Game development process of designing the content and rules of a game
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This podcast explores how each of the colors interacts with artifacts.
In this podcast, I talk about the use of repeat mechanics on singular card designs.
In today's episode we talk about how make games less epic. Why would you want a less epic game? How do you not slip into epic? Can less epic games make for something epic down the line? We give you our thoughts and answer all these questions and more in today's episode.Leave us an email for feedback, questions, or thoughts at levelupyourgamingpodcast@gmail.comor Follow us on Facebook and engage with us at https://www.facebook.com/LevelUpYourGamingPlease leave us a review or a five star rating wherever you get your podcast.
Send us a textWelcome to you heard it here last where we talk about news, you've already heard.We are going to start with an article from Wolfgang Baur the CEO of Kobold Press. Now this doesn't really constitute news, but I found it very interesting and thought Mike and Christina might agree.https://koboldpress.com/state-of-play-in-it-to-print-it-what-to-know-to-get-your-game-printed/The article: State of Play: In It to Print It. What to know to get your game printed. Is designed as a primer for first time game publishers looking to get their product printed. I thought it was informational not only for the publisher, but for the buyer as well. Baur lays out the printing options and talks about costs and mistakes. With GenCon coming up where you will likely see the results of every type of printing possible, this just seemed relevant. Mike, talk to us about printing?Kick to MikeChristina, anything to add?Kick to Christina Next up isn't really a news story either, more a conglomeration of observations. Ok, that's not fair, it started with a news story, so keeping with the show lets lead with that;https://www.rascal.news/dungeons-cabins-registration-is-open-and-filling-fast/In an announcement through Rascal News, Dungeons and Cabins is open for registration. Dungeons and Cabins is a 4-day immersive D&D summer camp for adults. The outing takes the traditional summer camp with everything you would expect from that and layers a D&D campaign on top of it. To give it all a twist the things you do during the summer camp activities might affect the D&D campaign. The event takes place in Running Springs California and the dates are in September.Now for my observations. What's up with all the D&D Vacations.We have D&D in a Castle, where players spend a lot of money to play D&D…you guessed it, in a castle. The locations are in the United Kingdom and surprisingly several in the US. These events are going to set up back anywhere from 3 to 5 thousand dollars.https://www.dndinacastle.com/Green Dragon Fest is another one. This one takes place in a fantastical fantasy village inspired by Tolkien located just outside Knoxville Tn. With some of the most well-known online personalities running games. This one also runs for 3-5 thousand bucks.https://greendragonfest.com/Then we have D20 Cruise. That's right a week of playing D&D on a cruise ship. What could possibly go wrong. This one is basically a mini convention set onboard a cruise ship and has more options than just playing D&D. This one is the cheapest of the bunch starting at 2,350 dollars for the week and then going up based on cabin choices.https://event.cruises/d20-cruise-a-ttrpg-vacation/Christina, what do you make of the roleplaying vacation events, you up for it?Kick to ChristinaMike, would you spend 5k to roleplay in a castle?Kick to MikeAnd there you have it, all the news, you've already heard.
In this inspiring episode of Investing with Purpose, we sit down with Russell Hughes, a humble IHG member, creative force in the game development world, and faith-driven real estate investor. From a childhood shaped by a "starving artist" father and hard life lessons, to building successful gaming companies and getting his hands dirty flipping HUD homes, Russell's journey is anything but conventional.We explore how faith pulled him back from wayward paths, how he brings purpose into the work he does today, and how he's navigating the early stages of real estate investing with spiritual clarity. This episode is a powerful testament to aligning your calling with your career, and how ethical investing is not just possible—but purposeful.TakeawaysInvesting should reflect personal beliefs and values.Many Christians consider the ethical implications of their investments.Financial advisors play a crucial role in aligning investments with faith.Return and safety are important, but not the only factors.Ethical investments can lead to better alignment with core beliefs.Navigating ethical dilemmas is essential for faith-based investing.Investors should seek advisors who understand their values.Values-based investing can enhance personal fulfillment.Financial planning should incorporate ethical considerations.Investing wisely involves a holistic view of one's beliefs.TitlesFaith Meets Finance: A New Approach to InvestingInvesting with Integrity: Aligning Values and WealthChapters00:00 Introduction to Faith-Driven Investing01:21 Early Influences and Family Background03:02 Turning Points and Lessons Learned05:34 Faith and Values in Financial Decisions07:14 Purposeful Investments and Impact08:08 Navigating Profits vs. Principles10:29 Legacy and Wealth Transfer13:51 Community and Mentorship in Investing16:05 Dream Investments and Future Aspirations26:59 New ChapterRussell was born Texas to a loving mom and Starving Artist father who passed away when he was a young teen. After years of wayward living, Russell worked his way into the Game Development Industry and worked on several number 1 titles as well as helped start several game companies. Early on, he started buying HUD homes to do the slow flip while living in them. Russell notes that, along the way, God was not letting him slip away, He has always called him back into discipline no matter how much he strayed. He is amazing.Email: russsssman@gmail.comLinkedIn: linkedin.com/in/russellhughesIG: @russelllhughesConnect with UsAre you interested in joining a community of like-minded individuals who aspire to build true wealth through real estate passive investing? Go to IHG Investor Club to learn more!
