Magical ring that must be destroyed in J. R. R. Tolkien's ''The Lord of the Rings''
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Iorlas fights the wraith that rose in the ruins of the plaza in Fornost Erain and gains insight into the past. Going further in he traces the steps of Rangers who came before him, but one wrong step sends him deeper into the darkness... Learn more about The One Ring 2e by Free League Publishing. ----more---- Join the DMs After Dark Discord channel! I made a Ko-Fi if you feel absurdly generous and want to help cover podcast hosting costs & all the upkeep. I'm still working on whether I want to offer anything special over there or just give my extreme gratitude (maybe some stickers or something in the mail) to those who donate, but no pressure whatsoever :) Where to Follow Rene Plays Games: LinkTree | BlueSky | Threads | Instagram | Facebook | DMs After Dark Rene's Games: MECH | MECH Cities 2 | One Last Quest | I Know I Know You, But I Don't Know How... email: RenePlaysGamesPod@gmail.com Music in the Episode (in order of appearance): Descent by Tabletop Audio Dragon Roar by Monument Studios Ice Dragon by Tabletop Audio Lord of Bones by Tabletop Audio Tomb Guardians by Tabletop Audio Lament of the Leaves by Vindsvept Lost Mine by Tabletop Audio Rene Plays Games Theme written & produced by Dan Pomfret | @danfrombothbands
(Online) The deepest transformation unfolds over years, too gradually to see — yet the only unit we ever actually work with is a single moment, met with kindness and a willingness to let go. Like a tree growing ring by ring, a whole life takes shape one moment at a time, with far less to manage than we think.
After trumpeting a magical horn found in the burnt remains of the homestead, Iorlas has earned the trust of a majestic steed en route to Fornost Erain, the ancient keep and capital of Men from Ages past. When he arrives, he finds it twisted and overgrown, treacherous and eerily abandoned, but of course trouble lurks within... Trouble in the form of evil Men and undead, but what is it that Gandalf has sent him here to learn? Learn more about The One Ring 2e by Free League Publishing. ----more---- Join the DMs After Dark Discord channel! I made a Ko-Fi if you feel absurdly generous and want to help cover podcast hosting costs & all the upkeep. I'm still working on whether I want to offer anything special over there or just give my extreme gratitude (maybe some stickers or something in the mail) to those who donate, but no pressure whatsoever :) Where to Follow Rene Plays Games: LinkTree | BlueSky | Threads | Instagram | Facebook | DMs After Dark Rene's Games: MECH | MECH Cities 2 | One Last Quest | I Know I Know You, But I Don't Know How... email: RenePlaysGamesPod@gmail.com Music in the Episode (in order of appearance): Bringer of Rain by Vindsvept On The Twilight Strand by Vindsvept Western Watchtower by Tabletop Audio Spectral Abbey by Tabletop Audio Simple Combat Sequence by Monument Studios Abandoned Chapel by Tabletop Audio Rene Plays Games Theme written & produced by Dan Pomfret | @danfrombothbands
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(Online) The deepest transformation unfolds over years, too gradually to see — yet the only unit we ever actually work with is a single moment, met with kindness and a willingness to let go. Like a tree growing ring by ring, a whole life takes shape one moment at a time, with far less to manage than we think.
Step with us back into our tale, as we explore the South. Mysterious companions in a cabin during a storm.What is The One Ring RPG? This TTRPG is designed to capture the feel of J.R.R. Tolkien's world, focusing on exploration, the return of evil, and the heroic deeds of the characters trying to hold their own against it.Come on a journey with us, relax and enjoy the story. And if you'd like to join our Fellowship, please consider subscribing or even checking out our Patreon! Likes and comments are also always truly appreciated. Thanks for listening, you've brightened our day by being here on this journey with usSoundfx by Fantasy +, and Synricsape.comhttps://syrinscape.com/attributions/?id=17&id=45006&id=13#TheOneRingRPG #TTRPG #ActualPlay #LordOfTheRings #MiddleEarth #Tolkien #FreeLeaguePublishing #TORRPG #RoleplayingGame #FantasyRPG #Kritfayle #ActualPlayPodcast #TabletopRPG #CritFail #Fellowship #NewCampaign #LotR
Britain's Royal Mint has introduced a special 50 pence coin to celebrate the 25th anniversary of The Lord of the Rings movies.英国皇家造币厂推出了一款特别的50便士硬币,以纪念《指环王》电影上映25周年。The design focuses on the iconic One Ring because it is instantly recognizable to millions of fans around the world, which makes the theme clear despite the small size of the coin.这款设计以标志性的“至尊魔戒”为核心,因为全球数百万影迷一眼就能认出它,即使硬币尺寸很小,也能清楚传达主题。The designer explained that they wanted to use Elvishletteringbecause it is beautiful calligraphy.设计师解释说,他们想使用精灵文字,因为这种字体本身就是一种优美的书法艺术。By placing two independent rings of text that appear to radiate from each other, the artist created a sense of dynamism and movement on the flat coin.通过放置两圈彼此向外放射的独立文字环,设计师在平面的硬币上营造出了动态与流动感。The letters use different angles and line thicknesses to help create this effect.这些文字采用了不同的角度和线条粗细,以进一步增强这种效果。The collectible coin also has a unique element that projects the Eye of Sauron whenever light hits it.这枚收藏硬币还带有一个独特设计:当光线照射到硬币上时,会投射出“索伦之眼”的图案。
Art records an extra-long, extra-rambling Bookhouse Boys digging a little into a few systems for playing RPGs in Middle Earth. The first part gives an overview of the two systems he's experienced firsthand... Middle Earth Roleplaying (MERP) from Iron Crown Enterprises and The One Ring 2e from Free League. The second part goes into some possible alternatives and a bit of Middle Earth on Foundry.Also, this one is coming in a little hot so apologies if there are any hiccups.Join us on our Discord: https://discord.gg/tQGJVsrnNpFollow us on Blue Sky and X @BlackLodgeRPG and on Mastadon @ BLTNRecorded on 5/19/26 and 5/21/26"Dances and Dames"Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 http://creativecommons.org/licenses/by/4.0/(00:00:00) Intro to Part One - MERP and The One Ring 2e(00:02:28) Some reasons for Art's love of RPGing in Middle Earth(00:08:55) Some reasons against RPGing in Middle Earth(00:11:12) Taking a look at MERP(00:41:29) Taking a look at The One Ring 2e(01:06:34) Latest One Ring 2e arrival... Hand of the White Wizard first glance(01:17:06) Wrapping up Part One(01:18:50) Starting Part Two - Other LOTR RPG options(01:20:10) Against the Darkmaster with a look at the FoundryVTT module(01:30:00) Dungeon World and Fellowship (PbTA)(01:32:03) GURPS(01:35:23) Legends of Middle Earth(01:39:04) Savage Worlds(01:40:18) Savage Middle Earth(01:45:08) HarnMaster(01:54:59) Mythras(01:59:07) Adventures in Middle Earth 5e(02:04:10) Quick recommendations when all is said and done and quick mention of BRP Middle Earth(02:08:04) Quick look at Foundry options(02:08:37) Rolemaster FoundryVTT(02:13:07) HarnMaster FoundryVTT(02:17:52) The one Ring 2e FoundryVTT(02:23:40) Wrap up
Step with us back into our tale, as we explore the South. Mysterious companions in a cabin during a storm.What is The One Ring RPG? This TTRPG is designed to capture the feel of J.R.R. Tolkien's world, focusing on exploration, the return of evil, and the heroic deeds of the characters trying to hold their own against it.Come on a journey with us, relax and enjoy the story. And if you'd like to join our Fellowship, please consider subscribing or even checking out our Patreon! Likes and comments are also always truly appreciated. Thanks for listening, you've brightened our day by being here on this journey with usSoundfx by Fantasy +, and Synricsape.comhttps://syrinscape.com/attributions/?id=17&id=45006&id=13#TheOneRingRPG #TTRPG #ActualPlay #LordOfTheRings #MiddleEarth #Tolkien #FreeLeaguePublishing #TORRPG #RoleplayingGame #FantasyRPG #Kritfayle #ActualPlayPodcast #TabletopRPG #CritFail #Fellowship #NewCampaign #LotR
The Legacy B&R announcement finally hit Oops All Spells… but did Wizards actually solve the problem? In this episode, we go deeper on the May 2026 ban announcement and discuss why the bigger issue may actually be Colorless Tron, The One Ring, and the growing dominance of fast mana strategies in Legacy.We cover:• Why banning Undercity Informer may not be enough• The difference between old Goblin Charbelcher decks and modern Oops All Spells• Why Magic Online incentives distort Legacy• Whether players should blame the deck or Wizards• Why Planar Nexus is terrifying• The role of Kozilek's Command in Tron's rise• Why Karn, the Great Creator may deserve more scrutiny• Whether Legacy's fast mana problem is finally catching up to the formatWe also talk about how Wizards communicated this B&R update — and why actually explaining their reasoning is a major step forward, even if we disagree with the conclusions.
The Legacy B&R announcement finally hit Oops All Spells… but did Wizards actually solve the problem? In this episode, we go deeper on the May 2026 ban announcement and discuss why the bigger issue may actually be Colorless Tron, The One Ring, and the growing dominance of fast mana strategies in Legacy.We cover:• Why banning Undercity Informer may not be enough• The difference between old Goblin Charbelcher decks and modern Oops All Spells• Why Magic Online incentives distort Legacy• Whether players should blame the deck or Wizards• Why Planar Nexus is terrifying• The role of Kozilek's Command in Tron's rise• Why Karn, the Great Creator may deserve more scrutiny• Whether Legacy's fast mana problem is finally catching up to the formatWe also talk about how Wizards communicated this B&R update — and why actually explaining their reasoning is a major step forward, even if we disagree with the conclusions.
