Podcasts about Game studies

Study of games and the act of playing them

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Best podcasts about Game studies

Latest podcast episodes about Game studies

Pop-Code
#34 Scott Pilgrim vs. the World: Jeux-vidéo vs. Recherche

Pop-Code

Play Episode Listen Later Jun 3, 2026 53:32


Dans ce 34e épisode de Pop-Code, nous continuons de parler de jeux-vidéo avec "Scott Pilgrim vs. the World" réalisé par Edgard Wright en 2010. On y parle des caractéristiques qui font du jeu-vidéo un type de média unique, du champ de recherche en game studies, ainsi que des débats qui ont animé ce champ (par exemple, la tension entre narration et éléments ludiques). Tout cela avec une invitée de marque, la professeure en information et communication Fanny Barnabé, qui marque l'histoire en étant la 1ère invitée à oser revenir dans le podcast!Suivez-nous et donnez-vous votre avis sur notre page Instagram (https://www.instagram.com/the_real_pop_coders?igsh=am05dGxxYnhsZTc5) ou suivez-nous sur Linkedin (https://www.linkedin.com/in/anthony-simonofski-26793385/).Pour en savoir plus:Barnabé, F. (2016). Le speedrun: pratique compétitive, ludique ou créative? Trajectoire d'un détournement de jeu vidéo institué en nouveau game. Interfaces numériques, 5(3).Triclot, M. (2017). Philosophie des jeux vidéo. La découverte.Sébastien Genvo et Thibault Philippette (dirs), Introduction aux théories des jeux vidéo, Liège, Presses universitaires de Liège, coll. Jeu/Play/Spiel, 2023Brougère, G. et Savignac, E. (dir.) (2024). Dictionnaire des sciences du jeu. érès.Hébergé par Ausha. Visitez ausha.co/politique-de-confidentialite pour plus d'informations.

Spielvertiefung: Auf einen Whisky
Über Elden Ring und Wigalois

Spielvertiefung: Auf einen Whisky

Play Episode Listen Later May 29, 2026 59:24 Transcription Available


Was hat ein mittelalterliches Versepos namens Wigalois rund um den Sohn von Gawain mit Elden Ring zu tun? Dr. Thomas Müller, Literaturwissenschaftler an der Uni Zürich, hat sich in seinem Aufsatz "Das Hindernis und Zeugnis - Arthurische Formate im ‚Wigalois‘ und in ‚Elden Ring‘" damit beschäftigt, inwiefern diese im Mittelalter überaus bekannte Geschichte rund um Wigalois einer ähnlichen Dynamik folgt wie das digitale Action-Rollenspiel von FromSoftware. Dafür hat er ausgewählte Texte bzw. Szenen aus Versroman und Videospiel verglichen. Schließlich wird das Ganze noch verwoben mit einem erst 2025 erschienen Fantasyroman namens "Air" des schweizerischen Autors Christian Kracht.

Radiožurnál
Magazín Experiment: Jak počítačové hry ovlivňují kulturu a společnost? A co nabízí rozšířená realita?

Radiožurnál

Play Episode Listen Later Mar 28, 2026 20:38


00:00 témata Magazínu Experiment00:25 studijní program Game Studies na FSV UK03:55 předměty Visual Computing a Game Design na ČVUT07:35 nová mikroskopická laboratoř Akademie věd09:35 vývoj rozšírené reality13:20 laboratoř kvantové bezpečnosti VUT16:55 rozhovor se specialistou na vývoj léčiv Adamem Schwarzem

Experiment
Jak počítačové hry ovlivňují kulturu a společnost? A co nabízí rozšířená realita?

Experiment

Play Episode Listen Later Mar 28, 2026 20:53


00:00 témata Magazínu Experiment00:25 studijní program Game Studies na FSV UK03:55 předměty Visual Computing a Game Design na ČVUT07:35 nová mikroskopická laboratoř Akademie věd09:35 vývoj rozšírené reality13:20 laboratoř kvantové bezpečnosti VUT16:55 rozhovor se specialistou na vývoj léčiv Adamem SchwarzemVšechny díly podcastu Magazín Experiment můžete pohodlně poslouchat v mobilní aplikaci mujRozhlas pro Android a iOS nebo na webu mujRozhlas.cz.

Off Center
Episode 44: AI Characters with Lukas Wilde

Off Center

Play Episode Listen Later Mar 16, 2026 40:26


What happens when we treat AI not just as a tool, but as a character? In this episode of Off Center, guest host Jill Walker Rettberg sits down with Lukas Wilde to explore the evolution of AI personas. Drawing on transmedia theory and the "Eliza effect," Wilde breaks down three ways we encounter AI: as fictional robots (like Star Trek's Data), as co-authors in creative media, and as interactive agents in our daily lives.From theme park mascots to "multiverses" of chatbot inconsistency, they discuss how our deep-seated habits of fictional role-play shape how we perceive machine intelligence.References Amodei, D. (2024) Machines of Loving Grace https://darioamodei.com/machines-of-loving-grace Crawford, K. (2021) The Atlas of AI: Power, Politics, and the Planetary Costs of Artificial Intelligence Gray, K. (2020) Intersectional Tech: Black Users in Digital Worlds Greimas, A. J. (1966) Sémantique structurale: recherche de méthode Latour, B. (2005) Reassembling the Social: An Introduction to Actor-Network Theory Merlan, A. (2023) The ChatGPT Lawyer Explains It All https://www.vice.com/en/article/v7bdba/the-chatgpt-lawyer-explains-it-all Pereira, G. (2023) Towards a Critical Folklore of Artificial Intelligence https://www.gabrielpereira.net/ Weizenbaum, J. (1966) ELIZA—A Computer Program For the Study of Natural Language Communication Between Man and Machine https://web.stanford.edu/class/linguist238/p36-weizenbaum.pdf Wilde, L. (2023) The Character Effect and the Eliza Effect: AI Characters as Digital Actants https://www.researchgate.net/publication/375762828_The_Character_Effect_and_the_Eliza_Effect_AI_Characters_as_Digital_Actants Wilde, L. and Kunze, T. (2024) A Key Figure: AI Characters Wilde, L. and Thon, J.-N. (2022) Characters in Game Studies and Media Research https://www.researchgate.net/publication/361836017_Characters_in_Game_Studies_and_Media_Research_A_Review_and_Introduction

Humanities Matter by Brill
Play Like a Girl: Girlhood and Identity in Video Games

Humanities Matter by Brill

Play Episode Listen Later Mar 4, 2026 49:55


On this episode of Sustainability Matters, we look at how video games are reshaping the representation of girlhood, identity, and coming-of-age through play. Why have games so often been associated with boyhood? What overlooked histories of girls' gaming cultures challenge this narrative? And how are contemporary games challenging traditional heroic narratives with more complex stories about growing up, belonging, and self-discovery?All this and more with Dr. Stephanie Harkin, author of Girlhood Games: Gender, Identity and Coming of Age in Video Games, which is Volume 20 in the series “Video Games and the Humanities”, published by De Gruyter Brill.Host: Ramzi NasirGuest: Dr. Stephanie Harkin

Game Studies Study Buddies
91 – Game Studies vol. 1, issue 1

Game Studies Study Buddies

Play Episode Listen Later Mar 2, 2026 98:11


We talk about the 2001 journal issue. Send stuff to the PO Box! Order CMRN's book! Order here as well! Buy the shirt! Support this show on Patreon! Buy books from our Bookshop.org page! Chris Hunt created the theme song for this show.

