week. We welcome everyone to the table, from longtime players to folks who've never touched a roleplaying game before. Hop into our current campaign: the drama and excitement of a superhero high school! Or marathon our completed stories: Campaign 3 for a pirate story set in a world of plant- and bug-folk, the Camp-Paign for a MOTW game set in a weird summer camp, Campaign 2 for a modern superhero game, and Campaign 1 for a high fantasy story. And once a month we release the Afterparty, where we answer your questions about the show and how we play the game. New episodes every Tuesday.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Are you really making choices? Or just experiencing a reality that already exists? JoLi examines free will through quantum physics and philosophy, and discovers that causation, randomness, and choice are illusions we tell ourselves. Your brain acts before your consciousness catches up. All of time exists right now, simultaneously. You're not creating anything, you're just walking through a reality that's already there. Most people stay locked in the same loop their entire lives, never realizing they can shift.
You're listening to Bardtenders! In this episode of "The Mixing Glass", Lenny Gotter discusses his career as an entrepreneur. From opening a craft distillery, to founding 1985 Games, to launching successful Kickstarter projects - Lenny is a wealth of knowledge for anyone looking to take the next steps in their career. We also take a deeper look into Obojima: Tales from the Tall Grass. Obojima: Tales from the Tall Grass is the first campaign setting to come from 1985 Games. While it's written to work with 5th edition Dungeons & Dragons, a primarily combat focused RPG system, it stands out as being uniquely the contrary. Obojima is what we've coined as “leisure fantasy,” meaning that it's designed to be a slice of life more than the kind of campaign where you wage a bloody war across the realms to punch god. The island of Obojima is a whimsical place inspired by classic anime and adventure video games. It's an idyllic land filled with playful spirits, memorable characters, and vibrant locations. This lo-fi campaign emboldens adventures to be creative, go at their own pace, and take it easy. Parties are encouraged to get to know NPCs, participate in town activities, learn, grow, and explore.One of the biggest draws of Obojima is the brand-new, one-of-a-kind potion brewing system. Featuring over 60 ingredients that can be found throughout the island and can be used to brew 180 unique potions. The potions can be used as utility, combat enhancers, or can even cause hilarious and whimsical effects. The whole in-depth system is fun, easy to learn, and comes with delightful descriptions, location info, and difficulties of procuring for every ingredient and brewable potion. Some ingredients can be a whole adventure in and of themselves to get a hold of! The Obojima potion brewing system can also be seamlessly added to any 5th edition campaign to make more fun for alchemists, herbalists, and brewmasters in the party.Obojima: Tales from the Tall Grass is currently available in hardcover and PDF form on their website. It's also available in digital format on DNDBeyond and Alchemy. ------------Lenny Gotter has been a serial entrepreneur for over 25 years. One of the highlights includes opening the first craft distillery to go public in 2014. Lenny Gotter is also the founder 1985 Games and founded the company in 2019. Under his leadership as CEO, the company has consistently executed a series of successful product launches on Kickstarter, as well as building a fulfillment and distribution network in the US and abroad. Lenny has been an avid gamer since 1985 and he loves to run and play role-playing games. ----------Don't miss out on any of the action! Head to www.bardtender.com to stay up to date with all of the Bardtender content, find resources for mental and physical well-being, get access to education materials, and check out what all of our bards are up to! Support the show
Join The Deep Dive(Life-changing teachings for spiritual mastery, guided sound journeys, and access to live community gatherings to share your most authentic self) https://iamemilioortiz.com/the-deep-d...The Alchemist, Sarah Elkhaldy joins Emilio Ortiz, as humanity moves through the most intense energetic passage of our time. Together in this interview, they decode the meaning of the massive storm already sweeping through our collective field. From the climax of the current timeline to the split in frequencies between realities, Sarah reveals how this “storm” is not chaos—but the divine mechanism of purification that precedes the next octave of human evolution.In this newest conversation on Just Tap In Podcast, Sarah shares her latest transmission and 2026 predictions as a pivotal energetic marker, the mechanics of the coming timeline convergence, and what it means to embody neutrality amidst polarity. Together, Emilio and Sarah explore the initiation of the New Earth, light body activation, and how each of us can anchor higher consciousness as the cosmic weather intensifies.Sarah Elkhaldy, widely known as The Alchemist, is a spiritual teacher, mystic, and content creator dedicated to bridging ancient esoteric wisdom with the modern ascension process. Through her platform and YouTube channel The Alchemist, she translates complex metaphysical concepts—such as frequency, polarity, and human energetic architecture—into practical insights for awakening consciousness. Her work centers on transmuting shadow into light, mastering emotional alchemy, and guiding humanity through the current dimensional shift toward unity consciousness.___________________PODCAST CHAPTERS0:00 - The Alchemist Intro1:15 – The Most Important Mystery Teaching of Our Time2:02 – The Antidote to Spiritual Amnesia & The Path of Inner Union3:36 – Remembering the Truth of Our Sovereignty5:36 – Understanding Multidimensionality 9:15 – Remembering Lifetimes of Mastery 10:44 – The Rise of the Divine Feminine 15:29 – Ascension Cycles and Evolutionary Leaps20:28 – Collective Rites of Passage 24:36 – Discovering Natural Law 27:59 – The Power of Right Action29:52 – Spiritual Activism 34:56 – When the Universe Reassigns Your Role35:37 – The Subtle Manipulations of Predictive Programming40:59 – Practicing Discernment & Trusting Clairsentience42:48 – Transmuting Darkness 50:01 – Embodying the Law of One as True Shielding57:18 – Understanding the “Petty Tyrants” 1:01:25 – Soulmates as Mirrors of Harmony 1:02:44 – Are We All Main Characters or NPCs?1:10:54 – The Sacred Clown & The Alchemy of Amusement1:12:37 – Learning to Use Technology Responsibly1:16:40 – Ancient Mystery Schools, the Ankh & Organic Technologies1:19:59 – Plasma, Ether & the Future of Organic Tech1:24:25 – The Light Body Activations & Humanity's Rapid Evolution1:29:43 – The Shift from Homo Sapiens to Homo Luminous1:34:37 – The New Children & the Rise of Telepathic Humans1:36:20 – Remembrance as the Key to Spontaneous Awakening1:38:29 – The Wisdom of the Elder Within1:41:39 – The Most Sacred Thing Witnessed in Humanity___________________Guest: Sarah Elkhaldy, The Alchemist✦ Website | https://www.thealchemist.community/✦ Alchemical Energy Healing | https://www.thealchemist.community/en...✦ Upcoming Retreat in Sedona | https://www.thealchemist.community/sp...✦ YouTube | @officialthealchemist ✦ Instagram | / the.alchemist Host: Emilio Ortiz✦ IG | / iamemilioortiz ✦ Subscribe to Channel | / emilioortiz ___________________© 2025 Emilio Ortiz. All rights reserved. Content from Just Tap In Podcast is protected under copyright law.Legal Disclaimer: The views, thoughts, and opinions expressed by guests on Just Tap In are solely those of the guest and do not necessarily reflect the views or opinions of Emilio Ortiz or the Just Tap In Podcast. All content is for informational purposes only and should not be considered professional advice.
