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    Corridor Cast
    EP#225 | Is it POSSIBLE to do the Bullet Time Effect in a DAY?

    Corridor Cast

    Play Episode Listen Later Jun 20, 2025 69:13


    Buy our New Merch until June 23rd;T-SHIRT: https://bit.ly/90sDeconstructedLogoTEEHOODIE: https://bit.ly/90sDeconstructedLogoHOODIEOur videos are made possible by Members of CorridorDigital, our Exclusive Streaming Service! Try a membership yourself with a 14-Day Free Trial ► http://corridordigital.com/We kick it off with another episode of the Gamer's Cast before diving into the possibility of attempting to re-create the bullet time effect in a single day.This episode was recorded LIVE, exclusively for our website subscribers. Look out for updates on our website homepage, YT Community, and social media to find out about our next live recording session!SUPPORT ►Join Our Website: https://bit.ly/Crew_MembershipInstagram: http://bit.ly/_Corridor_InstagramBuy Merch: http://bit.ly/Corridor_StoreSub-Reddit: http://bit.ly/_Corridor_Sub-Reddit

    SheSpeaks: How She Does It
    Redefining Gamers: A New Era of Opportunity for Brands

    SheSpeaks: How She Does It

    Play Episode Listen Later Jun 20, 2025 17:52 Transcription Available


    In this episode, we're joined by Aimee Baller, Head of Partnerships, West & Central at Overwolf—the engine behind the gaming creator ecosystem that's reshaping how brands connect with modern audiences. Aimee reflects on her path into gaming as the first female leader on Overwolf's Brand Partnerships team, exploring the power of in-game advertising, why brands can't ignore gaming culture, and how Gen Z is rewriting the rules of media. She also offers thoughtful insights on mentorship, leadership, and creating space for other women in male-dominated industries.Episode HighlightsHow Aimee helps brands like Slim Jim and Smucker's enter the gaming space with impact and intention.The truth about modern gamers—and why 40% of Overwolf's audience is female.Why gaming is no longer niche and how brands can meet consumers where they actually are.What moment-triggered ads are and why they generate up to 70% brand recall.The rise of Gen Z as creators and why they want to shape the plot, not just watch it.Why Aimee believes women don't need to wait until they feel “ready” to lead.How gaming can be an additive—not disruptive—space for advertisers.Aimee's perspective cuts through the noise—offering real-world advice for anyone navigating today's fast-moving landscape of culture, technology, and consumer connection.Links and Resources Connect with Aimee Baller on LinkedInConnect with Overwolf on LinkedInLearn more about OverwolfWant more from SheSpeaks?* Sign up for our podcast newsletter HERE! *Connect with us on Instagram, FB & Twitter @shespeaksupContact us at podcast@shespeaks.comWATCH our podcast on YouTube @SheSpeaksTVWant more from SheSpeaks?* Sign up for our podcast newsletter HERE! * Connect with us on Instagram, FB & Twitter @shespeaksup Contact us at podcast@shespeaks.com WATCH our podcast on YouTube @SheSpeaksTV

    Marvel Versus Marvel
    Gamer Edition Re-Release - Insomniac Spider-Man (2018) Part One

    Marvel Versus Marvel

    Play Episode Listen Later Jun 20, 2025 106:50


    A re-release of our first ever Gamer Edition of MVM as we explore into the Insomniac Spider-Man video game from 2018! Join Rob and Will as we go behind the scenes on the making of the biggest Marvel game of all time, and then take a deep-dive into the massive storyline! We explore every different skin and costume in the game to find out which ones have a comic book history, and we explore all the backpack collectibles to discover which ones are Easter Eggs from Spider-Man's history! Plus we'll delve into all the Marvel trivia behind Miles Morales, Mister Negative, Doc Ock, Silver Sable, the Sinister Six and so much more! Featuring a special chat with Gaming Expert Rob Leane, video game editor at the Radio Times and host of the new gaming podcast One More Life. Check out his podcast here, and look out for his special episode with Will - https://link.chtbl.com/OneMoreLifeMarvel For awesome bonus episodes visit https://www.patreon.com/marvelversusmarvel marvelversusmarvel@gmail.com https://www.instagram.com/marvelversusmarvel https://twitter.com/marvelversus https://twitter.com/robhalden https://robhalden.com https://will-preston.co.uk

    Marvel Versus Marvel
    Gamer Edition Re-Release - Insomniac Spider-Man (2018) Part Two

    Marvel Versus Marvel

    Play Episode Listen Later Jun 20, 2025 169:40


    A re-release of our first ever Gamer Edition of MVM as we explore into the Insomniac Spider-Man video game from 2018! Join Rob and Will as we go behind the scenes on the making of the biggest Marvel game of all time, and then take a deep-dive into the massive storyline! We explore every different skin and costume in the game to find out which ones have a comic book history, and we explore all the backpack collectibles to discover which ones are Easter Eggs from Spider-Man's history! Plus we'll delve into all the Marvel trivia behind Miles Morales, Mister Negative, Doc Ock, Silver Sable, the Sinister Six and so much more! Featuring a special chat with Gaming Expert Rob Leane, video game editor at the Radio Times and host of the new gaming podcast One More Life. Check out his podcast here, and look out for his special episode with Will - https://link.chtbl.com/OneMoreLifeMarvel For awesome bonus episodes visit https://www.patreon.com/marvelversusmarvel marvelversusmarvel@gmail.com https://www.instagram.com/marvelversusmarvel https://twitter.com/marvelversus https://twitter.com/robhalden https://robhalden.com https://will-preston.co.uk

    Total Information AM
    Company uses AI to identify online threats for gamers

    Total Information AM

    Play Episode Listen Later Jun 20, 2025 7:37


    Ron Kerbs, CEO of KIDAS joins Megan Lynch to talk about his company and how it uses AI to identify potential online threats for gamers.

    The Current Podcast
    Valnet's Ji Heon Kim on how the publisher encouraged users to authenticate themselves