Trent Kusters chats with Julian Gollop, founder and game designer at Snapshot Games. Together they discuss his legendary journey designing games from the creation of the original XCOM: UFO Defense to his studio's latest release, Chip 'n Clawz vs. the Brainioids; how to use constraint as a key design pillar; having the courage to remove features for a better play experience; and when to lean on tried and true conventions and when to avoid them. This episode is sponsored by Xsolla Episode Host: Trent Kusters Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
I recently wrote a three-part article about the history of typal themes in Magic. This is my podcast on the topic.
In this podcast, I answer a question from my blog about how we decide when to name and not name mechanics.
In today's episode we talk about how to fight the Gods. How do you fight beings that are beyond your characters power? How can you beat something unstoppable? What other options are there to win an unwinnable fight? We give you our thoughts and answer all these questions and more in today's episode.Leave us an email for feedback, questions, or thoughts at levelupyourgamingpodcast@gmail.comor Follow us on Facebook and engage with us at https://www.facebook.com/LevelUpYourGamingPlease leave us a review or a five star rating wherever you get your podcast.
We break down all the new changes for Knights in Warhammer 40k and talk top lists like Death Guard and Emperor's Children. Imperial Knights 40k Update: 40k Chaos Knights Guide: Some links are referral links that help support the podcast LVO Tickets On Sale Now! Monument Hobbies has some of the best paints in the business: Get yours here Get your hobbies for less from Fabricators Forge J15 Games Has Your Game Aides, Tokens & Templates! Get them here: Join our discord Heretic Swag Essential Hobby Products & Tools List Buy Wyatt's Miniature: Table of Contents 00:00 Opening 07:30 News 27:32 Knights Welcome to , a new place for bringing the hobby back to wargaming! A podcast hosted by Rob Baer, Kenny Boucher & Wyatt Turk. Become a Veteran of the Long War! http://thelongwar.net/
Der alte Affe hat's noch drauf! Dome und René haben die neueste Nintendo Direct geschaut und sprechen über ihre Eindrücke zu Donkey Kong Bananza!Im Anschluss werfen die Jungs einen Blick auf die Historie der Donkey Kong Games. Wie hat das Affentheater damals angefangen und welches ist eigentlich das beste Donkey Kong Game?Zum Schluss gibt es noch den News-Flash mit dem Release des neuen Koop-Shooters FBC Firebreak von Remedy sowie der Verschiebung von Bungies Extraction-Shooter Marathon.Viel Spaß beim Hören!Pixelburg Savegame auf Instagram, Threads, YouTube und TikTokDominik Ollmann auf Instagram und ThreadsRené Deutschmann auf Instagram und Threads (00:00) - In dieser Folge... (02:48) - Erfahrungen mit der Nintendo Switch 2 (05:49) - Probleme mit dem Dock und LAN-Port der Switch 2 (08:48) - Neuer Fernseher und Gaming-Erlebnisse (11:48) - Nintendo Direct und Donkey Kong Bonanza (23:55) - Die Ursprünge von Pauline und Donkey Kong (27:48) - Erster Eindruck von Donkey Kong Bonanza (29:51) - Gameplay-Mechaniken und Zerstörungselemente (33:49) - Neue Fähigkeiten und Transformationen (37:45) - Musik und ihre Rolle im Spiel (41:50) - Die Story und die Antagonisten (44:51) - Skilltree und Gameplay-Elemente (47:16) - Die Faszination von 3D-Jump'n'Runs (48:50) - Nintendo und das Worldbuilding (51:28) - Die Evolution von Donkey Kong (54:32) - Das Nintendo Connected Universe (58:27) - Die Geschichte der Donkey Kong-Spiele (01:10:31) - Die Evolution von Donkey Kong (01:13:57) - Die Fortsetzungen und ihre Innovationen (01:19:00) - Donkey Kong 64 und seine Besonderheiten (01:23:49) - Die Ära des Gamecube und neue Spielmechaniken (01:30:29) - Die Wii-Ära und die Abkehr vom klassischen Jump'n'Run (01:32:48) - Die Evolution von Donkey Kong (01:35:49) - Neues aus der Donkey Kong Welt (01:37:48) - FBC Firebreak: Ein neuer Ansatz für Remedy (01:49:52) - Marathon: Verschiebung und Erwartungen (01:55:43) - Abschluss und Ausblick auf kommende Spiele
What are your hobbies? I personally enjoy dance, specifically latin dance and often I wonder, “What if I could translate salsa dancing into a toy or game?”. Well today, we're going to explore that possibility. Today my guest shares how she turned her hobby into a best selling board game!In this episode of Making It in the Toy Industry, I'm joined by Elizabeth Hargrave, award-winning board game designer and co-founder of the Tabletop Game Designers Association. You might know her from her hit game Wingspan, which turned the world of nature and birdwatching into one of the most beloved engine-building games of all time.Elizabeth shares how she took her passion for the natural world and used it to build a meaningful and immersive game that fully translated the experience of birding. Our conversation today circles around how to accurately translate the “experience” of doing various hobbies to a tabletop play pattern. In my opinion that's the secret sauce of how Elizabeth created such an incredible game on her first try.During this episode, we also talk about her upcoming game Sanibel, inspired by collecting seashells on the beach. A hobby so simple and a game so elegant, that I'm sure you'll find yourself inspired to build a tabletop experience based on your hobbies.Listen For These Important Moments:[00:01:12] - What started as a love for birdwatching became Wingspan, a wildly successful board game that blends strategy with nature through clever engine-building mechanics.