POPULARITY
Categories
Merry Christmas survivors! As a break from our regular podcast schedule, we're bringing you something a little different. This week, Andy is attempting his "Dream Run" on the beautiful and overgrown map of Esseker.The twist? Dave isn't just watching—he's playing Dungeon Master as the Server Admin! Expect the unexpected as Dave pulls the strings, spawns the chaos, and tests Andy's survival skills to the absolute limit in this holiday special.
Episode 23- Happy New Years! An actual play, tabletop role-playing game that uses the Pathfinder 1E rule-set. The epic story follows the brave players through a unique dark fantasy world. The Heroes trials and tribulations will have them brought face to face with demons, devils, angry spirits, the occult, and more. The story takes place in the dark fantasy world of Mel'Herron. Our heroes are brought together by mysterious circumstances leaving them with more questions than answers. An ever-present dark force seems to be lurking in the shadows seeking the party for reasons they must figure out or be swept up by the coming storm. Please like and follow !!! =) Marty is the Dungeon Master, Bobby plays Uri, Wes plays Rein, Derek plays Solaris, Morris play Lirium, Marcus plays Torad Follow us on Twitter: @dicebargaming1 Facebook: The Dice Bar Gaming Podcast Music by: https://www.fesliyanstudios.com Scott Buckley www.scottbuckley.com.au. Kevin MacLeod Link: https://incompetech.filmmusic.io/song/5048-stay-the-course License: https://filmmusic.io/standard-license. Paid license from: www.epidemicsound.com March of Midnight by Scott Buckley | www.scottbuckley.com.au Music promoted by https://www.chosic.com Attribution 4.0 International (CC BY 4.0) https://creativecommons.org/licenses/by/4.0/ Unseen Horrors Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ Music promoted by https://www.chosic.com/ For world info- https://www.worldanvil.com/w/mel-herron-bruehawk Friends of the podcast: Bored Online? Board Offline!- https://www.youtube.com/channel/UCVmlVsZVlruYWnIYd42iBhw Game Knight Hero Podcast- https://podcasts.apple.com/us/podcast/game-knight-heroes/id1552887060 Deadlands by Kerri Smith- https://www.youtube.com/channel/UCAVrPUutK3IvxLWDKaN3UgQ **Episodes contain adult content. “a mature Podcast”**
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs stumble through a place that refuses to stay still, where corridors loop, cupboards trap more than they should, and time feels badly bent. Lost gear resurfaces in the worst possible places, familiar faces flicker in and out of view, and the wider world feels unsettlingly changed. As Dice roll and nerves fray, the sense that they're being watched only grows stronger in this strange corner of the DnD tale.How much time has really slipped through their fingers? Who controls this shifting maze? And what happens when the wrong door finally opens? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs stumble through a place that refuses to stay still, where corridors loop, cupboards trap more than they should, and time feels badly bent. Lost gear resurfaces in the worst possible places, familiar faces flicker in and out of view, and the wider world feels unsettlingly changed. As Dice roll and nerves fray, the sense that they're being watched only grows stronger in this strange corner of the DnD tale.How much time has really slipped through their fingers? Who controls this shifting maze? And what happens when the wrong door finally opens? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.
Step into the ashes of a fallen world in this Lore Episode for Campaign 3: Crownfall, narrated by Matt, your Dungeon Master. Before the heroes of this campaign ever take their first steps, this episode unveils the catastrophic events that transformed the realm of Avarinth into a fractured, war-torn landscape teetering on the edge of collapse.Discover the ancient conflict with the Void Tyrant, the rise of Issarok the Blood Howler, and the gnoll hordes that now ravage the land. Learn how the fall of the Rose Citadel reshaped the continent, how the gods were forced to look away, and how an archmage's desperate ritual tore open a reality-breaking rift—an anomaly that hums, breathes, and casts no shadow.Matt also reveals the survival-focused tone of Crownfall: a Last-of-Us-style dystopian world fused with Stranger Things-like otherworldly mystery. Expect new house rules, new types of light, limited safe havens, and a constant sense of danger as players navigate both the devastated overworld and the unknown horrors within the rift.If you're new to Twenty Sides or preparing to dive into Crownfall, this episode gives you everything you need to understand the stakes, the setting, and the world's descent into darkness.Subscribe, follow, and prepare—Crownfall begins soon, and survival is not guaranteed.Want more Twenty Sides? Check the links below. Patreon | www.patreon.com/twentysidesInstagram | https://www.instagram.com/twentysidespod/YouTube | https://youtube.com/@twentysidespodcastDiscord | https://discord.gg/74kucBWZFh
Every tabletop RPG player has had this thought at some point: "If I had one Wish, I could fix everything." And every Dungeon Master has had the immediate follow-up thought: "If you cast Wish, I'm fixing you." In this episode, the RPGBOT crew tackles the most powerful spell in the game—the one that can rewrite reality, end campaigns, summon divine attention, and turn a carefully planned epic into a rules argument that lasts longer than combat at level 17. Whether you're wishing for ultimate power, infinite gold, or just a snack because the barbarian is bored, we're here to explain how Wish actually works… and why your DM is already sweating. Wish is the most powerful spell in tabletop roleplaying games—and one of the most dangerous. In this episode of the RPGBOT.Podcast, we break down how Wish works across Dungeons & Dragons 3.5e, D&D 5e (2014 and 2024), Pathfinder 1e, and Pathfinder 2e, including its lore, mechanics, exploits, and why so many Game Masters fear it. We explore how Wish can replicate spells, rewrite reality, override divine power, and derail entire campaigns if mishandled. The discussion covers infamous loopholes like simulacrum chains, genie-granted wishes, ritual casting in Pathfinder 2e, and why Wish is often the reason high-level campaigns fall apart. Finally, we offer practical GM advice for handling Wish without ruining your game—whether you want it as a campaign capstone, a narrative ritual, or a controlled tool of world-changing magic. Show Notes In this episode of the RPGBOT.Podcast, the hosts take an in-depth look at Wish, the iconic reality-altering spell that defines high-level play in Dungeons & Dragons and Pathfinder. Often called the most powerful spell ever printed, Wish allows characters to replicate spells, heal allies, undo actions, reshape the world, and even challenge the gods themselves—at a steep narrative and mechanical cost. The episode begins with the lore of Wish, including its emergence after the fall of Netheril and its relationship to lost 10th-level magic. The hosts then compare how Wish functions mechanically across editions, from the expensive, tightly worded versions in D&D 3.5e and Pathfinder 1e, to the flexible but risky spellcasting in D&D 5e, and finally the radically redesigned Pathfinder 2e Wish ritual, which introduces casting time, interference, ritual checks, and failure states. A major focus is why Wish is so controversial for Game Masters. The discussion covers campaign-breaking outcomes, narrative paradoxes, infamous exploits like infinite simulacrum armies, and why many tables restrict or ban the spell outright. The hosts also examine genie-granted wishes, highlighting how Pathfinder 2e adds unique wish interpretations based on genie type—ranging from diplomatic and literal to malicious and destabilizing. The episode concludes with practical GM advice on how to handle Wish responsibly: limiting it to core effects, telegraphing consequences, using rituals instead of instant casting, and reframing Wish as a dramatic story event rather than an "I win" button. Key Takeaways Wish is widely considered the most powerful spell in tabletop RPGs, capable of rewriting reality itself. Different systems handle Wish very differently, with Pathfinder 2e's ritual system offering the strongest structural safeguards. In D&D 5e, spell duplication is the safest use of Wish; creative uses risk permanent loss of the spell. Wish is a major reason many GMs avoid or limit high-level campaigns. Genie-granted wishes introduce flavorful but dangerous interpretations, especially in Pathfinder 2e. Successful use of Wish requires clear GM communication, narrative foreshadowing, and player trust. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Every Game Master eventually faces a moment where they need to say “no” — whether it's to a rules-breaking request, a tone-shifting idea, or behavior that risks the fun at the table. But saying no doesn't have to feel confrontational or kill creativity. In this episode of The Bearded Nerd Podcast, Brian breaks down when a GM should say no, why it matters, and how to do it in a way that protects the game and keeps players engaged. This episode focuses on setting healthy boundaries, making confident rulings, and maintaining table authority without becoming the “fun police.” What You'll Learn Why saying no is one of a GM's most important tools Situations where saying yes causes long-term problems How to phrase rulings so players feel heard and respected Techniques for redirecting ideas instead of shutting them down How consistency builds trust and table confidence Whether you're a new GM or a seasoned Dungeon Master, this episode will help you protect your table, your story, and your sanity — without sacrificing fun. Support the Podcast If you enjoyed this episode of the podcast, be sure to check out our sponsor Dungeon Soap for all your bath-care needs and use "Bearded10" for 10% off your entire order. In addition, I'd love to invite you to Patreon where you will receive: Early Access Exclusive content 1:1 interactions with a like-minded community Keep Gaming!