    The Current Podcast

    Play Episode Listen Later Jun 19, 2025 28:43


    With websites covering topics like entertainment (ScreenRant), gaming (Polygon) and automotive (CarBuzz), Valnet caters to users across a wide array of interests.But according to Ji Heon Kim, Valnet's head of monetization, Valnet realized it could create more value for its users by encouraging them to subscribe or authenticate themselves.Maybe a “mass scale” of users wouldn't sign up for their websites, but perhaps 10% would. And, as Kim puts it, that “10% would still be valuable, and we can do a lot with that 10%.”“We created more value to [those] users, more exclusive content and high-quality content,” Kim says. “All of that became an initiative on the content side for us to deliver a premium model and give users an incentive to sign up.”Kim further talked with The Current Podcast about balancing advertiser value, user experience and performance, which he says are “always affecting each other.” Episode TranscriptPlease note, this transcript  may contain minor inconsistencies compared to the episode audio.Damian Fowler (00:00):I'm Damian Fowler, and welcome to The Current Podcast. Today we're talking to one of the biggest digital publishers. You might not know by name, but you've definitely read their stuff. I'm talking about Net. The company behind Screen Rant, the Gamer, Kaleida make use of, and a bunch of other sites that rack up hundreds of millions of sessions every month. Joining me today is Ji Kim Valnet's, head of monetization. Ji'S been leading the charge on everything from supply path optimization to first party data to figuring out how to drive real revenue without compromising the reader experience. We'll get into some of the big shifts they've made in their tech stack and how they're bringing newly acquired brands like Polygon into their ecosystem and what other publishers can learn from their approach.Ji Kim (00:52):At Valnet, I'd like to think of us as a publishing powerhouse. We started very small. Our motto is humble and hungry. We like to remind ourselves that it's always good to keep a humble mindset. I've been at NET for 10 years and we've grown tremendously. We've went through a lot ups and downs, but even as we grow, we like to think that we're small and agile and the publications we range from automotive, gaming, technology, entertainment, but entertainment has always been our flagship, but we've been kind of branching outside of that and trying to expand more and more. And then we have some lifestyle brands as well as sports.Damian Fowler (01:35):Let's talk about a moment that changed the game for Net. Can you walk us through your, I guess we're going to talk about supply path optimization at first anyway, which is a hot topic around these parts and what work you did around supply path optimization, like cutting resellers and boosting direct inventory. Could you talk us through that a little?Ji Kim (01:57):It's an ongoing process. It's certainly, I think most people agree that SPO is not an easy thing to achieve. You can commit to it one shot, but that's much harder to do considering that there will be a revenue impact. So for us, we tried both ways. We took a few sites and we took the direct approach and we saw a pretty decent stability, and then some other sites did not, and then we have to kind of revert back to it. SPO, it was always a topic that was talked about but not well enforced. And tradedesk took a big initiative to push publishers towards it. And then we started working closely with Jounce Media as well, with Chris Kane started kind of talking through some of the ideas, how should we go about it? How do we retain the value and still achieve removing the resale alliance and keep our inventory as clean as possible?(02:51):But initially our outlook of SPO was about making our inventory as clean and transparent as possible. Net considers ourselves as a premium publisher and we want to make sure that the advertisers see that as well. So we were heading in that direction. But ultimately, I think the biggest challenge with SPO was it's impossible to do an AB test because you have one A TXT file and you can't test one setup with the resell alliance, one setup without. So that's been pretty challenging to understand where's the value going, where is it coming from? And even with the Resell Alliance, when you talk to the SSPs with Resell Alliance, they'll go, oh, these are PP deals. These are not just rebroadcasting and all this stuff. So trying to understand the granularity and all that details of what each resale align means was very difficult. But ultimately we know we have to go in that direction, but we know it's not going to happen overnight, so we're kind of just taking a step at a time.Damian Fowler (03:51):That's great. What would you say was the kind of catalyst or moment that sparked that shift?Ji Kim (03:57):We always talked about advertiser value. It is important to yield as much value as possible and get the performance that we need. We always think that advertiser value is important, and when we think about that, it's like you go through stages. You go, okay, viewability needs to be important. Let's get viewability up to above standard, above average, make sure our CTR is good, but it's high quality clicks. It's not just users just clicking on stuff. Then you go through the lines and eventually you get to SPOs. Make sure that advertisers know what inventory they're getting access to, what they're buying, and make sure that they're getting insights. The transparency is there. Then we've increased the value of our inventory.Damian Fowler (04:46):Yeah, I mean that's the key, right, obviously. And speaking of that, having made these changes, are you in a position to be able to see the kind of impact that they've had from a revenueJi Kim (04:58):Perspective? Honestly, I don't think I can everything, especially with these kinds of stuff, what I've learned is it doesn't change overnight. Let's say we remove all the reseller lines yesterday. Today, likely the performance is going to drop initially and maybe things recover over time, but there's so many moving parts that it's hard to associate the value towards SPO, and that's a lot of things that we do in this industry. But I think that's when we like to look at it as, you know what? Ultimately we are improving the quality of our inventory, so we will get rewarded at some point. And that's how you move forward. But with SPO, I think the other side is that it's not just about removing reseller lines. You also have to market yourself and tell the advertisers that, Hey, we have gone in this direction. We have removed the reseller lines. All of our inventory is direct. It's clean. And that part is also hard to do. We haven't spent a lot of time or resources into marketing ourselves, and that's why we talked about, people may not know net, but they know our brands. It's the same thing. It's like we are now making a big push to let people know who Val net is, and that's going to go in hand in hand with this stuff.Damian Fowler (06:21):In terms of that messaging around the surgery as it were you're doing on the supply path, does that land well with advertisers?Ji Kim (06:32):I think it's always positively looked at when you tell them, it's like everybody, it is never negative, but I don't know if actually if it's meaningful for them because at scale, they're buying at scale. So yeah, we're a big publisher, but they're also buying at multiple publishers. Maybe only small portion of their budgets come to us. So it's positive, but I don't know if it's all that meaningful to them. At least that's what I've felt.Damian Fowler (07:04):So in addition to the SPO, what other tweaks or changes are you as head of monetization looking at to basically bring in those ad dollars and keep readers satisfied, I suppose?Ji Kim (07:17):Yeah, so there's three things. So we looked at the advertiser value, but then there's the user experience and then the performance side. So always those three things, there's constantly affecting each other. Ad density is probably one of the biggest part of advertiser value and performance and user experience. So we are constantly trying to reduce our density, and we look at this metric impressions per session and request per session. So we look at that and injections our injections based on content length, a paragraph breaks and all that stuff. So we'll try to work with the content team to create optimal breaks. I'll have a little sit down session with the content team. The leads say, okay, this is how the admin injection works, and how you break out your content really does impact, because we won't break a paragraph in half to inject an ad. So there needs to be natural breaks for the ads to inject. So if you have massive paragraphs, we're going to have less ad injections, which is fine if the content works like that, but they also need to think about how all this stuff works.Damian Fowler (08:26):That's really interesting. I mean, I think that sweet spot between not being the Vegas strip, but also ads have to populate at the right time to have value.Ji Kim (08:35):For net, we've focused mostly on open market programmatic spend. We have a small direct initiative. This is something that we've been trying to grow, but when you don't have huge direct sales initiative and direct spend coming in, you kind of need the density because the CPMs that you get from open market is much lower. So we want to try to move away from that as much as possible. I don't think found that will ever be a publisher where we drive like 50% of the revenue from direct sales, but we want to grow it to maybe 15, 20%. And once we do that, we can yield higher CPMs, which allows us to reduce the density, which would be better for advertiser value, better for user experience, and we'll still get the performance that we need to kind of go forward.Damian Fowler (09:24):So it's a balance.Ji Kim (09:25):Yeah. Yeah. I think if we can drive higher CPMs, we would love to reduce density, but it's always the constant battle between the two of, okay, well we reduced density. Oh, we went too far. Okay, we got to bring it back a little bit.Damian Fowler (09:38):How difficult is it to kind of innovate in ad tech? This is a broader question, I guess given how fast things are changing, especially on the programmatic front,Ji Kim (09:47):It's been very, very difficult. Rapidly changing environment is definitely one of them, and you have to adapt quickly. For example, the video definition of having instream outstream, and then now there's a third definition of accompanying that stuff. When it happened, the enforcement happened quickly, so we had to adapt quickly, and that's difficult. But innovating is, I think, much more difficult than just adapting to the new policies and new rules. So many different ways to innovate pre, for example, you have the open source code, you build that, but there's so many customizations that you can do and even a single customization, you interpret how you should approach that topic and how you should build your tech. So you kind of have to talk to your developers and walk through. And our biggest challenge I would say was bridging the gap between developers and ad ops. I was like, because I am an ad ops guy, I understand programmatic landscape very well, but our developers do not. And I'm not a developer, I'm not a technical guy. Obviously through 10 years I've learned a lot of stuff, but still, if I needed to build something, I'm not going to be able to tell them exactly how to build it. So you need somebody in the middle that understands both sides,(11:03):And that was the most difficult part. And eventually we did find resources that they were able to bridge that gap and were able to build stuff. But ultimately, there's just so many different ways to build your product and you want to make sure that product that you build or tech stack that you build is going to keep that balance that you need between the user experience, the performance, and the density, everything that pertains to page speed as well. If you build it to be too slow, everything gets affected as well, and that's harder to tell. So yeah.Damian Fowler (11:37):So how have some of these technical changes influenced your broad and monetization philosophy?Ji Kim (11:43):Yeah, so I guess one of the things, if we talk about authentication, we talk about cookie deprecation and why authentication became so important to majority of the publishers. And I remember our thought process around authentication was pretty pessimistic, I would say. But eventually we said know what? We can create content or value for the users that's going to want them to sign up and want them to get authenticated. And we said we got to start somewhere. Ultimately, maybe we've become a little bit more realistic about what critical mass of a value would be if we're at, if we're expecting 50% of users will log in, that's not going to happen, but 10% is still very meaningful. So it was about our philosophy was changing, about our expectations changing and still understanding that 10% could be very valuable and we can do a lot with that 10%. So we created more value to the users are more exclusive content, high quality content, high quality videos. All of that stuff became an initiative on the content side for us to deliver the premium model and to give users the incentive to authenticate a sign up on.Damian Fowler (13:03):That's really interesting. I think one of the things that also I'm hearing is that you kind of have different audiences, but you're getting to understand your audiences. I mean, this strategy gives you more insight into who's