form of competition that is facilitated by electronic systems, particularly video games
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Welp! Apparently it's "pull back" week. Whether you're into Path of Exile 1 or 2, GGG has something for you to get pulled right back into your game of preference. 3.26 and 0.2.0 still have undetermined dates but Settlers of Kalguur has new life and even racing is back on the train! It sounds like the good old GGG is back. Have a fun week! We appreciate you!(00:00:00) Welcome to Forever Exiled(00:06:45) Shoutout to our Patrons(00:14:10) Birthday Reflections and Aging(00:23:20) Path of Exile Begins - Love-Hate Relationship(00:35:55) Madden Resurgence and Competitive Gaming(00:44:30) Path of Exile Updates and Community Reaction(00:56:12) Upcoming Patch Predictions and Speculation(01:07:48) Crafting Changes and Economy Implications(01:19:35) Endgame Systems and New Mechanics(01:31:42) Closing Thoughts and Future ExpectationsAfter Dark 281: Dictation at its FinestForever Exiled Info:www.foreverexiled.comPatreonTwitter @ForeverExiled82Path of Exile WebsiteWrecker of Days Builds ListDiscord...FE Merch StoreFE Nexus Store
GGG is back from their holiday break and already working hard to bring us new updates! In Episode 275, we dive into our hopes for Path of Exile 2 patch 0.1.1 (which drops the same day this episode goes live). Will we see new ascendancies, classes, or tweaks to the endgame and campaign? We also chat about our week of gameplay—respecs, fresh playthroughs, and some thoughts on the new guild challenges and community feedback. Thanks for your constant support, and we hope you're having a blast in both Path of Exile 1 and the Path of Exile 2 Beta! Love ya!
In this episode, Guy and Chris head to Firestorm Games in Cardiff to participate in a Barons' War tournament. Guy catches up with the tournament organiser for an insightful chat while Chris shares his thoughts on tournament gaming—a rare experience for him! As always, we also bring you all the latest news and updates from the wargaming world. Links: War of the Roses, Hail Caeser (Warlord) Spectre Mythos (Spectre Miniatures) Armies of Germany, Bolt Action (Warlord) Conquest: Alexander & Hannibal, Strength & Honour (Too Fat Lardies) Debris of War German Veteran Infantry Platoon (Warlord)
Welcome to episode 163 of Sports Management Podcast. Robbie Douek is the CEO of BLAST. Blast is a Copenhagen-based E-sports entertainment company delivering events across the world. We spoke about: Blast's partnership with Alpine F1 Working for Google & Disney Working in sectors where he can make a differences The development of E-sports Differences & Learnings from traditional sport E-Sports vs Competitive Gaming Why 2024 is the biggest year for E-Sports in UK history And much more! Follow Sports Management Podcast on social media Instagram Twitter LinkedIn YouTube www.sportsmanagementpodcast.com
Nigel Eccles was CEO and co-founder of the massively successful fantasy sports and betting platform FanDuel. Since then, he has gone on to found four companies, and sits on the board of a number of others. His most recent venture is BetHog, a seed-stage casino and sportsbook. In our conversation, Nigel and I talk about: The lessons learned from the early days of Fan Duel How to target the right audience to narrow your focus and improve market fit Simplifying your product to optimize user satisfaction and retention Embracing iteration to stay flexible as you work to discover Product-Market Fit Capitalizing on market timing by entering growing markets before they become saturated And much more Chapters: (0:01) From Farm to Fanduel: Nigel Eccles' Journey in Fantasy Sports (3:33) The Intersection of Fantasy Sports, Betting, and Data Analytics (10:25) Strategies for Success in Consumer Entertainment and Gaming (15:38) The Reality of Product Launches and Entrepreneurial Expectations (19:05) The Importance of Accountability and Conviction in Decision-Making (22:33) The Futility of Forecasting in Early-Stage Startups (26:03) Navigating Saturated Markets and Timing Investments (36:09) Platform Shifts and the Evolution of Consumer Technology (38:04) Crypto Casino and Sportsbook Targeting Young, Risk-Seeking Males (39:15) Balancing Skill Levels in PvP Games for Optimal Player Experience (41:45) Balancing Skill and Chance in Competitive Gaming (45:19) The Strategic Depth and Bluffing Nuances of Liar's Dice (47:16) Monetizing Popular Games Like Liars Dice for Online Play (48:08) Navigating the Challenges of Scaling and Product Market Fit (50:58) Unexpected Trends in Gaming and the Resurgence of Chess (52:36) The Importance of Inquisitiveness and Experimentation for Entrepreneurs Link to Transcript Post
In this episode we cover: Gender issues in gaming, players not supporting LGSs, Multiversus coming back, Candy Crush drama, cost of events, and what really makes competitive gaming expensive. Please remember to rate the show and leave a comment! DeQuan - @powrdragn Brian - @brianpsionic Color of Magic Patreon: https://www.patreon.com/ColorofMagic Website: https://www.colorofmtg.com/ Twitter: https://twitter.com/ColorofMTG Facebook: https://www.facebook.com/colorofmtg
This edWeb podcast is sponsored by The Modern Classrooms Project.The webinar recording can be accessed here.AI is changing the game in education, but it doesn't have to be some unbeatable foe—instead, it can be a powerful power-up to supercharge your teaching and engage more students than ever before.In this edWeb podcast, the presenters discuss the value of AI and self-pacing in education, using esports as your path to success. Join Jessica Monroe from Tempe Elementary School District and Toni Rose Deanon from the Modern Classrooms Project to learn more about:How AI and esports can unlock student potentialDiscovering esports in school and leveraging the excitement of competitive gaming to boost engagement and motivationMeeting every student's needs through self-paced, mastery-based instructionDon't miss your chance to learn how other educators are using esports in schools to supercharge student engagement! This edWeb podcast is of interest to K-12 teachers, school leaders, and education technology leaders.The Modern Classrooms Project Meet every student's needs with classroom-tested techniques that help every student truly learn. Disclaimer: This post contains affiliate links. If you make a purchase, I may receive a commission at no extra cost to you.Learn more about viewing live edWeb presentations and on-demand recordings, earning CE certificates, and using accessibility features.
