Podcasts about npcs

Game character not run by a player

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Offline with Jon Favreau
224: The Big Tech Critic Trump Is Trying To Deport

Offline with Jon Favreau

Play Episode Listen Later Feb 28, 2026 60:55


Imran Ahmed, CEO of the Center for Countering Digital Hate, joins Offline to talk about the horrifying trends his team has unearthed across social media platforms…and how it's put him in the crosshairs of the Trump Administration. To date, Imran has weathered multiple lawsuits, stood up to Elon Musk, and won. But now, the State Department is trying to get him deported back to the UK—just for publicizing how platforms are hotbeds of bigotry and self harm content. He and Jon talk about how Section 230 of the Communications Decency Act is a cancer on our democracy, why Tech Oligarchs view the rest of us as NPCs, and how the “things" Silicon Valley is moving fast and breaking are actually our own children.For a closed-captioned version of this episode, click here. For a transcript of this episode, please email transcripts@crooked.com and include the name of the podcast.

The Bearded Nerd Podcast
How to Run Meaningful Social Encounters (For New Dungeon Masters)

The Bearded Nerd Podcast

Play Episode Listen Later Feb 23, 2026 16:16


Social encounters can be intimidating for new Dungeon Masters — especially when you're not sure when to roll dice or how to make conversations meaningful. In this episode of The Bearded Nerd Podcast, Brian explains what a social encounter actually is, why NPC conversations sometimes fall flat, and how to make player interactions engaging and impactful. You'll learn: What defines a social encounter in D&D How to give NPCs clear motivations When to use persuasion checks How to add stakes and consequences Beginner-friendly tools for running conversations Perfect for new Dungeon Masters building confidence behind the screen. If you enjoyed this episode of the podcast, be sure to subscribe to the podcast and make sure to follow us here for more Dungeons & Dragons content. Keep Gaming!

The Pulp Writer Show
Episode 291: Generative AI Overhype, William Miller, and the Great Disappointment

The Pulp Writer Show

Play Episode Listen Later Feb 23, 2026 13:50


In this week's episode, we take a look at hysteria over AI, and compare it to past religious movements like William Miller's Great Disappointment. This coupon code will get you 50% off the audiobook of Half-Elven Thief, Book #1 in the Half-Elven Thief series, (as excellently narrated by Leanne Woodward) at my Payhip store: RIVAH50 The coupon code is valid through March 2, 2026. So if you need a new audiobook this winter, we've got you covered! TRANSCRIPT 00:00:00 Introduction and Writing Updates Hello, everyone. Welcome to Episode 291 of The Pulp Writer Show. My name is Jonathan Moeller. Today is February 28th, 2026, and today we're looking at AI hysteria and whether or not AI gives any actual benefits to people. We also have Coupon of the Week, progress updates on my current writing projects, and also Question the Week, where we talk to people about AI. But first, let's start off with Coupon of the Week. This week's coupon code will get you 50% off the audiobook of Half-Elven Thief (as excellently narrated by Leanne Woodward) at my Payhip store. That coupon code is RIVAH50. This coupon code will be valid through March 2, 2026. So if you need a new audiobook as we exit winter and come into spring, we have got you covered. Now let's have an update on my current writing and publishing and audiobook projects. I'm pleased to report that the rough draft of Cloak of Summoning is done. It turned out to be just about as long as Cloak of Worlds, maybe a thousand words shorter. I am about 20% through the first round of editing, and I am hopeful that that book will be out sometime in March, probably the first week of March if all go as well. I've also written a short story called Dragon Claw that newsletter subscribers will get for free in ebook format when Cloak of Summoning comes out, which as I said will hopefully be in early March. I'm also 11,000 words into Blade of Wraiths, the fourth book in my Blades of Ruin epic fantasy series, and that will be my main project once Cloak of Summoning is published. In audiobook news, the audiobook of Blade of Shadows (as narrated by Brad Wills) is now out at almost all the stores, so you can get it at Audible, Apple, Google Play, Kobo, and the other main stores. Cloak of Titans (as narrated by Hollis McCarthy) is done and is currently rolling out to the stores. I think as of right now, you can get it at Google Play, Kobo, and my own Payhip store, but it should be showing up on Audible and the other main stores before too much longer. So that is where I'm at with my current writing, publishing, and audiobook projects. 00:01:56 Question of the Week Now let's move on to Question of the Week. For the first Question of the Week of 2026 and this week's question: have you personally derived any benefits or experienced any negatives from the rise of generative AI? And this question was inspired by the topic of this week's post, obviously enough since we're talking about AI. I should note that this is a contentious topic with divergent opinions, and so I asked people to remain civil in the comments and they definitely were, so thank you for everyone for that. Now let's have some opinions on AI before I tell you how AI has positively and mostly negatively affected my life. Joachim says: I have not used AI for private purposes. My Con: My Chromebook might be obsolete rather sooner than later. In my company, we use an AI, which is helpful. It has all the knowledge articles, so you can ask, how do I do this or that? The company's Con: laptop prices are going up. Eddie says: My Cons are much the same as yours. My Pros are using it to create images for tabletop games to help players visualize monsters and NPCs. I have found it effective in turning voice to text meeting notes into meeting minutes and actions. Jesse says: Software engineer here. I have found it helpful when I'm working on something in a language I'm not as familiar with the syntax. As a "how I might do this" learning tool, it's not bad. As a "do this for me/vibe code" thing, no thanks…too much trust. John says: Yes and no. I was in an AI startup that stopped paying me and my team for two months then let us go. We're currently suing them for back pay, but the tech worked and is still working. I also work in ad tech. Devs are trying to get more productive using AI tools. It's hit and miss as far as I can tell, but using traditional machine learning and data science to optimize marketing has worked for decades and still works, but that's not what people consider to be AI nowadays. Also drove across the country last August and used ChatGPT to plan my trip, and that works splendidly. I think John might win here for largest negative in his comment though, to be fair, that's more for business reasons than for AI itself, though I, for his sake, I'm pleased he was able to use ChatGPT to plan his drive across the country and ChatGPT didn't send him driving off a cliff someplace. Jenny says: I'm so over everyone trying to push this "solution" on me. It's like protein enhanced foods. Stop trying to put protein and AI into everything. Just put it where it makes sense or let me choose it. My negative experiences far outweigh anything helpful. Jimmy says: I have quit using Google search. It never tried to find the answer that I asked for. It just returned what it felt like. Its answers usually matched the paid ads it led the list with. Rob says: Okay for meeting notes and rough drafting for job applications, et cetera. Other than that, seems to have limited use for me personally and is a nuisance on my phone, internet browser, et cetera. And finally, Randy says: my biggest Con is that the AI answers that pop up when I'm trying to search range between inaccurate and dangerously wrong. I suspect many people don't realize they aren't reading actual data when they see them. So thank you to everyone who shared their thoughts on that. For myself, I've mostly experienced negative things with AI and a few positive things though to be honest, both the positive and negative things were relatively minor in the greater scheme of things. So I shall list off the Pros and Cons of my experiences with generative AI. I should mention that none of my books, short stories, for sale audiobooks, or book covers contain any AI elements. If it says Jonathan Moeller on the cover and it's not on YouTube, then it is 100% human made. Now, the Pros and Cons. The Pros: Power Director 365, the video editing program I use for YouTube, has an "animated by AI" feature so I've used it to animate some of my book covers for use of Facebook ads with middling results at best. I used Google's Voice AI stuff to create AI voice versions of the Silent Order books and then put them on YouTube because I wanted to understand the technology. I'm not planning to ever do actual audiobook versions of Silent Order since they wouldn't make back any money, so I wasn't screwing a narrator out of work and the voices involved were licensed by Google, so there was no copyright infringement the way there is with companies like Anthropic. That said, I suspect this is less generative AI and simply a more advanced text to speech technology, which has been around forever. I mean, you could do text to speech back on the earliest versions of the Macintosh. I mean, ideally, I would like text to speech to just be a button in your ereader app of choice for accessibility reasons, and then you can purchase the audiobook if the text to speech was too bland. Overall, a lot of people listen to the AI versions on YouTube, but the listeners mostly complained about the synthetic voice and would've preferred a real narrator, unsurprisingly. Now onto the Cons. Facebook ads went from very effective to middling at best on a good day, thanks to their Advantage Plus AI. I am constantly bombarded by AI generated scam emails of several different varieties. I deleted twelve before I recorded this. The price of Microsoft Office went up, the price for RAM and GPUs went up due to data center hoarding them all. The price for electricity has gone up. Windows 11 and Microsoft Office's performance has gone down quite a bit due to forced AI integration. In fact, I got so annoyed at Windows 11, I switched to writing on a Mac Mini, which I suppose was a positive because I like the Mac Mini, but still. Google Search and all Google products in general are much less useful because of AI and the quality of information on the internet (already low) has gone down quite a bit due to the prevalence of AI slop. Admittedly, neither these Pros or Cons are majorly serious to me personally (with the possible exception of electricity prices going up), but the Cons definitely outweigh the Pros. I can confidently say I have derived no real benefit from generative AI, and I suspect a lot of other people could say the same, if they're honest. 00:07:27 Main Topic of the Week: William Miller, The Great Disappointment, and AI Now onto our related main topic this week, AI hysteria, William Miller, and The Great Disappointment. This past week there were numerous articles from and interviews with various AI bros saying that within 12 to 18 months, AI will replace white collar work and humanity must simply adjust. When I read these articles, I wasn't reminded of the Singularity, of AI, of Skynet and the Terminator, or anything technological. Instead, I thought of a preacher named William Miller who died about 190 years ago. William Miller came out of the Second Great Awakening, which was one of the waves of religious vitality and furor that grip America every so often. Miller almost died in combat as an officer in the War of 1812, and saw one of his men killed in front of him, which understandably left a lasting impression. His experiences led him to an examination of mortality that resulted in a fervent Baptist conversion. He also became convinced that he could calculate the date of Christ's return from the Bible and decided that Jesus Christ would return on October 22nd, 1844. By then, he had a substantial following, and on the day his followers gathered in their churches to await the End of Days and the judging of the living and the dead, many of them having already given away their possessions, but nothing happened. Miller's movement collapsed and most of his followers abandoned their beliefs, though some splinter groups eventually involved into the Adventist branch of American Protestantism, of which the Seventh Day Adventists are the most prominent. Nowadays, when Miller is discussed online, the usual tone is to laugh at the religious rubes from the benighted past, so unlike us enlightened and savvy moderns. But I think the truth is that Miller succumbed to a universal human impulse. Every generation thinks that it is going to be the last generation or the generation that will see the culmination of history, whether they're viewing that through a religious lens or a secular lens. For example, when I was in my early twenties, I knew a very religious woman my own age, who was convinced that the world had become so wicked that it would end by the time she was 30. A few years later, I met another woman who thought global warming would ensure the collapse of the ecosystem and the end of the food chain by the time we were 30. However, I have not been 30 for a rather long span of time now, and for better or for worse, the world grinds on. Nor is this an impulse limited to my own generation. People who came of age during the Cold War thought the world would end in nuclear fire during their lifetimes and a little after that from global cooling. Lesser examples could be seen in the Y2K scare in 2000. Throughout the Middle Ages and the early modern period, it was common for peasant revolts to be led by charismatic preachers who predicted that soon all thrones would be overthrown and Christ would return to judge the living and the dead. Because of all these examples, I'm certain there is a universal human impulse to believe that the world will end in our lifetimes. I think this comes partly from a combination of fear and hope, fear of the future and the end of the world and hope that one's life will be lifted out of the mundane in the final fulfillment of history. You don't have to get up and go to school or work tomorrow if the world ends, but the truth is that the world is most likely not going to end, and you and I are probably going to have to get up and go to work tomorrow. I think the hyperbole about AI comes from that same sort of apocalyptic impulse, this idea that one is living to see and participating in the apotheosis of history when what one is in fact doing is using a money losing chatbot that frequently gets things wrong. To be clear, AI isn't going to wipe out white collar work, and it isn't going to cause the collapse of society, though like cryptocurrency, it will cause a lot of harm without very much benefit. AI simply isn't good enough and doesn't do what does boosters say that it can do. There are numerous people who, in my opinion, are accurately explaining and pointing out the many flaws in AI and in the economic bubble it has created, just as there were people who predicted the fall of the Soviet Union, the dot-com bubble, the housing bubble, the criminal activities of FTX and the flaws of cryptocurrency, and were frequently derided as cranks until subsequent events prove them right. So why all the hyperbole around AI? I think part of it is the end of days impulse we discussed above. The rest of it, I'm afraid, is simple crass desire for money and power. Why are all these tech companies burning unfathomable sums of money on AI when it's obvious, painfully obvious, that the bubble is heading for a crash? After the dot-com crash of the early 2000s, the Internet companies that survived eventually evolved into the tech titans of our day (Amazon and Google come to mind). All these different AI companies and boosters are hoping that their company is the one that survives and becomes the next titan conglomerate of the 2030s. Admittedly, I think this is unlikely. I think that while the most probable outcome for the current model of AI, LLMs, and generative AI is that it ends up like cryptocurrency. For a while, crypto advocates thought that it would overthrow central banking and lead to unprecedented freedom and prosperity. However, while there are many valid criticisms to be made of central banking and fiat currency, one of their advantages is that that they do a good job of shutting down the kind of scams that crypto easily facilitates. For all the glowing promises of its boosters, the primary use case for cryptocurrency has been to cause economic disruptions and to facilitate crimes and scams. I suspect AI will probably degenerate down to a similar state once the bubble pops. The technology won't go away, but it can't do all the miraculous things its backers promise. The money is going to run out eventually and it will inflict a lot of economic damage on its way out. And like crypto, AI will mostly have negative uses. Likely its most common use cases will be to help students cheat on exams, make stupid political memes where someone's least favorite politician (whoever that is) is shaking hands with Emperor Palpatine or Thanos or whoever, engage in mass copyright infringement, and to scam seniors out of their savings. So if you are disturbed by the rhetoric around AI, take heart. When you read an article from someone announcing the glories of AI and discussing how all of civilization will have to rework itself around AI, remember that the person in question is most likely seeking money or power, or are like William Miller's followers the day before October 22nd, 1844. So that is it for this week. Thank you for listening to The Pulp Writer Show. I hope you found the show useful. A reminder that you can listen to all the back episodes at https://thepulpwritershow.com. If you enjoyed the podcast, please leave a review on your podcasting platform of choice. Stay safe and stay healthy, and we'll see you all next week.  

