Podcasts about Game design

Game development process of designing the content and rules of a game

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Best podcasts about Game design

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Latest podcast episodes about Game design

Design Doc
Game Design Grab Bag

Design Doc

Play Episode Listen Later Jul 30, 2025 58:46


In an impromptu recording, we decided to take turns setting a 6-minute timer and sharing whatever topics came to mind. The result was a series of compressed design conversations and a snapshot of our current ambitions and troubles. 1 - Sandbox exploration (chicken) 2 - Questlandia audio drama (cow) 3 - Traits & Conditions accounting (duck) 4 - Making the bed (whale) 5 - Null result (seagull) 6 - Mud gallery (horse) Links: Join the Turtlebun Discord: https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠ Support our work on Patreon: https://www.patreon.com/turtlebun⁠⁠⁠⁠  Buy our games: https://turtlebun.com/⁠⁠⁠⁠  Credits: Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/⁠⁠⁠⁠ This episode edited by Hannah Shaffer. Episode editing usually by Rob Abrazado: https://robabrazado.com/⁠⁠⁠⁠ Get in touch: Designdocpod (at) gmail (dot) com Instagram: ⁠⁠instagram.com/turtleandbun⁠⁠⁠ Bluesky: https://bsky.app/profile/turtlebun.com⁠

Epic Adventure
Parable Games with Adam Holloway

Epic Adventure

Play Episode Listen Later Jul 30, 2025 55:03


Send us a textSisterhood: Nuns with Guns.What a great title for a game. You've already heard Mike, Christina and I talk about this game when we saw it drop on Backerkit. We didn't have a ton of information on the game, but the imagery and the concept were so evocative that both Christina and I backed it on the spot.Fast forward to our 100th episode where we talked about wanting to do more interviews and the first interview I knew I wanted to do was with Parable Games. I wanted to know all about Sisterhood. I wanted to know all about the concepts, tones, themes, and mechanics.So I reached out to Parable Games and Adam Holloway agreed to spend a few minutes and chat with me about Sisterhood, Shiver, and there new upcoming expansion for Shiver that should be crowdfunding on Backerkit as you listen to this episode.Also make sure you stick around for the end. Adam drops a discount code for Parable Games you won't want to miss.Here's that discount code for your listeners: Just go to parable games, enter the code and get 20% off Shiver... SPOOKYEPIC1 

Breakfast with Refilwe Moloto
What the Hack! ePrix in London, Samsung Galaxy Ring, importance of soft skills in game design

Breakfast with Refilwe Moloto

Play Episode Listen Later Jul 29, 2025 10:01 Transcription Available


On this week’s What the Hack! Arthur Goldstuck speaks to Lester Kiewit about the final stages of the Formula E World Championship; the Samsung Galaxy Ring; and why soft skills are important for game designing. Good Morning Cape Town with Lester Kiewit is a podcast of the CapeTalk breakfast show. This programme is your authentic Cape Town wake-up call. Good Morning Cape Town with Lester Kiewit is informative, enlightening and accessible. The team’s ability to spot & share relevant and unusual stories make the programme inclusive and thought-provoking. Don’t miss the popular World View feature at 7:45am daily. Listen out for #LesterInYourLounge which is an outside broadcast – from the home of a listener in a different part of Cape Town - on the first Wednesday of every month. This show introduces you to interesting Capetonians as well as their favourite communities, habits, local personalities and neighbourhood news. Thank you for listening to a podcast from Good Morning Cape Town with Lester Kiewit. Listen live on Primedia+ weekdays between 06:00 and 09:00 (SA Time) to Good Morning CapeTalk with Lester Kiewit broadcast on CapeTalk https://buff.ly/NnFM3Nk For more from the show go to https://buff.ly/xGkqLbT or find all the catch-up podcasts here https://buff.ly/f9Eeb7i Subscribe to the CapeTalk Daily and Weekly Newsletters https://buff.ly/sbvVZD5 Follow us on social media CapeTalk on Facebook: https://www.facebook.com/CapeTalk CapeTalk on TikTok: https://www.tiktok.com/@capetalk CapeTalk on Instagram: https://www.instagram.com/ CapeTalk on X: https://x.com/CapeTalk CapeTalk on YouTube: https://www.youtube.com/@CapeTalk567 See omnystudio.com/listener for privacy information.

Beyond Solitaire
Episode 201 - Matteo Menapace on Cooperative Game Design

Beyond Solitaire

Play Episode Listen Later Jul 28, 2025 73:40


Welcome to Season 11! We are starting off with a delightful visit from Matteo Menapace, co-designer of Daybreak (Instagram: @ma.tteo.me). We talk about cooperative games, teaching game design, Matteo's future projects, and of course his experiences at the Spiel des Jahres last year. Witch Hunt/Making History Backerkit: https://www.backerkit.com/c/projects/central-michigan-university-press/witch-hunt-1649-making-history-a-game-double-featureBeyond Solitaire is proudly sponsored by Central Michigan University's Center for Learning Through Games and Simulations, where learning can be both playful and compelling. Check them out here: https://www.cmich.edu/academics/colleges/liberal-arts-social-sciences/centers-institutes/center-for-learning-through-games-and-simulationsCheck out CMU's game offerings here: https://cmichpress.com/shop/Sign up for an online game design class here: https://www.cmich.edu/academics/colleges/liberal-arts-social-sciences/centers-institutes/center-for-learning-through-games-and-simulations/certificate-in-applied-game-designAll episodes of my podcast are available here: https://beyondsolitaire.buzzsprout.com/Beyond Solitaire Merch: https://sirmeeple.com/collections/beyond-solitaireEnjoy my work? Consider supporting me on Patreon at https://www.patreon.com/beyondsolitaire or getting me a "coffee" on Ko-fi! https://ko-fi.com/beyondsolitaireContact Me: Email: beyondsolitaire at gmail.comTwitter: @beyondsolitaireInstagram: @beyondsolitaireFacebook: www.facebook.com/beyondsolitaireWebsite: www.beyondsolitaire.net

Level Up Your Gaming: Tabletop RPG Podcast
Let's Make A One Shot: Dungeons And Dine

Level Up Your Gaming: Tabletop RPG Podcast

Play Episode Listen Later Jul 28, 2025 42:36


In today's episode we continue our series of Let's Make A One Shot.  The game we make a one shot for comes from the prompt Dungeons And Dine.  We describe all the details you would need to consider to pull this one shot off.  Enjoy this episode as we make a one shot using the tools we talk about.Leave us an email for feedback, questions, or thoughts at levelupyourgamingpodcast@gmail.comor Follow us on Facebook and engage with us at https://www.facebook.com/LevelUpYourGamingPlease leave us a review or a five star rating wherever you get your podcast.

two & a half gamers
Granny: The untapped goldmine of horror games on mobile! How Granny Broke YouTube & TikTok?

