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The Three DMs of the Two Crew gather to answer questions about running a game of D&D! Whether you're a newbie DM looking to build a likable NPC, or a Forever DM trying to balance four campaigns at once, this episode has got it all! So grab your dice and meet us... Behind the Screens. Sound Mixing and Editing by Trevor LyonFor more DM Advice, subscribe to us on Patreon!And get tickets to our upcoming live shows HERE!See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Three DMs talk about how to run a dungeon and how to finish it off.
Three DMs and a guest play Basil's puzzle dungeon.
Three DMs and a guest play a dungeon designed by CJ that's aimed at new players.
Three DMs discuss how to build the world for your adventure and how to make it interesting.
Three DMs discuss how relationships can impact a game and how to utilise (or weaponise) them.
Three DMs discuss how to use story hooks effectively and how to avoid boring ones.
Players know speed kills, but DMs know lack of pace can wipe out whole games. How many encounters should you get through in a session? How long should combat take? What do you do when the players are board? How can you adjust pace if things are going to fast or too slow? In this episode, Thorin, Tony and Dave reveal the details of their three wildly different pacing strategies and how they play out at the table, along with how they spot trouble and the adjustments they make when things aren't going to plan. 1:00 Three DMs, three markedly different pacing strategies 2:00 Dave adjusts to Barovian time 5:00 Is one combat per session enough for Thorin's Wanderers? 8:00 How Tony turns seven maps per session in Storm King's Thunder 11:00 Advancement speed: How does the XP chart influence game pace? (And, is WotC skewing XP to favor published modules with milestone leveling?) 19:00 Skyrim vs. Devil May Cry: Should your games ramble across multiple sessions or play out like self-contained episodes? 22:00 How session frequency (monthly/weekly/daily) and platform (Roll20) impact pace 26:00 Balancing roleplay and combat 30:00 Rewards and pacing: What makes it feel worthwhile for the players to be there? 39:00 How the party's playstyle impacts game pace — and what DMs do that trains them 46:00 Whose responsibility is player engagement? (i.e. Am I getting paid to drag your lazy butt on an adventure?) 51:00 Finding character motivations when the players don't have them 64:00 Ways to optimize the pace of your game 72:00 Optimizing initiative order 74:00 Final thoughts: What do you plan to get done in a night and how do you adjust if it's not getting done Support this podcast
Three DMs dicuss how to portray your characters and NPCs and discuss tips for changing your voice.
Three DMs discuss how to handle things going off rails and debate if it's really a bad thing to happen.
Three DMs discuss how to manage a group of players and share their tricks to make it as easy as possible.
Three DMs give practical examples of encounters and discuss the finer points of them.
Three DMs finish off their practical examples of encounters and discuss the finer points of them.
Three DMs discuss the different types of encounters, why they're important and how to use them.
Three DMs discuss which options are availble to use when running a campaign, along with the pros and cons of each.
Three DMs discuss how to use NPCs and impact game worlds with them.
Three DMs talk about inspirations, what we are currently playing and giving everyone out there a little advice! Check out www.Nerdsoucred.com for more! and follow us on Twitter twitter.com/Kennstan twitter.com/AndrewKropff twitter.com/thenerdbrian Music provided kindly by Allan Douglas Parker
Three DMs talk about inspirations, what we are currently playing and giving everyone out there a little advice! Check out www.Nerdsoucred.com for more! and follow us on Twitter https://twitter.com/Kennstan https://twitter.com/AndrewKropff https://twitter.com/thenerdbrian Music provided kindly by Allan Douglas Parker