Every tabletop RPG player has had this thought at some point: "If I had one Wish, I could fix everything." And every Dungeon Master has had the immediate follow-up thought: "If you cast Wish, I'm fixing you." In this episode, the RPGBOT crew tackles the most powerful spell in the game—the one that can rewrite reality, end campaigns, summon divine attention, and turn a carefully planned epic into a rules argument that lasts longer than combat at level 17. Whether you're wishing for ultimate power, infinite gold, or just a snack because the barbarian is bored, we're here to explain how Wish actually works… and why your DM is already sweating. Wish is the most powerful spell in tabletop roleplaying games—and one of the most dangerous. In this episode of the RPGBOT.Podcast, we break down how Wish works across Dungeons & Dragons 3.5e, D&D 5e (2014 and 2024), Pathfinder 1e, and Pathfinder 2e, including its lore, mechanics, exploits, and why so many Game Masters fear it. We explore how Wish can replicate spells, rewrite reality, override divine power, and derail entire campaigns if mishandled. The discussion covers infamous loopholes like simulacrum chains, genie-granted wishes, ritual casting in Pathfinder 2e, and why Wish is often the reason high-level campaigns fall apart. Finally, we offer practical GM advice for handling Wish without ruining your game—whether you want it as a campaign capstone, a narrative ritual, or a controlled tool of world-changing magic. Show Notes In this episode of the RPGBOT.Podcast, the hosts take an in-depth look at Wish, the iconic reality-altering spell that defines high-level play in Dungeons & Dragons and Pathfinder. Often called the most powerful spell ever printed, Wish allows characters to replicate spells, heal allies, undo actions, reshape the world, and even challenge the gods themselves—at a steep narrative and mechanical cost. The episode begins with the lore of Wish, including its emergence after the fall of Netheril and its relationship to lost 10th-level magic. The hosts then compare how Wish functions mechanically across editions, from the expensive, tightly worded versions in D&D 3.5e and Pathfinder 1e, to the flexible but risky spellcasting in D&D 5e, and finally the radically redesigned Pathfinder 2e Wish ritual, which introduces casting time, interference, ritual checks, and failure states. A major focus is why Wish is so controversial for Game Masters. The discussion covers campaign-breaking outcomes, narrative paradoxes, infamous exploits like infinite simulacrum armies, and why many tables restrict or ban the spell outright. The hosts also examine genie-granted wishes, highlighting how Pathfinder 2e adds unique wish interpretations based on genie type—ranging from diplomatic and literal to malicious and destabilizing. The episode concludes with practical GM advice on how to handle Wish responsibly: limiting it to core effects, telegraphing consequences, using rituals instead of instant casting, and reframing Wish as a dramatic story event rather than an "I win" button. Key Takeaways Wish is widely considered the most powerful spell in tabletop RPGs, capable of rewriting reality itself. Different systems handle Wish very differently, with Pathfinder 2e's ritual system offering the strongest structural safeguards. In D&D 5e, spell duplication is the safest use of Wish; creative uses risk permanent loss of the spell. Wish is a major reason many GMs avoid or limit high-level campaigns. Genie-granted wishes introduce flavorful but dangerous interpretations, especially in Pathfinder 2e. Successful use of Wish requires clear GM communication, narrative foreshadowing, and player trust. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
In this second part of our DND Sidequest Series Cauldrons and Cults, Sako continues to run us through her exciting adventure! We get to know more about the Cult of the Yellow King and the Rotthimmel Coven of Witches. Dudley portrays a witch. Fluffycakes schmoozes a cop. Una rides Waddles about adorably. Direct Download Link To hear all of our sidequest series in their full audiophonic glory, sign up for our Patreon at: Patreon.com/ShatteredWorldsRPG Join our Discord community! Follow this link and get in on the fun: https://discord.gg/tq88ZNcm3E Meet the Cast: Sako as the Dungeonmaster @psychosako on socials Sako and the Moon Podcast: https://www.youtube.com/@SakoandtheMoonPodcast Ash Blair-Borders as Kel @doktormod on Bluesky Jeff Richardson as Dudley Star-Wizard @eljefetacoma on Bluesky Kristy Ellen as Una Puddlefoot @kmitko3 on Bluesky Read her stories at: https://vocal.media/authors/kristy-ockunzzi-kmit Katarina as Fluffycakes @latteproblems on TikTok Theme Song: Opening, Closing, and Incidental Music: "The Archaeologist" by Mark Kmit "Full Metal Zero" by Mark Kmit "Music Lessons in Cleveland with Mark Kmit" on Facebook. https://www.facebook.com/markkmitmusiclessons Get involved! Contact us: By email: shatteredworldspod@gmail.com or Twitter: @swrpgpod Get your name on the show! Use the hashtag #swearpig when you tweet about us and we'll name a character after you! Like our Facebook page - Shattered Worlds RPG
In this thrilling episode of our limited DND sidequest series, Sako Tumi runs us through a spooky, horror wilderness tackling the forces of evil! Jeff plays Dudley Star-Wizard, former child prodigy turned secret spy slash traveling performer; Katarina plays Fluffycakes, a daywalking cleric of Gall, goddess of joy and humor; Ash plays Kel the spooky bloodhunter; and Kristy plays Una Puddlefoot, halfling ranger, who rides upon an adorable pig named Waddles! In the first part of this limited series, the heroes investigate some missing shrubs and come face to face with a mysterious enemy! Direct Download Link To hear all of our sidequest series in their full audiophonic glory, sign up for our Patreon at: Patreon.com/ShatteredWorldsRPG Join our Discord community! Follow this link and get in on the fun: https://discord.gg/tq88ZNcm3E Meet the Cast: Sako as the Dungeonmaster @psychosako on socials Sako and the Moon Podcast: https://www.youtube.com/@SakoandtheMoonPodcast Ash Blair-Borders as Kel @doktormod on Bluesky Jeff Richardson as Dudley Star-Wizard @eljefetacoma on Bluesky Kristy Ellen as Una Puddlefoot @kmitko3 on Bluesky Read her stories at: https://vocal.media/authors/kristy-ockunzzi-kmit Katarina as Fluffycakes @latteproblems on TikTok Theme Song: Opening, Closing, and Incidental Music: "The Archaeologist" by Mark Kmit "Full Metal Zero" by Mark Kmit "Music Lessons in Cleveland with Mark Kmit" on Facebook. https://www.facebook.com/markkmitmusiclessons Get involved! Contact us: By email: shatteredworldspod@gmail.com or Twitter: @swrpgpod Get your name on the show! Use the hashtag #swearpig when you tweet about us and we'll name a character after you! Like our Facebook page - Shattered Worlds RPG