[00:04:07] - Elizabeth introduces the Tabletop Game Designers Association, which offers support with contracts, advocacy, and education, perfect for both new and seasoned game designers.[00:10:51] - From butterflies to beachcombing, see how personal passions can evolve into meaningful, immersive game themes that resonate with players.[00:23:07] - Elizabeth's Wingspan pitch journey proves you don't. Learn how smart feedback, persistence, and a strong prototype can open doors for your game invention.[00:34:49] - Even with success, staying grounded in playtesting and peer feedback is key to creating games that last. No shortcuts, just a solid creative process.Send The Toy Coach Fan Mail!Support the showPopular Masterclass! How To Make & Sell Your Toy IdeasYour Low-Stress, Start-To-Finish Playful Product Launch In 5 Steps >> https://learn.thetoycoach.com/masterclass
Send us a text“Live Action Roleplaying, you've love it. We get together the first Saturday of the month and everybody is really cool.”“I don't know, I mean it's one thing to play around a table, but I'm not sure about getting all dressed up and acting it out.”“It's not like that. Dress however you want; nobody judges you and everybody is chill.”“Fine, I'll give it a try”That was the recruiting pitch I got for my first ever LARP. Live Action Roleplaying. The guy who was helping run the events was really enthusiastic and he convinced me to give it a try. I grabbed a rulebook, put together a character, got it approved, and then showed up for my first ever LARP.Now I am sure most LARPs out there could easily be described the way that guy pitched his LARP to me. Today, having the experience I have in a wide variety of games and conventions I know that most people will be welcoming, you will fit right in and I don't doubt you will have a great time.Not so much for my first one.You see it was a Vampire the Masquerade game and it was a crappy experience.The costume you wore did matter, everyone was clickier then a spoken word club on meth. And nobody was chill.That experience put me off LARPing for a long time, but over the years I have learned that I just had a bad first experience. LARPing has a lot going for it and a lot of permutations out there that might not seem like LARPing, but are.On this episode Mike, Christina and our special guest, Jen will be talking LARPing. What it means to LARP, what types of LARPs are out there and how to take advantage of this version of our great hobby.Mike, have you done a lot of LARPing?[Kick to Mike]How about you Christina, are you a LARP enthusiast?[Kick to Christina]Jen, You are the subject matter expert. Talk to us about Larping.[Kick to Jen]https://iu.mediaspace.kaltura.com/channel/K450+Heroes_+Villains_+and+Kinesiology/195190183
In this brutally honest episode, Matej interviews Zino Rost Van Tonningen, CEO of Tyr Ads, live from MAU (with zero construction noise this time). The focus is on running rewarded UA without getting burned by fraud, bad partners, or weak setups. Zino shares knowledge from his journey through agency work, the wild world of offer walls, and leading Tyr Ads from rewards app to global SDK powerhouse.What's inside:The Fraud Playbook: How faked events, cheat engines, and emulator hackers can drain $20,000 from your budget in minutes if your setup is not rock solid.How to Bulletproof Your Attribution: Why server-to-server (S2S) events, signature V5 for Adjust, and secure MMP integrations are non-negotiable. If you are not set up right, your numbers are toast.Reward Structures 101: Single reward, multi-reward, playtime offers, and daily re-engagement, the real impact on UA and long-term player progression.Choosing the Right Platform: How to interrogate your reward partner, avoid lazy multi-reward copycats, and demand daily re-engagement, data-driven nudges, and flexible KPIs.Scaling and Surviving: Why will most offerwall partners disappear in the next year unless they build better engagement and retention features? If your partner cannot adapt, you are the next victim.iOS is Heating Up: Why Apple's rules are loosening, the offerwall boom is just starting, and iOS users behave differently from Android.Key Takeaway:Rewarded UA is at a turning point: trust your numbers, interrogate your partners, demand retention and scale, or get left behind in the coming wave of consolidation.Get our MERCH NOW: 25gamers.com/shop---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Matej LancaricSpecial guest: Zino Rost Van Tonningenhttps://www.linkedin.com/in/rovato/https://tyrads.com/Podcast: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.me---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
In dieser Folge sprechen Christina und Florian über Nice Day For Fishing und The Darkest Files.
