Game development process of designing the content and rules of a game
POPULARITY
Categories
Send us a textLet's start off with one of my favorite things…D&D Licensing.https://www.enworld.org/threads/d-ds-beer-collaboration-continues-with-special-edition-beer-dice-tower-combo.715575/We have talked about D&D's collaboration with Mythical Meats a jerky company, I can remember one of Nabisco's breakfast cereals having a D&D tie in. And, I think one of my friends had a D&D wood burning set. You know the thing that got hot and you could burn designs into wood. Yea D&D did that. And let's not forget they licensed D&D to a predatory online gambling site.This time we are talking beer. I like beer. New Holland Brewing has announced it's bringing back it's popular D20 Brew and this time it's going to come with a dice tower and special edition dice.Doc, what do you think about D20 Brew[Kick to Christina]Mike, New Holland is also bringing back their Mead Cask Bourbon. Is that more up your ally?[Kick to Mike]If you were in charge of D&D Licensing and you were looking for something weird to license, what would it be?[Kick to Mike][Kick to Christina]Gary Gygax, the creator of Dungeons and Dragons passed away in 2008. His widow Gail Gygax has been working to create a memorial for Gary in his hometown of Lake Geneva Wisconsin.https://www.enworld.org/threads/theyre-building-a-memorial-game-table-sculpture-in-honor-of-gary-gygax.715511/The memorial will be set in Library Park, and it will be a stone table with benches, and a statue of Gary Gygax himself seated at the table. The table will feature a bronze map of Gygax's first ever D&D dungeon level, scaled for use with miniatures.What a cool thing that you could sit down and play with Gary, long after he has passed.Doc, what are your thoughts on this one?[Kick to Christina]How about you Mike[Kick to Mike]This one made me think of all the new spaces going up that are roleplaying friendly. Coffee shops offer not only coffee, but roleplaying games for sale and tables where patrons can sit and play their favorite game. There are several here in Indiana and if you do a search, you will be blown away by how many exist across the US. Coffee shops aren't the only venue. Bars are getting into the scene with some even offering game masters, table rentals, and weekly events with prizes. I mean this is really cool. I always said I wanted to open a vinyl record store, but now maybe I could open a vinyl record store and gaming space. I could call it Critical Spin!Mike, what would your public games space look like?[Kick to Mike]What about you Doc?[Kick to Christina]And there you have it. All the news, you've already heard.
Fancy setting us a gaming challenge? Get in touch here!We're back and this week a nice open ended episode after last episode's 'Dating Sim' hell. This week we're trying to make a sports game from open world and survival mechanics. The result is a golf game the likes of which the world has never seen! Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges.Keep blending!
Episode OverviewWhat does it really mean to design a game — and what can that teach us about culture, creativity, and even our daily lives? In this episode, Greg is joined by Eric Zimmerman, legendary game designer, professor at NYU's Game Center, and author of The Rules We Break. Eric's career spans from pioneering web-based multiplayer with Sissy Fight 2000 to co-founding GameLab and shaping Diner Dash, one of the most influential time-management games ever made.We dig into the fundamentals of game design, the ethics of addictive mechanics, the surprising history of Monopoly, and why prototyping isn't just for developers — it's a mindset for anyone building systems or communities.Joining us for this conversation is Lewis Ward, long-time industry analyst, who helps unpack Eric's insights with both sharp questions and nostalgia for 90s game culture.What You'll Learn in This Episode Iteration as a Superpower – Why prototyping is the start of design, not the end. Feedback Everywhere – How observing body language and engagement rhythms tells you more than analytics. Sissy Fight 2000 & Early Multiplayer – The “flame wars” era and lessons for today's online communities. Diner Dash's Secret – How a “casual” game ended up brutally difficult — and why that mattered. Loops Within Loops – What makes Balatro so compelling, and how game design patterns keep players hooked. Ethics & Addiction – Dark design patterns, dopamine hits, and the responsibility of game creators. The Rules We Break – How Eric uses hands-on exercises to teach design as a 21st-century literacy. The Real Monopoly Story – Why one of the world's most iconic games is often misunderstood.Resources & Links Eric Zimmerman's book: The Rules We Break Classic text: Rules of Play (Zimmerman & Salen) NYU Game Center: gamecenter.nyu.edu Follow Player Driven for more conversations: playerdriven.ioEpisode Chapters00:00 – Intro & Eric's background03:30 – Teaching game design & iteration13:30 – Sissy Fight 2000 & the flame war era21:00 – Diner Dash and the rise of “casual” games26:30 – Feedback loops, dopamine, and ethics42:00 – The Rules We Break: learning design through play50:30 – Monopoly, culture, and closing reflectionsCall to ActionEnjoyed this episode? Subscribe to Player Driven on Spotify, Apple Podcasts, or YouTube for more conversations at the intersection of games, business, and community. And visit playerdriven.io to explore more resources, clips, and insights from the show.