Join us as we continue our @Dungeons & Dragons actual play of a heavily customized Tyranny of Dragons with this session eighteen! You can buy Tyranny of Dragons here: https://amzn.to/3XJvuND https://youtube.com/live/Ub0FGy97SPM Time Stamps: 0:00 Intro 11:19 Chapter 4: On the Road – Life on the Road Continued 53:45 Chapter 5: Construction Ahead – Waterdeep 1:53:30 Chapter 5: Construction Ahead – Northbound, Again 2:00:51 Break 2:09:33 Chapter 5: Construction Ahead – Northbound, Again Continued 2:42:10 Chapter 5: Construction Ahead – Carnath Roadhouse 4:06:22 Outro Cast of Characters Elemier of the Thornwood | Kagonesti Elf, 4th Level Paladin of Kiri-Jolith, Oath of Vengeance | Ryan Elowyn | Kayolin Niedar Dwarf, 4th Level Cleric of Mishakal, Life Domain | Amy/@amyalys77 K’thriss | Aurak Draconian, 4th Level Fighter, Psi Warrior | Robert/@emtman25 Gunnar Thorvald | Nordmaar Human, 4th Level Barbarian, Path of the Wild Heart | Chris Garrick Bloodmoor | Icewall Human, 4th Level Rogue/Fighter/Ranger | Gregory Seto Hoshiko | Ran-Eli Human, 4th Level Warlock, Great Old One Patron | Gabriel/@PensiveDream Game Setup Last time on Tyranny of Dragons: As the heroes decide to chase after Li'High they run into the two doppelgangers from the caravan a week back. Then inadvertently wake an Ettin as Li'High communicates from the cliff that she wants K'thriss to join her. He tries to talk her down when another voice declares ownership of Li'High, and she disappears. The heroes do their best to track her to no avail. They decide to return and bury the corpse of Boros. Back at the caravan, Gunner notices one of the cultists recognizes him, and then points to a bracelet that a child has. Seemingly trying to start a problem, the cultists were let down as the heroes politely reclaim the bracelet and pay the travelers for it. That night, the cultists try to kill the party, but K'thriss informs on them, and the heroes overcome them. This does, however, create a problem. If they are known to be in the caravan still, the cultists might continue assassination attempts, alternatively, it also may blow up K'thriss' position. They decide to stay out of the caravan and follow to Witdel. Now at the town, a new hero joins the caravan, a Kagonesti paladin, a female gnome, and a male human with red tattoos he seems to be covering up on his head. This human joins the cultists caravan, and the gnome Jamna Gleamsilver offers to work with the heroes and the new Paladin, then a dead cultist body is found and the caravan, now under way to the next destination, is once again, in an upheaval. About Tyranny of Dragons The Return of Tiamat An epic draconic adventure for levels 1-15 The forces of Tiamat, Queen of Evil Dragons, bring war to the Forgotten Realms. Led by the sinister Cult of the Dragon, an army of dragons and foul villains wage a merciless campaign to unleash their draconic god upon the world. Opposing them is a desperate alliance including the heroic Harpers and treacherous Zhentarim. This fragile coalition needs heroes to unite them and find ways to resist the draconic threat. Do you have the courage to stand against the Cult of the Dragon and the threat of Tiamat’s immortal tyranny? Jump Into Play with D&D Beyond Purchasing a digital copy of this book unlocks it for use in the D&D BEYOND compendium and toolset. D&D BEYOND is the official digital toolset for DUNGEONS & DRAGONS. Create characters in minutes, play directly on your character sheets with digital dice, and prep less and play more with Dungeon Master tools like the Encounter Builder and Combat Tracker. Unlock Maps, D&D BEYOND’s virtual tabletop, with a Master Tier subscription. Host game sessions on dozens of official maps, or make your own and use our player and monster tokens to take your gaming to the next level! New features: Adds 31 tyrannical monsters to use in the Encounter Builder to create & run organized battles for your party Wield 13 new magical items against the forces of Tiamat with a click of your character sheet A good beginner adventure for Dungeon Masters including rollable tables, detailed maps, and unique NPCs
Episode 22- Happy Holiday friends! An actual play, tabletop role-playing game that uses the Pathfinder 1E rule-set. The epic story follows the brave players through a unique dark fantasy world. The Heroes trials and tribulations will have them brought face to face with demons, devils, angry spirits, the occult, and more. The story takes place in the dark fantasy world of Mel'Herron. Our heroes are brought together by mysterious circumstances leaving them with more questions than answers. An ever-present dark force seems to be lurking in the shadows seeking the party for reasons they must figure out or be swept up by the coming storm. Please like and follow !!! =) Marty is the Dungeon Master, Bobby plays Uri, Wes plays Rein, Derek plays Solaris, Morris play Lirium, Marcus plays Torad Follow us on Twitter: @dicebargaming1 Facebook: The Dice Bar Gaming Podcast Music by: https://www.fesliyanstudios.com Scott Buckley www.scottbuckley.com.au. Kevin MacLeod Link: https://incompetech.filmmusic.io/song/5048-stay-the-course License: https://filmmusic.io/standard-license. Paid license from: www.epidemicsound.com March of Midnight by Scott Buckley | www.scottbuckley.com.au Music promoted by https://www.chosic.com Attribution 4.0 International (CC BY 4.0) https://creativecommons.org/licenses/by/4.0/ Unseen Horrors Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ Music promoted by https://www.chosic.com/ For world info- https://www.worldanvil.com/w/mel-herron-bruehawk Friends of the podcast: Bored Online? Board Offline!- https://www.youtube.com/channel/UCVmlVsZVlruYWnIYd42iBhw Game Knight Hero Podcast- https://podcasts.apple.com/us/podcast/game-knight-heroes/id1552887060 Deadlands by Kerri Smith- https://www.youtube.com/channel/UCAVrPUutK3IvxLWDKaN3UgQ **Episodes contain adult content. “a mature Podcast”**
In this BONUS Episode, British Dungeons & Dragons Podcast Roll Britannia take to the stage at MCM Comic Con Birmingham! This time our heroes have some very important last minute shopping to do to find the perfect Lastlight gift for Captain Timbers... The trouble is that everyone else seems to have had the same idea! In this Lastlight special performed on the Live Stage at MCM Comic Con Birmingham, will the crew find the gift before everyone else? Why are the crew wearing those hats? and will Jeff at last survive a LIVE show? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.
The Sexy Battle Wizards have returned for their annual Christmas chaos! In this special bonus episode, we step away from the DayZ apocalypse and into the realm of tabletop madness with our incredible Patreon community.Since the tragic passing of Wizard Steve in our last campaign, the Wizards of Errant have a new, perilous mission: save Professor Wigglebottom's daughter from the clutches of a formidable Wizard Dragon! With Dave taking the reins as the Dungeon Master and Andy stepping into the boots of the one and only Reginald Bottomtapper, things are guaranteed to get weird.⚠️ WARNING: This episode is not for the faint-hearted. Listener discretion is advised due to rude adult jokes and high-octane wizardry.
Welcome to part thirteen of my Gaming AD&D: Dungeon Masters Guide Reading series where I rediscover Advanced Dungeons & Dragons with a live audience by reading the core rules. In this episode I will continue reading aloud the Advanced Dungeons & Dragons Dungeon Masters Guide by Gary Gygax, released in August 1979. Buy the Advanced Dungeons & Dragons Dungeon Masters Guide now: https://www.dmsguild.com/en/product/17004/dungeon-master-s-guide-1e?affiliate_id=50797 https://youtube.com/live/4vt_ee0p3bM Time Stamps: 0:00 Intro 0:51 Treasure: Rods Continued 36:38 Treasure: Miscellaneous Magic 59:17 Outro About the Advanced Dungeons & Dragons Dungeon Masters Guide The 1st Edition Dungeon Master’s Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master’s Guide. Herein you will find: Combat Matrices Encounter Tables Monster Attacks Alphabetically Listed Treasure and Magic Tables and Descriptions Gem Values by Type Random Wilderness Terrain Generation Random Dungeon Generation Suggestions on Game Mastering And a Whole Lot More! This excellent tome is a must for every Dungeon Master!
In this special Lastlight epsiode of Dungeons & Dragons pirate adventure, the party stumble into a place already on edge, where whispers travel faster than sense and every glance feels like a judgement. Small choices spiral, strange rules surface, and something ancient watches from just out of sight, waiting to see how the Dice fall. What begins lightly does not stay that way for long, and the line between play and peril quietly dissolves.Who is really in control here? What happens when the rules suddenly change? And how much darkness can Lastlight hold before it pushes back?There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Chip (Jeff), Sophie (River), and James (the Dungeon Master), led this time by Alex (Derek) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.