In episode 117 of Game Design Unboxed: Inspiration to Publication we talk with game designer Simon Weinberg about his journey from reviewing terrible games to realizing just how tough it is to make good ones. He shares lessons from navigating the publishing world like understanding a company’s catalog before pitching, being patient during the long […]
Today we have Mike Love from Bad Goblin Games and we talk about their great game Trailer Park Warlords of the Apocalypse, a unique game that covers a future where mutants and the remnants of humanity fight it out.
Aaron + Gerry + Guest + Brazilian steakhouse = a very fantastic episode of SuperPod Saga. The boiz are joined by Steve, who also goes by Blink or Blinkoom, to discuss the wildest video game genre fusions! We'll be doing the Dragon Ball Z fusion dance to combine anything with everything to make some sweet, terrifying hybrids.
On this episode of On Board Games, Erik and Don talk about games (and other things) they've played including: Paper App Dungeon Super Skill Pinball Free League Publishing Hexcrawl games Monster of the Week Flamecraft You can get a discount on Zencastr.com using this link. (28:47) Then, they discuss the impact art has on the game play experience. ---------------------------------------------------------------- Inverse Genius: http://www.inversegenius.com/ Patreon account: http://www.patreon.com/obg Twitter: @onboardgames RSS Feed: http://onboardgames.libsyn.com/rss Email us: onboardgamesmailbag@gmail.com On Board Games Guild at Board Game Geek
We break down BitLife, a simulation game that proves you do not need flashy graphics or complex meta to print money. With an aggressive monetization model, evergreen retention, and a loyal fanbase, BitLife has been going strong for over seven years, now pulling in more than $110,000 a day, with ad revenue making up half of its total income.What's inside:Ad Monetization on Steroids: Interstitial ads hit you right from the tutorial, with a cooldown of 70 seconds, banners refresh every five seconds, and rewarded ads are expertly placed on emotional player moments.BitLife monetizes player choices through a web of IAPs, subscriptions, and one-time offers.Smart UA and Creative Strategy: Originally fueled by organics, Stillfront's acquisition kicked off heavy user acquisition with strong creative hooks, unique AI and UGC blends, and consistent iteration across every channel.Key Takeaway:You do not need the best graphics to win in mobile. If your product is unique, your ad monetization is ruthless, and your UA is dialed in, you can scale forever.Get our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------Vibe. Vibe is the leading Streaming TV ad platform for small and medium-sized businesses looking for actionable advertising campaign performance.https://www.vibe.co/---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricYoutube: https://youtu.be/--JFbHlo3E8Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 Introduction to Bit Life and Hosts04:27 The Growth and Acquisition of Bit Life07:36 Gameplay Mechanics and Life Choices10:18 Monetization Strategies and Ad Integration13:22 Life Events and Their Impact on Gameplay16:26 The Role of Ads in Player Experience19:27 Conclusion and Final Thoughts on Bit Life23:09 Game Mechanics and Monetization Strategies26:24 Ad Revenue Insights and User Engagement31:26 User Acquisition and Marketing Strategies38:18 Game Performance and Future Growth44:21 Final Thoughts and Ratings---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me
Welcome back to the Dreamcasting Gaming Podcast with Raphael, Carl, and Sean. In this episode, we dive into the highly anticipated release of the survival MMO, Dune Awakening, discussing its unique mechanics, immersive environment, and how it stacks up against other survival games. We also explore the latest updates and news surrounding GTA 6, delving into the intricacies revealed in the second trailer and sharing our thoughts on Rockstar's approach to storytelling. In a heated discussion, we tackle the controversial topic of game design patents, with a spotlight on Nintendo's recent legal moves against Pal World for mimicking Pokémon's capture mechanics. We examine the implications of game patents on creativity and competition within the gaming industry, using examples like Batman's Arkham series and Shadow of Mordor's Nemesis system. Tune in as we navigate through these exciting developments and more, offering our insights and opinions on the ever-evolving landscape of gaming. Send your feedback or questions to dreamcastinguk@gmail.com. https://instagram.com/dreamcasting_gaming_podcast
In this podcast, I talk all about Stronghold (the second expansion of the Tempest block).
In this podcast, I talk all about Exodus (the third expansion of the Tempest block).