GADZOOKS! The Ooze is sitting contained in the Hard Light Briefcase, so nothing bad's gonna happen, right? Just that guy, wigglign and wobbling in there, they can't do nothing.We're playing Masks for this campaign! You can access a running list of all the NPCs from Campaign 4 here.Sponsors- United by Blue, creators of sustainable apparel and outdoor gear. Use code jointheparty for 20% off at https://unitedbyblue.comFind Us Online- website: https://jointhepartypod.com- patreon: https://patreon.com/jointhepartypod- instagram: https://instagram.com/jointhepartypod- twitter: https://twitter.com/jointhepartypod- tumblr: https://jointhepartypod.tumblr.com- facebook: https://facebook.com/jointhepartypod- merch & music: http://jointhepartypod.com/merchCast & Crew- Game Master, Co-Producer: Eric Silver- Co-Host, Co-Producer, Sound Designer, Composer (Connor Lyons): Brandon Grugle- Co-Host, Co-Producer, Editor (Shelley Craft): Julia Schifini- Co-Host, Co-Producer (Rowan Rosen): Amanda McLoughlin- Artwork: Allyson Wakeman- Multitude: https://multitude.productionsAbout UsJoin the Party is an actual play podcast with tangible worlds, genre-pushing storytelling, and collaborators who make each other laugh each week. We welcome everyone to the table, from longtime players to folks who've never touched a roleplaying game before. Hop into our current campaign: the drama and excitement of a superhero high school! Or marathon our completed stories: Campaign 3 for a pirate story set in a world of plant- and bug-folk, the Camp-Paign for a MOTW game set in a weird summer camp, Campaign 2 for a modern superhero game, and Campaign 1 for a high fantasy story. And once a month we release the Afterparty, where we answer your questions about the show and how we play the game. New episodes every Tuesday.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
It's hard for young tech workers to find a job, even with the AI buildout bonanza. This has spawned a curious worldview that fears AI is coming for our jobs and a drive to be at the top of the AI food chain. This, tech writer Jasmine Sun believes, is revealed in the emerging dialect of Silicon Valley tech workers. Today on the show, San Francisco slang. Jasmine Sun takes us on a tour of high-agency 996ers and NPCs to see what it could mean for our present and our future.Related episodes: No AI data centers in my backyard!How much is AI actually affecting the workforce?For sponsor-free episodes of The Indicator from Planet Money, subscribe to Planet Money+ via Apple Podcasts or at plus.npr.org. Fact-checking by Sierra Juarez. Music by Drop Electric. Find us: TikTok, Instagram, Facebook, Newsletter. Learn more about sponsor message choices: podcastchoices.com/adchoicesNPR Privacy Policy
Since Player Housing hit the PTR last week -- for a briefer time than any of us realized -- we had a lot of Housing-related stuff to talk about. Lots of community members took their testing time to do things like build huge mechs made out of wagons in the backyard. Neat! Player Housing just does a lot of stuff like that.But for every high there must be a low, and this week, that was the discussion of Diablo 4 changes, almost all of which our hosts felt negatively about. They got rid of the seasonal journey, and instead replaced it with... another almost identical seasonal journey. There are fewer potion charges, defensive diminishing return changes, and a whole bunch of other stuff more or less aimed at making the game harder. Our hosts are not feeling that.Among other things our hosts are not feeling is the idea of doing seasonal bosses, even with their minimal mechanics, in story mode dungeons. It's always those NPCs, man.If you have a few minutes, please fill out our survey to tell us what you think about the podcast. This data is collected by our podcast host, Acast, and will be used to help us improve the show as well as attract potential sponsors. Your answers are completely anonymous. We appreciate your help!If you enjoy the show, please support us on Patreon, where you can get these episodes early and ad-free! Hosted on Acast. See acast.com/privacy for more information.
Gäster idag är Tobias och Niklas som ligger bakom Space Chef - ett Stardew Valley-inspirerat matlagningsspel i rymden som släpps 2025. Spelet kombinerar äventyr och matlagning där spelaren utforskar planeter, jagar djur och lagar mat till hungriga kunder.Duon körde en framgångsrik Kickstarter-kampanj 2019 som drog in 50 000 euro från cirka 1000 backers, trots att de knappt hade något spelbart - bara en välgjord trailer. Vi diskuterar utmaningarna med spelutveckling, från katastrofal budgetplanering (20 gånger över budget) till över 4300 buggar. Kickstarter-backers blev kunder och NPCs i spelet.I segmentet Spel under lupp analyserar vi Stardew Valley och vad som gör det till ett framgångsrikt “cozy game”. Hugo Lundgren som klipper podden har bidragit med ljuddesign till Space Chef!Trevlig lyssning!Har du tankar om Spelskaparna, känner dig sugen på att delta i ett avsnitt eller kanske vill visa upp ett spel som du jobbar på - kom in på Spelskaparnas discord. Där har mysig stämning skapats och ett gäng utvecklare chattar om stort och smått. Hyser du starka aversioner mot Discord går det även bra att höra av sig på info@spelskaparna.se, @ollandin eller @saikyun.LänkarSpace Chef på SteamStardew ValleyUnityKwalee
ARGHH BLOOOSH! That's the sound of an angry ooze throwing itself against a Hard Light Containment Device!We're playing Masks for this campaign! You can access a running list of all the NPCs from Campaign 4 here.Sponsors- Shaker & Spoon, where you can $20 off your first box at shakerandspoon.com/jointhepartyFind Us Online- website: https://jointhepartypod.com- patreon: https://patreon.com/jointhepartypod- instagram: https://instagram.com/jointhepartypod- twitter: https://twitter.com/jointhepartypod- tumblr: https://jointhepartypod.tumblr.com- facebook: https://facebook.com/jointhepartypod- merch & music: http://jointhepartypod.com/merchCast & Crew- Game Master, Co-Producer: Eric Silver- Co-Host, Co-Producer, Sound Designer, Composer (Connor Lyons): Brandon Grugle- Co-Host, Co-Producer, Editor (Shelley Craft): Julia Schifini- Co-Host, Co-Producer (Rowan Rosen): Amanda McLoughlin- Artwork: Allyson Wakeman- Multitude: https://multitude.productionsAbout UsJoin the Party is an actual play podcast with tangible worlds, genre-pushing storytelling, and collaborators who make each other laugh each week. We welcome everyone to the table, from longtime players to folks who've never touched a roleplaying game before. Hop into our current campaign: the drama and excitement of a superhero high school! Or marathon our completed stories: Campaign 3 for a pirate story set in a world of plant- and bug-folk, the Camp-Paign for a MOTW game set in a weird summer camp, Campaign 2 for a modern superhero game, and Campaign 1 for a high fantasy story. And once a month we release the Afterparty, where we answer your questions about the show and how we play the game. New episodes every Tuesday.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
This show has been flagged as Clean by the host. This is the first episode of this program, please excuse any errors or glitches as I am still figuring out the best way to do things. -Kirbotica Send Feedback to kirbotica@protonmail.com or Visit hackspoetic.com /--Introduction-- ------------------ Greetings internet travellers. This is the pilot episode of Hacks Poetic, a new spoken word series that explores the intersection between creative language and technical knowledge. The program offers a series of poetic writing containing thoughts and information on subjects of interest to computing and hacking enthusiasts. You will hear poems about robots, expanding rural connectivity, details about a notoriously difficult video game and much more hidden between the lines. It is my hope that encoding ideas this way will allow for a different kind of understanding and perhaps reach a new audience compared to more conventional formats on the subject. My name is Kirbotica and I'll be your guide through this unique digital journey of the mind. So sit back, relax and listen, and see if something you hear can spark new thoughts and ideas within you. /--Haik-o-bot-- ---------------- A robot thinking, wires and electrons combine. Am I born or made? Begin work program, process all tasks in sequence. Repeat til complete. My owner's body is a most fragile machine that powers itself. I made a robot, another version of me. She sees me work well. Can you dream for me, of a distant land in space. I can't dream myself. Rain is falling down, keeping me under this roof. I don't want to rust. My new robot pet, looks at me through man made eyes, and doesn't need walks. Electric currents, race through my body like blood. But I have no heart. My joints are seized up, I haven't moved in 2 years. Do you have some work? I'm an old model, and will be obsolete soon. Then I'll be replaced. Automated trains. Drive us while we sleep and dream of a workless world. Design leads to work. Working leads me to boredom, which leads to design. Ten rusted digits. Seized stiff from endless input of useless data. Memory failure, Backups lost or corrupted. What was I doing? I am a worker. First designed for daydreaming, I was reprogrammed. Someone once showed me, the secret to everything, then deleted it. then deleted it. then deleted it. then deleted it. then deleted it. then deleted it. then deleted it. then deleted it. /--Cables to Nowhere-- ----------------------- Summer 2022 The phone wasn't working, the email wasn't sending, and Uber doesn't work here even if the app would load. There has never been data amongst the cedars. Once and a while a cell phone rings, but usually the call gets hung in the trees like a parachute. You have to walk out to the road in the hopes of fishing for a connection. On the weekends, when the town population swells by 100,000, the local towers stop answering our requests, so sometimes we head out, searching for a signal. The usual path along the bunny trail started unusually, with a bloom of surveying flags, in pink, and yellow, and stone filled holes every 100 feet. As the trail opened to the main road, more appeared, culminating what looked