Podcasts about warlocks

Male practitioner of magic

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Latest podcast episodes about warlocks

The Delingpod: The James Delingpole Podcast

Tony Gosling is a former BBC radio broadcaster who went down the rabbit hole. This episode is mainly about Traitors Of Arnhem, Tony's book revealing the somewhat mind-blowing truth about Operation Market Garden: that it failed by design rather than accident. Also on the menu: high level Nazi spies; Prince Bernhard of the Netherlands; Bilderberg; A Bridge Too Far; Lord Carrington; Ian Fleming; Martin Boorman; Warlocks; was the BBC always evil or was there a golden age? thisweek.org.uk Tony's YouTube: https://youtube.com/@peterborenius?si=9tSrLpPW7UOYEw0J ↓ ↓ This Delingpod is very kindly sponsored by https://sinacrisps.com The crisp you can eat without the guilt. No seed oils and just 3 ingredients. Use code: JAMES with your purchase for 15% off. ↓ ↓ How environmentalists are killing the planet, destroying the economy and stealing your children's future. In Watermelons, an updated edition of his ground-breaking 2011 book, James tells the shocking true story of how a handful of political activists, green campaigners, voodoo scientists and psychopathic billionaires teamed up to invent a fake crisis called ‘global warming'. This updated edition includes two new chapters which, like a geo-engineered flood, pour cold water on some of the original's sunny optimism and provide new insights into the diabolical nature of the climate alarmists' sinister master plan. Purchase Watermelons by James Delingpole here: https://jamesdelingpole.co.uk/Shop/ ↓ ↓ ↓ Buy James a Coffee at: https://www.buymeacoffee.com/jamesdelingpole To support independent, no-holds-barred journalism and gain first and full access to all James's content, subscribe directly at https://www.jamesdelingpole.co.uk x

The Aubrey Masango Show
Weird and Wonderful: The Truth Behind Wizards, Witches, Warlocks and Sorcerers

The Aubrey Masango Show

Play Episode Listen Later Aug 5, 2026 52:50 Transcription Available


Siyabonga Motha is joined by Muzi Zuma, African traditional spiritualist and sangoma, to trace the history of witches. From Europe to Africa, we unpack how healers were turned into heathens, how religion, fear and colonialism twisted wisdom into witchcraft, and why these stories are still with us in our fairytales. The Aubrey Masango Show is presented by late night radio broadcaster Aubrey Masango. Aubrey hosts in-depth interviews on controversial political issues and chats to experts offering life advice and guidance in areas of psychology, personal finance and more. All Aubrey’s interviews are podcasted for you to catch-up and listen. Thank you for listening to this podcast from The Aubrey Masango Show. Listen live on weekdays between 20:00 and 24:00 (SA Time) to The Aubrey Masango Show broadcast on 702 https://buff.ly/gk3y0Kj and on CapeTalk between 20:00 and 21:00 (SA Time) https://buff.ly/NnFM3Nk Find out more about the show here https://buff.ly/lzyKCv0 and get all the catch-up podcasts https://buff.ly/rT6znsn Subscribe to the 702 and CapeTalk Daily and Weekly Newsletters https://buff.ly/v5mfet Follow us on social media: 702 on Facebook: https://www.facebook.com/TalkRadio702 702 on TikTok: https://www.tiktok.com/@talkradio702 702 on Instagram: https://www.instagram.com/talkradio702/ 702 on X: https://x.com/Radio702 702 on YouTube: https://www.youtube.com/@radio702 CapeTalk on Facebook: https://www.facebook.com/CapeTalk CapeTalk on TikTok: https://www.tiktok.com/@capetalk CapeTalk on Instagram: https://www.instagram.com/ CapeTalk on X: https://x.com/CapeTalk CapeTalk on YouTube: https://www.youtube.com/@CapeTalk567 See omnystudio.com/listener for privacy information.