Spielvertiefung: Auf einen Whisky
Über Videospiele als Erkenntnisquelle.

Spielvertiefung: Auf einen Whisky

Play Episode Listen Later Feb 6, 2026 53:03


Wie kann man sich Game Studies in den Erziehungswissenschaften vorstellen? Was ist Bildungstheorie in der Fantastik? Ich spreche mit Fabian Mundt von der Hochschule Karlsruhe über Games-Analyse in der Pädagogik und die dortige Dauerausstellung zkm_gameplay. the next level über Videospiele: Zwischendurch geht es um so einige Spiele, darunter The Legend of Zelda, What Remains of Edith Finch und am Ende sprechen wir sogar über Tad Williams und Osten Ard. Ich bitte die gelegentlichen Tonprobleme zu entschuldigen; im Schnitt ließen sich leider nicht alle entfernen. Fabian Mundt lehrt an der pädagogischen Hochschule Karlsruhe am Institut für Allgemeine und Historische Erziehungswissenschaft. Aktuell schreibt er an seiner Promotion über Zeit–Raum-Konstellationen, auf die wir auch am Ende des Podcasts eingehen

OK COOL
Hinter den Kulissen von "Gamerrepublic": OK COOL trifft Katharina Trautvetter

OK COOL

Play Episode Listen Later Jan 31, 2026 64:34


"Gamerrepublic" ist der Name eines Gamingblogs, der seit seiner Gründung 2019 immer wieder in den Social Feeds von Dom Schott auftauchte: Studioporträts, Interviews mit EntwicklerInnen und Branchennews - das Angebot ist bunt, umfangreich und wird von nur einer einzigen Person gestemmt: Katharina Trautvetter. Katharina Trautvetter ist heute freie Journalistin, Texterin und Narrative Designerin, kommt allerdings ursprünglich aus den Musikwissenschaften. Aber auch dort fand sie bereits lange vor der Ankunft der Game Studies hierzulande einen Weg, ihre Forschung mit der Welt der Spiele zu verbinden. Eine spannende Persönlichkeit mit klarer spielejournalistischer Kante, die im Gespräch mit Dom Schott von der Arbeit rund um Gamerrepublic berichtet - und wie sie zu diesem Projekt eigentlich gekommen ist.

Due Draghi al Microfono
Un fenomeno psicologico in Dungeons&Dragons: il bleed

Due Draghi al Microfono

Play Episode Listen Later Jan 26, 2026 19:52


Giada ci parla del Bleed usando quello che ha imparato dai Game Studies sui giochi di ruolo

Off Center
Episode 40: From Cybertext to Video Games Studies with Espen Aarseth

Off Center

Play Episode Listen Later Nov 4, 2025 36:13


On this episode Scott talks to Espen Aarseth, Dean of Game Studies at City University of Hong Kong, about how his groundbreaking work “Cybertext” contributed to thefounding of video games studies in academia.  

The Academic Minute
Samuel Pizelo, University of Toronto Mississisauga – Games as System-Modeling Tools

The Academic Minute

Play Episode Listen Later Oct 23, 2025 2:30


Games can influence our world in many ways. Samuel Pizelo, assistant professor of game studies at the University of Toronto, Mississauga, explores games as system-modeling tools. Samuel Pizelo is an Assistant Professor of Game Studies at the Institute for Communication, Culture, Information and Technology at the University of Toronto, Mississauga. He completed his PhD at […]

Spielvertiefung: Auf einen Whisky
Über Game Studies & Pentiment.

Spielvertiefung: Auf einen Whisky

Play Episode Listen Later Sep 26, 2025 55:17


Alan van Beek und Lucas Haasis haben letztes Jahr zusammen mit Aurelia Brandenburg den frei zugänglichen Sammelband "Zeitenwende: Interdisziplinäre Zugänge zum Spiel Pentiment" herausgebracht, der auch ein Interview mit dem Spieldesigner Josh Sawyer enthält.

Game Design Deep Dive
Radical Rulebooks with Greg Loring-Albright, PhD

Game Design Deep Dive

Play Episode Listen Later Sep 25, 2025 46:50


Greg Loring-Albright is the designer of Ahoy, Keep the Faith, and co-designed Bloc by Bloc: Uprising with T.L. Simmons. Moreover, he teaches Game Studies and Game Design at Harrisburg University. We discuss his recent zine RULEBOOKS FOR RADICALS on the importance of designing games in dire times. Outro music: Radioactivity "Time Won't Bring Me Down" Send us a text

New Books Network
Alisha Karabinus et al. eds., "Historiographies of Game Studies: What It Has Been, What It Could Be" (Punctum Books, 2025)

New Books Network

Play Episode Listen Later Sep 17, 2025 27:01


Historiographies of Game Studies: What It Has Been, What It Could Be (Punctum Books, 2025) offers a first-of-its-kind reflection on how game studies as an academic field has been shaped and sustained. Today, game studies is a thriving field with many dedicated national and international conferences, journals, professional societies, and a strong presence at conferences in disciplines like computer science, communication, media studies, theater, visual arts, popular culture, and others. But, when did game studies start? And what (and who) is at the core or center of game studies? Fields are defined as much by what they are not as by what they are, and their borderlands can be hotly contested spaces. In this anthology, scholars from across the field consider how the boundaries of game studies have been established, codified, contested, and protected, raising critical questions about who and what gets left out of the field. Over more than two dozen chapters and interviews with leading figures, including Espen Aarseth, Kishonna Gray, Henry Jenkins, Lisa Nakamura, Kentaro Matsumoto, Ken McAllister, and Janet Murray, the contributors offer a dazzling array of insightful provocations that address the formation, propagation, and cultivation of game studies, interrogating not only the field's pasts but its potential futures and asking us to think deliberately about how academic fields are collectively built. Alisha Karabinus (she/her) is Assistant Professor of Writing and Digital Studies at Grand Valley State University.  Carly A. Kocurek (she/her) is Professor of Digital Humanities and Media Studies at the Illinois Institute of Technology.  Cody Mejeur (they/them) is Assistant Professor of Game Studies at University at Buffalo, SUNY.  Emma Vossen (she/her) is an Assistant Professor of Game Studies in the Department of Digital Humanities at Brock University, Canada.  Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the University of Applied Sciences Neu-Ulm, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal TITEL kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network

