Join Matt & Sas as they discuss some of their game development experiences and ponder the way forward in their dreams to becoming Game Developers.
Matt & Sas delves into game design with the help of the legendary book, The Art of Game Design by Jesse Schell. In this series they'll be tackling a few chapters at a time to try and become better game designers. Details on Jesse Schell: https://www.jesseschell.com/ The Art of Game Design book: https://www.amazon.com/The-Art-Game-Design-Edition/dp/1466598646/ref=dp_ob_title_bk Art of Game Design: Lenses app for Android: https://play.google.com/store/apps/details?id=com.schellgames.deckoflenses&hl=en_ZA Art of Game Design: Lenses app for iOS: https://itunes.apple.com/us/app/the-art-of-game-design-a-deck-of-lenses/id385531319?mt=8
Join Sas and Matt as they talk about their past experiences with game jams and why the think it's important take part in them. Game Jam https://en.wikipedia.org/wiki/Game_jam Test Driven Development (TDD) https://en.wikipedia.org/wiki/Test-driven_development Model-View-Presenter https://en.wikipedia.org/wiki/Model%E2%80%93view%E2%80%93presenter Links to our game jam entries: http://ludumdare.com/compo/author/mwest/ https://ldjam.com/users/cyberwiz/games
In this episode Matt and Sas ponder the reasons why they do game development. This consists of mostly quipping on their paths leading up to now and what had motivated and keeps motivating them to continue in the persuit of this.
In this very first episode in which we discuss Entity-Component-System architecture (ECS for short). We are by no means experts on the topic, but we felt having a formal discussion on it would benefit us better than just idly throwing around ideas.