We just dropped our latest episode, and it is a must-watch for anyone building or buying mobile game ads. We break down the biggest trends ripping through the creative market:AI hooks and seamless transitions: five art styles in five minutes, and the line between real and fake is now a blur.Celebrities everywhere: Monica, Phoebe, LeBron, Christina Aguilera, even C-tier cameos nobody asked forSatisfying gold bars, drowning waifus, and cruelty hooks: Virality still rules the creative graveyard.Copy-paste chaos: King Shot mechanics, snakes, resource overload, and every trend recycled at warp speedIP infringement? Nobody cares. Elsa and Moana show up in more ads than their own movies.Here is the brutal truth: The mobile creative game is faster, weirder, and less original than ever. AI is now your intern, celebrity ads are squeezing out innovation, and anyone who is not remixing, testing, and scaling daily is already behind.Get our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------Vibe. Vibe is the leading Streaming TV ad platform for small and medium-sized businesses looking for actionable advertising campaign performance.https://www.vibe.co/---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricYoutube: https://youtu.be/xbOwszmQ6tgJoin our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 Introduction and Event Highlights02:58 Creative Trends Overview05:50 Golden Goblin Creatives08:42 Celebrity Influences in Gaming Ads11:44 Contractual Dynamics in Celebrity Endorsements14:42 Trends in Game Creatives17:37 AI and Animation in Game Marketing20:04 Exploring Game Mechanics and Design Flaws22:42 The Evolution of Game Concepts and AI Integration25:41 Analyzing Coin Master's Consistent Revenue Stream28:43 The Impact of AI on Game Development31:43 Trends in Mobile Gaming Revenue and Performance37:10 Introduction to SuperScent and Game Comparisons37:47 Exploring Game Mechanics and Creative Concepts39:27 Discussion on Whiteout Survival and Game Trends40:29 Advertising Strategies for CTV Campaigns41:36 Analyzing Pokemon Go's New Developments44:18 AI in Game Creatives and Advertising48:42 Trends in AI-Generated Content and IP Infringement---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me
No nosso décimo sexto episódio, recebemos Patrícia Sato, Executive Manager do Brazil Games, programa da Abragames em parceria com a ApexBrasil que impulsiona a presença dos estúdios brasileiros no mercado internacional. Com formação em Game Design e mais de 10 anos de atuação no setor, Patrícia lidera iniciativas que conectam a indústria nacional de games com o mundo, promovendo visibilidade, crescimento e exportação.
Send us a textWelcome to You Heard it Here Last where we talk about news, you've already heard.https://paizo.com/community/blog/v5748dyo70cy9?Gen-Con-Preview-BlogYou may not realize it, but GenCon is just around the corner, and while the online chatter wants to turn the tariff issues into doom and gloom for GenCon, I tend to believe it will be as big as ever. Paizo's recent announcement about GenCon events seems to bear out my sentiment.Paizo has announced they are running a Starfinder Society Second Edition event with their new 4-5 hour scenario “Collisions Wake.” They also will be hosting a Pathfinder Society adventure “Under the Eye of Mantis.” Finally, they will be releasing “Battlecry!”, official skirmish rules for leading armies.While I don't play much official Pathfinder, I think this just illustrates that GenCon will be as active as ever, not only with the games you love, but with new things as well.Dust off the credit cards, put on those compression socks, and get to GenCon.Mike, What do you think of Paizo's lineup for GenCon?[Kick to Mike]Christina, What about you?[Kick to Christina]Now onto something a little more heavy hitting.https://www.enworld.org/threads/goodman-games-revives-relationship-with-anti-semitic-publisher-for-new-city-state-kickstarter-updated.713282/In 2020 Judges Guild owner Bob Bledsaw II posted a variety of racist, homophobic and antisemitic statements online. These statements rightfully created a bit of a stir at the time and various game publishers including Bat in the Attic, Frog God Games, Goodman Games, and Drivethru RPG cut all ties with Judges Guild.It should be noted that these statements were all made by Bob Bledsaw II, not by Bob Bledsaw Snr, who co-founded Judges Guild and passed away in 2008.Fast Forward to today. Goodman Games has announced a new version of “City State of the Invincible Overlord” will be coming to crowdfunding this summer. The original version was written by Bob Bledsaw Snr and the license for “City State of the Invincible Overlord” is still owned by Judges Guild. Goodman Games will be publishing this new version through a license with Judges Guild Games.Understandable this has caused a bit of concern.EN World has a great article outlining the original issues and statements along with a current response from Goodman Games.Let's start with Christina on this one, thoughts?[kick to Christina]Mike, is this problematic or is this just business?[kick to Mike]And there you have it, all the news, you've already heard.