Have you ever wished you could travel back in time, wield 10th-level spells, and tell ancient archmages that "no seriously, this is definitely going to end badly"? Well congratulations, this episode is for you! Today we explore Netheril's majestic flying cities, magical decadence, and the absolute worst urban-planning decision ever: putting time portals in extremely obvious places. Grab your arcane seatbelts; gravity is optional. RPGBOT Video Reviews on YouTube Heads-up, adventurers! RPGBOT review episodes may soon begin appearing in full video on YouTube. If you've ever wanted to see our horrified facial expressions while discussing Netheril's magical OSHA violations—this might be your moment. More information coming soon! Show Notes In this episode of the RPGBOT.Podcast, the hosts dive deep into Netheril's Fall, the newest official supplement set during the height (and imminent collapse) of the ancient Netherese Empire. The cast explores Netheril's lore, the rise of magical elitism, the role of 10th-level spells, and the unique position this supplement occupies as mainly a Dungeon Master resource rather than a player-option book. The crew also discusses the magical decadence of flying cities, the oppressive social structure of the High Netherese vs Low Netherese, and introduces magical anomalies that shape how DMs can run Netheril-era adventures. Meanwhile, Tyler, Randall, and Ash debate the biggest question: Should Netheril EVER be saved? Or is this empire truly doomed? Finally, the hosts explore the controversial time-gate mechanics that enable PCs to visit this legendary era. Is this an exciting campaign hook, or a plot hole the size of a mythallar? (Spoiler: opinions are strong.) Key Takeaways Netheril's Fall provides primarily DM-focused content, not player options The supplement covers flying cities, magical aristocracy, and Netherese history Time-travel mechanics are interesting—but potentially world-breaking for campaigns Magical anomalies and arcane hazards add unique adventure hooks Adventures include encounters in both floating cities and ground-level Nethereese settlements Strong lore content connects directly to Forgotten Realms history, Baldur's Gate 3, and classic D&D themes The supplement works best if treated as a mini-campaign or one-shot instead of long-term setting Join the RPGBOT Patreon Want even more deep-dive analysis, lore breakdowns, and behind-the-scenes discussions like this one? Join the RPGBOT Patreon! Patrons can attend RPGBOT.Podcast recording sessions live, get ad-free content on RPGBOT.net, and listen to ad-free recordings of every RPGBOT.Podcast episode. Support the show and help us keep producing content that levels up your tabletop experience. Join at: Patreon.com/RPGBOT Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
In today's episode we talk about Introducing New Players To Role Playing. What is the best way to introduce new players to role playing. How should you go about introducing new players to the hobby? What types of games work best? What can you do to be most successful in bringing new players into the hobby? We give you our thoughts and answer all these questions and more in today's episode.Leave us an email for feedback, questions, or thoughts at levelupyourgamingpodcast@gmail.comor Follow us on Facebook and engage with us at https://www.facebook.com/LevelUpYourGamingPlease leave us a review or a five star rating wherever you get your podcast.
Have you ever wished you could travel back in time, wield 10th-level spells, and tell ancient archmages that "no seriously, this is definitely going to end badly"? Well congratulations, this episode is for you! Today we explore Netheril's majestic flying cities, magical decadence, and the absolute worst urban-planning decision ever: putting time portals in extremely obvious places. Grab your arcane seatbelts; gravity is optional. RPGBOT Video Reviews on YouTube Heads-up, adventurers! RPGBOT review episodes may soon begin appearing in full video on YouTube. If you've ever wanted to see our horrified facial expressions while discussing Netheril's magical OSHA violations—this might be your moment. More information coming soon! Show Notes In this episode of the RPGBOT.Podcast, the hosts dive deep into Netheril's Fall, the newest official supplement set during the height (and imminent collapse) of the ancient Netherese Empire. The cast explores Netheril's lore, the rise of magical elitism, the role of 10th-level spells, and the unique position this supplement occupies as mainly a Dungeon Master resource rather than a player-option book. The crew also discusses the magical decadence of flying cities, the oppressive social structure of the High Netherese vs Low Netherese, and introduces magical anomalies that shape how DMs can run Netheril-era adventures. Meanwhile, Tyler, Randall, and Ash debate the biggest question: Should Netheril EVER be saved? Or is this empire truly doomed? Finally, the hosts explore the controversial time-gate mechanics that enable PCs to visit this legendary era. Is this an exciting campaign hook, or a plot hole the size of a mythallar? (Spoiler: opinions are strong.) Key Takeaways Netheril's Fall provides primarily DM-focused content, not player options The supplement covers flying cities, magical aristocracy, and Netherese history Time-travel mechanics are interesting—but potentially world-breaking for campaigns Magical anomalies and arcane hazards add unique adventure hooks Adventures include encounters in both floating cities and ground-level Nethereese settlements Strong lore content connects directly to Forgotten Realms history, Baldur's Gate 3, and classic D&D themes The supplement works best if treated as a mini-campaign or one-shot instead of long-term setting Join the RPGBOT Patreon Want even more deep-dive analysis, lore breakdowns, and behind-the-scenes discussions like this one? Join the RPGBOT Patreon! Patrons can attend RPGBOT.Podcast recording sessions live, get ad-free content on RPGBOT.net, and listen to ad-free recordings of every RPGBOT.Podcast episode. Support the show and help us keep producing content that levels up your tabletop experience. Join at: Patreon.com/RPGBOT Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
In this special Lastlight epsiode of Dungeons & Dragons pirate adventure, the party stumble into a place already on edge, where whispers travel faster than sense and every glance feels like a judgement. Small choices spiral, strange rules surface, and something ancient watches from just out of sight, waiting to see how the Dice fall. What begins lightly does not stay that way for long, and the line between play and peril quietly dissolves.Who is really in control here? What happens when the rules suddenly change? And how much darkness can Lastlight hold before it pushes back? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Chip (Jeff), Sophie (River), and James (the Dungeon Master), led this time by Alex (Derek) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.
In this adventure, Adam steps into the role of Dungeon Master as three beautiful witches explore a strange autumn festival and the terrors within... PROLOGUE Opening Theme 0:00 Introduction 0:23 ACT I: CAER-KONIG The Hook, Line, and Sinker 7:40 Eglendar's Favour 38:18 Preparations 48:24 ACT II: HEADING NORTH Into the Wilderness 1:09:18 The Sharpening 1:30:38 Regroup 1:45:54 ACT III - SNOW & ICE Blizzard 1:53:59 Shelter 2:10:34 On Thin Ice 2:35:37 ACT IV - DWARVEN VALLEY Fire and Blood in the Snow 2:54:51 Granduin's Inner Warmth 3:22:38 EPILOGUE Outroduction 3:52:52 Closing Theme 4:05:48 DON'T FORGET TO LIKE & SUBSCRIBE! Patreon at https://www.patreon.com/user?u=84724626 Website: https://www.itsamimic.com Email at info@itsamimic.com Social: Instagram at https://www.instagram.com/itsamimic/?hl=en Threads at https://www.threads.net/@itsamimicpodcast Facebook at https://www.facebook.com/itsamimic/ Reddit at https://www.reddit.com/r/ItsaMimic/ Find Us On: Spotify at https://open.spotify.com/show/3Y19VxSxLKyfg0gY0yUeU1 Apple Podcasts https://podcasts.apple.com/us/podcast/its-a-mimic/id1450770037 Podbean at https://itsamimic.podbean.com/ YouTube at https://www.youtube.com/channel/UCzQmvEufzxPHWrFSZbB8uuw Dungeon Master: Adam Nason Barthed: Tyler Gibson Neville: Sean O'Coin Rikki: Megan Lengle Script By: Adam Nason, Megan Lengle, Sean O'Coin, and Tyler Gibson Director: Adam Nason Editor: Adam Nason Executive Producer: Adam Nason Main Theme: Cory Wiebe and Tyler Gibson Musical Scores: Tyler Gibson Logo by: Megan Lengle Other Artwork is owned by Wizards of the Coast. This episode is meant to be used as an inspirational supplement for Dungeons & Dragons 5th Edition and tabletop roleplaying games in general. It's A Mimic! does not own the rights to any Wizards of the Coast products.
PJ Chats with Apollo Pierce who talks Dungeons & Dragons, voice acting, and the perfect games for holiday gatherings. Hosted on Acast. See acast.com/privacy for more information.
In this special Lastlight epsiode of Dungeons & Dragons pirate adventure, the party stumble into a place already on edge, where whispers travel faster than sense and every glance feels like a judgement. Small choices spiral, strange rules surface, and something ancient watches from just out of sight, waiting to see how the Dice fall. What begins lightly does not stay that way for long, and the line between play and peril quietly dissolves.Who is really in control here? What happens when the rules suddenly change? And how much darkness can Lastlight hold before it pushes back?There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Chip (Jeff), Sophie (River), and James (the Dungeon Master), led this time by Alex (Derek) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.