coming.Ji Kim (13:15):Yeah. We also created what we call threads. They can talk about the article, talk about topics that we're discussing, and that really improved our engagement.Damian Fowler (13:30):As you look to the future, how do you think about, as it were, locking in some of these changes and this value that you see from this audience?Ji Kim (13:40):So I want to go back a little bit about innovating and how difficult it is. So I went through the stages of, okay, what am I focusing on to optimize to yield more value? And initially it was demand. Okay, we want to work with as many high quality as P as possible, but then you do work with all of them. There are going to be going to be one or two that come here and there, but generally speaking, they're not going to create incremental value. They'll just take a piece of pie that was taken by somebody else, not meaningful value. Then you work on ad tech innovation, all that stuff, and that we'll continuously work on that, but that also has lots of limitations, and you eventually reach a plateau point of say, you're not going to find a lot low hanging fruits. So now we come to premium inventory, which we need to learn our users, we need to learn who they are so we can offer these users to our advertisers to grow our PMP programmatic direct, as well as your conventional IO based direct deals that's going to yield as higher CPMs.Damian Fowler (14:53):Yeah, I mean, talk of premium inventories is characteristic of the moment we are in when it comes to programmatic sales for publishers.Ji Kim (15:02):Yeah.Damian Fowler (15:04):Let's draw back and look at the big picture and some of the kind of industry context. I guess think I'm correct in saying Valnet reach has more than 400 million sessions a month across its network. That's correct. And how do you think about that, that kind of scale when every property has its own audience profile and publishing rhythm?Ji Kim (15:30):Yeah, it's sometimes a bit overwhelming how much reach our sites have, but I always try to look at it as our advantage, and this is the opportunity that hasn't been tapped into, is that okay, we're 95% of our inventory is sold in the open market, and we have so much data that we could collect and leverage in order to drive higher value. And it's just looking at it, it's overwhelming, but you start to see the real value that hasn't been tapped into, and that's exciting, but it's also very, very difficult to manage all that information, manage that data, and use it properly. So yeah, I mean it excites me, but also I know how challenging it can be to create value through that. So we're taking one step at a time, even first party data collection. I wouldn't say we're crazy sophisticated, but we're keeping it a level that we know how to manage and understanding it well first and then starting to kind of grow a step-by-step.Damian Fowler (16:45):Yeah, I mean, I suppose the whole back and forth about third party cookies may have provided a spark. I know it lit a fire under the industry. Speaking of first party data, so that is a focus for you?Ji Kim (16:56):Yes, yes. But I believe when it was really a huge focus for the industry was when Google had first announced that they're going to deprecate third party cookies, and we had the initial moment of, oh, you know what? We also need to look into this, but we didn't want to panic. Our outlook was, I'm sure everybody went through the initial panic. We did too, but we didn't want to stay in that moment. And we said, okay, what's realistically going to happen for publishers like us? How much first party data can we collect and really sell because we don't have a huge direct sales initiative? And at that point we had none. And you can't grow direct sales overnight. It's a highly competitive environment, and you're entering that new market. You have to build relationships, you have to have crazy amount of salespeople that are constantly going out there representing balance inventory.(17:55):And we weren't set up for that, and we weren't willing to just fully invest everything into growing that at the time. So we said, well, maybe first party data isn't as important. Collecting first part data isn't as important as just understanding how to go about direct sales. So that's what we worked on. We've hired salespeople, we enter that space. I was very naive about how direct sales worked, and now we have a better understanding. We have good salespeople that understand our values as well. We don't want to just go out and sell anything and everything. We want to understand the creative types that we're also selling isn't going to impact user experience horribly and negatively. The high impact guys, the site scans when they're done, right, it's great user experience, but it could also go the other way. So we wanted to build a baseline first, and that's what we did the last few years. And now we can go after the first party data in a more sustainable way for us.Damian Fowler (18:56):Let's talk about your acquisition of Polygon from Vox Media. Speaking of inventory that expands the real estate, how does that property fit into what you're doing?Ji Kim (19:07):So Polygon, obviously, we go through a lot of due diligences. We look at different opportunities, and Polygon was an easy one to go through because we knew Polygon has great content, it has a great foundation of creating high quality content. But the difference was that Fox has a lot of direct sales. I can't remember the exact number, but it could have been 75%, 80% of their revenue was generated, direct sold inventory, and then 20% was open market. And for us, it would've been the other way around, flipped around even less. Maybe 95% open market, 5% directive. Initially when we acquired it would've been a hundred percent open market, but that's also why it excite us because it's a premium inventory that doesn't get seen in the open market. Open market buyers don't see the bid requests coming from that website as much. So we're super happy, but we knew this was a high quality inventory, high quality website, and we knew that there was a very small chance that it was going to go poorly.Damian Fowler (20:20):Interesting. When you buy a property like that, you're actually buying an audience to a certain extent.Ji Kim (20:25):Yeah, absolutely.Damian Fowler (20:27):Do you think about audiences as discreet to the publications or do you see crossover?Ji Kim (20:34):Crossover? Yeah, lots of crossover.Damian Fowler (20:37):Yeah. Alright. So I guess the big question here is for other publishers looking to upgrade this strategy that we're talking about, especially in this very complex environment, which is something you clearly understand very deeply, what's one piece of advice that you might offer?Ji Kim (20:54):I think you have to think about realistically what you should go after, what opportunities you should go after. So many things that come up right now, I think the big thing is curated media. And on our end, a lot of the SSPs and DSPs are doing the work for us. They going out and curating our inventory for us, and that's fine. But if you were to go after that and trying to grow it, but you don't really have the resources, it's easy to just kind of see everybody, what everyone else is doing, like, oh, I want a piece of that too, but it's not going to yield the value. Same value if you don't have the right resources in place if you're not focused on that opportunity. So my advice would be to understand which opportunities realistically are you able to get and have the right resources who are going to be passionate about that. Take accountability. That's huge, the accountability part. And that's not something you can just kind of force people. You have to believe that this person that's taking on this project can be really passionate and sink their teeth into it. If you got that, then go after those things. But it's too hard to go after every single opportunity there is. Even if seemingly it seems like a low hanging fruit. Nothing is really that simple in this industry.Damian Fowler (22:15):That's for sure. So finally, we're going to wrap this up with some what we call hot seat questions. So what's one thing you're obsessed with figuring out right now?Ji Kim (22:27):How to yield more value? No, no, no. I'll give a better answer than that right now. For me, it's how to grow direct sales sustainably and scale it in a way that we don't get too bloated. Because through acquisitions, one of the most valuable things that I get is insight. I get to see under the hood of a lot of publishers, small to medium to large, how they operate, what is their strategy and direct sales. I've learned some of the big publishers do it extremely well. It's a well-oiled machine, it's not bloated. They generate a ton of revenue, but some have a huge cost, and that's what we were afraid of. And right now it's very hard to do. So you need the right sales team, you need the right operational guys, you need account representation, you need reporting guide and all this stuff. And right now I am trying to find a way to scale it, but without having massive costs, just kind of take over and then expect this to yield value in the next year or two. I want that line to kind of grow together. And that's not an easy thing to do, obviously. And I'm looking for the right resources. I'm looking to build relationships with agencies with limited guys, just hustle through it and offer them our inventory, charm them, whatever it may take. But yeah, that's what I'm currently obsessed.Damian Fowler (24:01):Okay. What's still missing in the ad tech stack that you wish someone would build?Ji Kim (24:07):I don't know if this would fall under their ad tech stack, but I think we could really benefit from a bit more standardization around, it could be reporting and creatives. Maybe I'm speaking out of line because I'm on the inventory side, so I don't know everything that goes on the buy side and the creative side. But what I see is that there's so many different creatives that just either break the page, the creative's broken, it's too heavy, it slows down the page, and it's hard to target those and remove those. It can come through so many different channels. So if there is a bit more standardization around what kind of creatives are acceptable, I'm sure there is some or a standard already, but it needs to be honed in a bit more maybe.Damian Fowler (25:00):What's one thing advertisers misunderstand about monetizing Publish it inventory today?Ji Kim (25:08):So I thought about this and something that it's more of my frustration around advertisers perspective. I understand it, but a bit more frustration because it's hard to create context around it, which is brand safety. I understand the brand side. I advertise side on why they wouldn't want to associate their brand with certain content, but brand safety is police by keyword list and it's very restrictive. And some of the,Damian Fowler (25:37):It's one toolJi Kim (25:38):And it's like, okay, and we have gaming sites that will, a lot of gaming, natural will talk about shooting, but some of the game developers won't want to associate with those articles. And it's like, hang on, hang on. Now you bet you guys also have games that are first person shooter or whatnot. You don't want to associate with those type of articles. There's a bit of a mismatch, and I think it's just hard to manage that. So they go with a broader approach and I get it, but I think it's just there needs to be more about understanding the context of certain articles. And it's like the word shooting can be anything, everything. Right?Damian Fowler (26:22):Yeah, I like that. I've been hearing more about a shift from brand safety to brand suitability, which brings in the concept of context. What's something unexpected you've learned from reader data or behavior recently?Ji Kim (26:39):So I wouldn't say it's recent, but it's something that's surprises me how the smallest change that I, from my perspective is like, is that really going to do anything? But at our scale, the numbers changed so drastically. Recently we were playing around with the video size because our outstream unit will float once the user are scrolling and the size of that unit. Obviously we want to give advertiser value, so we want to make it as big as possible. But then user experience wise, it could be very bothersome because as they're trying to read, there's a video playing. So we want to keep mindful of that. And we're constantly testing the size of that unit and we decreased by 10% and 10%. While it's significant, if you look at the actual size of the unit to the naked eye, you really wouldn't be able to tell what the difference is. But the CTR of that video unit changed drastically. It was cut in half, actually. And that's the thing is like, okay, users are really sensitive to these things. And to me it's not, maybe I'm looking at it too often, but that's always, that boggles my mind and it always catches me by surprise when I see the numbers is like, wow, I did not expect that. I did not expect users to behave this way.Damian Fowler (28:00):That's amazing. The details really matter.Ji Kim (28:02):Yeah, Big time. Damian Fowler (28:03):And that's it for this edition of The Current Podcast. We'll be back next week. The Current Podcast is produced by Molten Hart. A theme is by Love and Caliber, and our associate producer is Sydney Cairns. And remember,Ji Kim (28:21):I like to think of us as a publishing powerhouse. We started very small. Our motto is humble and hungry. We like to remind ourselves that it's always good to keep a humble mindset.Damian Fowler (28:34):I'm Damian, and we'll see you next time.