THIS WEEK!! They took my Potato Bread, first and foremost. Then, My Dealer Wants To Be My Friend, which may or may not be based on a true story. Then, STOCK BLOCKED, and finally, competitive gaming comes to the Adgrodcast and minds are lost. Lost, I tell you! WHEW! Man, what a year. Already.
I'm joined by Ed from our Discord community, who drinks a staggering 17 pints during the course of this episode and lambasts me for my anti-competitive views.
Step into the digital crossroads where technology meets humanity in this thought-provoking episode of Unholy Union. Lindz and Russ delve into the perplexing world of tech layoffs, with Google's billion-dollar severance packages raising eyebrows and questions about the future of work. They ponder whether an AI arms race is contributing to a job apocalypse, as artificial intelligence begins to show signs of deception, resistance, and perhaps, a hint of sentience. The conversation shifts to the potential and peril of Neuralink's brain implants, debating the technology's promise against the backdrop of dystopian fears. As they weave through the implications of AI in our daily lives, they touch on Netflix's new adaptations and the pressure of nostalgia in entertainment, questioning the need to resurrect classics like Beetlejuice and the wisdom of remaking treasured series. From the cautionary tales of travel safety to the lighter moments of family bonding over Fortnite and Roblox, this episode strikes a balance between serious reflection and playful banter. Whether you're a tech enthusiast, a true crime aficionado, or just someone trying to navigate the ever-changing landscape of modern life, join Russ and Lindz for a journey through the fascinating and sometimes frightening frontiers of our time. --- Want more of the show? Check out all of our links below: Website Store ★ Support this podcast on Patreon ★
Summary In this episode of the Slightly Above Average Gaming Podcast, the hosts discuss their podcast goals and the importance of bridging the gap between older and younger generations of gamers. They also talk about the recent CDL matches and cheating in competitive gaming. The hosts share their thoughts on weapon balancing and the meta in Warzone, as well as the impact of layoffs in the gaming industry. They discuss the future of Warzone maps and updates, and the collaboration between game studios. The episode concludes with a discussion on player preferences and the popularity of Verdansk map. The conversation discusses the release of Cold War and the integration of weapons into the game. It also explores the issues with map design in the new maps. Your hosts: J007tv: https://twitter.com/FakeJ00712 https://www.twitch.tv/j007tv SuboneKD: https://twitter.com/Subonekd https://kick.com/subonekd Takeaways Bridging the gap between older and younger generations of gamers is an important goal for the podcast. Cheating in competitive gaming should not be tolerated, and stricter measures should be taken to prevent and punish cheaters. Weapon balancing and meta shifts in Warzone can impact the gameplay experience and require players to adapt their loadouts. Layoffs in the gaming industry can have a significant impact on game quality and the overall gaming community. Collaboration between game studios can lead to better game development and improved player experiences. The release of Cold War and the integration of weapons caused some issues in the game. The map design in the new maps, particularly Caldera, received criticism. Players wanted a new map that was better, not worse. The central high point in Almasra and Caldera was a point of contention. Chapters 00:00 Introduction and Podcast Goals 03:40 Gaming Space Renovation 05:35 Celebrating 20 Episodes 07:28 CDL Update 09:15 Cheating in Competitive Gaming 20:40 Retirement in Competitive Gaming 21:42 Age Restrictions in Competitive Gaming 23:11 Competitive Gaming and Cheating 24:03 Boredom in Competitive Gaming 25:41 Weapon Balancing and Meta Shifts 26:06 Weapon Attachments and Loadouts 30:05 Game Updates and Seasonal Content 35:01 Layoffs in the Gaming Industry 46:22 Workflows and Collaboration in Game Development 57:54 Future Warzone Maps and Updates 01:23:40 Layoffs and the Impact on Game Quality 01:28:03 Collaboration Between Game Studios 01:30:51 Verdansk Map and Player Preferences 01:36:01 Introduction of Cold War and Weapon Integration 01:39:08 Issues with Map Design