Welcome to Dungeon Mastering 101, my Dungeon Mastering course based on over 30 years of experience. In this series I will share my failures and successes and the lessons learned along the way. In this episode, I will cover Tools & Techniques. Freeing your attention so you can focus on the players. https://youtube.com/live/1qubh7qpd-M Show Notes Intro Welcome to another DragonLance Saga, Dungeon Mastering 101 episode! It is Palast, Frostkolt the 22nd, my name is Adam, and today I am continuing my Dragonlance Gaming series all about Dungeon Mastering. Today we are going to discuss freeing your attention so you can focus on the players in this Tools & Techniques episode. Don't forget to like and subscribe to this channel, ring the bell, and you can support this channel by becoming a Patron on Patreon, a Member of this YouTube channel, and you can pick up Dragonlance media, using my affiliate links in the description below. Discussion Core Idea: Tools Exist to Reduce Cognitive Load Every tool you use as a Dungeon Master should serve one purpose: freeing your attention so you can focus on the players. Tools are not there to make the game more complex or impressive. They exist to help you: think less decide faster react more clearly If a tool pulls your attention away from the table, it is not helping you. Principle 1 — Simplicity Beats Cleverness The best tools are easy to remember and fast to apply. Complex systems increase hesitation and slow momentum. A tool that works most of the time is better than one that works perfectly but rarely gets used. Your brain is already busy. Choose tools that respect that reality. Principle 2 — Tools Support Judgment, They Don't Replace It No checklist can replace awareness of table energy. Tools give you structure; you provide discernment. Use tools as scaffolding, not autopilot. A good DM knows when to follow a tool — and when to ignore it. Principle 3 — Momentum Is the Highest Priority Any technique that halts play for long explanations or searching is costing you engagement. Fast rulings, even imperfect ones, maintain immersion. Tools should help you keep the game moving forward. Flow matters more than precision. Principle 4 — Reusability Over Novelty Favor techniques you can use in: combat social scenes exploration downtime Reusable tools reduce prep time and increase confidence. If you can apply it everywhere, it belongs in your toolkit. Core DM Tools & Techniques The 40 / 30 / 30 Prep Rule 40%: situations and conflicts 30%: NPCs, locations, and factions 30%: flexible space for improvisation Prep for possibility, not control. The Encounter Skeleton Every encounter should have: an objective a hook escalating tension a clear exit This structure works for any type of scene. The “Yes, But…” Technique Encourages creativity without removing consequences. Keeps player agency intact. Prevents dead ends. “Yes” keeps the game alive. “But” keeps it interesting. The Three-Question Improv Tool When unsure, ask: What is the most likely outcome? What is the most interesting outcome? What is the most character-driven outcome? Choose based on the needs of the moment. The Spotlight Tracker (Mental or Physical) Notice who has spoken recently. Actively bring quieter players into scenes. Gently limit over-dominant voices. Balance creates trust. The Reincorporation Rule If players fixate on something, bring it back later. It creates the illusion of deep planning. It rewards curiosity. Interest is a signal. Follow it. Principle 5 — Tools for Managing Table Energy Adjust tone, pacing, or stakes when energy dips. Call breaks before burnout sets in. Change scene type to reset attention. A skilled DM manages people first, mechanics second. Principle 6 — Tools Should Be Invisible to Players The best techniques feel natural at the table. Avoid explaining your process mid-session. Let players experience outcomes, not mechanics. Immersion increases when the tools stay behind the screen. Summary Takeaway Tools and techniques are not about mastery — they are about support. They help you: stay present make faster decisions preserve momentum share the spotlight reduce stress When used well, tools disappear, and what remains is a smooth, engaging, human experience. That is the goal of Dungeon Mastering 101. Outro And that's it for this episode of Dungeon Mastering 101, Tools & Techniques! Do you have any tools and techniques you would like to share? Do using external tools take too much time at your table? Feel free to email me at info@dlsaga.com or leave a comment below. Thank you for tuning in. Don't forget to like and subscribe to this channel, ring the bell, and you can support this channel by becoming a Patron on Patreon, a Member of this YouTube channel, and you can pick up Dragonlance Gaming materials, using my affiliate links in the description below. Thank you Creator Patron Aaron Hardy, Producer Patron Azrael, and Developer Patron Chris Androu! This channel is all about celebrating the wonderful world of the Dragonlance Saga, and I hope you will join me in the celebration. Thank you for watching, this has been Adam with DragonLance Saga and until next time Slàinte mhath (slan-ge-var).
Welcome to Campaign 3: Crownfall — and to Episode 0: Session Zero, where the foundation of our next epic story is forged. In this special kickoff episode, join Matt the Dungeon Master along with Bobby, Jess, Tyler, and Phillip as they gather around the table to shape their new characters, explore their intertwined backstories, and establish the relationships that will carry them into the dangerous world of Eclura.You'll hear the early sparks of character connections, important NPCs who influenced their pasts, and the first hints of the lore that will define Crownfall's unfolding mystery. Whether you're a longtime Twenty Sides listener or stepping into our adventures for the first time, this episode sets the stage for a story of political upheaval, ancient power, and the fight for a world on the brink.f you want deeper worldbuilding before Episode 1, tune in to the dedicated Crownfall Lore Episode, where we break down the history, factions, and forces that shape this campaignWant more Twenty Sides? Check the links below. Patreon | www.patreon.com/twentysidesInstagram | https://www.instagram.com/twentysidespod/YouTube | https://youtube.com/@twentysidespodcastDiscord | https://discord.gg/74kucBWZFh
In episode five of Chafing Armor Podcast, “The Hornless King” Gideon, the “human” rogue is missing, Jack Hasenpfefffer, alchemist rabbit-folk, Torrent Wobbletail, Axolotl cleric and war forged bard, Lexicon have met up with the mysterious ranger and look for answers, they find the in a strange, black pool, and the creature inside decides to take their intrusion personally! We are thrilled to have special guest Michael Cross as our guest today playing Elaris Nightrunner. Michael Cross hosts Morning Edition on KOSU as well as his personal Okie Geek Podcast. Michael began playing Dungeons and Dragons with his own friends as well as his father and his friends in the early 80s. After taking an extended break from the game, he returned to play in 5e with his son, Aidyn, who now DMs his own games with his friends. The true blessing was bringing his wife, Kimberly, into D&D. Michael Cross You can find Michael's links as well as Red Dirt DND below: Red Dirt DnD website: https://www.reddirtdnd.com/ My Twitter: https://x.com/kosumichaelc My Facebook: https://www.facebook.com/KOSUMichaelCross/ Red Dirt Twitter: https://x.com/reddirtrpg Red Dirt Facebook: https://www.facebook.com/RedDirtDnD/ Red Dirt Patreon: https://www.patreon.com/c/reddirtdnd Join Chafing Armor on our Patreon! Extra Content! Wacky videos and more!Original Music by the talented Sam/Pyrte. You can find more of his music here! Did you know Chafing Armor has a Wiki? Find the info you want on your favorite characters or NPCs here! Listen to Chafing Armor on YouTube! Find Chafing Armor on ITunes, Spotify, Google Podcasts and more! Connect with your loveable Dungeon Master, Michael, directly. He's on Twitter and Instagram on @chafingarmor. Our Facebook page has lots of great D&D memes too! Dare is @Dareimagine on Instagram Rylee's art is @1princessbeast on Instagram Izzie's art is @swampfiendart on Instagram. And you can always reach me, producer of chafing armor directly at mrcorley at gmail dot com! And you can always reach me, producer of chafing armor directly at mrcorley at gmail dot com!