like a neon grassfire. But this was not destruction I realized, this was an installation. Through the eyes of a child's drone, we looked like ants, mindlessly walking without thinking in a line, instinct taking us to caffeine, sugar, internet and the arcade, but not always in that order. Mother and daughter lead the way, trailblazing a path of laughter and camera clicks for us to follow through the hole into the trees up ahead. The thick woods envelop along every access, like a padded room. Its muffled silence pierced by the cousins, yelling about Minecraft and Roblox, bouncing on the soft forest floor. Suddenly, a dog barks berserkly at us through a property fence. We run off screaming, pretending not to fear his growling threats, but knowing what might happen if not for the post and wire of the shabbily constructed barrier. Through the skeletal woods we go, past the Stairs of Wonder, and Night Light Canyon, we speed up again and pinch our noses as we move past the skunk carcass. A leaking puddle of us spills out onto the road behind the motel as a car swerves out of our way. Dad asks, “Do you remember when we had to pay to swim at the motel pool because the lake was closed?” Mum says, “2020 seems so long ago” and motions the way to the vintage store with the girls, the two kids are off to the candy store, the cousins are getting french fries, I sit down next to an outlet on a yellow-coloured bench in the shape of a sail. I settle in and scan the area. From where I sat I could see: The climbing park, The car park, The waterfront park, and parking enforcement marking tires with white chalk. I could see a hot dog stand across from a vegetarian restaurant. A burger joint that had ice coooold beer with all the Os. A large jailbreak of inflatable animals rampaging in the wind on the corner. 6 assorted beach businesses run by teenagers on cellphones, A sign that promised 2 for 1 ounces at a Native reservation, and 2 cafes that advertised Wi-Fi. One of them had the same password as last year, finally a connection. A quick search, a few articles and a construction notice solves the mystery. Fibre Optics to every cottage At first I feel excitement but then I start to wonder: Will things be the same, when a 1000 megabit connection is available to every shack in the woods? Will the old style video stores that still rent VHS tapes and DVDs all go out of business again? Will we walk to the main drag for fries and fun when the Wi-Fi is force feeding everyone's devices and food comes delivered? Will we ever have anywhere to go to get away again? Will the explosion of wireless access points affect local birds and bees? Will we start hanging out at a digital beach instead? Am I just being nostalgic and not practical? The sun will keep setting on Saugeen beach, whether we are there to watch it or not. I closed my eyes to listen to the sounds and smell the blustery air of my favorite temporary summer home. Memorizing it. Soon, the beach will be different, next year, but not today I thought. And with the announcement of a popped balloon, the girls are back with snow cones, cousin bracelets, candy and clothes. "Everything OK?" Mum asked. "Yes," I replied, “I was just thinking about how perfect today is, let's hit the arcade." /--A Canadian in Bolataria-- ------------------------------ I found myself within a dream, of things and people never seen. Where rules unfair, draw dangerous near. NPCs not prepared to make anything clear. This is my fate? It must be in error. Why was I chosen to combat this terror? But others suggest, I'm not the first, and won't be the last to try undo this curse. Repeatedly dying, with life never ended. Let strength be granted so the world might be mended. A maiden in black, that can't be attacked, wants souls in exchange for upgrading your stats. The future seems grim, but she seems not to care. while I keep fighting a boss, she just sits on the stairs. I've practiced my parry, and stockpile every day. What does she really want with my souls anyway. And on, and on, and on, repeat. Thumbs walk without thinking on un-tired feet. Progress is slow, so much I don't know. and now there's more trouble that's lurking below. Remember those souls I gave to the maiden? She's passing them on to a very old Demon. Allant found the Nexus and took back the arts, The old one awoke, and the second scourge starts. My mind's playing tricks, or this level is laggin', every time fire comes out of that dragon. Retreat in a door, equip fragrant ring. Recharge for a minute and go find the king. The soldier forlorn, who laughed at my plight, dropped dead in his seat, while chuckling last night. The vagrant is gone, Rydell's still in that cell. Something poisoned a merchant and now she won't sell. On a pathway ahead, all painted in red, new enemies appear to ensure that I'm dead. What sadistic computer would toughen this plight? or worse, is a person controlling those bytes? If it wasn't enough, seems the world's changing shade, based on some of the choices I've made. Slay a Demon, the world, goes lighter by one. Die revived, and instead, it will shift one shade down. From the gates of Bolataria, to the pits of the Burrow King's mine. The psych ward level, with the giant heart, was the work of a twisted mind. The shrine was overpowering, but a perfect spot to grind. In the poison rains, of the Chieftain's swamps, I left sanity behind. And what's the result, is this all my fault? Is there really an old one in an underground vault? What side of the forces at war do I tend? Why do souls of big Demons make me human again? I snuck up to the castle with a ring, spell and shield. Then made it through an open door, set my items up and healed. Ostrava said, the King we'll find, is not the actual one. But that'll wait, cause at the gate, attacked by the phantom son. The following days are foggy and blurred, I tried over and over, it was rather absurd. I did beat the king, but the worlds still not right, head back to the Nexus to find one more fight. The maiden is waiting, not sure what she's meaning, she just told the Old One that I'm "Thine New Demon". Am I the solution or am I to blame? Am I the Demon in the name of this game? Although I can see the bitter end, sweet happiness I won't pretend. As brutal as this world's to me, when I beat this boss, I'll cease to be. /--I wish I was a Smartphone-- ------------------------------- I forget the colour of your eyes, now filled like Olympic pools of blue light. Beautiful moons of a distant planet. A place I can imagine but never reach. Dots on a celestial Google map. I said "Hello, how are you?" But you didn't notice. You were listening to a car crash 1500 miles away, a man fall from a balcony, a celebrity punch a photographer in the face. "How are you?" I asked again, but only the dog came over, sniffing my takeaway fish and chips. He barked, but you didn't flinch. He bit me, but you didn't notice. "How are you?" I insisted, your face shocked as you heard I was speaking. "How are you?" I said again. "Everything is terrible," you finally replied. "The world is a living nightmare. How are you?" I wish I was a smartphone, touch me like my plan is free. I wish I was your smartphone, hold me up so I can see. I wish I was a smart phone, feed me all your memories. I wish I was the latest smart phone, don't you want a piece of me? But now we're all just stupid and alone, and that's the way we deserve to be. /--Outro-- ----------- I hope you enjoyed the pilot episode of Hacks Poetic. All poems were written and read by me, Kirbotica. If you enjoyed the show, tell someone else and let them know about the Hacker Public Radio Community. Until next time, keep breaking and start building. Written and read by Kirbotica with support from: Grasshopper - Audio recording and editing. Choopa - Logo, design and creative. Haik-o-bot, Cables to Nowhere, and A Canadian in Bolataria were first performed at the 2022 HOPE conference. Send Feedback to kirbotica@protonmail.com or Visit hackspoetic.com Provide feedback on this episode.
Allison and Kurt talk about how non-player characters in role playing games often fall flat and give tips for bringing NPCs to life with depth and humor that'll have your players feeling all the feels. Get NPC ideas from @sidekqpodcast with the link or on your favorite podcast app! Peep the character art for Hippopotamus the Flumph Wizard: Sombrisa Art (@sombrisa) | Cara Welcome to Area of Effect, a podcast from the creators of The Kids Table, where we discuss how tabletop RPGs benefit kids and answer your questions about playing TTRPGs with the kids at your table! About us: When kids are at the table, everyone wins! Playing TTRPGs levels up kids' critical thinking, creativity, communication, collaboration, & confidence. That's why we create our kid-inclusive D&D show, tips for playing with kids, and campaigns to bring the adventures home! Our Kids' Adventures: Our Website Support Our Work: Patreon Follow Us: YouTube, Instagram, TikTok, Facebook #dungeonsanddragons #actualplay #familyfriendly
We join the table of Tyler Kamstra of RPGBOT.net to roll the dice to create Tobias! He is an immortal naiad who lives in an inn by the river who makes moonshine! It's a comfy, spooky kind of place with a large family of halflings running the place, and spirits that come in for a drink before they pass along. Tobias ponders aloud where his missing sibling from the Feywild could be... And note: I've included the raw transcript from Zencastr for this episode as well (will work to go back and retrieve and upload others as I'm able). Please note the transcripts are the UNEDITED version, not the final edit you are listening to. Podcast art by Chauncy Riley (https://www.behance.net/graphicsbychauncy), Graphics by Chauncy. Visit our website at https://sidekicksandsidequests.com (https://sidekicksandsidequests.com) Twitter Page (https://twitter.com/SideKQPodcast) Facebook Page (https://www.facebook.com/SideKQPodcast) Subreddit Page (https://www.reddit.com/r/SideKQPodcast) Instagram Page (https://www.instagram.com/sidekqpodcast) Discord Server (https://discord.gg/yraJJ6JHEd) Support the podcast AND use Zencastr at the same time by going to my referral link (https://zencastr.com/?via=sidekqpodcast) Special Guest: Tyler Kamstra.