    The Deep Dive with Jessica St. Clair and June Diane Raphael

    This week, June is embracing her new life as an online gamer while Jessica is realizing she may have a secret passion for board games after all. Plus, Jessica goes Top Gun on a jet ski, and we reach our limit on travel excursions led by energy vampires.domesticworkers.org chirla.orgSee omnystudio.com/listener for privacy information.

    Talk of Champions
    Rebel Gamers: CFB '25 with Ole Miss LB Raymond Collins

    Talk of Champions

    Play Episode Listen Later Jun 18, 2025 63:27


    Ben Garrett of the Ole Miss Spirit is joined on Wednesday, June 18 by Rebel linebacker Raymond Collins for a play-through of the Rebels' season opener against Georgia State. Plus, the latest on all things football, including summer workouts and a potentially expanded role for Collins in 2025-26.Talk of Champions is always powered by our friends at RiverLand Roofing. Text or call them today for all your roofing needs: 662-644-4297. Visit them online at RiverLandRoofing.com.Get the most comprehensive coverage of Rebels sports for just $1 by signing up for the Ole Miss Spirit (OMSpirit.com) today!Advertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy

    Jay And Bay Neighbor Gamers
    The Switch 2 the week after launch, Lazarus Animated Series, The Alters Preview

    Jay And Bay Neighbor Gamers

    Play Episode Listen Later Jun 18, 2025 60:36


    Help us by sharing our podcast to your friends and also please review us on Apple Podcast.You can find our social media pages on Facebook at https://www.facebook.com/JayNbaypodcast/

    More Like Radio
    Locals EP 214: Ted Talks (Preview)

    More Like Radio

    Play Episode Listen Later Jun 18, 2025 17:14


    Full Episode https://revengeofthecis.locals.com/ https://www.patreon.com/c/WereNotSorry  

    Epic Adventure

    Send us a text“Live Action Roleplaying, you've love it. We get together the first Saturday of the month and everybody is really cool.”“I don't know, I mean it's one thing to play around a table, but I'm not sure about getting all dressed up and acting it out.”“It's not like that. Dress however you want; nobody judges you and everybody is chill.”“Fine, I'll give it a try”That was the recruiting pitch I got for my first ever LARP. Live Action Roleplaying. The guy who was helping run the events was really enthusiastic and he convinced me to give it a try. I grabbed a rulebook, put together a character, got it approved, and then showed up for my first ever LARP.Now I am sure most LARPs out there could easily be described the way that guy pitched his LARP to me. Today, having the experience I have in a wide variety of games and conventions I know that most people will be welcoming, you will fit right in and I don't doubt you will have a great time.Not so much for my first one.You see it was a Vampire the Masquerade game and it was a crappy experience.The costume you wore did matter, everyone was clickier then a spoken word club on meth. And nobody was chill.That experience put me off LARPing for a long time, but over the years I have learned that I just had a bad first experience. LARPing has a lot going for it and a lot of permutations out there that might not seem like LARPing, but are.On this episode Mike, Christina and our special guest, Jen will be talking LARPing. What it means to LARP, what types of LARPs are out there and how to take advantage of this version of our great hobby.Mike, have you done a lot of LARPing?[Kick to Mike]How about you Christina, are you a LARP enthusiast?[Kick to Christina]Jen, You are the subject matter expert. Talk to us about Larping.[Kick to Jen]https://iu.mediaspace.kaltura.com/channel/K450+Heroes_+Villains_+and+Kinesiology/195190183

    Teddi Tea Pod With Teddi Mellencamp
    Lovers Not Gamers (RHOA Recap)

    Teddi Tea Pod With Teddi Mellencamp

    Play Episode Listen Later Jun 17, 2025 42:34 Transcription Available


    Dolores reacts to the new Traitors cast and Tamra wonders if Porsha should hang on to that $7 million house? One RHOA Housewife can’t go anywhere without her crew… But, did Brit go too far swiping Kelli’s glam team? And, the ladies get wild (and reborn?) at Jab Jab in Grenada.See omnystudio.com/listener for privacy information.

    3-bit Gamer Show
    Episode 427 - Gooner Podcast of the Year

    3-bit Gamer Show

    Play Episode Listen Later Jun 17, 2025 66:22


    We recorded this one in person so we are little rusty.  It's fine.  Ubisoft doing the most Ubisoft stuff (by "most" we mean "worst"), Playstation says they've learned from their mistakes by making them all again, and some Riblets.  We do another listener Top 10 and Peterson reviews Doom: The Dark Ages.  

    Side Scrollers - Daily Video Game and Entertainment Podcast
    Gearbox CAVES to Gamers, Square Enix is Gay, Immigration Protests in ROBLOX | Side Scrollers Live

    Side Scrollers - Daily Video Game and Entertainment Podcast

    Play Episode Listen Later Jun 17, 2025 153:13


    If you're a Normal Man, hit the subscribe button: https://bit.ly/SubToSideScrollers. If not, regret it forever.Download Raid

    Exa Gaming
    ExaGaming #190 - Entrevista con QUEEN GAMER

    Exa Gaming

    Play Episode Listen Later Jun 17, 2025 47:36


    MAL MOMENTO PARA MARVEL RIVALS LA PRIMERA CONSOLA PORTÁTIL DE XBOX ENTREVISTA CON QUEEN GAMER See omnystudio.com/listener for privacy information.

    Rant Café Anime Podcast
    1 GAMER ANIME & 2 TRIPPY Anime Reccomendations

    Rant Café Anime Podcast

    Play Episode Listen Later Jun 16, 2025 40:28


    Briggs, Anim3recon, & The Anime Dude Reccomend more AnimeBecome a supporter of this podcast: https://www.spreaker.com/podcast/rant-cafe-anime-podcast--5023671/support.