In this episode of the Talking Gaming & Tech Podcast the new hot game is Palworld but is it all hype or are they using stolen assets. Witcher 4 is about to begin production and say they will not be using A.I. Competitive gaming in the 90s, was it better then or now with the internet. In the second half of the show Amazon is getting in trouble for over surveillance of the employees. There is some big news for VR lovers. Disney has upgraded the omnidirectional pad for VR. Streaming services are great but are there too many now and are they going to cause their own end. Our Patreon https://www.patreon.com/TechPrimeMedia Talking Gaming & Tech is Produced by Tech Prime Media and is part of the Dorkening Podcast Network and is brought to you by Deadly Grounds Coffee! https://youtu.be/7Y2rL7v75X4?si=iHKeO4TWA4njqmJF https://deadlygroundscoffee.com/ Send us your feedback online: https://pinecast.com/feedback/talking-gaming-tech/4a9edf43-9709-4109-af05-68ca8e895248
Ep. 95 features Jonathan Strause from Invincible GG, which is AI powered virtual sports. Hear him discuss: How InvincibleGG is combining AI, NFT's, and horse racing to create a new category of “competitive gaming” The multi-year journey building the Invincible GG technology, and how he feels about the impending beta product launch The process to get AI simulated games approved by regulators in Nevada Why they chose to incorporate NFT's into the product mix despite the flight away from NFT's in the current market The challenges of embarking on a multi-year technology development project The unique fundraising challenges he's currently facing as a compliant, US-based web3 company Learn more
In this captivating series join Queen Arrow as she dives headfirst into the exhilarating universe of Esports. From thrilling victories to tough defeats, we'll explore the highs and lows of competitive gaming, and that's just the beginning. Get ready to uncover the untold stories of resilience as we shed light on the unique challenges that women face within the Esports community. Through candid conversations, we'll discuss how to break down barriers and pave the way for a more inclusive and diverse gaming world. But that's not all – we'll also delve into the heart of Esports culture, spotlighting the incredible dedication and teamwork that fuels this dynamic realm. From behind-the-scenes looks at major tournaments to insights from seasoned players and industry experts, we're leaving no stone unturned. So, whether you're a seasoned gamer, an aspiring Esports enthusiast, or simply curious about the exciting world of competitive gaming, you're in for an exhilarating ride.
Dr. Baro Hyun is the Founder and CEO of LunaTone Inc, a digital content business startup based in Tokyo, to enable borderless corporate play via community-building interactive digital content.He has experienced growing up in South Korea, the birthplace of esports business. And he has been teaching esports business at Keio University since 2018.He has frequently appeared in major media outlets like The Nikkei, the world's largest financial newspaper. He had also started an esports advisory at the Big 4 management consulting firm and had written the #1 Amazon best seller: Demystifying Esports. A Personal Guide to the History & Future of Competitive Gaming.MORE: https://www.aerowong.com/ttc6-baro-hyun/
You can find our social media pages on Facebook at https://www.facebook.com/JayNbaypodcast/Twitter: @JayNBaypodcastInstagram: jayandbayneighborgamers
This week, Jason speaks with The Verge's Ash Parrish about the troubles at The Overwatch League, including recent layoffs and a pending vote to continue the league. He then talks about the future in esports in general, and ends with a brief commentary on the importance of graphics in video games.
On this episode, tech and gaming guru Kevin Sebastian joined me on the show to talk about the exhilarating Gamers8, the largest Esports tournament and gaming festival, that is currently happening in Saudi Arabia. We talked about the rise of the Esports and the gaming industry, and how professional gamers train for competitive gaming. Plus, we took a look at the upcoming releases this year. See omnystudio.com/listener for privacy information.