This podcast is all about how to start a podcast of your own.
This episode talks about why it's good for R&D to design around a format you play.
Josh and Ben are joined by TaZz from The Guide to discuss the debate around keeper movement as well as how to defend now Jockey is boosted as well as top tips for playing around the box. Get your own boost and turn your FC skill into a 99 with the best tutorials available: The FC 26 Season Pass from THE GUIDE+ now on a great discount with our full moon promo! Click Here for the exclusive offer! https://bit.ly/FW-TG-Gameplay Get these episodes in your podcast app: bit.ly/podfeedhelpDiscord (for Gold & Icon) Supporters: bit.ly/poddiscordhelpImprove your connection: bit.ly/connectionspecial Thank you as always for making FUT Weekly possible! 00:00 Introduction 01:05 EA's Quick Reversion of Gameplay Changes 05:55 Community Feedback and EA's Approach 10:03 The Complexity of Polling and Game Design 19:05 Goalkeeper Movement: Pros and Cons 41:08 Balancing Casual and Competitive Play 42:15 Defensive Strategies and Jockeying Techniques 52:23 Mastering Attacking Fundamentals 01:05:46 Final Thoughts and Community Engagement Learn more about your ad choices. Visit podcastchoices.com/adchoices
Chaos Zero Nightmare is the spiciest deck-builder gacha of 2025! Lovecraft vibes, anime polish, Slay-the-Spire runs, Honkai-style meta, and launch numbers that slap: ~$500K/day, peak ~$800K/day, ~$8M in 2 weeks.WHAT YOU'LL LEARNCore loop: deck thinning, evolving cards, run sequencingMeta design: pity/duplicates, banner cadence, progression layersWhy community is more than broad UA (Discord ≈50k, Reddit ≈120k)Creative strategy for high-LTV audiences (what to show, what to skip)Monetization & live-ops beats that actually move revenueKEY TAKEAWAYFor hardcore, high-LTV audiences, authentic, system-forward storytelling + community momentum beats shortcut UA tactics. Frame content around runs, banners, and boss mastery moments; use paid to amplify the community, not replace it.Get our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricPodcast: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgCHAPTERS00:00 — Cold open: “How much money?”03:31 — What is CZN? Tone, horror-anime polish03:43 — Design DNA: Slay the Spire / Darkest Dungeon / Honkai / “save data”09:36 — Core loop & tactics: combos, turn order, auto-off for bosses20:23 — Company context & positioning22:20 — Revenue reality: ~$500K/day → ~$800K/day; ~$8M in two weeks26:08 — UA vs Community: closed betas, brand-safe creatives, Discord/Reddit---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
Send us a textI can still remember the first time I stood in front of a classroom filled with my peers. I had spent the time researching and learning, writing and organizing, and now it was time to teach. A dozen of my co-workers, people that I spent hours with, ate lunches with, and worked with every day. But this was something different. Standing in front of the classroom. All eyes on me, the looks on their faces were somewhere between anticipation and boredom. I could almost see their thoughts, “Why do I have to be here?” “Why should I listen to this guy?” “This is going to suck.”I remember telling myself, It's no different than running a game, Steve. Grab their attention, make your point, and give them what they came for.I've been doing that now for over 25 years.I wasn't born a good communicator. I stuttered as a child, and because of that I was not outgoing in the classroom. I rarely asked questions and would damn near run away screaming when it came to making any kind of public statement. But when I would sit down and roleplay with my friends, that changed. It was like I was a different person. I was able to communicate and I wasn't scared. I actually enjoyed it. Soon I would become the forever game master and that just meant more practice. Because that was what it was, practice.I know for a fact if I didn't roleplay I wouldn't be a national instructor today. That class with 12 people in 1999 was only the beginning. I have done 2-hour presentations to auditoriums with over 1200 people. All of those hours of gaming and communicating gave me the skills and confidence I needed for my future.We can learn a lot from roleplaying.Last time, Mike and I talked about the Satanic Panic and all the things the haters said was wrong with roleplaying so today, Mike, Dr. Christina and I are going to talk about all of the good things you get by table top roleplaying.Let's start with you Mike, What's one thing that you can do today because of roleplaying?[Kick to Mike]Christina, you literally got your doctorate in this stuff so when we talk about the things we can learn from table top roleplaying, where should we start?[Kick to Christina]