The Pulp Writer Show
Episode 313: Worldbuilding Questions From Andomhaim

The Pulp Writer Show

Play Episode Listen Later Jul 27, 2026 17:26


In this week's episode, I answer worldbuilding questions about my setting of Andomhaim, and discuss the future of THE GHOSTS series. This coupon code will get you 25% off the ebooks in The Ghosts series at my Payhip store: JULYGHOSTS The coupon code is valid through August 10, 2026. So if you need a new ebook this summer, we've got you covered! TRANSCRIPT 00:00:00 Introduction and Writing Updates Hello, everyone. Welcome to Episode 313 of The Pulp Writer Show. My name is Jonathan Moeller. Today is July the 24th, 2026 and today we're answering world-building questions about Andomhaim, which is the setting of my Frostborn, Sevenfold Sword, Dragontiarna, Dragonskull, Shield War, and Blades of Ruin series. We also have one bonus world-building question about the Caina series. Before we get into all that, we will have Coupon of the Week and a progress update on my current writing, publishing, and audiobook projects. Let's start with Coupon of the Week. This week's coupon code will get you 25% off the ebooks in The Ghosts series at my Payhip store. That code is JULYGHOSTS. As always, the coupon code and the link to my Payhip store will be available in the show notes for this episode. This coupon code will be valid through August the 10th, 2026, so if you need a new ebook for this summer, we have got you covered. Now let's have an update on my current writing, publishing, and audiobook projects. I'm pleased to report I am done with the rough draft of Cloak of Frost. It was just slightly over 100,000 words. Now I am writing a bonus short story called Metal Soldiers, and [newsletter] subscribers will get a free ebook copy of Metal Soldiers when Cloak of Frost comes out, which if all goes well, should be sometime in August. So I think this is an excellent time, therefore, to subscribe to my new release newsletter. My secondary project is Blade of Visions, and I am 11,000 words into that. There's also a good deal of news about audiobooks. Dragon-Mage, as narrated by Leanne Woodward, is finished and is rolling out to the various stores right now. As of this recording, you can get it at my own Payhip store, Google Play, and Kobo (with more stores soon to follow). Recording on Stealth and Spells Online: Final Quest is very nearly done, and I hope to have more news on that soon. Brad Wills is currently working on Blade of Thieves and Hollis McCarthy is recording Cloak of Worlds. So we should have a wide variety of audiobooks coming for you soon. 00:02:00 Questions about Caina Before we get to our main topic, we have a bonus question about Caina. When I said my next project was going to be Cloak of Frost, I got a couple of questions like this: Just wondering when/if there will be another Caina novel to look forward to? The answer is not right now, but maybe later. I am glad and appreciative that people want more Caina books. That said, I don't want more than three unfinished series at any one time, and I've got three right now with Blades of Ruin, Cloak Mage, and Half-Elven Thief. So I'm not starting anything new until one of the three is done. If you reach the end of Ghost in the Siege, which is the latest current Caina book, you know that the series was at a pretty significant stopping point. If I want to keep going, I need to think long and hard about how to do it right. I do have a couple of ideas, but I need to think about them some more. It's almost like we'd have to shift to a slightly different genre of fantasy than the Caina books have been previously. The tricky part is Caina has changed a great deal since Child of the Ghosts. The tricky part in that is that sequels in a long-running series need to be more of the same, but also something different. There have been 35 Caina novels. So I've done that quite a bit. But Caina has had some experiences that have very much changed her life. To use a rough comparison, it's like she became a justice on the US Supreme Court or the governor of one of the five largest US states in the sense that once you've had change in your life that significant, your life will never be the same afterwards. And without spoilers, Caina had a shift that big at the end of Ghost in the Siege. So more Caina is definitely a possibility, but I need to think about it some more and it definitely won't be before 2027 until I finish one of my three currently unfinished series. 00:03:35 Main Topic of the Week: Andomhaim Worldbuilding Questions Now onto our main topic, which is I had some world-building questions about Andomhaim from Frostborn come in lately. So I thought I would answer them here. Question #1: Why hasn't the Heptarchy invaded Andomhaim again? The answer is money, basically. Remember that the ultimate purpose of the Heptarchy is to provide an endless supply of sacrificial victims for the Seven Temples' altars so the seven urdmordar who rule the Heptarchy can endlessly feed. These seven urdmordar don't have much interest in the day-to-day governance, so their spiderling priestesses essentially run the Heptarchy as an exceptionally malignant theological bureaucracy. However, while the priestesses are evil, they're efficient and very good at their jobs. In practice, the Heptarchy tends to operate more like an imperial confederation or a very loose federal government than an actual empire. Kingdoms, tribes, and city states have a great deal of autonomy so long as one, taxes are paid in time and two, sacrificial victims are taken to the temples on time. To help encourage this, all the various local rulers in the Heptarchy tend to have priestess advisors who make sure that the rulers make the "correct" decisions. So when things go awry, the Seven Temples have a wide array of tools to deal with difficulties, from assassinating and replacing truculent rulers with more tractable successors all the way up to exterminating entire populations and settling new colonists upon the depopulated lands. The difficulty of the Heptarchy is that the seven urdmordars are gluttons and gluttony is impossible to satiate. So when the Heptarchy learned of Andomhaim and the possibility of an entirely new land to conquer and feed upon, of course they had to conquer it. The priestesses built an enormous fleet and gathered a vast army and sent it three and a half thousand miles across the ocean to Andomhaim. Of course, if you've read the Dragontiarna series, you know that this didn't go well. The Heptarchy seized the Isle of Kordain and had early successes in Andomhaim, but Agravhask, the commander of the invasion force, was secretly a disciple of the Warden of Urd Morlemoch, and he seized control of the Heptarchy force and used it to further the Warden's goals. The Visionary foresaw this happening, but didn't care because it gave her an opportunity to try and capture her old enemy, Tarmyntir. So the Heptarchy didn't conquer Andomhaim, and then 10 years later they lost control of the Isle of Kordain, their only stronghold near Andomhaim. To put this situation in contemporary terms, this is a significant geopolitical setback or to put it in popular vernacular, it's "taking a massive L." The Seven Temples spent a colossal fortune on the invasion force and in return got back exactly nothing. Even evil sorcerous empires are bound to the laws of economics. In The Ghosts books, the Umbarian Order failed to figure this out. And it would take a while for the Heptarchy to pay for and assemble another invasion force of that size. And since the first invasion force had failed, there wasn't much appetite for pulling together a second one. So now the official policy of the Heptarchy towards Andomhaim is quiet CIA-style subversion. The Spider Cult was founded to secretly bring nobles and wealthy merchants to the worship of the Seven Temples. It might take a century or so, but the plan is to eventually place a spider cultist on the throne of Andomhaim and then send a sympathetic ruler an army to back him or her up. Of course, the Brotherhood of the Ravens is aware of this and has been fighting the Spider Cult in the shadows. So that is why the Heptarchy hasn't tried to invade Andomhaim again- it costs too much, the outcome is uncertain, and the priestesses have decided a careful subversion (which costs much less than an invasion) will work out better in the long run. Question #2: Is Blades of Ruin really inspired by the English Civil War of 1138 to 1153 AD? Yes. Why? Because alcohol and boats are a very bad combination. In the 12th century, the Kings of England were also the Dukes of Normandy and were more interested in Normandy than in England, so they spent a great deal of time on both sides of the English Channel. In November of 1120, King Henry I wanted to return to England, but allowed much of his retinue to travel on another ship. That included his heir and only legitimate son William, several of his bastard children, and numerous high ranking members of his court. Everyone on William's ship was quite drunk, including the crew, and decided it would be a good idea to try and overtake King Henry's ship on the English Channel at night in November. Remember how I said alcohol and boats were a bad combination? William decided that he wanted to overtake his father's ship, and since a significant portion of everyone on his ship was drunk, they ended up crashing into some rocks, the ship sank, and most of the passengers and crew drowned, including William. For Henry, this was an absolute disaster since he had put a lot of work into setting up William as his heir. Henry then settled on his daughter Matilda as his heir and forced his vassals to take oaths so they would support her as his successor. When Henry died in 1135, Matilda assumed the throne, but her cousin Stephen of Blois seized the crown instead. Many of the lords of England were leery at the idea of a female monarch and Stephen was amiable and well-liked. Matilda was also imperious and had a knack for offending people at the worst possible time. The resultant civil war became known as the Anarchy and it ebbed and flowed until 1153. Both Stephen and Matilda held the upper hand at various times, but could never manage to achieve a total victory. Many of the nobles went local warlord, raising their own forces and building their own castles to protect themselves from their neighbors, which led to widespread chaos and violence. Finally, by the end of the 1140s, most of the nobles were sick of the war and put increasing pressure on Stephen and Matilda to find some sort of negotiated solution. Matilda's vigorous son Henry began to insert himself and he convinced Stephen to name him as his heir. When Stephen died, Henry became the undisputed king in 1154 and the war was over. Henry II would prove to be a vigorous king, but his inability to share power with his sons would cause him a lot of trouble in the final years of his reign. So you can see how Zelos Pendragon and Rhamnousia Pendragon from Blades of Ruin are very loosely based on Stephen and Matilda, though with some differences. Stephen and Matilda were cousins while Zelos and Rhamnousia are half siblings. For that matter, Henry I died of natural causes and was not assassinated by a sinister cult of sorcerers who wanted to engineer a civil war for nefarious purposes. Question #3: Were the Free Companies in Blades of Ruin inspired by Glenn Cook's The Black Company? First of all, The Black Company is a fantasy classic and everyone should read it. I think it's even in Kindle Unlimited at the moment. But the Free Companies and Blades of Ruin weren't inspired by The Black Company. They were inspired by the Hundred Years' War between England and France from 1337 AD to 1453 AD. Medieval warfare relied heavily on knights and vessels, but it always employed mercenaries. One of the problems in the Anarchy were the large number of Flemish mercenaries infesting in the country, who frequently turned full brigand. But feudalism was based on holding land and as the Middle Ages progressed, money and the cash economy became more and more important while knighthood became increasingly performative and ceremonial. Professional soldiers were generally more useful and more reliable than arrogant and headstrong knights. These trends played a big part in the Hundred Years' War and every time the kings of England campaigned in France, they frequently hired mercenaries and they generally let the mercenaries rampage through the French countryside and plunder whatever they wanted since that was cheaper than actually feeding them. The Free Companies really got going after the Battle of Poitiers in 1356. The French were decisively defeated, King John II of France went back to England as a prisoner, and the national government in France essentially collapsed. The English discharged many of their mercenaries, who formed into companies and began systematically looting the French countryside. When official hostilities broke out between the English and the French again, the English hired the companies back. As the fortunes of France and England waxed and waned during the war, some of the companies wandered into Italy and made good money playing the Italian city states against each other. One of the most famous of the companies was The White Company, commanded by Sir John Hawkwood. Sir Arthur Conan Doyle famously killed off Sherlock Holmes so he could turn his attention to writing historical fiction about the White Company. This was somewhat less than financially successful, so Doyle went back to writing Holmes after a few years, though he always regarded his historical novels as better than his Holmes stories. Rannister and the Grand Company in Blades of Ruin were loosely based off of Werner von Urslingen and the Great Company. Von Urslingen's personal model was "The enemy of God, the enemy of piety, and the enemy of mercy." He apparently had those actual words inscribed on his breastplate. The Great Company spent a lot of time fighting in Italy and extorting money from the city-states until the White Company defeated them at the Battle of Canturino in 1363. In real life, of course, the Free Companies did not have orcs in the ranks or sorcerous advisors. However, the real life Free Companies were just as brutal and rapacious as those in the Blades of Ruin series, sometimes often more so, since they were essentially organized bands of brigands. Eventually in the wake of the Hundred Years' War, stronger national governments arose in England and France, and the concept of the Free Companies gradually became obsolete. Kings found their own professional armies to be much more reliable than the Free Companies, though of course the idea of mercenaries never went away and remains to this day. Those standing armies would cause their own problems throughout history. Question #4: How did the warlocks of Vhalorast conquer Urd Maelwyn if the dark elves are so much more powerful than orcs? Two reasons. First, the Warlocks of Vhalorast were a lot more powerful than anyone suspected. The Sovereign and the high Maledicti priests were strong enough to keep the Vhalorasti warlocks in check and compel them to obedience since saying no to someone like Khurazalin from Sevenfold Sword was a spectacularly bad idea. But after the final defeat of the Sovereign, the Vhalorasti orcs were free to do as they liked. Second, the dark elves are chronically unable to work together without betraying each other constantly. The dark elven love of cruelty often manifests as a love of treachery, which frequently leads them to making very stupid decisions. In real life, you often see people who are addicted to various lusts, vices, and addictions making bad decisions, and the dark elves often took that up to 11. By contrast, while the warlocks of Vhalorast are very bad people, they are orderly and organized and they don't often betray each other. Indeed, "brother and sister warlocks" are supposed to extend respect to each other and the Council of Masters harshly punishes anyone who violates certain rules of conduct. So the warlocks of Vhalorast can cooperate a lot more effectively than the dark elves. To put it in Dungeons & Dragons terms, the dark elves are chaotic evil (sometimes urging on stupid evil), but the Vhalorasti warlocks are firmly lawful evil. When the Visage seized control of Urd Maelwyn, she thought to rebuild the Sovereign's Empire and forced a confrontation with Vhalorast. That ended with the Vhalorasti orcs and Warlocks destroying the Vistage's army, seizing Urd Maelwyn and taking the Visage herself back to Vhalorast in chains. Of course, the warlocks had help from the Disciples of Vhalzarok, but more on that will be revealed in later books of Blades of Ruin. Question #5: Why aren't there any dwarves in Owyllain? That is because none of them settled in Owyllain. The dwarves first came to the Frostborn world slightly before the urdmordar. About 15,000 years ago, the dark elves were frantically summoning new kindreds to throw in battle against the high elves. The dwarves came to Andomhaim somewhere near the Torn Hills close to Urd Morlemoch. The dwarfs who sided with the dark elves became the dvargir and probably began cheating the dark elves at every turn because they were better organized. The dvargir became to the dark elves the sort of military subcontractor who overcharges, over promises, and then drastically under-delivers while keeping to the letter of the contract. The dwarves founded nine different underground kingdoms and most of them are relatively close to Andomhaim. Only three of them still survive to the modern period. Question #6: Why aren't there any orcish Swordbearers or Soulbearers? For two reasons. First, Ardrhythain would be reluctant to make soulblades for orcs because orcs already have battle fury and the soulblades inspire a hatred of dark magic in their bearers. There's a chance an orc with a soulblade would go absolutely berserk when fighting an urvaalg or a dark wizard. Second, and this is the more important reason, the orcs didn't actually ask. Due to their threefold law, the high elves are very limited in how they can interact with other kindreds. Ardrhythain created the soulblades and found the Magistri among the humans of Andomhaim because the Keeper of Andomhaim of the time specifically asked. Ridmark was only able to command the high elves of Cathair Ereniel in The Shield War because he was the Shield Knight. The high elves can only help if asked and then only provide the specific help requested if it is in accord with the threefold law. The temptation within them to simply rule over weaker kindreds for their own good is very strong, but if they do that, they turn into dark elves. To get around that problem is one of the reasons Ardrhythain created the Swordbearers. Andomhaim definitely would've been destroyed centuries ago if not for the Order of the Soulblade. That's also the reason Ardrhythain created the Guardians, to help protect both nations and places of power that the high elves otherwise could not protect directly. Question #7: Is Andomhaim very different in Talembur's time than it was in Ridmark's? Andomhaim is at a slightly more advanced technological level as of the Blades of Ruin series, but it is a good deal richer and more prosperous than it was in Ridmark's time. Part of that is that Accolon Pendragon' successors ruled wisely and well, and Andomhaim avoided the sort of destructive civil war that is currently afflicting Owyllain. Andomhaim also hasn't had to face an external war on the scale of the Frostborn or the Heptarchy in that time. Granted, there have been wars with outside adversaries like the Mhorites, but nothing like the Heptarchy War. Additionally, adding the Isle of Kordain to the realm and the discovery of the sea compass let Andomhaim's mariners travel a lot farther and more reliably than they could before. Ships of Andomhaim have made their way to various island kingdoms south of the Isle of Kordain and begun a lively trade with them. This has brought new prosperity to Andomhaim. Granted, this might cause long-term problems. The coast of Andomhaim and the cities of Cintarra and Tarlion are getting a good deal richer and more powerful than the rest of the realm. A clever adversary like the Spider-Cult might find a way to use that to their advantage. And finally, Question #8: Did Calliande actually create the fountain in Blade of Thieves? No. It's just a legend that grew up around her. Neither Ridmark nor Calliande ever came near Stonegate during the War of the Seven Swords. That was why Ridmark didn't like bards very much, since they always embellished and made things up. So those are some recent Andomhaim questions I've received and I hope I answered those questions. So that's it for this week. Thank you for listening to The Pulp Writer Show. I hope you found the show useful. A reminder that you can listen to all the back episodes at https://thepulpwritershow.com. If you enjoyed the podcast, please leave your review on your podcasting platform of choice. Stay safe and stay healthy, and we'll see you all next week.  