Analytic Dreamz: Notorious Mass Effect
"DRAGON QUEST VII REIMAGINED TOPS THE JAPANESE CHARTS"

Analytic Dreamz: Notorious Mass Effect

Play Episode Listen Later Feb 19, 2026 16:08


Linktree: ⁠https://linktr.ee/Analytic⁠Join The Normandy For Additional Bonus Audio And Visual Content For All Things Nme+! Join Here: ⁠https://ow.ly/msoH50WCu0K⁠Join Analytic Dreamz on the latest segment of Notorious Mass Effect for an in-depth analytical breakdown of Dragon Quest VII: Reimagined — the groundbreaking 2026 ground-up remake of the classic JRPG originally released as Dragon Quest VII: Fragments of the Forgotten Past (known in Japan as Warriors of Eden).This turn-based masterpiece, directed by Yuji Horii with iconic Akira Toriyama character designs and music by Koichi Sugiyama, returns transformed. Featuring stunning diorama-like handcrafted 3D environments and a doll-inspired aesthetic, the remake streamlines narrative pacing while overhauling combat and adding essential quality-of-life features like auto-battle, speed toggles, and field insta-kills for weak enemies.Dive into the core gameplay: collect stone tablet fragments to restore lost islands through time travel, exploring present and past versions with integrated puzzle-solving and town-building mechanics where you recruit NPCs to upgrade your hometown. The vocation system evolves with moonlighting (dual vocations) and "Let Loose" burst abilities, plus monster hearts for passive buffs and recruitment for a monster park (no direct party use). No multiplayer exists, but optional post-game superbosses await.Analytic Dreamz compares playtime metrics — main story now 40–50 hours (down from 100+ on PS1 and 75–80 on 3DS) — and covers the expanded content scope: 4–5 core party members (Hero/Auster, Kiefer, Maribel, Mervyn, Aishe), 20+ vocations from basics to advanced tiers, hundreds of monsters, 20+ major islands across dual timelines, side quests, casinos, and mini-games.The 2026 multiplatform launch (Nintendo Switch, Switch 2, PS5, Xbox Series X|S, PC) drove strong performance: ~457K physical units in Japan week 1 (Switch 178K, Switch 2 160K, PS5 119K), Steam peak at 27K concurrency, and a #4 UK debut — second-best franchise launch. Critics praise the visual overhaul, QoL improvements, and pacing (81–83 Metacritic, e.g., Nintendo Life 9/10), though some legacy fans debate story trimming and removed elements.Analytic Dreamz explores development by HexaDrive with Square Enix polishing, historical context from PS1 (4.1M worldwide) and 3DS versions, plus strategic takeaways: modernization prioritizes accessibility over maximal retention, broadening appeal beyond Japan's core market while dividing purists.Tune in for this comprehensive analysis of how Dragon Quest VII: Reimagined redefines a timeless epic for modern players.Support this podcast at — https://redcircle.com/analytic-dreamz-notorious-mass-effect/exclusive-contentPrivacy & Opt-Out: https://redcircle.com/privacy

Compare & Campaign
Compare & Campaign - Episode 237: 55 Inquisitors, 55 Bridges

Compare & Campaign

Play Episode Listen Later Feb 18, 2026 74:35


Oh snap, Tom has started ANOTHER CAMPAIGN! This time they're running some first edition Warhammer 40,000: Dark Heresy, and Magill's playing a pox-marked guardsman who's really good at being average. Tune in to learn the foundational elements of Tom's campaign, and also to take a deep dive into the background of Alsamasath, one of Tom's reoccurring NPCs.Find us on Facebook!All music composed by Vince Nitro.

SFF Addicts
Ep. 190: LitRPG 101 with Matt Dinniman (Writing Masterclass)

SFF Addicts

Play Episode Listen Later Feb 17, 2026 49:51


Join co-hosts M.J. Kuhn & Greta Kelly as they delve into a writing masterclass on LitRPG 101 with bestselling author Matt Dinniman. During the episode, Matt gives the lowdown on the LitRPG subgenre, including what it is, the rising popularity of the subgenre, incorporating game systems into your story, power progression and consequences, how to pace a LitRPG, writing from the perspective of NPCs and more.NOTE: This is part two of a two-part chat with Matt. Click ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠here⁠⁠⁠⁠⁠⁠ to check out part one.

Nerd2KnowMedia
Nerd To Know Basis #280

Nerd2KnowMedia

Play Episode Listen Later Feb 17, 2026 58:34


This week, Kev and Darragh spiral from Olympic hockey into the existential dread of modern streaming. Is Discovery+ secretly amazing? Is Netflix deleting its own shows? And is streaming now just cable… with extra steps? From there, the lads dive into PlayStation's latest State of Play — including the long-awaited Metal Gear Solid 4 re-release, a new Castlevania, and what it means when gaming history finally escapes the PS3 vault. Kev then makes a passionate case for Oblivion Remake, arguing it still feels more “alive” than Skyrim — jank, uncanny NPCs and all. Is this the most satisfying RPG comeback in years? On the movie front: Ready or Not 2 somehow exists (and might actually work) The baffling continuation of The Strangers Sam Raimi's new horror-thriller Send Help delivers gore, chaos and a wildly satisfying ending Predator: Badlands quietly proves Disney understands the Yautja And yes… Sydney Sweeney enters the chat (via The Housemaid) It's a packed episode about legacy media, resurrected franchises, horror sequels nobody asked for, and why Oblivion might still be the gold standard for lived-in game worlds. Nostalgia, new releases, and one very passionate hockey sidebar. Spotify / YouTube Chapters 00:00 – Intro & Olympic Hockey Chaos 06:00 – Discovery+, Streaming & “Cable With Extra Steps” 16:00 – Netflix Removing Its Own Shows?! 19:30 – PlayStation State of Play Breakdown 24:00 – Metal Gear Solid 4 Finally Escapes PS3 29:00 – SSD Warnings & Gaming Tech Talk 34:30 – Oblivion Remake Review – Better Than Skyrim? 49:00 – Ready or Not 2 & Horror Sequel Talk 56:00 – Sam Raimi's Send Help Review 01:06:00 – Predator: Badlands & Franchise Building 01:10:00 – The Housemaid & Gone Girl Comparisons 01:16:00 – Heated Rivalry & Accidental Hockey Fandom 01:25:00 – Final Thoughts & Wrap-Up #NerdToKnow,#OblivionRemake,#MetalGearSolid,#PlayStationStateOfPlay,#SamRaimi,#ReadyOrNot2,#PredatorBadlands,#StreamingWars,#GamingPodcast,#HorrorMovies,#GeekCulture,#PhoenixFM

Pixel Perfect Videojuegos
E124 - State of Play, John Wick, PS6 a 2029? GTA6, Silent Hill Townfall, Metal Gear Solid 4 en PS5

Pixel Perfect Videojuegos

Play Episode Listen Later Feb 17, 2026 157:35


Los podcasts en Patreon a 320 kbps antes que nadie.Gracias, como siempre, a la pedazo de comunidad.Suscríbete y campanita.Volvemos con un programa cargado de filtraciones masivas, eventos de altura y el análisis de lo que está por venir en el hardware de nueva generación.Arrancamos con Lo + Fresco, centrándonos en el terremoto causado por las nuevas filtraciones de GTA VI. Analizamos los vídeos que muestran a Jason y Lucia en tiempo real, los detalles del nuevo mapa de Vice City y las promesas de una IA policial y de NPCs que pretenden revolucionar el género tras años de desarrollo.En Made in Japan repasamos la avalancha de anuncios del último State of Play. Hablamos de las nuevas IP como John Wick y Star Wars Galactic Racer, el regreso de clásicos con God of War Trilogy Remake y Castlevania: Belmont's Curse, y profundizamos en títulos muy esperados como Pragmata, Resident Evil Requiem, Control Resonant y la secuela de Kena.En Noticias desgranamos el Nintendo Direct Partner Showcase, que supone el despegue definitivo de Switch 2 con un apoyo third party sin precedentes. Además, debatimos sobre los rumores de Bloomberg que apuntan a un posible retraso de PS6 hasta 2029 y la subida de precio de la consola de Nintendo debido a la escasez de componentes. También comentamos el cambio de estrategia de Square Enix con el acto final de FF VII Remake y la curiosa recepción de Horizon Hunter's Gathering.En Titulares repasamos la actualidad rápida: el tamaño récord de instalación de Resident Evil Requiem, el regreso de pilotos icónicos en Star Wars Galactic Racer, la polémica verificación de edad en Discord y el nuevo rumbo de Remedy tras su último fichaje.En Quemando Controles compartimos nuestras partidas recientes. Dani nos trae sus impresiones de Styx y el renovado GTA 5 Enhanced, mientras Nacho se enfrenta a Robocop: Unfinished Business y repasamos algunas joyas retro para la 32X.Como siempre, cerramos el episodio leyendo vuestros comentarios del programa anterior y reaccionando a vuestras opiniones en directo.Gracias por estar ahí una semana más.

Axe of the Blood God: USG's Official RPG Podcast
Valentine's Game Show Special 2025

Axe of the Blood God: USG's Official RPG Podcast

Play Episode Listen Later Feb 16, 2026 128:47


The gas leak isn't the only thing in the air; so is love!Whether you spent Valentine's day with that special someone or that special someone is you, we've got an episode full of our favourite romanceable NPCs in RPGs, with a game show twist! Nadia, Eric, and Victor tell on themselves while trying to read each other's minds. All that and more on a very lovely episode of Axe of the Blood God. Subscribe for bonus episodes and discord access at ⁠https://www.patreon.com/bloodgodpod⁠ and celebrate our 10th Anniversary with new merch at ⁠https://shop.bloodgodpod.com⁠ Also in this episode: Discord is introducing their age-verification system; what we're doing about it Timestamps: 09:28 - Main Topic - Valentine's Day Special - Round 1 - Fire Emblem 21:20 - Round 2 - Mass Effect 36:56 - Round 3 - Stardew Valley 52:04 - Round 4 - Harvest Moon 1:04:56 - Round 5 - Dragon Quest 1:09:44 - Round 6 - Final Fantasy 1:22:04 - Round 7 - Pokemon Champions 1:30:40 - Round 8 - Tales of Symphonia 1:37:32 - Round 9 - Baldur's Gate 1:44:56 - Round 10 - Love and Deepspace 44:37 - Random Encounters (minibosses) 01:20:30 - Nadia's Nostalgia Nook Music Used in this Episode: Do Your Best - [Breath of Fire III] A Curious Tale - [Secret of Mana] Learn more about your ad choices. Visit megaphone.fm/adchoices

PKMN: Legacy
S 02, EP 31 "Looking for an Angel"

PKMN: Legacy

Play Episode Listen Later Feb 16, 2026 63:36


Angel hasn't returned from recon duty. Can Chris and Velma find her before the Cult of Nuzlocke does?Disclaimer: We do not own or claim ownership of the Pokémon franchise and any Pokémon established in official canon. That's all owned by Nintendo, Game Freak, and Creatures. This is a fan-made podcast, and a love letter to a series we grew up with. Please support the official releases.Support the show on Patreon! https://www.patreon.com/PKMNLegacyPost about the show on Bluesky and Twitter using #PKMNLegacy. Comment on our YouTube releases. Leave a review on your podcasting platform. We might use your name for our NPCs!Ariana Nicolehttps://youtube.com/@ArianaNicolehttps://bsky.app/profile/ariananicolegeorge.bsky.socialhttps://twitter.com/arianangeorgeChi-chihttps://youtube.com/@ChichiAihttps://bsky.app/profile/chichiai.bsky.socialhttps://twitter.com/ChichiAi/DryeGuyhttps://youtube.com/@DryeGuyhttps://bsky.app/profile/terrancedrye.bsky.socialhttps://twitter.com/terrancedryevaKayVoxhttps://youtube.com/@KayVoxhttps://bsky.app/profile/kpoplyk.bsky.socialhttps://twitter.com/KillianPoplykVA