two & a half gamers

Play Episode Listen Later Jul 28, 2025 52:03


Today, we break down Granny: the solo-developed mobile horror hit that racked up a billion downloads and $50,000 daily ad revenue with no UA, no team, and nothing but YouTube virality.You'll learn:The secrets behind Granny's viral growth and billion-plus downloadsWhy four simple interstitials are better than banners, IAP, or rewarded videoHow meme culture, Let's Plays, and YouTube Shorts keep the DAU highHow a lack of mediation and adops left $50 million on the tableWhat makes Granny so replayable—and why nobody's cloned the formulaThe untapped goldmine of horror games on mobileKey Takeaway:You do not need a team, UA, or even high production values to win. Build for memes, embrace virality, and never underestimate the power of a good scare on mobile.Get our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------Vibe. Vibe is the leading Streaming TV ad platform for small and medium-sized businesses looking for actionable advertising campaign performance.https://www.vibe.co/---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠ Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 Introduction to Granny: The Horror Game04:26 Game Mechanics and Design Exploration07:27 Gameplay Experience and Strategies10:26 Monetization and Revenue Insights13:26 Multiple Endings and Replayability16:23 Personal Reflections on Horror Games19:22 The Evolution of Granny: From One to Two21:50 Connecting the Dots: Granny and Slendrina Lore23:57 The Passion Behind Game Development26:42 Analyzing Download Trends and User Engagement31:08 Revenue Insights: The Financials of Granny Games35:17 Optimizing Ad Placements for Better User Experience36:18 Game Design and Monetization Strategies37:29 Understanding Ad Mediation and Revenue Loss39:52 Calculating Potential Revenue Losses42:00 Leveraging YouTube for Marketing44:09 The Impact of Horror Games on YouTube46:05 Challenges in the Horror Game Genre50:01 Future of Horror Games and Closing ThoughtsMatej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiarPlease share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me

The Experience Points Podcast
EXP Podcast #778: The Death of Mechanics & The Birth of Cinema

The Experience Points Podcast

Play Episode Listen Later Jul 26, 2025 36:49


Fumito Ueda, the creator of Shadow of the Colossus, has called it folks. The age of game mechanics is over! Pack it up folks, we're all out of ideas. This week on the podcast, we chat about philosophy, the creation of art, and some video game movie news that has us both excited and miserable! Show notes: - "‘The age of game mechanics is over', claims Shadow of the Colossus director Ueda from" VideoGamesChronicle - Music from Brad Sucks

Magic: The Gathering Drive to Work Podcast

In this podcast, I see if I can talk for 30 minutes about the Magic card back. (Hint: I did it.)

Magic: The Gathering Drive to Work Podcast
#1261: Edge of Eternities Set Design with Andrew Brown

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Jul 25, 2025 29:53


In this podcast, I sit down with Andrew Brown, the set lead designer of Edge of Eternities, to talk about the making of the set.

two & a half gamers
The Real Story Behind Tasty Travels' Meteoric Rise: Merge, Monetize, Repeat!

two & a half gamers

Play Episode Listen Later Jul 24, 2025 54:18


We break down Century Games' Tasty Travels, the new merge hit muscling into a category long dominated by Travel Town and Microfun. Tasty Travels is not just a clone. It's a polished, high-velocity merge machine, doubling the ARPDAU of Travel Town and already scaling toward $200,000 daily revenue, with a launch playbook built on AI, altered gameplay, and relentless creative iteration. We explore why Century's approach to UA and live ops could make them a serious threat to every top-grossing merge game and why nobody wants to go head-to-head against them.What's inside:Insane UA and CreativesOnboarding and PaceEvents, Live Ops, and MonetizationMarket Impact!Clone Wars and CopycatsKey Takeaway:Tasty Travels is not just another merge game. It's Century Games' statement that nobody is safe from a studio that can outspend, outclone, and out-iterate the entire category.Get our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------Vibe. Vibe is the leading Streaming TV ad platform for small and medium-sized businesses looking for actionable advertising campaign performance.https://www.vibe.co/---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Youtube: https://youtu.be/IreEye1zjF0Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 Introduction to Tasty Travels04:14 Gameplay Mechanics and Features07:15 Comparative Analysis with Travel Town10:06 User Experience and Game Economy13:22 Event Structures and Engagement16:15 Innovative Elements and User Acquisition Strategies21:13 Introduction to UA Play and Gameplay Mechanics24:15 Live Operations and Monetization Strategies27:14 Ad Monetization in Merge Games31:16 Revenue Insights and Market Trends37:46 Future Predictions and Competitive Landscape40:17 Exploring Creative Strategies in Gaming43:26 The Role of User Acquisition in Game Success46:42 Innovations in Game Design and User Engagement51:51 Competitive Landscape in the Gaming Industry---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me

Blogs on Tape
Episode 175 – Game Design vs Level Design, by Dwiz

Blogs on Tape

Play Episode Listen Later Jul 23, 2025 23:39


Episode 175 – Game Design vs Level Design, by Dwiz Reading performed by Nick LS Whelan. The original post can be found on Dwiz' blog, A Knight at the Opera. Help offset our hosting costs with a donation on Ko-Fi! The music is a selection from “Journey of Solitude,” composed and performed by Russel Cox, … Continue reading "Episode 175 – Game Design vs Level Design, by Dwiz"

Epic Adventure
You Heard it Here Last S3E15

Epic Adventure

Play Episode Listen Later Jul 23, 2025 14:15


Send us a textYou know that news crawler that pops up in the right-hand corner of your computer screen for those of us two dumb to turn it off. Well, an article popped up that got my interest.The 15 Best TTRPGs For One-Shot SessionsMSN pulled an article from CBR that listed the 15 Best TTRPGS for One-Shot Sessions. It lists games like Crash Pandas, Alien, Mork Borg, Blades in the Dark and Dread. It also has D&D listed along with Call of Cthulhu. It's just interesting to see an article about TTRPGs dropped in a main news media feed and then to see so many independent games getting equal time as D&D is fantastic.Christina? Does this mean anything for the independent TTRPGs or am I just reading too much into it?[Kick to Christina]In other behind the scenes news Chris Perkins and Jeremy Crawford who until recently were the Creative Director and Game Director respectively at Wizards of the Coast have taken positions with Darrington Press. It looks like both Perkins and Crawford both left Wizards with the intent to retire, but were lured back into the business by Darrington Press.https://www.enworld.org/threads/chris-perkins-and-jeremy-crawford-join-darrington-press.713839/What does this mean for Daggerheart…and why the hell would anyone come out of retirement. I can only think of three things that could get me out of retirement, A lot of Money, a lot of power, or a lot of promises. Preferably it would be a combination of all three. And speaking of Daggerheart the reviews are, well, not encouraging. Seems to be too finicky, lots of math for no reason, and very slow combat. I haven't played it yet, so don't shoot the messenger.Christina, thoughts on Daggerheart?[Kick to Christina]What do you think it means that Perkins and Crawford joined Darrington Press? And that's it, all the news, you've already heard.