Daily Mind Medicine
The Age of Counterfeits (Christian witches & warlocks, self-cursing spells, & sorcery)

Daily Mind Medicine

Play Episode Listen Later Jul 24, 2026 149:10


October Event Tickets Sold Here: https://deependtv.com/eventsGo Deeper on Topics From the Showhttp://www.novosnetwork.com/kairosDeep End Websitehttps://deependtv.com/Get Weekly UpdatesText "TAW" to 615-845-5977@Taylor's Websitehttps://taylorawelch.com/Twitter: https://twitter.com/taylorawelchInstagram: https://www.instagram.com/@taylorawelchFacebook: https://www.facebook.com/taylorawelchprofileTikTok: https://www.tiktok.com/@taylorawelchFull Deep End Playlist: https://youtube.com/playlist?list=PLsJLC9JVAX745VhRtK7BsoBWKXF0yVrsB&si=YqkT8lg5eFell2o3Listen to The Deep EndApple Podcasts: https://podcasts.apple.com/us/podcast/the-deep-end-w-taylor-welch/id1500492987Spotify: https://open.spotify.com/show/3Pqrl9Xpuja6kSPjHUgxF4?si=0e673cd31d5d4217BIO:Taylor Welch is an investor & business consultant. His portfolio of companies have serviced over 50,000 individual small businesses in the last 5 years. He currently lives in Nashville Tennessee with his wife and 2 kidsCHAPTERS:00:00 Coming Up01:16 Warlocks and Witches01:57 Witchcraft vs Sorcery Basics02:13 Seeing Colors and Giftings07:05 Spells and Spiritual Tech09:40 Defining Witchcraft Today12:30 Placebo and Nocebo Explained17:36 African vs American Witchcraft19:37 Nocebo Stories and Extremes23:22 Casting Lots27:38 Christian Witches and Deception36:02 Genesis and Language Origins38:47 Nephesh and Human Authority41:53 Eden Contract Redefined43:20 Jesus Fulfills the Covenant44:39 Gospel as New Government45:47 Memorized Doctrine vs Relationship47:27 Agreements Give Darkness Access49:34 Spirit Realm Intention Matters52:14 Christian Witchcraft Exposed56:37 Why It Hides in Church01:00:04 Demons Riding Christians01:03:44 Spells Faith and Belief01:10:45 Infiltration Through Trusted Voices01:15:17 Leviathan vs Satan in Chaos01:18:56 Divination and Hidden Knowledge01:23:28 Omens and Soothsaying01:25:47 Mediums and Necromancy01:26:32 Source and Motives01:28:22 False Prophets and Fear01:32:47 Self Deception01:43:45 Perception Desire Action01:54:32 Words Without God's Heart01:58:50 Jacob to Israel Shift02:07:47 Worship Calms the Body02:12:35 Four Part Spiritual Audit02:20:28 Humility and Invitation

Badlands Media
Quite Frankly Ep. 59: Russian Warlocks, NDAA Israel Fight & Best Rules to Break

Badlands Media

Play Episode Listen Later Jul 24, 2026 116:59


Frankie Val scrapped the whole show at 3:45pm and went solo, which somehow makes for one of the more freewheeling nights in a while. Up top: Russian warlocks charging desperate motorists $210 to lift hexes off their fuel tanks, because alchemy beats a mechanic. Then things sober up with the $1.15 trillion NDAA, Section 219, and a bipartisan revolt over deeper US and Israel defense tech integration. From there it's a proper Frankie sprawl. Powerball goes international, Mamdani mails tax notices to second home owners, and Frankie explains why progressives keep flattening the middle class while missing the rich entirely. Plus a Yosemite influencer airlifted out at $70,000 taxpayer expense, mystery parasite outbreaks blamed on CERN, and a viral dad who shoplifts in front of his daughters to teach them rule breaking. That last one becomes the night's real question for callers: what are the best rules to break for the next generation?

Born to be Wild - A Wild Exclusive Hearthstone Podcast
Episode 297 - What to do about Warlocks

Born to be Wild - A Wild Exclusive Hearthstone Podcast

Play Episode Listen Later Jul 19, 2026 82:37


Welcome to Episode 297 of BORN TO BE WILD, a Wild exclusive Hearthstone podcast where we have fun hanging out with friends, talking about the Wild format of Hearthstone and spotlighting members of the Wild Community!This week ElectricSheepCity and Schmoopiedaddy discuss our weeks, Hotfix Patch 36.0.2, and some (non-Warlock) decks that YOU can play in the current meta!0:00 Welcome1:17 Housekeeping2:51 How Was Your Week?27:26 News38:30 Discussion Topic 1:18:18 Unrelated AdviceShow Notes: https://docs.google.com/document/d/13DTz2JdD7TLCpBSne9iTtc1Z5Or7xnsISOwfqkCc8NE/

The AIE Podcast
The AIE Podcast #444 – We’re back at last! Now how do we do this?

The AIE Podcast

Play Episode Listen Later Jul 14, 2026 59:10


On this episode of The AIE Podcast… We aren't podfading, we promise We have your World of Warcraft Summer of Love schedule Try something casual this summer with SWTOR Ill Omens are on the horizon for LOTR and, we are talking amongst ourselves All that and more coming up right now… Podcast Audio Raw Video http://youtu.be/iW0bmgxf-Zg Open Welcome to episode #444 of the podcast celebrating you, the Alea Iacta Est gaming community, the die has been podcast. This is Tetsemi: To my left is Mkallah: – (hey guys, there is a lemon meringue pie in the guild kitchen, and chocolate chip cake, and pineapple upside down cake- I've been busy). And to my right is Mewkow: (catch phrase here). And, contrary what it may seem like, we aren't podfading, it has just been a crazy summer so far. But, it's time to get back on track cast those die! Ok, we'll be digging into what all we have been up to, but first, let's cover this week's news… AIE News Community Mandatory Fun Nights Where the fun is mandatory but the attendance is not. Schedules subject to change due to summer holidays, of course Sunday – Destiny 2 8:30 pm Eastern Monday – GW2 9:30 pm Eastern Monday – STO 10:00 pm Eastern Tuesday – SWTOR 9:00 pm Eastern Wednesday – HFO Mythic+ Mayhem (WoW) 8:00 pm Eastern Friday – ESO 9:00 pm Eastern Saturday – LotRO 8:30 pm Eastern Saturday – FFXIV (Maps) 9:30 pm Eastern Saturday – Noob Raid (WoW) 11:00 pm Eastern Streaming and Guild Podcast News We have a ton of AIE member podcasts! Want to know where to find them? Look no further than here- New Overlords Podcast (Max and Sema) https://www.newoverlords.com Boards and Swords (Chris and Philip) https://boardsandswords.com/blog?category=Boards%20%26%20Swords Dr. Gameology ( Dr. Daniel Kaufmann ) https://drgameology.com/ STO – Fleet Action Report (Grebog and Nikodas) https://www.youtube.com/@fleetactionreport A Podcast Reborn: A FFXIV Community Podcast (Brandon aka Old Man Franks, Meagan, and Rho) – NSFL https://www.bonusroll.gg/directory/a-podcast-reborn/ WoW Our Summer of Love event will begin on Monday, July 27 and run through Sunday, Aug 2. I will be creating a channel shortly, but here’s the schedule so far. Mon, July 27 8pm Eastern Ugly Mount Parade & Contest in Silvermoon. Show off your best and ugliest mounts. They need love too! Tues, July 28, 8pm Eastern Another Great Race: Alliance and Horde players create a new Haranir and race to the opposite faction’s capital. Who will get there first? Wed, July 29, 7pm Eastern Decor Home Tours: Come be inspired by the creativity and whimsy our guildies. While not required, the Guestbook addon allows you to leave notes for the home owner. (Such as, “Gusty, why is there a filthy Peon’s Work Bucket under your stairs?”) Thurs, July 30, 7pm Eastern Guild Hide & Seek: Hop in Discord and we will all queue at once for this new game in Silvermoon. We probably won’t be paired with guildies, but merriment will ensue. Fri, July 31, 6pm Eastern Decor gathering (and maybe a battle pet or two). Quests, dungeons, old raids. A couple of Warlocks and Mages would be welcome as some quests are faction specific. Sat, Aug 1 , 4pm Eastern Decor Craft Fair: BYO Lumber and let Gusty know in advance 1-2 items you are looking for, or any you can make . I’ll provide mats within reason, but donations are welcome. We’ll make more decor if possible. (PS Gusty has lots of Elek Plushies thanks to Shojo, and various other decor to give away). Sun Aug 2, 2pm Eastern Trial of Style Strut your stuff in this transmog fashion show competition. Mismatch Mayhem IS a category and It’s extra fun with Guildies! Sun, AUG 2 8pm Eastern – 7pm Central Remembrance Day. This is the signature AIE annual event, which takes place across all of our game communities. Meet at the Shrine of the Fallen Warrior near Crossroads to honor friends and family we have lost, followed by a procession to the back gates of Orgrimmar for a picnic and fireworks. And, there is a Discord channel for Summer of Love now, check there for schedules and updates WoW Classic All is quiet on the western front SWTOR In Swtor, the guild has largely finished up with Galactic Season 10 with a few people getting those last few objectives in for the meta achievement. After all, who doesn’t like a good meta achievement? The PvP Season is ongoing and we do have some hardy souls participating in that. News of 8.0 is on the horizon, which will include new levels, new zones, new flashpoints, and even a new operation. We should hear more about it soon. Now is a pretty good time to get in and level up a character. For some casual group fun, we continue to have our regular Tuesday night MFN. Here’s where you can learn more about the game, chat about all things nerdy, generally just hang out, and get a few objectives done. Everyone is welcome. We will be celebrating Summer of Love with a special MFN on July 2th and we will see the return of Star Wars Trivia! ESO The new Season One just started and includes a new quest series for the Thieves Guild. The Microsoft layoff’s hit ZeniMax Online pretty hard. It seems like they lost about half of the active developers that work on content, events and dungeons. The previous roadmap for updates will probably shift considerably, but there are no specifics yet. GW2 https://www.guildwars3.com/en/ Guild Wars 3 has been announced and beta being in Fall 2027 and sign ups are available at the link above. FFXIV The Berlin fanfest is happening on 25th. New job reveal and more expected https://na.finalfantasyxiv.com/lodestone/topics/detail/fa499f335a87707b8dfc578e8662aa2a724cdca4 LOTRO Lots of stuff coming in the near future for lotro that we can group up for. Starting on July 23rd and running through August 11th will be the ill omens skirmish event. We can count on Maellung to be spending as much time doing skirmishes during this event. You are welcome to join him. The delving armour will be updated soon. Good opportunity to upgrade our armour at level cap. If you play on the legendary servers, later this summer Angmar and Mordor reach a major milestone. As players venture into the Mordor and North Mirkwood level bands, all Nine Nazgûl enter the fray, opening the door to some of the most challenging encounters yet. In PvMP news, monster players will be getting a new class for the first time in 18 years: the Angmarim Sorceress. And on July 31st we are expecting the new expansion name, setting and more to be revealed to us. Too much coming for us to remain patient for. And with that, let's find out what we've all been doing in and out of game GAME NEWS CLOSE And that's our show for tonight. While the chatroom begins suggesting show titles, we want to thank us for joining us. If you have a question or comment about our show, you can email us at podcast@aie-guild.org You can find us on the AIE Discord and BlueSky https://bsky.app/profile/aiepodcast.bsky.social. We record live with video once a month on Sunday at 8pm Eastern/5pm Pacific. You can join the chatroom and play along with us on our website at https://aie-guild.org/podcast-live-stream/ and look for the link to our discord server at https://aie-guild.org. And for past episodes, you can see them on our Youtube channel, https://www.youtube.com/c/TheAIEPodcast ! Our theme was composed by the amazing Andrew Allen, follow him at @keyswithsoul! And now it's time to play all of the great AIE member segments we received this week, including… We will see you all in August! So until then, AIE… – This is Tetsemi – This is Mkallah – This is Mewkow And this has been… The AIE Podcast.

