Comatoast plays a 5th Edition homebrew game of Dungeons and Dragons! Listen in and dive into the world of Mythosta, where our players are currently engaged in a campaign beginning in the lands of Ethelas, one of the world's major continents, controlled in its entirety for thousands of years by the Sunwell Dominion!
The Eastern Wind encounters a sinister alien intelligence inside the Windowless Tower of Malazar the Mad...
The Eastern Wind encounters a surprising new enemy in The Windowless Tower...
The Eastern Wind fiddles with strange magics beyond their ken...
The Eastern Wind is warmly welcomed as they begin their exploration of Malazar's Windowless Tower...
The Eastern Wind deals with the fallout of their encounter with the spirits and decides what to do next...
The Eastern Wind confronts the spirits in an attempt to quell their rage and seek their guidance...
The Eastern Wind joins Chief Roth Windmaw at The Crossing, on top of the Godsreach, to celebrate and commune with the spirits...
The Eastern Wind returns to Khírrak after their triumphant battle with a chimera...
The Eastern Wind joins Chief Roth Windmaw for a hunt in the wilds of the Stonespire Crags...
The Eastern Wind delivers an urgent message to Chief Roth Windmaw of Khírrak and enjoys a bit of what ruckus the vertical tribal city has to offer...
The Eastern Wind traverses the wilderness toward a wild city, home to Roth Windmaw and his hordes, carrying an urgent message from Lady Magdalena Lunamane...
The Eastern Wind finishes final preparations and launches their effort to liberate the enslaved Dragonborn at the Osterweiz Plantation...
Our audio has been upgraded! Yay! The Eastern Wind have a few mysterious encounters as they depart Sartrese and make preparations for one of their most daring undertakings yet...
The Eastern Wind make a stealthy nighttime raid on Nevias Belkin's vineyard, searching for clues that will lead them to a bigger player...
The Eastern Wind make progress on their hunt for answers...
The Eastern Wind clashes with a formidable group of enemies!
The Eastern Wind interrogates another foe and closes in on their remaining quarries...
The Eastern Wind interrogates Vulmir for further information on the remaining local members of the Circle of Blood...
Our group of adventurers, now known as The Eastern Wind, meets with a shady information broker in hopes to narrow its search for assassins from the local chapter of the Circle of Blood...
The party has an audience with Magdalena Lunamane, sets plans in motion, and votes on a name...
The party is rewarded for a job well-done and sorts out next steps for friends and their own plans before being faced with Fever...
Our party of adventurers take on a job to do a heist at the local Emerald Repository!
The party closes in on their vampiric quarry... pt.2...
The party begins to close in on their vampiric quarry...
Our adventurers take on the source of the missing people of Sartrese!
Our party of adventurers seeks knowledge and assistance for the coming confrontation...
Pt. 2 of 2 Investigations ramp up and shadows of the past come by to loom over our adventurers...
Pt. 1 of 2 Investigations ramp up and shadows of the past come by to loom over our adventurers...
Our adventuring party goes back down to the sewers of Sartrese, set on finishing what they started!
Shenanigans are afoot! Having rested after a few very difficult fights in the Sewers the day before, the party plans dive back in to finish the job! But first...
Having taken on some work from Consul Virkus Luven, the party heads below the cobbled streets of Sartrese, where danger lurks...
The party sets about exploring Sartrese, the first big city they've been to as a team! The search for answers is on!
Mac, the Dungeon Master, briefly touches on each of the player characters and what has happened in the campaign prior to the first full episode!