two & a half gamers
State of the Brutally Honest UA Q2 by Matej Lancaric

two & a half gamers

Play Episode Listen Later Jul 23, 2025 40:19


In this solo episode, Matej breaks down the new rules of user acquisition for mobile games in 2025, backed by real survey data from 20,000+ newsletter subs and hundreds of UA managers. Full report: https://lancaric.substack.com/p/q1-2025-brutally-honest-ua-reportFrom channel splits and rewarded UA to the creative volume arms race, fraud, AI hacks, and why your next UA hire needs to be a creative prompt engineer, nothing is off the table. This is the data-driven, brutally honest update the industry needs.What's inside:UA Channel Reality: Most studios still pump 80 percent of spend into Facebook and Google, even when running across nine channels and doing seven million a year. Some are forced to pause Facebook or shift heavy budgets to Applovin—yet diversification is still rare and risky.Rewarded UA Surge: Rewarded UA channels are exploding, with more vendors than ever. The scale is better, but fraud and LTV prediction remain massive headaches. Retention falls off after D7, so you need tougher targets, multi-step offers, and real post-install engagement to make the math work.Creative Arms Race: The volume of creatives needed has never been higher. The best ad-monetized games now pump out 2,000+ creatives a quarter—more shots on goal, more winners, and more chance to beat your “stuck” top creative. Iteration and refresh speed is everything.AI Eats Creative: AI-generated creatives, AI UGC, and meta-style hooks are not a trend—they're the new default. The best teams use AI to pump out, localize, and iterate hooks, voiceovers, and even UGC cameos faster than ever.Creative Testing & Skills: Most teams test new creatives by launching them straight into BAU (business as usual) campaigns, rather than in separate tests. TikTok and Apple, not just Facebook, are where new winners show up. If your UA manager can't write a killer AI prompt, you're already behind.Key Takeaway:2025 is not about more channels or smarter spend—it's about creative firepower, AI leverage, and hiring UA pros who are part prompt engineer, part analyst, part storyteller. Copy the benchmarks, scale the winners, and never stop refreshing.Get our MERCH NOW: 25gamers.com/shop---------------------------------------Vibe. Vibe is the leading Streaming TV ad platform for small and medium-sized businesses looking for actionable advertising campaign performance.https://www.vibe.co/---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lancaric⁠Youtube: https://youtu.be/8tC8hnnDbiwJoin our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 Introduction to the State of User Acquisition04:19 Key Findings from the UA Survey07:12 Current Trends in User Acquisition Channels10:09 Challenges in Rewarded User Acquisition13:19 Creative Strategies for Effective User Acquisition16:12 The Role of AI in Creative Production19:22 Testing and Iterating Creatives22:22 Future Skills for User Acquisition Managers25:05 Conclusion and Final Thoughts---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me

Breakfast with Refilwe Moloto
What the Hack! Generative AI in SA, Garmin's luxury smartwatch, and the road to Formula E

Breakfast with Refilwe Moloto

Play Episode Listen Later Jul 22, 2025 8:07 Transcription Available


On this week’s What the Hack!, Arthur Goldstuck speaks to Lester Kiewit about South Africa’s rising adoption of generative AI, highlighted in the new SA Generative AI Roadmap. Arthur reviews the luxurious Garmin Venu X1 smartwatch and looks ahead to the Formula E finale in London where Nissan’s Oliver Rowland secured the championship. In this week’s tech tip, he discusses how soft skills are just as important as technical know-how for anyone wanting to break into game design, featuring insights from veteran designer Thabo Tsolo. Good Morning Cape Town with Lester Kiewit is a podcast of the CapeTalk breakfast show. This programme is your authentic Cape Town wake-up call. Good Morning Cape Town with Lester Kiewit is informative, enlightening and accessible. The team’s ability to spot & share relevant and unusual stories make the programme inclusive and thought-provoking. Don’t miss the popular World View feature at 7:45am daily. Listen out for #LesterInYourLounge which is an outside broadcast – from the home of a listener in a different part of Cape Town - on the first Wednesday of every month. This show introduces you to interesting Capetonians as well as their favourite communities, habits, local personalities and neighbourhood news. Thank you for listening to a podcast from Good Morning Cape Town with Lester Kiewit. Listen live on Primedia+ weekdays between 06:00 and 09:00 (SA Time) to Good Morning CapeTalk with Lester Kiewit broadcast on CapeTalk https://buff.ly/NnFM3Nk For more from the show go to https://buff.ly/xGkqLbT or find all the catch-up podcasts here https://buff.ly/f9Eeb7i Subscribe to the CapeTalk Daily and Weekly Newsletters https://buff.ly/sbvVZD5 Follow us on social media CapeTalk on Facebook: https://www.facebook.com/CapeTalk CapeTalk on TikTok: https://www.tiktok.com/@capetalk CapeTalk on Instagram: https://www.instagram.com/ CapeTalk on X: https://x.com/CapeTalk CapeTalk on YouTube: https://www.youtube.com/@CapeTalk567 See omnystudio.com/listener for privacy information.

two & a half gamers
Inside $500M/Year Bending Spoons: TikTok Trends, Viral videos, UA & Paywall Science

two & a half gamers

Play Episode Listen Later Jul 21, 2025 62:09


Inside Bending Spoons: the $2.5 billion app juggernaut behind Evernote, Remini, Splice, and more. Special guest Darius reveals the hacks behind viral UA, review scores, creative iteration, and the brutal playbook that's rewriting consumer SaaS.You'll learn:The secrets behind Bending Spoons' $500 million annual revenueWhy TikTok, Shorts, and Reels are more powerful than any ad network for app growthThe playbook for cutting costs, boosting review scores, and scaling faster than competitorsWhy retention is all about renewals, not DAU or D30Get our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------Vibe. Vibe is the leading Streaming TV ad platform for small and medium-sized businesses looking for actionable advertising campaign performance.https://www.vibe.co/---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Special guest: Darius MoraYoutube channel: ⁨@DariusMora⁩ https://www.linkedin.com/in/moravcik/Youtube: https://youtu.be/xP3AziedKW0Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 Introduction to Bending Spoons and Guests02:49 Bending Spoons' Unique Business Model08:21 Hiring Practices and Company Culture11:19 Acquisitions and Market Strategy18:17 Transitioning from Gaming to App Development24:15 The Impact of Viral Trends on App Success29:37 User Acquisition and Marketing Techniques34:14 Subscription Models and User Retention Strategies37:31 Key Metrics for Success39:23 Understanding Retention and Monetization in Gaming41:11 Creative User Acquisition Strategies42:09 Manipulating Reviews for Better App Ratings44:07 Leveraging TikTok for User Acquisition50:19 Navigating Paid User Acquisition Challenges53:28 The Importance of Creative Testing55:39 The Power of Authentic Content in Marketing---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Level Up Your Gaming: Tabletop RPG Podcast
Daggerheart Campaign Frames

Level Up Your Gaming: Tabletop RPG Podcast

Play Episode Listen Later Jul 19, 2025 49:29


In today's episode we talk about Daggerheart campaign frames.  What are campaign frames?  How can they be used to improve game planning?  We give you our thoughts and answer all these questions and more in today's episode.Leave us an email for feedback, questions, or thoughts at levelupyourgamingpodcast@gmail.comor Follow us on Facebook and engage with us at https://www.facebook.com/LevelUpYourGamingPlease leave us a review or a five star rating wherever you get your podcast.

Magic: The Gathering Drive to Work Podcast
#1259: Edge of Eternities Vision Design with Ethan Fleischer

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Jul 18, 2025 31:28


In this podcast, I sit down with Ethan Fleischer, the vision design lead for Edge of Eternities, to talk about the making of the set.

