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Hey everyone! Weird times. I've actually been a little sick myself (don't worry, I'm doing all of the things) and less productive over the past week or so than I'd like to have been. I originally wanted to have a new podcast episode ready for you guys today but sadly because of how weird everything … Richard Terrell on Smash Bros and more Read More »
ETAO Podcast, Episode 28. Last week, Richard Terrell outlined his framework for taxonomizing and evaluating game criticism, and we spent some time using that framework to disagree vociferously about whether Arin Hanson is any damn good at talking about Zelda. This week we get into the weeds about the Zeldas themselves, and here’s the crux … Continue reading "Criticizing Videogame Critique, Part 2, with Richard Terrell"
ETAO Podcast, Episode 27. Richard Terrell returns to talk about Design Oriented, his attempt to categorize, catalog, and (here’s where things get interesting) rate game critique. What’s being measured there, and how is he measuring it, and to what end? Last time, we talked about what games are, what art is, and why he considers … Continue reading "Criticizing Videogame Critique, Part 1, with Richard Terrell"
Learn about competitive gaming with Eric Anderson of Nerd Chapel and Richard Terrell of the Critical Gaming blog (and developer of BariBariBall). Topics vary from Smash Bros. to board games competitions to bobsledding - yes, bobsledding.
ETAO Podcast, Episode 07. Richard Terrell of Critical-Gaming stops by to discuss something I wrote in response to something he wrote in response to something Ed Key wrote about whether Proteus is a game. (Still with me?) Just how much work should we be doing to decide what is and isn’t a game, and why? … Continue reading "Defining Games (But Not Art) with Richard Terrell"
M. Joshua Cauller's conversation with Richard Terrell, a developer on indie game BaraBariBall and proprietor of the Critical Gaming Network/blog. Topics range the gamut from Terrell's life experiences to his approach in game design and the industry.