Competitive gaming, or esports - referring to competitive tournaments of video games among both casual gamers and professional players - began in the early 1970s with small competitions like the one held at Stanford University in October 1972, where some 20 researchers and students attended. By 2022, the estimated revenue of the global esports industry is in excess of $947 million, with over 200 million viewers worldwide. Regardless of views held about competitive gaming, esports have become a modern economic and cultural phenomenon. This book studies the full history of competitive gaming from the 1970s to the 2010s against the background of the arrival of the electronic and computer age. It investigates how competitive gaming has grown into a new form of entertainment, a sport-like competition, a lucrative business and a unique cultural sensation. It also explores the role of competitive gaming in the development of the video game industry, making a distinctive contribution to our knowledge and understanding of the history of video games. Zhouxiang Lu's A History of Competitive Gaming (Routledge, 2022) will appeal to all those interested in the business and culture of gaming, as well as those studying modern technological culture. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network
Competitive gaming, or esports - referring to competitive tournaments of video games among both casual gamers and professional players - began in the early 1970s with small competitions like the one held at Stanford University in October 1972, where some 20 researchers and students attended. By 2022, the estimated revenue of the global esports industry is in excess of $947 million, with over 200 million viewers worldwide. Regardless of views held about competitive gaming, esports have become a modern economic and cultural phenomenon. This book studies the full history of competitive gaming from the 1970s to the 2010s against the background of the arrival of the electronic and computer age. It investigates how competitive gaming has grown into a new form of entertainment, a sport-like competition, a lucrative business and a unique cultural sensation. It also explores the role of competitive gaming in the development of the video game industry, making a distinctive contribution to our knowledge and understanding of the history of video games. Zhouxiang Lu's A History of Competitive Gaming (Routledge, 2022) will appeal to all those interested in the business and culture of gaming, as well as those studying modern technological culture. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/history
Competitive gaming, or esports - referring to competitive tournaments of video games among both casual gamers and professional players - began in the early 1970s with small competitions like the one held at Stanford University in October 1972, where some 20 researchers and students attended. By 2022, the estimated revenue of the global esports industry is in excess of $947 million, with over 200 million viewers worldwide. Regardless of views held about competitive gaming, esports have become a modern economic and cultural phenomenon. This book studies the full history of competitive gaming from the 1970s to the 2010s against the background of the arrival of the electronic and computer age. It investigates how competitive gaming has grown into a new form of entertainment, a sport-like competition, a lucrative business and a unique cultural sensation. It also explores the role of competitive gaming in the development of the video game industry, making a distinctive contribution to our knowledge and understanding of the history of video games. Zhouxiang Lu's A History of Competitive Gaming (Routledge, 2022) will appeal to all those interested in the business and culture of gaming, as well as those studying modern technological culture. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/sports
Competitive gaming, or esports - referring to competitive tournaments of video games among both casual gamers and professional players - began in the early 1970s with small competitions like the one held at Stanford University in October 1972, where some 20 researchers and students attended. By 2022, the estimated revenue of the global esports industry is in excess of $947 million, with over 200 million viewers worldwide. Regardless of views held about competitive gaming, esports have become a modern economic and cultural phenomenon. This book studies the full history of competitive gaming from the 1970s to the 2010s against the background of the arrival of the electronic and computer age. It investigates how competitive gaming has grown into a new form of entertainment, a sport-like competition, a lucrative business and a unique cultural sensation. It also explores the role of competitive gaming in the development of the video game industry, making a distinctive contribution to our knowledge and understanding of the history of video games. Zhouxiang Lu's A History of Competitive Gaming (Routledge, 2022) will appeal to all those interested in the business and culture of gaming, as well as those studying modern technological culture. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/communications
Competitive gaming, or esports - referring to competitive tournaments of video games among both casual gamers and professional players - began in the early 1970s with small competitions like the one held at Stanford University in October 1972, where some 20 researchers and students attended. By 2022, the estimated revenue of the global esports industry is in excess of $947 million, with over 200 million viewers worldwide. Regardless of views held about competitive gaming, esports have become a modern economic and cultural phenomenon. This book studies the full history of competitive gaming from the 1970s to the 2010s against the background of the arrival of the electronic and computer age. It investigates how competitive gaming has grown into a new form of entertainment, a sport-like competition, a lucrative business and a unique cultural sensation. It also explores the role of competitive gaming in the development of the video game industry, making a distinctive contribution to our knowledge and understanding of the history of video games. Zhouxiang Lu's A History of Competitive Gaming (Routledge, 2022) will appeal to all those interested in the business and culture of gaming, as well as those studying modern technological culture. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/science-technology-and-society
Competitive gaming, or esports - referring to competitive tournaments of video games among both casual gamers and professional players - began in the early 1970s with small competitions like the one held at Stanford University in October 1972, where some 20 researchers and students attended. By 2022, the estimated revenue of the global esports industry is in excess of $947 million, with over 200 million viewers worldwide. Regardless of views held about competitive gaming, esports have become a modern economic and cultural phenomenon. This book studies the full history of competitive gaming from the 1970s to the 2010s against the background of the arrival of the electronic and computer age. It investigates how competitive gaming has grown into a new form of entertainment, a sport-like competition, a lucrative business and a unique cultural sensation. It also explores the role of competitive gaming in the development of the video game industry, making a distinctive contribution to our knowledge and understanding of the history of video games. Zhouxiang Lu's A History of Competitive Gaming (Routledge, 2022) will appeal to all those interested in the business and culture of gaming, as well as those studying modern technological culture. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology
Competitive gaming, or esports - referring to competitive tournaments of video games among both casual gamers and professional players - began in the early 1970s with small competitions like the one held at Stanford University in October 1972, where some 20 researchers and students attended. By 2022, the estimated revenue of the global esports industry is in excess of $947 million, with over 200 million viewers worldwide. Regardless of views held about competitive gaming, esports have become a modern economic and cultural phenomenon. This book studies the full history of competitive gaming from the 1970s to the 2010s against the background of the arrival of the electronic and computer age. It investigates how competitive gaming has grown into a new form of entertainment, a sport-like competition, a lucrative business and a unique cultural sensation. It also explores the role of competitive gaming in the development of the video game industry, making a distinctive contribution to our knowledge and understanding of the history of video games. Zhouxiang Lu's A History of Competitive Gaming (Routledge, 2022) will appeal to all those interested in the business and culture of gaming, as well as those studying modern technological culture. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/popular-culture
In this episode, we'll be discussing the Steam Deck and its biggest issue - the lack of anti-cheat capability. With so many AAA games relying on anti-cheat measures, the Steam Deck may not be able to play these games, making it a deal-breaker for some gamers. Join us as we dive deep into the issue and explore potential solutions.