Chafing Armor
09 Chafing Armor: A rumble in the dark

Chafing Armor

Play Episode Listen Later Feb 16, 2026 46:02


In episode 9 our party finds a full sized dragon in a not so full sized cavern. How did it get in there? And how can they get by without awakening the beast? We are thrilled to have a special guest on our show today, Mike Mews! Mike is a cosplayer, TTRPG player, streamer, armor enthusiast and working on a movie! You can find MikaMews on YouTube, Instagram, BlueSky, and Twitch, and Mika.Mews on Tiktok. All links can be found at https://linktr.ee/Mika.Mews Did you know Chafing Armor has a Wiki? Find the info you want on your favorite characters or NPCs here! Join Chafing Armor on our Patreon! Extra Content! Wacky videos and more! Original Music by the talented Sam/Pyrte. You can find more of his music here! Listen to Chafing Armor on YouTube! Find Chafing Armor on ITunes, Spotify, Google Podcasts and more! Connect with your loveable Dungeon Master, Michael, directly. He’s on Twitter and Instagram on @chafingarmor. Our Facebook page has lots of great D&D memes too! Dare is @Dareimagine on Instagram

Dev Game Club
DGC Ep 460: Ultima IV (part three)

Dev Game Club

Play Episode Listen Later Feb 11, 2026 87:25


Welcome to Dev Game Club, where this week we continue our series on Ultima IV. We talk about the boat, we talk about dungeons (a tiny bit), we deep dive into NPCs and consequences, we talk about the quests and how everything is in the world, and answer some listener email. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: More of Ultima IV (Much more, in B's case) Issues covered: revisiting locations and finding new things, a game that does a lot with a little, everything existing in the world, getting to know the world, NPCs sharing sprites and being hard to remember, getting a ship and fighting your way on, broadside combat, dying to a waterspout, wanting to search the oceans, badly simulating tacking, riding a horse, being interrupted in any location, trying to replicate the tabletop experience, feeling like a "yes" game, whether what you do matters, can you be a thief, watering down a morality system, having a limited palette of options at any one time, layering frosting, taking out the friction and icky feeling, the niche audience of some RPGs, taking elements from older games and bringing them into modern games, asking questions of the player who is also the character, avoiding the uncanny valley, an aside into adventure mode, the horseshoe effect on NPCs, reaching the limits of what the human brain can contemplate, an aside into Dunbar's number, facing the same challenges, chunking chapters, feeling the anxiety of there being too much, coalescing your notes from time to time, the telescope moment and seeing the map, the lack of loot, preparing to do things, validating your assumptions, having to revisit everywhere, the friction of Pikmin, getting good controllers, handheld mode, the Wavebird, bouncing off character creation, character creation we've liked, wanting a story to wrap around a more specific character, the generic hero, having fun with a character creator, a freeing character creator. Games, people, and influences mentioned or discussed: Final Fantasy (series), Gold Box (series), Eye of the Beholder, Outer Wilds, The Witcher (series), Beowulf, Dungeons & Dragons, Wizardry (series), BioWare, Mass Effect, BioShock, Dishonored, CD Project Red, Cyberpunk 2077, Baldur's Gate III, Thief, Robin Hood, VtM Bloodlines, Undertale, Dark Souls, Land of the Lost, Dwarf Fortress, Planescape: Torment, Metroid / Castlevania, Richard Garriott, Sasha, Pikmin, Nintendo, Shigeru Miyamoto, Switch, PlayStation, Analog Pocket, Ashton Herrmann, Monkey Island, Wing Commander, Morrowind, Fallout 3, Dragon Age: Origins, Bethesda Game Studios, Blizzard, World of Warcraft, Diablo (series), Metal Gear Solid V, Hideo Kojima, Saint's Row IV, Call of Cthulhu, Asher, Cuphead, KyleAndError, Hitman, FFSZilla, MGS: VR Missions, Kirk Hamilton, Aaron Evers, Mark Garcia.  Note: Because Ultima IV has very little music to speak of, I will be substituting music from later in the series in the openings to these episodes TTDS: 38:30 Links: Majuular Ultima IV video recommended by Chris  Next time: Finish Ultima IV Twitch: timlongojr and twinsunscorp YouTube Discord  DevGameClub@gmail.com 

Just Be® ~ Spiritual BOOM
211 Greatest Hits #11 w/Jenny Lee, Marisa Acocella, Pia & Cullen + 9 More: Inner Earth Beings, Raw Meat, Clones, Tantra & Atlantis

Just Be® ~ Spiritual BOOM

Play Episode Listen Later Feb 11, 2026 79:57


As you all know, I think these Greatest Hits shows are SOOOO good and a bit controversial and goodness, ha, the sex. With my 13 guests, we discuss Ruth Bader Gins, inner earth channeling, alopecia (hair loss) what it means spiritually, the raw meat diet, high meats, cell phones/teens, retaining seed, tantra, Breatharianism, NPCs/clones, what is going on with the children, spiritual teachings in flux, Atlantis & sacred geometry.Order of guests for #11:EP 189 Marisa Acocella ~ Awake Woman, Cartoonist & Best-Selling Author EP 201 Pia & Cullen~PhDs/Voices of Light EP 190 Chandler Hollis~Awake Alopecia JourneyEP 192 Weston Rowe~Raw Meat EaterEP 194 Carrie Daily~High School Teacher/Truth of Teens & PhonesEP 195 Master Nick Eagle~Gigolo to GuruEP 199 Joe Bains~Biohacker Health Coach EP 197 Jenny Lee~Seer EP 198 Alisha Kapani~Mindbody MentorEP 188 Kevin Hauser & Andy Schectman Precious Metal Experts of Integrity w/Miles FranklinEP 200 Pia & Cullen~Agents to the Stars/PhDsEP 202 Tim Kelly~Hidden Truth Expert"Just Be Practice" with EP 193 Kara Goodwin~Spiritual Guide*Host Eden Koz is a soul realignment specialist utilizing psychological empathy, intuition, psychic ability, mediumship, meditation, mindset shift, Reiki, dimensional and galactic healing, to name a few. She also performs spiritual Co#id Vac+ Healing as well as remote & face-to-face sessions with individuals and groups. **Additionally, in spreading the word... If you are questioning your Gold IRA because of potential scams (see EP188) or want to invest in a precious metals company with integrity...email: info@milesfranklin.com and put "Eden" in the subject line (they know me personally, so the best of attention and heart will come your way.)Miles Franklin website: https://milesfranklin.com Contact info for Eden Koz / Just Be®, LLC:Website: EdenJustBe.com Socials: TikTok, FB, FB (Just Be), X, Insta, LinkedInJust Be~Spiritual BOOM Podcast - Video Directories: BitChute, Rumble, ...

Sidekicks & Sidequests
Episode 160 - Victoria the Pterafolk Dog Matchmaker

Sidekicks & Sidequests

Play Episode Listen Later Feb 11, 2026 111:11


We join the table of K a.k.a. The Canine Detective to roll the dice to create Victoria! One of the rare pterafolk, she enjoys retirement from her fieldwork as an adventurer doing [REDACTED] and now has taken up being a dog matchmaker for adventuring parties. But she only wants the best homes for these dogs of her. You won't like what happens if you break your canine contract and code of conduct... And note: I've included the raw transcript from Zencastr for this episode as well (will work to go back and retrieve and upload others as I'm able). Please note the transcripts are the UNEDITED version, not the final edit you are listening to. Visit our website at https://sidekicksandsidequests.com Twitter Page Facebook Page Subreddit Page Instagram Page Discord Server Support the podcast AND use Zencastr at the same time by going to my referral linkSpecial Guest: The Canine Detective.

Join the Party
35. Life Moves Pretty Fast II

Join the Party

Play Episode Listen Later Feb 10, 2026 104:19


Don't go changing to try and please me / You never let me down before, mmmm-hmmmmAnd don't imagine you're too familiar / And I don't see you anymoreI would not leave you in times of trouble / We never could have come this far, mmmm-hmmmmI took the good times, I'll take the bad times / I take you just the way you areLet get the party started.We're playing Masks for this campaign! You can access a running list of all the NPCs from Campaign 4 here.JTP Schedule-Feb 17: Oneshot-Feb 24: Afterparty on Campaign 4 + all of Join the Party (Series Finale!)Sponsor-Pimento Relief Services, accepting contributions to their Immigrant & Restaurant Frontline Relief Fund at https://bit.ly/pimentoreliefFind Us Online- website: https://jointhepartypod.com- patreon: https://patreon.com/jointhepartypod- instagram: https://instagram.com/jointhepartypod- twitter: https://twitter.com/jointhepartypod- tumblr: https://jointhepartypod.tumblr.com- facebook: https://facebook.com/jointhepartypod- merch & music: http://jointhepartypod.com/merchCast & Crew- Game Master, Co-Producer: Eric Silver- Co-Host, Co-Producer, Sound Designer, Composer (Connor Lyons): Brandon Grugle- Co-Host, Co-Producer, Editor (Shelley Craft): Julia Schifini- Co-Host, Co-Producer (Rowan Rosen): Amanda McLoughlin- Artwork: Allyson Wakeman- Multitude: https://multitude.productionsAbout UsJoin the Party is an actual play podcast with tangible worlds, genre-pushing storytelling, and collaborators who make each other laugh each week. We welcome everyone to the table, from longtime players to folks who've never touched a roleplaying game before. Hop into our current campaign: the drama and excitement of a superhero high school! Or marathon our completed stories: Campaign 3 for a pirate story set in a world of plant- and bug-folk, the Camp-Paign for a MOTW game set in a weird summer camp, Campaign 2 for a modern superhero game, and Campaign 1 for a high fantasy story. And once a month we release the Afterparty, where we answer your questions about the show and how we play the game. New episodes every Tuesday.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Should I Play This Game Podcast
SIPTG Game of the Year 2025 - Part 2

Should I Play This Game Podcast

Play Episode Listen Later Feb 10, 2026 131:16


In the second, and final, part of the Game of the Year series, Graham and Steve drill down the best stories, new characters/NPCs, campaigns, and overall games of 2025! Big ol' SPOILER warning for this part, so know that going in! Show Segments: 00:00 - Intro 3:01 - Best Story/Writing 33:25 - Best New Character/NPC 45:28 - Best Campaign 1:14:03 - Graham and Steve's Top Ten 1:56:51 - Overall Top Ten Best Story/Writing Nominees: Dispatch Clair Obscur: Expedition 33 South of Midnight Fretless: The Wrath of Riffson Promise Mascot Agency Eriksholm: The Stolen Dream The Outer Worlds 2 Revenge of the Savage Planet The Drifter Creepy Redneck Dinosaur Mansion 1 Re-Raptored Creepy Redneck Dinosaur Mansion 3 Best New Character/NPC Nominees: Clair Obscur: Expedition 33 South of Midnight The Drifter South of Midnight Eriksholm: The Stolen Dream Dispatch Promise Mascot Agency Clair Obscur: Expedition 33 The Alters The Drifter The Outer Worlds 2 Best Campaign Nominees: Clair Obscur: Expedition 33 Promise Mascot Agency Doom: The Dark Ages South of Midnight Wanderstop Avowed Lies of P: Overture Revenge of the Savage Planet Shinobi: Art of Vengeance Creepy Redneck Dinosaur Mansion 3 The Outer Worlds 2 Steve's Top Ten Nominees: Tower Dominion The Outer Worlds 2 Deep Rock Galactic: Survivor Lies of P: Overture Clair Obscur: Expedition 33 Dispatch Promise Mascot Agency The First Berserker: Khazan Doom: The Dark Ages Shinobi: Art of Vengeance AI Limit Ninja Gaiden: Ragebound Ender Magnolia: Bloom in the Mist Avowed Skin Deep Graham's Top Ten Nominees: Clair Obscur: Expedition 33 Keeper Eriksholm: The Stolen Dream Split Fiction The Precinct The Outer Worlds 2 The Alters The Drifter South of Midnight Creepy Redneck Dinosaur Mansion 3 Anno 117: Pax Romana Nice Day for Fishing Overall Top Ten Nominees: Promise Mascot Agency South of Midnight Shinobi: Art of Vengeance Dispatch Eriksholm: The Stolen Dream The Outer Worlds 2 Keeper Doom: The Dark Ages Clair Obscur: Expedition 33 The Drifter The Precinct Tower Dominion Creepy Redneck Dinosaur Mansion 3 Split Fiction Lies of P: Overture Deep Rock Galactic: Survivor The First Berserker: Khazan The Alters   Episode's YouTube Video: Watch this episode on YouTube SIPTG YouTube Channel: https://www.youtube.com/c/shouldiplaythisgamequestionmark Music by Kevin MacLeod: https://incompetech.com/music