Come Fight Me In The Dark
CFMITD Reversal FINALE: What a salty load of crap (Pioche Hospital of Hell)

Come Fight Me In The Dark

Play Episode Listen Later Jul 7, 2026 76:32


Witches and Warlocks you may hear burpin' and slurin' because we made good on our promise. This episode blew so we had to drink some brews. Zak goes high, Aaron goes below, Billy gets a devastating cold bite on his knee from an interdimensional boss monster from a 1998 computer game, and Jeff comments on how BIG it is. Oh and Jay gets high. Join Joel and Erik as we veer off course constantly as we discuss Ghost Adventures Season 30, Episode 14: Pioche Hospital of Hell. 

Come Fight Me In The Dark
CFMITD Reversal: The Mountain of MEH (Mountain of Madness Pt 1&2)

Come Fight Me In The Dark

Play Episode Listen Later Jun 23, 2026 98:58


Witches and Warlocks, our bellies are distended with the dry slop of a Costco sized double dose of Novitos. Who knew Zak could not only ruin ALIENS but also Witchcraft? Join Erik and Joel as we talk about caked up boys and Bill Chan's ruined toys as we discuss Ghost Adventures Season 30, Episode 1&2, Mountain of Madness. 

Mimi’s Message
Warlocks & witches defeated in the church ⛪️

Mimi’s Message

Play Episode Listen Later Jun 22, 2026 117:13


Warlocks & witches defeated

The RPGBOT.Podcast
2014 DnD 5e WARLOCKS Level 5 - 20 (REMASTERED): From Hexes to Hell: Leveling Up and Releasing the Darkness

The RPGBOT.Podcast

Play Episode Listen Later Jun 20, 2026 63:23


Warlocks are the only class where the phrase "I signed a terrible contract and somehow came out ahead" counts as a character concept. By level 20, your patron has become equal parts sugar daddy, eldritch therapist, and extended warranty scammer. Somewhere between your third Eldritch Invocation and your fourth existential crisis, you stop asking whether the power is worth the cost and start asking if your soul came with roadside assistance. Show Notes In the second half of the Warlock deep dive, we continue advancing our example characters from level 5 all the way to level 20, exploring how the class evolves from a reliable blaster into one of the most customizable spellcasters in 2014 D&D 5e. Along the way we discuss new spell options, increasingly specialized Eldritch Invocations, Pact Boon upgrades, and the always-interesting challenge of squeezing maximum value out of a very limited number of spell slots. As the builds mature, we compare different approaches to survivability, damage output, and utility. The conversation highlights how Warlocks reward careful planning while still leaving plenty of room for weird and thematic choices. Whether you're building a Hexblade, Fiend, or something stranger, the class offers countless ways to personalize your character. Naturally, no discussion of Warlocks would be complete without jokes about selling your soul, suspicious contracts, and patrons who definitely read the fine print that you ignored. Between optimization advice and increasingly ridiculous examples, we discover that eldritch power and bad life decisions make an excellent combination. Key Takeaways Level 5 is a major power spike thanks to 3rd-level spells and additional Eldritch Invocation options. Invocations continue to define a Warlock's identity throughout higher levels. Pact Boons and invocation choices can dramatically change how two Warlocks of the same subclass play. Short rests remain essential because Pact Magic depends heavily on recovering spell slots frequently. Gift of the Ever-Living Ones and other defensive options can greatly improve survivability. Blade-focused builds use options like Thirsting Blade to keep pace with martial classes. Mystic Arcanum provides access to powerful high-level spells without changing the core Pact Magic system. Warlocks excel when players specialize rather than trying to do everything at once. The class rewards planning and understanding how individual features interact. Flavor and mechanics blend exceptionally well, making Warlocks one of the most thematic classes in 5e. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
2014 DnD 5e WARLOCKS Level 5 - 20 (REMASTERED): From Hexes to Hell: Leveling Up and Releasing the Darkness

RPGBOT.Podcast

Play Episode Listen Later Jun 20, 2026 63:23


Warlocks are the only class where the phrase "I signed a terrible contract and somehow came out ahead" counts as a character concept. By level 20, your patron has become equal parts sugar daddy, eldritch therapist, and extended warranty scammer. Somewhere between your third Eldritch Invocation and your fourth existential crisis, you stop asking whether the power is worth the cost and start asking if your soul came with roadside assistance. Show Notes In the second half of the Warlock deep dive, we continue advancing our example characters from level 5 all the way to level 20, exploring how the class evolves from a reliable blaster into one of the most customizable spellcasters in 2014 D&D 5e. Along the way we discuss new spell options, increasingly specialized Eldritch Invocations, Pact Boon upgrades, and the always-interesting challenge of squeezing maximum value out of a very limited number of spell slots. As the builds mature, we compare different approaches to survivability, damage output, and utility. The conversation highlights how Warlocks reward careful planning while still leaving plenty of room for weird and thematic choices. Whether you're building a Hexblade, Fiend, or something stranger, the class offers countless ways to personalize your character. Naturally, no discussion of Warlocks would be complete without jokes about selling your soul, suspicious contracts, and patrons who definitely read the fine print that you ignored. Between optimization advice and increasingly ridiculous examples, we discover that eldritch power and bad life decisions make an excellent combination. Key Takeaways Level 5 is a major power spike thanks to 3rd-level spells and additional Eldritch Invocation options. Invocations continue to define a Warlock's identity throughout higher levels. Pact Boons and invocation choices can dramatically change how two Warlocks of the same subclass play. Short rests remain essential because Pact Magic depends heavily on recovering spell slots frequently. Gift of the Ever-Living Ones and other defensive options can greatly improve survivability. Blade-focused builds use options like Thirsting Blade to keep pace with martial classes. Mystic Arcanum provides access to powerful high-level spells without changing the core Pact Magic system. Warlocks excel when players specialize rather than trying to do everything at once. The class rewards planning and understanding how individual features interact. Flavor and mechanics blend exceptionally well, making Warlocks one of the most thematic classes in 5e. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
WARLOCKS LEVEL 1-4 (Remastered) - Spells and Invocations; Building a Powerful Conjurer

The RPGBOT.Podcast

Play Episode Listen Later Jun 13, 2026 40:27


Every Warlock player starts with the same innocent thought: I just want a mysterious patron and some spooky magic. Three hours later you're reading invocation combinations like you're optimizing a tax return and trying to explain to the party why your character absolutely needed a sentient book, a telepathic connection to an ancient horror, and a cantrip that solves all of life's problems. Somehow, the answer is always Eldritch Blast. Show Notes We kick off our look at Warlocks by exploring the first four levels of one of the most customizable classes in 5e. From choosing your patron to selecting spells and invocations, we discuss how early decisions shape the entire character and why Warlocks punch far above their weight despite their limited spell slots. Along the way, we break down the strengths and weaknesses of Pact Magic, examine the importance of short rests, and discuss which options provide the biggest impact in the early game. We also talk about common traps, favorite spell choices, and how invocations turn a simple spellcaster into something uniquely weird. Whether you're building a blaster, a battlefield controller, or just someone who made a very questionable life decision with an extraplanar entity, levels 1 through 4 are where the foundation of your character really comes together. Key Takeaways Patron choice defines much of your playstyle and provides important features right from level 1. Warlocks rely on a small number of spell slots, making careful spell selection extremely important. Short rest recovery is a major source of the class's power and changes how the class feels compared to other casters. Eldritch Invocations are one of the most flexible customization systems in the game. Eldritch Blast often becomes the foundation of many builds, especially when combined with key invocations. Early-level spell choices can dramatically improve survivability, utility, and damage output. Level 2 is a major power spike thanks to invocations. Level 3 introduces Pact Boons, opening up very different character concepts and playstyles. Level 4 provides an Ability Score Improvement or feat, allowing players to further specialize their build. Warlocks reward planning and system mastery, but even simple builds can be highly effective. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
WARLOCKS LEVEL 1-4 (Remastered) - Spells and Invocations; Building a Powerful Conjurer