Grant Patterson of Champlain College's Wednesday Night Fight Club and the WNFC esports Dojo talks to Jim and John (well, mainly Jim because John is clueless about games) on competitive gaming, game culture, and what life lessons there are to learn from fighting games.
Daniel Kapadia, known as DDK is an esports commentator, analyst, and podcaster. SPONSOR: Check out Adrian Gaty's blog 'Unofficial Pediatrics' at https://gaty.substack.com SPONSOR: Protect your online privacy and get an extra 3 months free on a 12 month subscription at https://expressvpn.com/zubyFollow Zuby - https://twitter.com/zubymusic Follow Daniel - https://twitter.com/ddkesports Subscribe to the 'Real Talk With Zuby' podcast on Apple Podcasts, Spotify & more - https://fanlink.to/zubypodcast Support Zuby on Locals - https://teamzuby.locals.com Support Zuby on Patreon - https://patreon.com/zubymusic Special thanks to GOLD TIER Patreon members: Edwin Chiang, Han, Matt Gallagher, OnlineBookClub.org, Todd Weyl Get Zuby's children's book 'The Candy Calamity' - http://candycalamity.com Get Zuby's fitness book 'Strong Advice: Zuby's Guide to Fitness For Everybody' - https://teamzuby.com/products/strong-advice-zubys-guide-to-fitness-for-everybody Website - https://zubymusic.comOnline Store - https://teamzuby.com
Dr. Baro Hyun is the Founder & CEO of LunaTone Inc., a digital content business startup based in Tokyo, to enable Borderless Corporate Play. Via community-building interactive digital contents. He has experienced growing up in South Korea, the birthplace of esports business. And he has been teaching esports business at Keio University since 2018. He's also the author of the Amazon best seller: Demystifying Esports - A Personal Guide to the History & Future of Competitive Gaming. MORE: http://aerowong.com/taotechain-6/
HolliwoodKole rolls solo tonight in a talk about the power of Video Game streamers. Do casual gamers get robbed from high volume streamers? Is the deck stacked? Streamers having problems with casuals?? NERF! Holliwood lays down his not so wild theories. Thanks for listening! Please like and subscribe! Leave us a review or comment on todays podcast at www.hnkexp.com Email: hnkexp@gmail.com Facebook: www.facebook.com/hnkexp YouTube: https://www.youtube.com/channel/UCJc7YBCdAsyHZ3CDKEBNZ7w Thanks for Listening! Join the HnK Gaming Lounge for the latest on the HnK podcast as well as general video game talk and good people to game with. You can find this podcast on any of your favorite podcast listening app
This week I'll be chatting to show regular Martyn about his experiences with competitive gaming. Please like and leave a review wherever you listen to the show. Also you can catch us on Instagram @bigbossbookclub and on Twitter @bigboss010 You can also support the show via https://ko-fi.com/bigbossbookclub
Tonight's podcast covers more Isaac sightings, this time with a few El Caminos. Isaac's teenage Mustang obsession if forced upon his sister. Isaac's Thunderbird sighting gets us talking about the Lincoln LS and Retro T-Bird.Support this podcast at — https://redcircle.com/the-winding-roads-podcast/donations
The fourth guest episode of the season! We sat down with one of the OG Halo Professional Players GuN ShoT and talked how he got into gaming, his Halo Competitive Career, the good and bad of Halo Infinite and HCS, some of the greats he has teamed with, and more! 0:00 Preview 0:17 Intro 1:11 GuN ShoTs earliest memories of gaming 3:36 Physical Copy Games are dying 5:56 Emulators are sick 10:16 Games GuN ShoT recently played 14:02 Pokemon GO was nuts 16:34 Competitive Gaming 21:53 GuN ShoTs feeling on Halo 24:21 Halo Infinites Competitive Flaws 31:41 Halo Infinite Optimism :) 34:32 Does Halo Infinite have a good skill gap? 39:29 GuN ShoTs opinions on HCS 45:18 Are the open tournaments worth it? 49:12 What could make Competitive Halo better? 57:26 Where's the development play testing??? 