New Books in Communications
Alisha Karabinus et al. eds., "Historiographies of Game Studies: What It Has Been, What It Could Be" (Punctum Books, 2025)

New Books in Communications

Play Episode Listen Later Sep 17, 2025 27:01


Historiographies of Game Studies: What It Has Been, What It Could Be (Punctum Books, 2025) offers a first-of-its-kind reflection on how game studies as an academic field has been shaped and sustained. Today, game studies is a thriving field with many dedicated national and international conferences, journals, professional societies, and a strong presence at conferences in disciplines like computer science, communication, media studies, theater, visual arts, popular culture, and others. But, when did game studies start? And what (and who) is at the core or center of game studies? Fields are defined as much by what they are not as by what they are, and their borderlands can be hotly contested spaces. In this anthology, scholars from across the field consider how the boundaries of game studies have been established, codified, contested, and protected, raising critical questions about who and what gets left out of the field. Over more than two dozen chapters and interviews with leading figures, including Espen Aarseth, Kishonna Gray, Henry Jenkins, Lisa Nakamura, Kentaro Matsumoto, Ken McAllister, and Janet Murray, the contributors offer a dazzling array of insightful provocations that address the formation, propagation, and cultivation of game studies, interrogating not only the field's pasts but its potential futures and asking us to think deliberately about how academic fields are collectively built. Alisha Karabinus (she/her) is Assistant Professor of Writing and Digital Studies at Grand Valley State University.  Carly A. Kocurek (she/her) is Professor of Digital Humanities and Media Studies at the Illinois Institute of Technology.  Cody Mejeur (they/them) is Assistant Professor of Game Studies at University at Buffalo, SUNY.  Emma Vossen (she/her) is an Assistant Professor of Game Studies in the Department of Digital Humanities at Brock University, Canada.  Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the University of Applied Sciences Neu-Ulm, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal TITEL kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/communications

New Books in Higher Education
Alisha Karabinus et al. eds., "Historiographies of Game Studies: What It Has Been, What It Could Be" (Punctum Books, 2025)

New Books in Higher Education

Play Episode Listen Later Sep 17, 2025 27:01


Historiographies of Game Studies: What It Has Been, What It Could Be (Punctum Books, 2025) offers a first-of-its-kind reflection on how game studies as an academic field has been shaped and sustained. Today, game studies is a thriving field with many dedicated national and international conferences, journals, professional societies, and a strong presence at conferences in disciplines like computer science, communication, media studies, theater, visual arts, popular culture, and others. But, when did game studies start? And what (and who) is at the core or center of game studies? Fields are defined as much by what they are not as by what they are, and their borderlands can be hotly contested spaces. In this anthology, scholars from across the field consider how the boundaries of game studies have been established, codified, contested, and protected, raising critical questions about who and what gets left out of the field. Over more than two dozen chapters and interviews with leading figures, including Espen Aarseth, Kishonna Gray, Henry Jenkins, Lisa Nakamura, Kentaro Matsumoto, Ken McAllister, and Janet Murray, the contributors offer a dazzling array of insightful provocations that address the formation, propagation, and cultivation of game studies, interrogating not only the field's pasts but its potential futures and asking us to think deliberately about how academic fields are collectively built. Alisha Karabinus (she/her) is Assistant Professor of Writing and Digital Studies at Grand Valley State University.  Carly A. Kocurek (she/her) is Professor of Digital Humanities and Media Studies at the Illinois Institute of Technology.  Cody Mejeur (they/them) is Assistant Professor of Game Studies at University at Buffalo, SUNY.  Emma Vossen (she/her) is an Assistant Professor of Game Studies in the Department of Digital Humanities at Brock University, Canada.  Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the University of Applied Sciences Neu-Ulm, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal TITEL kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices

Spielvertiefung: Auf einen Whisky
Über das Spielen, wenn die Welt untergeht.

Spielvertiefung: Auf einen Whisky

Play Episode Listen Later Aug 29, 2025 87:43


Ich spreche mit Christina Kutscher, die gerade sehr viel Spaß mit Elden Ring: Nightreign hat, nicht nur über das aktuelle Abenteuer von FromSoftware, sondern über unsere Motivation über Spiele zu sprechen und ihr neues Magazin-Projekt Debuff.

motivation spa die welt abenteuer spiele tunic game studies das spielen spieldesign debuff superlevel
OK COOL
Eine erfolgreiche Spieleforscherin führt uns in ihre Welt: OK COOL trifft Natalie Denk

OK COOL

Play Episode Listen Later Aug 23, 2025 62:25


Natalie Denk hat einen unglaublich spannenden Job: Sie unterrichtet Master-Studierende an der Universität für Weiterbildung Krems im Fach "Game Studies", leitet selbst das dortige Zentrum für Angewandte Spieleforschung, forscht seit über einer Dekade in der Welt der Spiele und gehört damit zu den bekanntesten Game-Studies-Stimmen Österreichs, ja, des deutschsprachigen Raums. All das gibt mehr als genug Stoff für das Notizpapierchen von Gastgeber Dom Schott, der zum Zeitpunkt der Aufnahme bereits ein Handtuch auf seinen Platz im Zug nach gamescom-Köln geworfen hatte. Bevor er aber einstieg, löcherte er Natalie Denk mit Fragen, die das Duo von der weit entfernten Vergangenheit bis in die sehr aufregende Gegenwart führten - und ein Stückchen darüber hinaus.