Questa sera giochiamo a Ceneri insieme a Ludovico, l'autore del gioco. Ceneri è un gioco sul fallimento, in cui un gruppo di persone sopravvissute si troverà ad affrontare un evento che ha cambiato le loro vite, e le conseguenze che questo evento ha avuto su di loro, alternando scene dal passato e dal futuro, fino a scoprire cosa è successo davvero. Ceneri è il primo gioco della collana Fumble Presenta di MS Edizioni, una collana curata da noi, con giochi che troviamo vicini al nostro manifesto e alla nostra identità di studio di Game Design, anche se non li abbiamo sviluppati noi. Trovi il gioco sul sito di MS Edizioni.Tutti i nostri contenuti sono gratuiti e disponibili pubblicamente, rilasciati sotto licenza Creative Commons BY-NC-SA 4.0: puoi distribuirli, manipolarli, copiarli quanto vuoi, e se hai dubbi su quali siano i limiti entro cui farlo puoi scriverci su Discord, dove saremo felice di risponderti.Un'ultima cosa: Quello che noi mettiamo in scena non è scriptato e giochiamo live, così come ci viene. Questo non vuol dire che sia l'unico modo o il modo giusto di giocare: se giochi in maniera diversa non è certo un problema, anzi, stai arricchendo il mondo!Fumble fa parte di Fumblecast, un network indipendente di podcast che parlano di giochi. Puoi scoprire di più sul nostro sito
In this Two & a Half Gamers special, Felix Braberg breaks down how to maximize ad monetization during Black Friday weekend - the new “Q5” for mobile games.
In dieser Folge sprechen Christina und Florian über Gas Station Case, The Seánce Of Blake Manor, Leaf It Alone und Pale Coins.
Questa sera giochiamo a Ceneri insieme a Ludovico, l'autore del gioco. Ceneri è un gioco sul fallimento, in cui un gruppo di persone sopravvissute si troverà ad affrontare un evento che ha cambiato le loro vite, e le conseguenze che questo evento ha avuto su di loro, alternando scene dal passato e dal futuro, fino a scoprire cosa è successo davvero. Ceneri è il primo gioco della collana Fumble Presenta di MS Edizioni, una collana curata da noi, con giochi che troviamo vicini al nostro manifesto e alla nostra identità di studio di Game Design, anche se non li abbiamo sviluppati noi. Trovi il gioco sul sito di MS Edizioni.Tutti i nostri contenuti sono gratuiti e disponibili pubblicamente, rilasciati sotto licenza Creative Commons BY-NC-SA 4.0: puoi distribuirli, manipolarli, copiarli quanto vuoi, e se hai dubbi su quali siano i limiti entro cui farlo puoi scriverci su Discord, dove saremo felice di risponderti.Un'ultima cosa: Quello che noi mettiamo in scena non è scriptato e giochiamo live, così come ci viene. Questo non vuol dire che sia l'unico modo o il modo giusto di giocare: se giochi in maniera diversa non è certo un problema, anzi, stai arricchendo il mondo!Fumble fa parte di Fumblecast, un network indipendente di podcast che parlano di giochi. Puoi scoprire di più sul nostro sito
In episode 127 of Game Design Unboxed: Inspiration to Publication, we chat with game designer, publisher, and trauma psychotherapist Galen McCown about how getting involved with the Syracuse game design community helped him grow as both a creator and collaborator. We also discuss his love for solo and two-player games, his fascination with post-apocalyptic themes, and how compact […]
Monopoly Bingo: How Hasbro turned nostalgia Into RevenueToday, we dig into Monopoly Bingo - the latest Hasbro IP game climbing the charts.
Sometimes, the greatest design skill is to never give up. In this podcast, I talk about times it took a while for an idea to make it to print.
This podcast is another in my "Lessons Learned" series where I talk about sets I led or co-led and walk through all the design lessons I learned. This time, I discuss Murders at Karlov Manor.
