A Dungeons and Dragons podcast brings together five people who love film, DnD and telling stories. Join us on our adventure as we travel through the mystical land of Calcia.
On this episode of Lights, Camera, Roll: Our heroes encounter Zentril once again and learn more of his plan. Plus, they learn what happened to the King of Tartok and the truth about Franklin and Veronica. Are they prepared?
On this episode of Lights, Camera, Roll: Our heroes get their first taste of Zentril's power. What will it take to defeat him?
On this episode of Lights, Camera, Roll: After their most recent scare in the library, our heroes go back to explore the castle but with a more cautious eye. They learn of secret passageways and rooms and even return to the library where they meet a mysterious elf man. What does he know? What is his role in all of this?
On this episode of Lights, Camera, Roll: Our heroes continue their exploration of the castle in Tartok. However, they quickly learn that which you cannot see can, in fact, hurt you.
On this episode of Lights, Camera, Roll: Our heroes continue their journey around Tartok. Bren is set on getting to the castle, but the rest do not see it as an opportune time. Bren must evade the warforged guards to avoid imprisonment. Will he succeed?
In this episode of Lights, Camera, Roll: Our heroes find a priest, but learn there is more to be done before Giddeon's curse can be lifted. Plus, Bren has an encounter with someone from his last visit to Tartok. What else will our heroes do in the city of clocks?
On this episode of Lights, Camera, Roll: Our heroes continue their journey to Tartok, but their journey is not without one more confrontation.
On this episode of Lights, Camera, Roll: Our heroes continue their journey to Tartok City, but as they decide to stray from the main road, an invisible monster stands in their way. How will they defeat this monster?
On this episode of Lights, Camera, Roll: Our heroes are divided and someone's past has come to collect a debt. How will the players deal with being split up once again and who are these hooded figures?
On this episode of Lights, Camera: Our heroes part ways with their new friend Mondo. Gideon throws a stone in a pond, learning the hard way to never disturb the water. What will they do to get out of this one?
On this episode of Lights, Camera, Roll: Our heroes stand confronted by a tower monster named Mondo. Will brute force bring down this mighty beast or will a gentler more sophisticated approach be what is need in this high society?
On this episode of Lights, Camera, Roll: Our hero's emerge from the sewer but now must decode what they are to do with the large group of humans they've just freed. How do they plan to get across the boring river now that they're outside the city of Viinio?
Start here and catch up on Part 1 and continue the adventure in Part 2
This time, on Lights, Camera, Roll: Our heroes find themselves in the heart of the sewer. The human captives are in sight but some mechanically adept Kobolds stand between them and freedom.
This time on Lights, Camera, Roll: Our heroes explore the mysterious room that Jeff gave them the key to. A coffin sits in the middle of the room and vials of different liquids await to be tried. Find out what happens in this week's episode of Lights, Camera, Roll!
This time on Lights, Camera, Roll: Our heroes have angered the king of the rats and now must suffer. Also, they meet Jeff, and Jeff is very hungry.
Our heroes travel to Viniio's sewer system and take a ride down the pipes. They encounter some interesting creatures in the deep, including a talking sword. Find out what happens in this episode of Lights, Camera, Roll!
This time, on Lights, Camera, Roll: Our Heroes try to decide what would be the best way to keep Graf safe and how they should go after his captured family. Gideon spends some quality time at the local guard house and a man named Mr. G questions Bren's past. Find out what happens in this episode of Lights, Camera, Roll
This time, on Lights, Camera, Roll: Our Heroes discuss what to do with their new human friend but the city guard comes knocking. Gideon gets arrested without the rest of the gang knowing and Falx tries her hand at makeup. Find out what happens in this episode of Lights, Camera, Roll!
This time on Lights, Camera, Roll: Our heroes arrive in Viinio to the Hallow's Eve festival in full swing. A stop at the gihg class tavern reveals some interesting information about the festival and Gideon makes new friends.
It's Hallow's Eve in Calcia and our heroes are setting off to travel to the city of Viinio. What spooky encounter might they find on the road there and what costumes will they be wearing to the biggest Hallow's Eve festival in Viinio? Find out in this episode of Lights, Camera, Roll.
This time, on Lights, Camera, Roll: Our heroes emerge to find their friend Adon in trouble. Two monsters stand in the way of going back to Metsuuta and returning the great index that Vecna needs. Once returned, Vecna will explain the infection that afflicts the land of Calcia and what our heroes can do to stop it
This time, on Lights, Camera, Roll: After clearing out most of the underground ruins our heroes explore to find out what kind of treasures might be forgotten in the dark. But, are all the dangers really gone?
This time, on Lights, Camera, Roll: Our heroes go down the spiral stairs into the darkness of the ruins. They discover knowledge of the long gone inhabitants and encounter the current inhabitants. Splitting up the party may cover more area but will it be worth it in this episode of Lights, Camera, Roll!
Prepare to enter the land of Calcia. A place devastated by a mysterious infection 1000 years ago. Our heroes find themselves standing over the dead body of a lookout with the rest of the Veka Catchers about to fall upon them. How will they deal with the impending forces and what may they find as they get closer to the Veka Catchers base? Find out this time on Lights, Camera, Roll!
This time, on Lights, Camera, Roll: As our hero's head out on the road towards Viinio a flute concert commences. The road is quiet until they reach their destination and the sounds of something large under a bridge reaches their ears.
This time, on Lights, Camera, Roll: Our hero's question the Veka catcher they spared and learn of the whereabouts of possible others. Vecna still seems to be hiding something from the group but all may be revealed during the night.
Join our heroes where the left off in episode 1, as they awake in Vecna's house and continue on with their adventure.
Prepare to enter the land of Calcia. A place devastated by a mysterious infection 1000 years ago. Our story begins with our brave heroes finding themselves at a small local tavern. All of them unaware of each other until a few strange men enter, looking for their prize.