Legend alert. In this episode, we sit down with Jane Whittaker, a developer, executive, and innovator whose career spans from coding 8-bit chart toppers and Atari's biggest hits to shaping the DNA of open-world, survival, and RPGs. Jane shares candid stories from the 1980s video game crash, building Alien vs. Predator with just two programmers, working with Sid Meier and Mike Singleton, and steering giants like EA and MGM.What's inside:Real Video Game HistoryIndie Roots and All-In Dev: From writing sound drivers without knowing music to doing design, code, and art in a single project, Jane did it all before “indie” was a thing.Survival Games Before They Were CoolOpen World Royalty: From Mike Singleton's Midwinter to World of Warcraft landscape architecture and Microsoft Flight Simulator expansions, Jane's fingerprints are all over gaming's biggest virtual worlds.Modding and Crafting PhilosophyNo AI Shortcuts, Pure CraftWhy Fun Beats TechKey Takeaway:Game design that stands the test of time is about creative risk, pure craft, and relentless focus on fun, not just graphics or tech. Jane's story is a masterclass for anyone building or dreaming of building games.Get our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------Vibe. Vibe is the leading Streaming TV ad platform for small and medium-sized businesses looking for actionable advertising campaign performance.https://www.vibe.co/---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Matej LancaricYoutube: https://youtu.be/RyDJ88zRVwoJoin our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 Introduction to a Gaming Legend02:42 The Evolution of Gaming: A Personal Journey05:45 The Impact of the 1983 Video Game Crash08:32 The Making of Alien vs. Predator11:12 Transitioning to MGM and GoldenEye14:22 The Legacy of Survival Games17:24 Behind the Scenes of Dungeon Keeper and Marvel Games20:00 Contributions to World of Warcraft22:10 Crafting Immersive Game Worlds25:50 Innovations in Game Mechanics29:10 Creating Tension and Fear in Gameplay32:55 The Role of AI in Game Development38:12 Crafting Immersive Game Worlds41:13 The Importance of Effort in Game Development43:53 Balancing Budget and Creativity46:02 The Role of Modding in Gaming50:13 Lessons from Past Projects54:35 Building a Passionate Gaming Community---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me
Fancy setting us a gaming challenge? Get in touch here!In this episode of the Gaming Blender podcast, hosts Matthew and Scott discuss the latest highlights from the Xbox Game Showcase, including the announcement of Final Fantasy for Xbox and the potential for a big year ahead for Xbox. They explore upcoming games, their trailers, and the implications for handheld gaming in a market dominated by the Nintendo Switch. We both then explore the concept of a sandbox game centered around vehicular warfare. They discuss the mechanics of building vehicles, the narrative of an underdog in a dystopian war, and the creative freedom players would have in designing their own combat machines. Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. https://podcasts.apple.com/us/podcast/the-gaming-blender/id1597738101Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges.We have begun to update our YouTube channel with video playthroughs and we hope to put more up there soon https://www.youtube.com/channel/UCZTPuScm5BTf8DdwvaCj0jQKeep blending!
Today, we sit down with Supersonic's Samantha Benjamin and Guy Agiv to discuss the hit game Screw Master 3D. From adapting trends out of China to hybrid monetization tricks and creative secrets, this episode is packed with actionable insights for anyone in mobile gaming.What you'll learn:How Screwmaster 3D's physics-puzzle and meta layers drive insane engagementThe models and tactics behind maximizing eCPMs and LTV in ad-heavy gamesThe secret to rapid adaptation, culturalization, and scaling trends globallyA-B testing, skip-its, and boosters—hybrid casual best practices for monetization without killing UXCreative production at Supersonic: data-driven, AI-boosted, always iteratingThe new era of hybrid casual is ruthless: if you want to compete, you need to move fast, master ad monetization, and out-iterate everyone on creative and product. Screwmaster 3D is proof that the real money is in the details.Get our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricYoutube: https://youtu.be/OmGzUDUiPsQJoin our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 Introduction to Screw Master 3D02:37 Game Mechanics and Design Insights05:39 Adapting for Global Markets08:38 User Engagement and Retention Strategies11:50 Monetization Strategies and Challenges14:33 Future Developments and Game Evolution26:56 Balancing Game Difficulty and User Engagement27:50 Analyzing User Metrics and Revenue Streams29:09 Retention Rates and User Engagement Strategies31:09 Ad Monetization Strategies and User Experience35:34 Optimizing Ad Experience and User Segmentation40:14 ECPM Management and Ad Impression Strategies45:26 Implementing Skip It Feature in Game Design49:19 User Acquisition Strategies and Channel Mix52:44 Channel Mix and Budget Allocation55:43 The Power of Playable Ads01:00:21 Creative Testing and Iteration Strategies01:01:53 Balancing Playable Lengths for User Engagement01:05:00 Testing New Channels and Creative Strategies01:12:19 Exploring New Channels for Growth---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me
In this podcast, I sit down with the lead designer of Magic: The Gathering®—FINAL FANTASY™ to talk about the set's design.
In this podcast, I talk about a concept called futureproofing where we design mechanics to better enable us to use them in the future.
Game Design's Mister Tiger stops by tonight to explain his full vision for the Augment expansion and what players are still to be looking for, and how the ship may help, but ISN'T required, and talks about the future of 'full grindable' features!
In today's episode we continue our series of Let's Make A One Shot. The game we make a one shot for comes from the prompt Labyrinth Of Leviathans. We describe all the details you would need to consider to pull this one shot off. Enjoy this episode as we make a one shot using the tools we talk about.Leave us an email for feedback, questions, or thoughts at levelupyourgamingpodcast@gmail.comor Follow us on Facebook and engage with us at https://www.facebook.com/LevelUpYourGamingPlease leave us a review or a five star rating wherever you get your podcast.