RPGBOT.Podcast

Play Episode Listen Later Jun 13, 2026 40:27


Every Warlock player starts with the same innocent thought: I just want a mysterious patron and some spooky magic. Three hours later you're reading invocation combinations like you're optimizing a tax return and trying to explain to the party why your character absolutely needed a sentient book, a telepathic connection to an ancient horror, and a cantrip that solves all of life's problems. Somehow, the answer is always Eldritch Blast. Show Notes We kick off our look at Warlocks by exploring the first four levels of one of the most customizable classes in 5e. From choosing your patron to selecting spells and invocations, we discuss how early decisions shape the entire character and why Warlocks punch far above their weight despite their limited spell slots. Along the way, we break down the strengths and weaknesses of Pact Magic, examine the importance of short rests, and discuss which options provide the biggest impact in the early game. We also talk about common traps, favorite spell choices, and how invocations turn a simple spellcaster into something uniquely weird. Whether you're building a blaster, a battlefield controller, or just someone who made a very questionable life decision with an extraplanar entity, levels 1 through 4 are where the foundation of your character really comes together. Key Takeaways Patron choice defines much of your playstyle and provides important features right from level 1. Warlocks rely on a small number of spell slots, making careful spell selection extremely important. Short rest recovery is a major source of the class's power and changes how the class feels compared to other casters. Eldritch Invocations are one of the most flexible customization systems in the game. Eldritch Blast often becomes the foundation of many builds, especially when combined with key invocations. Early-level spell choices can dramatically improve survivability, utility, and damage output. Level 2 is a major power spike thanks to invocations. Level 3 introduces Pact Boons, opening up very different character concepts and playstyles. Level 4 provides an Ability Score Improvement or feat, allowing players to further specialize their build. Warlocks reward planning and system mastery, but even simple builds can be highly effective. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Come Fight Me In The Dark
CFMITD Reversal: Zak's Throat Game is Weak (Hollydale Asylum of Hell)

Come Fight Me In The Dark

Play Episode Listen Later Jun 10, 2026 64:51


Egg on our face WItches and Warlocks. The GAC is in LA and they decided that instead of a regular episode of Ghost Adventures, they would treat us to one of the most terrifying episodes of reality TV ever. Sacrificed animals, thieves in the night, buttcrack sweat, this episode has it all.    Join Erik and Joel as we are both possessed by RFK Jr as we discuss Ghost Adventures Season 30, Episode 3: Hollydale Asylum of Hell.

Come Fight Me In The Dark
CFMITD Reversal: Mold Man by PenisKillin' ft. Meatz n' Raskal (Hospital of the Damned)

Come Fight Me In The Dark

Play Episode Listen Later May 13, 2026 73:59


Witches and Warlocks, our bellies are so full of Novitos ravioli at this point that we may as well be on the goddamn can. Zak thinks the Satanic Panic was legit, Jay is becoming sub-Billy, Billy is Vibrating, but not as much as Aaron, who vibrates so much he almost dies. Join Joel and Erik as we laugh through the pain as we discuss Ghost Adventures Season 30, Episode 4: Hospital of the Damned

Tales from the Lot - Grateful Dead Show Experiences
TFTL Ep 28 Truckin' Through Time Part 1

Tales from the Lot - Grateful Dead Show Experiences

Play Episode Listen Later May 12, 2026 13:21


Truckin' Through Time (Part 1): The Primal Years (1965–1969)"The Warlocks, soon to be the Grateful Dead, were mostly just trying to make sure the floor didn't swallow them whole."Welcome to the series premiere of Truckin' Through Time, a special six-part deep dive into the 30-year odyssey of the Grateful Dead. In this kickoff episode, we're heading back to where the sidewalk ends and the trip begins: 1965 to 1969.This isn't a dry history lecture—it's a storyteller's look at how a rag-tag group of bluegrass nerds and blues junkies accidentally invented a counterculture.In this episode, we're talking:The Mother McCree Roots: From kazoos and washboards to plugging in as The Warlocks.The Acid Test DNA: How Ken Kesey's neon-drenched chaos taught the band to "play the room" instead of just playing songs.710 Ashbury & The Haight: Living the communal dream (and the reality of the Summer of Love).The Sonic Leap: The transition from garage-rock blues to the heavy, improvisational weight of Anthem of the Sun and Live/Dead.The Birth of the Lot: How the very first traveling fans began to form a community before "Deadhead" was even a word.Whether you're a seasoned veteran with a closet full of Maxell tapes or a newcomer wondering why your uncle still wears tie-dye in his 60s, this episode lays the foundation for the long, strange trip to come.Connect with Tales From The Lot:Follow us on your favorite podcast app so you don't miss Part 2 (1970–1974).Got a story from the lot? Drop us a line or find us on social media.Send Me A MessageThis episode is sponsored by ShakedownTshirts.com with unique lot-style T-shirts and gifts for Grateful Dead, Phish, Zappa, Panic, and more. All US orders over $35 Ship Free. Use code "Lot20" for 20% off any order. Tales From The Lotwill@talesfromthelot.orgFacebook - https://www.facebook.com/talesfromthelotYouTube -https://www.youtube.com/@talesfromthelotSupport the show

Come Fight Me In The Dark
CFMITD Reversal: Why Don't You Take a Seat Zak? (Darkness of Belmont Park)

Come Fight Me In The Dark

Play Episode Listen Later Apr 28, 2026 69:07


Witches and Warlocks, this episode is presented by our least favorite sponsors; Noveto's Ravioli. We have opened the cans, breathed in the dust, and swallowed our medicine as we observe Aaron ride a roller coaster, Billy hitting clowns with balls, Jay lose all his aura, and Zak goes on the worst hunt ever. Join Joel and Erik as we attempt to avoid TOASTY legal action as we discuss Ghost Adventures Season 30, Episode 5: Darkness of Belmont Park

More Than The Bag
You Might Be Participating in Witchcraft | Here's How to Recognize It

More Than The Bag

Play Episode Listen Later Apr 28, 2026 67:29 Transcription Available


In this episode of More Than The Bag, we uncover a sobering truth—you might be participating in witchcraft without even realizing it.Witchcraft is not just extreme or obvious practices. Biblically, it is seeking spiritual power, guidance, or knowledge apart from God, and it is rooted in rebellion and deception.In this episode, we break down:What witchcraft really is according to scriptureHow subtle agreements open spiritual doorsEveryday practices believers often overlookThe danger of operating outside of the Holy SpiritHow to come out of agreement and walk in truth⚠️ Examples discussed include:Horoscopes, tarot cards, palm readings, mediums, crystals, sage, drugs, the spirit of divination, familiar spirits, and rebellion.

Fringe Radio Network
The Grateful Dead - NWCZ Radio's Down The Rabbit Hole

Fringe Radio Network

Play Episode Listen Later Apr 27, 2026 60:16 Transcription Available


What made the Grateful Dead so iconic?  Go DOWN THE RABBIT HOLE with Brandon and find out!Email: downtherh@protonmail.com

Come Fight Me In The Dark
CFMITD Reversal: The Shadow of Beverly (Rage on the River)

Come Fight Me In The Dark

Play Episode Listen Later Apr 14, 2026 73:21


Witches and Warlocks, pour one out for a fallen elder Witch whose life is shown to burn so bright in this episode. Aaron has fun in the water, Billy puts a camera under his chin and we see into his brain via his nose, and Zak forms a bond with a 98 year old man.   Join Erik and Joel as we both laugh at the unceasing march of time as we discuss Ghost Adventures Season 30, Episode 6: Rage on the River 

What the Hell Were You Thinking
Episode 522: Are You Experienced?

What the Hell Were You Thinking

Play Episode Listen Later Apr 6, 2026 31:22


Show Notes Episode 522: Are You Experienced? This week host Dave Bledsoe thought he had a psychedelic experience when he started seeing strange shapes and colors only to discover he had passed out in the ball pit of a Chuck E Cheese. (Again.) On the show this week we take a look at the influence of LSD and other hallucinogens on pop culture in the 1960s. Along the way we discover that even at a Dead Show, no one wants him around.  Then we dive right into the history of illicit substances in music. (You think those Gregorian Chant monks weren't high?) Then we meet a band of Merry Pranksters (Their pranks were mostly just dropping acid) and their house band, the Warlocks. (You know them better by the Grateful Dead) More importantly, we meet their sound guy Owsley Stanley.  (His friends, and customers, called him Bear.) We wrap up with a look at art, literature and fashion inspired by LSD and finally explain that all the shit you see tripping is on YOU! Our Sponsor this week is Teddy's Tie Dye, because one color is boring.  We open the show with a radio commercial for a Dead Show and close with BrennanKill who has a question for you. Show Theme: Hypnostate Prelude to Common Sense The Show on Bluesky: https://bsky.app/profile/whatthehellpodcast.bsky.social The Show on Facebook: https://www.facebook.com/whatthehellpodcast/ The Show on Youtube:  https://www.youtube.com/channel/UCjxP5ywpZ-O7qu_MFkLXQUQ The Show on Instagram: https://www.instagram.com/whatthehellwereyouthinkingpod/ Our Discord Server: https://discord.gg/kHmmrjptrq Our Website: https://www.whatthehellpodcast.com Patreon:  https://www.patreon.com/Whatthehellpodcast The Show Line: 347 687 9601 Closing Music: https://youtu.be/UH4aH1nlkgU?si=i8aQ5vp2EufKk3VL Buy Our Stuff: https://www.seltzerkings.com/shop Citations Needed: Music and Recreational Drugs https://www.o-em.org/index.php/fieldwork/61-music-and-recreational-drugs?showall=1&limitstart= Trippy Tales in Classical Music https://www.kusc.org/articles/trippy-tales-in-classical-music From the Piano of an Opium Eater https://interlude.hk/piano-opium-eater/ The Trippy Life of the LSD Manufacturer Who ‘Helped Create the 60s' https://www.vice.com/en/article/the-trippy-life-of-the-lsd-manufacturer-who-helped-create-the-60s/ How an LSD-Spiked Coffee Gave Birth To The Beatles' Revolver https://www.therevolverclub.com/blogs/the-revolver-club/how-an-lsd-spiked-birthed-the-beatles-revolver?srsltid=AfmBOorVPQmDn6a_0ZHie8rvALot5T6xx47Q7Tn7W7XySbPNETZH_Ohr Wikipedia: Owsely Stanley https://en.wikipedia.org/wiki/Owsley_Stanley#Involvement_with_the_Grateful_Dead Psychedelic rock https://www.ebsco.com/research-starters/music/psychedelic-rock Why is the American right suddenly so interested in psychedelic drugs? https://www.theguardian.com/commentisfree/2022/oct/18/psychedelic-drugs-us-republican-thiel-mercer-foundation Learn more about your ad choices. Visit podcastchoices.com/adchoices

Come Fight Me In The Dark
CFMITD Reversal: The Fall of (cave) Man (Gold Town Terror)

Come Fight Me In The Dark

Play Episode Listen Later Mar 31, 2026 73:38


Witches and Warlocks, step off the edge and fall into the pit of despair that is this episode with us. Zak gets sleepy, Jay comes out as pro human sacrifice, Billy nods a lot, and Aaron is excited for cave exploration. Join Joel and Erik as we pitch a new paranormal police procedural show (and Paul Blart 3) as we discuss Ghost Adventures Season 30, Episode 7: Gold Town Terror.