1:06:35 More Halo Optimism :)) 1:08:06 Snip3down leaving Halo? 1:11:27 Halo Rostermania 1:18:22 More Halo Tournaments Pls 1:20:05 The Biggest Problems on LAN in Halo Infinite 1:24:19 Is HCS running the tourneys better than MLG? 1:26:36 Pro/Partnered Team Privilege 1:31:58 Halo's Competitive Scene is Strange 1:34:09 How can HCS hold more events? 1:39:49 Who was GuN ShoTs favorite person to team with? 1:44:05 What is GuN ShoT doing next? 1:45:14 Who is Squilly? 1:47:06 The pitfalls in Looking for Teammates 1:48:23 How GuN ShoT teamed with Snip3down 1:49:36 The Importance of Team Play in Halo Infinite 1:51:45 The future for GuN ShoT (Another Montage????) 1:53:32 Outro Check out GuN ShoT! https://twitter.com/gunsh0t Join the discussion: https://discord.gg/swktQhX https://www.facebook.com/MadMikeWillEatU/ https://www.instagram.com/madmikewilleatu/ https://www.tiktok.com/@madmikewilleatu https://www.twitch.tv/madmikewilleatu/about https://twitter.com/madmikewilleatu https://www.tiktok.com/@mrjkheath https://www.twitch.tv/kyleheath https://twitter.com/mrjkheath https://www.youtube.com/MrJkheath https://www.youtube.com/channel/UC9t9ffuYwXIF4EJmcrLdPmg
BRN Weekly | Championship Weekend: The Women's National Football Conference, Feeding America: Addressing Insecurities in our Communities, Adults focused on non-retirement savings and The Evolution of Competitive Gaming | Janice Masters, Lauren Biedron, Tara Falcon, CFP, CFA and Casey Whiting | www.broadcastretirementnetwork.com
Gamers have historically been stereotyped as lazy, unmotivated, and unhealthy individuals. Kenny Vaccaro believes he is the man to change that. Kenny is a former NFL safety who played at University of Texas before being drafted first round to the New Orleans Saints in 2013. In 2021, after eight successful years in the League, Kenny made the decision to retire with the intention of co-founding and building up Gamers First, a competitive gaming organization based in Austin, Texas. Kenny plans to set his organization apart by leading with health, nutrition, and performance. He believes that proper nutrition, sleep schedule, and exercise is the best way to ensure that his Esports athletes are reaching their full potential and have the mental clarity and acuity to win competitions and create the best content for their fans. In this episode Kenny shares his journey from humble beginnings in a small town to professional athlete, and how that has influenced him today as he hopes to revolutionize the gaming industry. More Resources: BPN website: www.bpnsupps.com Nick's website: www.nickbare.com Nick's Instagram: www.instagram.com/nickbarefitness Nick's Youtube: www.youtube.com/user/barelifenutrition Follow Us On Social Media! Instagram: @thebareperformancepodcast Facebook: The Bare Performance Podcast Twitter: @BarePerformPod
Imagine talking to an audience of over a million people who are watching you do walkthroughs, how-tos, and reviews about gaming. The gaming industry continues to grow and is platforming careers like YouTube, who make enough money to make your eyes water. Grace Watkins is the co-founder of Click, a Sydney based gaming entertainment management company represents some of Australia's biggest streamer gamers since 2017. **** APPLY FOR S2 SURVIVE + THRIVE **** Join the Facebook Group. Follow Mark Bouris on Instagram, LinkedIn & YouTube. Want to grow your business and stay ahead of the pack? Access Mark Bouris' Masterclasses. See omnystudio.com/listener for privacy information.
Greetings listeners and welcome to Wind Down Wednesday where today I talked about competitive gaming and clutching. Enjoy the rest of your day and have a great Technically Unbothered Weekend! . Be part of the Facebook group https://www.facebook.com/TechnicallyUnbotheredThePodcast . . Share. Like. Subscribe. Review. Download. https://anchor.fm/joshua-nathan . . Find us on The CrossPods https://www.thecrosspods.com/games-hobb . . Catch me streaming almost every day! twitch.tv/22enigma7 https://www.youtube.com/channel/UCp5E3B51Qt0IxNt8DKZexhA?view_as=subscriber.