    A Gamer Looks At 40
    Ep 133: Grippy Socks and Coping Skills - A Gamer Goes to the Mental Hospital

    A Gamer Looks At 40

    Play Episode Listen Later Jun 16, 2025 65:36


    Greetings from the depths of my emotional turmoil! OK, not that bad, but it's been a tumultuous few months in the Life of Tucker and this episode aims to set the record straight on exactly where I've been up to. TRIGGER WARNING: unfiltered talk of self harm, suicidal ideation, and religion in this emotionally bare episode. If you or someone you know is struggling with SI or SHI, help is a phone call / text / chat away at https://988lifeline.org/ or dial 988 on your US based phone.My Website: agamerlooksat40.comMy Discord: https://discord.com/invite/SdaE4atGjCMy Twitter: @agamerlooksat40My TikTok: @agamerlooksat40My Facebook: facebook.com/agamerlooksat40My Insta: @agamerlooksat40My Patreon: patreon.com/agamerlooksat40My Email: agamerlooksat40@gmail.comMy Phone Number: Ehhhhh, not gonna happen. :-D  Support the show

    Marvel Versus Marvel
    MVM Gamer Edition: Guardians Of The Galaxy The Video Game (2021) Part Two

    Marvel Versus Marvel

    Play Episode Listen Later Jun 16, 2025 112:08


    It's another Gamer Edition of Marvel Versus Marvel, as we dive into the 2021 Guardians Of The Galaxy video game from Eidos-Montréal and Square Enix. We go behind the scenes on the making of GOTG The Game to explore its critically-acclaimed narrative, its amazing soundtrack, and the comedy and the tragedy of its story! Plus, we dive into the failed relationship between Marvel and Square Enix which cost hundreds of millions of dollars! The episode is also jam-packed with cool Marvel history and trivia as we explore the controversial history of Adam Warlock, the tragic story of the Nova Corps, Star Lord's ever-changing origins, the threat of the Magus, the story of Nikki Gold, the Elemental Guns, the horny Queen Of Monsters, Fin Fang Foom and the Dweller-In-The-Dark, and why Mantis is called the Celestial Madonna! Don't forget to check out our first Gamer Edition, as we took a deep-dive into the Insomniac Spider-Man game https://open.spotify.com/episode/586DbqNBqUR5Jzjv0ejLz8 Support the show and get awesome bonus episodes at https://www.patreon.com/marvelversusmarvel marvelversusmarvel@gmail.com https://www.instagram.com/marvelversusmarvel https://twitter.com/marvelversus https://twitter.com/robhalden https://robhalden.com https://will-preston.co.uk

    Marvel Versus Marvel
    MVM Gamer Edition: Guardians Of The Galaxy The Video Game (2021) Part One

    Marvel Versus Marvel

    Play Episode Listen Later Jun 16, 2025 83:32


    It's another Gamer Edition of Marvel Versus Marvel, as we dive into the 2021 Guardians Of The Galaxy video game from Eidos-Montréal and Square Enix. We go behind the scenes on the making of GOTG The Game to explore its critically-acclaimed narrative, its amazing soundtrack, and the comedy and the tragedy of its story! Plus, we dive into the failed relationship between Marvel and Square Enix which cost hundreds of millions of dollars! The episode is also jam-packed with cool Marvel history and trivia as we explore the controversial history of Adam Warlock, the tragic story of the Nova Corps, Star Lord's ever-changing origins, the threat of the Magus, the story of Nikki Gold, the Elemental Guns, the horny Queen Of Monsters, Fin Fang Foom and the Dweller-In-The-Dark, and why Mantis is called the Celestial Madonna! Don't forget to check out our first Gamer Edition, as we took a deep-dive into the Insomniac Spider-Man game https://open.spotify.com/episode/586DbqNBqUR5Jzjv0ejLz8 Support the show and get awesome bonus episodes at https://www.patreon.com/marvelversusmarvel marvelversusmarvel@gmail.com https://www.instagram.com/marvelversusmarvel https://twitter.com/marvelversus https://twitter.com/robhalden https://robhalden.com https://will-preston.co.uk

    From No Crypto to Know Crypto
    Creating Digital Experiences that Matter in Web3 and Beyond

    From No Crypto to Know Crypto

    Play Episode Listen Later Jun 16, 2025 47:31


    Summary   In this episode, Wayne Marcel interviews Hayk, a crypto advocate with a rich history in community building and project management within the Web3 space. They discuss Hayk's journey from parkour and photography to exploring NFTs and building communities in Armenia. Hayk shares insights on the potential of NFTs in marketing and art, the challenges of transitioning to project management in Web3, and his experiences with trading and meme coins. The conversation highlights the evolving landscape of digital assets and the importance of community engagement in the crypto space. In this conversation, Wayne Marcel and Hayk discuss the innovative concept of physical NFT stores, the future of Web3 and NFT education, and the potential use cases for Web3 in the music industry and payments. They explore how physical NFT stores simplify the purchasing process for consumers, the importance of educating new users about the value of Web3, and how NFTs can empower musicians by providing them with fairer compensation and direct connections to their fans.   Follow Hayk: https://linktr.ee/web3hayk  Follow The Introduction Call Podcast: https://x.com/theintrocall    Takeaways   Hayk's journey began with parkour and photography. He built workout parks in Armenia to promote a healthy lifestyle. NFTs are seen as products in the digital world. Art has significant potential in the NFT space. Gamers understand the value of digital ownership. Hayk launched a community to educate people about Web3. He transitioned to project management in the NFT space. The importance of community in the crypto ecosystem is emphasized. Trading experiences can be a roller coaster. Meme coins present both opportunities and risks. Some altcoin positions are going to pay off really well. The initial idea was to make NFTs more simple. We're not selling physical pieces, we're selling an NFT. The NFT awards have been conducted for three times already. We're constantly speaking about onboarding the next billion users. We need to move towards a state of web3 where the user doesn't care about the tech. It all comes down to the use cases. Most musicians today are not earning a fair wage. You can create those experiences with NFTs. The main issue with music NFTs is probably where they're streamed at.   Chapters   00:00 Introduction to Hayk and His Background 11:00 Exploring NFTs and Community Building 18:05 Transitioning to Project Management in Web3 21:04 The Future of NFTs and Trading Experiences 21:58 Exploring Physical NFT Stores 30:08 The Future of Web3 and NFT Education 36:50 Use Cases for Web3 in Music and Payments

    Games Talk Live
    Clockwork Revolution Wows | Xbox Handheld Gets Gamers Mad & More | GTL #163

    Games Talk Live

    Play Episode Listen Later Jun 15, 2025 141:20


    #playstation5 #PS5 #ps5pro #xbox #gtavi #ClockworkRevolution #XboxShowcase2025Tonight  @HargeetChani1  ,  @colteastwood  , and I discuss all the gaming news of the last week and more... Hargeet's new book : https://shop.chani.us/Hargeet can be found on Discord at "HChani" on YT: @HargeetChani1 GTL Merch: https://tinyurl.com/2vfse7pdFollow Me: @JFonzerrelli on TwitterEmail Contact: TheGamerFonz@Gmail.com

    SUMPCast
    ROG Xbox Ally ¿El futuro del gaming es portátil? - Semana Gamer 348

    SUMPCast

    Play Episode Listen Later Jun 15, 2025 258:09


    Cubrimos el resto de los eventos de veranos junto con la nueva y primera portátil de Xbox, Game on! Exp 33 spoilercast a que ZidaneSG1 https://youtu.be/hvs8bRH6h3Q?si=-PMVdxe1JNZmmrEy ¡Suscríbete Ya! Estamos en todas partes para que puedas escucharnos cuando quieras y donde quieras. Enlace a todas las formas de escuchar el podcast y las redes sociales: https://sumpodcast.blogspot.com/2019/01/enlaces-todas-las-formas-de-escuchar-e.html Notas del Episodio: https://sumpodcast.blogspot.com/2025/06/semana-gamer-348.html Todo el material de terceros fue usado bajo la condición de “Fair Use”.

    Nördliv - En podcast om spel och nörderi
    RETRO GOTY 2001 - "Mjölka kossan!" | Nördliv Avsnitt 510

    Nördliv - En podcast om spel och nörderi

    Play Episode Listen Later Jun 15, 2025 95:43


    Fredrik och Poki ger forna år en match, när de ska samsas om dåtidens bästa spel. Detta ÄR "Retro GOTY!".Dags för retrospel - eller vad nu 2000-talets spel är?! Upplägget är som vanligt; Vi lyfter först våra personliga topp tio spel för året i fråga - denna gång spelåret 2001! Efter det blir det allmänna minnen från året i fråga. Därefter gör vi den titulära RETRO GOTY:n.Vilka är spelen som hamnar i vår gemensamma "Game of the Year" á 2001? Lyssna och lär kära lyssnare!Exempel på spel som tas upp:Commandos 2: Men of Courage,Tropico,Serious Sam: The First Encounter,Baldur's Gate: Dark Alliance,Devil May Cry,The Legend of Dragoon,Soul Reaver 2,Civilization III,Aliens Versus Predator 2,Red Faction,Empire Earth,Zone of the Enders,Gran Tursimo 3: A-Spec,Armored Core 2,Breath of Fire IV,Return to Castle Wolfenstein,Bejeweled,Oni,Delta Force: Land Warrior,Black & White,Dessa och många många fler (obs! Vi spoilar inte de som ligger i våra personliga topplistor ovan!

