Fate and the Fablemaidens is an actual-play D&D 5th edition podcast created by four friends who love goofs and games
This is the part of the adventure where we blow out the candles on our pickle cake, dissect some questions, and get distracted by food talk. Fate and the Fablemaidens turns two!
This is the part of the adventure where the Fablemaidens rest after the storm, break their routine, and struggle with loss. Wynni makes a desperate plea, while Adeena clings to adventuring. The Fablemaidens awaken to change.
This is the part of the adventure where the Fablemaidens aim skyward, face their insecurities, and stand their ground. Wynni tumbles upward, Twyddle shows off her new power, and Adeena deals with despair. The Fablemaidens weather the storm.
The world was destroyed. Over time, it was reborn over the ruins of time long past. Now, humanity has regrown cities and commerce -- a functioning society. Now, massive machines patrol the horizon -- a looming threat for day to day life. Now, Dynama swirls in the air -- a magic that can be beautiful and destructive. The secrets to the world's end may be buried in ruins, protected by mechs, or hidden by the Dynama...Because though the world had recovered, it's drastically changed. Kyle Devich (Prism Pals) and Aubrey Massey (If You Give a Mouse a Dagger) join Fate in a family-friendly game of Weave.
This is the part of the adventure where the Fablemaidens disagree with the crew, bundle it up, and see a newly familiar creature. Adeena faces her fears (again), Wynni finds more pieces to her puzzle, and Twyddle shows off her new abilities. The Fablemaidens defend the ship.
This is the part of the adventure where the Fablemaidens are separated, set their own course, and adjust to boat life. Wynni reaches new depths, Twyddle finds her sea legs, and Adeena rises to the top. The Fablemaidens set sail for the storm.
This is the part of the adventure where the Fablemaidens figure out clock directions, get caught in the rain, and show off their athleticism. Adeena caters a reunion, Wynni reaches new heights, and Twyddle spices things up. The Fablemaidens find their sealegs.
This is the part of the adventure where the Fablemaidens pry open the lines of communication, figure out where to stay, and meet a pirate. Twyddle does investigative work, Adeena tries to smoke herself out, and Wynni develops conflicting emotions. The Fablemaidens get slushies.
This is the part of the adventure where the Fablemaidens make their radio debut, learn how automobiles work, and meet their first fan. Wynni gets jealous, Twyddle cuts off communication, and Adeena plays a game. The Fablemaidens are on a(nother) road trip.
This is the part of the adventure where we introduce Jordan to the pickle jar, the pickle jar to Jordan, and Jordan to you. The cast of FateFM celebrates their newly squared party.
This is the part of the adventure where the Fablemaidens stand against authority, run around town, and borrow a car. Adeena gets more than she bargained for, Wynni breaks someone else's toys, and Twyddle makes amends. The Fablemaidens become a team of three.
This is the part of the adventure where the Fablemaidens emerge from the Underdark, share a group hug, and return to Lerracio. Twyddle meets old life, Wynni welcomes a fledgling life, and Fate teases a new life. The Fablemaidens name themselves.
This is the part of the adventure where the Fablemaidens stay out of reach, are reminded of an old friend, and ride to victory. Wynni has labor pains, Twyddle is slow to move, and Fate tries to do damage. The Fablemaidens roll initiative.
This is the part of the adventure where the Fablemaidens descend into darkness, resist the paths less travelled, and face a new enemy. Twyddle is light on her feet, Wynni pokes her head around, and Fate brings word from another plane. The Fablemaidens find the rift.
This is the part of the adventure where the Fablemaidens start making up for lost time, discuss dwarf sleeping accommodations, and get some weapon upgrades. Wynni serves as translator, Twyddle learns about bookcases, and Fate brings a family together again. The Fablemaidens prepare to face the Underdark.
This is the part of the adventure where the Fablemaidens meet a new friend, celebrate an old friend, and hit the derby rink. Twyddle plays whack-a-roller, Wynni mesmerizes the crowd, and Ethel gets more than she bargained for. The Fablemaidens are live at LubbockCon 2019.
This is the part of the adventure where the Fablemaidens shoot the breeze with Mid, eat lots of chicken, and convince a company to hire them. Wynni forgets where she is, Twyddle demonstrates her knowledge of restaurant manners and Fate regrets introducing new food. The Fablemaidens get giggly.