Joining me on the podcast today is Super Smash Bros commentator, esports castor and coach Hazmatt, to discuss Smash Bros commentary, the culture of esports competitions, the development of international smash scenes and much more. Hazmatt joins the podcast to explore how sponsors and developers like Nintendo can impact their games competitive scenes, the growth of european Smash Bros, oh and some random tangents about spiderman and lucky charms! Follow @HazmattRules on twitter - Subscribe to @Hazmatt on Youtube - Follow @DutifulFuture on twitter Chapters: Intro: 0:00 Sponsors in esports: 0:54 Commentary pet peeves/advice: 3:35 Hazmatt's 0-2'er therapy time: 19:44The culture of Esports: 23:18 Is Twitch chat literally the devil: 27:35 Nintendo, sponsors and the future of the Smash scene 34:14 The future of international competitive Smash 44:28 Outro 48:48 Random funny tangents 50:17 #SmashBros #esports #commentary
This week we talk about childhood sport games that we use to play our hearts into, then later dive into some gaming movement mechanics and the biggest outcomes the battle royal genre has had on gaming. Thanks everyone for listening and be sure to get here live on twitch at https://twitch.tv/flow_state_gaming
The world of esports has become a staple for gamers everywhere. Competitive gaming is on a path that will reach a level of popularity that can rival most major sporting events. We are both competitive gamers by nature and it's a hobby we have shared for a long time. Join us as we discuss our histories with esports and enjoy this deep dive into the exhilarating world of competitive gaming.Topics: -What esports are.-Our histories with competitive gaming.-The games we have played competitively and why.-What we are currently playing.-Where we think the world of esports is heading.Games Discussed:-Guilty Gear: Strive-Halo Infinite & Halo Series-Starcraft: Brood War-Aliens vs. Predator (1999 PC)-Mortal Kombat 9-Marvel Vs Capcom 2 & 3-Injustice 2-Street Fighter 4 & 5-Dota 2
Join us for indie-Invasion Shorts! 30 minute snippets where we chat about various subjects in the gaming universe. Prepare yourself for the Invasion! For more content from indie-Invasion Podcast visit: https://indieinvasion.podbean.com/ indie-Invasion FB Page: https://www.facebook.com/indieinvasion indie-Invasion Discord: https://discord.gg/r7pCJrY3wj indie-Invasion Twitch: https://www.twitch.tv/indieinvasion/v ... indie-Invasion Patreon: https://www.patreon.com/indieinvasion ... indie-Invasion Merchandise: https://www.redbubble.com/people/indi ... CoastalCon FB Group our sponsor: https://www.facebook.com/groups/Coast ... https://www.coastaltex.com indie-Invasion Theme music Reunion of the Spaceducks by KieLoKaz: http://freemusicarchive.org/music/Kie ... Creative Commons Attribution-NonCommercial-NoDerivatives 4.0: http://creativecommons.org/licenses/b ... Background Music by Michael Ghelfi, and can be found at: https://www.patreon.com/MichaelGhelfi https://www.youtube.com/channel/UCDed...
The Bonehead Podcast #76 - Are Teams of Legend Viable? And Competitive Gaming Chat! Welcome Back, #BloodBowl Fans! On episode 76 of the Bonehead Podcast we talk about buying into a Team of Legend, and have a general talk about Competitive Gaming, along with the usual News & Hobby! YouTube: https://youtu.be/GsFn2rrEq10 Segment Reference: News - 00:04:20 Hobby - 00:38:20 Teams of Legend - 00:58:20 Competitive Gaming - 01:35:50 Links Impact Elf and Dark Elf (https://www.kickstarter.com/projects/impactminiatures/elf-and-dark-elf-fantasy-football-teams-digital-and-physical?ref=user_menu ) Patreon Link: https://www.patreon.com/BoneheadPodcast #BloodBowl #BoneheadPodcast #Warhammer #Boardgames #GamesWorkshop
This week, we stay across the pond, with none other than my good friend Marco AKA "Stallion." I have known this amazing human being since I started my journey creating. He was the first real role model of mine that I told myself "I need to do it as he does." Although our paths are different, I can confidently say I emulate the same hustle.Marco boasts 21k followers on Twitter, but his most impressive milestone yet has been 50k on TikTok, as he has been hitting it extremely hard. He accomplished making the top 100 in the Faze 5 challenge.Currently, he is a part of the amazing organization, Karnage Clan. I'll put their site below.Stallion SocialsKarnage ClanSupport the show (https://www.patreon.com/Boonafidexp)
Today, we have gaming and live stream pioneer Jimmy Whisenhunt. Jimmy walks us through his career as a competitive gamer, to becoming a commentator for ESEA, to consulting for gaming companies, and forging music and business development partnerships at Twitch for the past 6 years. If you are a gamer, an indie artist, or someone who aspires to a career in entertainment, this is one episode... you don't want to miss!