    The Fork In Your Ear Podcast
    The Fork In Your Ear Ep#196 June The Gamers Month

    The Fork In Your Ear Podcast

    Play Episode Listen Later Jun 14, 2025 166:25


    The Fork In Your Ear Ep#196 June The Gamers Month (Grok Summary of Transcription 6-14-25) The transcription captures a podcast episode hosted by Tim and Nate, focusing on technical setup issues, entertainment, video games, and tech updates, with a touch of personal life discussion. Here's a concise summary: Technical Setup Struggles (00:00:00 - 00:07:56): Nate and Tim troubleshoot audio and Discord issues during the podcast setup, dealing with problems like audio hijack previews and Mac output changes. They express frustration with technical glitches but eventually resolve them to start recording. Entertainment Discussion (00:08:10 - 00:30:54): The hosts discuss recent entertainment topics, starting with the tragic murder of Jonathan Ross, the voice actor for John Redcorn in King of the Hill, killed on June 1, 2025, in a hate crime. They express condolences and discuss its impact on the show's revival. They review Murderbot, a new Apple TV+ sci-fi comedy series starring Alexander Skarsgård, based on a book series. The show follows a rogue android who wants to watch soap operas but must save inept space hippies. Both hosts enjoy its humor and premise. Tim mentions watching a Gordon Ramsay show, Secret Service, where Ramsay secretly inspects restaurants, and revisiting The Drew Carey Show during a long traffic jam. Nate notes he's been too busy with work to watch much TV. They touch on the TV industry's shift to shorter seasons and the SAG-AFTRA video game strike resolution on June 11, 2025, allowing voice actors to return to major studios like Activision and EA. Video Game Showcases (00:30:54 - 01:47:15): The hosts discuss recent gaming showcases (Summer Game Fest, PlayStation State of Play, Xbox Games Showcase, and Nintendo Switch 2 launch). None stood out as exceptional, but highlights include: Summer Game Fest: A puppet boxing game with realistic physics and Resident Evil 9, set in a post-apocalyptic Raccoon City with toggleable first- and third-person perspectives. PlayStation State of Play: A James Bond game by IO Interactive, focusing on a young Bond, and a 4v4 Marvel fighting game by Arc System Works. The showcase disappointed by not showing more of Ghost of Yotei. Xbox Games Showcase: Announcements for Outer Worlds 2, Grounded 2 (out July 29, 2025), Indiana Jones DLC, and Final Fantasy VII Remake Intergrade for Xbox. Call of Duty: Black Ops 7 and Solo Leveling: Overdrive were also noted. Nintendo Switch 2: Tim secured a Switch 2 at Costco unexpectedly and praises its design, despite an LCD screen. Games like Mario Kart World and No Man's Sky were discussed, with Mario Kart World criticized for lacking polish and unclear mechanics like rail grinding. Tech Talk (01:47:15 - 02:29:03): Tim shares his Switch 2 experience, praising its sleek design, improved Joy-Cons, HD Rumble 2, and DLSS upscaling, but notes issues with older Switch games in handheld mode due to CPU limitations. The Switch 2 Pro Controller is lauded for its silent, smooth sticks and customization. Nate discusses the Asus ROG Ally X Xbox Edition, a Windows 11 handheld with an Xbox mode, 24GB RAM, and a 1TB SSD. It's compared to the Switch 2 but lacks native Xbox game support, relying on cloud and Play Anywhere titles. They lament confusing microSD Express card standards for the Switch 2 and USB-C cable compatibility issues. Life Updates (02:29:03 - End): Both hosts mention recent birthdays and improving personal circumstances. Nate shares a humorous anecdote about his father gifting him alcohol despite his sobriety, and Tim discusses a USB hub failure affecting his streaming setup. They wrap up with Father's Day wishes and podcast sign-off. The episode blends technical banter, entertainment and gaming news, and personal anecdotes, reflecting the hosts' passion for tech and gaming amidst life's challenges.   Join The Fork Family On Discord: https://discord.gg/CXrFKxR8uA Find all our stuff at Remember to give us a review on iTunes or wherever you downloaded this podcast from. And don't forget you can connect to us on social media with, at, on or through: Website: http://www.dynamicworksproductions.com/ Twitter Handle: @getforkedpod eMail Address: theforkinyourearpodcast@gmail.com iTunes Podcast Store Link: https://itunes.apple.com/us/podcast/dynamic-works-productions/id703318918?mt=2&i=319887887 If you would like to catch up with each of us personally Online Twitch/Twitter: Tim K.A. Trotter's Youtube ID: Dynamicworksproductions Tim K.A. Trotter's Twitter ID: Tim_T Tim K.A. Trotter's Twitch ID: Tim_KA_Trotter Also remember to buy my Sc-Fi adventure book “The Citadel: Arrival by Tim K.A. Trotter” available right now on Amazon Kindle store & iTunes iBookstore for only $2.99 get a free preview download when you visit those stores, it's a short story only 160-190 pages depending on your screen size, again thats $2.99 on Amazon Kindle & iTunes iBookstore so buy book and support this show!  

    Trash Taste Podcast
    We Sat Down With The Internet's Most Knowledgeable Gamer (ft. ⁨@JoshStrifeHayes⁩ ) | Trash Taste #260

    Trash Taste Podcast

    Play Episode Listen Later Jun 13, 2025 119:14


    Side Quests Episode 382: Monster Prom with CGDannyB

    "Fun" and Games Podcast

    Play Episode Listen Later Jun 13, 2025 15:26


    Side Quests is back and so is host CGDannyB! He is a podcaster, streamer, content creator and student at Spooky High! The game he is talking about today is Monster Prom by Beautiful Glitch and Those Awesome Guys. You can also find all his work here! We have a Patreon! Gain access to episode shout outs, bonus podcasts, reviews, early downloads of regular episodes, an exclusive rss feed and more! Click here! You can find the show on Bluesky, Instagram and YouTube! Please rate and review us on Apple Podcasts! Rate us on Spotify! Wanna join the Certain POV Discord? Click here!

    Seasoned Gaming
    Bitcast Special : Our Gamer Origin Stories

    Seasoned Gaming

    Play Episode Listen Later Jun 13, 2025 42:40


    The Bitcast is your weekly show covering the biggest topics in gaming with industry, technical, and legal insight.

    Friendly?: A DayZ Podcast
    Ep.134 Cats and Ryan Gosling with Mr Gibbon

    Friendly?: A DayZ Podcast

    Play Episode Listen Later Jun 13, 2025 122:43


    This week on Friendly?: A DayZ Podcast, we're thrilled to sit down with the one and only TikTok legend, Mr. Gibbon! Known for his hilarious and engaging DayZ content that's captivated millions, Mr. Gibbon is here to share his journey.Join us for a fantastic chat as we delve into:The Rise of Mr. Gibbon: Discover how he carved out a massive following on TikTok and beyond, bringing DayZ to a whole new audience.A Gamer's Heart: We'll explore his passion for gaming in general, what other titles he enjoys, and how his love for the virtual world began.Why DayZ? Get the inside scoop on what makes DayZ his game of choice for content creation, from the unique player interactions to the unforgiving survival mechanics.The Art of Short-Form Storytelling: Learn about his creative process for crafting those viral TikTok moments and turning raw gameplay into entertaining narratives.Behind the Scenes of a Creator: Mr. Gibbon will share insights into the challenges and rewards of being a full-time content creator in the gaming space.This is a must-listen for anyone who loves DayZ, content creation, or just wants to hear from one of the most entertaining personalities in the community!Want to enjoy Friendly?: A DayZ Podcast ad-free and support the show? Head over to our Patreon: https://patreon.com/FriendlyDayZPodcastTune in and get ready to laugh and learn with Mr. Gibbon!#DayZ #DayZPodcast #MrGibbon #TikTok #Gaming #ContentCreator #Interview #DayZCommunity #Streamer #ViralContent #PatreonSupport this podcast at — https://redcircle.com/friendly-a-dayz-podcast/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy

    Keeping The Rave Alive!
    Gamer Rave (KTRA Ep. 689)

    Keeping The Rave Alive!