Magic: The Gathering Drive to Work Podcast
#1260: The Juice Isn't Worth the Squeeze

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Jul 18, 2025 35:11


In this podcast, I talk about an R&D expression, "The juice isn't worth the squeeze."

two & a half gamers
Live Game Review - Hole People by Rollic Games

two & a half gamers

Play Episode Listen Later Jul 17, 2025 51:30


In this live session, the hosts discuss various aspects of game design, gameplay mechanics, monetization strategies, and the future of game development. They provide insights into the gameplay of a specific game, analyze its mechanics, and compare it with other games in the market. The conversation also touches on audience engagement and upcoming events in the gaming industry.takeawaysThe live session format allows for real-time audience interaction.Gameplay mechanics can often be misleading in marketing.Deterministic level design enhances player experience and engagement.Monetization strategies are crucial for game sustainability.Comparative analysis helps understand market positioning.Future trends in gaming focus on user engagement and innovative mechanics.Audience interaction can provide valuable feedback for developers.Events like Gamescom and ChinaJoy are important for networking.Game performance metrics are essential for assessing success.The gaming industry is evolving with new monetization models.titlesExploring Game Design in a Live SessionGameplay Mechanics UnveiledSound Bites"We are live!""This is a game changer!""We need to have a soundboard!"Chapters00:00 Introduction to the Live Session03:07 Gameplay Overview and Mechanics07:15 Game Design and Difficulty Progression10:01 Monetization Strategies and User Engagement12:52 Comparative Analysis of Game Performance18:37 Future of Puzzle Games and Market Trends28:10 The Scale of Game Revenue30:16 The Evolution of User Acquisition Strategies32:56 Insights on Game Development and Monetization39:21 Analyzing Game Performance and Revenue Projections45:41 The Future of Game Development Strategies---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej LancaricLatest article - https://open.substack.com/pub/lancaric/p/stay-ahead-in-ua-for-2024-my-top?r=7qqaf&utm_campaign=podcast&utm_medium=web&showWelcome=trueDo you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Epic Adventure
Ask Us Why We Hate DnD

Epic Adventure

Play Episode Listen Later Jul 16, 2025 51:55


Send us a textIf you've followed the podcast from the beginning, you might notice a theme. We aren't fans of D&D.Sure, we started with the OGL Scandal and ever since then we have made fun of, complained about, and down right called out Hasbro, Wizards of the Coast, and Dungeons and Dragons. But, that's just business, right? We must actually like D&D I mean everyone does. It's the grandaddy of all roleplaying games.Nope we hate D&D.Just ask us.Of course, we have talked about the business moves like firing all of their employees right before Christmas or licensing their products to predatory online gambling sites. I'm sure you get that, but outside of the big business moves and the licensing crap why don't we like D&D?Well, we've got reasons and on this episode Mike, Christina and I are going to lay it out for you.Mike, when did you realize you hated D&D?[Kick to Mike]Christina, you didn't start with D&D, so how long did it take you to realize you hated it?[Kick to Christina]

two & a half gamers

Jakub Remiar dives into Uma Musume Pretty Derby's “Spark” and legacy mechanics—one of the most advanced progression and inheritance systems in any mobile RPG. See why this game's depth is pulling 100,000 downloads a day and racking up 450,000 dollars daily revenue even outside Japan. From Genshin-style stat RNG to community-driven parent borrowing, you'll learn why this system is built for both theorycrafters and casuals, and why it's suddenly trending in the West.You'll learn:How legacy and spark inheritance work, and why this is deeper than anything in Western gachaWhy are there sixty-page guides and two hundred-page translations just to optimize your teamThe power of borrowing “whale” parents and building the perfect runHow no-level, stat-based progression makes Uma Musume endlessly replayableWhat makes this system so viral on YouTube, Shorts, and Steam right nowWhy every risk-reward decision and endless RNG roll keeps the meta aliveGet our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------Vibe. Vibe is the leading Streaming TV ad platform for small and medium-sized businesses looking for actionable advertising campaign performance.https://www.vibe.co/---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Youtube: https://youtu.be/jk7CmPs4JRYJoin our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 Introduction to Umo Musume Pretty Derby04:54 The Roguelite System Explained08:12 The Legacy System and Its Importance11:05 Understanding the Spark System13:59 Social Mechanics and Community Impact16:53 Replayability and Randomness in Gameplay20:13 Future Potential and Game Design Insights---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Know Direction Network
Game Design Unboxed 119: Cretaceous Rails

Know Direction Network

Play Episode Listen Later Jul 15, 2025


In episode 119 of Game Design Unboxed: Inspiration to Publication we talk with Ann Journey about what inspired her to create a game about going back in time to see the dinosaurs, rather than bringing them here to the modern day and age. (Because that never goes well!) They talk about revisiting and combining concepts […]

3v0 Podcast
Episode 59: In Space, No One Can Hear You Scream For Joy! | 3v0 Podcast Episode 58

3v0 Podcast

Play Episode Listen Later Jul 15, 2025 47:52


This week on 3v0, we're diving headfirst into the dark, claustrophobic corridors of Dead Space — one of the most iconic survival horror games of all time. We talk dismemberment mechanics, audio design that'll keep you up at night, and how Dead Space changed the horror genre in gaming forever. Plus, a few horrifying laughs along the way. Grab your rig, stay near a save station, and hit play. Just… don't look behind you.

On Board Games
OBG 567: Timeless

On Board Games

Play Episode Listen Later Jul 14, 2025 65:01


On this episode of On Board Games, Erik and Bruce talk about games (and other things) they've played including: Hot Streak Arydia Western Legends Codenames Duet Forgotten Ruin You can get a discount on Zencastr.com using this link. (29:48) Then, they what makes a game timeless? ---------------------------------------------------------------- Inverse Genius: http://www.inversegenius.com/   Patreon account: http://www.patreon.com/obg   Twitter: @onboardgames RSS Feed: http://onboardgames.libsyn.com/rss Email us: onboardgamesmailbag@gmail.com On Board Games Guild at Board Game Geek

two & a half gamers

This episode is a tour through the wildest creative trends dominating mobile games in June 2025. We break down why two- and three-minute video ads are everywhere, how AI hooks and long-form ASMR are pre-qualifying high-value users, and why the best-performing creatives this month are often stitched together from hits of the past. What's inside:Long-Form Video SurgeCopy-Paste ManiaASMR and Satisfying LoopsAI-Driven InnovationClone Wars and IP TheftReal Life and UGCKey Takeaway:If you are not testing long-form videos, iterating ASMR or AI hooks, and watching what your competitors are copying, you are missing out. Quality and innovation are moving at warp speed, and copy-paste is the new default.Get our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------Vibe. Vibe is the leading Streaming TV ad platform for small and medium-sized businesses looking for actionable advertising campaign performance.https://www.vibe.co/---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Youtube: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 Introduction to Creative Trends in Mobile Gaming04:24 Analyzing Recent Creative Campaigns07:32 The Impact of Video Length on User Engagement10:27 Innovations in Game Advertising13:23 Exploring AI in Game Marketing16:25 Case Studies: Successful Game Creatives19:16 Conclusion and Future Trends20:26 Understanding Player Perception22:34 Innovative Ad Strategies26:15 Analyzing Game Trends30:08 Marketing Strategies for Game Growth35:22 Emerging Trends in ASMR and Casual Gaming37:32 Innovations in Game Development and User Engagement39:22 The Role of User-Generated Content in Gaming41:07 The Impact of AI on Game Creatives44:46 AI Developments and Their Influence on Game Marketing53:08 Conclusion and Future Insights in Gaming---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Magic: The Gathering Drive to Work Podcast
#1258: History of Colorless

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Jul 11, 2025 35:31


In this podcast, I walk through the history of how we've used colorless in design.

