A show exploring the deep real futures of work(ERS), beyond and below the hype. Join futurist Reanna Browne and friends, for a lucky dip of audio stories, ideas, and provocations that turn and face the strange and unshared futures of work change. Hosted on Acast. See acast.com/privacy for more information.
In this episode, we catch up with the creator of The Last Worker, a narrative-based and dystopian virtual reality game, exploring the struggles of an increasingly automated and consumption-driven world. Time stamps3:37 - Idea behind TLW5:46 - Changes that informed TLW8:27 - Automation taxonomy + why choose a game to explore automation?15:41 - Objectives of the game16:14 - Gamification19:24 - Why do you want players to experience automation24:13 - The workers behind TLW26:41 - Hopes for TLW29:03 - What can real-life workers do come Monday?30:59 - Wrapping up and reflectionsEpisode linksThe Last WorkerJörg TittelEpisode referencesGhost Work (Gray & Suri, 2019)Work Without The Worker (Jones, 2021)Four Futures of Work (RSA) Hosted on Acast. See acast.com/privacy for more information.