Iorlas spends time recovering between the small community of Archet in the Chetwood and a visit to Bree, where he runs into Gandalf again. After hearing news of an attack on a homestead along the Greenway to the north, Iorlas assumes it must be Drustan and his allies, so he ventures slightly out of the way to investigate. He finds a wondrous item... Learn more about The One Ring 2e by Free League Publishing. ----more---- Join the DMs After Dark Discord channel! I made a Ko-Fi if you feel absurdly generous and want to help cover podcast hosting costs & all the upkeep. I'm still working on whether I want to offer anything special over there or just give my extreme gratitude (maybe some stickers or something in the mail) to those who donate, but no pressure whatsoever :) Where to Follow Rene Plays Games: LinkTree | BlueSky | Threads | Instagram | Facebook | DMs After Dark Rene's Games: MECH | MECH Cities 2 | One Last Quest | I Know I Know You, But I Don't Know How... email: RenePlaysGamesPod@gmail.com Music in the Episode (in order of appearance): Woodland Murmur by Vindsvept Reverie by Vindsvept Traveler Harp Loop by Monument Studios Privy Council by Tabletop Audio Origination by Monument Studios Enigma by Vindsvept Rene Plays Games Theme written & produced by Dan Pomfret | @danfrombothbands
Graham, Nelson, and Cameron get into recent Magic news. The One Ring, the union, more Secret Lair nonsense, and even newly announced cards from upcoming sets. This podcast is sponsored by Card Kingdom. Ordering from Card Kingdom? Tell them “LRR sent me, button please!” for a one inch button with a Magic goof on it. http://cardkingdom.com/LRR Sponsored by Dragon Shield, use LRRMTG5 to get 5% at checkout on https://www.dragonshield.com Support LRR: http://patreon.com/loadingreadyrun Merch: https://store.loadingreadyrun.com Discord: https://discord.gg/lrr Twitch: https://www.twitch.tv/loadingreadyrun Check out our other channels! Video Games: http://youtube.com/LRRVG Tabletop: http://youtube.com/LRRTT Magic the Gathering: http://youtube.com/LRRMTG Comedy: http://youtube.com/LoadingReadyRun Streams: http://youtube.com/LoadingReadyLive #Magic #TTC #lrrmtg
Graham, Nelson, and Cameron get into recent Magic news. The One Ring, the union, more Secret Lair nonsense, and even newly announced cards from upcoming sets. This podcast is sponsored by Card Kingdom. Ordering from Card Kingdom? Tell them “LRR sent me, button please!” for a one inch button with a Magic goof on it. http://cardkingdom.com/LRR Sponsored by Dragon Shield, use LRRMTG5 to get 5% at checkout on https://www.dragonshield.com Support LRR: http://patreon.com/loadingreadyrun Merch: https://store.loadingreadyrun.com Discord: https://discord.gg/lrr Twitch: https://www.twitch.tv/loadingreadyrun Check out our other channels! Video Games: http://youtube.com/LRRVG Tabletop: http://youtube.com/LRRTT Magic the Gathering: http://youtube.com/LRRMTG Comedy: http://youtube.com/LoadingReadyRun Streams: http://youtube.com/LoadingReadyLive #Magic #TTC #lrrmtg
We tried to explain the difference between a heist and a hijacking, got a little sidetracked, then we finally got to the important question: How do you run a tabletop RPG heist without your players immediately turning it into a full-scale massacre? Show Notes This week we break down what makes a great tabletop RPG heist work and why stealing something is a lot more fun when the plan is hanging together by a thread. We start with Shadowrun, which remains one of the best examples of a game built around infiltration, corporate espionage, and deniable operations. The system works because violence has consequences, so the tension comes from planning, stealth, and improvising when things inevitably go sideways. From there we move into Dungeons & Dragons and Pathfinder 2e, looking at how dungeon fantasy games handle heists differently. Keys from the Golden Vault gets a lot of praise for capturing the feel of classic capers, while Pathfinder's infiltration subsystem adds layered mechanics for tracking suspicion, complications, and player progress during a job. We also spend time talking about tension and why a good heist needs pressure. Rival crews, ticking clocks, escalating danger, and visible consequences all help turn a simple stealth mission into something memorable. Finally, we touch on Blades in the Dark and its hugely influential progress clocks and flashback mechanics. If you have ever wanted your players to suddenly reveal they planned for a problem all along like an Ocean's Eleven montage, this is the system that perfected it. Materials Referenced in This Episode DnD 5e: Keys from the Golden Vault (affiliate link) Blades in the Dark (affiliate link) Shadowrun (affiliate link) LotR 5e (affiliate link) One Ring 2e (affiliate link) DnDBeyond: 12 Ways to Add Tension to Your D&D Heist Key Takeaways A good heist is about planning, stealth, improvisation, and tension. Shadowrun works well because violence creates serious consequences. Heists in D&D work best when combat is limited and intentional. Keys from the Golden Vault does a solid job capturing the heist fantasy. Rival crews and ticking clocks instantly raise the tension. Pathfinder 2e uses infiltration and awareness points to track progress and danger. Visible danger meters make stealth scenes feel more intense. Complications keep players adapting when plans fall apart. Blades in the Dark popularized progress clocks and flashbacks. Flashbacks let players reveal clever prep work retroactively. Hex crawls work better when exploration focuses on discovery instead of nonstop combat. Three kobolds in a trench coat is still an elite random encounter. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
We tried to explain the difference between a heist and a hijacking, got a little sidetracked, then we finally got to the important question: How do you run a tabletop RPG heist without your players immediately turning it into a full-scale massacre? Show Notes This week we break down what makes a great tabletop RPG heist work and why stealing something is a lot more fun when the plan is hanging together by a thread. We start with Shadowrun, which remains one of the best examples of a game built around infiltration, corporate espionage, and deniable operations. The system works because violence has consequences, so the tension comes from planning, stealth, and improvising when things inevitably go sideways. From there we move into Dungeons & Dragons and Pathfinder 2e, looking at how dungeon fantasy games handle heists differently. Keys from the Golden Vault gets a lot of praise for capturing the feel of classic capers, while Pathfinder's infiltration subsystem adds layered mechanics for tracking suspicion, complications, and player progress during a job. We also spend time talking about tension and why a good heist needs pressure. Rival crews, ticking clocks, escalating danger, and visible consequences all help turn a simple stealth mission into something memorable. Finally, we touch on Blades in the Dark and its hugely influential progress clocks and flashback mechanics. If you have ever wanted your players to suddenly reveal they planned for a problem all along like an Ocean's Eleven montage, this is the system that perfected it. Materials Referenced in This Episode DnD 5e: Keys from the Golden Vault (affiliate link) Blades in the Dark (affiliate link) Shadowrun (affiliate link) LotR 5e (affiliate link) One Ring 2e (affiliate link) DnDBeyond: 12 Ways to Add Tension to Your D&D Heist Key Takeaways A good heist is about planning, stealth, improvisation, and tension. Shadowrun works well because violence creates serious consequences. Heists in D&D work best when combat is limited and intentional. Keys from the Golden Vault does a solid job capturing the heist fantasy. Rival crews and ticking clocks instantly raise the tension. Pathfinder 2e uses infiltration and awareness points to track progress and danger. Visible danger meters make stealth scenes feel more intense. Complications keep players adapting when plans fall apart. Blades in the Dark popularized progress clocks and flashbacks. Flashbacks let players reveal clever prep work retroactively. Hex crawls work better when exploration focuses on discovery instead of nonstop combat. Three kobolds in a trench coat is still an elite random encounter. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Requiem for the Wretched Dead, a new survival RPG by John Harper set in the Deathlands of the Blades in the Dark universe, which utilizes the Breathless SRD rules. This announcement notably coincided with an outpouring of TTRPG community support that helped fund the creator of Breathless: Frightmare Edition after they had initially worried about an unsatisfying outcome, illustrating the special nature of the TTRPG community. The reprint of The One Ring card for Magic: The Gathering’s crossover with The Hobbit. Veteran artist Donato Giancola accused Wizards of the Coast of reusing and modifying the earlier borderless art by Marta Nael, rather than commissioning a new, original piece from credited artist Dan Frazier. Both Frazier and Wizards of the Coast later confirmed that Nael’s work was unintentionally used as a reference that Frazier painted over. Wizards apologized, acknowledging failures in their internal review process, and promised to update digital versions to credit both artists and ensure Marta Nael is compensated. The Neon Odyssey is a highly successful Kickstarter campaign by Legends of Avantris, which has massively exceeded its funding goal to become a 1,400+ page Space Opera trilogy for Dungeons & Dragons 5.5e. Inspired by retro sci-fi films and video games, the project introduces the Stardust Rhapsody campaign setting across three books: the Outrunner's Handbook, Cosmic Codex, and the Overdrive Expansion. Key features include a new Machinist class, sci-fi class skins for all core 5.5e classes, a dedicated Starfighting System for space combat, over 30 space-faring species, and a 52-Card Cosmic Oracle Deck. Demonic Grimoire serves as the central book for “OSE Month 2026,” a group-collaboration project spearheaded by Exalted Funeral and Necrotic Gnome. The month-long event centers