A podcasting group of friends get together once a week to save the world of Palladium Fantasy, or try to take over…
Avanoth and Bi'Len meet with Gheda.
Avanoth and Bi'Len commune with Lictalon. Grel, Jerek, and Chaz head to the Dwarves Kingdom.
The party bids farewell to a beloved member.
Avanoth lays out a plan for the approaching masses.
Bi'Len tries to liberate the book from the vault.
Avanoth procrastinates reopening the vault.
The beacon is lit. Parlette with the black-winged woman begins.
The group tries to rid themselves of their imp problem.
The group makes their way through the Candy Cane forest.
Sir Vincent, Morog, and Percy are hired to kill the Winter Wizard.
The group learns of the vaults and how to open them.
Avanoth is faced with a tough decision while Mitzy tries to free Titania.
The group chases another lead to find the winged lady and the Golden City. Marsone gets himself into a sticky situation.
The group ventures further into the wasteland and makes some interesting allies.
The group ventures into the desolate Baalgor Wasteland.
The party debates loot policy while Marsone gets himself into a sticky situation.
Marsone reads his newly acquired book, Chaz has a night out on the town, and Bi'Len continues tattooing her fairies.
Marsone and Chaz go on a shifty adventure.
Bi'Len tries out her new abilities while Chaz volunteers Marsone's unique talents to a pretty face.
The group peruses Jarrondale while Bi'Len learns the art of tattooing.
Every member of the group recieves a higher calling.
The group has a restful and introspective time in the druid grove.
The group encounters a hoard of "zombies" followed by an impromptu shopping spree at a traveling merchant's cart.
The group is attacked by magic-wielding Lizard Men!
The boys have a really good time. The group has their loot identified.
Bi'Len encounters a life-altering situation.
Marscone aquires a new toy. The group encounters a "danger puppy".
The group copes with lost time and meets up with recently made friends after leaving the town of Garvick.
The group travels to the next town and enjoys the local festivities.
The group is taken on a drunken sidequest by a mysterious Green Fairy.
The group meets a few unlikely allies.
The group encounter a group of bandits called "The Red Hand".
The adventurers set out on their journey.
The group investigates the wreckage and are sent on a quest to find more information.
Five unwitting strangers are thrown together after tragedy strikes.