Raut
Raut: Uvnitř magického kruhu

Raut

Play Episode Listen Later Aug 22, 2025 118:18


Umělecký dračák je jako laboratoř emocí. anto_nie a Orin o hrách, které nás učí být spolu „Dračák” je kolektivní vyprávění, které hráčstvu umožňuje společně fabulovat lepší přítomnost, v kontrolovaném prostředí hry zpracovávat emočně náročné situace, jako je úmrtí nebo různé formy diskriminace, nebo ohledávat způsoby jak vystupovat ze společenských norem. Herní principy prosakují do výtvarného umění i divadla a na uměleckých akademiích fungují ateliéry herního designu. Poslechněte si rozhovor s Orin Rodriguez a Antonií, kteří*é deskové hry propojují s uměleckou praxí. Tento díl podcastu Raut je letní speciál – druhou polovinu dvouhodinové epizody tvoří audio záznam z průběhu role-playingové deskové hry Potvory, kterou spolu-vytvořila anto_nie společně s Maximem Shchapovem v rámci své diplomové práce na vídeňské akademii.—Epizodou vás provází Ester Grohová a Nela Pietrová. Dramaturgem podcastu je Max Dvořák. Zvukový obal vytvořila Ester Grohová za občasného použití zvuků z open source stránky Tabletop audio. Zvukový mix a mastering dělal Ondřej Holý. Vizuální identitu pro celou sérii navrhlo studio Day Shift Office, food design pro doprovodné fotografie připravila Barbora Gábová ve spolupráci s Františkou Malaskovou, Annou Kameníkovou a Natálií Košťálovou (Bláznivé bruschetty). Fotografkou série je Viktorie Macánová. Podcast vzniká díky finanční podpoře Ministerstva kultury České republiky. Hlavním partnerem tranzit.cz je nadace ERSTE. IG @tranzit.cz@biennale.matterof.artFB @tranzit.cz@biennale.matterof.artWEB https://matterof.art/cz/podcast-raut-2025

Spielvertiefung: Auf einen Whisky
Über den langen Weg der Ludologie.

Spielvertiefung: Auf einen Whisky

Play Episode Listen Later Aug 1, 2025 64:55


Vom Comiczeichner und Verlagskaufmann zum Professor der Ludologie: Jens Junge ist in der Pionierzeit der Spiele aufgewachsen, hat beim (ersten deutschen Brettspielmagazin) Spielbox in den 80ern den Kampf der Kulturen zwischen analogen und digitalen Spielen erlebt, selbst eine Firma im Bereich der Mobile Games gegründet, ist dann in den akademischen Bereich gewechselt und leitet das Institut für Ludologie in Berlin.

Game Studies Study Buddies
84 – Baudrillard – Simulacra and Simulation

Game Studies Study Buddies

Play Episode Listen Later Jul 31, 2025 153:15


We talk about Jean Baudrillard’s Simulacra and Simulation. You can find Historiographies of Game Studies here. Preorder CMRN's book! Preorder here as well! Buy the shirt! Support this show on Patreon! Buy books from our Bookshop.org page! Chris Hunt created the theme song for this show.

Estudos Medievais
Estudos Medievais 51 - Jogos Históricos

Estudos Medievais

Play Episode Listen Later Jul 14, 2025 53:04


No quinquagésimo primeiro episódio do Estudos Medievais, recebemos Vinicius Marino Carvalho, pesquisador de Pós-Doutorado na UNICAMP e doutor em História Econômica pela USP, para explorar como jogos podem ser ferramentas metodológicas na pesquisa histórica. Discutimos a definição dos Game Studies frente às Humanidades Digitais, seu potencial para investigar processos históricos, os desafios do campo e critérios para um 'bom jogo histórico'. Também refletimos sobre o futuro dos estudos de jogos e caminhos iniciais para pesquisadores interessados.ParticipantesGabriel CordeiroVinicius Marino CarvalhoMembros da equipeCecília Silva (edição e ilustração)Diego Pereira (roteiro)⁠⁠Eric Cyon (edição)⁠Gabriel Cordeiro (roteiro)⁠⁠Isabela Silva (roteiro)⁠⁠José Fonseca (roteiro)⁠Marina Sanchez (roteiro)Rafael Bosch (roteiro)⁠⁠Sara Oderdenge (roteiro)Sugestões bibliográficasARISE. Arqueologia Interativa e Simulações Eletrônicas. São Paulo: MAE/USP, 2017. Disponível em: https://arise.mae.usp.br. Acesso em: 14 jul. 2025.MAMG. The Middle Ages in Modern Games. St Andrews: University of St Andrews, 2018. Disponível em: https://middleagesinmoderngames.net. Acesso em: 14 jul. 2025.McCALL, Jeremiah. Gaming the Past: Using Video Games to Teach Secondary History. Cincinnati, 2011. Disponível em: https://gamingthepast.net. Acesso em: 14 jul. 2025.HGN. Historical Games Network. Reino Unido, 2017. Disponível em: https://www.historicalgames.net. Acesso em: 14 jul. 2025.REINHARD, Andrew. Archaeogaming: Archaeology in and of Video Games. Nova Iorque, 2013. Disponível em: https://archaeogaming.wordpress.com. Acesso em: 14 jul. 2025.

Spielvertiefung: Auf einen Whisky
Über Spielemagazine, Männer & Samantha Fox.

Spielvertiefung: Auf einen Whisky

Play Episode Listen Later Jul 4, 2025 92:22


Aurelia Brandenburg ist Historikerin, die gerade als Teil von Confoederatio Ludens der Universität Bern an ihrer Promotion zur Geschlechtergeschichte des deutschsprachigen Spielejournalismus bis 2000 arbeitet. Wie kam es zu diesem Thema, wie erforscht man das und welche Erkenntnisse konnte Aurelia bisher gewinnen?

The Channel: A Podcast from the International Institute for Asian Studies (IIAS)

This episode features a discussion with Jacob Schmidt-Madsen about Game Studies and the history of South Asian board games. Jacob is a Postdoctoral Scholar at the Max Planck Institute for the History of Science in Berlin. He earned his PhD in Indology in 2019 from the University of Copenhagen, where he still remains an Affiliated External Researcher. His work focuses on the history, structure, and cultural significance of board games in South Asia, and his dissertation explored the Indian origins of the modern children's game “Snakes and Ladders.” In Berlin, he is continuing this work as part of the research group Astral Sciences in Trans-Regional Asia (ASTRA), headed by Anuj Misra. His project within that group explores the cosmological and astrological dimensions to play and games in South Asia, specifically through the examination and translation of three encyclopedic texts. In the following discussion, we chat about the ideological and cultural significance of games, exploring the importance of play both as a key domain of experience and as an object of academic study. Hosted on Acast. See acast.com/privacy for more information.