On this episode of "The Final 2", NBA 2K League gamers, Isiah "Wavy" Hancock and Levi "Lee2k" Lamb, join the podcast and share their journeys to the league, as well as sharing tips and advice for amateur NBA 2K gamers in the gaming community. "Wavy" plays for the "Nets Gaming Crew" in Brooklyn and "Lee2k" plays for the "Hawks Talon Gaming Crew" in Atlanta. We get to hear about what life is like for these professional gamers, and this will inspire young gamers that seek to play in the professional level just like these gentlemen are doing now! SUBSCRIBE TO THE CHANNEL IF YOU HAVE NOT ALREADY!!! Follow us and our special guests on Instagram: @salxheraj @oli_tavares @_andynunez @iamwavy @leebuttah --- Support this podcast: https://anchor.fm/oliver-tavares/support
While sheltering in place during the https://www.aei.org/2019-coronavirus-coverage/ (COVID-19) pandemic, more people are turning to online gaming for safe, virtual entertainment. As a result, the video game market has had exceptional success in recent months. Will the gaming industry continue to surge after the pandemic, and how will attention economy industry leaders navigate the change in viewing habits that come with more eyes on gaming content? On this episode, https://www.aei.org/profile/shane-tews/ (Shane) and her research assistant https://www.aei.org/profile/william-rau/ (William Rau) discuss the future of online gaming with https://techpolicyinstitute.org/author/lindsay-poss/ (Lindsay Poss), Director of Communications at the https://techpolicyinstitute.org/ (Technology Policy Institute). Lindsay recently published her first academic paper titled https://techpolicyinstitute.org/wp-content/uploads/2020/06/Poss_Hitchhikers-Guide-to-the-Gaming-Galaxy.pdf (“The Hitchhiker's Guide to the Gaming Galaxy,”) which explores the economics, politics, and culture of the gaming industry. She joins Shane and William to discuss how COVID-19 has permanently influenced the gaming industry, and why e-sports are more popular than ever before.
For our 30th episode, I bring to you none other than the man, the myth, the legend himself, Mr. Obey (Demarco) Drix. He is a full-time Gears of War content creator for the Rise Nation, previous esports professional. This episode was so much fun, we got to dive into his journey into gaming, his career as an esports athlete, as well as how he manages to raise his son and balances being a full-time creator at the same time.Drix Socials:Twitch: https://www.twitch.tv/drixTwitter: https://twitter.com/ObeyDRIXThe Rise NationTwitter: https://twitter.com/TheRiseNationInstagram: https://www.instagram.com/officialrisenation/Support the show (https://www.patreon.com/Boonafidexp)
On this episode we're talking about how we balance our relationships with non-gamer partners, and Nintendo's romance with Microsoft and complicated relationship with competitive gaming.
This week we talk video games! There is some talk that Esports will be added to the Olympics. Are video games a sport? Should they be in the Olympics? Plus some of our thoughts on competitive gaming: Counter Strike, DOTA, League of Legends, StarCraft. We also touch on the current state of the video game market. Should developers keep using microtransactions and preorders? Why have video games been $60 forever? Then, a tricky one: are sports fans nerds? Then we spend some time talking about the things we've been doing: Necromunda, Warhammer, Gundam Models, and Magic the Gathering.
Cody and Jon are joined by a very special guest to discuss his experience with the competitive video game scene, including how to balance such a hobby with the rigorous demands of high school (!!!). Show Notes: * Cody and Jon welcome Chris Long to the podcast, a long-time listener of the podcast eager to share his experience with competitive gaming * Life Stuff * Chris talks about his experience building robots for robotics competitions, then makes Cody and Jon feel really old by talking about some other awesome high school things * Jon asks the question on everyone’s mind: why didn’t Space Ghost get a really cool streaming treatment? * Full Gamer * Chris talks about how he got into the Smash Bros. Brawl: Project M tournament scene, then talks Team Fortress 2 * Cody mentions that he actually participated in MELEE-FC Diamond, a major Smash Bros. Melee tournament in 2007, giving him mad street cred * Hear Chris explain how much time it takes him to organize and manage a Team Fortress 2 team, and how the seasons are structured * Yes: he schedules scrimmages, too. Hear what that’s like, including major challenges and roles for his team * Cody doesn’t understand why Chris doesn’t just build a robot to build him a computer, but apparently there’s a good reason why that’s a terrible idea * Life Stuff (again) * Jon tells a story about how his son has entered major meltdown mode, and how parenting apparently becomes difficult when you cannot physically stop a human being from constantly screaming nonstop * Learn how to connect with us on the GonnaGeek Network, syndication on WGN Plus, our YouTube channel, and more! * Podcast theme song intro/outro credit: ‘Subterranean Kamikaze‘ by Sixto Sounds, zircon, via OverClocked ReMix (http://ocremix.org) * Game/Life Balance AUS official web site: http://gamelifebalance.podomatic.com/