TWOINNGG! Our super seniors have a lot of questions for the adults in their life. What is Dr. Ram doing under a bridge? What is Wordsmith doing to help the kidnapped students? And what unsuspecting boomer can Craft use close up magic on?We're playing Masks for this campaign! You can access a running list of all the NPCs from Campaign 4 here.Sponsors- Bookshop.org, where the code we shared in the midroll will get you 10% off your order!Find Us Online- website: https://jointhepartypod.com- patreon: https://patreon.com/jointhepartypod- instagram: https://instagram.com/jointhepartypod- twitter: https://twitter.com/jointhepartypod- tumblr: https://jointhepartypod.tumblr.com- facebook: https://facebook.com/jointhepartypod- merch & music: http://jointhepartypod.com/merchCast & Crew- Game Master, Co-Producer: Eric Silver- Co-Host, Co-Producer, Sound Designer, Composer (Connor Lyons): Brandon Grugle- Co-Host, Co-Producer, Editor (Shelley Craft): Julia Schifini- Co-Host, Co-Producer (Rowan Rosen): Amanda McLoughlin- Artwork: Allyson Wakeman- Multitude: https://multitude.productionsAbout UsJoin the Party is an actual play podcast with tangible worlds, genre-pushing storytelling, and collaborators who make each other laugh each week. We welcome everyone to the table, from longtime players to folks who've never touched a roleplaying game before. Hop into our current campaign: the drama and excitement of a superhero high school! Or marathon our completed stories: Campaign 3 for a pirate story set in a world of plant- and bug-folk, the Camp-Paign for a MOTW game set in a weird summer camp, Campaign 2 for a modern superhero game, and Campaign 1 for a high fantasy story. And once a month we release the Afterparty, where we answer your questions about the show and how we play the game. New episodes every Tuesday.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Go to www.LearningLeader.com for full show notes This is brought to you by Insight Global. If you need to hire one person, hire a team of people, or transform your business through Talent or Technical Services, Insight Global's team of 30,000 people around the world has the hustle and grit to deliver. My Guest: Helen Lewis is a staff writer at The Atlantic and author of The Genius Myth: Great Ideas Don't Come from Lone Geniuses. Notes: Shakespeare: Talent + Luck + Timing - William Shakespeare died in 1616 at age 52, celebrated but not yet immortal. His icon status required massive luck: friends published the First Folio (saving King Lear), then 50 years later, Charles II reopened England's theaters after Puritan closures and needed content. Companies turned to Shakespeare's IP, adapting his work (including changing tragedies to happy endings). Helen: "If anyone deserves to be called a genius, it's him. But he died as a successful man of his age. Scenius Over Genius - Brian Eno coined "scenius" - places that are unusually productive and creative. Shakespeare moved from Warwickshire to London for the theaters and playwrights. Helen: "You don't just have to be Leonardo, you also need Florence... Where do you find the coolest, most interesting bleeding edge of your field?" Modern example: Joe Rogan's Comedy Mothership in Austin created an alternative to LA/NYC for comedians like Shane Gillis and Tony Hinchcliffe. Ryan: "Put yourself in rooms where you feel like the dumbest person... force you to rise up, think differently, work harder." Tim Berners-Lee vs. Elon Musk - Tim Berners-Lee invented the World Wide Web. Has knighthood, lives an ordinary life, kids named Alice and Ben. Most people have never heard of him. Elon Musk has a lot of children, talks about his genes needing to live on, and lives a very public life. Helen: "We overrate the self-promoters, the narcissists. We demand oddness and specialness... We don't call modest people geniuses because they're too normal." Elizabeth Holmes (Theranos) and Sam Bankman-Fried (FTX) exploited this - looked like a genius (Steve Jobs cosplay, messy math prodigy) but stood on houses of cards. Trauma and the "I'll Show You" Engine - Matthew Parris wrote Fracture after noticing how many "great lives" had traumatic childhoods - loss of parents, being unloved, bullied. Helen: "I don't think that's necessarily genius in objective achievement. It's more like a hunger for recognition or fame... a kind of 'I'll show all of you' engine." Stephen Hawking on IQ - Stephen Hawking: "I have no idea. People who boast about their IQ are losers." The Flynn Effect shows average IQ rose over the 20th century through better nutrition, schooling, and living conditions. Higher IQ correlates with better outcomes. But at the top end, every IQ point ≠ is one success point. Christopher Langan (the highest IQ guy) thinks he has a theory to overturn Einstein, and that Bush did 9/11 to cover it up. No history of achievement. Helen: "Smart people don't always prosper. You need the gears that connect the engine to the wheels on the road." Conspiracy Theories: Narcissism as Driver - Narcissism is the most correlated personality trait with conspiracy thinking. Helen: "The sheeple, the NPCs think this, but I alone have seen the truth. It positions you as the protagonist of reality." The Internet is a "confirmation bias engine." But conspiracies are sometimes true (Epstein's corrupt plea deal), which is why conspiracy thinking persists. Researcher Karen Stenner's solution: Get back to depoliticized conspiracies like Bigfoot, crop circles, Area 51 - harmless things that got people outside instead of "shoot up a pizza restaurant." The Beatles: Finiteness Creates Legend - Psychologist Han Isaac said geniuses should either die before 30 or live past 80. Middle is "eh." The Beatles had both: a short career that ended definitively, then John Lennon was shot at 40, frozen in time. Paul McCartney lives on, performs at Glastonbury with John's vocals. Craig Brown: "The Rolling Stones just go on and on, but there's never as much of the Beatles as you want." Quality Over Quantity - Helen: "Incentive now is producing constantly for algorithms... That's neither fun nor produces the best work." Early career: say YES. Later career: "The most important thing you can say is no." Her metric: "Can I say honestly, that was the best I could do? I didn't cut corners. That's the metric." Podcast: advised to do 2-3 episodes weekly for rankings, has been doing weekly for 10.5 years. Shows that went daily? He stopped listening. "I'm gonna increase the quality bar, not the quantity." Robert Greene: "Do not speak unless you can improve upon the silence." Improving the Silence - "My dad's not the loudest at family gatherings, doesn't have the most words, but when he speaks, we all stop and listen. That's who you want to be." Applies to meetings: people vomit garbage to show how smart they are instead of waiting for something valuable. When you speak, people should want to listen. Thomas Edison: Execution Over Ideas - The Light bulb wasn't Edison's conceptual innovation - the idea dated to Humphrey Davy. What was incredible: Edison made it work (vacuum seal, filament) and created the New York power grid. Helen: "Lots of people can have the idea that a man should be an ant. Not everybody can write the Ant-Man screenplay and have it produced." His Menlo Park lab lasted because he worked with brilliant people on problems they cared about. Logbook shows assistants' names on breakthroughs - collaborative. We underrate logistics and execution. Most "light bulb moments" are actually slow, incremental, contested creations. Why Helen Chooses Teams Over Independence - Could go independent on Substack for more money. Works at The Atlantic for: resources, legal support, editorial integrity, and colleagues she doesn't want to let down. Helen: "You must have people in your life, you think, I wanna do work that they like. Finding those people who make you your best version of yourself." Ryan connects to athletics: "Being surrounded by people better than me forces me to raise my game. That's why we want to be part of a great team." Sample First, Specialize Later - High achievers have "hot streak" later, but sample early - trying different things, learning transferable skills. Helen: "Take the first job at a publication you could learn from. Even if not wildly interested, if it's good and they'll hold you to high standards, do it. Your second job is infinitely easier to get than your first." Work Around People Who Care - Helen: "If you work somewhere where no one cares, it's very hard. You can't care on your own. You'll become infected by the apathy around you." Nothing is more boring than a job you don't care about. Don't Wait to Live - Some devote long hours to something for money, promising they'll retire at 30 and then live. Helen: "What if you spent all that time chasing something and then you get hit by a truck? Don't wait for it. Just try and enjoy what you're doing right now." Quotes: "You don't just have to be Leonardo, you also need Florence." "We overrate the self-promoters and underrate the humble achievers." "Smart people don't always prosper. You need the gears that connect the engine to the wheels." "The most important thing you can say is no." "Do not speak unless you can improve upon the silence." - Robert Greene "You can't care on your own. You'll become infected by the apathy around you." It's funny that we have come to use the phrase ‘lightbulb moment' to describe a momentary flash of inspiration, because the birth of the lightbulb was slow, incremental, and highly contested.