The RPGBOT.Podcast
BEHOLDER-KIN - The Multiverse's Angriest Soccer Ball

The RPGBOT.Podcast

Play Episode Listen Later Feb 9, 2026 54:22


There are monsters in tabletop RPGs that exist to be fought, monsters that exist to be feared, and monsters that exist to make the Dungeon Master quietly whisper, "I hope you prepared spells with saving throws." Beholders fall squarely into that last category. This week on RPGBOT.Podcast, we're diving deep into Beholder-Kin — floating orbs of paranoia, laser violence, and architectural malpractice. From tiny gazers that exist solely to be annoying, to death tyrants that refuse to stay dead out of spite, we explore why beholders remain one of Dungeons & Dragons' most iconic, miserable, and tactically terrifying monsters. Along the way, we discuss dream-based reproduction, anti-magic cones, and why every beholder lair looks like it was designed to fail a building inspection on purpose. Show Notes Beholders are one of the oldest and most recognizable monsters in Dungeons & Dragons, and for good reason. They aren't just bags of hit points with flashy attacks — they're intelligent, paranoid, and cruel creatures that reshape both combat and storytelling the moment they appear in a campaign. In this episode, the hosts break down what defines beholders and their many variants, collectively known as Beholder-Kin, and why they're such effective villains across nearly every tier of play. The discussion starts with what makes beholders fundamentally different from other monsters. Their signature eye rays, combined with a central anti-magic eye, mean that fights against beholders rarely follow predictable patterns. Even experienced players are forced to react rather than execute clean plans. The randomness of eye rays creates chaos, but the creature's intelligence means that chaos is applied with intent — the rays may be random, but the targets absolutely are not. From there, the conversation expands into the many variants of Beholder-Kin found throughout D&D. Gazers, spectators, gauths, mind witnesses, beholder zombies, death kisses, and death tyrants all represent different expressions of the same alien biology. Each fills a distinct role, allowing Dungeon Masters to introduce beholder-themed encounters from the earliest levels all the way into high-tier play without losing flavor or threat. This flexibility is one of the reasons beholders remain so enduring in D&D design. Combat tactics play a major role in the episode, especially the importance of running beholders intelligently. A beholder that floats into melee range and trades bite attacks is a beholder being played incorrectly. These creatures thrive on distance, verticality, and environmental control. Their lairs are often carved with disintegration rays, filled with vertical shafts, traps, and contingency plans, and designed to punish creatures that rely on gravity. When played well, a beholder encounter feels less like a fair fight and more like surviving a hostile environment that actively hates you. The episode also dives into beholder lore and ecology, which somehow manages to be both fascinating and deeply unsettling. Earlier editions described grotesque physical reproduction, while modern D&D reframes beholder reproduction as a dream-based phenomenon where nightmares literally manifest new beholders into reality. This almost always results in immediate territorial violence, reinforcing the idea that beholders are incapable of peaceful coexistence — even with themselves. To balance the horror, the hosts also explore notable exceptions in D&D lore. Famous beholders like Xanathar embody tragic paranoia, while figures like Large Luigi — an omniscient beholder tavern owner in Spelljammer — prove that even reality-warping aberrations can choose hospitality over genocide. These examples highlight how beholders can serve not just as villains, but as unforgettable NPCs, information brokers, or narrative wild cards. The episode wraps by touching on player-facing options. While players can't normally play beholders, they can still interact with Beholder-Kin through warlock patrons, summoned spectators, or gazer familiars. Used carefully, these options let players brush up against beholder weirdness without completely breaking the game — though the temptation to do something irresponsible is always there. Key Takeaways Beholder-Kin work because they operate on multiple levels at once. Mechanically, they introduce chaos through randomized effects, but narratively they reward intelligent, ruthless play. A beholder encounter is never just about hit points — it's about positioning, preparation, and survival. These monsters scale exceptionally well across a campaign. From CR ½ gazers to CR 14 death tyrants, Beholder-Kin allow Dungeon Masters to introduce consistent themes without repeating the same fight. Each variant reinforces the core beholder identity while adding new tactical wrinkles. Lair design is not optional when using beholders. Their environments are an extension of their personality: vertical, hostile, and unapologetically unfair. A beholder fought on flat ground is missing half its threat. Finally, beholders remain iconic because they embody the strange heart of D&D. They're terrifying, absurd, overdesigned, and deeply committed to their own misery. Whether used as cosmic horror, dungeon boss, or omniscient bartender, Beholder-Kin remind us that sometimes the most memorable monsters are the ones that don't want to exist — but absolutely refuse to stop. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

MillionKids.org
Protect & Prevent - Do you know these terms and why they matter to your child's online safety?

MillionKids.org

Play Episode Listen Later Feb 9, 2026 23:51


Most parents have never heard of many of them but predators, cartels, and global scam networks use them every single day to target kids.If you don't know what they mean, your child is already at adisadvantage.FINANCIAL SEXTORTION: The fastest‑growingonline crime against minors — run by globalcriminal groups who can empty a family's bank accountand destroy a child's mental health in hours.FRIEND‑OF‑A‑FRIENDSEDUCTION STRATEGY: Predators no longer approach kids as strangers. Theyinfiltrate friend groups, mimic classmates, and build trust through socialcircles kids already believe are safe.APP‑TRANSFER TRAPS: A predatorstarts on Instagram or Snapchat… then moves a child to a dating app, encryptedchat, or payment platform where parents can't see a thing.NUDES ONLINE — IT'S A TRAP: Teens think sending aphoto is private. Criminals know it's leverage. One image can become blackmail,extortion, or lifelong exploitation.SCAM FARMS & NUDIFY SITES: Industrial‑scaleoperations overseas use AI to strip clothes off photos, generate fake nudes,and mass‑produce extortion content targeting kids.OPEN AI IN GAMING & CHARACTER AI: Predators nowuse AI‑poweredavatars and NPCs to groom kids inside games — blendingfantasy, flattery, and manipulation in ways adults never see.GEOLOCATION SOFTWARE: One tap can reveal a child'sschool, home, daily route, or real‑time location. Kids don't understand the danger. Criminals do.E2EE (END‑TO‑ENDENCRYPTION): A safety tool for adults but a hiding place for predators.Once a child is moved into an encrypted chat, parents and platforms losevisibility.764: A global criminal network responsible for large‑scalesextortion of minors that is expanding faster than law enforcement can keep up.Also includes a number of subgroups.F2P GAMES & FREEMIUMS: “Free” games that aren'tfree at all — designed to keep kids online longer, expose them to strangers,and normalize in‑game purchases and private chats.If these terms are new to you, that's exactly why thispodcast matters.Kids are navigating a digital battlefield with enemies theycan't see and tactics they don't understand. Parents can't protect theirchildren from threats they don't know exist. Being educated as a parent isfoundational, and then talking to your kids is the next step.It's not about fear. It's about giving your kids the toolsto protect themselves and recognize the dangers. It's about giving families thetruth, the tools, and the language they need to protect those they love in aworld that has changed faster than anyone expected.Purchase the Kindle or paperback versions of the book DigitalWarfare: Our Kids on the Frontline on Amazon (search for Opal Singleton) orat https://MillionKids.org for the PDFand audio versions of the book. This is a must have for anyone wanting to know more and what to do.

RPGBOT.Podcast
BEHOLDER-KIN - The Multiverse's Angriest Soccer Ball

RPGBOT.Podcast

Play Episode Listen Later Feb 9, 2026 54:22


There are monsters in tabletop RPGs that exist to be fought, monsters that exist to be feared, and monsters that exist to make the Dungeon Master quietly whisper, "I hope you prepared spells with saving throws." Beholders fall squarely into that last category. This week on RPGBOT.Podcast, we're diving deep into Beholder-Kin — floating orbs of paranoia, laser violence, and architectural malpractice. From tiny gazers that exist solely to be annoying, to death tyrants that refuse to stay dead out of spite, we explore why beholders remain one of Dungeons & Dragons' most iconic, miserable, and tactically terrifying monsters. Along the way, we discuss dream-based reproduction, anti-magic cones, and why every beholder lair looks like it was designed to fail a building inspection on purpose. Show Notes Beholders are one of the oldest and most recognizable monsters in Dungeons & Dragons, and for good reason. They aren't just bags of hit points with flashy attacks — they're intelligent, paranoid, and cruel creatures that reshape both combat and storytelling the moment they appear in a campaign. In this episode, the hosts break down what defines beholders and their many variants, collectively known as Beholder-Kin, and why they're such effective villains across nearly every tier of play. The discussion starts with what makes beholders fundamentally different from other monsters. Their signature eye rays, combined with a central anti-magic eye, mean that fights against beholders rarely follow predictable patterns. Even experienced players are forced to react rather than execute clean plans. The randomness of eye rays creates chaos, but the creature's intelligence means that chaos is applied with intent — the rays may be random, but the targets absolutely are not. From there, the conversation expands into the many variants of Beholder-Kin found throughout D&D. Gazers, spectators, gauths, mind witnesses, beholder zombies, death kisses, and death tyrants all represent different expressions of the same alien biology. Each fills a distinct role, allowing Dungeon Masters to introduce beholder-themed encounters from the earliest levels all the way into high-tier play without losing flavor or threat. This flexibility is one of the reasons beholders remain so enduring in D&D design. Combat tactics play a major role in the episode, especially the importance of running beholders intelligently. A beholder that floats into melee range and trades bite attacks is a beholder being played incorrectly. These creatures thrive on distance, verticality, and environmental control. Their lairs are often carved with disintegration rays, filled with vertical shafts, traps, and contingency plans, and designed to punish creatures that rely on gravity. When played well, a beholder encounter feels less like a fair fight and more like surviving a hostile environment that actively hates you. The episode also dives into beholder lore and ecology, which somehow manages to be both fascinating and deeply unsettling. Earlier editions described grotesque physical reproduction, while modern D&D reframes beholder reproduction as a dream-based phenomenon where nightmares literally manifest new beholders into reality. This almost always results in immediate territorial violence, reinforcing the idea that beholders are incapable of peaceful coexistence — even with themselves. To balance the horror, the hosts also explore notable exceptions in D&D lore. Famous beholders like Xanathar embody tragic paranoia, while figures like Large Luigi — an omniscient beholder tavern owner in Spelljammer — prove that even reality-warping aberrations can choose hospitality over genocide. These examples highlight how beholders can serve not just as villains, but as unforgettable NPCs, information brokers, or narrative wild cards. The episode wraps by touching on player-facing options. While players can't normally play beholders, they can still interact with Beholder-Kin through warlock patrons, summoned spectators, or gazer familiars. Used carefully, these options let players brush up against beholder weirdness without completely breaking the game — though the temptation to do something irresponsible is always there. Key Takeaways Beholder-Kin work because they operate on multiple levels at once. Mechanically, they introduce chaos through randomized effects, but narratively they reward intelligent, ruthless play. A beholder encounter is never just about hit points — it's about positioning, preparation, and survival. These monsters scale exceptionally well across a campaign. From CR ½ gazers to CR 14 death tyrants, Beholder-Kin allow Dungeon Masters to introduce consistent themes without repeating the same fight. Each variant reinforces the core beholder identity while adding new tactical wrinkles. Lair design is not optional when using beholders. Their environments are an extension of their personality: vertical, hostile, and unapologetically unfair. A beholder fought on flat ground is missing half its threat. Finally, beholders remain iconic because they embody the strange heart of D&D. They're terrifying, absurd, overdesigned, and deeply committed to their own misery. Whether used as cosmic horror, dungeon boss, or omniscient bartender, Beholder-Kin remind us that sometimes the most memorable monsters are the ones that don't want to exist — but absolutely refuse to stop. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

DragonLance Saga
D&D 2024 – Tyranny of Dragons Actual Play, Session 21

DragonLance Saga

Play Episode Listen Later Feb 8, 2026 238:14


Join us as we continue our @Dungeons & Dragons actual play of a heavily customized Tyranny of Dragons with this session twenty-one! You can buy Tyranny of Dragons here: https://amzn.to/3XJvuND  https://youtube.com/live/nR79V39rDMU Time Stamp: 0:00 Intro 2:28 Chapter 6: Castle Naerytar Continued 2:01:23 Break 2:11:31 Chapter 6: Castle Naerytar Continued 3:56:51 Outro Cast of Characters Elemier of the Thornwood | Kagonesti Elf, 5th Level Paladin of Kiri-Jolith, Oath of Vengeance | Ryan Lucan Silvershaper | Solamnic Human, 5th Level Cleric of Mishakal, Life Domain | Austin K’thriss | Aurak Draconian, 5th Level Fighter, Psi Warrior | Robert/@emtman25 Gunnar Thorvald | Nordmaar Human, 5th Level Barbarian, Path of the Wild Heart | Chris Garrick Bloodmoor | Icewall Human, 5th Level Rogue/Fighter/Ranger | Gregory Seto Hoshiko | Ran-Eli Human, 5th Level Warlock, Great Old One Patron | Gabriel/@PensiveDream Game Setup Last time on Tyranny of Dragons: The heroes turned the tide on the crocodiles and then a shadow fell over the entire river. A massive dragon flew overhead, blocking out the sun momentarily and its sheer presence struck fear into the hearts of nearly everyone present, forcing them to panic and flee. After a bit of time, the heroes came back to their senses, but something changed in the Bakali. They began arguing with Snapjaw, and when they arrived at a river checkpoint, Snapjaw was taken by the Bakali guards. K'thriss and Elemier confronted the guards and tried to convince them to help. Bakali agreed but no one saw Snapjaw again. THey arrived at the Citadel of Karoc-Tor to find a massive encampment outside its walls. On one side the Bullywugs and on the other Bakali. The cult seems to be running things but the grunt work is completed by these two groups. With the appearance of a dragon, it has set everyone on edge. They send word back to Leosin Erlanthar, their Legion of Steele Akroatis or scout captain, then head toward the long houses. As Elemier tries to understand who is in charge of the Citadel when Rezmir is absent, the Bakali seem to ignore the question. There seems to be something off. They are led into the Citadel by Jamna and Garrith appearing as Bakali and are met inside by guards who show them to a room for recruits. After clearing it out they awoke cultists who were killed. In the morning the party began exploring the south western tower they were in, but Jamna went missing… About Tyranny of Dragons The Return of Tiamat An epic draconic adventure for levels 1-15 The forces of Tiamat, Queen of Evil Dragons, bring war to the Forgotten Realms. Led by the sinister Cult of the Dragon, an army of dragons and foul villains wage a merciless campaign to unleash their draconic god upon the world. Opposing them is a desperate alliance including the heroic Harpers and treacherous Zhentarim. This fragile coalition needs heroes to unite them and find ways to resist the draconic threat. Do you have the courage to stand against the Cult of the Dragon and the threat of Tiamat’s immortal tyranny? Jump Into Play with D&D Beyond Purchasing a digital copy of this book unlocks it for use in the D&D BEYOND compendium and toolset. D&D BEYOND is the official digital toolset for DUNGEONS & DRAGONS. Create characters in minutes, play directly on your character sheets with digital dice, and prep less and play more with Dungeon Master tools like the Encounter Builder and Combat Tracker. Unlock Maps, D&D BEYOND’s virtual tabletop, with a Master Tier subscription. Host game sessions on dozens of official maps, or make your own and use our player and monster tokens to take your gaming to the next level! New features: Adds 31 tyrannical monsters to use in the Encounter Builder to create & run organized battles for your party Wield 13 new magical items against the forces of Tiamat with a click of your character sheet A good beginner adventure for Dungeon Masters including rollable tables, detailed maps, and unique NPCs