on the theme of “DEMONS” and features a new 176-page book for Old-School Essentials (OSE), a TTRPG inspired by classic games of the 1970s and 1980s. This core book will introduce hordes of new monsters, adventures set in the realms of hell, and fiendish character options, alongside sister projects from 16 other renowned creators in the OSE community. HELLBLASTER: Against the Cyberfiends is a highly funded component of OSE Month by Bloodstar Productions. This Old-School Essentials module for high-level characters blends classic science-fantasy with ’90s occult-industrial aesthetics. The module’s premise is a crashed starship that vomits corruption into a sword-and-sorcery world, forcing adventurers to confront cyborg demons and alien tech. Players must contend with three rival factions—The Doombringers, The Cult of Pleasure, and The Machine Collective—and can seize supercharged weapons, powered armor, and mechanized melee weapons to fight back against the hellish forces. #bladesinthedark #neonodyssey #ose #hellblaster Demonic Grimoire on Backkit: https://www.backerkit.com/c/projects/exalted-funeral/old-school-essentials-demonic-grimoire Hellblaster: Against the Cyberfiend: https://www.backerkit.com/c/projects/bloodstar-productions/hellblaster-against-the-cyberfiends Neon Odyssey https://www.kickstarter.com/projects/legendsofavantris/neon-odyssey Dune Bundles: Physical – https://humblebundleinc.sjv.io/1G1KE9 Digital – https://humblebundleinc.sjv.io/WO4PBA Warmachine on MyMiniFactory: https://mmf.io/upturned Mantic Companion App: https://companion.manticgames.com/ Use our Referral code: MCTXEE Support Us by Shopping on DTRPG (afilliate link): https://www.drivethrurpg.com?affiliate_id=2081746 Matt’s DriveThruRPG Publications: https://www.drivethrurpg.com/browse.php?author=Matthew%20Robinson https://substack.com/@matthewrobinson3 Chris on social media: https://hyvemynd.itch.io/ Jeremy's Links: http://www.abusecartoons.com/ http://www.rcharvey.com Support Us on Patreon: https://www.patreon.com/upturnedtable Give us a tip on our livestream: https://streamlabs.com/upturnedtabletop/tip Donate or give us a tip on Paypal: https://www.paypal.com/ncp/payment/2754JZFW2QZU4 Intro song is “Chips” by KokoroNoMe https://kokoronome.bandcamp.com/
The adventure continues. As Iorlas and Fitch Talltree, Forester of Archet hunt for the escaped servants of Saruman in the Chetwood, something from Fitch's past comes back to settle a different score. Iorlas is wounded. Learn more about The One Ring 2e by Free League Publishing. ----more---- Join the DMs After Dark Discord channel! I made a Ko-Fi if you feel absurdly generous and want to help cover podcast hosting costs & all the upkeep. I'm still working on whether I want to offer anything special over there or just give my extreme gratitude (maybe some stickers or something in the mail) to those who donate, but no pressure whatsoever :) Where to Follow Rene Plays Games: LinkTree | BlueSky | Threads | Instagram | Facebook | DMs After Dark Rene's Games: MECH | MECH Cities 2 | One Last Quest | I Know I Know You, But I Don't Know How... email: RenePlaysGamesPod@gmail.com Music in the Episode (in order of appearance): Hollow by Vindsvept Atmos Braam A (D) by Monument Studios Forgotten Forest by Tabletop Audio Blighted Forest by Tabletop Audio Small Tree Fall by Monument Studios Terror in the Woods by Tabletop Audio Earthshatter by Monument Studios Single Hit F by Monument Studios Escape from the Shadow by Tabletop Audio Their Roots Go Deep by Vindsvept Rene Plays Games Theme written & produced by Dan Pomfret | @danfrombothbands
In this episode we cover: The One Ring controversy, Reality Fracture story, a winning budget deck, Gamestop Buying eBay, and MagicCon Vegas recap. Please remember to rate the show and leave a comment! DeQuan - @powrdragn Brian - @brianpsionic Color of Magic Patreon: https://www.patreon.com/ColorofMagic Website: https://www.colorofmtg.com/ Twitter: https://twitter.com/ColorofMTG Facebook: https://www.facebook.com/colorofmtg
Let's talk about the Magic the Gathering One Ring artwork controversy, the new Star Fox remake on Switch 2, and the idea of GTA VI costing $80.
In Part 2 of “Three Dads,” we go deep—and we mean emotional, raw, and wildly eye-opening with Moke Coffey, Mark Ebinger and Tom Friedman. We dive straight into the complexities of modern family dynamics, identity, and love, unpacking what it really means to co-parent in a nontraditional household. From therapy revelations to navigating boundaries with exes, we get brutally honest about the emotional weight behind wearing a wedding ring post-divorce—and whether it's about love, identity, or holding onto something deeper. We challenge everything—from relationship expectations to what it means to move forward—and yes, we don't hold back. Things get spicy when we question dating with a ring still on, and even spicier when we share our own jaw-dropping personal story involving an ex (yes… being run over. Then the conversation turns beautiful as we talk about expanding their family—with a new baby possibly on the way—and what it means to raise kids in a three-dad household filled with love, chaos, and evolution. We get emotional talking about legacy, parenting, and the power of choosing your family.
Hour 2 - Leads from Mego, Wiggy and Greg. This Celtics core have disappointed us and should have more chips under their belt. Is Vrabel of danger of losing his job? They Said It!
What really happened during the Third Age of Middle-earth—the age of fading kingdoms, rising shadows, lost heirs, and the One Ring's long road back into history? In this episode, Craig and Gaurav dive into the Third Age of Tolkien's Legendarium, exploring the major events that shaped the world leading up to The Hobbit and The Lord of the Rings. From the aftermath of Isildur's victory and the loss of the One Ring, to the decline of Arnor, the strength of Gondor, and the slow return of Sauron, this discussion connects the deep history behind Tolkien's most famous stories. We look at how kingdoms rose and fell, why Gondor's golden age mattered, how Rohan was founded, and why the choices of figures like Isildur still echo thousands of years later. The episode also touches on characters, legends, and adaptations connected to the wider mythology, including Talion and the legacy of shadow in Middle-earth. Whether you're a longtime Tolkien fan or just beginning your journey beyond the films, this episode offers an accessible guide to one of the most important periods in Middle-earth history. Join us as we unpack the politics, wars, bloodlines, betrayals, and ancient powers that define the Third Age. If you enjoy deep dives into Tolkien lore, Middle-earth history, The Lord of the Rings, The Hobbit, and fantasy worldbuilding, make sure to like, subscribe, and let us know what topic we should explore next. Don't forget I have a Youtube Membership: https://www.youtube.com/channel/UCbp8JMZizR4zak9wpM3Fvrw/join or my Patreon: https://www.patreon.com/pacificwarchannel where you can get exclusive content like "What if Japan invaded the USSR during WW2?"
With the Fellowship heading South Sigmar finds himself trapped as he searches for answers.What is The One Ring RPG? This TTRPG is designed to capture the feel of J.R.R. Tolkien's world, focusing on exploration, the return of evil, and the heroic deeds of the characters trying to hold their own against it.Come on a journey with us, relax and enjoy the story. And if you'd like to join our Fellowship, please consider subscribing or even checking out our Patreon! Likes and comments are also always truly appreciated. Thanks for listening, you've brightened our day by being here on this journey with usSoundfx by Fantasy +,#TheOneRingRPG #TTRPG #ActualPlay #LordOfTheRings #MiddleEarth #Tolkien #FreeLeaguePublishing #TORRPG #RoleplayingGame #FantasyRPG #Kritfayle #ActualPlayPodcast #TabletopRPG #CritFail #Fellowship #NewCampaign #LotR
In deze aflevering van Nerd Culture schuiven Koos en Jelle weer aan voor een goed gevulde show waarin ze van alles tackelen: van comics en series tot grote filmupdates. Ze duiken onder andere in Maul: Shadow Lord, bespreken nieuwe ontwikkelingen rond Teenage Mutant Ninja Turtles en kijken naar opvallende keuzes binnen gameverfilmingen. Daarnaast zit de aflevering vol met groot nieuws en interessante trends in de industrie. Van ambitieuze projecten zoals de Elden Ring-film van A24 tot de toekomst van grote franchises als Star Wars, Spider-Man en het MCU. Met trailers, opvallende castingkeuzes en stevige discussies over de richting van Hollywood is dit weer een aflevering waarin genoeg te bespreken valt. Disney gaat all-in op Avengers: Doomsday Marvel lijkt opnieuw alles op alles te zetten met Avengers: Doomsday, en dit keer gaat het niet alleen om schaal, maar vooral om geld. Volgens recente berichten kan de film uitkomen op een totaalbudget van zo’n $700 miljoen, inclusief marketing—waardoor het mogelijk de duurste productie ooit wordt voor Disney en Marvel Studios. Dat betekent ook dat de lat extreem hoog ligt: een opbrengst van rond de $1,5 miljard lijkt nodig om überhaupt break-even te draaien. Het laat vooral zien hoe groot de inzet is voor de toekomst van de MCU. Na het succes van Infinity War en Endgame gokt Marvel opnieuw op een gigantisch crossover-event. De vraag is alleen: heeft de franchise nog steeds diezelfde box office power, of wordt dit een riskante all-in? The Rings of Power seizoen 3 komt eerder dan verwacht Ook The Rings of Power blijft een van de grootste projecten in streamingland, en seizoen 3 komt sneller dan verwacht. Waar eerst werd gedacht aan 2027, mikt Amazon nu al op een release in 2026. De serie maakt daarbij een flinke sprong in de tijd en duikt midden in de War of the Elves and Sauron, met de creatie van de One Ring als centraal moment. Het onderstreept hoe belangrijk deze serie is voor Prime Video. Met zo’n 170 miljoen kijkers wereldwijd blijft het een van de grootste trekkers voor het platform. Tegelijk groeit de druk: kan seizoen 3 de schaal en verwachtingen blijven waarmaken, zeker nu het verhaal richting de kern van Tolkien’s mythologie beweegt? See omnystudio.com/listener for privacy information.
