Continue Count is a 5e group, currently playing through the WOTC published adventure Ghosts of Saltmarsh.
Danger abounds on the high seas as the crew of The Siren's Call sets out on their 6-week voyage to infiltrate the Sahuagin Lair. Joining them is a new friend, beefy blacksmith Jasker Moradin, who has been charged with crafting weapons for their mission along the way. First stop is Monmurg, where Jasker is to pick up some crafting materials, and just 2 days in the party finds themselves in a life-changing situation during a perilous thunderstorm.
The party attends to sailors infected with rot grubs, with aid from Welgar and his acolytes. Later, they meet with Grell and the Council, and agree to investigate the lizardfolk “castle.” The next day; Malcolm studies at the temple; Vel gets a smuggling job from Gellan; Kayle helps Hanna with a squatter, and purchases an old warlock's tome with Billy in it; and Dora gets a spell book.
The party discovers a massacre aboard the Furious Sabre; there is a funeral for the crew. Skerrin's will is read, and a Council meeting is held with new allies. Half the party commits to investigating the sahuagin lair, and the party celebrates their last day before the war begins.
The party recovers from the attack, and have several personal conversations. The Council makes them honourary citizens and enlists them to find 2 missing ships. Councillor Skerrin is poisoned and dies, but the party uncovers his membership in the Scarlet Brotherhood. Caravans with rations and soldiers arrive from Burle.
The party returns to the mainland mostly intact, only to find Saltmarsh under a Sahuagin raid.
The party bites off a little more than they can chew after discovering a secret passage behind a tapestry in the Temple of Heironeous. Can our brave heroes escape this ancient dungeon alive?
The party fights skeletons on the way to the Abbey. Kayle solves a puzzle to open a trap door, and Emmet discovers a secret door behind a tapestry.
Malcolm and Steve attend class at the Temple, while Vel, Dora, and Kayle go shopping. The next day the party meets with the some lizardfolk and offers support in their war against the sahuagin.
Malcolm and Vel argue about money. Half the party attends a Council Meeting, while the other half investigates Skerrin’s home for signs of Iuz. The next day Vel and her mother go shopping, while the party attends market day.
Fraternus tells Dora that he’s leaving Saltmarsh. Kayle and Malcolm meet with the grave keeper, and Vel catches up with her mother. Dora mails her letter, Vel fixes the ship, and Malcolm has a vision of an Abbey.
The party speaks with a fortune teller at the Atroa Festival, and Vel assigns crew positions on the ship. The party joins Vitaelius and his crew and then meets the slaver, Kassia at sea. When combat ensues, Vitae flees, and Kassia and the Doctor escape.
The party interrogates Sanbalet, and turns him over to the Saltmarsh authorities. Sanbalet’s ship is signed over to Vel, and the party prepares to track down the slavers.
The party is reunited and confronts the caster, Sanbalet. The missing dwarves are rescued and the party commandeers Sanbalet’s ship back to Saltmarsh.
The warlock Kayle follows and then joins the party, and they enter the mine in search of missing dwarves. A magical force separates the party and wipes their memories. Dora and Kayle are left behind as the party progresses through the cavern.
The party agrees to investigate a mine collapse for Manistrad Copperlocks. Malcolm visits the Temple of Procan, and Vel sneaks out at night to meet with her brother Vitaelius. The party joins the caravan to the Shafted Caverns.
The party is attacked by sahuagin and sharkfolk, and Xandri uses magic to help them escape. Malcolm has two visions, and a familiar figure leaves Vel a note in the Saltmarsh market. The party meets The Great Fraternus at the Snapping Line Bar, and are tricked by Gellan.
Gellan Primewater tasks the party with aiding Xandri. They head to the Eadro Reef where they are tricked into combat by a mermaid.
The party reunites Sharwyn with her mother in Oakhurst, and then travels by caravan to Burle. The apple is delivered to Ferrin, and the party continues by caravan to Saltmarsh where they meet Velaeria’s father.
The party fights through the Twilight Grove and confronts the Outcaste, Belak. They recover the apple from the Gulthias Tree and exit the Sunless Citadel with survivors, Sharwyn and Sir Braford.
Emmett and Velaeria meet Theadora en route to Oakhurst and meet her friend Malcolm in town. They travel to the Sunless Citadel in search of the magic apple. They fights rats and goblins, and meet a kobold named Meepo who has lost his dragon.
Velaeria Westbrooke and Emmett Stormsworn head to the Sea Grove in search of work. The halfling Ferrin hires them to obtain a magic fruit from the city of Oakhurst.