In today's episode we talk about Giving Your Players A Home. Why do we want to give our players a home? What does it offer for the game? Should you always give your players a home? We give you our thoughts and answer all these questions and more in today's episode.Leave us an email for feedback, questions, or thoughts at levelupyourgamingpodcast@gmail.comor Follow us on Facebook and engage with us at https://www.facebook.com/LevelUpYourGamingPlease leave us a review or a five star rating wherever you get your podcast.
Overview and implementation of a 3×3 puzzle cube game using Blender, Unity, and C# code. Links and Notes Source code – https://github.com/levidsmith/KnoxGameDesign/tree/master/3x3_puzzle_cube/3x3PuzzleCube Podcast theme music – Ride by Pocketmaster
In this solo episode, Matej Lančarič dives into the new era of creative optimization — where AI tagging, unified dashboards, and ROAS-based insights replace manual testing and spreadsheet chaos.Everyone can create ads with AI, but the REAL BOTTLENECK is knowing which ones actually work. AppsFlyer's Creative Optimization tool analyzes millions of real-world insights to reveal what drives performance - so you can scale winners, cut wasted spend, and make smarter creative decisions.Check it out: https://www.appsflyer.com/products/creative-optimization/?utm_source=influencer&afc_source=influencer&utm_medium=referral&afc_medium=referral&utm_campaign=Marvelsnap_creative&afc_campaign=Marvelsnap_creative&utm_content=matej&afc_content=matej&utm_term=YouTube&afc_term=YouTube
In this episode, we play Sudoku Master - the latest “numbers” hit from the makers of Block Blast.They uncover how Hungry Studio uses 6,000 creatives, constant A/B testing, and ruthless ad optimization to dominate one of the oldest mobile genres.
Send us a textLet's start off with one of my favorite things…D&D Licensing.https://www.enworld.org/threads/d-ds-beer-collaboration-continues-with-special-edition-beer-dice-tower-combo.715575/We have talked about D&D's collaboration with Mythical Meats a jerky company, I can remember one of Nabisco's breakfast cereals having a D&D tie in. And, I think one of my friends had a D&D wood burning set. You know the thing that got hot and you could burn designs into wood. Yea D&D did that. And let's not forget they licensed D&D to a predatory online gambling site.This time we are talking beer. I like beer. New Holland Brewing has announced it's bringing back it's popular D20 Brew and this time it's going to come with a dice tower and special edition dice.Doc, what do you think about D20 Brew[Kick to Christina]Mike, New Holland is also bringing back their Mead Cask Bourbon. Is that more up your ally?[Kick to Mike]If you were in charge of D&D Licensing and you were looking for something weird to license, what would it be?[Kick to Mike][Kick to Christina]Gary Gygax, the creator of Dungeons and Dragons passed away in 2008. His widow Gail Gygax has been working to create a memorial for Gary in his hometown of Lake Geneva Wisconsin.https://www.enworld.org/threads/theyre-building-a-memorial-game-table-sculpture-in-honor-of-gary-gygax.715511/The memorial will be set in Library Park, and it will be a stone table with benches, and a statue of Gary Gygax himself seated at the table. The table will feature a bronze map of Gygax's first ever D&D dungeon level, scaled for use with miniatures.What a cool thing that you could sit down and play with Gary, long after he has passed.Doc, what are your thoughts on this one?[Kick to Christina]How about you Mike[Kick to Mike]This one made me think of all the new spaces going up that are roleplaying friendly. Coffee shops offer not only coffee, but roleplaying games for sale and tables where patrons can sit and play their favorite game. There are several here in Indiana and if you do a search, you will be blown away by how many exist across the US. Coffee shops aren't the only venue. Bars are getting into the scene with some even offering game masters, table rentals, and weekly events with prizes. I mean this is really cool. I always said I wanted to open a vinyl record store, but now maybe I could open a vinyl record store and gaming space. I could call it Critical Spin!Mike, what would your public games space look like?[Kick to Mike]What about you Doc?[Kick to Christina]And there you have it. All the news, you've already heard.
