Podcasts about 29675

  • 2PODCASTS
  • 2EPISODES
  • 52mAVG DURATION
  • ?INFREQUENT EPISODES
  • Aug 24, 2015LATEST

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Latest podcast episodes about 29675

Computer Science Channel (Audio)
Computing Primetime: Visual Computing

Computer Science Channel (Audio)

Play Episode Listen Later Aug 24, 2015 52:17


On this edition of Computing Primetime Ravi Ramamoorthi, director of the new UC San Diego Center for Visual Computing - or VisComp - is joined by two other faculty members on the interdisciplinary roster of UC San Diego researchers in the center: Cognitive Science professor Zhuowen Tu, and Qualcomm Institute research scientist Jurgen Schulze, who also teaches computer graphics in the Computer Science and Engineering department. In a wide-ranging conversation they discuss the three grand research themes that underpin VisComp activities: Mobile visual computing and digital imaging to capture, process and display the visual world with smartphones and other devices; Interactive digital (augmented) reality to allow us to render and mix real and virtual content seamlessly and realistically in real time, and the ability to automate computer-based visual understanding of the world from small-scale underwater organisms to large cities. Series: "Computing Primetime" [Science] [Show ID: 29675]

Computer Science Channel (Video)
Computing Primetime: Visual Computing

Computer Science Channel (Video)

Play Episode Listen Later Aug 24, 2015 52:17


On this edition of Computing Primetime Ravi Ramamoorthi, director of the new UC San Diego Center for Visual Computing - or VisComp - is joined by two other faculty members on the interdisciplinary roster of UC San Diego researchers in the center: Cognitive Science professor Zhuowen Tu, and Qualcomm Institute research scientist Jurgen Schulze, who also teaches computer graphics in the Computer Science and Engineering department. In a wide-ranging conversation they discuss the three grand research themes that underpin VisComp activities: Mobile visual computing and digital imaging to capture, process and display the visual world with smartphones and other devices; Interactive digital (augmented) reality to allow us to render and mix real and virtual content seamlessly and realistically in real time, and the ability to automate computer-based visual understanding of the world from small-scale underwater organisms to large cities. Series: "Computing Primetime" [Science] [Show ID: 29675]