Come Fight Me In The Dark
CFMITD Reversal: The Salty Pendleton (Pendleton Part 2)

Come Fight Me In The Dark

Play Episode Listen Later Mar 17, 2026 88:16


Witches and Warlocks, you may want to avert your eyes, because in this episode, Billy Tolley leads us as close as humans dare to gazing upon the divine. Aaron hears a vampire, Jeff cries because of feedback loop, and Zak informs a woman in a dark basement that he can smell her fear. Join Erik and Joel as we say LONG LIVE THE NEW FLESH as we discuss Ghost Adventures, Season 30, Episode 9: Buried Souls of Pendleton Part 2

The RPGBOT.Podcast
2024 DnD 5e SORCERER Levels 5 - 20 (Remastered): Mastering Magic, Essential Spells for Characters

The RPGBOT.Podcast

Play Episode Listen Later Mar 14, 2026 59:05


The party had a plan. The Fighter would kick in the door. The Rogue would sneak behind the enemy. The Cleric would prepare a healing spell. And the Sorcerer? The Sorcerer would spend six minutes explaining why Fireball is technically the safest solution to every problem, including diplomacy, stealth, and emotional growth. Because Wizards study magic… Warlocks borrow magic… But a D&D 5e Sorcerer is what happens when magic studies you and decides you're the group's primary tactical error. Today on RPGBOT: Sorcerer Levels 5 - 20 optimization, where your spell list gets bigger, your decisions get more destructive, and your Metamagic makes the DM visibly tired. Show Notes In this episode, the hosts dive deep into D&D 5e Sorcerer levels 5 - 20, focusing on high-level spellcasting strategy and how to survive having fewer spells known than literally every other full caster in the game. The discussion begins with the defining problem of high-level Sorcerers: choice scarcity. Unlike Wizards who prepare spells or Clerics who access entire spell lists, the Sorcerer spell selection becomes a long-term commitment system. Every spell must justify permanent residence in your character sheet. A bad pick at level 7 can haunt you until level 17. The conversation then pivots to Metamagic combinations, the true engine of the Sorcerer's power. Twinned Spell, Quickened Spell, and Subtle Spell are analyzed not as flavor tools but as tools to get more power out of their limited spell selection. From there the hosts analyze essential Sorcerer spells from levels 5 - 20, covering staples like battlefield control, defensive reactions, and encounter-ending options. The episode stresses a core Sorcerer philosophy: your spell list should not just be diverse, it should be ruthlessly efficient. The episode closes by discussing late-game scaling, Sorcery Point economy, and why the optimized Sorcerer becomes less of a caster and more of a reality-editing problem for the DM. At tier 4 play, the class stops solving encounters and starts rewriting them. Key Takeaways D&D 5e Sorcerer levels 5–20 reward planning more than improvisation due to limited spells known Your spell list should focus on encounter-winning effects, not utility redundancy Metamagic optimization 5e is the class's real power — action economy beats raw spell damage Twinned Spell dramatically increases value of single-target spells Quickened Spell converts turns into burst rounds and enables combo casting Subtle Spell bypasses counterspell and social encounter restrictions The best Sorcerer spell choices high level 5e scale across multiple tiers of play Defensive reactions matter more than armor — positioning keeps Sorcerers alive Sorcery Points are a strategic resource, not a panic button A well-built Sorcerer removes threats before durability becomes relevant High-tier Sorcerers specialize in encounter control rather than damage output The optimized Sorcerer plays fewer spells — but each one reshapes the battlefield Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
2024 DnD 5e SORCERER Levels 5 - 20 (Remastered): Mastering Magic, Essential Spells for Characters

RPGBOT.Podcast

Play Episode Listen Later Mar 14, 2026 59:05


The party had a plan. The Fighter would kick in the door. The Rogue would sneak behind the enemy. The Cleric would prepare a healing spell. And the Sorcerer? The Sorcerer would spend six minutes explaining why Fireball is technically the safest solution to every problem, including diplomacy, stealth, and emotional growth. Because Wizards study magic… Warlocks borrow magic… But a D&D 5e Sorcerer is what happens when magic studies you and decides you're the group's primary tactical error. Today on RPGBOT: Sorcerer Levels 5 - 20 optimization, where your spell list gets bigger, your decisions get more destructive, and your Metamagic makes the DM visibly tired. Show Notes In this episode, the hosts dive deep into D&D 5e Sorcerer levels 5 - 20, focusing on high-level spellcasting strategy and how to survive having fewer spells known than literally every other full caster in the game. The discussion begins with the defining problem of high-level Sorcerers: choice scarcity. Unlike Wizards who prepare spells or Clerics who access entire spell lists, the Sorcerer spell selection becomes a long-term commitment system. Every spell must justify permanent residence in your character sheet. A bad pick at level 7 can haunt you until level 17. The conversation then pivots to Metamagic combinations, the true engine of the Sorcerer's power. Twinned Spell, Quickened Spell, and Subtle Spell are analyzed not as flavor tools but as tools to get more power out of their limited spell selection. From there the hosts analyze essential Sorcerer spells from levels 5 - 20, covering staples like battlefield control, defensive reactions, and encounter-ending options. The episode stresses a core Sorcerer philosophy: your spell list should not just be diverse, it should be ruthlessly efficient. The episode closes by discussing late-game scaling, Sorcery Point economy, and why the optimized Sorcerer becomes less of a caster and more of a reality-editing problem for the DM. At tier 4 play, the class stops solving encounters and starts rewriting them. Key Takeaways D&D 5e Sorcerer levels 5–20 reward planning more than improvisation due to limited spells known Your spell list should focus on encounter-winning effects, not utility redundancy Metamagic optimization 5e is the class's real power — action economy beats raw spell damage Twinned Spell dramatically increases value of single-target spells Quickened Spell converts turns into burst rounds and enables combo casting Subtle Spell bypasses counterspell and social encounter restrictions The best Sorcerer spell choices high level 5e scale across multiple tiers of play Defensive reactions matter more than armor — positioning keeps Sorcerers alive Sorcery Points are a strategic resource, not a panic button A well-built Sorcerer removes threats before durability becomes relevant High-tier Sorcerers specialize in encounter control rather than damage output The optimized Sorcerer plays fewer spells — but each one reshapes the battlefield Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The Blind Rage podcast: Horror Movie Commentaries
The Brotherhood II: Young Warlocks (2001)

The Blind Rage podcast: Horror Movie Commentaries

Play Episode Listen Later Mar 2, 2026 91:06


It's Sequels Month on The Blind Rage Podcast, and we're starting with a sinister chapter of magical mischief in THE BROTHERHOOD II: YOUNG WARLOCKS (2001). John Van Owen arrives at the prestigious Chandler Academy eager to fit in, only to find himself at the mercy of the school's jocks and social hierarchies. When Luc, an enigmatic senior with a dangerous edge, offers him entry into a secret circle of warlocks, John takes the bait. The rituals promise power, prestige, and vengeance, but the cost is far higher than anyone suspects. As the students are drawn into a web of dark magic and manipulation, loyalty and ambition collide, revealing that the true threat comes not just from the supernatural, but from each other. David DeCoteau's signature style is on full display, blending suspense with homoerotic undertones, lingering shots of muscular young men in their underwear, and an atmosphere charged with tension, desire, and danger. The film weaves teen angst, forbidden magic, and seductive peril into a unique slasher‑horror cocktail.

Come Fight Me In The Dark
CFMITD Reversal: A Dream Realized (Manor of Malice)

Come Fight Me In The Dark

Play Episode Listen Later Feb 3, 2026 84:44


Witches & Warlocks brace yourselves. The reversal has paid off. Zak and crew go to a mansion in LA filled with mystery, cursed old ladies, and horny spirits. Join us as we commit to an anti-bit and also laugh until we cry as we discuss Ghost Adventures Season 30, Episode 11: Manor of Malice)

Downworlder Dish - A Shadowhunters Chronicles Podcast
Caverns & Psychopathic Warlocks - Episode 289 Downworlder Dish: A Shadowhunters Chronicles Podcast

Downworlder Dish - A Shadowhunters Chronicles Podcast

Play Episode Listen Later Jan 23, 2026 93:34


Welcome to episode 289, where we will be discussing chapter 25 of Lady Midnight, Tomb by the Sounding Sea   Join the discussion in our FB group! https://www.facebook.com/groups/286288765619887 Follow us on Instagram @Downworlderdishpodcast  E-mail us: downworlderdish@gmail.com Intro Music - The Gatekeepers by Shane Ivers Music from https://filmmusic.io Outro Music - "Ice Flow" by Kevin MacLeod (https://incompetech.com)  License: CC BY (http://creativecommons.org/licenses/by/4.0/)

Come Fight Me In The Dark
CFMITD Reversal: Peanut Butter Baby Almost Ends the Podcast (Condemned In Calico)

Come Fight Me In The Dark

Play Episode Listen Later Jan 20, 2026 79:08


YeeHaw Witches and Warlocks. Our new year reversal experiment is going off without a hitch! Well, one hitch, this episode is bad. Zak doesn't care, Billy smells poop, and Jay flexes hard. Join Joel and Erik as we devolve into an argument about memes as we discuss Ghost Adventures Season 13, Episode 12: Condemned in Calico.

Behind the Song
They're Called What? The Origins Of 13 Classic Rock Band Names

Behind the Song

Play Episode Listen Later Jan 7, 2026 9:40


Before they were legends, they were "The Tea Set," "The Warlocks," and even "Soft White Underbelly." In this bonus episode of the Behind The Song podcast, Janda uncovers the weird, accidental, and sometimes hilarious ways 13 classic rock bands landed on their names—from Led Zeppelin to Foghat!See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Come Fight Me In The Dark
CFMITD Reversal: New Year, New Zak (Midnight at the Museum)

Come Fight Me In The Dark

Play Episode Listen Later Jan 6, 2026 77:21


Happy 2026 Witches and Warlocks! As part of a fresh start for this fresh new year, we are doing things a little different. We are looking at the most recent season of GA, starting with their epic return to the Haunted Museum. Watch as Zak flexes for women, Billy gets tummy grumbles, and Jay sits in a chair. Join us as we get right to the debauchery as we discuss Ghost Adventures, Season 30, Episode 13: Midnight at the Museum) 

DragonLance Saga
Was Raistlin Majere A Warlock?