This week in the club house Adrian Sandoval describes how video games are speed running art history. Your nice hosts have their minds blown many times and Steven discovers he might actually like history!? Stay tuned to find out where the 90 day return policy came from.Little Nemo and the Nightmare Fiends - Team NemoChris Totten, co-author of Adrian's book, has been on the showTeaching Gamedev to Young People, Again!Adrian SandovalGame DesignHardwareMarketingSpacewar! - WikipediaAdventure (Atari 2600) and its designer's easter egg - Atari OnlineAlex Smith, They Create Worlds - They Create WorldsEp. 22: Remembering Atari with Howard Scott Warshaw - Robin Kunimune, Video Game History HourTeach Me Something in 5 Minutes 2 - What Games Can Learn from Theatre w/ Adrian… - Adrian Sandoval, YouTubeConsole Wars: Sega, Nintendo, and the Battle That Defined a Generation - Blake J. Harris, GoodreadsAdrian SandovalGuestAdrian Sandoval is a professional game designer, historian, and educator with 15+ years of industry experience. He currently teaches game design, production and history at Drexel University. His book, "World Design for 2D Action-Adventures", co-authored with Christopher W. Totten, is available on the Routledge store.External linkhttps://www.adriansandoval.net/https://bsky.app/profile/adriansandoval.net
In this episode of 3v0, Brendan and Jordan explore the beautifully cryptic indie puzzle game Chants of Sennaar. From deciphering fictional languages to uncovering deep cultural commentary, they dive into the game's Tower of Babel-inspired premise and innovative linguistic mechanics. Stick around for a powerful Reddit-based bonus round that delves into friendship, and the value of virtual escapism.
We just dropped a new Review Radar episode in which we examined every major mobile game from the last three months. Some are breaking the ‘podcast curse' and scaling up, others are stuck in stable dinosaur mode, and a few are just… lost.Highlights:Triple Match City and Color Block Jam are stacking revenue with surprising ARPU and ad mixesRoyal Kingdom and Pokémon Sleep show that audience and IP still trump any new featureCloning is the new normal, but most ‘copy-paste' games never hit the KPIs of their genre leadersMonetization is where dreams die, great engines, weak revenueUA and creative discipline are still the biggest differentiatorsOur verdict? Build fast, adapt faster, and don't be afraid to kill what isn't scaling. In mobile gaming, the only thing worse than a failed experiment is a boring one.Get our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------Vibe. Vibe is the leading Streaming TV ad platform for small and medium-sized businesses looking for actionable advertising campaign performance.https://www.vibe.co/---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricYoutube: https://youtu.be/vaa1d1Evif0Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 Introduction to the Review Radar04:39 Game Performance Insights: Triple Match City07:16 Core Survival and Its Revenue Growth10:32 Acero 2: Launch and Revenue Analysis13:37 Top Girl: User Engagement and Revenue Trends16:37 Royal Kingdom: Celebrity Campaign Impact19:36 Path of Exile 2: Community Reactions and Revenue22:40 Dark and Darker: Soft Launch Insights25:34 Magic Sword: Future Potential and Market Position27:06 Revenue Insights: Comparing Game Performance28:48 Block Blast: The Unexpected Contender29:42 Project Rise: Anticipation and Delays33:27 ColorBlockJam: A Rising Star in Mobile Gaming36:35 Hi-Sees Hero: Challenges in Game Development39:48 Candy Crush Solitaire: Stagnation in a Competitive Market41:50 Goods Puzzle: A New Player in the Market---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me
Send us a textWilliam Gibson described Cyberpunk as a fusion of high-tech and low-life, exploring the intersection of technology, cybernetics, and computer networks on human society in a near-future, often dystopian setting.If you don't know who William Gibson is then shame on you.Like most people out there, my first exposure to Cyberpunk was Blade Runner. The 1982 movie by Ridley Scott blew me away. After that I watched movies like Freejack and Johnny Mnemonic, Akira, and Ghost in the Shell. it wasn't until the late 90's that I started diving into the literary world of Cyberpunk with Nuromancer and Snowcrash.I loved the setting, the style, the tech, and the action, but I never got into the roleplaying games. I heard about Cyberpunk, and Cyberpunk 2020. But for some strange reason I never picked them up.Then Mike asked me if I was interested in playing Cyberpunk Red.I jumped at the chance.Mike ran our group though almost a year of Cyberpunk using the Cyberpunk Red rules and we have recently started up again focusing more on the Edgerunner 2077 expansion for Cyberpunk Red.After that much game time, we got opinions.In this episode Mike, Christina and I are going to give you an honest, unbiased review of Cyberpunk Red.But before we do that, Christina, break down the legalese for us.[Kick to Christina so she can go on about how we haven't been paid or compensated in any way for our opinion and we bought the shit with money out of our own pocket.]Now Mike, Start us off on our review of Cyberpunk Red.