Magic: The Gathering Drive to Work Podcast
#1257: Enchantment Color Pie

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Jul 11, 2025 30:49


This podcast explores how each of the colors interacts with enchantments.

Level Up Your Gaming: Tabletop RPG Podcast
Using Excessive Detail In Your Games

Level Up Your Gaming: Tabletop RPG Podcast

Play Episode Listen Later Jul 11, 2025 52:01


In today's episode we talk about how to use excessive detail to improve your games.  Why use extra detail in your games?  What tools can you use to create this detail?  What areas of detail should you focus on?  We give you our thoughts and answer all these questions and more in today's episode.Leave us an email for feedback, questions, or thoughts at levelupyourgamingpodcast@gmail.comor Follow us on Facebook and engage with us at https://www.facebook.com/LevelUpYourGamingPlease leave us a review or a five star rating wherever you get your podcast.

The Corner of Story and Game
Designing for Everyone: Inclusive Game Design and Indie Studio Strategy with Elaine Gómez

The Corner of Story and Game

Play Episode Listen Later Jul 11, 2025 57:41


two & a half gamers
Knit Out's Turkish Blueprint: Rollic Games scaling puzzle games Like a PRO

two & a half gamers

Play Episode Listen Later Jul 10, 2025 44:29


We unpack KnitOut by Rollic, a surprising hit blending simple, relaxing puzzle mechanics with clever monetization and UA execution. Underneath the soothing yarn is a sophisticated, scalable system that echoes the Turkish studio's proven blueprint. KnitOut is already generating $ 60,000 daily revenue and 20,000 downloads a day, with the US accounting for sixty percent of revenue and CPIs exceeding $10. What's inside:Core Gameplay: Addictive bench mechanic, yarn “block jam” puzzle core, and highly satisfying ASMR touches. Monetization: Interstitials start after level sixteen or eighteen. First rewarded ad comes with an upsell to “remove ads” IAP. No banners. Creative StrategyBlueprint for Hits: Rollic's process is all about finding a sticky core, tuning every curve, scaling hard, and only adding events or meta once retention and monetization benchmarks are proven. Hundreds of prototypes feed the pipeline, but only a handful get to scale.Key Takeaway:KnitOut looks simple, but it is a masterclass in “build core first, polish to perfection, then scale with data.” The Turkish blueprint continues to win, even as clones flood the market.Get our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------Vibe. Vibe is the leading Streaming TV ad platform for small and medium-sized businesses looking for actionable advertising campaign performance.https://www.vibe.co/---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor, FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Youtube: https://youtu.be/o22Ky7sGWqsJoin our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 Introduction and Game Overview04:27 Gameplay Mechanics and Strategy07:25 Game Difficulty and Progression10:27 Monetization Strategies and User Engagement13:23 Comparative Analysis with Other Games16:33 Development Insights and Future Prospects21:45 Understanding Game Monetization Strategies25:30 Analyzing Game Performance Metrics29:25 The Shift in Ad Revenue Dynamics33:46 Creative Strategies in Game Marketing38:06 The Importance of Creative Length in Ads---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me

Epic Adventure
You Heard it Here Last S3E14

Epic Adventure

Play Episode Listen Later Jul 9, 2025 15:05


Send us a textWelcome to you heard it here last, where we talk about news, you've already heard.We start this week off with news about a game world that both Mike and Christina love. The World of Darkness.https://www.enworld.org/threads/jason-carl-on-white-wolfs-return-mage-the-ascension-plans.713655/Paradox Interactive announced that it was rebranding its World of Darkness group to White Wolf, with further plans to build out the group and shift much of its development efforts in-house. White Wolf was the name of the original publisher of Vampire: The Masquerade, Werewolf: The Apocalypse, and Mage: The Ascension. While the White Wolf name has been around behind the scenes, they have not official produced anything since 2006.Mike, do you think this means we will see the World of Darkness games get a new edition and/or major face lift?[Kick to Mike]Christina, Does Jason Carl's interview spark excitement about the future of White Wolf?[Kick to Christina]Now for more GenCon news that isn't GenCon news.https://www.enworld.org/threads/uk-games-expo-attracts-42-000-attendees-making-it-worlds-3rd-largest-tabletop-convention.713671/UK Games Expo in Birmingham started in 2007 with 900 attendees. While primarily a board game convention the table top roleplaying side has continued to grow since it's inception. This year the Expo pulled in 42,000 attendees. That makes it the 3rd largest gamine expo in the world behind Essen Spiel in Germany and GenCon in the US.Now I bring this up because the online community loves to play Debbie Downer and if you spend all of your time in Reddit you might be thinking this year's GenCon is going to be a bust. We have talked about this before with my belief that GenCon will once again be bigger then ever, and Mike and Christina talking about the ebb and flow of the convention year to year. Mike, What do you make of UK Games Expo's growth?[Kick to Mike]Christina, what's this mean for the big picture of gaming?[Kick to Christina]And there you have it, all the news, you've already heard.

two & a half gamers
Stop Ignoring these 6 ad placements in 2025 by Felix Braberg

two & a half gamers

Play Episode Listen Later Jul 9, 2025 17:13


In this solo episode, Felix Braberg walks through the six most effective ad placements he's tested and rolled out across top ad-monetized mobile games and client portfolios in 2024 and 2025. Drawing from live examples in games like Woodoku, Happy Color, Screwmaster 3D, Subway Surfers, and more, Felix details exactly how to engineer ad placements that boost ARPDAU, drive first purchases, and turn non-payers into rewarded ad whales.What's inside:Step Offer Chains: Build offers as a chain of steps—first offering free items, then a rewarded ad, then paid, and finally more free, creating a mental ladder that nudges first-time purchases and ad engagement. Use notification buttons to highlight available rewarded ads.Recency Effect Monetization: Use mediation hacks to always serve the highest eCPM ad unit. Supersonic's tactic: on app open, cache both rewarded and interstitial ads, then dynamically check which one pays more at every impression. Serve interstitials in rewarded slots if they outpay, but never the reverse.Convert-or-Die Placements: At every natural gameplay break, offer a rewarded ad first—if skipped, immediately serve an interstitial. Users quickly learn there is always an ad coming and will shift to rewarded for better value.Store Exit Rewarded Ads: Instead of putting rewarded ads inside the store, show them as a standalone pop-up only if a user leaves the store without buying. This boosts conversion among non-payers and is now rolling out across portfolios at scale.Unlockable Skins and Paint Jobs: Rewarded ads are used to unlock new skins, paint jobs, or game modes—sometimes requiring up to five ads for a single unlock. Use first cached ad eCPM to decide if a rewarded placement should show, especially for likely non-payers.Meta Rewards for Ad Whales: Give users bonus rewards for hitting high ad-watch thresholds (ten ads a day unlocks a speed buff, for example). This turns high-volume ad viewers into meta progression junkies, boosting both ad ARPDAU and retention.Key Takeaway:Test these placements, track them against the best ad-monetized games in the market, and always iterate. Small changes in placement, sequence, and creative lead to big jumps in revenue—especially for non-payers and ad whales.Get our MERCH NOW: 25gamers.com/shopVibe. Vibe is the leading Streaming TV ad platform for small and medium-sized businesses looking for actionable advertising campaign performance.https://www.vibe.co/This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix BrabergYoutube: https://youtu.be/blw0JNMcfh8Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 Introduction to Ad Placements04:09 Exploring Effective Ad Strategies10:20 Innovative Ad Placement Techniques15:06 Meta Rewards and Long-Term EngagementFelix BrabergAd monetization consultant⁠https://www.felixbraberg.com---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