    Play Episode Listen Later Jun 12, 2025 77:33


    Brooklyn
    Comedian Jeff Leach Talks His New Film ‘Predator: Killer of Killers'

    Brooklyn

    Play Episode Listen Later Jun 12, 2025 63:27


    This week we welcome actor/comedian Jeff Leach. We discuss his journey from the UK to the Comedy Cellar, his voice work on Call of Duty and his new film ‘Predator: Killer of Killers' streaming on Hulu now, co—starring Michael Biehn. He also has a new game coming out ‘Death Stranding 2: On the Beach'.Patreon VIP members click here for bonus content. https://www.patreon.com/c/LE2B/posts

    Living SplitScreen
    190.) SGF Reactions, Xbox Predictions & PlayStation's State of 3rd Party BANANZA

    Living SplitScreen

    Play Episode Listen Later Jun 12, 2025 279:51


    #nightreign #xbox #SummerGameFest2025- LSS GEAR: https://livingsplitscreen-shop.fourthwall.com(EPISODE: 190)TIMESTAMPS:3:20 - Behind The Scenes20:00 - Intros/What We've Been Playing1:23:00 - Chat Shout Out1:35:00 - State of Play2:12:00 - Summer Game Fest3:28:00 - Split Gate 2 Extra Convo3:45:00 - Wrapping Up SGF3:58:00 - Xbox Showcase4:31:00 - Outros- This is a Gaming Conversationalist Podcast putting the love in what it means to be a GAMER! We discuss topics that cover news, dive deeper into past/present/future ideas within the GAMING industry, and within the gaming communities on a week to week basis. DONT FORGET we have to give you that LIVE, RAW, and UNCUT energy in this "Golden Age of Gaming"! Home of the "RTS" approach, pulling ourselves out of the world, exploring the darker sections of the map, and pulling our resources together to build up the gaming foundation! -______________________________________________________________ SOURCES (TOPICS NOT COVERED IN ORDER!):UPCOMING GAMES:- www.releases.comTHIS DAY IN GAMING:- https://gamefaqs.gamespot.com/games/thisdayingamingFOLLOW:- https://x.com/pongsoul- https://x.com/s7eelreign- https://twitter.com/Knoebelbroet____________________________________________________________Much love to everyone taking their time to check us out and DONT forget to leave a LIKE, SUBSCRIBE, FOLLOW us on all social platforms!@PongSoul, @is7eelreigni____________________________________________________Living Splitscreen GOES LIVE EVERY SATURDAY MORNING (9AM CT | 10AM ET | 3PM UK!)- https://www.youtube.com/@LivingSplitScreen ___________________________________________________________AUDIO PODCAST SERVICES LSS (NEXT DAY)- Anchor : https://anchor.fm/livingsplitscreen- Google Podcasts:https://podcasts.google.com/feed/aHR0cHM6Ly9hbmNob3IuZm0vcy81MDhmY2IwNC9wb2RjYXN0L3Jzcw==- Apple Podcasts:https://podcasts.apple.com/us/podcast/living-splitscreen/id1562181988?uo=4- Spotify:https://open.spotify.com/show/2tORrcLMjVMaaoKiXF0Br6___________________________________________________________Summer Game Fest is behind us and the gaming industry's next moves are heating up! We're breaking down the Xbox Showcase predictions, PlayStation's strategic red flags, Nintendo's silence post-Switch 2, and what went wrong with XDefiant. Has gaming gone back to being an event again?Which platform made the strongest impression this week? Let's talk about it.

    Clownfish TV: Audio Edition
    Critical Role Goes Full Wizards of the Coast OGL 1.1 with Daggerheart?!

    Clownfish TV: Audio Edition

    Play Episode Listen Later Jun 12, 2025 16:53


    Critical Role is accused of pulling a fast one with their Daggerheart / Darrington Press Community Gaming License. The fine print says that you waive all rights to sue them if they happen to publish something very, very similar to your homebrew stuff -- they only have to change it a wee bit. Gamers are already comparing it to the dreaded WotC OGL 1.1 for Dungeons & Dragons content. Hmm... Watch this podcast episode on YouTube and all major podcast hosts including Spotify. CLOWNFISH TV is an independent, opinionated news and commentary podcast that covers Entertainment and Tech from a consumer's point of view. We talk about Gaming, Comics, Anime, TV, Movies, Animation and more. Hosted by Kneon and Geeky Sparkles. D/REZZED News covers Pixels, Pop Culture, and the Paranormal! We're an independent, opinionated entertainment news blog covering Video Games, Tech, Comics, Movies, Anime, High Strangeness, and more. As part of Clownfish TV, we strive to be balanced, based, and apolitical. Get more news, views and reviews on Clownfish TV News - https://news.clownfishtv.com/ On YouTube - https://www.youtube.com/c/ClownfishTV On Spotify - https://open.spotify.com/show/4Tu83D1NcCmh7K1zHIedvg On Apple Podcasts - https://podcasts.apple.com/us/podcast/clownfish-tv-audio-edition/id1726838629

    Triforce!
    Death Bed Gamers | Triforce #323

    Triforce!

    Play Episode Listen Later Jun 11, 2025 71:42


    Triforce! Episode 323! We're taking a look at our bucket lists as we edge ever closer to our deathbeds, we talk about cheating in board and video games and Lewis declares, very seriously, that Clair Obscur: Expedition 33 is "not very French" Go to http://expressvpn.com/triforce today and get an extra 3 months free on a 1-year package! Support your favourite podcast on Patreon: https://bit.ly/2SMnzk6 Music courtesy of Epidemic Sound. Learn more about your ad choices. Visit podcastchoices.com/adchoices

    Let Me Tell You About...
    LMTYA... mini: Karl Jobst

    Let Me Tell You About...

    Play Episode Listen Later Jun 11, 2025 41:17


    Hello you Absolute Legends and listen in as Aleks tells Tad how #KarlLostThis is kind of a weirder episode. We don't usually cover anything on going with e-drama but thought we'd look into it this time to try something new. Also, because Aleks actually knew about Karl Jobst before all this craziness went down.Talking Points: orange guy happy meal,king of kong,serial litigant,Karl go get a new jobst,ApolloLegend,not a court scientist,https://karl-lost.com/,"Known cheater Billy is sueing me for defamation",bankrolled by Notch,Karl Yobst,always has a plan,the celebration birds,sperged too close to the sun and groomed JakerooFurther watchinghttps://youtu.be/IkBGSNux5OA?si=27wvuJrt_b1j1xLW - Billy Mitchell response 1/2 (second one hasn't come out as of 6/11/25)https://youtu.be/3Ghzh5ijEWc - Karl Jobst teaches you how to approach womenhttps://youtu.be/yIliSNyI0wI- Billy Mitchell, Gamer of the Centuryhttps://youtu.be/rzBCDeeJV8U - Karl Jobst quotes that aged like milk Check out the website for links to our shows on iTunes, GooglePlay and Spotify► http://www.lmtya.com► https://spoti.fi/2Q55yfLPeep us on Twitter► @LetMeTellYouPDOfficial Discord► https://discord.gg/SqyXJ9R/////// SHILL CORNER ///////► https://www.patreon.com/LMTYALMTYA shirts!► https://lmtya.myspreadshop.com/all/////// SHILL CORNER ///////

    Jay And Bay Neighbor Gamers
    Switch 2 is here, Summer Movies Ballerina, Summer Gamefest

    Jay And Bay Neighbor Gamers

    Play Episode Listen Later Jun 11, 2025 54:29


    Help us by sharing our podcast to your friends and also please review us on Apple Podcast.You can find our social media pages on Facebook at https://www.facebook.com/JayNbaypodcast/

    More Like Radio
    Locals EP 213: Mexican Tank Units (Free Preview)

    More Like Radio

    Play Episode Listen Later Jun 11, 2025 16:39


    IGN JAPAN しゃべりすぎGAMER ポッドキャスト
    オープンワールド化は成功したのか!? Switch 2『マリオカート ワールド』を語り倒す!:音声版 今週遊んだゲーム 06/11 2025

    IGN JAPAN しゃべりすぎGAMER ポッドキャスト

    Play Episode Listen Later Jun 11, 2025 45:41


    IGN JAPAN編集部のスタッフが、最近遊んだゲームについて話す番組 00:00 オープニング 00:09 『マリオカート ワールド』 ■出演 クラベ・エスラ 渡邉卓也(フリーライター) お茶缶(フリーライター) ■「しゃべりすぎGAMER」の再生リストはこちら https://www.youtube.com/playlist?list=PL5dP0ylcT42dJXN_5KJECJ8cI9hK690_e ■ポッドキャスト版 iTunes https://podcasts.apple.com/jp/podcast/ign-japan-%E3%81%97%E3%82%83%E3%81%B9%E3%82%8A%E3%81%99%E3%81%8Egamer-%E3%83%9D%E3%83%83%E3%83%89%E3%82%AD%E3%83%A3%E3%82%B9%E3%83%88/id1258418439 Spotify https://open.spotify.com/show/4AKK4MIlRk3Zfj8my703D8?si=x1_N0RZnTWiagXspsoIUkA ■一部使用楽曲 MusMus:http://musmus.main.jp/