Happy Holidays from APBG and the DL Nexus!Atomic Peanut|Butter Group teams up with the DragonLance Nexus to bring you their next live play: DragonLance: Huma Before the Lance - The Dark Patrol. Chuck is the Dungeon Master, leading players Atom, Michael, Sedgwick, Brent, Eric, and DragonLance Nexus member Ed through this new DL adventure available now on Dungeon Masters Guild! For more information and to order the game, click on the link below: https://www.dmsguild.com/product/5313...The closest thing to hanging out with friends and playing D&D without actually playing D&D yourself! It's more fun than it sounds, trust us! youtube and twitch.tv/atomicpeanutbuttergroup www.facebook.com/WickedStudios11 and www.facebook.com/AtomicPeanutButter
In this episode of Podmas, the hosts embark on a Dungeons & Dragons adventure. Joined by the wonderful Dan duo from our favourite gaming podcast - Gaming Views, with Joey taking on the role of Dungeon Master. The group introduces their characters, each with unique backstories and motivations. As they navigate through the mysterious world of PodCastia, they face challenges such as finding shelter, surviving harsh conditions, and of course the hardest part of all... unlocking doors
In this episode of Podmas, the hosts embark on a Dungeons & Dragons adventure. Joined by the wonderful Dan duo from our favourite gaming podcast - Gaming Views, with Joey taking on the role of Dungeon Master. The group introduces their characters, each with unique backstories and motivations. As they navigate through the mysterious world of PodCastia, they face challenges such as finding shelter, surviving harsh conditions, and of course the hardest part of all... unlocking doors
Welcome to part twelve of my Gaming AD&D: Dungeon Masters Guide Reading series where I rediscover Advanced Dungeons & Dragons with a live audience by reading the core rules. In this episode I will continue reading aloud the Advanced Dungeons & Dragons Dungeon Masters Guide by Gary Gygax, released in August 1979. Buy the Advanced Dungeons & Dragons Dungeon Masters Guide now: https://www.dmsguild.com/en/product/17004/dungeon-master-s-guide-1e?affiliate_id=50797 https://youtube.com/live/pYeDSU2sB7Y Time Stamps: 0:00 Intro 1:34 Treasure: Potions Continued 11:10 Treasure: Scrolls 23:58 Treasure: Rings 54:41 Treasure: Rods 57:55 Outro About the Advanced Dungeons & Dragons Dungeon Masters Guide The 1st Edition Dungeon Master’s Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master’s Guide. Herein you will find: Combat Matrices Encounter Tables Monster Attacks Alphabetically Listed Treasure and Magic Tables and Descriptions Gem Values by Type Random Wilderness Terrain Generation Random Dungeon Generation Suggestions on Game Mastering And a Whole Lot More! This excellent tome is a must for every Dungeon Master!
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs wake bruised, burned, and missing more than just their gear. A hidden mark is uncovered and painfully erased, only for a far worse truth to surface as Dice roll and time itself refuses to behave. With the world outside changed beyond recognition and DnD plans suddenly out of date, the crew scramble to regroup inside hostile walls.How much time have they really lost? Who has been watching them all along? And can they escape before the fortress notices they're awake? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs wake bruised, burned, and missing more than just their gear. A hidden mark is uncovered and painfully erased, only for a far worse truth to surface as Dice roll and time itself refuses to behave. With the world outside changed beyond recognition and DnD plans suddenly out of date, the crew scramble to regroup inside hostile walls.How much time have they really lost? Who has been watching them all along? And can they escape before the fortress notices they're awake? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.
In Chapter 77 of Brunkhollow, our friends have a calm beginning to their endgame journey.... not.Support the show and get access to the monthly "Notch & Soda" talkbacks! https://podcasters.spotify.com/pod/show/tabletopnotch/subscribeFeaturing Matt (the Dungeon Master), Anthony Cascio (T.C. Welker), Erica Ito (Kayt), Deirdre Manning (Annabel M'illay), Talon Ackerman (Illien Tyrun), and Jordan McDonough (Doxley Tyrun).View the Brunkhollow Intro theme here on YouTube: https://youtu.be/tZ-62xkBN88"Welcome to Brunkhollow" theme music by Ian Fisher: https://ianfishercomposer.com/View the character art here on Imgur: https://imgur.com/9Kybs4xCharacter art by BoneDust: https://www.instagram.com/bonedustreborn/Behold! We have a new website! www.tabletopnotch.net
Welcome, friends and adventures, to the The Die As Cast Podcast! Our Dungeon Master, Kevin Cork, takes our party through Kobold Press' post-apocalyptic Wasted West in the world of Midgard. Join in the tale of Gideon Sweets (Griffin Cork), Maeve Maldorava (Madeline Hunter Smith), Ilexyldean (Emma Brager) and Xisk (Diego Stredel).In this episode, our party loses a member. Gideon looks for a beer pong table, Maeve up and leaves, Ilex creates beautiful poetry, and Xisk gets incredible answers from his god.Join the Die As Cast Community!FACEBOOK: https://www.facebook.com/thedieascastTWITTER: https://twitter.com/TheDieAsCastWEBSITE: https://www.dieascast.com/JOIN OUR DISCORD: https://discord.gg/K59Bke958RKOBOLD PRESS: https://koboldpress.com/MAPS AND MELODIES (AKA THE BOY KING OF IDAHO): https://www.patreon.com/mapsandmelodiesM&M Songs Used in this Episode:The Astral ExpressSunriseForest TroublesExploring The DepthsWistful WanderersFOLLOW GRIFFIN ON SOCIAL MEDIA:TWITTER: https://twitter.com/GriffinCorkINSTAGRAM: www.instagram.com/griffincork/BLUESKY: https://bsky.app/profile/griffincork.bsky.socialFOLLOW DIEGO ON SOCIAL MEDIA:INSTAGRAM: https://www.instagram.com/diegostredel/FOLLOW MADELINE ON SOCIAL MEDIA:TWITTER: https://twitter.com/madelinehsmithINSTAGRAM: https://www.instagram.com/madelinehuntersmith/FOLLOW EMMA ON SOCIAL MEDIA:INSTAGRAM: https://www.instagram.com/cinderemmab/FOLLOW KEVIN ON SOCIAL MEDIA:TWITTER: https://twitter.com/kevincorkINSTAGRAM: https://www.instagram.com/kevincork/MASTODON: https://mastodon.social/@fundpirate@toot.community
Welcome to Dungeon Mastering 101, my Dungeon Mastering course based on over 30 years of experience. In this series I will share my failures and successes and the lessons learned along the way. In this episode, I will cover World and Lore. Making the Setting Work at the Table. https://youtube.com/live/Y8veKOutkaE Show Notes: Intro Welcome to another DragonLance Saga, Dungeon Mastering 101 episode! It is Palast, Frostkolt the 15th, my name is Adam, and today I am continuing my Dragonlance Gaming series all about Dungeon Mastering. Today we are going to discuss Making the Setting Work at the Table in this World & Lore episode. Don't forget to like and subscribe to this channel, ring the bell, and you can support this channel by becoming a Patron on Patreon, a Member of this YouTube channel, and you can pick up Dragonlance media, using my affiliate links in the description below. Discussion Core Idea: Worldbuilding Exists to Serve Play Worlds are not built to be admired — they are built to be used. Lore that does not influence player decisions, emotions, or consequences is decorative at best and distracting at worst. A Dungeon Master's goal is not to explain the world, but to make the world felt through action. Principle 1 — Lore Is a Tool, Not a Lecture Players rarely engage with lore when it is delivered as exposition. Information becomes meaningful only when it answers a question the players already care about. Effective lore: explains danger justifies opportunity reveals consequence deepens choice If lore does not change how players act, it has arrived too early or too late. Principle 2 — Show the World Through Lived Experience The fastest way to communicate lore is through: cultural habits social rules taboos fear pride A single custom can communicate more than a page of history. Players learn a setting by surviving in it, not by being told about it. Principle 3 — Locations Are Characters Every meaningful location should have: desires fears internal tension Ask three questions about any place: What does this place want? What does it fear? Where can it be pressured or changed? A location that does not react to player actions is not alive yet. Principle 4 — Power Shapes the World Lore emerges from who holds power and who wants it. Cities, kingdoms, temples, guilds, and cabals exist because someone benefits from them. Show power through: who enforces laws who is protected who is punished who is ignored Players understand the world when they see how authority is applied. Principle 5 — Factions Drive Motion A world without active factions is static. Factions should: pursue goals off-screen react to player interference clash with each other Good factions are defined by beliefs and methods, not alignments. Conflict creates story even when the players are not present. Principle 6 — Truth Is Fragmented and Biased No NPC should possess complete or objective truth. Lore is shaped by: perspective propaganda ignorance self-interest Contradictory accounts create mystery and engagement. History should feel debated, not settled. Principle 7 — Environmental Storytelling Is King Ruins, scars, monuments, banners, songs, and relics all tell stories. Let players infer meaning rather than receive confirmation. Mystery invites exploration. If players ask follow-up questions, the lore is working. Practical Tools for World & Lore at the Table The One-Sentence Rule Any piece of lore should be deliverable in one sentence during play. Additional detail comes later — only if requested. The Relevance Test Before sharing lore, ask: “Will this affect a player decision in the next 10 minutes?” The Three-Faction Shortcut For any region, create: one faction in power one faction that wants power one faction that benefits from chaos This guarantees tension. Summary Takeaway World & lore are not about depth — they are about pressure. A good setting pushes back when players act. A great setting remembers. When lore becomes experiential, locations become reactive, and factions pursue goals independently… your world stops being a backdrop and starts being a participant. That is when players stop asking, “Where are we?”…and start asking, “What happens if we do this?” Outro And that's it for this episode of Dungeon Mastering 101, World and Lore! Do you have any tips or tricks based on your experience as a player or Dungeon Master? Was I off base on any of my suggestions? Feel free to email me at info@dlsaga.com or leave a comment below. Thank you for tuning in. Don't forget to like and subscribe to this channel, ring the bell, and you can support this channel by becoming a Patron on Patreon, a Member of this YouTube channel, and you can pick up Dragonlance Gaming materials, using my affiliate links in the description below. Thank you Creator Patron Aaron Hardy, Producer Patron Azrael, and Developer Patron Chris Androu! This channel is all about celebrating the wonderful world of the Dragonlance Saga, and I hope you will join me in the celebration. Thank you for watching, this has been Adam with DragonLance Saga and until next time Slàinte mhath (slan-ge-var).
