This podcast is en excerpt of my devlog in which i talk about one ludological topic each week. I will try to deconstruct a mechanic or part of a game, see what its benefits and drawbacks are and try to come up with ideas on how to use it and what can be improved.
In this episode i go over how i approach level design in Will Glow the Wisp. Hope you enjoy ;) Link to the YouTube video: https://www.youtube.com/watch?v=z-KbEAmvDCg
In this episode, I talk about all the work that went into the online features of Will Glow the Wisp and how I try to stay motivated. In addition i give a shout-out to all the people who help me stay motivated If you want to see the progress report or just view the video on YouTube, you can go here: https://youtu.be/AtuxGB6xTmw Links if you want to stay motivated as well ;) http://www.buildingthegamepodcast.com/ http://thegamedesignroundtable.com/category/episodes/ http://www.lostdecadegames.com/ http://spong.com/podcasts/tsf/ http://www.ludology.libsyn.com/ https://www.youtube.com/user/ExtraCreditz/playlists http://www.indiegamepod.com/ http://boardgameuniversity.libsyn.com/ My local meetup http://indieoutpost.org/en/ Sound design for Will Glow the Wisp by http://www.sound-dc.com/
How to incorporate feedback, this is the question I tackle in the newest episode. [audio src="https://sleeplessgaming.files.wordpress.com/2016/08/will-glow-the-wisp-devlog-23-how-to-incorporate-feedback.mp3"][/audio] If you want to see the progress report or just view the video on YouTube, you can go here: https://www.youtube.com/watch?v=vbrb4b38F5c
This is the first time i try to use a part of my devlog as a podcast. In this podcast i talk about how to make grinding in video games suck less. If you are interested to see the youtube video go here: https://www.youtube.com/watch?v=ZTZk0TEQcGI