A poorly-produced podcast by a bunch of degenerates playing D&D.
The kobolds of the Redscale tribe head out to stop the FILTHY BLUESCALES from pillaging the Dragon Queen's magical stockpile. And there's Meep.
The party takes on the second challenge in the mysterious "Monster Bash" event. (First not recorded.)
A group of strangers meets up at the familiar Yawning Portal.
The gang decides what to do with their spoils.
With the keys in hand, the party heads to the Lightsinger Theatre to find the entrance to the vault.
The party heads into the night to take a drow hand.
Vorex attunes to Galor and the party starts hunting down pieces of the key.
The party heads into the sewers in search of the Stone. Vorex is a damn dirty liar.
Another lead to the Stone.
The party heads to the dock ward to chase down yet another lead.
The party goes to find a griffon to use the dousing rod.
The gang heads to the House of Inspired Hands on a flimsly lead concerning a Nimblewright.
The party unfortunately left something behind in fleeing from the Tower.
The party... almost dies in an engagment with the Zhentarim.
The party tries to enter the fabled Kolat Towers
The gang tears Gralhund Villa to shreds.
The party chases the lead to Gralhund manor.
The party picks up the trail of the Stone of Galor.
The party goes to Flune's to politely discuss the goings-on in Trollskull.
The party attempts to collect their own hit money.
The party attempts to gain funding for the Spirit's Rest.
The party finds a fence for their silver, and is forced to leave Vlad for collateral.
The party goes up the mountain at the behest of Lady Blackstaff and hears some foreboding news.
The party is introduced to a number of guilds in Waterdeep.
The party goes into the sewers in search of Reiner.
The one where the party hangs out in the Yawning Portal and is asked to look for Flune.