Welcome to Brain to Board, a podcast about how one crazy man designs a game from scratch, and takes you along for the ride. We'll explore the design process and publishing process, and any other things that come up along the way. Episodes are released every other Saturday. Music by TeknoAXE
You don't always get accurate feedback when you playtest with people who are close to you. In this episode, I share with you some tips I've discovered to figure out how people really feel. Music is Breathing Oxygen and Gasoline by TeknoAXE.
The past several weeks, I've been working on a new version of my game. it has the same general idea and core mechanic as the old version, but it plays much more smoothly and is much more appealing when you first play it. Music: Breathing Oxygen and Gasoline by TeknoAXE.
This week(s), I thought through several ideas for themes for my new game, which is essentially about political intrigue. Politics, however, are very difficult to portray in the abstract! Music: Breathing Oxygen and Gasoline by TeknoAXE.
This week, I review the card prototype that I ordered from drivethrucards. Music: Breathing Oxygen and Gasoline by TeknoAXE.
This week, I talk about a major change to my game, Representative, that streamlines gameplay and game learning, without sacrificing the core of the game: player interaction. Music: Breathing Oxygen and Gasoline by TeknoAXE.
This week, I prototype and playtest my new game, and talk a bit about options for on-demand printing. Music: Breathing Oxygen and Gasoline by TeknoAXE.
This week, I talk about another game I've designed, and consider switching my focus to producing and publishing this game instead of the other, larger one I had been working on. Music: Breathing Oxygen and Gasoline by TeknoAXE.
This week I looked into some of the costs that will be associated with manufacturing and shipping a board game. Also, I talk about making the game more fun to play by making it faster and more consistent. Music: Breathing Oxygen and Gasoline by TeknoAXE.
This week, I discovered the part of my game that I believe will add the most fun to it, and really make it a unique experience: the player characters. The game also has a name now: The Warlocks. I also talk a bit about my plans for Kickstarting the game in the future, and how I've started talking to some artists about doing art and graphic design for the game. Music: Breathing Oxygen and Gasoline by TeknoAXE.
This week I created a functional version of my game in Tabletop Simulator, a super useful (and fun!) tool for anything tabletop gaming-related. Also, I have loud neighbors now. Music: Breathing Oxygen and Gasoline by TeknoAXE.
In the introductory episode of Brain to Board, I talk about the first week or so of designing and playtesting my game. It doesn't have a title yet, but I describe the theme and some basic mechanics. Music by TeknoAXE.