    Epic Adventure
    You Heard it Here Last S3E12

    Epic Adventure

    Play Episode Listen Later Jun 11, 2025 16:52


    Send us a textWelcome to You Heard it Here Last where we talk about news, you've already heard.https://paizo.com/community/blog/v5748dyo70cy9?Gen-Con-Preview-BlogYou may not realize it, but GenCon is just around the corner, and while the online chatter wants to turn the tariff issues into doom and gloom for GenCon, I tend to believe it will be as big as ever. Paizo's recent announcement about GenCon events seems to bear out my sentiment.Paizo has announced they are running a Starfinder Society Second Edition event with their new 4-5 hour scenario “Collisions Wake.” They also will be hosting a Pathfinder Society adventure “Under the Eye of Mantis.” Finally, they will be releasing “Battlecry!”, official skirmish rules for leading armies.While I don't play much official Pathfinder, I think this just illustrates that GenCon will be as active as ever, not only with the games you love, but with new things as well.Dust off the credit cards, put on those compression socks, and get to GenCon.Mike, What do you think of Paizo's lineup for GenCon?[Kick to Mike]Christina, What about you?[Kick to Christina]Now onto something a little more heavy hitting.https://www.enworld.org/threads/goodman-games-revives-relationship-with-anti-semitic-publisher-for-new-city-state-kickstarter-updated.713282/In 2020 Judges Guild owner Bob Bledsaw II posted a variety of racist, homophobic and antisemitic statements online. These statements rightfully created a bit of a stir at the time and various game publishers including Bat in the Attic, Frog God Games, Goodman Games, and Drivethru RPG cut all ties with Judges Guild.It should be noted that these statements were all made by Bob Bledsaw II, not by Bob Bledsaw Snr, who co-founded Judges Guild and passed away in 2008.Fast Forward to today. Goodman Games has announced a new version of “City State of the Invincible Overlord” will be coming to crowdfunding this summer. The original version was written by Bob Bledsaw Snr and the license for “City State of the Invincible Overlord” is still owned by Judges Guild. Goodman Games will be publishing this new version through a license with Judges Guild Games.Understandable this has caused a bit of concern.EN World has a great article outlining the original issues and statements along with a current response from Goodman Games.Let's start with Christina on this one, thoughts?[kick to Christina]Mike, is this problematic or is this just business?[kick to Mike]And there you have it, all the news, you've already heard.

    3-bit Gamer Show
    Episode 426 - You Made Me Laugh at Midnight

    3-bit Gamer Show

    Play Episode Listen Later Jun 10, 2025 93:43


    This week we break down some of our top games at the Xbox Showcase, Playstation State of Play, and Summer Games Fest.  Then we do another Listener Top 10 - is it you!?

    IGN JAPAN しゃべりすぎGAMER ポッドキャスト
    ついに来たぞ、Switch 2!任天堂を愛する3人の感想トーク:#447 音声版 しゃべりすぎGAMER

    IGN JAPAN しゃべりすぎGAMER ポッドキャスト

    Play Episode Listen Later Jun 10, 2025 69:41


    いよいよ発売されたNintendo Switch 2!ローンチタイトルの『マリオカート ワールド』も大きな話題になっている。今回は任天堂を愛する3人によるファーストインプレッションをお届け! 00:00 オープニング 00:42 テーマ:Switch 2の感想を語り合う 1:05:14 コメントコーナー ■出演 クラベ・エスラ 渡邉卓也(フリーライター) お茶缶(フリーライター) IGN JAPAN編集部のスタッフが、長々とゲーム雑談をする“ながら見”推奨番組「しゃべりすぎGAMER」。 コメントコーナーではみなさんからいただいたコメントを紹介したり、返答したりします。ぜひコメントを残してください! ■「しゃべりすぎGAMER」再生リスト https://www.youtube.com/playlist?list=PL5dP0ylcT42dJXN_5KJECJ8cI9hK690_e ■ポッドキャスト版 iTunes https://podcasts.apple.com/jp/podcast/ign-japan-%E3%81%97%E3%82%83%E3%81%B9%E3%82%8A%E3%81%99%E3%81%8Egamer-%E3%83%9D%E3%83%83%E3%83%89%E3%82%AD%E3%83%A3%E3%82%B9%E3%83%88/id1258418439 Spotify https://open.spotify.com/show/4AKK4MIlRk3Zfj8my703D8?si=x1_N0RZnTWiagXspsoIUkA ■一部使用楽曲 MusMus:http://musmus.main.jp/

    What A Time To Be Alive
    #391 Cologne Surgery (Sorry Gamers)

    What A Time To Be Alive

    Play Episode Listen Later Jun 9, 2025 83:20


    Folks, on this week's episode we hear about scientists creating the worlds smallest violin, North Dakota finally installing flush toilets at historic sites, a 200 year old condom displayed in a museum, a shipping scam involving $90k GPU's, and a man who got stuck in a stores massage chairBecome a patron for weekly bonus eps and more stuff! :⁠www.patreon.com/whatatimepod⁠Check out our YouTube channel: ⁠https://www.youtube.com/c/whatatimetobealive⁠Get one of our t-shirts, or other merch, using this link! ⁠https://whatatimepod.bigcartel.com/whatatimepod.com⁠Join our Discord chat here:⁠discord.gg/jx7rB7JTheme music by Naughty Professor⁠: https://www.naughtyprofessormusic.com/@pattymo // @kathbarbadoro // @eliyudin// @whatatimepod©2025 What A Time LLC

    Side Quests Episode 381: Pajama Sam: No Need To Hide When It's Dark Outside with Allie_Bo_Balli

    "Fun" and Games Podcast

    Play Episode Listen Later Jun 9, 2025 8:39


    Side Quests is back and this episode's host is streamer, actor, singer and explorer of the Land of Darkness, Allie_Bo_Balli! The game she is talking about today is Pajama Sam: No Need To Hide When It's Dark Outside by Humongous Entertainment. You can also find her work here. We have a Patreon! Gain access to episode shout outs, bonus podcasts, reviews, early downloads of regular episodes, an exclusive rss feed and more! Click here! You can find the show on Bluesky, Instagram and YouTube! Please rate and review us on Apple Podcasts! Rate us on Spotify! Wanna join the Certain POV Discord? Click here!

    Dwarf Fortress Roundtable
    Ep. 119: We’re All Gamers

    Dwarf Fortress Roundtable

    Play Episode Listen Later Jun 9, 2025 48:56


    Hey folks - this one may not be for those with sensitive ears... Subject matter is of an adult nature :). That said, we had a wonderful time talking all about mods. Below is the link to the Lizard Man image we were referring to. Not posting it myself as it's probably a copyright strike if I do! https://images.app.goo.gl/HCeZ3bhHxk72NUNu6

    4Player Podcast
    4Player Podcast #837 - Gamer Hanukkah Returns (Summer Game Fest Predictions, Pipistrello and the Cursed YoYo, Deliver at all Costs, and More!)

    4Player Podcast

    Play Episode Listen Later Jun 6, 2025 128:27


    With E3 a thing of the past, Brad officially dubs early June as "Gamer Hanukkah" (more commonly known as Summer Game Fest) - A week (or more) long celebration of the gaming industry that comes with a boat load of big gaming announcements and reveals! We devote the entire first segment to talking about our expectations and dreams for the event, including the possible reveals for Resident Evil 9, a remake of Final Fantasy Tactics, IO Interactive's new James Bond game (Now titled "First Light"), and more! In the second segment, Brad talks about Pipistrello and the Cursed YoYo - a game that might quell the wait for Mina the Hollower - and Chris Davis brings impressions of two new (and upcoming) indie games: Deliver at all Costs and Hell is Us (demo). Discussion - Summer Game Fest Predictions (1:25) Impressions - Pipistrello and the Cursed YoYo (53:50) Impressions - Deliver at all Costs (1:12:40) Impressions - Hell is Us Demo (1:29:10) 4Player Minute (1:42:40)

    Tea Time UNFILTERED With Lovelyti
    COUNT YOUR DAYS: Nintendo and Rockstar!! Gamers GO OFF!! $100 GTA 6, $80 FOR Mario Kart?!

    Tea Time UNFILTERED With Lovelyti

    Play Episode Listen Later Jun 2, 2025 30:42


    COUNT YOUR DAYS: Nintendo and Rockstar!! Gamers GO OFF!! $100 GTA 6, $80 FOR Mario Kart?!