500 Section Lounge
Pet Peeves, Raking Leaves, & Being Jeeves!

500 Section Lounge

Play Episode Listen Later Feb 6, 2026 50:21


This week, the dads tackle a three‑course meal of classic dad content: petty annoyances, yard work, and the invisible labor of fatherhood—a balanced diet.Segment 1: Pet Peeves (a.k.a. “Why Are Kids Like This?”)Sam, Little Matt, and Big Matt kick things off by diving into the everyday frustrations that unite dads everywhere.- Why do kids shrug like confused NPCs while you're literally explaining the thing they're confused about- “Same difference” — who invented this phrase and why were they allowed to keep talking- The universal law of childhood: pants must be removed inside out- The Great Sock Wars — siblings accusing each other of sock theft like it's a federal crime- Each dad shares a family sock story, and shocker: none of them match. (Yes, we're proud of that joke.)Naturally, the conversation derails into Crocs discourse.Sam is firmly anti‑Croc. The Matts… may or may not be part of the foam‑shoe resistance.Then the dads return to the big question:Why do people complain about problems they created themselves?“You gave me an F.”No, friend. That's not how any of this works.Segment 2: Raking Leaves (Chores We Choose to Do, and the Ones We Hand Out to the Kids)The dads wade into the world of outdoor chores — the ones they heroically take on themselves, and the ones they gleefully delegate like middle management with a rake.- Which chores the dads keep because “it's just easier if I do it.”- Which chores get assigned to the kids, and how that negotiation usually goes- Whether Sam might move houses in the next couple of years just to avoid inheriting certain yard responsibilities (a bold strategy, but honestly… valid)Segment 3: Being Jeeves (The Unpaid, Unthanked Butler Years)Finally, the dads talk about all the little things they do for their kids that go completely unnoticed.- Do kids realize how much parents do- Will they appreciate it someday- Does it count as gratitude if it happens 20 years laterThe dads agree:They don't do it for applause.They do it because they love their kids and want them to have what they need to succeed.But hey… a little recognition wouldn't hurt.A fun, honest, classic Dad Lounge episode full of laughs, light grumbling, and genuine heart.ENJOY!

No Priors: Artificial Intelligence | Machine Learning | Technology | Startups
Introducing 4D Creation Open Beta: NPCs, 4D Worlds, and the Future of Gaming with Roblox CEO Dave Baszucki

No Priors: Artificial Intelligence | Machine Learning | Technology | Startups

Play Episode Listen Later Feb 5, 2026 43:44


From “virtual doppelgängers” to “real-time dreaming,” online gaming platform Roblox is using AI technology to build the “Holodeck” envisioned in science fiction decades ago. Sarah Guo and Elad Gil sit down with Roblox CEO Dave Baszucki at Roblox headquarters to explore the intersection of AI, physics simulation, and the future of human connection. Dave discusses the evolution of the 4D creation tool in Roblox, a high-fidelity simulation that enables thousands of people to interact in real-time with photo-realistic graphics and acoustic physics. Dave reveals how Roblox is leveraging 13 billion hours of monthly user data to train native AI models that go beyond simple LLMs, enabling NPCs that can navigate and play games with human-like intuition. He also talks about how immersive communication will change video conferencing, how Roblox searches for unlikely talent outside of traditional elite universities, and how he balances rapid weekly iterations with keeping a “long view” on Roblox's vision.  Sign up for new podcasts every week. Email feedback to show@no-priors.com Follow us on Twitter: @NoPriorsPod | @Saranormous | @EladGil | @DavidBaszucki | @Roblox  Chapters: 00:00 – Cold Open 00:36 – Dave Baszucki Introduction 01:16 – Realizing Robolox's 20-Year Vision 05:29 – Using 4D Immersive Simulations in Virtual Interactions 08:22 – Physics Engine vs. Photorealism  11:50 – Storing Roblox History as Vector Data 14:00 – Training NPCs - Moving Beyond LLMs 18:05 – The Future of the Game Designer 19:54 – Video Latent World Models 23:53 – Social Simulation - AI Companions and Virtual Relationships 27:26 – Why Asset Costs Haven't Changed the Gaming Industry 29:52 – AI Coding in Roblox Studio 31:36 – The Roblox Creator Economy 33:57 – Long-Term Conviction vs. Weekly Iteration 37:50 – Dave's Hiring Philosophy for Roblox 43:44 – Conclusion

Inspired Evolution
#550 Elizabeth April: 2026 Timeline Predictions, New Earth vs. Apocalypse & Quantum Soul Fractals

Inspired Evolution

Play Episode Listen Later Feb 4, 2026 73:01


Elizabeth April — visionary, author, and interdimensional channel — reveals the profound mechanics of the upcoming 2026 timeline split and the quantum nature of our reality. By decoding the energetic shifts of the AI Atlas ship and the frequency of the New Earth, she shares how to move beyond "NPC" programming, master zero-point neutrality, and anchor into unity consciousness.This isn't about waiting for an external event. It's about the internal frequency shift—the conscious navigation of timelines and the literal "unveiling" of your soul's fractal potential.

Join the Party
34. Life Moves Pretty Fast I

Join the Party

Play Episode Listen Later Feb 3, 2026 79:05


RUMMBLLLLLLE! Now that the super seniors have stepped into the liminal space between super-student and superhero, everything is picking up speed.We're playing Masks for this campaign! You can access a running list of all the NPCs from Campaign 4 here.JTP Schedule-Feb 10: Episode 35 (Campaign 4 Finale!)-Feb 17: Oneshot-Feb 24: Afterparty on Campaign 4 + all of Join the Party (Series Finale!)Sponsors- Modern Times Cafe, a restaurant providing all of its food for free to Minneapolis community. Donate to the cafe directly via Venmo here, or if outside the U.S., to the Central Area Neighborhood Development Organization here.Find Us Online- website: https://jointhepartypod.com- patreon: https://patreon.com/jointhepartypod- instagram: https://instagram.com/jointhepartypod- twitter: https://twitter.com/jointhepartypod- tumblr: https://jointhepartypod.tumblr.com- facebook: https://facebook.com/jointhepartypod- merch & music: http://jointhepartypod.com/merchCast & Crew- Game Master, Co-Producer: Eric Silver- Co-Host, Co-Producer, Sound Designer, Composer (Connor Lyons): Brandon Grugle- Co-Host, Co-Producer, Editor (Shelley Craft): Julia Schifini- Co-Host, Co-Producer (Rowan Rosen): Amanda McLoughlin- Artwork: Allyson Wakeman- Multitude: https://multitude.productionsAbout UsJoin the Party is an actual play podcast with tangible worlds, genre-pushing storytelling, and collaborators who make each other laugh each week. We welcome everyone to the table, from longtime players to folks who've never touched a roleplaying game before. Hop into our current campaign: the drama and excitement of a superhero high school! Or marathon our completed stories: Campaign 3 for a pirate story set in a world of plant- and bug-folk, the Camp-Paign for a MOTW game set in a weird summer camp, Campaign 2 for a modern superhero game, and Campaign 1 for a high fantasy story. And once a month we release the Afterparty, where we answer your questions about the show and how we play the game. New episodes every Tuesday.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

How to Be a Better DM
Character, Role and Archetype: The layers of a good NPC

How to Be a Better DM

Play Episode Listen Later Feb 2, 2026 16:56


Welcome to the third episode of Creative Contraband! This time host Danny Barrett dives into the ins and outs of PCs and NPCs through theater theory. Why do all TTRPGs tend to have similar races and classes?Today we'll unravel the core concepts that make complete and unique characters. In this episode, you'll learn how to create, evaluate, and play characters with more personality, consistency and ease.Thanks for listening to today's show. If you like our stuff and want to support us, here are some sponsor links and links to our other stuff:Worldsmith: http://session0studios.com/worldsmithRoll and Play Press:http://session0studios.com/rollandplayPhantasm Studios: https://session0studios.com/fantasmsMonument Studios: session0studios.com/monumentstudiosDiscord: http://session0studios.com/discordPatreon:https://session0studios.com/patreonDungeon Master Level Up Guide: https://session0studios.com/newsletter

Chafing Armor
08 Chafing Armor: A trap of ice

Chafing Armor

Play Episode Listen Later Feb 2, 2026 41:22


In episode eight our adventurers finally make it to the entrance of the cave. But they find another explorer already in peril. Can they work together to find the archivist… or death from a dragon? We are thrilled to have a special guest on our show today, Mike Mews! Mike is a cosplayer, TTRPG player, streamer, armor enthusiast and working on a movie! You can find MikaMews on YouTube, Instagram, BlueSky, and Twitch, and Mika.Mews on Tiktok. All links can be found at https://linktr.ee/Mika.Mews Did you know Chafing Armor has a Wiki? Find the info you want on your favorite characters or NPCs here! Join Chafing Armor on our Patreon! Extra Content! Wacky videos and more!Original Music by the talented Sam/Pyrte. You can find more of his music here! Listen to Chafing Armor on YouTube! Find Chafing Armor on ITunes, Spotify, Google Podcasts and more! Connect with your loveable Dungeon Master, Michael, directly. He’s on Twitter and Instagram on @chafingarmor. Our Facebook page has lots of great D&D memes too! Dare is @Dareimagine on Instagram Rylee’s art is @1princessbeast on Instagram Izzie’s art is @swampfiendart on Instagram.

Mythras Matters
1.78 - Creating from inspirations and easy but believable NPCs

Mythras Matters

Play Episode Listen Later Feb 1, 2026 29:59


In this episode, I try to exercise my creative muscles as I talk about how I use inspiration from books and films to create ideas for campaigns and how I create NPCs so they have enough life to live, but I feel I haven't wasted time if the party pass them by.Welcome to Mythras Matters Season 1, Episode 78 - Creating from inspirations and easy but believable NPCsSHOW Links:Podcast on YouTubeRPG Shop - https://ko-fi.com/inwils/shop☕ Become a RPG supporter (Ko-Fi)  ➡➡ https://ko-fi.com/inwils☕ Become a RPG supporter (Patreon)  ➡➡ https://www.patreon.com/c/inwilsSupporter of Podcast: https://www.buzzsprout.com/266482/supportTDM Newsletter link: https://mailchi.mp/83c3eb6dab02/the-design-mechanism-newsTDM Blog: https://thedesignmechanism.com/blog/Tapatalk Forums: https://www.tapatalk.com/groups/designmechanism/Link to the Mythras Discord: https://discord.gg/mythras-469341944888164352If you would like to contact the podcast, then email inwils@gmail.comIntro Music: The Epic Orchestral by AnorMusic

Taking 20 Podcast
Ep 269 - DM Burnout and Showing Progression Through Descriptions

Taking 20 Podcast

Play Episode Listen Later Feb 1, 2026 20:26


Do your descriptions fall flat?  Are your characters, locations, and NPCs just static items in time that never change?  In this episode I'll give players some tips for changing their character descriptions and for GMs to change NPC and place descriptions to improve their game.   #rpg #ttrpg #dnd #pathfinder #gmtips #playertips #tabletop #burnout #descriptions Resources: Crispy's Tavern, The Real Matt Mercer -  https://www.youtube.com/watch?v=FV-4HnJT_Rg Roll 4 Initiative - A Guide to Better Descriptions - https://www.youtube.com/watch?v=qhFmAW3KIYY Buy Me a Coffee! - ko-fi.com/taking20podcast www.taking20podcast.com  Instagram - https://www.instagram.com/taking20podcast  Facebook - https://www.facebook.com/taking20podcast  Bluesky - https://bsky.app/profile/taking20podcast.bsky.social 

VERITAS w/ Mel Fabregas | [Non-Member Feed] | Subscribe at http://www.VeritasRadio.com/subscribe.html to listen to all parts.
Taylor Durden | Is America the Old World? Tartaria, Resets, and the Stolen History of the True Builders | Part 1 of 2

VERITAS w/ Mel Fabregas | [Non-Member Feed] | Subscribe at http://www.VeritasRadio.com/subscribe.html to listen to all parts.