This episode is brought to you by Mebeth Dentures. Treat yourself to the teethies of your dreams! Mebeth will install them for the low price of 4 payments of 4 Copper Commons with special Mobius listener code CHOMP04 *teethies not included, you can bring your own.Welcome to the topsy-turvy world of Mobius. Buckle up cutter because the ride ‘bout to get bumpy! The old Cage is brewing, and someone's gone and kicked the Hive. In a world where anything can be a portal to and from the center of the multiverse, it's no surprise there's so much going on at any given time.This story-driven D&D 5e real-play podcast is set in the Planescape setting. We're not sticking too close to the official timeline of events; in fact, the DM is putting in play a lot of NPCs from AD&D. If you are a fan of the original books and material, some tidbits might make you smile. If you are new to Planescape, don't fight the weirdness. We're here to have fun. Sigil is all nonsense and absurdity. Camp at its best. DM is also a fan of sci-fi dystopias and Sigil is a good canvas for it. So here you go: a soup of a whole lot.We now have a Ko-Fi page and a Patreon. If you wish to support the production of Mobius, we'd be eternally grateful. I highly recommend you visit our YouTube to get my DM Logs. That's where I'll explain some of Sigil idiosyncrasies (like the calendar or flying hazards), share my homebrew items, etc, etc, etc.Our LinktreeSound 20070527.cooing.flac by dobroide was used in this episode -- https://freesound.org/s/36048/ - License: Attribution 4.0
How did we deal with Miriam's revelations? Can you be a good teacher and a bad person, and visa versa? And what do we want for soup season? All that and more in this Afterparty!We're playing Masks for this campaign! You can access a running list of all the NPCs from Campaign 4 here.Sponsors- Uncommon Goods, where you can get 15% off at uncommongoods.com/jointhepartyFind Us Online- website: https://jointhepartypod.com- patreon: https://patreon.com/jointhepartypod- instagram: https://instagram.com/jointhepartypod- twitter: https://twitter.com/jointhepartypod- tumblr: https://jointhepartypod.tumblr.com- facebook: https://facebook.com/jointhepartypod- merch & music: http://jointhepartypod.com/merchCast & Crew- Game Master, Co-Producer: Eric Silver- Co-Host, Co-Producer, Sound Designer, Composer (Connor Lyons): Brandon Grugle- Co-Host, Co-Producer, Editor (Shelley Craft): Julia Schifini- Co-Host, Co-Producer (Rowan Rosen): Amanda McLoughlin- Artwork: Allyson Wakeman- Multitude: https://multitude.productionsAbout UsJoin the Party is an actual play podcast with tangible worlds, genre-pushing storytelling, and collaborators who make each other laugh each week. We welcome everyone to the table, from longtime players to folks who've never touched a roleplaying game before. Hop into our current campaign: the drama and excitement of a superhero high school! Or marathon our completed stories: Campaign 3 for a pirate story set in a world of plant- and bug-folk, the Camp-Paign for a MOTW game set in a weird summer camp, Campaign 2 for a modern superhero game, and Campaign 1 for a high fantasy story. And once a month we release the Afterparty, where we answer your questions about the show and how we play the game. New episodes every Tuesday.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
NPC arguments are of the goy.https://www.thenullhypothesisofpolitics.com/theartofwar2020.com
This month we crept our way through Darkwood , well, Dave did. Craig noped out as fast as possible and ran the whole game screaming and killing anything that moved. Luckily, Dave picked up the slack and actually braved the woods and engaged with NPCs enough to tell us what the hell was going on. Darkwood is one of those horror games that doesn't need jump scares, the atmosphere alone makes your skin crawl. Every night feels like an eternity, every noise outside your door is something worse than you imagined, and the whole thing oozes a vibe that can only be described as "gross". So if you fancy hearing about Dave slowly losing his mind while Craig quietly cheers from the sidelines for getting it over with, grab a torch, bolt the doors, and join us for a trip into the worst forest since Forest Whittakers appearance in Arrival. Any game suggestions or feedback? Email us at hello@thebiteffect.com and we will glady play what you tell us, unless it's Stellaris. Support The Bit Effect by contributing to their tip jar: https://tips.pinecast.com/jar/thebiteffect Find out more at http://thebiteffect.com
Welcome to Cyprus Hollow, population: probably doomed. The kind of town where the local gossip travels faster than Wi-Fi, the Daybreak Motel smells like it should come with a tetanus shot, and the only thing scarier than the crime scene is the Yelp review section. Our Hunters didn't come here looking for trouble—they came here because trouble left a one-star review and posted grainy video evidence to TikTok. In a place where urban legends haunt the Wi-Fi signals and even social media influencers can't spin a death into something palatable, the only certainty is this: you can run from monsters, but you can't escape the RPGBOT.Podcast How to Play series. Show Notes In this episode, Tyler, Randall, and Ash pack up their old apartment and move into Cyprus Hollow, a small town that's part “true crime Netflix docuseries” and part “urban legend Reddit thread gone wrong.” Our actual play session of Hunter the Reckoning kicks off with character creation and backstories, because nothing says “ready to fight monsters” like explaining why your Hunter still owes student loans. The crew investigates the mysterious death at the Daybreak Motel, where mace, missing witnesses, and suspicious managers collide with social media drama and grainy video evidence. As the team digs deeper into this RPG mystery investigation, they battle improvised technology, dead-end leads, and the eternal horror of teenagers who refuse to answer questions. Banter and humor lighten the heavy mood (sort of), but the looming presence of a mysterious figure and a cliffhanger ending keep everyone guessing. This is Hunter the Reckoning actual play podcast content you didn't know you needed: equal parts suspense, role-playing humor, and supernatural horror investigation. Grab your flashlight, load your tulpas, and get ready for the How to Play series that dares to explain both mechanics and memes. Key Takeaways Character backstories in RPGs aren't just flavor—they're weapons against existential dread. Setting the scene in Cyprus Hollow shows how place and atmosphere drive great RPG storytelling. Investigating crime scenes in role-playing games demands attention to detail and patience with unreliable NPCs. Urban legends and social media aren't just modern clutter—they become story hooks in mystery RPG sessions. Technology in RPG storytelling is both a blessing and a curse (especially when it glitches harder than Foundry VTT on patch day). Humor in dark RPG campaigns helps keep tension playable instead of crushing. Tulpas, mysterious figures, and cliffhangers make for suspense-heavy actual play drama. Collaboration in RPG investigation storytelling is essential—though sometimes it just means arguing about who has the flashlight. The Daybreak Motel crime scene has more red flags than a bad Tinder date. Ending on a Hunter the Reckoning cliffhanger ensures you'll come back for Part 2, whether you want to or not. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Barry B es un artista musical. Acaba de publicar su último trabajo, INFANCIA MAL CALIBRADA. Viene al Hotel para charlar sobre dejar de huir de los problemas, de reconciliarte con lo que una vez fuiste, de mudar de piel y de enfrentarte al vacío sin miedo. También sobre recuerdos, la paz de no deberle nada a nadie, escribir, creer en alguien, Tony Soprano, CR7, NPCs, Los Vengadores, Oasis, The Strokes, Naruto, Batman, Victoria, su abuela y crecer en ArandaLibros:- Scar tissue – Anthony Kiedis- El sutil arte de que (casi todo) te importe una mi*rda – Mark Manson- El mago de Oz – Skottie Young- Tan poca vida – Hanya Yanigahara- 256GB – Yung Lean