Por fin un descanso!, nuestro aventureros despiertan.. ¿¡En casa de Dafne!?
In this thrilling episode of our DND sidequest series, the team tries to stay alive against a very dangerous threat. DEMONS! To hear all of our sidequest series in their full audiophonic glory, sign up for our Patreon at: Patreon.com/ShatteredWorldsRPG Join our Discord community! Follow this link and get in on the fun: https://discord.gg/tq88ZNcm3E Meet the Cast: Ash Blair-Borders as our Dungeonmaster @doktormod on Bluesky Jeff Richardson as Sticks @eljefetacoma on Bluesky Kristy Ellen as Matthias @kmitko3 on Bluesky Read her stories at: https://vocal.media/authors/kristy-ockunzzi-kmit Sako as Chester Langrave @psychosako on socials Sako and the Moon Podcast: https://www.youtube.com/@SakoandtheMoonPodcast Katarina as Laurel Silvertongue @latteproblems on TikTok Theme Song: Opening, Closing, and Incidental Music: "The Archaeologist" by Mark Kmit "Full Metal Zero" by Mark Kmit "Music Lessons in Cleveland with Mark Kmit" on Facebook. https://www.facebook.com/markkmitmusiclessons Get involved! Contact us: By email: shatteredworldspod@gmail.com or Twitter: @swrpgpod Get your name on the show! Use the hashtag #swearpig when you tweet about us and we'll name a character after you! Like our Facebook page - Shattered Worlds RPG
Join us as we continue our @Dungeons & Dragons actual play of a heavily customized Tyranny of Dragons with this session seventeen! You can buy Tyranny of Dragons here: https://amzn.to/3XJvuND https://youtube.com/live/rNl3dlnzbgo Time Stamps: 0:00 Intro 2:22 Interlude: A Mothers Love 1:54:45 Break 2:03:22 Interlude: A Mothers Love Continued 4:02:41 Outro Cast of Characters Elemier of the Thornwood | Kagonesti Elf, 4th Level Paladin of Kiri-Jolith, Oath of Vengeance | Ryan K’thriss | Aurak Draconian, 4th Level Fighter, Psi Warrior | Robert/@emtman25 Gunnar Thorvald | Nordmaar Human, 4th Level Barbarian, Path of the Wild Heart | Chris Garrick Bloodmoor | Icewall Human, 4th Level Rogue/Fighter/Ranger | Gregory Game Setup Last time on Tyranny of Dragons: As the heroes decide to chase after Li'High they run into the two doppelgangers from the caravan a week back. Then inadvertently wake an Ettin as Li'High communicates from the cliff that she wants K'thriss to join her. He tries to talk her down when another voice declares ownership of Li'High, and she disappears. The heroes do their best to track her to no avail. They decide to return and bury the corpse of Boros. Back at the caravan, Gunner notices one of the cultists recognizes him, and then points to a bracelet that a child has. Seemingly trying to start a problem, the cultists were let down as the heroes politely reclaim the bracelet and pay the travelers for it. That night, the cultists try to kill the party, but K'thriss informs on them, and the heroes overcome them. This does, however, create a problem. If they are known to be in the caravan still, the cultists might continue assassination attempts, alternatively, it also may blow up K'thriss' position. They decide to stay out of the caravan and follow to Witdel. Now at the town, a new hero joins the caravan, a Kagonesti paladin, a female gnome, and a male human with red tattoos he seems to be covering up on his head. This human joins the cultists caravan, and the gnome Jamna Gleamsilver offers to work with the heroes and the new Paladin, then a dead cultist body is found and the caravan, now under way to the next destination, it once again, in an upheaval. About Tyranny of Dragons The Return of Tiamat An epic draconic adventure for levels 1-15 The forces of Tiamat, Queen of Evil Dragons, bring war to the Forgotten Realms. Led by the sinister Cult of the Dragon, an army of dragons and foul villains wage a merciless campaign to unleash their draconic god upon the world. Opposing them is a desperate alliance including the heroic Harpers and treacherous Zhentarim. This fragile coalition needs heroes to unite them and find ways to resist the draconic threat. Do you have the courage to stand against the Cult of the Dragon and the threat of Tiamat’s immortal tyranny? Jump Into Play with D&D Beyond Purchasing a digital copy of this book unlocks it for use in the D&D BEYOND compendium and toolset. D&D BEYOND is the official digital toolset for DUNGEONS & DRAGONS. Create characters in minutes, play directly on your character sheets with digital dice, and prep less and play more with Dungeon Master tools like the Encounter Builder and Combat Tracker. Unlock Maps, D&D BEYOND’s virtual tabletop, with a Master Tier subscription. Host game sessions on dozens of official maps, or make your own and use our player and monster tokens to take your gaming to the next level! New features: Adds 31 tyrannical monsters to use in the Encounter Builder to create & run organized battles for your party Wield 13 new magical items against the forces of Tiamat with a click of your character sheet A good beginner adventure for Dungeon Masters including rollable tables, detailed maps, and unique NPCs
Welcome to part eleven of my Gaming AD&D: Dungeon Masters Guide Reading series where I rediscover Advanced Dungeons & Dragons with a live audience by reading the core rules. In this episode I will continue reading aloud the Advanced Dungeons & Dragons Dungeon Masters Guide by Gary Gygax, released in August 1979. Buy the Advanced Dungeons & Dragons Dungeon Masters Guide now: https://www.dmsguild.com/en/product/17004/dungeon-master-s-guide-1e?affiliate_id=50797 https://youtube.com/live/sgiOUiNzObQ Time Stamps: 0:00 Intro 1:00 Magical Research: Fabrication of Magic Items, Including Potions and Scrolls 22:53 Magical Research: Non-Standard Magic Items 25:34 Use of Magic Items: Command Words 28:07 Use of Magic Items: Crystal Balls & Scrying 29:12 Use of Magic Items: Drinking Potions 30:49 Use of Magic Items: Applying Oils 31:16 Use of Magic Items: Potion Miscibility 33:21 Use of Magic Items: Energy Draining by Undead or Device 36:08 Treasure: Random Treasure Determination 47:48 Treasure: Explanations and Descriptions of Magic Items: Potions (III.A.) 59:15 Outro About the Advanced Dungeons & Dragons Dungeon Masters Guide The 1st Edition Dungeon Master’s Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master’s Guide. Herein you will find: Combat Matrices Encounter Tables Monster Attacks Alphabetically Listed Treasure and Magic Tables and Descriptions Gem Values by Type Random Wilderness Terrain Generation Random Dungeon Generation Suggestions on Game Mastering And a Whole Lot More! This excellent tome is a must for every Dungeon Master!
In today's episode we talk about Giving Magic a Flare. How can you make magic more meaningful in your game? What does the added description offer to your game? How can magical flare improve the narrative experience? We give you our thoughts and answer all these questions and more in today's episode.Leave us an email for feedback, questions, or thoughts at levelupyourgamingpodcast@gmail.comor Follow us on Facebook and engage with us at https://www.facebook.com/LevelUpYourGamingPlease leave us a review or a five star rating wherever you get your podcast.