The adventure continues. Iorlas takes Drustan the Mercenary to Bree to face justice, but underestimates the extent of his resources. When Iorlas beseeches the folk of Bree to help him search for the escaped man, he must convince them before it's too late. In the end, he moves on, refusing to let evil men spread. Learn more about The One Ring 2e by Free League Publishing. ----more---- Join the DMs After Dark Discord channel! I made a Ko-Fi if you feel absurdly generous and want to help cover podcast hosting costs & all the upkeep. I'm still working on whether I want to offer anything special over there or just give my extreme gratitude (maybe some stickers or something in the mail) to those who donate, but no pressure whatsoever :) Where to Follow Rene Plays Games: LinkTree | BlueSky | Threads | Instagram | Facebook | DMs After Dark Rene's Games: MECH | MECH Cities 2 | One Last Quest | I Know I Know You, But I Don't Know How... email: RenePlaysGamesPod@gmail.com Music in the Episode (in order of appearance): Aldrassil by Monument Studios Hybrid Ambience by Monument Studios Viking Village by Tabletop Audio Cutpurse Pursuit by Tabletop Audio Privy Council by Tabletop Audio Arrow Target Practice B by Monument Studios Forgotten Forest by Tabletop Audio Rene Plays Games Theme written & produced by Dan Pomfret | @danfrombothbands
Watch as a full video episode hereGareth Ryder-Hanrahan is a writer and game designer. Originally qualified as a computer programmer, he took a three month break to see how “this writing thing” would go. More than fifteen years later, he's still on that break. The writing thing seems to be going. Gareth has published more role-playing games and supplements than he can even recall, including the award-winning The Laundry RPG, The One Ring and The Dracula Dossier. His debut novel, The Gutter Prayer was published by Orbit Books in 2019. His next book, The Dungeon Book, comes out later this year.We had great fun chatting to Gar about his writing career, hearing how Nanowrimo is what got him started with novel writing and talking about how he juggles writing novels with writing for tabletop roleplaying games (which you can hear him talk about in more detail on an upcoming episode of our sister podcast, Narrative Damage!)Links:Buy Gareth's books nowFollow Gareth on InstagramVisit Gareth's websiteSubscribe to Narrative Damage on your podcast app and on YouTubeSupport us on Patreon and get the podcast early and ad-free, along with other great benefits, including a bonus episodes: https://www.patreon.com/ukpageonePage One - The Writer's Podcast is brought to you by Write Gear, creators of Page One - the Writer's Notebook. Learn more and order yours now: https://www.writegear.co.uk/page-oneFollow us on FacebookFollow us on InstagramFollow us on BlueskyFollow us on ThreadsPage One - The Writer's Podcast is part of STET Podcasts - the one stop shop for all your writing and publishing podcast needs! Follow STET Podcasts on Instagram and Bluesky Hosted on Acast. See acast.com/privacy for more information.
The adventure begins. Iorlas, Ranger of the North, Dunedain, descendant of Numenor, leaves the Grey Havens in spring on a quest from Cirdan, the Shipwright to investigate a blight on the sacred trees with which the elves build the ships that ferry the elves on to Valinor upon their departure from Middle Earth. On his way through the Shire to head south to the ruins of Eryn Vorn, Iorlas runs into Gandalf the Grey, who has his own quest for the Ranger. To the north, in the ruins of Fornost Erain, the ancient capital of the Dunedain, the shadow has lured other Men, Rangers who have not returned. Iorlas opts to head north to save the Men who have less time than the trees to the south, but quickly runs into opposition once he leaves the Shire... Learn more about The One Ring 2e by Free League Publishing. ----more---- Join the DMs After Dark Discord channel! I made a Ko-Fi if you feel absurdly generous and want to help cover podcast hosting costs & all the upkeep. I'm still working on whether I want to offer anything special over there or just give my extreme gratitude (maybe some stickers or something in the mail) to those who donate, but no pressure whatsoever :) Where to Follow Rene Plays Games: LinkTree | BlueSky | Threads | Instagram | Facebook | DMs After Dark Rene's Games: MECH | MECH Cities 2 | One Last Quest | I Know I Know You, But I Don't Know How... email: RenePlaysGamesPod@gmail.com Music in the Episode (in order of appearance): Veiled in Light by Vindsvept Lush World by Tabletop Audio Middle Earth: Dawn by Tabletop Audio Halfling Lodge by Tabletop Audio Blighted Forest by Tabletop Audio Goblin Ambush by Tabletop Audio Rene Plays Games Theme written & produced by Dan Pomfret | @danfrombothbands
The Lord of the Rings is an epic, high-fantasy tale that centers on fellowship, bravery, and good against evil. What does Aragorn's reluctance to become king say about him? Does the One Ring symbolize addiction? Does Gollum have multiple identities? How (and why) does fantasy storytelling improve mental health? Media psychologist Drea Letamendi, Ph.D. (The Arkham Sessions, UCLA), Miranda (host, Tolkien Tuesdays), and Todd Stashwick (actor, Marvel's VisionQuest; co-founder, ProgCore Fantasy) explore and explain the psychology of Middle-earth's riveting and unforgettable characters—both from the page and on-screen. Moderated by Brian Ward (The Arkham Sessions). Follow us on Instagram! @TheArkhamSessions @ExLibrisMir @TStashwick @DrDreaPsychology @B_Ward028
Welcome to Day 2831 of Wisdom-Trek, and thank you for joining me. This is Guthrie Chamberlain, Your Guide to Wisdom – Theology Thursday – J R R Tolkien's Theological Imagination: Rebellion, Redemption, and the Divine Pattern Wisdom-Trek Podcast Script - Day 2831 Welcome to Wisdom-Trek with Gramps! I am Guthrie Chamberlain, and we are on Day 2831 of our Trek. The Purpose of Wisdom-Trek is to create a legacy of wisdom, to seek out discernment and insights, and to boldly grow where few have chosen to grow before. Our current series of Theology Thursday lessons is written by theologian and teacher John Daniels. I have found that his lessons are short, easy to understand, doctrinally sound, and applicable to all who desire to learn more of God's Word. John's lessons can be found on his website theologyinfive.com. Today's lesson is titled: J R R Tolkien's Theological Imagination: Rebellion, Redemption, and the Divine Pattern. J R R Tolkien believed storytelling was a sacred act. As a devout Catholic, his fiction was shaped not by overt allegory but by deep theological truths. Through the concept of subcreation, Tolkien affirmed that humans, made in the image of the Creator, have the capacity to craft secondary worlds that echo divine realities. While The Lord of the Rings is not an allegory, its themes align powerfully with Christian theology and the Divine Council Worldview (DCWV), a framework in Scripture that speaks of God ruling among other spiritual beings and assigning nations to them after Babel. The first segment is: The Powers and Principalities of Arda. Tolkien's legendarium includes a clear divine hierarchy. At the top is Eru Ilúvatar, the One, creator of all. He is the source of the Ainulindalë-the- the Music of the Ainur-through which the world is first imagined. Even when Melkor introduces discord into the harmony, seeking to dominate the music with his own themes, Eru responds not with destruction but with deeper orchestration. He tells Melkor that all the discord he weaves will only serve to make the final symphony more profound. Nothing, not even rebellion, lies outside Eru's ultimate sovereignty. This reflects a vision of God's authority that is both supreme and redemptive, where even the schemes of the wicked are ultimately turned to the fulfillment of divine purpose. Below Ilúvatar are the Ainur, powerful spiritual beings created before the shaping of the world. Among them, the Valar function as guardian spirits of Arda, similar in structure to the Divine Council of Psalm 82. The Maiar, lesser but still mighty beings, assist the Valar. Gandalf and Sauron both belong to this order. Just as in Divine Council Worldview, where God delegates spiritual authority to lesser elohim, Tolkien's mythos reflects a structure where divine beings are given spheres of responsibility. Yet, like in Scripture, rebellion corrupts this order, setting the stage for cosmic conflict. In the end, those spirits who persist in rebellion are not merely restrained but ultimately removed forever from the renewed creation. Their fate reflects the biblical destiny of the fallen sons of God, whose judgment ensures that the restored order will no longer be corrupted by their presence. The second segment is: Melkor, Sauron, and the Corruption of Divine Authority Melkor, later known as Morgoth, the mightiest of the Ainur, mirrors the rebel gods in biblical theology. His pride leads him to seek domination rather than stewardship. Morgoth's rebellion reflects the cosmic insurrection of Psalm 82 and Isaiah 14, spiritual beings grasping for power they were never meant to wield. Sauron, his chief lieutenant, becomes a second-tier deceiver who continues Morgoth's dark legacy. Like the sons of God in Genesis 6 and Deuteronomy 32, Sauron imposes false worship and enslaves others, manipulating through fear and domination. The rings of power function almost like tokens of delegated but twisted authority, tools meant for order, turned toward control. The third segment is: Sacred Geography and Territorial Spirits Middle-earth is shaped by geography charged with meaning. From the spiritual corruption of Mordor to the divine echoes of Lothlórien and the exile of Númenor, Tolkien paints a world where places are more than political. They are spiritual battlegrounds. This resonates with the DCWV understanding of cosmic geography, the biblical idea that certain regions are under the influence of rebellious divine beings. Tolkien's world shows that the land itself can groan under the weight of spiritual oppression or be hallowed by divine presence. The Fourth Segment is: Free Will, Providence, and the Role of Mortals Tolkien's theology insists that free will matters, even in a world shaped by fate. This mirrors the DCWV framework in which God's imagers, both divine and human, are