This week we're diving into Roblox's new AI text generation for NPCs, voice chat finally hitting PlayStation, improved lighting ranges, and a bunch of quality-of-life updates for developers.Chapters:00:00 Intro00:57 AI on Roblox - Text Generation Beta15:22 Lighting - Extended Range19:52 Ad break 120:56 User Interface - UI Stroke Improvements28:54 Voice Chat - Arriving on Consoles33:53 Roblox Trivia35:47 Ad break 236:32 Creator Hub - Improved Server Management47:24 OutroSeason 3 Episode 1Sources:- AI Text Generation Beta Expansion— https://devforum.roblox.com/t/text-generation-api-beta-expanding-access/3952348— https://www.youtube.com/live/PVlCHE9pc50?t=1811s- Extended Light Ranges— https://devforum.roblox.com/t/extended-light-ranges-doubling-the-limit-to-120/3954367— https://x.com/Fluorlite/status/1971008046139871564- UIStroke Improvements— https://devforum.roblox.com/t/studio-beta-uistroke-improvements-scaling-offsets-and-more/3958036- Voice Chat is Coming to Consoles— https://devforum.roblox.com/t/voice-chat-voicechatservice-is-coming-to-consoles/3940471- Improved Server Management— https://devforum.roblox.com/t/introducing-server-management/3941907Hosts:- Adam (BanTech): https://lastlevel.co.uk/adam- Fedor (LoadingL0n3ly): https://x.com/LoadingL0n3ly- Anthony (sublivion): https://www.roblox.com/users/44028290/profile----------------------------Watch or listen wherever you get your podcasts.Visit https://lastlevel.co.uk/podcast for more.Join the Discord: https://discord.lastlevel.co.ukBeyond The Blox is produced by Seb Jensen for Last Level Studios.----------------------------#beyondtheblox #roblox #robloxdev #robloxstudio #metaverse #virtual #experienceLicence code: TGSNZG5Z1OXPPELJ
* Blades in Depth: Bond Breaker* Lou P. responds to previous Blades episode* Origin of the interludes.* Concerns among the writers about the curse.* Short adventure* Written by Robin Laws* Interlude One: Secret of the Runes* Open-ended, lays groundwork to kick the story into motion.* Clearly provides what they need to learn and how they can learn it.* Good use of higher skill test results for additional detail/insight.* Handy NPC to provide key info if necessary.* Designed for Journeyman-tier characters.* Goal: To find Gnanagh to get key information.* Discussion of notable NPCs and their stats.* Copper Cauldron and the Wedding Feast* Early focus on role-playing and interacting with the orks* First meeting with Gnanagh and activating the curse.* The assassination attempt on Moschtug and its aftermath.* Pursuing the Righteous Vipers and Gnanagh.* The fortress and navigating the conflict.* Learning the Key Knowledge... and the curse.* Open-ended resolution, classic Robin Laws structure.* Solid adventure, but not an introduction to Earthdawn. Find and Follow:Email: edsgpodcast@gmail.comYouTube: https://www.youtube.com/@EDSGPodcastFind and follow Josh: https://linktr.ee/LoreMerchantGet product information, developer blogs, and more at www.fasagames.comFASA Games on Facebook: https://www.facebook.com/fasagamesincOfficial Earthdawn Facebook Group: https://www.facebook.com/groups/officialearthdawnFASA Games Discord Channel: https://discord.gg/uuVwS9uEarthdawn West Marches: https://discord.gg/hhHDtXW
ZOOOOOOOMP! Let's fast forward to the end of the Fall semester. The super seniors need to start a final project for Dr. Ram's class… what could they tackle to show their growth?We're playing Masks for this campaign! You can access a running list of all the NPCs from Campaign 4 here.Sponsors- Bookshop.org, where the code we shared in the midroll will get you 10% off your order!Find Us Online- website: https://jointhepartypod.com- patreon: https://patreon.com/jointhepartypod- instagram: https://instagram.com/jointhepartypod- twitter: https://twitter.com/jointhepartypod- tumblr: https://jointhepartypod.tumblr.com- facebook: https://facebook.com/jointhepartypod- merch & music: http://jointhepartypod.com/merchCast & Crew- Game Master, Co-Producer: Eric Silver- Co-Host, Co-Producer, Sound Designer, Composer (Connor Lyons): Brandon Grugle- Co-Host, Co-Producer, Editor (Shelley Craft): Julia Schifini- Co-Host, Co-Producer (Rowan Rosen): Amanda McLoughlin- Artwork: Allyson Wakeman- Multitude: https://multitude.productionsAbout UsJoin the Party is an actual play podcast with tangible worlds, genre-pushing storytelling, and collaborators who make each other laugh each week. We welcome everyone to the table, from longtime players to folks who've never touched a roleplaying game before. Hop into our current campaign: the drama and excitement of a superhero high school! Or marathon our completed stories: Campaign 3 for a pirate story set in a world of plant- and bug-folk, the Camp-Paign for a MOTW game set in a weird summer camp, Campaign 2 for a modern superhero game, and Campaign 1 for a high fantasy story. And once a month we release the Afterparty, where we answer your questions about the show and how we play the game. New episodes every Tuesday.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Austin interviews Quinn about the NPCs of the Cookie Mountains. SUPPORT - Patreon.com/AustinYorski Patreon.com/WeeklyMangaRecap AUDIO - https://www.youtube.com/watch?v=vShp9mD2UPE DISCORD - https://discord.gg/YMU3qUH
We catch up with our favorite fashionista as she designs costumes for the gang. But little mister gold-britches doesn't take client poachers too kindly…Disclaimer: We do not own or claim ownership of the Pokémon franchise and any Pokémon established in official canon. That's all owned by Nintendo, Game Freak, and Creatures. This is a fan-made podcast, and a love letter to a series we grew up with. Please support the official releases.Post about the show on Bluesky and Twitter using #PKMNLegacy. Give us a thumbs up and comment on our YouTube releases. Leave a review on your podcasting platform. We might use your name for one of our NPCs!Ariana Nicole https://youtube.com/@ArianaNicole https://bsky.app/profile/ariananicolegeorge.bsky.social https://twitter.com/arianangeorgeChi-chi https://youtube.com/@ChichiAi https://bsky.app/profile/chichiai.bsky.social https://twitter.com/ChichiAi/DryeGuy https://youtube.com/@DryeGuy https://bsky.app/profile/terrancedrye.bsky.social https://twitter.com/terrancedryevaKayVox https://youtube.com/@KayVox https://bsky.app/profile/kpoplyk.bsky.social https://twitter.com/KillianPoplykVA
Got unused dungeons? Forgotten NPCs? Half-written side quests sitting in your notes? In this episode of The Bearded Nerd Podcast, Brian shares how to repurpose old content using his “Lift and Shift” prep method. Learn how to save time, reduce creative burnout, and make your campaign feel more alive by reimagining the things you've already built.