two & a half gamers
Uma Musume Pretty Derby: All YOU need to Know! Full Breakdown

two & a half gamers

Play Episode Listen Later Jul 7, 2025 65:48


We go deep on Uma Musume Pretty Derby, Japan's gacha horse girl sensation, and a masterclass in roguelite meta complexity. With real horse DNA, multi-layered training runs, six gacha layers, and a live ops cadence that powers up to 72 million dollars per launch month, Uma Musume is a unicorn in the global market—an RPG sim that's too Japanese for most of the West, but a billion-dollar franchise at home.What's inside:Japan-First, World-Second: Ninety-five percent of all revenue still comes from Japan.Insane Revenue Per DownloadTrue Roguelite Progression: Training runs carry over legacy stats, traits, and inspiration from previous “parents.” Every decision in a run matters. Social features like friend-run inheritance and deep support card gacha fuel endless replay.Authentic Horse Girl DNAToo Complex for the West: The English launch saw a brief spike (three hundred thousand dollars in a day) but quickly dropped. Complexity, visual style, and waifu focus make it a core product for otaku and hardcore sim fans.Key Takeaway:Uma Musume Pretty Derby is proof that deep, highly local games with real social and meta layers can still print billions, if you own your niche and deliver unmatched complexity.Get our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------Vibe. Vibe is the leading Streaming TV ad platform for small and medium-sized businesses looking for actionable advertising campaign performance.https://www.vibe.co/---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lancaric⁠Youtube: https://youtu.be/HmKZaCWlDBIJoin our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 Introduction to Uma Musume Pretty Derby06:02 Understanding the Game's Popularity and Mechanics09:11 The Unique Design and Gameplay of Uma Musume12:02 The Evolution of Horse Racing Games15:10 Rogue-lite Mechanics in Uma Musume17:58 Character Selection and Training Strategies21:06 The Role of Support Cards and Skills27:03 Final Thoughts on Gameplay and Complexity37:19 Racing Mechanics and Strategies42:13 Game Progression and Challenges55:22 Monetization and Gacha Mechanics01:01:24 Marketing Strategies and Community EngagementMatej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me

Magic: The Gathering Drive to Work Podcast
Drive to Work #1255 - Creature Color Pie

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Jul 4, 2025 37:29


This podcast explores how each of the colors interacts with creatures.

Magic: The Gathering Drive to Work Podcast
Drive to Work #1256 - Right For This Set

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Jul 4, 2025 35:58


In this podcast, I talk about how it's not enough for a mechanic to be good in a vacuum.

Nice Games Club
3D Workflows for Indie Devs (with Freya Holmér)

Nice Games Club

Play Episode Listen Later Jul 3, 2025


We welcome Freya Holmér back into the clubhouse to talk about 3D game development for independent game developers. We get into the specifics of the tools available for devs and why they work and don't work for different teams, but it's mostly an excuse to talk about Freya's new 3D modeling software.Half-Edge - Freya HolmérShader Forge - Freya Holmér, GitHubShapes - Freya Holmér, Unity Asset Store3D Workflows for Indie DevsGame DesignToolsUI / UXValve Hammer Editor - Valve Developer CommunityPicoCAD - Johan Peitz, itch.ioTrenchBroom - GitHubCrocotile 3DWhat's the difference between OBJ and FBX? And when to you what - RedditFreya HolmérGuestFreya Holmér is game developer, co-founder of Neat Corporation (makers of VR stealth game Budget Cuts), and creator of developer tools including Shader Forge and Shapes. She spends a significant amount of time interacting with people on her gamedev Twitch stream.External linkFreya on TwitchFreya on Twitter @FreyaHolmerFreya on YouTubeFreya on Instagram @freya_holmerNeat Corporation's WebsiteNeat Corp on Twitter @neatcorpBudget Cuts on SteamBudget Cuts on OcculusShader Forge on GitHub

Online Warriors: A Gaming and Entertainment Podcast
Episode 36.2: Interview with Daniel Greenberg

Online Warriors: A Gaming and Entertainment Podcast

Play Episode Listen Later Jul 2, 2025 56:26


Welcome back to another episode of the Online Warriors Podcast! This week, we have a very special episode in store for you. We have a special guest interview featuring Daniel Greenberg, Professor of Game Design at George Mason University and founder of Winterion Game Studios! Daniel came on the show today to chat about all things gaming (and root beer)! Some quick hits from our interview: Daniel's background and start in game design academia  Gaming as a staple in today's society When gaming evolved into an art form instead of a fun "diversion" Transmediation and how we interact with various forms of media The "importance of storytelling vs. gameplay mechanics" debate Game design elements that are fundamental for a really good game The story of Winterion Game Studios and the IONGAMING project "Must-play" retro games Daniel's personal game development plans/experience Daniel's favorite board game recommendations Daniel's thoughts on the future of gaming and VR's place in that future  Daniel's history as a root beer aficionado Daniel answers: "If you could be a superhero, what would be your superpower?"  Thanks again to Daniel Greenberg! Check him out at: Twitter: https://twitter.com/winterion  Winterion Game Studios on Youtube: http://watch.winterion.com  Winterion Game Studios Website: https://winterion.com/index.html  George Mason University: https://www.gmu.edu/  Daniel Greenberg at GMU: https://www.gmu.edu/profiles/dgreenb2  Special shoutout to our Patreon Producers: Steven Keller and Loyd Weldy! We'd like to thank each and every one of you for listening in every week. If you'd like to support the show, you can drop us a review on your favorite podcast platform or, if you're feeling extra generous, drop us a subscribe over at Patreon.com/OnlineWarriorsPodcast. We have three tiers of subscriptions, each of which gives you some awesome bonus content! As always, we appreciate you tuning in, and look forward to seeing you next week! Stay safe and healthy everyone! Find us all over the web: Online Warriors Website: https://www.onlinewarriorspodcast.com Online Warriors Twitter: https://twitter.com/onlinewarriors1 Illeagle's Twitter: https://twitter.com/OWIlleagle86 Nerdbomber's Twitter: https://twitter.com/OWNerdbomber Techtic's Twitter: https://twitter.com/OWTechtic Facebook: https://www.facebook.com/onlinewarriorspodcast Instagram: https://www.instagram.com/onlinewarriorspodcast/ YouTube: https://www.youtube.com/channel/UCwOwzY6aBcTFucWEeFEtwIg Merch Store: https://onlinewarriorspodcast-shop.fourthwall.com/

Rede Geek podcasts
CHIPS PODCAST // LUIS TASHIRO

Rede Geek podcasts

Play Episode Listen Later Jul 2, 2025 59:39


No nosso décimo nono episódio, recebemos Luis Tashiro, graduado em Game Design pela Anhembi Morumbi e CEO da Mad Mimic e Studio ZYX. Com mais de 25 anos de experiência em soluções digitais e jogos, ele liderou o sucesso de títulos autorais como No Heroes Here, premiado nacional e internacionalmente, além de Dandy Ace e Mark of the Deep — disponíveis em plataformas como PC, console e mobile. Neste papo, vamos explorar sua transição de serviços para jogos autorais, os bastidores de desenvolvimento indie e os caminhos para o mercado global.