granted real choice. The fall of Melkor and Sauron is not deterministic, nor is Frodo's endurance guaranteed. Instead, history is a tapestry of choices woven into divine purposes. Even Gollum, an unlikely figure, plays a providential role through his disobedience. As Elrond says, “Even the very wise cannot see all ends.” God remains sovereign in Tolkien's world, but human (and hobbit) agency is honored. At the same time, Tolkien also shows that Ilúvatar does not remain distant. When free will threatens to unravel the entire order of creation-such as with the rebellion of Númenor-Eru steps in directly. That rebellion was not born in a vacuum. It was Sauron, functioning as a kind of Satan figure, who seduced the Númenóreans with promises of godhood, twisting their fear of death into a desire for domination. Under his influence, they turned against the Valar and Ilúvatar himself. In response, Ilúvatar reshapes the world, removes Valinor from its physical reach, and ensures the continuation of his plan. Divine intervention is rare, but never absent, reflecting a theology where human freedom is real, yet ultimately guided by a higher will. The fifth segment is: Christ Figures and Divine Reversal Tolkien avoids a single Christ figure, but the roles of prophet, priest, and king are reflected across characters. Gandalf, as a Maia, is sent back as a resurrected figure who guides and speaks truth. Frodo, the suffering servant, bears the burden of evil though it scars him permanently. Aragorn, the hidden king, returns to heal and rule with justice. Their combined roles reflect a mosaic of messianic themes, aligned with DCWV's understanding that God's rule is ultimately restored through His chosen representative. The sixth Segment is: The Redemption of the Noldor One of the most profound theological arcs in Tolkien's legendarium is the redemption of the Noldor. These High Elves, once dwellers in the light of Valinor, chose rebellion. Under Fëanor, they defied the Valar, left the Blessed Realm without permission, and pursued Morgoth in pride and vengeance. Their exile into Middle-earth was a direct consequence of their disobedience, and their long suffering across the First, Second, and Third Ages reflects the cost of that choice. And yet, by the time of The Lord of the Rings, the story shifts. Elrond, Galadriel, and others of Noldorin descent are no longer defined by rebellion but by wisdom, sacrifice, and faithful stewardship. Galadriel, who once sought dominion and glory, now resists the temptation of the One Ring. Elrond becomes a healer, counselor, and protector. Their final return to Valinor is not a defeat or escape, but a homecoming long delayed. It is the restoration of exiles whose hearts have been refined by ages of sorrow and service. This echoes the biblical pattern of return from exile, of forgiveness extended to those who wandered far but endured. Their story is not one of perfection, but of transformation. In the end, the Noldor who return do so not in pride, but in humility. And Valinor, far from rejecting them, welcomes them home. In Conclusion Tolkien didn't write sermons, but he did what theology often fails to do. He made us feel the weight of glory, the darkness of evil, and the staggering grace of redemption. His myth tells the same cosmic story as Scripture: creation, rebellion, judgment, mercy, and restoration. By embedding DCWV themes into his secondary world, Tolkien baptized the imagination and helped countless readers glimpse the true story beneath all stories. For further study, consider these Discussion Questions How does Tolkien's portrayal of Eru Ilúvatar compare to the biblical view of God's sovereignty, especially in response to rebellion? In what ways does the story of the Noldor reflect biblical themes of exile, refinement, and return? How does Tolkien depict the relationship between free will and divine providence across different characters and events? What parallels can be drawn between Sauron's temptation of Númenor and the biblical role of Satan in stirring rebellion? How does Tolkien's treatment of spiritual rebellion and ultimate judgment align with the destiny of fallen divine beings in Scripture? Join us next Theology Thursday to learn Fencing the Torah: When Guardrails Become a Cage If you found this podcast insightful, please subscribe and leave us a review, then...
Good day to you, I say, fair folk of the internet, and welcome to the character creation episode for my next solo podcast series of The One Ring 2e by Free League Publishing. This is a short episode I'm putting out because things have gotten a little out of control here in March for me, and will continue to be for April, so please be patient with my episode releases for the next month and a half, but! Let's make a character for a new game! If you want to add ideas or throw out potential cool locations/scenes/anything from your favorite bits of Middle Earth lore, be sure to join me for my 2nd Twitch Stream coming up Monday March 30th! Anyway, hopefully I get the rules of this character creation right, but we have the following cool guy for this upcoming series: Iorlas, Ranger of the North, Dunedain & descendant of the Numenoreans that sailed to the shores of Middle Earth fleeing the fall of Numenor. He is a capable Ranger, a Messenger that travels the land to spread word and ensure that the Free Folk of the world are ready for the spreading shadow from Mordor... He wields a famous ancient blade of the Numenoreans known as Nimloth's Tear, foe-slaying blade to Evil Men and Undead, forged to harken the silver light of Telperion of old, what would be the light of the white tree of Gondor. Very excited to tell a story in Middle Earth! I hope you're excited to hear :) ----more---- Join the DMs After Dark Discord channel! I made a Ko-Fi if you feel absurdly generous and want to help cover podcast hosting costs & all the upkeep. I'm still working on whether I want to offer anything special over there or just give my extreme gratitude (maybe some stickers or something in the mail) to those who donate, but no pressure whatsoever :) Where to Follow Rene Plays Games: LinkTree | BlueSky | Threads | Instagram | Facebook | DMs After Dark Rene's Games: MECH | MECH Cities 2 | One Last Quest | I Know I Know You, But I Don't Know How... email: RenePlaysGamesPod@gmail.com Music in the Episode (in order of appearance): Windswept Realms Vol. III by Vindsvept Rene Plays Games Theme written & produced by Dan Pomfret | @danfrombothbands
00:00:00 – Cold open and Alex Jones chaos 00:09:38 – Havana syndrome goes prime time 00:22:38 – CIA leaks and hidden cancer cures 00:29:08 – Billy Corgan mourns rock music 00:38:22 – Kentucky gets a meat shower 00:42:51 – Detroit body-parts lab gets raided 00:47:48 – Fauci and Gates circle the Epstein files 00:57:45 – Tucker backlash turns vicious 01:02:09 – AI fakery gets harder to catch 01:07:16 – Ted Cruz beach meme madness 01:09:23 – James Alefantis accusations resurface 01:19:23 – Charlie Kirk becomes a power target 01:24:21 – WikiLeaks drops Kushner trafficking links 01:32:39 – Covid mandate scars linger 01:37:30 – Palantir brings office surveillance home 01:41:41 – Meta chases AI social agents 01:45:47 – Lord of the Rings meets broken attention spans 01:49:52 – The One Ring hits the pawn shop 01:54:47 – Taco Bell nostalgia takes over 01:59:19 – Mister Belvedere fan club goes feral Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research ▀▄▀▄▀ CONTACT LINKS ▀▄▀▄▀ ► Website: http://obdmpod.com ► Twitch: https://www.twitch.tv/obdmpod ► Full Videos at Odysee: https://odysee.com/@obdm:0 ► Twitter: https://twitter.com/obdmpod ► Instagram: obdmpod ► Email: ourbigdumbmouth at gmail ► RSS: http://ourbigdumbmouth.libsyn.com/rss ► iTunes: https://itunes.apple.com/us/podcast/our-big-dumb-mouth/id261189509?mt=2
In this epic episode of The Willie Jackerson Experiment, we travel deep into the fires of Middle-earth to uncover the legends, battles, and hidden history behind The Lord of the Rings. From the quiet fields of the Shire to the dark shadow of Mordor, we break down the mythology that made this one of the greatest fantasy stories ever told.We'll explore the creation of the One Ring, the rise of the Dark Lord Sauron, and the unlikely heroes who stood against him—including Frodo Baggins, Aragorn, and the wizard Gandalf.Along the way we dive into the brilliant mind of J. R. R. Tolkien, the real-world inspirations behind the story, and how this legendary saga went on to shape modern fantasy—and eventually explode onto the big screen through the epic films directed by Peter Jackson.As always, we bring the metal with a soundtrack worthy of a march through Mordor—because every great adventure needs the right battle music.So grab your sword, gather the fellowship, and join us as we take a journey into one of the most legendary stories ever forged in fantasy.⚔️ One ring.⚔️ One journey.⚔️ One epic adventure.Welcome to The Willie Jackerson Experiment.
Send a textThe Professor is feeling rather unsure about the meeting that is to come this afternoon with Monty, Wil, Fen and most importantly, Lucifer. He is gathering his things while trying to paranoiarise the use of his lovely comfort Sword. Monty is trying to work out why Wil likes to kill. In a Wetherspoons pub of all places. Books by Fenrir ThorvaldsenAuthors' page on Amazon.https://amzn.to/3OJkzD0The Werewolf's Story by Fenrir Thorvaldsenhttps://amzn.to/4aX18xP Books by Gregory Alexander-SharpAuthors' page on Amazonhttps://amzn.to/4cTtf3CIl Lupo by Gregory Alexander-Sharphttps://amzn.to/4aZyCvABuy us a coffee at this link right here:https://www.buymeacoffee.com/WerewolfwilGrendel Press, our horror genre partnerThe best indie house publishers of horror in the blooming worldhttps://grendelpress.com/Grendel's very own cool Podcast.https://grendelpress.com/sinister-soup. Join the Lunatics at the Private Facebook Group.Facebook Grouphttps://www.facebook.com/groups/werewolfthepodcast/Greg's X profile: @SempaiGregFenrir's X profile: @FenThorvaldsenWerewolf the Podcast X profile: @AWerewolfsStoryWilIntro partnership with Grendel Press.Intro partnership with Grendel Press.https://grendelpress.com/ Outro partnership with Grendel Press.https://grendelpress.com/Support the show
We're not talking about the One Ring - this is about the Knicks' Mohamed Diawara.