Vorlesungen zur Linguistik und Sprachgeschichte des Deutschen
Wo kommen wir her und wo spielen wir hin? Ein (fast spontanes) Gespräch mit Rudolf Inderst

Vorlesungen zur Linguistik und Sprachgeschichte des Deutschen

Play Episode Listen Later Jun 17, 2025 97:11


Rudolf Thomas Inderst ist jemand, mit dem ich die Entwicklung der Game Studies im deutschsprachigen Raum auf das allerengste verbinde. Deshalb freue mich, dass er sich die Zeit genommen hat, mit mir über seinen Weg in die Academia bis hin zu seiner aktuellen Position an der Hochschule Neu-Ulm und das von ihm und Daniel Martin Feige herausgegebene Buch Computerspiele. 50 zentrale Titel zu sprechen, das 2025 bei transcript erschienen ist. Doch bei diesen Themen blieb es nicht: Nebenbei touchieren wir Hades und die Liebe zum Sega Master System sowie die Faszination für Dystopisches, die Frage, warum ausgerechnet Sammelbände ein gutes Medium für die Popularisierung von Videospielen und Videospielreihen sein könnten, Videoessays, Fördermöglichkeiten und Förderräume für unsere Ideen, was es mit der Man!ac aus Mehring auf sich hat, und dass wir nicht glauben, dass alle, die es behaupten, schon seit jeher die Edge gelesen haben. Informationen über Rudolf Thomas InderstHNU | Wikipedia | DNB

Spielvertiefung: Auf einen Whisky
Computerspiele - 50 zentrale Titel.

Spielvertiefung: Auf einen Whisky

Play Episode Listen Later May 23, 2025 58:45


Wann hat man schonmal zwei Professoren zu Gast? Ich spreche mit Daniel Martin Feige und Rudolf Inderst über den Sammelband Computerspiele - 50 zentrale Titel, der von Pong bis The Witcher 3 reicht und fünf Jahrzehnte Spielkultur abdeckt.

Donna & Steve
Tuesday 5/6 Hr 3 - Cruise Game, Studies Have Shown & More Met Gala

Donna & Steve

Play Episode Listen Later May 6, 2025 42:03


Play our fun new game as Matt & Colleen cover for Donna & Steve's vacation, Matt shares a pet study and we have more Met Gala dish Learn more about your ad choices. Visit podcastchoices.com/adchoicesSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Donna & Steve
Tuesday 5/6 Hr 3 - Cruise Game, Studies Have Shown & More Met Gala

Donna & Steve

Play Episode Listen Later May 6, 2025 49:33


Play our fun new game as Matt & Colleen cover for Donna & Steve's vacation, Matt shares a pet study and we have more Met Gala dish Learn more about your ad choices. Visit podcastchoices.com/adchoices

THRIVEinEDU by Rachelle Dene Poth
ThriveinEDU Live with guest Stephanie Wössner, a freelance consultant, speaker , and author!

THRIVEinEDU by Rachelle Dene Poth

Play Episode Listen Later Apr 30, 2025 35:41


About StephanieStephanie Wössner is a freelance consultant and speaker specializing in future-oriented learning, with a focus on extended reality, game-based learning, AI, design, futures thinking, the metaverse, and learning environments. Until 2019, she worked full-time as a foreign language teacher and is currently head of the Future of Learning division at the State Media Center of Baden-Württemberg. Alongside her work, she earned a Master of Arts in Game Studies and a Master of Science in Game-based Media and Education in 2024 from the Center for Applied Game Research at Danube University for Continuing Education in Krems, Austria. In February 2025, she published a book titled Future:Guide Education – learning how to design the future (only available in German).She firmly believes that our understanding of education must fundamentally change—and that we must actively shape this transformation. That's why her work centers on forward-thinking impulses for the transformation of (lifelong) learning. In a digitally connected and constantly evolving world, she sees the need to collaboratively shape a human-digital future—an era in which technology supports and enhances human capabilities.She sees great potential in developing competencies through play—particularly through game-based learning and virtual worlds that enable self-directed, immersive, and collaborative learning experiences. For her, this is key to the future of learning and to building a livable human-digital world.#lifelonglearning #playfulness #learningenvironments #humanmachineteamplay Links⁠www.steffi-woessner.de⁠⁠www.petiteprof79.eu⁠⁠https://shop.thefutureproject.de/products/future-guide-bildung⁠Looking to get started with augmented and virtual reality? Dive into ⁠Delightex⁠!Sign up for Delightex (formerly CoSpaces Edu https://www.delightex.com/) and explore the gallery and many resources to get started!About RachelleEducator, Keynote Speaker, Consultant, Attorney, and AuthorSubscribe to the podcast and my ⁠⁠newsletter⁠⁠.Also, check out my ⁠⁠blog⁠⁠ and submit a guest blog.Contact me for speaking and training related to AI, AI and the law, Cybersecurity, SEL, STEM, and World Language Educator training for each of these topics as well! ⁠⁠bit.ly/thriveineduPD⁠⁠If you're interested in a sponsored podcast or collaboration, please contact me for details.

New Books in Communications
Connor Jackson, "Zombies, Consumption, and Satire in Capcom's Dead Rising" (Routledge, 2024)

New Books in Communications

Play Episode Listen Later Apr 24, 2025 16:06


Zombies, Consumption, and Satire in Capcom's Dead Rising (Routledge, 2024) explores the relationship between video games and satire through an in-depth examination of Capcom's Dead Rising series, which alludes to, recontextualises, and builds upon George A. Romero's filmic satire on American consumer culture, Dawn of the Dead. Proposing a taxonomy of videoludic satire, this book details how video games can communicate satire through their virtual environments, their characters, their audio, the way they frame the passage of time, and the outcomes of in-game choices that their players can make. By applying this taxonomy to the Dead Rising series, this book presents a compelling case for how video games can function as instruments for social commentary and indicators of ideological tensions. This unique and insightful study will interest students and scholars of media studies, video game studies, satire, visual culture, and zombie studies. Rudolf Inderst is a professor of Game Studies and Gamedesign at Neu-Ulm University of Applied Science, department lead for Games at TITEL kulturmagazin, radio host of “Replay Value”, editor of “DiGRA D-A-CH Game Studies Watchlist”, a weekly messenger newsletter about Game Culture and curator of @gamestudies at tiktok. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/communications

FM4 Spielkultur
#159: Spezial: Interview mit Gamesforscher Jesper Juul

FM4 Spielkultur

Play Episode Listen Later Apr 24, 2025 56:46


In diesem FM4 Game Podcast Spezial spricht Robert Glashüttner ausführlich mit dem dänischen Gamesforscher Jesper Juul. Dieser hat um die Jahrtausendwende das sich damals formierende, interdisziplinäre Forschungsfeld der Game Studies maßgeblich geprägt. Sein erstes Buch "Half-Real" (2005) ergründet als eines der ersten Bücher überhaupt ausführlich, anschaulich und gut nachvollziehbar die besonderen, eigenständigen Aspekte des Mediums Computerspiel - allen voran natürlich die Interaktivität und ihren zahlreichen Implikationen. Jesper Juuls aktuelles Buch beschäftigt sich mit dem Commodore 64, einem der populärsten (Spiel-)Systeme der frühen Homecomputer-Ära. Das FM4-Interview wurde am 28. März in Wien aufgezeichnet.Weblinks:- Mitschnitt des Vortrags im Rahmen der Gameskultur-Initiative Subotron: subotron.com- Website von Jesper Juul: www.jesperjuul.net