Send us a textWelcome to another episode of The Gamerheads Podcast! In this episode, Roger sits down with Whistler, the creator and artist behind the tabletop RPG Rapscallion. They talk pirate adventures, powered-by-the-apocalypse storytelling, and how the game's ship mechanics and character vices drive drama on the high seas.Pick up Rapscallion from Magpie Games or on DriveThruRPGSupport the showHere are a few ways you can support Gamerheads!Leave us a review!Not only does your review help fellow gamers discover our podcast, but it also provides valuable insights for us as content creators. Your feedback serves as a compass, guiding us in crafting episodes that cater to your interests, addressing topics that matter to you, and enhancing your overall listening experience. Your words have the power to influence the direction of future episodes and ensure that we continue delivering content that captivates and engages. Review us on Goodpods! Review us on Apple Podcasts! Review us on Spotify! Join our Discord!In The Gamerheads Podcast Discord, you'll find a haven for lively discussions, where you can chat about the latest releases and share your gaming experiences with fellow gamers.Join our Patreon today https://www.patreon.com/gamerheadsFollow us on BlueSky: https://bsky.app/profile/gamerheadspodcast.comMusic: Jeff Dasler - Recus...
What happens when a Chinese studio perfects fake funnels? You get X-Clash - a 4X strategy game disguised as 5 different mini games.
When the Commander Format Panel visited Wizards, I gave a presentation pitching why I felt it was important to change how hybrid worked in Commander. This podcast goes over the contents of that presentation and explains my reasoning for the change.
I just returned from New York Comic Con. This podcast talks all about it.
Today, we dissect Huntopia, a bizarrely successful idle RPG that's part World of Warcraft, part casino. Meh, just WoW from Wish.
Send us a textIt's weird just how much of my life can be traced through television. As much time as I spent as a kid riding my bike down the gravel roads to friends houses and playing in the woods, I spent at least that much time watching TV. From the early years of Sunday Morning Cartoons and The Wonderful World of Disney to my teenage years, cruising North Park in Evansville Indiana and going to the movie theater every Friday and Saturday night. I guess it's no surprise that I can remember the first time I watched a movie about Dungeons and Dragons.It was Christmas Break, no school, Rainy but mild weather and based on the newspaper it looked like CBS was going to have a movie about roleplaying. This was going to be pretty cool. I was into roleplaying, but didn't get a chance to play much. For some reason nobody wanted to talk about roleplaying and if you ever brought it up you got funny looks. I was really looking forward to it.It was called Mazes and Monsters and it stared that funny guy from Bosum Buddies…That was a great show.I remember settling in with Orvil Redenbacher Popcorn.And Wow, that didn't go the way I thought it would.For you younger folks out there, roleplaying is cool. ComiCon draws in well over 100,000 people, all dressed up in crazy costumes. GenCon brings in over 70,000 people and that's a convention designed for roleplayers and gamers.Being a roleplayer is cool. Movie stars talk about doing it. Rock Stars play D&D. Jocks at your school play D&D. I mean it blows my mind.Growing up in the 70's and 80's if you played D&D you were a Satan worshiper.Mike and I lived through those days and on this episode, we are going to talk about the Satanic Panic, walk you through some of the low points and generally make you all realize that you don't know how good you got it.Mike, did you watch Mazes and Monsters?
In this Two & a Half Gamers solo episode, Jakub Remiar breaks down how UA product funnels and templatization dominate every major studio playbook - from River Game's $7M/day 4X empire to Habby's action roguelite evolution.