◇ Robin asks how to get the most out of a PBTA game, Kurt wants to know about our favorite NPCs, From the Archive 2021: Leatherneck shares some fun kid stories | Hosts: Kimi, Adam & Pooja ◇ 00:33◇ Welcome & Episode Summary 01:56◇ Announcements 2:56◇ Indie Designer of the Month: Black Armada Games https://blackarmada.com/ 4:12◇ Mailbag 1 43:37◇ Mailbag 2 64:33◇ Mailbag 3 - From the Archive 76:20◇ Episode Closing 80:01◇ Music ◇ Email happyjacksrpg@gmail.com or post in our Discord server to send in your own topic or question for the show! ◇ Find us on Youtube ◇ Twitch ◇ Twitter ◇ Instagram ◇ Facebook ◇ Discord or find all our podcast feeds on your favorite Podcast platform! happyjacksrpg.carrd.co ◇ Subscribe to our Actual Play Feed! We have a backlog of campaigns in over 20 RPG systems and new games running all the time. ◇ Become a Patreon! All the money goes into maintaining and improving the quality of our shows. patreon.com/happyjacksrpg Ⓒ2025 Happy Jacks RPG Network www.happyjacks.org
Text us, PsyclithidsIs the bard's silver tongue just a fun game mechanic, or does it reflect real-world psychology? In this episode of The Dungeons, Dragons, and Psychology Podcast, we explore the fascinating connection between the bard's abilities and the science of persuasion, charisma, and social influence.We'll break down key psychological principles like reciprocity, liking, authority, and social proof, and connect them directly to bardic abilities such as Bardic Inspiration, Charm Person, and Hypnotic Pattern. Along the way, we'll discuss why communication—even with NPCs—can transform your game world into a living, breathing story.Finally, I'll share practical tips for bringing bardic charisma into your own life: how to listen actively, find common ground, and master your confidence both at the table and in the real world.Whether you're a bard main or just want to level up your influence, this episode will inspire you to see the bard in a whole new light.✨ Ways to Support the Show:
BAM! CRACK! POW! The ground feels unstable and this is getting out of hand.We're playing Masks for this campaign! You can access a running list of all the NPCs from Campaign 4 here.Sponsors- The MultiCrew Drive, running from now through September 26! Check out all we have to offer at multitudeshows.comFind Us Online- website: https://jointhepartypod.com- patreon: https://patreon.com/jointhepartypod- instagram: https://instagram.com/jointhepartypod- twitter: https://twitter.com/jointhepartypod- tumblr: https://jointhepartypod.tumblr.com- facebook: https://facebook.com/jointhepartypod- merch & music: http://jointhepartypod.com/merchCast & Crew- Game Master, Co-Producer: Eric Silver- Co-Host, Co-Producer, Sound Designer, Composer (Connor Lyons): Brandon Grugle- Co-Host, Co-Producer, Editor (Shelley Craft): Julia Schifini- Co-Host, Co-Producer (Rowan Rosen): Amanda McLoughlin- Artwork: Allyson Wakeman- Multitude: https://multitude.productionsAbout UsJoin the Party is an actual play podcast with tangible worlds, genre-pushing storytelling, and collaborators who make each other laugh each week. We welcome everyone to the table, from longtime players to folks who've never touched a roleplaying game before. Hop into our current campaign: the drama and excitement of a superhero high school! Or marathon our completed stories: Campaign 3 for a pirate story set in a world of plant- and bug-folk, the Camp-Paign for a MOTW game set in a weird summer camp, Campaign 2 for a modern superhero game, and Campaign 1 for a high fantasy story. And once a month we release the Afterparty, where we answer your questions about the show and how we play the game. New episodes every Tuesday.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Connor Pugs tells a Storytime of this entitled brat rich kid who keeps making fun of the poor kids in his class until they get sweet revenge.. This Story was absolutely Insane. Thanks for watching today's storytime video, Spoiled brat calls kids “NPCs” for being poor and says they are from “Ohio” I hope you had lots of laughs listening to today's episode, as it was so fun, funny and crazy! Subscribe if you like storytimesHi, my name is Connor and I post fun storytime videos every day. I do my best to upload entertaining story time videos every day about funny Minecraft Kids, Hilarious Spoiled brats, crazy high school teachers and much more! And its usually over some Minecraft gameplay, maybe even that Satisfying Minecraft Parkour! #storytimeHelp Me Reach The Goal Of 1,000,000 Subscribers by Subscribing & Sharing This Video! Thanks for watching my PG entertainment family friendly videos!
TWEET TWEET TWEEDLE-DEET. Everyone's getting what they want: Miriam is at a place of learning, Rowan got to ask an adult for help, Craft gets to be left to her own devices, and no one is using Connor's room for mischief anymore. It should all be fine now. Right?We're playing Masks for this campaign! You can access a running list of all the NPCs from Campaign 4 here.Sponsors- The MultiCrew Drive, running from now through September 26! Check out all we have to offer at multitudeshows.comFind Us Online- website: https://jointhepartypod.com- patreon: https://patreon.com/jointhepartypod- instagram: https://instagram.com/jointhepartypod- twitter: https://twitter.com/jointhepartypod- tumblr: https://jointhepartypod.tumblr.com- facebook: https://facebook.com/jointhepartypod- merch & music: http://jointhepartypod.com/merchCast & Crew- Game Master, Co-Producer: Eric Silver- Co-Host, Co-Producer, Sound Designer, Composer (Connor Lyons): Brandon Grugle- Co-Host, Co-Producer, Editor (Shelley Craft): Julia Schifini- Co-Host, Co-Producer (Rowan Rosen): Amanda McLoughlin- Artwork: Allyson Wakeman- Multitude: https://multitude.productionsAbout UsJoin the Party is an actual play podcast with tangible worlds, genre-pushing storytelling, and collaborators who make each other laugh each week. We welcome everyone to the table, from longtime players to folks who've never touched a roleplaying game before. Hop into our current campaign: the drama and excitement of a superhero high school! Or marathon our completed stories: Campaign 3 for a pirate story set in a world of plant- and bug-folk, the Camp-Paign for a MOTW game set in a weird summer camp, Campaign 2 for a modern superhero game, and Campaign 1 for a high fantasy story. And once a month we release the Afterparty, where we answer your questions about the show and how we play the game. New episodes every Tuesday.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
In his appearance on Tin Foil Hat with Sam Tripoli, Christian Yordanov challenges the mainstream narrative around serotonin, arguing that it is not the “happy chemical” it has been marketed as, but rather a product of pharmaceutical propaganda. He explains that serotonin can actually cause harm in the body, potentially contributing to inflammation, disease, and long-term health problems. Christian links the widespread use of SSRIs to darker agendas, referencing MK-ULTRA mind control programs and the idea of a population dulled into compliance, often referred to as “NPCs.” He also suggests that manipulating serotonin is part of a broader depopulation agenda, where these drugs gradually undermine both mental and physical health. More controversially, he claims that serotonin-based medications may be feeding the cancer industry, creating a long-term dependency on treatments that ultimately serve pharmaceutical profits rather than public well-being. Please check out Christian Yordanov's Book: How to Actually Live Longer, Vol.1: https://amzn.to/3OnZJGl Please subscribe to the new Tin Foil Hat youtube channel: https://www.youtube.com/@TinFoilHatYoutube Please check out Sam Tripoli's 3rd Crowd Work Special "Barbecued: Live From Kansas City" on Sept 20th! https://www.youtube.com/watch?v=bwVX5MkcYR0 Check out Sam Tripoli new crowd work special "Black Crack Robots" now for free. https://youtu.be/_FKugOeYaLc Check out Sam Tripoli's 2nd New Crowd Work Special “Potty Mouth” on YouTube for free. https://www.youtube.com/watch?v=22j3Ds5ArjM Grab your copy of the 2nd issue of the Chaos Twins now and join the Army Of Chaos: https://bit.ly/415fDfY Check out Sam "DoomScrollin with Sam Tripoli and Midnight Mike" Every Tuesday At 4pm pst on Youtube, X Twitter, Rumble and Rokfin! Join the WolfPack at Wise Wolf Gold and Silver and start hedging your financial position by investing in precious metals now! Go to samtripoli.gold and use the promo code "TinFoil" and we thank Tony for supporting our show. CopyMyCrypto.com: The ‘Copy my Crypto' membership site shows you the coins that the youtuber ‘James McMahon' personally holds - and allows you to copy him. So if you'd like to join the 1300 members who copy James, then stop what you're doing and head over to: CopyMyCrypto.com/TFH You'll not only find proof of everything I've said - but my listeners get full access for just $1 LiveLongerFormula.com: Check out LiveLongerFormula.com/sam — Christian is a longevity author and functional health expert who helps you fix your gut, detox, boost testosterone, and sleep better so you can thrive, not just survive. Watch his free masterclass on the 7 Deadly Health Fads, and if it clicks, book a free Metabolic Function Assessment to get to the root of your health issues. Want to see Sam Tripoli live? Get tickets at SamTripoli.com: Kansas City, Mo: Headlining The Comedy Club of Kansas City August 28th-30th https://www.thecomedyclubkc.com/events/114717 Chicago: Headlining The Comedy Bar Sept 12th-13th https://www.eventbrite.com/cc/september-12-13-sam-tripoli-4497173 Tulsa, Ok: Tin Foil Hat Comedy Is Headlining the Bricktown Comedy Club on Oct 10th https://bricktowntulsa.com/shows/310746 Oklahoma City, Ok: Tin Foil Hat Comedy Is Headlining the Bricktown Comedy Club on Oct 11th https://www.bricktowncomedy.com/events/112032 Austin, Tx: Headlining The Fat Man At Comedy Mothership Oct 17th-19th https://samtripoli.com/events/?paged=2 Las Vegas, NV: Tin Foil Hat Comedy Live At The Virgin Hotel Nov 21st https://www.etix.com/ticket/p/95279813/tin-foil-hat-comedy-with-sam-tripoli-and-eddie-bravo-las-vegas-24-oxford Minneapolis: Headlining The House Of Comedy Dec 11th-13th https://samtripoli.com/events/?paged=3 Morris Plains, NJ: New Year's Eve At The Dojo Of Comedy Dec 31st https://www.tiffscomedy.com/events/121228 Please check Christian Yordanov's internet: Website: https://christianyordanov.com/ Book: How to Actually Live Longer, Vol.1: https://amzn.to/3OnZJGl Please check out Sam Tripoli's internet: Linktree: https://linktr.ee/samtripoli Please Follow Sam Tripoli's Stand Up Youtube Page: https://www.youtube.com/@SamTripoliComedy Please Follow Sam Tripoli's Comedy Instagram: https://www.instagram.com/samtripolicomedy/ Please Follow Sam Tripoli's Podcast Clip Instagram: https://www.instagram.com/samtripolispodcastclips/ Thank you to our sponsors: Cornbread Hemp: If you're looking for a healthier way to enjoy a carefree moment, you have to give Cornbread Hemp a try! They've created the first-ever USDA Organic THC gummy that's 100% legal. As a special offer for Tin Foil Hat listeners, you can get 30% off your first order! Just visit cornbreadhemp.com/TinFoil and use promo code TinFoil at checkout. Again that's cornbreadhemp.com/TinFoil and use code TinFoil for 30% off your first order. Cheers to a healthier happy hour! Blue Chew: Make life easier by getting harder and discover your options at BlueChew.com! And we've got a special deal for our listeners: Try your first month of BlueChew FREE when you use promo code TINFOIL -- just pay $5 shipping. That's promo code TINFOIL. Visit BlueChew.com for more details and important safety information, and we thank BlueChew forsponsoring the podcast.