Epic Adventure
Episode 100

Epic Adventure

Play Episode Listen Later Jul 2, 2025 44:39


Send us a textOur 100th Episode.Jen and I were walking through the hallways of the Indianapolis Convention Center. We had just finished setting up the booth for GenCon and we had been talking about all things roleplaying.“Hey, do you think you or Mike would be interested in doing a podcast. We could tie Oddfish Games into it and just chat about roleplaying in general.”I threw out the question hoping she would be interested. I had done some podcasting already so it wasn't a foreign concept to me and I figured a fun game podcast would be interesting to put together.A few more conversations later, a demo recording of the introduction, and finding some time in our already hectic schedule and Mike, Christina, and I sat down and started talking about the OGL scandal.Now here we are 100 episodes later.That's right, this is our 100th episode of the Epic Adventure Podcast, and that's pretty cool.For those of you that don't know, only a little over 5% of podcasts reach 100 episodes. Most fizzle out before the reach 8 episodes. Hitting 100 episodes is a solid benchmark and one we are proud of so in this episode Mike, Christina, and I are going to talk about the podcast. We are also going to be hearing from a few of our listeners throughout the episode.Mike, what do you think about reaching 100?Kick to MikeChristina, did you even realize we were getting close to 100?Kick to Christina

Know Direction Network
Game Design Unboxed 118: Cuphead: Fast Rolling Dice Game

Know Direction Network

Play Episode Listen Later Jul 1, 2025


In episode 118 of Game Design Unboxed: Inspiration to Publication we talk with Pat Marino, game developer and Director of Hobby Games for The Op about capturing the excitement of the Cuphead video game in a unique tabletop experience that resonated with existing fans and the board game community. They explore what it takes to […]

Meeple Nation Board Game Podcast
SaltPod 6 SaltCON Summer Review

Meeple Nation Board Game Podcast

Play Episode Listen Later Jul 1, 2025 31:02


SaltPOD 0006, Summer 2025 Release date: June 30, 2025 Welcome gamers! If you are a board gamer, a social gamer, or someone who loves RPGs, SaltCON is a place for you. Welcome back to SaltPOD, your dedicated deep dive into the vibrant world of SaltCon and the incredible community that makes it tick! If you're new here, SaltPOD is your backstage pass, your insider scoop, your direct line to all things SaltCON. SaltCON – the biggest and best tabletop gaming convention in the Mountain West! We're here to explore the amazing games, the fantastic people, and the unforgettable experiences that make SaltCon a must-attend event year after year. Get ready to level up your excitement!" This episode we are reviewing all the great things that happened at SaltCON Summer which happened June 6th through the 8th at the Davis Conference Center, in Layton City. The first Summer event is the smallest of the events that happen at the Davis Conference Center, but that does not mean there is a shortage of events and fun to be had. This was still three days that were packed full of RPG events, Board Game events, Social gaming events, and even a tournament or two to be played in. So sit back and let's dig in. We have a lot to talk about. Vendor Hall Some very cool stuff for gaming drinks, games, and gaming accessories. https://www.facebook.com/diethuludimension/ https://www.etsy.com/shop/DiceChaos/ https://wyvernwarfare.com/ https://www.facebook.com/Fictionmobile/ https://binarycocoa.com/ https://aalazersquirrel.com/ https://www.4xpgaming.com/ Hot Games: Andromeda's Edge Cat Blues: The Big Gig Creature Caravan Critter Kitchen Finspan House of Fado SETI: Search for Extraterrestrial Intelligence Slay the Spire: The Board Game Play to Win Games  I played a handful of games from this game on the shelves, there were around 30 games that were there to try out and to get a chance to win them. Even if you just wanted to review the rules and enter to win the game that is an option, but this is a great way to try a game and see if you want to have a chance to win them. https://saltcon.com/summer-play-to-win/ Gaming library A huge game library with over 2500 games to check out and play. Classic games, and new games alike. There were 278 different events the attendees could sign up for.  178 Total RPG events. 85 RPG events 26 Pathfinder events 67 Dungeons and Dragons Adventurers League events Pathfinder Society: Salt of the Ocean Multi Table Event In the Eye of Abendego, the storm has receded just enough to reveal two particularly interesting new sites: one is a wrecked Pathfinder ship and the other an ancient island associated with prophesiers and demons. With some help from an old pirate friend, the Pathfinders are kitted up in order to investigate these two new occurrences, however it seems like she wasn't the only pirate with her eyes on these strange new prizes. The Society will have to face the dangers of sea and storm as they sail to their goal, hoping to beat their rivals to the hidden secrets! This event was played with multiple tables running simultaneously, at multiple level tiers. The Pathfinder Society came out victorious! D&D Adventurers League: Hold Back the Dead Multi Table Event The Adventurer's League had some close calls, and not everyone made it out alive this time... but the dead have been vanquished. For now.  Hold Back the Dead is a multi-table Dungeons & Dragons adventure where heroes must defend a stronghold under siege by an overwhelming undead force. As the tide of the dead rises, players work together across tables to uncover the source of the invasion and prevent an ancient evil from breaking through. Designed for epic coordination and tense decisions, it blends horror, heroism, and high-stakes combat in a dynamic battlefield setting. Playtests for new RPG systems were available at SaltCON Summer with the highlights being  Untold RPG and  Nephilim the Forsaken, brought in by local game designers.  SaltCON End of Summer will have a stronger focus on prototype RPG systems and welcomes game developers to join the SaltCON GameMasters Guild on Discord or Facebook to learn more about bringing their systems to the convention. Total sessions run: 175 Other popular games included Cyberpunk Red, Shadowdark, Call of Cthulhu, Shadowrun, Vampire the Masquerade, The Electric State, BESM, Nimble 2, Dragonbane, DC20, and many more! Game Swap Flea Market Saturday for 2-hours Tournaments Sabacc EventsBroadway Murder Mystery - Groomed for Murder! This was a big hit and will return for End of Summer with rumor of a second game being added. Grilled to Death Nebula: A 4X inspired Big Group Game Tichu around with Danny We had about half of the attendees learning Tichu for the first time, it was really cool to see them pick up strategies after each hand! There were many surprising outcomes, including many successful and unsuccessful Tichu calls, hands that looked certain, than turned upside down, and many laughs. Everyone that I spoke to that was learning for the first time was excited to get the game, and play some more! Blood on the Clock Tower Nine different event and one how to play event Mini Painting Seminar Saturday 1:30 64 total board game events Board Game Events 30 Board Game Events Meeple Nation events 34 Meeple Nation Board Game Events What a way to start the Summer of Gaming. So what is next? SaltCON End of Summer August 29-31 1000 badges Game library RPG area Tons of RPG events Hot Games No-Ship Math Trade Game swap Open all three days Flea Market Saturday 9-10AM Figure Painting  Saturday 12:30 -3:30PM Vendors Reserved tables Four left Next Year SaltCON is adding a Sixth Event. One that will have many people very excited.  SaltCON Cruise August 7-14 Leaving Seattle and cruising up to Alaska and then back to Seattle. Limited to 100 spots Gaming Library Room Block If you have any questions feel free to email us at MeepleNation@gmail.com. We are always excited to hear about new games and exciting events and great times. And with that we have completed another deep dive into the salty goodness of SaltCon! We hope you're as excited as we are for all the fun and games. Remember, SaltPOD is your ongoing connection to these amazing events. But the board gaming adventure doesn't stop here! If you love in-depth discussions, diverse perspectives, and talking about all things board games, be sure to check out our regular podcast, Meeple Nation! There we have episodes serving up fantastic content week after week. Until next time, keep rolling those dice, and we'll see you at SaltCon!"Thanks for listening.   