Per questa nuova stagione di QueerRoll iniziamo giocando in casa a Kulthos, in un'ambientazione particolare: il Grande Incendio di Londra del 1666!Kulthos è un gioco di orrore gnostico (e vi spieghiamo cosa vuol dire in puntata), che riprende le idee di Klothos per renderle più moderne e farne una versione horror.Kulthos esce a Lucca Comics & Games per MS Edizioni e lo puoi pre-ordinare sul sito di MS.https://www.msedizioni.it/prodotto/kulthos/A tema Game Design segnaliamo anche il secondo ciclo di lezioni del corso che Claudio sta tenendo per la Giano Academy, di cui rimangono ancora alcuni postihttps://www.ilsalottodigiano.it/gianoacademy/pagina-dei-corsi/scrivere-un-gioco-dallidea-alle-meccaniche-02/#gdr #ttrpg #rpg #actualplay #orrore #gnosticismoTutti i nostri contenuti sono gratuiti e disponibili pubblicamente, rilasciati sotto licenza Creative Commons BY-NC-SA 4.0: puoi distribuirli, manipolarli, copiarli quanto vuoi, e se hai dubbi su quali siano i limiti entro cui farlo puoi scriverci su Discord, dove saremo felice di risponderti.Un'ultima cosa: Quello che noi mettiamo in scena non è scriptato e giochiamo live, così come ci viene. Questo non vuol dire che sia l'unico modo o il modo giusto di giocare: se giochi in maniera diversa non è certo un problema, anzi, stai arricchendo il mondo!Fumble fa parte di Fumblecast, un network indipendente di podcast che parlano di giochi. Puoi scoprire di più sul nostro sito
In episode 126 of Game Design Unboxed, we chat with John D. Clair about his journey from gamifying mazes to becoming a full-time tabletop designer. He shares how setting clear goals, focusing only on games he is excited about, and reworking mechanics from games that inspire him shaped his design approach. John shares how he reimagines mechanics […]
In this electrifying episode of the Game Deflators podcast, John and Ryan sit down with legendary game designer and animator Brian Colin, the creative force behind arcade classics like Rampage and Arch Rivals. Brian takes listeners on a nostalgic journey through the unpredictable early days of game development—described as the "Wild West" of the industry—and shares how a twist of fate launched his career in gaming. From the explosive success of Rampage to the surreal experience of seeing it adapted into a Hollywood blockbuster, Brian reflects on the highs and hurdles of his career. He opens up about the importance of finishing what you start, the power of team dynamics, and why passion is the lifeblood of great game creation. Plus, he teases his latest project: a long-awaited sequel to General Chaos. Whether you're a retro gaming fan or a budding developer, this episode is packed with insights, laughs, and a few surprises—including Brian's induction into the White Castle Hall of Fame. Tune in for a masterclass in creativity, collaboration, and chaos. 00:00 Introduction to the Game Inflators Podcast 01:33 Brian Colin's Journey into Game Design 05:20 The Wild West of Game Development 09:36 Proud Moments in Game Creation 11:55 The Rampage Movie Experience 16:58 Challenges in Game Development 20:02 Navigating Different Platforms 26:54 The Future of Game Refuge 29:48 Reflections on Industry Changes 35:17 The Essential Elements of a Great Game 38:06 Team Dynamics in Game Development 42:16 The Importance of Collaboration 45:56 Parting Thoughts and Future Endeavors Want more Game Deflators content? Find us at www.thegamedeflators.com Find us on Social Media Twitter @GameDeflators Instagram @TheGameDeflators Facebook @TheGameDeflators YouTube @The Game Deflators Permission for intro and outro music provided by Matthew Huffaker http://www.youtube.com/user/teknoaxe 2_25_18
On this episode of On Board Games, Erik talks with Isaac Shalev about games (and other things) they've played including: Here I Stand Panda Spin Dead Cells Dropolter Bomb Busters You can get a discount on Zencastr.com using this link. (21:17) Then, the two talk about Isaac's idea about Post Euro games. ---------------------------------------------------------------- Inverse Genius: http://www.inversegenius.com/ Patreon account: http://www.patreon.com/obg Twitter: @onboardgames RSS Feed: http://onboardgames.libsyn.com/rss Email us: onboardgamesmailbag@gmail.com On Board Games Guild at Board Game Geek
When you stare too long into the darkness, sometimes the darkness stares back—and then asks about your dice pool. In this episode, the RPGBOT.Podcast team sits down to answer your burning questions about Hunter: The Reckoning, exploring the mechanics, the danger system, and how desperation turns ordinary people into extraordinary survivors in the World of Darkness. Listen to More “How to Play” Episodes If you're enjoying our dive into Hunter: The Reckoning, don't forget that the RPGBOT.Podcast has a full library of “How to Play” episodes. From character creation deep dives to storytelling techniques, our series covers everything you need to master the rules and refine your table craft across dozens of RPG systems. Check them out wherever you get your podcasts or at RPGBOT.net. In this episode, the RPGBOT.Podcast team returns to the streets of the World of Darkness to tackle your questions about Hunter: The Reckoning 5th Edition. We explore the tension-filled systems that make this RPG shine—how desperation and danger drive character decisions, how touchstones shape humanity, and