DragonLance Saga

Play Episode Listen Later Jan 6, 2026 9:04


He had a natural aptitude for magic as a young man, but clearly survived and benefitted from Fistandantilus. Let's examine if Raistlin Majere was a warlock. You can buy Towers of high Sorcery here: https://www.dmsguild.com/en/product/2940/towers-of-high-sorcery-3-5?affiliate_id=50797   https://youtu.be/k_w-BOj03wY Transcript Cold Open If there’s one character who bends the rules of magic on Krynn, it’s Raistlin Majere. But what if the greatest wizard in Dragonlance history… wasn’t purely a wizard at all? What if his unparalleled power came, at least in part, from a dark pact that echoes the mechanics of a D&D Warlock? Intro Welcome to another DragonLance Saga episode. My name is Adam, and today we’re diving deep into a fascinating theory: Was Raistlin Majere secretly a Warlock? I’d like to thank the DLSaga YouTube members and Patreon Patrons, and invite you to consider becoming a member or patron. You can also grab Dragonlance media through my affiliate links. This discussion pulls from the Chronicles & Legends novels, Dragonlance sourcebooks, and D&D 5th Edition 2024 rules, particularly the Warlock class from the Player’s Handbook. As always, if I miss details or get something wrong, let me know in the comments. Discussion To understand this theory, we first need a quick refresher on how magic works in Dragonlance. Arcane magic on Krynn is tied to the three moons of magic: Solinari for White Robes and good-aligned wizards, Lunitari for Red Robes and neutrality, and Nuitari for Black Robes and evil. Wizards must take the grueling Test of High Sorcery, swear allegiance to one order, and draw power through rigorous study, meditation, and devotion to the moons’ gods. It’s a scholarly, disciplined path—very much like the classic D&D Wizard class, relying on Intelligence, spellbooks, and long preparation. Raistlin starts firmly in this tradition. He wears the white robe of his instructor and his early life is all about mastering the craft through intellect and observation. But everything changes during his Test of High Sorcery in the Tower at Wayreth. At the climax of the Test—the youngest mage ever to take it—Raistlin faces what seems like certain death against a powerful dark elf illusion. That’s when the spirit of Fistandantilus appears. This ancient, infamous archmage—known as the Dark One—offers Raistlin a bargain: immediate power to defeat the elf and survive the Test, in exchange for a steady drain on Raistlin’s life force. Raistlin, ever ambitious, accepts without hesitation. The deal transforms him physically and magically. His skin turns golden (providing resistance to spells), his hair goes white, his eyes become hourglass-shaped (letting him see the ravages of time on all things), and he’s cursed with a chronic, debilitating cough. But he gains immense power in the moment, and Fistandantilus’s essence lingers within him, subtly feeding him knowledge and strength for years to come. Now, let’s shift to D&D 5th Edition 2024 mechanics. The Warlock class is defined by one thing: a pact with a powerful otherworldly patron. Warlocks don’t grind through spellbooks like wizards—they gain their magic through a binding agreement with entities like fiends, archfey, celestials, Great Old Ones, or undying beings. In exchange for power, they often give up something: loyalty, service, life essence, or even their soul. Some Key Warlock features include: Pact Magic: Spell slots that recharge on a short rest, not a long rest. Eldritch Invocations: Customizable magical abilities that feel like built-in perks from the patron. A subclass based on the patron type, granting themed spells and abilities. Often, the pact is sealed through a direct bargain, especially with Fiend or Undying patrons. Raistlin’s deal with Fistandantilus fits this template almost perfectly. Fistandantilus is an undying archmage—a lich-like figure who extended his life by draining others via his Bloodstone and even bargained with Takhisis herself. He qualifies easily as an Undying Patron (from the Sword Coast Adventurer’s Guide) or a Fiend Patron. The bargain is explicit: power now for life force over time. Post-pact, Fistandantilus inhabits Raistlin like a possessive patron, granting boosts during critical moments—helping him master the Dragon Orb in Silvanesti, providing insights in Skullcap, and accelerating his overall arcane growth. This “patron” influence explains Raistlin’s meteoric rise. A normal wizard progresses steadily, but Raistlin goes from novice to the most powerful mage on Krynn in mere years, absorbing Fistandantilus’s ancient knowledge. It’s like gaining levels in Warlock on top of his Wizard base, with the patron providing “invocations” in the form of enhanced resilience and forbidden lore. We see the patron dynamic play out further in the Legends trilogy. When Raistlin travels back in time, he apprentices under the living Fistandantilus, learns his secrets, and ultimately defeats him in a magical duel—absorbing the archmage’s essence completely. This flips the script: the “warlock” overpowers and consumes his patron, becoming the Master of Past and Present. It’s a classic tale of a Warlock who outgrows or betrays their patron, wielding its power against it. There are other Warlock parallels too. Raistlin’s golden skin acts like a permanent magical ward—similar to the Undying patron’s features that defy death and decay. His hourglass eyes give him a unique perception of time, evoking Chronurgy Wizard elements but also the alien insights some patrons grant. And his addictive thirst for power mirrors how many Warlocks are portrayed: always chasing the next boon from their patron, even as it destroys them. But here’s where the theory hits its limits—Raistlin is still, at his core, a wizard. He meticulously studies spellbooks every day. He relies on the moons for high-level magic. He wields the Staff of Magius, a classic wizard artifact. His spellcasting is Intelligence-based, rooted in arcane theory, not the Charisma-driven pact magic of Warlocks. The Fistandantilus deal enhances him but doesn’t replace his foundational wizardry. He never gets short-rest spell slots or true invocations; his power surges come from artifacts, study, and the lingering patron essence. In modern D&D terms, the best way to build Raistlin is as a multiclass: primarily Wizard (maybe School of Divination or Chronurgy for the time themes), with a few levels in Warlock—Undying or Fiend subclass—to represent the pact’s boost. This captures the hybrid nature: scholarly depth plus a dark bargain for extra edge. A pure Warlock build would miss his vast spell repertoire and intellectual arrogance. Other characters in fantasy have similar “warlock-ish” elements—think of Anakin Skywalker’s fall or Gandalf’s ring of power—but Raistlin’s story is uniquely tragic because the pact fuels his fatal flaw: ambition bordering on addiction. It costs him his health, strains his relationships (especially with Caramon), and nearly dooms Krynn. Yet without it, he might never have become the fulcrum that defeated Takhisis. So, is Raistlin Majere a Warlock? Strictly speaking, no—he’s a wizard who made one fateful, devilish bargain that supercharged his destiny. But viewing him through the Warlock lens adds a thrilling layer, highlighting the cost of forbidden power and making him even more compelling for D&D adaptations. Outro That’s my take on whether Raistlin Majere could be considered a Warlock. Do you buy the theory? Would you play him as a Warlock multiclass in your game? Does the Fistandantilus pact change how you see his redemption? Leave your thoughts below. These videos happen weekly because of your support—thank you. If you’re not a patron or member yet, I’d love for you to join. Grab Dragonlance books or games online via my affiliate link in the description. This channel is all about celebrating the Dragonlance Saga, and I hope you’ll keep watching. Thank you—this has been Adam with DragonLance Saga. Until next time, remember: No my brother, where I go, you cannot follow. Strong as you are, it would lead to your death.

Come Fight Me In The Dark
CFMITD Holiday Special: Gary Pewssy

Come Fight Me In The Dark

Play Episode Listen Later Dec 24, 2025 73:53


Ho Ho oh no Witches and Warlocks. Erik and I decided to be selfish little Grinches this year and do something special just for US; watching a ghost show from 2006 staring Gary Busey, a nunnies alt comic, and 3 models. A delicious & decadent drink, or a terrifying trip? Watch with us as we discuss Celebrity Paranormal Project Episode 1: Waverly Hills (Its free to watch on Youtube!)

Flyover Conservatives
Witchcraft, Warlocks & Halloween Backfire: How God Crushed the Enemy's Biggest Night w/ Julie Green | FOC Show

Flyover Conservatives

Play Episode Listen Later Nov 26, 2025 104:38


BLACK FRIDAY SPECIALS - Enjoy 15% off your entire order: https://www.shop.flyoverconservatives.com/merchBLACK FRIDAY SPECIALS - Enjoy 15% off your entire order: https://www.shop.flyoverconservatives.com/merchENTER IN TO WIN a signed copy of Eric Trump's Book, Personalized to You —- BUY any Flyover MUG (1 mug = 1 entry) : https://www.shop.flyoverconservatives.com/merch?Category=Flyover%2520MugENTER IN TO WIN a signed copy of Eric Trump's Book, Personalized to You —- BUY any Flyover MUG (1 mug = 1 entry) : https://www.shop.flyoverconservatives.com/merch?Category=Flyover%2520MugGiveaway Ends December 1, 2025 at midnight!Giveaway Ends December 1, 2025 at midnight!On today's Flyover Conservatives Show, we sat down with Julie Green to unpack the stunning spiritual battle that unfolded on Halloween—one the mainstream world never saw coming. We walk through testimonies of deliverance, witchcraft exposure, and the supernatural clash that turned the enemy's biggest night into a complete backfire. You'll hear the untold story of how God stepped in, dismantled occult assignments, and released breakthrough for families across America.On today's Flyover Conservatives Show, we sat down with Julie Green to unpack the stunning spiritual battle that unfolded on Halloween—one the mainstream world never saw coming. We walk through testimonies of deliverance, witchcraft exposure, and the supernatural clash that turned the enemy's biggest night into a complete backfire. You'll hear the untold story of how God stepped in, dismantled occult assignments, and released breakthrough for families across America.TO WATCH ALL FLYOVER CONTENT: www.theflyoverapp.com TO WATCH ALL FLYOVER CONTENT: www.theflyoverapp.com Follow and Subscribe on YouTube: https://www.youtube.com/@TheFlyoverConservativesShow Follow and Subscribe on YouTube: https://www.youtube.com/@TheFlyoverConservativesShow To Schedule A Time To Talk To Dr. Dr. Kirk Elliott Go To To Schedule A Time To Talk To Dr. Dr. Kirk Elliott Go To ▶ https://flyovergold.com▶ https://flyovergold.comOr Call 720-605-3900 Or Call 720-605-3900 ► Receive your FREE 52 Date Night Ideas Playbook to make date night more exciting, go to www.prosperousmarriage.com► Receive your FREE 52 Date Night Ideas Playbook to make date night more exciting, go to www.prosperousmarriage.comSend us a message... we can't reply, but we read them all!Support the show► ReAwaken America- text the word FLYOVER to 918-851-0102 (Message and data rates may apply. Terms/privacy: 40509-info.com) ► Kirk Elliott PHD - http://FlyoverGold.com ► My Pillow - https://MyPillow.com/Flyover ► ALL LINKS: https://sociatap.com/FlyoverConservatives

Come Fight Me In The Dark
CFMITD Episode 92: Billy Tolley's First Kill (The Yost Theatre)

Come Fight Me In The Dark

Play Episode Listen Later Nov 25, 2025 74:05


Uh oh Witches and Warlocks! Zak and the GAC turn into alt-right podcast chuds as they go to great lengths to convince the audience that orbs are the ghosts of aborted fetuses. Join Joel and Erik as we do so many bits that we almost trap ourselves into a Saint Vitus Dance esque loop of laughter that could have ended in our deaths as we discuss Ghost Adventures Season 9, Episode 5: The Yost Theatre & Ritz Hotel (and Waffle-house). 