SuperPod Saga
Ep. 143 - Pikmin: Cozy GameCube Greatness (ft. Chris and Will)

SuperPod Saga

Play Episode Listen Later Jun 30, 2025 94:38


[Aaron was very fucked up on ZzzQuil so he sometimes might not make sense.] Gerry's missing! Luckily Aaron is joined by Chris and Will to chat about a certified hood classic: the original Pikmin for GameCube! We also chat about Vegeta being a total cum dumpster and Big Bird on crack. Oh, and Better Call Saul > Breaking Bad. DO NOT @ US. Rated E10+ FOR COP KILLIN'.Click here to view the episode transcript.

On Board Games
OBG 566: Make Your Own Game

On Board Games

Play Episode Listen Later Jun 30, 2025 59:50


On this episode of On Board Games, Erik is joined by Chris and Casey from Solid Roots game company to talk about games (and other things) they've played including: Root Beyond the Sun Skip Bo Grand Austria Hotel Ma's Deep Shinola Momo's Shanghai Rummy Firefly Star Wars Outer Rim Aquanauts One Night Ultimate Werewolf Blood on the Clocktower You can get a discount on Zencastr.com using this link. (29:31) Then, they discuss a recent "Make your own board game" event that they hosted. ---------------------------------------------------------------- Inverse Genius: http://www.inversegenius.com/   Patreon account: http://www.patreon.com/obg   Twitter: @onboardgames RSS Feed: http://onboardgames.libsyn.com/rss Email us: onboardgamesmailbag@gmail.com On Board Games Guild at Board Game Geek

Magic: The Gathering Drive to Work Podcast
Drive to Work #1253 - Artifact Color Pie

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Jun 27, 2025 29:52


This podcast explores how each of the colors interacts with artifacts.

Magic: The Gathering Drive to Work Podcast
Drive to Work #1254 - Cameo Mechanics

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Jun 27, 2025 31:45


In this podcast, I talk about the use of repeat mechanics on singular card designs.

Free From Wall Street
From Game Design to God's Design: Russell Hughes on Faith, Flipping, and Finding Purpose

Free From Wall Street

Play Episode Listen Later Jun 24, 2025 27:13


In this inspiring episode of Investing with Purpose, we sit down with Russell Hughes, a humble IHG member, creative force in the game development world, and faith-driven real estate investor. From a childhood shaped by a "starving artist" father and hard life lessons, to building successful gaming companies and getting his hands dirty flipping HUD homes, Russell's journey is anything but conventional.We explore how faith pulled him back from wayward paths, how he brings purpose into the work he does today, and how he's navigating the early stages of real estate investing with spiritual clarity. This episode is a powerful testament to aligning your calling with your career, and how ethical investing is not just possible—but purposeful.TakeawaysInvesting should reflect personal beliefs and values.Many Christians consider the ethical implications of their investments.Financial advisors play a crucial role in aligning investments with faith.Return and safety are important, but not the only factors.Ethical investments can lead to better alignment with core beliefs.Navigating ethical dilemmas is essential for faith-based investing.Investors should seek advisors who understand their values.Values-based investing can enhance personal fulfillment.Financial planning should incorporate ethical considerations.Investing wisely involves a holistic view of one's beliefs.TitlesFaith Meets Finance: A New Approach to InvestingInvesting with Integrity: Aligning Values and WealthChapters00:00 Introduction to Faith-Driven Investing01:21 Early Influences and Family Background03:02 Turning Points and Lessons Learned05:34 Faith and Values in Financial Decisions07:14 Purposeful Investments and Impact08:08 Navigating Profits vs. Principles10:29 Legacy and Wealth Transfer13:51 Community and Mentorship in Investing16:05 Dream Investments and Future Aspirations26:59 New ChapterRussell was born Texas to a loving mom and Starving Artist father who passed away when he was a young teen. After years of wayward living, Russell worked his way into the Game Development Industry and worked on several number 1 titles as well as helped start several game companies. Early on, he started buying HUD homes to do the slow flip while living in them. Russell notes that, along the way, God was not letting him slip away, He has always called him back into discipline no matter how much he strayed. He is amazing.Email: russsssman@gmail.comLinkedIn: linkedin.com/in/russellhughesIG: @russelllhughesConnect with UsAre you interested in joining a community of like-minded individuals who aspire to build true wealth through real estate passive investing? Go to IHG Investor Club to learn more!

The Mana Pool
Theme Park, Prerelease, & Game Design | Dorks Just Chatting

The Mana Pool

Play Episode Listen Later Jun 24, 2025 126:42


Most of the dorks are back! This week we're talking about world events that happen every four years...for some reason? Then Chewie talks about taking two teenagers, one of whom had not ridden a roller coaster, to Carowinds to ride roller coasters! After all of that of course we have to talk about the Final Fantasy Prerelease because ALL OF US WENT! Dirk & Mike talk about their decks, while Chewie takes over talking about how Brian & Sam did. Great fun was had by all. From there, Chewie goes into why he's less interested in Magic these days, but how thinking critically about it for all those years has stirred a deep interest in how elements of game design come together in all the games he plays. Then we devolve into the usual nonsense, like GYATT and D&D and Skyrim and how there weren't any good Jasons back in the day. Come join us in the future! The show is live on Thursdays around 8pm(ish) Eastern time on Twitch Become a Lifeguard on Patreon! – www.patreon.com/themanapool Podcast RSS Feed: https://themanapool.libsyn.com/rss YouTube: www.youtube.com/TheManaPool The Deep End: https://www.youtube.com/@TheDeepEndTMP Twitch: www.twitch.tv/themanapool Discord: discord.gg/7da7T6s BlueSky: themanapool.bsky.social Instagram: TheManaPool Threads: @TheManaPool Email: dorks@themanapool.com

The AIAS Game Maker's Notebook
XCOM Creator Julian Gollop Shares Game Design Tips, Dev Stories and More

The AIAS Game Maker's Notebook

Play Episode Listen Later Jun 23, 2025 94:15


Trent Kusters chats with Julian Gollop, founder and game designer at Snapshot Games. Together they discuss his legendary journey designing games from the creation of the original XCOM: UFO Defense to his studio's latest release, Chip 'n Clawz vs. the Brainioids; how to use constraint as a key design pillar; having the courage to remove features for a better play experience; and when to lean on tried and true conventions and when to avoid them.  This episode is sponsored by Xsolla Episode Host: Trent Kusters Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation

Magic: The Gathering Drive to Work Podcast
#1251: History of Typal Themes

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Jun 20, 2025 32:39


I recently wrote a three-part article about the history of typal themes in Magic. This is my podcast on the topic.

Magic: The Gathering Drive to Work Podcast
#1252: Why We Name Mechanics

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Jun 20, 2025 33:45


In this podcast, I answer a question from my blog about how we decide when to name and not name mechanics.