how advancement challenges players to think beyond combat. Whether you're a seasoned storyteller or a new recruit in the Vigil, this conversation breaks down how to make every session more immersive, terrifying, and narratively rich. From balancing narrative structure and GM adaptability to handling willpower, character death, and supernatural threats, the hosts share insights from their own gameplay experiences. The discussion emphasizes how the game rewards creative problem-solving, highlights the cost of recklessness, and reminds us that survival in the World of Darkness is never guaranteed—but the story is always worth telling. Key Takeaways Comfort and Familiarity: Players familiar with World of Darkness mechanics will find Hunter: The Reckoning intuitive and adaptable. Character Creation Depth: Builds are diverse, allowing players to create unique characters tied to strong personal motivations. Strategic Gameplay: The system encourages planning, investigation, and social maneuvering over brute force. Desperation and Danger: These twin systems heighten tension, push risk-taking, and shape the tone of each session. Touchstones Matter: These connections to humanity define character motivation and are key to long-term survival. Advancement and Pacing: Growth is deliberate, rewarding sustained engagement and narrative reflection. Narrative Engagement: Player investment in the story directly affects the tone and momentum of play. Recklessness as a Theme: The system tempts players toward dangerous choices, reinforcing the tone of moral decay and survival. Party Synergy: Character variety encourages complementary roles and interdependent strategies. Storytelling is Core: The emotional and thematic narrative remains the heart of any World of Darkness game. Join the RPGBOT Patreon If you want to listen live as we record episodes of the RPGBOT.Podcast—complete with unfiltered insights, in-jokes, and behind-the-scenes discussion—join the RPGBOT.Patreon. Patrons can tune in every Sunday and Tuesday to hear episodes as they're recorded, interact with the hosts, and become part of the creative process. Support the show, help us grow, and experience the RPGBOT.Podcast in real time. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
We break down The Tower - an idle-defense hybrid that turned a solo dev into a millionaire.We spoke directly with Anthony (Tech Tree Games) about design, monetization, and UA strategy.
This is part three of three going over my talk from MagicCon: Atlanta looking at the top 20 most influential Magic expansions of all time.
This podcast talks about the history of the proliferate mechanic.
In today's episode we continue our series of Let's Make A One Shot. The game we make a one shot for comes from the prompt A Date With Destiny. We describe all the details you would need to consider to pull this one shot off. Enjoy this episode as we make a one shot using the tools we talk about.Leave us an email for feedback, questions, or thoughts at levelupyourgamingpodcast@gmail.comor Follow us on Facebook and engage with us at https://www.facebook.com/LevelUpYourGamingPlease leave us a review or a five star rating wherever you get your podcast.
Fancy setting us a gaming challenge? Get in touch here!This week we come face to face with a challenge that might well be beyond us. Imagine Call of Duty multiplayer within a dating simulator yes we couldn't either. Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges.Keep blending!
Send us a textI swear they are listening to us?Who is “They”? You now, “Them”! On Season 3 Episode 16 of You Heard It Here Last, Christina and I talked about the fact that somebody at EN World really loved Deathstalker.I just found out that by the time you hear this episode Deathstalker will once again be in movie theaters. That's right they are remaking the campy Conan rip-off, and it looks like they are doing it the proper way…with another “B” Movie version.But that's not what this one is about. In our episode I said that if we were going to have a Roger Corman TTRPG it should have been Death Race 2000 and look what EN World did. They have written another 2 part piece about Death Race 2000 as a TTRPG. https://www.enworld.org/threads/where%E2%80%99s-the-death-race-2000-roleplaying-game-part-one.715287/Mike, I know you are not a big “B” Movie fan like Christina and I, but I can't help but feel like we are starting to see some throwback themes in roll playing to the 80's and even 70's. The 80's makes sense with Stranger Things, but what's your take on roleplaying games starting to mine our childhoods for inspiration?[Kick to Mike]Since I've got Mike here, we might as well dive into his favorite genre.Cyberpunk Legends: Into the Night is a solo or cooperative card game set in the world of R. Talsorian's Cyberpunk. It's an officially licensed game and just premiered on Kickstarter…and it blew past it's funding goal in 19 minutes.https://www.rascal.news/cyberpunk-legends-hacks-the-system-500k-raised-in-under-a-day/At the time of recording this it is at 3 quarters of a million dollars and it doesn't look like it's going to slow down much.Mike, why do you think Cyberpunk in general is so popular and is this just an example of a game riding the coattails of other games or is it something else?[Kick to Mike]And there you have it…all the news, you've already heard.