This is the part of the adventure where Twyddle relives her childhood, proves her worth, and strengthens a bond. Twyddle puts on a show, adapts to a new culture, and finds her inner strength. The Fablemaidens meet Lassmora.
This is the part of the adventure where the Fablemaidens go off in different directions, connect a few dots, and learn the truth. Twyddle finds her inner child, Wynni remembers just how magic she is, and Merryweather has a surprise visitor. The Fablemaidens split the party.
This is the part of the adventure where we return to our beloved pickle jar, talk about developmental stages, and get interrupted by our dogs. The cast of Fate and the Fablemaidens turn one!
This is the part of the adventure where the Fablemaidens learn about Kentancky Island, investigate missing cake, and threaten to throw people overboard. Merryweather defends her brother's honor, Twyddle has chicken on her mind, and Wynni gets up close and personal. The Fablemaidens perform at AnimeFest 2018.
This is the part of the adventure where the Fablemaidens strike a deal, rent a room, and face their pasts. Wynni feels right at home, Twyddle gets restless, and Merryweather has productive downtime. The Fablemaidens settle into Underwall.
This is the part of the adventure where three renowned members of the Selesnya Conclave accept a guildmaster-given quest, sprint across the Tenth District of Ravnica, and try to return a kitten to the sky. Selesnyanigans ensue as Zoorja, the loxodon paladin, Aravis, the centaur ranger, and Eden, the Simic hybrid bard, face off against rival guilds in an adventure of gargantuan proportions. Featuring special guest Jeff Ramos of Overrealmed Podcast.
This is the part of the adventure where the cast brings back the pickle jar, talks about the joys of podcasting, and plays AP-CS-HH FateFM edition. The cast of Fate and the Fablemaidens answer questions live at Hub City Comic Con.
This is the part of the adventure where we mix it up with some holiday cheer, creative crossovers, and podcast friends. Prim, Cornelia, and Snowdrop encounter a small situation at Lord Frost's birthday party... and it's going to be a tough nut to crack. The Fablemaidens (and friends) celebrate the Feast of the Moon!
This is the part of the adventure where the Fablemaidens narrowly dodge out of the way, learn what makes a good friend, and set sail to their destination. Merryweather slows it down, Wynni bypasses an interrogation, and Twyddle wrestles with her past. The Fablemaidens get caught in family drama.
This is the part of the adventure where the Fablemaidens refurbish a boat, meet a new authority figure, and prepare for their trip. Twyddle tries on new voices, Merryweather "teaches" engineering, and Wynni twirls a greeting. The Fablemaidens get tracked.
This is the part of the adventure where the Fablemaidens recover, relax, and receive some new stuff. Wynni works on a new fashion trend, Twyddle cries in a bathroom stall, and Merryweather tinkers purrfectly. The Fablemaidens eat breakfast tacos.
This is the part of the adventure where we continue our after-school special with the Brunch Crew, relive childhood memories, and jam out to some cool tunes. Pull your hair up into a high ponytail, adjust your shoulder pads, and get out your Walkman. The Fablemaidens escape the Retroverse?
This is the part of the adventure where we take a break from our regularly scheduled programming, join forces with a friend, and meet a new Fate. Travel back with us to 1985, tease out your hair, and get ready to dance. The Fablemaidens enter the Retroverse!
This is the part of the adventure where the Fablemaidens facilitate reconciliation, attend a concert, and bring along their friends. Merryweather is a calming force, Wynni sees a familiar face, and Twyddle becomes a trendsetter. The Fablemaidens drop the mic.
This is the part of the adventure where the Fablemaidens recover from their biggest fight yet, remind themselves of their mission, and decide whether or not to stick it out. Twyddle finally opens her gift bags, Merryweather puts her tinkering skills to the test, and Wynni finds her voice. The Fablemaidens have it out.
This is the part of the adventure where the Fablemaidens defeat the evil before them, hang on the edge of the rift, and leave their hearts on their sleeves. Wynni provides comfort, Twyddle comes to grips with her new reality, and Merryweather lets it all out. The Fablemaidens face a new kind of challenge.
