Begging for XP is a podcast of live role playing game sessions. Our group plays a number of different games and enjoys sharing our adventures. Join us as we strive to answer that age old question, "is that worth any bonus xp?"
The group quickly (more quickly than planned) begin implementing their plan for the “Train Job”. As you would expect with the crew of
The crew begins making their plans for the heist researching different aspect with varying results. As their preparations come together they may have
The crew of the Lazy Bantha returns! After months of recovering after their last adventure a figure from a crew-members past comes looking
The party enters Dol Gulur and the weight of its halls immediately begins to take a toll. As they explore the depths what
The party travels to Woodman Hall to meet with Radagast who enlists them to once again investigate Dol Gulur. A trip such as
After going on their separate ways the group reunites in Lake Town just before Dragontide is to begin. While participating they learn the
The party arrives at the Elven King’s Hall just before the hunt was to begin, and are able to spend some time among
The party wanders off the path to follow the spiders deeper into Mirkwood. Once there what discoveries will the make and what might
With the events of the Folkmoot behind them the party decides what to set their sights on next. Their decision leads them back
The party meets up on the eve of the Folkmoot in Rhosgobel. The meeting starts calmly but quickly escalates as tempers flare and
The group follow their individual undertakings before traveling to Rhosgobel ahead of the Folkmoot. At the table GM – Michael Hallas – Dustin
The group embarks on a trip providing support for a merchant caravan. Along the way they have to deal with bandits that have
The group travels to investigate what is happening at Fenbridge and make a startling discovery about the forces there. With information in hand
The group continues following the trail of The Mansbane, which leads them to an interesting and unexpected conclusion. Their quest also leads them
The party has to their first fellowship phase and pursue their individual interests. When they come back together they are met by a
The party has to make their escape from Vigland’s forces, their best option is travel to Beorn’s. With hunting parties on their tail
The party travels to Wolf’s Hall where they learn of some shady practices approved by the leader Viglund. During their time there each
The party makes their way west to meet with Mogdred of Tyrant’s Hill and in the process hear some distressing rumors about activities
Our story begins with each person being called to a tavern by a tall wild looking man. He then tasks them with an
This is our character creation session, we we’re asked to have an general idea in mind and be ready in to pencil in
The group having seen most of the upper levels of Castle Naerytar descend into the lower levels and closer to purpose of this
The group continues to explore Castle Naerytar and discover some of the other visitors invited by the cult. What secrets will they uncover
The group continues towards Castle Naerytar continuing to deal with what the swamp trows at them. With the help of their guide they
The group follows the passageway out into the surrounding swampland which makes for slow miserable travel. But as they press on they are
The caravan makes it into Waterdeep and the group is able to follow the cultist’s wagons to their final destination. Now in what
The group continues on their months long journey by caravan to Waterdeep, as they travel are met with several natural impediments to their
The group returns to Greenest and are tasked to travel to the city of Elturel to update Leosin on what they found in
The group delves deeper into the Dragon Hatchery and has to make a choice on how to handle what they find. As they
Tugg continues his reckless charge into danger, and the group has to act quickly to make the best of a bad situation. After
The group returns to Greenest with the rescued captives to review the information they gathered. After a night’s rest they choose to go
The group makes their way inside the cultist camp, they quickly develop plans to infiltrate their ranks and of course Eldon’s big mouth
The attack on Greenest reaches it’s climax as the group has to use all their wits, skill and luck to fight off the
Embroiled in the defense of Greenest our adventures try to keep from being overwhelmed by the forces of the Cult of the Dragon.
We meet our adventurers on a small caravan heading south from Baldur’s Gate to the sleepy little town of Greenest. As they make
This is our character creation session, we we’re asked to have an idea in mind but be flexible enough to work with suggestions
Shadows of Esteren: A Life Choice, from Book 2 Travels The trial has finally come with only Liam and Arven to speak on
Shadows of Esteren: A Life Choice, from Book 2 Travels The party remains split and Arven and Liam work to increase their standing
Shadows of Esteren: A Life Choice, from Book 2 Travels As their friends endure the purification ritual, some remaining party members decide that
Shadows of Esteren: A Life Choice, from Book 2 Travels The right to speak at the trial comes with a cost, though. Each
Shadows of Esteren: A Life Choice, from Book 2 Travels Waiting for the trial to begin, the party makes due by aiding the