Britt and Chris dive into everything they love about Frodo Baggins, including his immediate and sustained sacrificial responses to the threat of the One Ring. They also explore one of Frodo's powerful Return of the King quotes, his queerness, his book age of 50, a post-apocalyptic or university AU, and of course his relationships with Sam, Gollum, and Bilbo. Please tell a geeky friend about us and leave a review on your podcast app! If you really enjoy our content, become one of our amazing patrons to get more of it for just $1 per month here: https://www.patreon.com/geekbetweenthelines Every dollar helps keep the podcast going! You can also buy us a ko-fi for one-time support here: https://ko-fi.com/geekbetweenthelines Please follow us on social media, too: Instagram : https://www.instagram.com/geekbetweenthelines Pinterest : https://www.pinterest.com/geekbetweenthelines Facebook : https://www.facebook.com/geekbetweenthelines Twitter : https://twitter.com/geekbetween Website: https://geekbetweenthelines.wixsite.com/podcast Logo artist: https://www.lacelit.com
Jalen and Josh are back for season 3 and a brand new NBA season. Make sure you subscribe so you never miss an episode. Make it legendary with BetMGM. Download the app today and use bonus code ROOMMATES to get up to a $1500 First Bet Offer on your first wager with BetMGM! https://betmgm.com/roommates Show up in your bag, every time. DoorDash has what you need to win the watch party. DoorDash. In your bag all season long. Full episode: https://youtu.be/kjhdHH1S-24 See https://BetMGM.com for Terms. 21+ only. This promotional offer is not available in New York, Nevada, Ontario, or Puerto Rico. Gambling problem? Call 1-800-GAMBLER (Available in the US). 877-8-HOPENY or text HOPENY (467369) (NY). 1-800-NEXT-STEP (AZ), 1-800-327-5050 (MA), 1-800-BETS-OFF (IA), 1-800-981-0023 (PR). First Bet Offer for new customers only. Subject to eligibility requirements. Rewards are non-withdrawable bonus bets that expire in 7 days. In partnership with Kansas Crossing Casino and Hotel. Gambling problem? Call 1-800-GAMBLER (Available in the US) 877-8-HOPENY or text HOPENY (467369) (NY) 1-800-327-5050 (MA), 1-800-NEXT-STEP (AZ), 1-800-BETS-OFF (IA), 1-800-981-0023 (PR) 21+ only. Please Gamble Responsibly. See BetMGM.com for Terms. First Bet Offer for new customers only. Subject to eligibility requirements. Bonus bets are non-withdrawable. In partnership with Kansas Crossing Casino and Hotel. This promotional offer is not available in New York, Nevada, Ontario, or Puerto Rico. TT: https://www.tiktok.com/@roommatesshowIG: https://www.instagram.com/theroommatesshowX/TW: https://twitter.com/roommates__show #NBAFreeAgency #DamianLillard #LukaDoncic #MikalBridges #BallIsLife #NBAUpdates #HoopsTalk #NBAHumor #HoopDreams #NBAComedy #BasketballPodcast #NBABanter #NBAStories #NBAInsight #ProBasketball #NBAFans #AllStarTalk #BasketballCulture #NBA2025 #NBAFreeAgencyNews #JalenAndJosh #GettingPaid #LillardStatue #RoastingKarlAnthonyTowns #KATroast #MikalAndLuka #PlayerOpinions #FunnyHoops #HoopsComedy #PlayerTalk #BasketballAnalysis #InsideTheNBA #NextLevelHoops #NBALegends #CourtTalk #PodcastHighlights #PodcastSnippet #TributeTalk #StatueDebate #PlayerChat #FanTalk #NBAHeatCheck #BallersBanters #HotTakes #BehindTheBanter #PodcastMoment #PodcastClips #KTLove #LillardLove #PlayerChat #BehindTheBanter #TheRoommatesPodcast #NewYork #Knicks #Basketball #NBA #NBAPlayers #nbaoffseason #offseasonSee omnystudio.com/listener for privacy information.
Reposted from Still Slaying: A Buffy-verse podcast which you can find at Still Slaying: a Buffy-verse podcast | Podcastica. Fun, in-depth talk about great TV. “Xander, just because this is never gonna work there's no need to be negative.” Penny and Sam dive into this plot and action heavy episode that wraps up most of Season 4's stories. The conversation ranges from sadly relevant world events from the turn of the millennium, to sarcasm, favorite words, fascism, Andor, the Fourth Amendment to the United States Constitution, Privacy Laws, the outrageous cost of higher education, hangovers, bodily autonomy, heroism, extreme makeovers, Sinners, cults, Pluribus, the human need for community, the One Ring, Riley's emotional journey, and military culture. Next time, we'll be covering Buffy the Vampire Slayer, season 4, episode 22, “Restless.” Keep Slaying! News Links/Referenced Links Original Trailer/WB Promo: BTVS “Primeval” Original Promo Blade VS Buffy (Marvel VS Buffy the Vampire Slayer) | DEATH BATTLE! —---------------------------------------- Viewing Order Buffy 4x22 - Restless Angel 1x20 - War Zone Angel 1x21 - Blind Date Angel 1x22 - To Shanshu in LA BONUS: Blade Join the conversation! You can email or send a voice message to stillslayingfeedback@gmail.com, or join us at facebook.com/groups/podcastica and Still Slaying A Buffy-verse Podcast where we put up comment posts for each episode we cover. Join the Zedhead community - https://www.patreon.com/jasoncabassi Theme Music:℗ CC-BY 2020 Quesbe | Lucie G. MorillonGoopsy | Drum and Bass | Free CC-BY Music By Quesbe is licensed under a Creative Commons License. #buffythevampireslayer #btvs #buffyverse #stillslaying #podcastica #spuffy #slaythepatriarchy #femisim Learn more about your ad choices. Visit megaphone.fm/adchoices
Host Charles Gracey takes the show on the road to Manifest in Las Vegas, the epicenter of logistics and supply chain innovation. In Part 1 of our “Live From Manifest” series, Charles hits the showroom floor to catch the pulse of the industry and sit down with the heavy hitters shaping the future of freight.In This Episode:Market Insights with Craig Fuller: The Founder and CEO of FreightWaves joins us to discuss why he is “so bullish” on the 2026 freight market. Craig breaks down high-frequency data, the return of carrier pricing power, and why he believes 2026 will be “epic” for truckers.Legal Landmines with Matthew Leffler: “The Armchair Attorney” weighs in on the critical importance of maintenance, the dangers of non-compliance in the supply chain, and whether Doctor Doom could resist the One Ring.Solving the Scheduling Struggle: Tom Curee, President of Qued, explains how they are tackling the “it sucks” reality of appointment scheduling to bring connectivity and efficiency to the dock.Industry Advocacy with Dale Prax: The freight veteran from Freight Validate and Truckstop.com dives deep into the fight against fraud, the need for better driver retention, and why the industry must band together to create the supply chain that drivers actually deserve.Whether you're a carrier, broker, or shipper, this episode is packed with the optimism, raw data, and “common sense” solutions you need to navigate the road ahead.Don't forget to like, subscribe, and hit the notification bell so you don't miss Part 2! Learn more about your ad choices. Visit megaphone.fm/adchoices
A friend of Saul and Jolene ran two TTRPGs back to back on a Friday evening over Zoom using a lite ruleset called There and Back Again, and on Saturday morning The One Ring 2nd Edition RPG. The games did not use the same characters. On Friday the players played a group of Dwarves who set out to enter Moria, against the standing order of King Dain Ironfoot. It was literally a tale of There and Back Again. Saturday the players in an on going campaign are around the area of Tharbad. In the past we encountered a pair of Dwarves and later heard about a group of them passing through the ancient city of Tharbad. So the storylines intertwined but only for a moment. Jolene decided to write a tale that one would hear at a tavern. Her character in The One Ring is a schlar and a bit of a storywriter. From her notes of the game and imagination was born Marigold's Dwarven Tale. Saul edited it and added some sound effects but the story was all Jolene. Thank you all for Listening! You can email us at gamingperspective.com@gmail.com Podcast Art by Jim D. Foster Episode Art by Michael Shean-Jones There was no music for this episode but Saul did use Tabletop Audio, here is the link: https://tabletopaudio.com/about.html Music used under the Creative Commons License https://creativecommons.org/licenses/by-nc-nd/4.0/
Our heroes arrive in Rivendell, home of the Elves, and meet Elrond and a few new companions during the great council to decide the fate of the One Ring. Plus Elrond gets a little racist and we need to unpack that.
We continue with LOTOR: The Fellowship of the Ring as Gandalf and Frodo face down The One Ring, drawing parallels to addiction of all kinds in the real world.