This is the part of the adventure where the Fablemaidens find another planar rift, join forces with a band, and face a powerful party-crasher. Merryweather helps a star, Wynni harnesses the power of humor, and Twyddle tempts a rock. The Fablemaidens make a splash.
This is the part of the adventure where the Fablemaidens meet up with new friends, perform a song, and disregard boundaries. Wynni communicates nonverbally, Twyddle finds all the free things, and Merryweather fangirls. The Fablemaidens roc and roll all night.
This is the part of the adventure where the Fablemaidens disregard a security guard, check all the doors, and comfort the sick. Merryweather swipes some invites, Wynni runs ahead, and Twyddle finds the snack table. The Fablemaidens get a backstage pass.
This is the part of the adventure where the Fablemaidens run through a crowd, barely miss their person, and do a different kind of surfing. Twyddle locks eyes on her target, Merryweather scares everyone, and Wynni cleans up the mess. The Fablemaidens steal the show.
This is the part of the adventure where the Fablemaidens argue with a security guard, argue with a food vendor, and argue with an innocent bystander. Wynni cries in a crowd, Twyddle has a good ol' fashioned throwdown, and Merryweather answers to a new name. The Fablemaidens crash a music festival.
This is the part of the adventure where the cast discusses being women in podcasting and gaming, along with the elusive snark and AP-CS-HH McElroy edition. Sam questionably proposes a new game, Becca wears glasses and sweats, Renee struggles to say goodbye, and Laura has a pickle jar. The cast of Fate and the Fablemaidens answers questions from Fablemates.
This is the part of the adventure where the Fablemaidens get some new accessories, make a wardrobe change, and hold hands in a crowd. Merryweather stands up for her right to bright clothes, Wynni gets aggressive, and Twyddle investigates pillows. The Fablemaidens get ready to roc and roll.
This is the part of the adventure where the Fablemaidens reach their destination, get cool things, and, of course, eat fish tacos.
This is the part of the adventure where the Fablemaidens tackle an urn, have impromptu storytime, and learn the truth about Dr. Rhett. Twyddle plans a social outing, Merryweather touches every door, and Wynni cries out of confusion. The Fablemaidens conquer the temple!
This is the part of the adventure where the Fablemaidens return from their celestial encounter, demand money through a door, and vow to make a new friend. Wynni gets a mysterious twin, Twyddle addresses her anxieties, and Merryweather dances through the flames. The Fablemaidens actually accomplish a thing.
This is the part of the adventure where the Fablemaidens move in bullet time, try to trick Fate with weird ideas, and attempt to get out of this pickle alive. Merryweather shows off her knot knowledge, Twyddle gets creative with her bear trap, and Wynni goes toward the light. The Fablemaidens find their quest.
This is the part of the adventure where the Fablemaidens admire mysterious murals, meet an angel, and insult someone's boss. Twyddle ignores the conversation, Merryweather collects her rope, and Wynni hums a little ditty. The Fablemaidens face their first crisis.
This is the part of the adventure where the Fablemaidens thoroughly check some tents, solve their first riddle, and distrust an archaeologist. Wynni uncovers some undergarments, Merryweather yells at a door, and Twyddle plays with building blocks. The Fablemaidens descend into the tomb.
This is the part of the adventure where the Fablemaidens loot crates, befriend some tents, and go camping. Merryweather has a totally completely very original idea, Wynni makes the best of her situation, and Twyddle makes a weird appearance change. The Fablemaidens attempt to escape the desert.
This is the part of the adventure where the Fablemaidens come together to right what has gone wrong, save who they can, and face their fears. Twyddle scoops up her friends, Merryweather searches for her brother, and Wynni makes her parents proud. The Fablemaidens defend the airship.
This is the part of the adventure where Fate brings the Fablemaidens together for the first time, sticks them in a party for a podcast campaign, and things almost immediately start going wrong. Wynni worries about a friend, Merryweather takes note of closed doors, and Twyddle intimidates everybody. The Fablemaidens take to the skies.
This is the part of the adventure where we meet the Fablemaidens, learn about the players behind them, and get ready for the journey that awaits.
Dungeon Master Renee Rhodes has an important question before we start.... Just how DO you pronounce the name of our fantasy setting? Fate and the Fablemaidens roll initiative on Feb. 19, 2018.