Happy Jacks RPG Podcast
HJRP S36E10 | GM Feedback, Clerics vs Warlocks, & City Campaign Settings

Happy Jacks RPG Podcast

Play Episode Listen Later Nov 18, 2025 77:02


◇ Vyrrk asks about GM Feedback, Steve in SoCal replies to our comments about Clerics & Warlocks being the same, & From the Archive 2023: Arrya from New Jersey asks about running a City campaign | Hosts: Kimi, Riley & Vixie ◇ 00:33◇ Welcome & Episode Summary 01:16◇ Announcements 02:43◇ Indie Designer of the Month: Ross Payton https://www.patreon.com/RPPR 05:45◇ Mailbag 1 30:03◇ Mailbag 2 51:38◇ Mailbag 3 - From the Archive 68:24◇ Episode Closing 73:49◇ Music ◇ Email happyjacksrpg@gmail.com or post in our Discord server to send in your own topic or question for the show! ◇ Find us on Youtube ◇ Twitch ◇ Twitter ◇ Instagram ◇ Facebook ◇ Discord or find all our podcast feeds on your favorite Podcast platform! happyjacksrpg.carrd.co ◇ Subscribe to our Actual Play Feed! We have a backlog of campaigns in over 20 RPG systems and new games running all the time. ◇ Become a Patreon! All the money goes into maintaining and improving the quality of our shows. patreon.com/happyjacksrpg Ⓒ2025 Happy Jacks RPG Network www.happyjacks.org

Come Fight Me In The Dark
CFMITD Episode 91: Noveto's Slurvilus Flavored Ravioli

Come Fight Me In The Dark

Play Episode Listen Later Nov 12, 2025 68:49


My oh my Witches and Warlocks. We didn't realize we would need our can openers when we started this episode. Sadly, Zak and the GAC force feed us cold, dry, Noveto's as they spend an eternity talking about how haunted this location is, while not getting evidence. Join Erik and Joel as we use baby birds to disprove god as we discuss Ghost Adventures Season 9, Episode 4: Missouri State Prison

Charmed Hard with a Vengeance
Warlocks, Begone! (That 70s Episode) (Charmed Rewind)

Charmed Hard with a Vengeance

Play Episode Listen Later Nov 5, 2025 76:56


Prue, Piper, and Phoebe travel back in time to stop their mom from very easily giving up their powers to a warlock. Grams hilariously flings them out a door.

Fringe Radio Network
Ex Witch Karla Callan-JACKED UP DAILY!

Fringe Radio Network

Play Episode Listen Later Oct 30, 2025 37:07 Transcription Available


October 30th, 2025Ex Witch Karla Callan-JACKED UP DAILY!In this episode Tim interviews Karla Callan an ex Witch who went from casting spells to casting out demons. This is 30 minutes of the interview. To listen to the full interview, you must tune in at 8pm pacific time/ 11pm Eastern time at FringeRadioNewtwork.com to Let's Get Jacked Up! Check out her website at www.KarlaCallanMinistries.com 

Come Fight Me In The Dark
CFMITD HALLOWEEN SPECIAL: Transylvania

Come Fight Me In The Dark

Play Episode Listen Later Oct 28, 2025 95:05


BOO Witches' and Warlocks. We have bought the ticket and taken the ride to beautiful Romania to join Zak and the GAC as they track the infamous legend of Drac. Join Joel and Erik as we talk about orb based STDs as we discuss Ghost Adventures, Season 9, Episode 10: Transylvania

Hey Chaplain
Spooky San Francisco: Jim Dudley - Bonus Ep 46

Hey Chaplain

Play Episode Listen Later Oct 27, 2025 25:06


Text a Message to the ShowIt's that time of year again to talk about those spooky stories and things that go bump in the night.  This time we're looking at San Francisco and talking to friend of the show, JIm Dudley.  Jim has been on the show multiple times and just to remind you he's a retired deputy chief from the San Francisco PD with over 30 years experience, he teaches at San Francisco State University, and hosts the Policing Matters podcast.  Even though Jim and I both share the opinion that most spooky things can be easily explained by natural causes, that doesn't mean we haven't had a few moments that give you pause as you sort out what this means.Music is by Brian BolgerHey Chaplain Podcast Bonus Episode 46Tags:Halloween, Aliens, CIT, Chainsaws, Community Policing, Costumes, Drugs, Ghosts, Hauntings, Holidays, Kidnapping, Patrol, Police, Spooky, Superstitions, Warlocks, San Francisco, CaliforniaSupport the showThanks for Listening! And, as always, pray for peace in our city.Subscribe/Follow here: Apple Podcasts: https://podcasts.apple.com/us/podcast/hey-chaplain/id1570155168 Spotify: https://open.spotify.com/show/2CGK9A3BmbFEUEnx3fYZOY Email us at: heychaplain44@gmail.comYou can help keep the show ad-free by buying me a virtual coffee!https://www.buymeacoffee.com/heychaplain

It's A Mimic!
Warlocks: Leaders of the Pact - Classes (E316)

It's A Mimic!

Play Episode Listen Later Oct 16, 2025 58:25


This episode contains everything you need to know about the Warlock Class from the 2024 Player's Handbook. Cold Open 0:00 Opening Theme and Intro 1:34 Themes & Lore 2:14 Core Traits 14:02 Mechanics 15:51 Inspiration 34:49 Outro and Closing Theme 49:37 Post Credits (incl. The Many) 52:06 DON'T FORGET TO LIKE & SUBSCRIBE! Patreon at https://www.patreon.com/user?u=84724626 Website: https://www.itsamimic.com Email at info@itsamimic.com Social: Instagram at https://www.instagram.com/itsamimic/?hl=en Threads at https://www.threads.net/@itsamimicpodcast Facebook at https://www.facebook.com/itsamimic/ Reddit at https://www.reddit.com/r/ItsaMimic/ Find Us On: Spotify at https://open.spotify.com/show/3Y19VxSxLKyfg0gY0yUeU1 Apple Podcasts https://podcasts.apple.com/us/podcast/its-a-mimic/id1450770037 Podbean at https://itsamimic.podbean.com/ YouTube at https://www.youtube.com/channel/UCzQmvEufzxPHWrFSZbB8uuw Dungeon Master 1:  Tyler Gibson Dungeon Master 2:  Adam Nason Dungeon Master 3:  Stephen Golding Narrator:  Megan Lengle Script By:  Adam Nason Stephen Golding, and Tyler Gibson Produced By:  Adam Nason Director:  Tyler Gibson Editor:  Adam Nason Executive Producer:  Adam Nason Main Theme:  Cory Wiebe Musical Scores:  Tyler Gibson Logo by:  Megan Lengle Other Artwork is owned by Wizards of the Coast. This episode is meant to be used as an inspirational supplement for Dungeons & Dragons 5th Edition and tabletop roleplaying games in general.  It's A Mimic! does not own the rights to any Wizards of the Coasts products.

Come Fight Me In The Dark
CFMITD Episode 90: Nick LITERALLY Gets Stabbed by Bill Gates (Tuolumne Hospital)

Come Fight Me In The Dark

Play Episode Listen Later Oct 14, 2025 71:15


Salame Witches and Warlocks! The GAC are back in California to shoot an inordinate number of Ol' Prospector short films, and when they find the time, hunt for ghosts. Zak doesn't believe people can be named George, Aaron loses his mind, and Nick almost shits his pants.  Join Joel and Erik as we rejoice in the abundance of evidence and Billy bumbles as we discuss Ghost Adventures, season 9, episode 3: Tuolumne Hospital.

Venture Forth: A D&D Podcast
Mastering the Game | Warlocks Am I Right?

Venture Forth: A D&D Podcast

Play Episode Listen Later Oct 6, 2025 60:36


Warlocks can leave a DM feeling obligated to fulfill certain tropes and character arcs - join Seth and Shane for a candid discussion of the do's, don'ts, joys and pitfalls of DMing for a Warlock in D&D.Whether you're new to D&D or have played since the 80s, this discussion should benefit as food for thought on your path to Mastering the Game.Support the showVenture Forth is a Dungeons and Dragons podcast. We play 5th edition (5e) Dungeons and Dragons in a home-brew D&D actual play setting. Our campaign takes place in the high fantasy realm of Elbor. A world of monsters, heroes and epic tales to be told. D&D is a TTRPG, a tabletop roleplaying game, also known as an RPG. Our gameplay is perfect for beginners to Dungeons and Dragons from episode 1. Olma Marsk is played by Rebecca Hausman, Flynn Felloweave is played by Russ Bartek, March is played by Bridget Black, Ceallach is played by Shane O'Loughlin, Seeker is played by Rodney Campbell, and the DM is played by Ethan Ralphs and Seth Fowler.https://www.ventureforthdnd.com/https://www.youtube.com/channel/UCNl1hOaZiXruwLE8Ct1NNNA

GOOD OL' GRATEFUL DEADCAST
Enjoying the Ride: Bay Area, Part 1

GOOD OL' GRATEFUL DEADCAST

Play Episode Listen Later Apr 10, 2025 82:51


The Deadcast begins our virtual tour of the new Enjoying the Ride box, visiting the cradle of the Dead in Palo Alto/Menlo Park (with a detour to visit the Warlocks' earliest shows) before heading to San Francisco with stops at the Fillmore West and Winterland.Guests: Connie Bonner Mosley, Ron Rakow, Ned Lagin, Ron Pietrowski, Tyler Roy-Hart, Les Earnest, Doug Oade, Eric Schwartz, Blair Jackson, Michael Parrish, Dominic Stefano, David LemieuxSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

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