Trevor Benjamin is co-designer of numerous hit games including Undaunted, Warchest, Resist and Mandela, frequently collaborating with David J. Thompson and Brett J. Gilbert. 00:00 - Intro01:10 - Getting involved with Bitewing02:26 - Approach to following up Iliad & Ichor06:29 - Intentionally subverting genre?07:52 - Late addition of solo & coop 09:47 - Why always codesigning?14:47 - Approach to Azure18:11 - State of the hobby trending to more shallow experiences21:50 - Historical accuracy vs. practical game design25:09 - Expanded scope of Undaunted29:01 - How do you know when a game is done?31:51 - Recent inspirations37:35 - Next up, For the Gods Links:Our Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
This podcast is part one of three going over my talk from MagicCon: Atlanta looking at the top 20 most influential Magic expansions of all time.
This is part two of three going over my talk from MagicCon: Atlanta looking at the top 20 most influential Magic expansions of all time.
In episode 125 of Game Design Unboxed, we chat with Roberto Panetta, designer of Gems of Iridescia and founder of Rock, Stone & Dice Games. Roberto shares how his background in toy and game retail gave him the marketing and sales experience to start his own publishing company. He opens up about reigniting his creativity after […]
Education On Fire - Sharing creative and inspiring learning in our schools
Matt Dalio dreams of a world in which every kid has the resources to shape their own technology instead of being shaped by it.In 2011, he founded Endless which aims to provide universal access to technology and equal opportunities to succeed in the digital world by tackling three key challenges.Endless is harnessing the power of modern games to introduce youth to 21st Century skills like coding and design. Second, it is addressing the internet gap by creating technology that enables youth anywhere to have access to basic educational resources. And lastly, Endless is building a “pay as you go” laptop program making it so that billions more people can afford a computer.Collectively these unlock educational opportunities that allow everyone to be a creatorTakeaways: The average child dedicates approximately 10,000 hours to playing video games by the time they complete their education, an astonishing figure that underscores the pervasiveness of gaming in youth culture. In the last fifteen years, a significant trend in the gaming industry has been the shift towards creation, with platforms like Minecraft, Roblox, and Fortnite leading the way in empowering users to engage in content generation. The concept of transforming players into creators is pivotal; through this transition, youths acquire essential software development skills tailored for an increasingly digital, knowledge-based economy. Endless Studios aims to provide scalable educational solutions that are both affordable and accessible, particularly in communities with limited access to qualified educators, thereby breaking down financial barriers to learning. Feedback, especially peer feedback, plays a critical role in the learning process by providing valuable insights and support without the traditional costs associated with formal education. The future workforce will largely consist of individuals who possess robust digital skills, which are essential for navigating the complexities of an AI-driven world, making it imperative to equip youth with these competencies. www.endlessstudios.comShow Sponsor – National Association for Primary Education (NAPE)https://nape.org.uk/
This podcast is a look back at the early creatures that only cost one mana.
I just got back from MagicCon Atlanta, and in this podcast, I talk all about it.
Fancy setting us a gaming challenge? Get in touch here!This week it's time for a discussion on all thing EA and the recent buy out. After that's done and we have a shower it's time to create a new game. This week we go for a squad manager walking simulator. Quite the collection!Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges.Keep blending!
In this podcast, I talk about the things I have to do to prepare for an upcoming MagicCon (in this case, MagicCon Atlanta).
This podcast is another in my quest to talk about every Magic expansion. This time I talk about the third set in the Champions of Kamigawa block, Saviors of Kamigawa.
Heather, Nick and Matt look back at 40 years of Super Mario Bros! They talk about some of their favorite entries in the series, what makes Mario endure, their first Mario experiences and more! They also talk about WarioLand for the Virtual Boy (prior to the Nintendo Direct announcing it's return), Hollow Knight: Silksong, and the book "A Theory of Fun for Game Design" by Raph KosterCheck out our brand new merch at kinshipgoods.com/getplayed Follow us on social media @getplayedpodMusic by Ben Prunty benpruntymusic.com Art by Duck Brigade duckbrigade.com For ad-free main feed episodes, our complete back catalogue including How Did This Get Played? and our Premium DLC episodes and our exclusive show Get Anime'd where we're currently watching Elfen Lied go to patreon.com/getplayed Join us on our Discord server here: https://discord.gg/getplayed Wanna leave us a voicemail? Call 616-2-PLAYED (616-275-2933) or write us an email at getplayedpod@gmail.com Advertise on Get Played via Gumball.fm All of our links can be found at linktree.com/getplayedpodSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.