Welcome to another episode of Perspective Checks where I sit down with friends and folks from the TTRPG world and discuss what they love about this wonderful hobby! We're kicking off 2026 with PJ Sack, a fellow solo podcaster and host of the excellent A Wasteland Story Fallout 2d20 solo AP as well as the incredible The Solo Roleplayers Podcast, which you will absolutely love if you're listening to me. PJ and I sat down to talk about solo roleplaying in general and PJ's oft-repeated advice: "Get those games off your shelf." A fellow fan of variety, PJ often has 8+ stories and games going on at any time, and sometimes it's just because opening that new rulebook and getting ideas means taking 20 minutes to just give it a shot. And once that happens, you've got a story going that you can always come back to. We talk about his fantastic framing for A Wasteland Story, wanting to interview and connect with more likeminded people, and just how wonderful solo gaming can be. Some Games Mentioned In The Episode: Modiphius Fallout 2d20 Beetle Knight The One Ring 2e Boromir Lives! (Solo Variant Rules for The One Ring by Will at the End of the World) Dolmenwood Daggerheart Forbidden Lands Crown & Skull ----more---- Join the DMs After Dark Discord channel! I made a Ko-Fi if you feel absurdly generous and want to help cover podcast hosting costs & all the upkeep. I'm still working on whether I want to offer anything special over there or just give my extreme gratitude (maybe some stickers or something in the mail) to those who donate, but no pressure whatsoever :) Where to Follow Rene Plays Games: LinkTree | BlueSky | Threads | Instagram | Facebook | DMs After Dark Rene's Games: MECH | MECH Cities 2 | One Last Quest email: RenePlaysGamesPod@gmail.com Music in the Episode (in order of appearance): Rene Plays Games Theme written & produced by Dan Pomfret | @danfrombothbands
A Toast to Community Spirit Winchester's Old Town district is shaking off the post-holiday blues with a spirited comeback. In this episode of The Valley Today, host Janet Michael and Brady Cloven, Executive Director for Friends of Old Town, recently embarked on what they jokingly called "research"—a Friday afternoon bar crawl previewing Old Town on the Rocks, a revived cocktail competition set for January 16-18, 2026. The event marks the return of a beloved tradition that disappeared during COVID. After a five or six-year hiatus, Brady and his team approached the original organizers to revive the competition. "They said, cool, we'll give you the ownership of it. Do what you want with it," Brady recalls with a laugh. A New Focus on Main Street This year's competition takes a more focused approach than its predecessor. Rather than spreading across the entire city, Old Town on the Rocks concentrates exclusively on the Old Town Walking Mall and Main Street district businesses. "We're the Main Street Program and our region and our scope is the Old Town District," Brady explains. While future years may expand to include establishments like Oak Stone or Crush, this inaugural revival keeps things tight and manageable. The strategy serves a dual purpose: showcasing the creativity of local bartenders while driving business during one of the slowest months of the year. "Everybody backs off from being out after the holidays," Brady notes, "but this is trying to push them through for a weekend and say, hey, there's still things to do down here." Stop One: Hideaway Cafe's Coffee Cocktail Mastery The duo begins their journey at Hideaway Cafe, where co-owner Greg Armstrong has transformed a coffee shop into an unexpected cocktail destination. Located in the big green building on the corner of Cork and Loudoun—the old Bargain Corner for longtime Winchester residents—Hideaway boasts a unique advantage: a full espresso bar alongside its liquor license. Greg's background reveals a passionate hobbyist turned professional. Years ago, he took a bartending course as a gift, but his instructor quickly realized Greg's extensive knowledge. "The guy who was teaching the course realized that he would go through what was in the text, and then turn to me and say, what do you know about it?" Greg remembers. "And I would talk for half an hour about whatever it was." The Long Winter's Night Manhattan For the competition, Greg crafted the Long Winter's Night Manhattan, a sophisticated twist on the classic Black Manhattan. Instead of traditional vermouth, he uses Amaro—an Italian botanical liqueur—then adds Licor 43 (Cuarenta y Tres), a Spanish cordial with 43 infused botanicals that brings vanilla and citrus notes. A touch of Amarena syrup rounds out the cherry flavors. "It's got really good flavor," Brady observes after his first sip, noting the lingering spice from the whiskey and botanicals. Janet agrees enthusiastically, remarking that the alcohol doesn't overpower the complex layers—a common pitfall in bourbon-forward drinks. Greg's bar operates on an unconventional schedule. Patrons can order cocktails from 9 AM until closing, though Greg admits morning orders tend toward Irish coffees and espresso martinis. The cafe closes Mondays for administrative work, opens 9-2 on Tuesdays, 9-5 Wednesday through Saturday, and 9-4 on Sundays. Special evening events extend hours to around 7 PM, all posted on their Facebook page. Stop Two: V2's Nerdy Indulgence Next, Janet and Brady head to V2, where GM/bar manager Courtney has prepared something entirely different. The restaurant, which has anchored Old Town for 23 years, recently expanded its beverage program and just secured an ABC license for its sister restaurant, Mangia Cucina Italiana. Courtney's creation, the Red Eye Mordor, draws inspiration from an unexpected source: the 25th anniversary re-release of Lord of the Rings, screening the same weekend as the competition. "I'm a huge Lord of the Rings fan, as well as my boyfriend," Courtney explains. "I kind of just wanted something that inspired me from the movie, plus to kind of nerd out with it." A Coffee-Based Journey to Middle Earth The cocktail combines coffee with a hint of spice, referencing Frodo's sleepless journey into the fiery realm of Mordor. Edible gold glitter symbolizes the One Ring, while red glitter on top adds visual drama. When Janet admits she's never seen Lord of the Rings, Brady looks genuinely shocked. "This drink is literally going to be my introduction to Lord of the Rings," she laughs. After tasting, Brady's eyes widen. "Oh my gosh, it's like a spiced hot chocolate," he exclaims. "It lingers a lot in a good way." Janet agrees, noting that even non-coffee drinkers would appreciate the balanced flavors. Courtney's creative process involves considerable trial and error—and drinking. While developing the Red Eye Mordor, she struggled to identify a missing ingredient, complicated by recovering from illness. "Two days I'm stewing on this," she recalls. "I finally figured it out. I'm not gonna say 'cause it's a secret ingredient, secret recipe." Beyond the competition, V2 offers an extensive menu featuring fresh pasta and a growing tequila collection. Their happy hour runs 4-6 PM Monday through Friday, with a special Saturday morning happy hour featuring dollar oysters. The restaurant operates 11:30 AM to 9 PM Monday through Saturday. Stop Three: Roma's Warm Surprise The final stop brings Janet and Brady to Roma, known primarily for pizza but hiding a sophisticated bar program. Chris, the bartender who created the competition entry, isn't present, but his Smooth Like Butta cocktail speaks for itself. This drink stands out as the only warm cocktail in the competition—a bold choice that initially makes Brady hesitant. "I'm not a huge fan of warm drinks," he admits. The cocktail features Elijah Craig Rye, house-infused apple brandy, house citrus shrub, and a touch of butter. Defying Expectations After the first sip, Brady's skepticism evaporates. "Oh, that is smooth like butta," he marvels. Janet, equally impressed, confesses her initial doubts: "I had my doubts, but all of my doubts have now been erased. This is amazing." The butter element proves particularly striking. "It even tastes like butter," Janet observes. "After you're done, you can feel it on your lips." Brady nods enthusiastically, calling the experience "insane." The warm cocktail's timing couldn't be better. While the preview happens on a mild 60-degree rainy day, the actual competition weekend will likely bring temperatures in the 30s or 40s—perfect weather for a warming drink. The Competition Framework Old Town on the Rocks features eight participating establishments: Hideaway Cafe, Roma, V2, Wine Room, TT Walls, The Half Note Lounge, Bistro Sojo, and Uno's (located under the George Washington Hotel). Each venue creates a unique cocktail using Elijah Craig bourbon, courtesy of sponsor Heaven Hill. The competition runs two parallel tracks. A panel of four judges—including Charlie Fish, one of the original Winchester on the Rocks organizers—will evaluate drinks using a standardized rubric. The winner receives a trophy provided by Elijah Craig. Simultaneously, fan voting occurs via QR codes at each location, determining the People's Choice winner. "I think it's a good way to have four judges who are all very interested in Old Town and live here, work here," Brady explains. However, Janet acknowledges that many restaurants value the popular vote even more than the judges' trophy. "They wanna know how many votes did they get as the most popular. That means a lot more to them sometimes." Heaven Hill Distillery and Elijah Craig stepped up as sponsors after Brady reached out following a suggestion from Caleb at Roma. "Just like that we did and they came and we had a conversation," Brady recalls. "I said, here's what we're thinking. They said, we'd love that idea." Beyond the Bourbon The event serves a larger mission for Winchester's Main Street Program. Brady pushes back against the perception that Old Town hibernates during winter months. "I don't think that Old Town goes into hibernation mode," he insists. "I think you just have to really look, and there are a ton of things that we have that can pull you indoors." He points to four museums within walking distance, an emerging arts district featuring Typewriter Studio and Polka Dot Pot, and the ongoing holiday market at ShenArts. "There is always something to do when it gets colder," Brady emphasizes. "You just still look a little harder, and we're hoping to push that forward." The timing also addresses a critical business challenge. January represents a financial lurch for small businesses—customers are waiting on tax returns, recovering from holiday spending, and generally reluctant to venture out. "It's still very important to support your small businesses," Brady urges. Even those who can't attend can help by sharing event information on social media. A Culinary Hub's Diversity Throughout their afternoon journey, Janet and Brady repeatedly note Old Town's remarkable diversity. "Everything is very unique down here," Janet observes. "You're not gonna walk up and down the mall or even on the ancillary parts and find exactly the same thing." The three cocktails they sample prove her point. From Hideaway's sophisticated Manhattan variation to V2's nerdy espresso martini to Roma's buttery warm concoction, each establishment brings distinct creativity to the same base spirit. "We've had a Manhattan, an espresso martini, and now a nice warm mock cider drink," Brady summarizes, still marveling at the variety. This diversity extends beyond beverages. V2 makes syrups in-house and infuses its own spirits. Courtney recently experimented with homemade limoncello for the group's new restaurant, Mangia, using V2 as her "guinea pig." Hideaway leverages its espresso equipment to create coffee cocktails other bars can't replicate. Roma operates Alesatian Brewery upstairs while serving creative cocktails downstairs. The Road Ahead As Janet and Brady wrap up their preview—admittedly feeling the effects of three bourbon drinks—they reflect on the challenge ahead. "We have eight different restaurants participating. We've only hit three," Brady notes with a laugh. "And at this rate, we may not hit more than... we may not hit. This may be the only three that we do." The bourbon requirement, while creating cohesion, presents its own challenge. "It's great because I love bourbon," Brady admits. "It's not great because when you're trying to drink eight bourbon drinks..." He trails off, closing one eye dramatically. Despite the research hazards, both hosts express genuine excitement for the competition's potential. The event represents more than just cocktails—it's about community resilience, creative expression, and proving that Old Town thrives year-round. For those planning to participate, Brady recommends spreading the experience across the full weekend rather than attempting all eight venues in one night. "You have plenty of opportunity to come in and try these drinks at all these different places," he suggests diplomatically. Raising the Bar Old Town on the Rocks ultimately celebrates what makes Winchester's downtown special: independent businesses run by passionate people who genuinely care about their craft. Greg's encyclopedic alcohol knowledge, Courtney's nerdy creativity, and Chris's willingness to experiment with warm butter cocktails all reflect a community that refuses to phone it in. As Janet becomes a newly minted VIP at Hideaway (complete with keychain proof), she embodies the event's spirit—locals discovering new dimensions of familiar places, supporting neighbors, and finding reasons to gather during the coldest, darkest months. "Just share it on Facebook," Brady urges those who can't attend. "You don't have to come out for Old Town on the Rocks. You can just share it, 'cause people may see it and want to go out." In the end, that's what community looks like: raising a glass together, even when it's cold outside. Old Town on the Rocks takes place January 16-18 throughout Old Town Winchester. Find more information at friendsofoldown.org or search "Friends of Old Town" on Facebook and Instagram.