Regras do Jogo - Holodeck
Regras do Jogo #229 – As paisagens de Piltover e Zaun

Regras do Jogo - Holodeck

Play Episode Listen Later Apr 4, 2025 78:05


Neste episódio recebemos Patrick Martins, Mestrando em Geografia pela UERJ que veio até o Regras do Jogo falar sobre seu artigo As Paisagens de Piltover e Zaun: Uma Interpretação Simbólica e Iconográfica Através de Denis Cosgrove. Neste artigo, Patrick aborda o mundo de League of Legends, mais especificamente Piltover e sua subferia, Zaun, a partir dos conceitos de paisagem de Cosgrove e a relação do campo dos Game Studies com a ciência geográfica. Ouça também o Regras do Jogo #110 – Videogame e geologia e o Regras do Jogo #173 – A influência da geopolítica dos EUA em jogos de estratégia. Ajude a financiar o Holodeck Design no Apoia.se e Orelo.cc ou fazendo doações pelo PicPay. Siga o Holodeck Design no Twitter, Facebook, Instagram e TikTok e entre no grupo para ouvintes do Telegram! Nossos episódios são gravados ao vivo em nosso canal na Twitch e YouTube, faça parte também da conversa. Participantes Fernando Henrique Anderson do Patrocínio Patrick Martins Cupons de Desconto regrasdojogo – 10% Descontos em todas as camisas da Veste Esquerda. Músicas: Persona 5 – Beneath The Mask lofi chill remix

Spielvertiefung: Auf einen Whisky
Im Gespräch: Christian Wilken.

Spielvertiefung: Auf einen Whisky

Play Episode Listen Later Jan 17, 2025 63:49


Ich spreche mit dem Anglisten und Japanologen Christian Wilken über H.P. Lovecraft und das so genannte Anthropozän, ein von Menschen geschaffenes geologisches Zeitalter. Wir versuchen eine Brücke zu schlagen zu Hayao Miyazaki, der sich in seinen Zeichentrickfilmen von Studio Ghibli mit dem Menschen und der Natur auseinandersetzt. Und wir gehen ohnehin ausführlicher auf die Kultur Japans, auf einige Merkmale, aber auch gegenwärtige Probleme ein und sprechen schließlich über Videospiele wie Shenmue.

Spielvertiefung: Auf einen Whisky
Im Gespräch: Arno Görgen, Rudolf Inderst

Spielvertiefung: Auf einen Whisky

Play Episode Listen Later Nov 8, 2024 68:51


Ich begrüße den Kulturwissenschaftler Arno Görgen, den ihr sowohl aus einigen Podcasts als auch aus Beiträgen der GEE kennen könntet, sowie den Professor für Gamedesign Rudolf Inderst, der hier auch schonmal zu Gast war. Dass ich mit beiden spreche hat natürlich einen Grund, denn sie sind Herausgeber des Sammelbandes Old World Blues: ›Fallout‹ und das Spiel mit der Postapokalypse, der kürzlich im Büchner Verlag erschienen ist.

CEU Podcasts
Complexity, Controversy, Creativity: The History of the Roguelike Genre

CEU Podcasts

Play Episode Listen Later Nov 6, 2024


Named for their similarity to the 1980 video game Rogue, ‘roguelikes' have one of gaming's richest, most interesting histories, represent one of gaming's most enduringly popular genres, and one of its most enduringly influential in terms of game design. The roguelike's history stretches back to the earliest days of video gaming but also continues to affect a tangible influence on modern gaming in the form of ‘roguelite' games, which are directly inspired by roguelikes.This episode investigates the history of the roguelike genre and how this history is told, concentrating on three particularly illuminative aspects of the discourse surrounding it which I will discuss under the headings of complexity, controversy, and creativity. The history of the roguelike genre is the history of a type of game designed around a particular set of gaming preferences which favour high complexity, high difficulty, deep strategy, and a punishing learning curve, and prioritize gameplay at the expense of aesthetics. But so complicated are roguelikes that their history cannot be told without mentioning the markedly intense, detailed, fractious, 40-year long debate which has raged in the fan community over the meaning of its own genre label. Out of this debate, a set of design principles and game mechanics emerged as definitive of older, traditional roguelikes such that the history of roguelikes is one of a prolific, diverse hotbed of creativity deliberately constrained by a certain design philosophy.The most recent chapter in this history are ‘roguelites', which take direct inspiration from roguelikes but take a freer, less constrained and more modernized approach to their creativity with roguelike mechanics. Roguelites creatively remix the mechanics associated with traditional roguelikes, blending them with other genres, and implementing modernized graphics and design techniques.This episode is based on a talk presented at a game studies conference at the University of Innsbruck in 2024, presented with the same title.  KONF: Spielgeschichte(n) - Games und Game Studies in medienkulturgeschichtlicher Perspektive, Innsbruck (11.04.-13.04.2024)Watch the video version on YouTube here.CreditsWritten and presented by James CartlidgeProduced by Greta RauleacOriginal music by James CartlidgeBreaking the Game is a YouTube channel and podcast series about philosophy and video game studies. It aims to facilitate discussions about games, the games industry and philosophy with wider audiences. It mainly (though not exclusively) focusses on the indie games sphere, and current and future philosophical topics include phenomenology, existentialism, political philosophy, ethics, philosophy of mind/consciousness, cognitive science, psychoanalysis and psychology. It is based on the postdoctoral research of James Cartlidge.Check out and subscribe to Breaking the Game here.

Spielvertiefung: Auf einen Whisky
Logbuch: Drei Jahre Spielvertiefung

Spielvertiefung: Auf einen Whisky

Play Episode Listen Later Oct 28, 2024 6:31


Hallo liebe Unterstützer, Spielvertiefung wird am 1. November 2024 drei Jahre alt. Und das habe ich euch zu verdanken. Vor allem die Jahresabos haben mir geholfen, dieses kleine Magazin aufzubauen. Mittlerweile zählt das Archiv mehr als 800 Beiträge, darunter über 250 Audiofiles. Und die Flaschenpost wurde mehr als 120 mal in euren Posteingang gespült. Ich ziehe in dieser Sonderfolge ein wenig Bilanz nach drei Jahren.

Spielvertiefung: Auf einen Whisky
Im Gespräch: Tobias Unterhuber

Spielvertiefung: Auf einen Whisky

Play Episode Listen Later Oct 11, 2024 70:50


Ich spreche mit dem Literaturwissenschaftler Tobias Unterhuber über seinen Aufsatz "Das ewige neue Medium - Die Geschichtslosigkeit der Computerspielgeschichte", in dem er sich mit dem schnellen Voranschreiten innerhalb der Videospielwelt beschäftigt, das sich auch in der Forschung widerspiegelt.