Play Episode Listen Later Jan 30, 2026


What if everything you were taught about history is not just incomplete but inverted? What if America is not the New World but the Old World? What if the Mississippi River is the real Nile and the Grand Canyon is the true Giza Plateau? What if Utah is Judah, the Great Salt Lake is the Dead Sea, and the Exodus did not happen in the Middle East but right here, on American soil? Tonight we enter territory that will challenge everything you think you know about where you live, who built the world around you, and why the truth has been buried. Taylor Durden, known online as Tao Lore, has spent years piecing together what he calls the hidden history. His research spans Tartaria, a worldwide civilization that mainstream historians barely acknowledge, to quantum biology, to the claim that at least five major resets have erased previous societies from memory, with a thousand years injected into the timeline to cover the deception. He connects the Moors, the A00 haplogroup, and the true builders of the magnificent architecture we see across the world. He asks why Ellis Island looks like a Moorish palace and why Middle Eastern city names are scattered across the United States. But Taylor goes further. He says the human body is the first quantum computer. He says parasites are inherited, feeding on fear and pride across generations. He says hospital birth severs us from past life memories and that the orphan trains of the 1800s were not charity but repopulation efforts after a reset wiped out the previous inhabitants. He speaks of clones, of NPCs walking among us without souls, of Archons who architect this dream reality we mistake for waking life. This is not comfortable territory. This is the deep end. And tonight, we are diving in.

VERITAS w/ Mel Fabregas | [Non-Member Feed] | Subscribe at http://www.VeritasRadio.com/subscribe.html to listen to all parts.
Taylor Durden | Is America the Old World? Tartaria, Resets, and the Stolen History of the True Builders | Part 1 of 2

VERITAS w/ Mel Fabregas | [Non-Member Feed] | Subscribe at http://www.VeritasRadio.com/subscribe.html to listen to all parts.

Play Episode Listen Later Jan 30, 2026


What if everything you were taught about history is not just incomplete but inverted? What if America is not the New World but the Old World? What if the Mississippi River is the real Nile and the Grand Canyon is the true Giza Plateau? What if Utah is Judah, the Great Salt Lake is the Dead Sea, and the Exodus did not happen in the Middle East but right here, on American soil? Tonight we enter territory that will challenge everything you think you know about where you live, who built the world around you, and why the truth has been buried. Taylor Durden, known online as Tao Lore, has spent years piecing together what he calls the hidden history. His research spans Tartaria, a worldwide civilization that mainstream historians barely acknowledge, to quantum biology, to the claim that at least five major resets have erased previous societies from memory, with a thousand years injected into the timeline to cover the deception. He connects the Moors, the A00 haplogroup, and the true builders of the magnificent architecture we see across the world. He asks why Ellis Island looks like a Moorish palace and why Middle Eastern city names are scattered across the United States. But Taylor goes further. He says the human body is the first quantum computer. He says parasites are inherited, feeding on fear and pride across generations. He says hospital birth severs us from past life memories and that the orphan trains of the 1800s were not charity but repopulation efforts after a reset wiped out the previous inhabitants. He speaks of clones, of NPCs walking among us without souls, of Archons who architect this dream reality we mistake for waking life. This is not comfortable territory. This is the deep end. And tonight, we are diving in.

Gamers Week Podcast
Episode 197 - The Fall Of Ubisoft

Gamers Week Podcast

Play Episode Listen Later Jan 30, 2026 70:28


Send us a textIn this episode...--> Ubisoft is following up last week's "portfolio reset" of canceled and delayed games with the announcement that it's exploring eliminating 200 roles at its Paris headquarters through a "voluntary mutual termination agreement," along with a pledge to double down on “player-facing Generative AI.”--> The upcoming Fable reboot has 1,000 "handcrafted" NPCs, and you can apparently marry every single one of them.--> Valve needed to "verify" footage of the alien orgy in the new Earth Must Die before it was allowed to launch on Steam.--> Also: Top 3 New Releases, TriviaWe love our sponsors! Please help us support those who support us!- Check out the Retro Game Club Podcast at linktr.ee/retrogameclub- Connect with CafeBTW at linktr.ee/cafebtw- Get creative with Pixel Pond production company at pixelpondllc.com- Visit Absolutely the Best Podcast: A Work in Progress at linktr.ee/absolutelythebest**Use this link to get a $20 credit when you upgrade to a paid podcast hosting plan on Buzzsprout! buzzsprout.com/?referrer_id=1884378Hosts: donniegretro, retrogamebrews, wrytersviewOpening theme: "Gamers Week Theme" by Akseli TakanenPatron theme: "Chiptune Boss" by donniegretroClosing theme: "Gamers Week Full-Length Theme" by Akseli TakanenSupport the show

Kinda Funny Games Daily: Video Games News Podcast
GTA 6 Won't Have a Physical Edition?! - Kinda Funny Games Daily 01.27.26

Kinda Funny Games Daily: Video Games News Podcast

Play Episode Listen Later Jan 27, 2026 75:38


Let Rocket Money help you reach your financial goals faster.Join at RocketMoney.com/KINDAFUNNY Come to our In Review Live Show in SF! January 28th!!!Get tickets at Kindafunny.com/SketchFest Thank you for the support! Run of Show - - Start - No Physical Edition for GTA 6?! - Ad - Xbox says it wants to be ‘more consistent' with its PS5 release timing in future - Speaking of Xbox, Fable developer Playground crafted each of its 1,000 fully voiced NPCs by hand - Ubisoft Rips Actor's Heart Out - Valve's Getting Sued - Walmart Looks to Have Leaked Two Nintendo Switch Online GameCube Classics - Speaking of Virtual Console… Let's watch the Virtual Boy – Nintendo Classics – Overview Trailer trailer! - Wee News! - SuperChats & You‘re Wrong Learn more about your ad choices. Visit megaphone.fm/adchoices

Join the Party
Afterparty: 31-33. Work. Study. Credit. IV-VI

Join the Party

Play Episode Listen Later Jan 27, 2026 71:51


How do we feel about Kilonova II and old Vulcani? What is the power of the Moment of Truth? And is Dr. Morrow, like, good? All that and more on this Afterparty!We're playing Masks for this campaign! You can access a running list of all the NPCs from Campaign 4 here.Minneapolis Spotlight- El Burrito Mercado - All online gift cards will be used to feed families via a partnership with Neighborhood House. Purchase a gift card at bit.ly/burritomn with "giftcards@neighborhoodhousemn.org" as the recipient JTP Schedule-Feb 3: Episode 34-Feb 10: Episode 35 (Campaign 4 Finale!)-Feb 17: Oneshot-Feb 24: Afterparty on Campaign 4 + all of Join the Party (Series Finale!)Find Us Online- website: https://jointhepartypod.com- patreon: https://patreon.com/jointhepartypod- instagram: https://instagram.com/jointhepartypod- twitter: https://twitter.com/jointhepartypod- tumblr: https://jointhepartypod.tumblr.com- facebook: https://facebook.com/jointhepartypod- merch & music: http://jointhepartypod.com/merchCast & Crew- Game Master, Co-Producer: Eric Silver- Co-Host, Co-Producer, Sound Designer, Composer (Connor Lyons): Brandon Grugle- Co-Host, Co-Producer, Editor (Shelley Craft): Julia Schifini- Co-Host, Co-Producer (Rowan Rosen): Amanda McLoughlin- Artwork: Allyson Wakeman- Multitude: https://multitude.productionsAbout UsJoin the Party is an actual play podcast with tangible worlds, genre-pushing storytelling, and collaborators who make each other laugh each week. We welcome everyone to the table, from longtime players to folks who've never touched a roleplaying game before. Hop into our current campaign: the drama and excitement of a superhero high school! Or marathon our completed stories: Campaign 3 for a pirate story set in a world of plant- and bug-folk, the Camp-Paign for a MOTW game set in a weird summer camp, Campaign 2 for a modern superhero game, and Campaign 1 for a high fantasy story. And once a month we release the Afterparty, where we answer your questions about the show and how we play the game. New episodes every Tuesday.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Game Master's Journey
Introduction to Daggerheart and Comparison with D&D, Pathfinder, and Numenera | GMJ 333

Game Master's Journey

Play Episode Listen Later Jan 27, 2026 81:11


Today I'll share the top 10 most-played tabletop RPGs right now. There are some surprises in this list, at least to me. I'll also begin my series of episodes exploring the new RPG, Daggerheart, by talking a bit about what I like about it and why I'm excited to run it. I'll compare and contrast DH with D&D, Pathfinder, and Numenera. Some of the aspects of Daggerheart I'll touch on in this episode include the basic mechanics, campaign frames, and how the game encourages collaborative storytelling by having the players contribute to detailing the setting, NPCs, etc. during play. I'll also talk a bit about how Darrington Press has made every effort to reduce math in the game and cognitive load on the GM and the players.Play Daggerheart with Me on Start Playing Games.Subscribe via RSS, Apple Podcasts, or Spotify.Check out my sci-fi novel, Critical Balance.Have you read Critical Balance? Please leave a review on Amazon.Follow me on Bluesky.Join my Discord server.Email me.Check out my YouTube channel.Join my Book Club, now on Discord.Check Out my OTHER PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).The Top 10 Most Played Tabletop RPGs Right Now

MYSTICAL AMERICAN PATRIOTS SOCIETY
S4E009: A Blasphemous Mood Board into the Luciferian Heart of all Darkness

MYSTICAL AMERICAN PATRIOTS SOCIETY

Play Episode Listen Later Jan 27, 2026 83:34


Weather and the end of the world. Prepping, Mormonism, working out to by physically perfect.This is our most schizophrenic show yet.Westworld.The Bicameral Mind, consciousness begins in the Iliad.The story is the heart of the universe.Being designed to ignore things that might hurt you.There is no anti-memetics division.Agency laundering.All of science tells you that you're worthless, your actions don't matter, you don't have agency or even exist.Is the church another smokescreen?The scapegoat, who is your Jew?The strawman.The plot of Final Fantasy XVI is exactly what we're talking about here.There is no political solution.Be grateful to the system because you actually want it.Machine Elves and the paranormal, mechanical sounds.Support the showMore Linkswww.MAPSOC.orgFollow Sumo on TwitterAlternate Current RadioMAPSOC back on YouTube Again!Support the Show!Subscribe to the Podcast on GumroadSubscribe to the Podcast on PatreonSubscribe to the Podcast on BuzzsproutSubscribe to the Podcast on SubstackBuy Us a Tibetan Herbal TeaSumo's SubstacksHoly is He Who WrestlesModern Pulp

Defining Duke: An Xbox Podcast
 #264 | Our Thoughts On Xbox's Developer_Direct 2026... - Did It Deliver?!