A year on, Mark and Ben revisit the evolving discussion around AI for the GM. This episode takes on questions related to people's concerns about creativity, privacy, and IP before moving on to what's changed in the landscape of AI tools since the last time this topic was discussed. Tune in to learn a little more about what these tools can do for your game, and how you can use them responsibly.
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs finally reach the heart of the Fortress, where rituals fizzle, fossils disintegrate and wild magic keeps biting at their heels. As Milo's identify spell echoes into the dark, a shadowed figure emerges with a truth none of them expected, and the world tilts beneath their feet. When awareness returns, they find themselves stripped of gear, locked away, and faced with a new mark that may rewrite everything they thought they knew.Who is the Commandant really? Why has Jeff been drawn into this game? And what does the dragon sigil mean for the Bucs' fate? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs finally reach the heart of the Fortress, where rituals fizzle, fossils disintegrate and wild magic keeps biting at their heels. As Milo's identify spell echoes into the dark, a shadowed figure emerges with a truth none of them expected, and the world tilts beneath their feet. When awareness returns, they find themselves stripped of gear, locked away, and faced with a new mark that may rewrite everything they thought they knew.Who is the Commandant really? Why has Jeff been drawn into this game? And what does the dragon sigil mean for the Bucs' fate? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.
In Chapter 76 of Brunkhollow, our friends do their best to save Niall Morton.The map puzzle: https://i.imgur.com/qtU6zme.jpegFamily Feud Survey: https://forms.gle/9CTW67Fup97dZbyV7Support the show and get access to the monthly "Notch & Soda" talkbacks! https://podcasters.spotify.com/pod/show/tabletopnotch/subscribeFeaturing Matt (the Dungeon Master), Anthony Cascio (T.C. Welker), Erica Ito (Kayt), Deirdre Manning (Annabel M'illay), Talon Ackerman (Illien Tyrun), and Jordan McDonough (Doxley Tyrun).View the Brunkhollow Intro theme here on YouTube: https://youtu.be/tZ-62xkBN88"Welcome to Brunkhollow" theme music by Ian Fisher: https://ianfishercomposer.com/View the character art here on Imgur: https://imgur.com/9Kybs4xCharacter art by BoneDust: https://www.instagram.com/bonedustreborn/Behold! We have a new website! www.tabletopnotch.net
Our second ever live show is finally here - and it's bigger, wilder, and far more unhinged than last year! Recorded on November 7th at the historic Woodward Theater in Cincinnati, this event brought the Stream Fiends together for an epic night of chaos, laughter, and pure joy.Steve steps into the role of Dungeon Master, guiding Kit and Andy through an original Dungeons & Dragons style campaign inspired by Stranger Things, Severance, and a whole multiverse of Streaming Things favorites. The adventure is packed with twists, puzzles, and more special guests than we've ever had on a single episode.The preferred way to experience this one is the video version. Trust us, the visual gags, props, and surprises hit differently on screen.Thank you to everyone who attended, streamed, shouted, clapped, and helped make this our biggest live show yet. Happy Streaming!Video Version of this Episode: YouTubeFollow Us on Social MediaStreaming Things PatreonStreaming Things InstagramStreaming Things TikTokFollow Kit LazerTikTokInstagramYouTubeFollow SteveInstagramFollow AndyInstagramVisit Our WebsiteCheck Out Our MerchSend Us Mail:Streaming Things6809 Main St. #172Cincinnati, OH 45244 Hosted on Acast. See acast.com/privacy for more information.
S6, EP 198Meet Your Actor Series - GM HakimMeet GM! GM Hakim (He/Him) is an award-nominated, full-time voice actor who does voice over work in eLearning, audiobooks, animation, audio guides, documentaries and docuseries, video games, audio dramas, corporate narration, explainers, promos, and more. GM's happy clients include Meta, Spotify, Hellmann's, Sierra Nevada Brewing Company, JPMorganChase, Marvel Snap, Novartis, EF (Education First), Penguin Random House, HarperCollins, Macmillan, Simon & Schuster, The U.S. Federal Highway Administration, and The American Council of Life Insurers. GM works from his professional home studio just outside of Boston. He studied broadcast and print journalism at the S.I. Newhouse School of Public Communications at Syracuse University, where he had a weekly radio show on WAER-FM for three years. He taught middle school English, theater, and improv from 2005-2023, mostly in Montessori schools. When he's not working in voiceover, you can find him writing, playing board games, playing guitar, leading Dungeons & Dragons games as a Dungeon Master, riding his bike, reading, cooking, playing ultimate Frisbee, and spending time with his wife and daughter.GM Website - https://www.gmhakim.com/Hi thx for listening in on the Creative Chaos conversation! Text us your thoughts on pieces of this conversation that inspired you or was relatable in your creative journey! Support the showThis is a shareable podcast, with a group of creatives, documenting their creative voice over & on-camera journeys to inspire all of us as we navigate our own paths! This pod may bring some amazing moments of inspiration, ah-ha break throughs or a feeling you're not the only one...but it is for entertainment and not educational purposes! Enjoy and thank you for listening to our Creative Chaos! *Have a creative story or journey to share, we'd love to hear it - email us at chaoskeepers411@gmail.com or jozlynrocki@gmail.com Follow all the Chaos - Website - https://www.keepingupwithchaos.net/ FB - https://www.facebook.com/keepingupwithchaospodcastIG - https://www.instagram.com/keeping_up_with_chaos/
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs reach a strange open platform suspended above a vast churning core, where stone and living matter twist together in impossible shapes. As Derek licks the architecture for clues and Milo peers into the turning floors below, the team realise they may be standing at the edge of the Fortress's deepest secret. Rituals begin, wild magic stirs, and Keth finds himself wrestling an extremely determined orangutan for a bag of gold, all while trying not to fall into the abyss.What power lies at the heart of this living structure? Can Milo's ritual reveal the truth in time? And how many more creatures are lurking just out of sight? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs reach a strange open platform suspended above a vast churning core, where stone and living matter twist together in impossible shapes. As Derek licks the architecture for clues and Milo peers into the turning floors below, the team realise they may be standing at the edge of the Fortress's deepest secret. Rituals begin, wild magic stirs, and Keth finds himself wrestling an extremely determined orangutan for a bag of gold, all while trying not to fall into the abyss.What power lies at the heart of this living structure? Can Milo's ritual reveal the truth in time? And how many more creatures are lurking just out of sight? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.
In this, the final one-off episode before The Young Old Derf Chronicles, the crew fulfills a repeated request: to make a live role playing podcast. Yes, it's Mission to D-Syxx! The entire crew is here, playing a Dungeons and Dragons one shot adventure as their medieval characters from Zyxx Episode 419. Yep, the Legumies are back. Alden Ford is Dungeon Master. Justin Tyler joins as a special guest. It's a fun one! And a long one. Enjoy. The Young Old Derf Chronicles premieres next Wednesday, December 3rd! Lovingly researched and sound-described transcripts are embedded in every episode page on missiontozyxx.space!
Today Your Mom and Dad are back with another D&D adventure! As always, they are joined by their bestie and greatest Dungeon Master of all time - Bryan Sammis! But today is an extra special episode, because today they are joined by their most favorite person ever! ***Tune in Friday (11/14) for the recap of the Golden Bachelor Finale! Today we will be donating proceeds to the “No Kid Hungry” organization. Please join us in donating to them, another great org of your choosing, or a local food bank! Every dollar counts: http://nokidhungry.org/ BRYAN SAMMIS (Our Dungeon Master) ***Instagram: https://www.instagram.com/olivverthekid/ ***Olivver the Kid music: https://open.spotify.com/artist/3SoOohS0zlj8nLdGmhrKA7 THANKS TO OUR SPONSORS: ***HUNGRYROOT: Get 40% off your first box PLUS get a free item in every box for life at https://www.hungryroot.com/momdad with code momdad ***HEXCLAD: Find your forever cookware @hexclad and get 10% off at https://www.hexclad.com/MOMDAD # hexcladpartner ***AMENTARA: Go to www.amentara.com/go/momanddad and use code momanddad22 for 22% off your first order! ***INDACLOUD: If you're 21 or older, get 40% OFF your first order + free shipping @ IndaCloud with code MOMDAD at https://inda.shop/MOMDAD # indacloudpod