Insert Moin
Backrooms, Poolrooms, Lost Places - Vortrag über Liminale Räume in Horrorspielen (Gamelab TU Dortmund)

Insert Moin

Play Episode Listen Later Oct 8, 2024 83:23


Leer und doch vertraut wirkende Räume, die etwas abstraktes an sich haben, künstliche Beleuchtung und kein Ausgang in Sicht - Liminal Spaces haben diese und noch einige andere Eigenschaften, die vollumfassend zu erklären aber vielen Personen noch schwer fällt. Diese Räume zwischen abstraktem Alptraum und Nostalgie sind in der Pandemie populär geworden, und seitdem sehen wir sie öfter in Horrorspielen. Tatsächlich sind Liminal Spaces, die man als "Schwellenräume" übersetzen kann, aber ein viel älteres Phänomenen, das in der Filmwelt von Regisseuren wie Stanley Kubrik oder David Lynch perfektioniert wurde. Videospiele und Urban Exploring (Urbex) geben diesen Räumen aber aktuell einen neuen Twist.Micha wurde vom Gamelab der Technischen Universität Dortmund eingeladen, um über Liminal Spaces zu sprechen. Der Vortrag fand im Rahmen des Hauptseminars "Playing (in) the Dark – Introduction to Horror Video Games" statt und richtet sich an alle Interessierte der Game Studies. Es war also eine öffentliche Veranstaltung und jeder zu Vortrag kommen.Der Cast ist eine Aufzeichnung des Vortrages. Hilfreich ist vielleicht, parallel diese Bilder anzuschauen, die u.a. aus dem Subreddit zu Liminal Spaces stammen: https://www.reddit.com/r/LiminalSpace/ Ein Videoessay zum Thema wird es später im Jahr auf Micha's Horrorkanal geben: https://www.youtube.com/@FrighteningDeWenn ihr ausprobieren wollt, ob Liminal Spaces bei euch eine Wirkung auslösen, gibt es diese drei tollen Spiele auf Steam, die Micha euch empfehlen kann:- The Complex: Found Footage: https://store.steampowered.com/app/1942120/The_Complex_Found_Footage/- Pools: https://store.steampowered.com/app/2663530/POOLS/- NaissanceE: https://store.steampowered.com/app/265690/NaissanceE/ Hosted on Acast. See acast.com/privacy for more information.

Spielvertiefung: Auf einen Whisky
Im Gespräch: Eugen Pfister

Spielvertiefung: Auf einen Whisky

Play Episode Listen Later Aug 2, 2024 59:48


Eugen Pfister ist Historiker und Projektleiter von “Horror-Game-Politics” an der Hochschule der Künste in Bern. In seinem Aufsatz "Wie es wirklich war" ging es um die oft diskutierte Frage nach historischer Authentizität in Spielen von Rome: Total War bis Kingdom Come Deliverance oder Medal of Honor. (Sorry, ich konnte die Knackgeräusche einer Tonspur nicht ganz beseitigen)

Spielvertiefung: Auf einen Whisky
Im Gespräch: Addrich Mauch & Adrian Demleitner

Spielvertiefung: Auf einen Whisky

Play Episode Listen Later Jul 5, 2024 77:30


Addrich Mauch ist als Musik-Ethnologe aktiv, beschäftigt sich u.a. mit dem Verhältnis von Spiel und Sound. Adrian Demleitner hat einen Hintergrund als Software-Entwickler und hat Design-Forschung studiert, interessiert sich für das Visuelle im Spiel. Beide forschen innerhalb der Game Studies am Projekt CH Ludens der Uni Bern.

Pickleball Therapy | In2Pickle
Grounding Yourself in Reality PLUS "Seeing" the Game- Part 4

Pickleball Therapy | In2Pickle

Play Episode Listen Later May 3, 2024 20:08


This week we wrap up the series on setting the right baseline for yourself. The key here is basically grounding ourselves in reality to evaluate our performance in a good and healthy way. And as always, thanks for joining us on Pickleball Therapy - the podcast dedicated to your pickleball improvement. If you have not yet subscribed to the podcast ... wait what?? you haven't subscribed? ... you know what to do. I share with you a quick side story I was reminded of that has nothing to do with pickleball, but you'll see how it ties together.Now one of the benefits of setting the baseline is that it gives you accurate information about how you perfom today. Watch the full episode as I talk to you about this and more benefits of setting the baseline and using this approach to evaluate performance. In the RIFF I'm going to talk about the concept of seeing the game that maybe foreign to some, but when you're able to see the game, it really changes how you engage with the sport. Subscribe to The Pickleball Therapy Podcast on YouTube: https://www.youtube.com/channel/UCQxtrHYdJT1Iy_SHckPt6cg/Join us for the Live May 2024 Game Studies: https://betterpickleball.com/live-game-studyPrevious Episodes on this series:Part 1 : Doing the Best You Can Do PLUS Incremental Growth- Episode 187 Part 2: Setting the Right Baseline for You PLUS an update from the US Open- Episode 188 Part 3: Avoid these 2 Baseline Traps PLUS Hybrid Pickleball is Amazing- Episode 189 

Pickleball Therapy | In2Pickle
Pickleball Ratings? - We Sit Down with UTR Sports' CEO Mark Leschly to discuss - Special Episode

Pickleball Therapy | In2Pickle

Play Episode Listen Later Apr 30, 2024 27:10


We had an opportunity to sit down with Mark Lashley, the CEO of UTR Sports. They have been in the ratings game for a long time & in this episode he explains why ratings and rankings matter.    And as always, thanks for joining us on Pickleball Therapy - the podcast dedicated to your pickleball improvement. If you have not yet subscribed to the podcast ... wait what?? you haven't subscribed? ... you know what to do.A rating and a ranking creates level-based play so no matter what level you're at, it's fun to be on a court and you get to enjoy the experience with people at your level. Mark explains how the rating system works to determine the level of a player.It's a really good episode that you'll also get to understand why a good rating system is always going to be more accurate than a ranking system.If you're either a turnaround player, playing league, you play at a facility that uses levels, or you're just curious about ratings, listen to this episode and check out UTR Sports for yourself on how they impact the group and the environment in which you play. UTR Sports: https://www.utrsports.net/ Join us for the Live May 2024 Game Studies: https://betterpickleball.com/live-game-study

Pickleball Therapy | In2Pickle
Avoid these 2 Baseline Traps PLUS Hybrid Pickleball is Amazing