Defining Duke: An Xbox Podcast

Play Episode Listen Later Jan 25, 2026 176:59


Everything from Forza Horizon 6 and Kiln to Beast Of Reincarnation and Fable was shown off here! While the other games made their own noise, the Dukes (including Gene Park) were most captured by Fable. Judging by the noise online, so were many, many other people. For the first time in a long time, it feels like Xbox has a broadly appealing hit on their hands. Playground Games showed off everything from combat and choices to the economic and social simulation elements that always made Fable such a joy to play. With this comes the new introduction of "Living Population" where 1,000 NPCs all have their own hobbies, schedules, voice actors, and conversations. This is all designed to bring to life the replacement for Fable's famous morality system in the form of a reputation system that is similar to what is seen in Fable 3. Are there any snags for the Dukes with these changes? What has us most hyped? It's time to dive into what is now one of the most anticipated games of 2026. Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro0:12:57 - Forza Horizon 60:20:04 - Beast Of Reincarnation0:29:07 - Kiln0:39:05 - Fable1:30:56 - Ubisoft undergoes massive shakeup1:43:10 - Fallout TV show thoughts so far2:22:05 - What We're Playing Learn more about your ad choices. Visit podcastchoices.com/adchoices

My Xbox And Me
Everything we know about Fable | My Xbox and Me 550

My Xbox And Me

Play Episode Listen Later Jan 25, 2026 56:31


►Patreon: http://www.patreon.com/McFixer  In this episode of 'My Xbox and Me', hosts MC Fixer and Despawn celebrate the milestone of episode 550 while discussing the highlights from Xbox's 2026 Developer Direct. They delve into the excitement surrounding the upcoming Fable game, its new features, and the evolution of its morality system. The conversation also covers Forza Horizon 6, Double Fine's new multiplayer game 'Kiln', and Game Freak's action RPG 'Beast of Reincarnation'.  ►Please Subscribe www.youtube.com/myxboxandme  ► BRAND NEW MXAM DISCORD - https://discord.gg/aQDSbAy8QH   ► Twitter: @MCFixer @Kreshnikplays @MattPVideo @PaulDespawn  ► Twitch: https://www.twitch.tv/McFixer   ► Twitch: https://www.twitch.tv/Kreshnik  ► Twitch: https://www.twitch.tv/PaulDespawn  Timecodes: 00:00 Intro 02:43 Discussion on Xbox's 2026 Developer Direct 04:55 Fable: Expectations and Initial Reactions 12:04 NPCs and World Immersion in Fable 19:53 Morality System and Player Choices in Fable 26:24 Forza Horizon 6: Anticipation and Features 29:07 The Social Aspect of Racing Games 33:52 Excitement for New Game Announcements 41:58 Game Freak's New Action RPG 47:16 Reflections on Xbox's Developer Direct 51:45 Listener Questions and Recommendations Xbox, Fable, Forza Horizon, Developer Direct, Game Freak, Double Fine, gaming news, Xbox podcast, video games, RPG

Friends at the Table
Perpetua 30: A Picture of the Hills 03

Friends at the Table

Play Episode Listen Later Jan 24, 2026 72:01


Though the office of the Shining Star stands on the second of Spillaway Peaks' three tiers, on a clear night, its rooftop beacon can be seen from miles away. This, Thelonious, the newspaper's editor-in-chief says, is a recruitment strategy. Those who see the light and travel through the wilderness towards it tend to be inquisitive and adventurous enough to make good freelance reporters. And though they followed the Shining Star's reputation before its shining light, couldn't the same be said of the crew of the Little Snail? This week on Perpetua: A Picture of the Hills 03 Perpetua Guide [In Progress v.058] Side Quests[SDQS] Spillaway Peaks [SPSQ] Escort the Waylon the Photographer - 300 Asta Description: It's time for Old Waylon to take the yearly photo of the town. Guard him on his journey up the mountains to the best angle. Definitely take this quest before leaving town. You're gonna be going up that way to do other side quests anyway, and while Waylon isn't worth a damn in a fight, he also doesn't actually cause you too much trouble as long as you keep up with him! Terrapin Interest Story - 25 to 425 Asta Description: The Shining Star is paying for feature stories about the people of Spillaway Peaks. Brainstorm an idea, interview your subjects, write your article, and supplement it with art! This one is a pain in the butt and it seems really random how much you make from it. Basically, you pick from easy to difficult in each phase of the quest (topic, interview, etc.) and depending on how you do, you get more money. Each of the topics also requires you to go to different places, so like if you do a story on the school play, you have to go to the Clutch area to interview parents and children, where as if you do a story on the port's guards, you need to go down to the water to talk to them. I guess if you really need the Asta, go for it. Investigate the Livestock Deaths - 400 Asta  Description: Beula's Giant Oxen have been getting sick, and some have even been dying! This is a problem, since it's almost time to dredge up new Rice Paddies. Though this looks like a side quest, it's basically mandatory. Unless you were inducted into the Luminaries by Commodore Onyx before leaving Calstega Bay, when you meet with Thelonious, he'll basically put you on a path to do this quest. As such, go read the main Calstega Bay quest section of the FAQ to learn more about this one.  Kill 17 Frostoads - 100 Asta Description: N/A I honestly don't understand why this one is even on this side quest board. Isn't it supposed to be a newspaper? Why would they pay you to kill random toads? There's not even a description on it! Paper Delivery - 20 Asta Description: Deliver the Shining Star to all 15 of its readers. Okay, so, you have to go from the Shining Star to 15 different NPCs spread all across the town. And with a 20 Asta reward, it sounds like a really boring fetch quest that just wastes your time right? Well. I guess I won't say it isn't a time waster. But the important thing is that you can do this once per every Rest action. And because you can stay for free in Jonathan's family's house… that's right. It seems like you can just grind money here indefinitely. I say "seems" because I haven't tested it yet, and there is a chance that just resting repeatedly and not advancing the main plot could have consequences, like it did in Shine-Divine War Armidirge. So be careful, but let me know what happens if you do try to get infinite money here! Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

Mind Gap
Episode 523 - When Did We Start Feeling Guilty About NPCs?

Mind Gap

Play Episode Listen Later Jan 23, 2026 67:25


It's time for another episode of Mind Gap Podcast! In this episode Doug is joined by guest co-host Seth Trammell as they tackle a Reddit post about workplace dynamics, specifically discussing the awkwardness of mandatory affirmation circles during lunch breaks.   Next, the dorks discuss video game morality, how players' emotional connections to NPCs (non-playable characters) have evolved over time. They chat about games like Shadow of the Colossus, Bioshock, Undertale, and Red Dead Redemption 2, where player decisions with NPCS lead to significant emotional consequences.    Things are wrapped up with a game segment just for Seth where he has to decide whether a statement about Final Fantasy is either fact or fantasy!   Check out our YouTube channel where you can watch our episodes! Be sure to like and subscribe for this content as well as episode highlights, Doug Watches Awkward Videos, Justin Plays Video games, and more!   We have MERCH now!   Follow us on all of our social medias and other platforms!  

Beard Laws Podcast
Dad Explains Gen Z Slang: Rizz, NPC Energy, and Mid (Back In My Day Rant)

Beard Laws Podcast

Play Episode Listen Later Jan 22, 2026 28:55


In this episode, Dad explains Gen Z slang like Rizz, NPC Energy, and Mid in a classic Back In My Day rant. If you are confused by modern logic, this Dad Explains Gen Z slang breakdown is for you. Welcome back to the Stay Outta My Fridge Podcast! Today, Beard Laws dives deep into the "Dad Life" struggles. We're breaking down why Gen Z Slang makes zero sense, why music used to have actual intros, and the tragedy of modern Happy Meal toys. Plus, we discuss the unwritten rules of the household—including the "Sacred Thermostat" and why every dad has that one specific fork. [Episode Highlights] Dad Explains Gen Z Slang: What is Rizz? Is it just confidence? NPC Energy: Why do we call people NPCs now? Back In My Day: Why parenting, music, and food were better in the 90s. Dad Logic: The rules of the thermostat and the fridge. [Sponsors & Deals] SQUATCH JUICE: The best way to hydrate and focus. Use code BEARDLAWS to save! [Insert Link to Squatch Juice] LIVE BEARDED: The best beard products I've ever used. Use code BEARDLAWS to save! [Insert Link to LiveBearded.com] [Stay Connected] Subscribe to the Beard Laws Network: https://youtube.com/beardlaws Follow on Instagram: [Insert Link] #DadExplainsGenZSlang #BackInMyDay #BeardLaws #GenZSlang #DadLife #Podcast #Rizz #NPCenergy About the Beard Laws Network The Beard Laws Network delivers weekly shows covering parenting humor, family comedy, sports culture, true crime, conspiracies, and strange real-life stories. New episodes every week. Watch More: ️ Beard Laws Network Shorts: https://www.youtube.com/@BeardLawsNetwork/shorts ️ Main Beard Laws Channel: https://www.youtube.com/@BeardLaws Follow on Socials: TikTok • Instagram • Facebook https://linktr.ee/beardlaws Like, comment, and share — it helps the channel grow more than you think. Chapters 00:00 Introduction: Back in My Day 03:14 TikTok Slang and Modern Communication 06:33 Parenting in the Modern World 08:14 The Evolution of Music 11:12 Kids' Meals: Then and Now 13:04 Homemade vs. Fast Food 17:03 School Fundraisers: A Lost Art 18:50 Things No One Warns You About as a Dad 21:32 Snacks: Community Property? 23:55 Couches and Comfort 25:15 The Fridge: A Source of Hope 27:33 Conclusion: Embracing the Chaos of Modern Life Friends of the show: Live Bearded - https://livebearded.com Yellow Leaf Hammocks - https://www.yellowleafhammocks.com/products/the-vista Shinesty - https://shinesty.com/?ref=beardlaws Want your fridge roasted? Share your weirdest item in the comments for a future Fridge Detective segment! Like, share, and subscribe to join the Stay Outta My Fridge community! Your support helps us grow! Stay curious with Beard Laws Studio—Stay Outta My Fridge: Your go-to for family entertainment! Listen to Full Episodes & Clips ➜ Beard Laws Network Shorts: https://www.youtube.com/@BeardLawsNetwork/shorts ➜ Main Beard Laws Channel: https://www.youtube.com/@BeardLaws Follow on Socials TikTok, Instagram, Facebook, and more → https://linktr.ee/beardlaws Support the Show Like, comment, and share this episode — it helps the Network grow a TON! If you enjoyed this episode, please subscribe and leave a 5-star review on your favorite podcast app! It's the best way to help our family show reach more people.This has been The Stay Outta My Fridge Podcast, your source for family comedy, snack reviews, and '90s nostalgia.Find us on social media The Stay Outta My Fridge Podcast is a part of the Bleav Network. Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

Join the Party
33. Work. Study. Credit. VI

Join the Party

Play Episode Listen Later Jan 20, 2026 56:35


Hic dies, et omnes dies futuri, mihi pertinent. Cognoscisne aliquem potentiorem quam Diabolus? Non puto te scire.We're playing Masks for this campaign! You can access a running list of all the NPCs from Campaign 4 here.Sponsors- United by Blue, creators of sustainable apparel and outdoor gear. Use code jointheparty for 20% off at https://unitedbyblue.comFind Us Online- website: https://jointhepartypod.com- patreon: https://patreon.com/jointhepartypod- instagram: https://instagram.com/jointhepartypod- twitter: https://twitter.com/jointhepartypod- tumblr: https://jointhepartypod.tumblr.com- facebook: https://facebook.com/jointhepartypod- merch & music: http://jointhepartypod.com/merchCast & Crew- Game Master, Co-Producer: Eric Silver- Co-Host, Co-Producer, Sound Designer, Composer (Connor Lyons): Brandon Grugle- Co-Host, Co-Producer, Editor (Shelley Craft): Julia Schifini- Co-Host, Co-Producer (Rowan Rosen): Amanda McLoughlin- Artwork: Allyson Wakeman- Multitude: https://multitude.productionsAbout UsJoin the Party is an actual play podcast with tangible worlds, genre-pushing storytelling, and collaborators who make each other laugh each week. We welcome everyone to the table, from longtime players to folks who've never touched a roleplaying game before. Hop into our current campaign: the drama and excitement of a superhero high school! Or marathon our completed stories: Campaign 3 for a pirate story set in a world of plant- and bug-folk, the Camp-Paign for a MOTW game set in a weird summer camp, Campaign 2 for a modern superhero game, and Campaign 1 for a high fantasy story. And once a month we release the Afterparty, where we answer your questions about the show and how we play the game. New episodes every Tuesday.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

PKMN: Legacy
S 02, EP 30 "Velma Vs. Chris"

PKMN: Legacy

Play Episode Listen Later Jan 20, 2026 79:24


Player versus player! Chris and Velma face off in the quarterfinals, Madi chooses her favorite friend, and we play with dollies.Disclaimer: We do not own or claim ownership of the Pokémon franchise and any Pokémon established in official canon. That's all owned by Nintendo, Game Freak, and Creatures. This is a fan-made podcast, and a love letter to a series we grew up with. Please support the official releases.Support the show on Patreon! https://www.patreon.com/PKMNLegacyPost about the show on Bluesky and Twitter using #PKMNLegacy. Comment on our YouTube releases. Leave a review on your podcasting platform. We might use your name for our NPCs!Ariana Nicolehttps://youtube.com/@ArianaNicolehttps://bsky.app/profile/ariananicolegeorge.bsky.socialhttps://twitter.com/arianangeorgeChi-chihttps://youtube.com/@ChichiAihttps://bsky.app/profile/chichiai.bsky.socialhttps://twitter.com/ChichiAi/DryeGuyhttps://youtube.com/@DryeGuyhttps://bsky.app/profile/terrancedrye.bsky.socialhttps://twitter.com/terrancedryevaKayVoxhttps://youtube.com/@KayVoxhttps://bsky.app/profile/kpoplyk.bsky.socialhttps://twitter.com/KillianPoplykVASpecial thanks to JonRobertsVA for voicing Masonhttps://youtube.com/@TheBowTizzlehttps://twitter.com/jonrobertsvahttps://tiktok.com/@maineventman