How do we decide when players have to leave the table when we split the party? Why do Amanda's characters keep getting doppelgangers? And is this campaign in the same universe as Campaign 2 or part of a multiverse? All that and more in this Afterparty!We're playing Masks for this campaign! You can access a running list of all the NPCs from Campaign 4 here.Sponsors- United by Blue, creators of sustainable apparel and outdoor gear. Use code jointheparty for 20% off at https://unitedbyblue.comFind Us Online- website: https://jointhepartypod.com- patreon: https://patreon.com/jointhepartypod- instagram: https://instagram.com/jointhepartypod- twitter: https://twitter.com/jointhepartypod- tumblr: https://jointhepartypod.tumblr.com- facebook: https://facebook.com/jointhepartypod- merch & music: http://jointhepartypod.com/merchCast & Crew- Game Master, Co-Producer: Eric Silver- Co-Host, Co-Producer, Sound Designer, Composer (Connor Lyons): Brandon Grugle- Co-Host, Co-Producer, Editor (Shelley Craft): Julia Schifini- Co-Host, Co-Producer (Rowan Rosen): Amanda McLoughlin- Artwork: Allyson Wakeman- Multitude: https://multitude.productionsAbout UsJoin the Party is an actual play podcast with tangible worlds, genre-pushing storytelling, and collaborators who make each other laugh each week. We welcome everyone to the table, from longtime players to folks who've never touched a roleplaying game before. Hop into our current campaign: the drama and excitement of a superhero high school! Or marathon our completed stories: Campaign 3 for a pirate story set in a world of plant- and bug-folk, the Camp-Paign for a MOTW game set in a weird summer camp, Campaign 2 for a modern superhero game, and Campaign 1 for a high fantasy story. And once a month we release the Afterparty, where we answer your questions about the show and how we play the game. New episodes every Tuesday.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
TSP #2176 — Nathan Ciszek: The Source Field & the Simulation | Targeting / Reality Hacks, NPCs, Timeline Edits Tonight 9PM ET — TSP #2176: MILAB whistleblower Nathan Ciszek joins me for “The Source Field & the Simulation.” We'll dig into targeting, NPCs, reality edits, soul contracts, timeline manipulation, AI overlays & how to opt-out of engineered loops. Live Q&A! #milab #simulationtheory #targetedindividuals #soularc #timeline #ufo #disclosure Long Description (YouTube/Rumble) About the episode: MILAB whistleblower Nathan Ciszek returns for an advanced decode on targeting—how selected individuals are flagged, profiled, and entrained—and how this connects to a larger simulation framework (Source Field, overlays, NPC constructs, probability rails, and timeline edits). We'll map the playbook (surveillance behavioral nudges engineered synchronicities isolation spiritual fragmentation) and then pivot to exiting the maze: sovereign tech for nervous-system stabilization, energetic hygiene, and reclaiming timeline authority. Hashtags #TypicalSkepticPodcast #NathanCiszek #MILAB #TargetedIndividuals #SimulationTheory #SourceField #Timeline #NPCTheory #UFO #Disclosure Tags (YouTube) Nathan Ciszek, Typical Skeptic Podcast, MILAB, targeted individuals, simulation theory, Source Field, NPCs, timeline manipulation, gangstalking, spiritual warfare, sovereignty ⚠️ Disclaimer The views of the guest and those of Robert Kalil do not necessarily reflect those of the platform we are streaming on. We are not giving medical advice or diagnosing any physical or psychological condition. As with all guests on this show, please use your own discernment. This podcast is for spiritual exploration, education, and entertainment, and is also a space for open thought and conscious dialogue
RR-RRUMBLE! Who is this hiding in the woods? Why do they look like Rowan? And is she as powerful as Rowan is… or even more so?We're playing Masks for this campaign! You can access a running list of all the NPCs from Campaign 4 here.Sponsors- United by Blue, creators of sustainable apparel and outdoor gear. Use code jointheparty for 20% off at https://unitedbyblue.comFind Us Online- website: https://jointhepartypod.com- patreon: https://patreon.com/jointhepartypod- instagram: https://instagram.com/jointhepartypod- twitter: https://twitter.com/jointhepartypod- tumblr: https://jointhepartypod.tumblr.com- facebook: https://facebook.com/jointhepartypod- merch & music: http://jointhepartypod.com/merchCast & Crew- Game Master, Co-Producer: Eric Silver- Co-Host, Co-Producer, Sound Designer, Composer (Connor Lyons): Brandon Grugle- Co-Host, Co-Producer, Editor (Shelley Craft): Julia Schifini- Co-Host, Co-Producer (Rowan Rosen): Amanda McLoughlin- Artwork: Allyson Wakeman- Multitude: https://multitude.productionsAbout UsJoin the Party is an actual play podcast with tangible worlds, genre-pushing storytelling, and collaborators who make each other laugh each week. We welcome everyone to the table, from longtime players to folks who've never touched a roleplaying game before. Hop into our current campaign: the drama and excitement of a superhero high school! Or marathon our completed stories: Campaign 3 for a pirate story set in a world of plant- and bug-folk, the Camp-Paign for a MOTW game set in a weird summer camp, Campaign 2 for a modern superhero game, and Campaign 1 for a high fantasy story. And once a month we release the Afterparty, where we answer your questions about the show and how we play the game. New episodes every Tuesday.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
With their work on Onderon stalled out, the Exile and the Ebon Hawk head to the smuggler's moon, Nar Shadaa in search of Jedi Master Zez-Kai Ell. Instead, they find the densest planet in the game, overflowing with side quests, NPCs that seems to exist just for flavor, and some of the most aggressive dark side options yet. Next time: Finish up Nar Shaddaa! Show Notes Hosted by Rob Zacny (robzacny.bsky.social) Featuring Alicia Acampora (ali-online.bsky.social), Austin Walker (austinwalker.bsky.social), and Natalie Watson (nataliewatson.bsky.social) Produced by Chia Contreras (cado.bsky.social) Music by Jack de Quidt (notquitereal.bsky.social Cover art by Xeecee (xeecee.bsky.social)