In episode 116 of Game Design Unboxed: Inspiration to Publication we talk with game designer Leonie Grundler about what inspired her nature-themed tableau builder, Biome. They discuss how inspiration can come from the worst places – like being laid off from a tech startup and catching COVID – how binge-playing Wingspan sparked the idea for […]
On this episode of On Board Games, Erik and Bruce talk about games (and other things) they've played including: Brass Burmingham Star Trek Star Realms Bomb Busters Bloomchasers Sunderfolk My Father's Work You can get a discount on Zencastr.com using this link. (32:04) Then, they discuss the impact of using real time in board games both from the design and experience point of view. ---------------------------------------------------------------- Inverse Genius: http://www.inversegenius.com/ Patreon account: http://www.patreon.com/obg Twitter: @onboardgames RSS Feed: http://onboardgames.libsyn.com/rss Email us: onboardgamesmailbag@gmail.com On Board Games Guild at Board Game Geek
In this episode of CrossButtonVR, host Reece is joined by Bryan Paul ( @WithoutParole ), discussing the evolution of VR gaming, the impact of reviews on player choices, and the importance of community and empathy in the gaming world. They share personal stories about their journeys in VR, the significance of pets in their lives, and the challenges and joys of being content creators in the gaming space.Meta Quest Affiliate: 10% off all Quest Games Here - https://tinyurl.com/39mxmkcvAll links, including Discord: https://linktr.ee/crossbuttonvrChapters00:00 Introduction to VR and Brian Paul05:54 The Evolution of VR Games11:53 Personal Journey and Connection with VR17:57 The Role of Pets in Life29:09 The Magic of Gaming and VR34:54 The Evolution of PlayStation and VR40:38 The Future of VR Gaming45:57 The Quest for Engaging VR Experiences53:59 Controversial Themes in VR Games01:00:30 The Evolution of VR Hardware01:05:59 Sony's Approach to VR01:12:05 The Role of Retro IPs in VR01:20:07 The Impact of Game Design on VR Experience01:29:36 The Challenge of Content Creation in Gaming01:35:40 Navigating Sponsorships and Financial Struggles01:49:47 The Future of PSVR and Gaming Expectations02:02:38 Lost Boys VR Game Concept02:10:30 Exploring Hard Bullet and Its Potential02:24:15 Reflections on Gaming and Content Creation
This podcast talks about a tool we use to playtest new mechanics.
We design a lot of mechanics. Most don't make it to print. Why? That's my topic for this podcast.
In this episode of the Game Schooler podcast, Doug and Michael engage with artist and game designer Manny Trembley. They explore Manny's journey into tabletop gaming, the creation of Dice Throne, and his insights on game design and play. Manny shares his experiences with various games, discusses the development of new titles like Slam Throne, and emphasizes the importance of world-building in game design. The conversation also touches on the future of Dice Throne, upcoming projects, and the joy of creating games that foster connections among players.00:36 - Introduction and Background of Manny Trembley 03:08 - The Journey to Creating Dice Throne 06:04 - Playing Games: Manny's Favorites and Family Involvement 09:15 - Expanding the Dice Throne Universe 12:24 - Introducing Slam Throne: A New Game Concept 15:10 - The Joy of Tabletop Gaming and Relationship Building 19:50 - Reimagining Wonderland: The Art of World Building 24:28 - Tangle Woods: A Collaborative Creation 27:25 - Neon Rain: A New Card Dueling Experience 33:54 - The Joy of Creation: Insights from Game Design 36:16 - The Future of Board Games: Trends and Innovations 42:36 - What's Next for Dice Throne and Beyond?
For our final Level Up! of season 3, we are chatting with some really incredible game designers about how we all make games, how we make them queer, and why it's so important to us! Give it a listen! Guests: Starshine Scribbles (https://starshinescribbles.itch.io/) Jay Justice (https://www.jayjustice.net/links) Graham Gentz (https://grahamgentz.itch.io/)FinleyJinley (https://finley-jinley.itch.io/) Eric (https://ecrumrine.itch.io/) - The Final Queers releasing on June 13th!===Intro/Outro music by Harris HellerThe QueerXP Patreon: https://www.patreon.com/TheQueerXPThe QueerXP Carrd: https://thequeerxp.carrd.co/The QueerXP Instagram: https://instagram.com/thequeerxp Hosted on Acast. See acast.com/privacy for more information.
In today's episode we talk about using a theme to design your story. Why use a theme for game design? How does using a theme help you stay focused? What are other benefits of using a theme? We give you our thoughts and answer all these questions and more in today's episode.Leave us an email for feedback, questions, or thoughts at levelupyourgamingpodcast@gmail.comor Follow us on Facebook and engage with us at https://www.facebook.com/LevelUpYourGamingPlease leave us a review or a five star rating wherever you get your podcast.
Someone on my blog asked me if I ever designed any Magic formats. It turns out that I have, so I spent a podcast episode talking about them.
In this episode, I walk through many of the design issues that occur during vision design.
Inspired by this year's "Nuts & Bolts" column, I walk through how mechanics are created.
In this podcast, I talk about times we decided to reuse mechanics and times we chose to tweak mechanics into something new.