Friends at the Table
Perpetua 29: A Picture of the HIlls 02

Friends at the Table

Play Episode Listen Later Jan 16, 2026 77:00


The crew of the Little Snail has come to Spillaway Peaks in search of an ally: Thelonious, the editor-in-chief of the Shining Star newspaper and a member of the mysterious group called the Luminaries. But before they can go, meet Theo, and earn his trust, they first have to do a little shopping… This week on Perpetua: A Picture of the HIlls 02 Perpetua Guide [In Progress v.058] Town Maps [TNMP] Spillaway Peaks [SPMP] The Shell Barrow You know that big dome you can see at Spillaway Peaks from the world map? Yeah, this is it. This is where they do their "Weekly Rehearsal," which is like Church Sunday for them. Depending on how things go, you can visit this place at the end of the arc and get a buff.  The Clutch This is where Terrapine kids grow up and go to school. You can get a pretty good Jonathan scene if you go here, but that's about it for now. The Docks and Administrative District There's not much here, except a way to get back on the Ferry and head back to Calstega Bay Jonathan's Family Home This is the only of the Clan Homes you can actually enter, but it's pretty big! It's four or five levels high (depending on how you count) and there are a ton of rooms to explore, random NPCs to talk to, and some loot too! If you do a side quest for Jonathan's dad, he can build you some gear in his workshop! The Shining Star The town newspaper. If you're ready to advance the main plot, head up to the second floor of the Shining Star. You'll automatically run into Theolonius (and Jonathan's sister is working there as an intern or something, too). But if you aren't ready yet, you can stay downstairs and use the quest board to grind out some XP and asta! Shopping District The highest level of the Spillaway City map (not counting the Spillaway Outskirts, but there you have to load out to the world map before getting there, so I don't count it!) There are three main shops here. A general store, which basically just lets you recover IP and get basic items, and then Abelene's Armory and Stokely's Specialties. Abelene's Armory Armor: Reinforced Mud Suit 300 asta | 11 Phys Def / INS size +1 Mdef | -5 Init | Earth Resistant  Armor: Meditation Robe 1000 asta | Def: DEX die +1 / MDEF: INS die +2 |-2 Init Whenever you recover Mind Points, you recover 5 extra Mind Points. Armor: Choir Robe 1000 asta |  Def: DEX size +1 / Mdef: INS size +2 |-2 Init Counts as 1 bonus SL of "Sound Barrier": After you sing a verse with medium or high volume, all physical damage you suffer until the start of your next turn is reduced by【SL】(applied before Affinities). Shield: Eyecatching Cape 800 z | +2 Def /+0 Mdef As long as you don't have a martial armor or another shield equipped, you may apply the effects of the Dodge Skill (see Core Rulebook, page 203).  Shield: Seasoned Potlid 1500 asta | Martial |+2 Def /+2 MDef  When you deal damage with a delicacy (see page 151), you deal 5 extra damage. Shield: Plated Tambourine 1700 asta | +2 Def / +0 Mdef If you have the Resonance Skill , consider your Skill Level in it increased by 2 (up to a maximum of SL 5). Weapon: Giant Fork 1000 asta | DEX + MIG | HR + 16 | Martial | Physical Damage | Spear | Two-handed | Melee |  When you use this weapon with the Knife and Fork Skill, you may add the High Roll to the attack's damage  (you don't have to treat it as being equal to 0). Weapon: Electrified Flyswatter 1300 asta | MIG + DEX | HR+10 | Bolt Damage | One-handed | Melee You may attack Flying creatures, but you take -3 to the roll. Stokely's Specialties Accessory: Ring of the Occultist - 600 asta Spells you cast with a target of "Up to three creatures" instead have a target  of "Up to four creatures" (you must still spend additional Mind Points for the fourth target). Accessory: Spare Magicannon Chamber - 800 When you summon a Magicannon, you also receive an extra Elemental Chamber, matching the previous elemental type you stored.  Accessory: Ring of Denial 600 asta When you cast the Dispel spell (Core Rulebook, page 192), its MP cost becomes "10 × T" and its target becomes "Up to three creatures". Accessory: Lightcatcher Cage - 800 asta You are Resistant to bolt and light damage. If you enter Crisis, the effect of this accessory ceases until your next rest. Accessory: Ancient Pocketwatch - 600 Asta When using the Entropist skill Stolen Time, you may use any of its options one additional time per skill use (paying requisite MP cost as normal). Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.  

The Back Page: A Video Games Podcast
Mailbag 2026: Review Scores, the Death of VR Games, How Games End Up Bad, Favourite NPCs and More

The Back Page: A Video Games Podcast

Play Episode Listen Later Jan 16, 2026 91:45


What makes a 9/10 game not a 10/10 game? Why do video games end up bad? Which NPC would you least like to be stuck in a lift with? What food do they serve at the hypothetical Matthew Castle-themed cafe in Shibuya? These are some of the questions tackled in our first mailbag episode of 2026.Feel free to submit future mailbag questions in the Discord, or to backpagesgames@gmail.com. Hosted on Acast. See acast.com/privacy for more information.

Cash Daddies With Sam Tripoli, Howie Dewey and Chris Neff
DoomScrollin #43: Jesus, Tupac, Woke Women, Ebenezer Scrooge And NPCs

Cash Daddies With Sam Tripoli, Howie Dewey and Chris Neff

Play Episode Listen Later Jan 15, 2026 94:32


Want to see Sam Tripoli live? Grab tickets at http://SamTripoli.com: San Luis Obispo: Headlining the SLO Brewery 1/16/26 Check out Sam Tripoli's new comic book "Chaos Twins!" 2nd issue is about to drop! Visit www.chaostwins.com to support Sam's family-friendly project! Check out Sam Tripoli's 3rd Crowd Work Special "Barbecued: Live From Kansas City" Sept 20th on Youtube.com/SamTripoliComedy Watch Sam's comedy special here: www.youtube.com/samtripoli Please check out Sam Tripoli's Linktree: https://linktr.ee/samtripoli Please check out Midnight Mike's Internet: The OBDM Podcast Website: https://ourbigdumbmouth.com/ Twitter: https://x.com/obdmpod cia's role in rap music  -@Juliandoreypodcast dickens changes the way we think about poverty  -@tomfitzgerald._  women's discontents in the age of empathy -@liam.out.loud secrets behind kennedy assassination - @james5149 the unlikely hero of Kennedy's desperate escape -@bostonhistorycompany what really goes on in the darkrooms -@didyoucatchthistv surviving the ocean with unparalleled endurance -@ninjasarebutterflies churches fear the huguenots radical power -@ninjasarebutterflies  mosquitos in a deadly bid for control -@fed_up__californian charity money laundering schemes -@moneyplixmediaco tragedy in tuscany a dark family secret unfolds -@ninjasarebutterflies real life zombies -@igorkryan counting citizens & crossing borders -@michellemaxwell mark twain visits nikola tesla lab again -@thecodytucker the stars point to an unseen savior -@jesse.s.bean what lies beneath is hidden in plain sight aka erika kirk is an mk ultra sex kitten -@jtfollowsjc demonic symbolism in call of duty -@jumperspodcast  survival hacks -@gentlemenof333 dark secrets behind disney princesses -@k45554ndr4_ cutting edge sound mystery vinyl -@thebandhala  hiroshima american propaganda -@holistichealthnut33 the search begins beyond paradise -@nonumcaelum truth behind in & out burger -@minafultravels brad pitt of india -@futurenowshow ape quick w it -@totally80sroom cartoon stroke  -@keithedwards you will always be the vacuum cleaner -@josh_uglyasf rip pam -@plutopiaworld if wholesome was a poem -@wise.wild.wealthy flee from lust -@trust_god7  fingerprints aren't as original as we've been told -@yuvaltheterrible Learn more about your ad choices. Visit podcastchoices.com/adchoices

Join the Party
32. Work. Study. Credit. V

Join the Party

Play Episode Listen Later Jan 13, 2026 76:18


BAM! BAM! BAM! In LTC, our super seniors are just superheroes, and they need to clean up the danger that's unfolding in front of them. Connor sets his sights on the enemy. Rowan delegates. Craft chooses to trust.We're playing Masks for this campaign! You can access a running list of all the NPCs from Campaign 4 here.Sponsors- Bookshop.org, where the code we shared in the midroll will get you 10% off your order!Find Us Online- website: https://jointhepartypod.com- patreon: https://patreon.com/jointhepartypod- instagram: https://instagram.com/jointhepartypod- twitter: https://twitter.com/jointhepartypod- tumblr: https://jointhepartypod.tumblr.com- facebook: https://facebook.com/jointhepartypod- merch & music: http://jointhepartypod.com/merchCast & Crew- Game Master, Co-Producer: Eric Silver- Co-Host, Co-Producer, Sound Designer, Composer (Connor Lyons): Brandon Grugle- Co-Host, Co-Producer, Editor (Shelley Craft): Julia Schifini- Co-Host, Co-Producer (Rowan Rosen): Amanda McLoughlin- Artwork: Allyson Wakeman- Multitude: https://multitude.productionsAbout UsJoin the Party is an actual play podcast with tangible worlds, genre-pushing storytelling, and collaborators who make each other laugh each week. We welcome everyone to the table, from longtime players to folks who've never touched a roleplaying game before. Hop into our current campaign: the drama and excitement of a superhero high school! Or marathon our completed stories: Campaign 3 for a pirate story set in a world of plant- and bug-folk, the Camp-Paign for a MOTW game set in a weird summer camp, Campaign 2 for a modern superhero game, and Campaign 1 for a high fantasy story. And once a month we release the Afterparty, where we answer your questions about the show and how we play the game. New episodes every Tuesday.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Join the Party
31. Work. Study. Credit. IV

Join the Party

Play Episode Listen Later Jan 6, 2026 63:58


With the threat at the school temporary taken care of, the Water's Edge seniors turn their attention towards Lake Town City and the looming danger lurking in the real world.We're playing Masks for this campaign! You can access a running list of all the NPCs from Campaign 4 here.Sponsors- Shaker & Spoon, where you can $20 off your first box at shakerandspoon.com/jointhepartyFind Us Online- website: https://jointhepartypod.com- patreon: https://patreon.com/jointhepartypod- instagram: https://instagram.com/jointhepartypod- twitter: https://twitter.com/jointhepartypod- tumblr: https://jointhepartypod.tumblr.com- facebook: https://facebook.com/jointhepartypod- merch & music: http://jointhepartypod.com/merchCast & Crew- Game Master, Co-Producer: Eric Silver- Co-Host, Co-Producer, Sound Designer, Composer (Connor Lyons): Brandon Grugle- Co-Host, Co-Producer, Editor (Shelley Craft): Julia Schifini- Co-Host, Co-Producer (Rowan Rosen): Amanda McLoughlin- Artwork: Allyson Wakeman- Multitude: https://multitude.productionsAbout UsJoin the Party is an actual play podcast with tangible worlds, genre-pushing storytelling, and collaborators who make each other laugh each week. We welcome everyone to the table, from longtime players to folks who've never touched a roleplaying game before. Hop into our current campaign: the drama and excitement of a superhero high school! Or marathon our completed stories: Campaign 3 for a pirate story set in a world of plant- and bug-folk, the Camp-Paign for a MOTW game set in a weird summer camp, Campaign 2 for a modern superhero game, and Campaign 1 for a high fantasy story. And once a month we release the Afterparty, where we answer your questions about the show and how we play the game. New episodes every Tuesday.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Rude Tales of Magic

Note: This Program Does Not Endorse the Lifestyle of the NPCs of this EpisodeMERCH ALERT! For the Holidays, we've re-released a bunch of classic designs out from the vault along with some new designs too! Check it all out in our store!Follow us on bluesky for goodness sake, it's fun! And it's probably the best way to contact us, all things considered.Special Thanks as always to Sydney and Benjamin Paul and Tyler Button, and our Big Freak Spacejamfan!This episode features additional sound design by Michaël Ghelfi. Michaël creates brilliantly crafted soundscapes and ambient tracks for all sort of productions and they make perfect accompaniment to your ttrpg home games. Find his work on YouTube, and support that good stuff on Patreon.Subscribe and Rate Rude Tales of Magic on Apple Podcasts and Spotify and leave us a review!Advertise on Rude Tales of Magic via Gumball.fm.Support the show: https://www.rudetalesofmagic.com/See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Join the Party
Afterparty: 28-30 Work. Study. Credit. I-III

Join the Party

Play Episode Listen Later Dec 30, 2025 60:38


When did we think that the parents we hadn't met yet would start popping up? Can you tell us more about Decoder Ring? And how did Dr. Prometheus get on the parent phone tree? All that and more on this Afterparty!We're playing Masks for this campaign! You can access a running list of all the NPCs from Campaign 4 here.Sponsors- Bookshop.org, where the code we shared in the midroll will get you 10% off your order!Find Us Online- website: https://jointhepartypod.com- patreon: https://patreon.com/jointhepartypod- instagram: https://instagram.com/jointhepartypod- twitter: https://twitter.com/jointhepartypod- tumblr: https://jointhepartypod.tumblr.com- facebook: https://facebook.com/jointhepartypod- merch & music: http://jointhepartypod.com/merchCast & Crew- Game Master, Co-Producer: Eric Silver- Co-Host, Co-Producer, Sound Designer, Composer (Connor Lyons): Brandon Grugle- Co-Host, Co-Producer, Editor (Shelley Craft): Julia Schifini- Co-Host, Co-Producer (Rowan Rosen): Amanda McLoughlin- Artwork: Allyson Wakeman- Multitude: https://multitude.productionsAbout UsJoin the Party is an actual play podcast with tangible worlds, genre-pushing storytelling, and collaborators who make each other laugh each week. We welcome everyone to the table, from longtime players to folks who've never touched a roleplaying game before. Hop into our current campaign: the drama and excitement of a superhero high school! Or marathon our completed stories: Campaign 3 for a pirate story set in a world of plant- and bug-folk, the Camp-Paign for a MOTW game set in a weird summer camp, Campaign 2 for a modern superhero game, and Campaign 1 for a high fantasy story. And once a month we release the Afterparty, where we answer your questions about the show and how we play the game. New episodes every Tuesday.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.