Pickleball Therapy | In2Pickle

Play Episode Listen Later Apr 26, 2024 20:47


There's a baseline appropriate for us based on where we are right now. Why? Because the baseline is supposed to keep us in reality. It's meant to ground us in the modality of our situation.A baseline is like a snapshot of your performance. You can, ofcourse, improve in the future and move your baseline with some work, a focus on your game and growth. And as always, thanks for joining us on Pickleball Therapy - the podcast dedicated to your pickleball improvement. If you have not yet subscribed to the podcast ... wait what?? you haven't subscribed? ... you know what to do.In this episode I'll share with you a conversation I had with a friend of mine and why we need to compare ourselves to a baseline that's appropriate for us as well as how to avoid the trap of being theoretical.In the Riff I share with you a particular story about the US Open Tournament Play that has to do with hybrid pickleball that was both eye-opening and exciting plus the lessons that I took away from that experience.  Episode 188: https://youtu.be/m05zWoDcSAkJoin us for the Live May 2024 Game Studies: https://betterpickleball.com/live-game-study

Insert Moin
Random Encounters: Adult Analysis Anthology

Insert Moin

Play Episode Listen Later Apr 25, 2024 90:11


Niemand spricht über Sexspiele – jedenfalls nicht im Spielejournalismus und in den Game Studies. Trotz der großen Popularität dieses Industriezweigs gibt es dadurch eine riesige Leerstelle in der kritischen Auseinandersetzung mit dessen Produkten. Diesen Umstand wollte eine Gruppe von Menschen aus der Entwicklungspraxis, dem Spielejournalismus, der Medienforschung und weiteren Disziplinen nicht länger hinnehmen und veröffentlichte deshalb kürzlich die "Adult Analysis Anthology", eine Sammlung von Texten über unterschiedliche Facetten der Pornoproduktion und -rezeption, die Gloria und Nina ausgiebig studiert haben. Unser Fazit: Genau von dieser Auseinandersetzung mit dem Thema braucht es mehr. Warum, erklären wir im Podcast und stellen unsere Highlights vor.Aber vorweg noch eine wichtige Inhaltswarnung: In vielen der Texte liegt der Schwerpunkt auf sexualisierter Gewalt, über die wir entsprechend auch reden. In den meisten Fällen nur kurz und eher oberflächlich, aber im Kontext des dritten vorgestellten Beitrags etwas ausführlicher. Hosted on Acast. See acast.com/privacy for more information.

UO Today
UO Today interview: Maxwell Foxman, Media Studies and Game Studies

UO Today

Play Episode Listen Later Apr 8, 2024 30:11


Maxwell Foxman is an assistant professor of Media Studies and Game Studies in the School of Journalism and Communication at the University of Oregon. Professor Foxman's primary research focus is on how games and play interact with non-game contexts and media professions. This research engages several overlapping realms such as immersive media, game journalism, esports, and game production. Foxman is the co-author of Mainstreaming and Game Journalism with David Nieborg which was published in 2023 by the MIT Press.

Ready For
E-Gaming On College Campuses

Ready For

Play Episode Listen Later Feb 16, 2024 34:03


Welcome to the College Parent Podcast! On this week's episode, RDs Brent and Jordan, interview Maxwell Foxman, Professor of Media Studies and Game Studies at the University of Oregon, about E-Gaming on College Campuses! Let's dive in!

Ohio Habla
Latin@ Stories Episode 230 Ready Player Juan

Ohio Habla

Play Episode Listen Later Nov 20, 2023 44:43


In this episode, I talk to Dr. Carlos Gabriel Kelly González (AKA Profe) who specializes in U.S. Latinx media studies and critical game studies. Currently, Carlos is co-editing the first-ever collection of Latinx video game studies, Coded Latinx: Latinx Gaming and Game Studies in North America, with Dr. Regina Marie Mills. In addition to his research, Carlos is also a published performance poet with his 2019 debut collection, Wounds Fragments Derelict, published with 2Leaf Press.

The Institute Podcast
Digital Humanities, Game Studies, and International Collaborations with Courtney Rivard

The Institute Podcast

Play Episode Listen Later Sep 6, 2023 19:17


Recorded in spring 2023, Courtney Rivard, a 2023 fellow in the Tyson Academic Leadership Program, discusses her work as Director of the digital literacy and communications lab at UNC-Chapel Hill. She also shares recent projects in digital humanities, gaming studies, and a book that she worked on during her spring 2022 Faculty Fellowship.

Critical Distance Confab
Keywords in Play Episode 29 - Stephanie Harkin

Critical Distance Confab

Play Episode Listen Later Jul 24, 2023 28:09


This episode we speak with Dr. Stephanie Harkin, discussing the concept of “techno-femininity” from her award winning PhD Thesis (2022) Girlhood Games: Gender, Identity, and Coming of Age in Videogames. You can read her PhD here: https://researchbank.swinburne.edu.au/file/86788440-fcec-420a-8df1-b7c35f976066/1/stephanie_harkin_thesis.pdf, follow her on Twitter: https://twitter.com/sa_harkin, and read more of her work on Academia.edu: https://swin.academia.edu/SHarkin. It is part 4 of a special 6-episode Season of Keywords in Play, exploring intersections and exchanges between Chinese and Australian game studies scholarship. This project has been assisted by the Australian Government through the Australia Council, its arts funding and advisory body. Stephanie Harkin is an early career researcher interested in girls' gaming cultures and representations of girlhood. She completed her PhD at Swinburne University of Technology where her thesis explored girlhood and the coming-of-age genre in videogames. She has previously published on gender and games in the journals Game Studies, Games and Culture, and Girlhood Studies. The podcast series is part of Engaging Influencers initiative. This initiative is curated by the Australia Council for the Arts and funded by the National Foundation for Australia-China Relations. As a joint venture between DiGRA and Critical Distance, “Keywords in Play” expands Critical Distance's commitment to innovative writing and research about games while using a conversational style to bring new and diverse scholarship to a wider audience. Our goal is to highlight the work of graduate students, early career researchers and scholars from under-represented groups, backgrounds and regions. The primary inspiration comes from sociologist and critic Raymond Williams. In the Preface to his book Keywords: a vocabulary of culture and society, Williams envisaged not a static dictionary but an interactive document, encouraging readers to populate blank pages with their own keywords, notes and amendments. “Keywords in Play” follows Williams in affirming that “The significance is in the selection”, and works towards diversifying the critical terms with which we describe games and game culture.” Please consider supporting Critical Distance at https://www.patreon.com/critdistance Interviewer: Mahli-Ann Butt Production Team: Darshana Jayemanne, Emilie Reed, Zoyander Street Audio Direction and Engineering: Damian Stewart Double Bass: Aaron Stewart Special Thanks: Hugh Davies, Chloe Yan Li