In The Lord of the Rings: The Return of the King (2003), the final battle for Middle-earth reaches its epic conclusion. As Frodo and Sam struggle toward Mount Doom to destroy the One Ring, Aragorn must embrace his destiny and unite the forces of men against Sauron's army. With loyalty tested and courage pushed to … Continue reading Ep. 08-18: The Lord of the Rings: The Return of the King (2003) →
Middle-earth is one of the most beloved fantasy worlds ever created — but let's be honest, it can also feel intimidating.Maps. Songs. Names. Ages. Lore.If you've ever wanted to read Tolkien but worried you were “missing something,” this episode is for you.In this episode, Jim provides a true beginner's guide to Middle-earth — what it is, how it works, who matters, and what you can safely not worry about — so you can actually enjoy The Lord of the Rings without pressure, homework, or lore anxiety.We'll talk about:• What Middle-earth actually is (and what it isn't)• The basic peoples and cultures you'll encounter• Why the world feels ancient and melancholic• Good vs. evil in Tolkien (and why it's not simple)• The One Ring and why it's dangerous• What you don't need to know to have a great reading experienceThis episode is perfect if:• You've never read Tolkien and want a friendly starting point• You bounced off the books before and want to try again• You've only seen the movies and are curious about the novels• You want to enjoy Tolkien without drowning in lore
On this remastered episode of the RPGBOT.Podcast, we complete our 3-part series on Picking a TTRPG that is not DnD or Pathfinder by adventuring deep into the vast and thrilling universe of tabletop RPGs. From the spine-chilling cosmic horror of Alien RPG to the gritty nihilism of Death in Space, we're exploring the diverse themes of space exploration, teenage superheroes, cyberpunk chaos, and even the villainous fun of Necessary Evil. Join us as we tackle the art of balancing crunch with accessibility, dive into the rise of one-page RPGs for quick and chaotic adventures, and share tips on crafting immersive narratives that players will love. Whether you're a seasoned RPG fan or just starting your journey, this episode is packed with laughs, insights, and galactic-level inspiration. Summary In this action-packed episode, the hosts boldly go where no podcasters have gone before, diving into the endless void of tabletop RPGs. They tackle the cosmic horror of Alien RPG, the nihilistic beauty of Death in Space, and even dare to balance crunchiness with accessibility (spoiler: it's like herding space cats). From dark Imperium nihilism to Star Wars' Force-wielding antics, they traverse the galaxy of RPG themes, stopping only to admire the Cyberpunk neon and hack a Shadowrun corporate server. Marvel superheroes swing by, Necessary Evil villains cackle maniacally, and Masks' teen heroes roll for high school drama. Just when you think they're done, they reveal the rise of one-page RPGs—because why spend hours preparing when you can save the universe in 15 minutes? Grab your dice and your sense of humor, and tune in to explore the weird, wonderful, and wildly nerdy world of tabletop gaming. Links Almost everything below is an affiliate link and Tyler doesn't want to copy+paste this a zillion times Achtung Cthulhu Adventures in Rokugan Alien RPG ALIEN RPG - A review ALIEN RPG: Cinematic Scenario Cycle Review ALIEN RPG - RPGBOT.News S2E34 All Flesh Must Be Eaten Apocalypse World Battletech Bladerunner Call of Cthulhu Candela Obscura Colostle CY_BORG Cyberpunk Red Cypher Core Rulebook Death in Space Death in Space – A review Delta Green Doctor Who RPG Doctors and Daleks FFG Star Wars Fallout RPG Forbidden Lands Genesys Core Rulebook Imperium Maledictum Warhammer 40000 Roleplay: Imperium Maledictum - A Review Legend of the Five Rings Lord of the Rings Roleplay 5e Marvel Multiverse RPG Masks Mork Borg Mörk Borg - A Review Mörk Borg Cult: Heretic - A Zine Review Mörk Borg Cult: Heretic - RPGBOT.News S2E32 Numenera Old Gods of Appalachia Pirate Borg Pulp Cthulhu Ruins of Symbaroum Ruins of Symbaroum - A Review Ruins of Symbaroum - RPGBOT.News S2E46 Shadowdark RPGBOT.Podcast - ShadowDark RPG Adventure Designer Kelsey Dionne Shadowrun Symbaroum The One Ring 2e The One Ring 2nd Edition - A Review The Walking Dead RPG Vaesen Vaesen & the Mythic Britain and Ireland Expansion - A Review RPGBOT.Podcast - Zoe Franznick Reviews Free League's Vaesen Vampire: The Masquerade How to Play Vampire: The Masquerade Warhammer Fantasy Roleplay Werewolf: The Apocalypse SPOOKTOBER - HOW TO PLAY WEREWOLF Takeaways The RPG landscape offers incredible variety, with systems catering to every player preference. Unique mechanics, like stress systems in Alien RPG or the survival-focused gameplay of Death in Space, enhance tension and narrative depth. Cinematic scenarios and simplified resource management can elevate player engagement, while pre-generated characters and storytelling mechanics provide fresh dynamics for immersive gameplay. Exploring specific genres, like space horror, post-apocalyptic worlds, or teenage superhero drama in Masks, can help groups find the perfect game. Beloved franchises like Star Wars RPG and Marvel Multiverse capture iconic elements, while innovative hybrids like Cyberpunk and Shadowrun blend themes in exciting ways. Lesser-known RPGs often hide creative gems, and one-page RPGs stand out as quick, accessible options for introducing new players or enjoying fast-paced fun. Ultimately, balancing crunch with accessibility and understanding player preferences ensures a great tabletop experience for everyone. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Ever wondered what beer chemistry, emo vampires, and broom mechanics have in common? Neither did we—until this episode of the RPGBOT.Podcast! We're diving deep into RPG madness, from the grimy charm of Shadow Dark to the chaos of Warhammer's magic (spoiler: it's messy). Then, we tackle Symbaroum, where sweeping is serious business, and Vison, the perfect game for overachieving detectives. Horror fans, brace yourselves! It's eldritch chills with Call of Cthulhu, slapstick terror with Pulp Cthulhu, and Appalachian nightmares with Old Gods of Appalachia. Oh, and don't forget Vampire: The Masquerade, where brooding has never been so stylish. Summary Join the RPGBOT hosts as they embark on a tabletop odyssey filled with epic quests, fermented wisdom, and dice-fueled shenanigans! In this episode, they sip on the heady brew of beer chemistry before stumbling into the Old-School Renaissance of Shadow Dark—where dungeons are grim, and death is always just a dice roll away. The adventure takes a quirky turn with Symbaroum, a game where sweeping mechanics finally get their moment in the spotlight, and spirals into the arcane depths of Warhammer Fantasy Roleplay's magic systems (spoiler: it's like herding chaotic cats). Mystery lovers, rejoice! They dissect Vison, an RPG that dares players to think—and maybe overthink—its clever puzzles. For horror fans, it's a double feature: Call of Cthulhu's sanity-shattering frights meet Pulp Cthulhu's lighthearted antics (think Indiana Jones with an eldritch twist). The hosts then dive fang-first into Vampire: The Masquerade and the brooding drama of World of Darkness, where players face the ultimate challenge: emo roleplay. To cap it off, the crew gets their candles snuffed out in Ten Candles and pulled into the spine-tingling Appalachian horrors of Old Gods of Appalachia. Whether you're rolling a nat 20 or a nat 1, this episode celebrates RPGs in all their weird, wonderful glory. Links Almost everything below is an affiliate link and Tyler doesn't want to copy+paste this a zillion times Achtung Cthulhu Adventures in Rokugan Alien RPG ALIEN RPG - A review ALIEN RPG: Cinematic Scenario Cycle Review ALIEN RPG - RPGBOT.News S2E34 All Flesh Must Be Eaten Apocalypse World Battletech Bladerunner Call of Cthulhu Candela Obscura Colostle CY_BORG Cyberpunk Red Cypher Core Rulebook Death in Space Death in Space – A review Delta Green Doctor Who RPG Doctors and Daleks FFG Star Wars Fallout RPG Forbidden Lands Genesys Core Rulebook Imperium Maledictum Warhammer 40000 Roleplay: Imperium Maledictum - A Review Legend of the Five Rings Lord of the Rings Roleplay 5e Marvel Multiverse RPG Masks Mork Borg Mörk Borg - A Review Mörk Borg Cult: Heretic - A Zine Review Mörk Borg Cult: Heretic - RPGBOT.News S2E32 Numenera Old Gods of Appalachia Pirate Borg Pulp Cthulhu Ruins of Symbaroum Ruins of Symbaroum - A Review Ruins of Symbaroum - RPGBOT.News S2E46 Shadowdark RPGBOT.Podcast - ShadowDark RPG Adventure Designer Kelsey Dionne Shadowrun Symbaroum The One Ring 2e The One Ring 2nd Edition - A Review The Walking Dead RPG Vaesen Vaesen & the Mythic Britain and Ireland Expansion - A Review RPGBOT.Podcast - Zoe Franznick Reviews Free League's Vaesen Vampire: The Masquerade How to Play Vampire: The Masquerade Warhammer Fantasy Roleplay Werewolf: The Apocalypse SPOOKTOBER - HOW TO PLAY WEREWOLF Episode Takeaways Game Mechanics & Themes Warhammer Fantasy Roleplay features a risky, intricate magic system and expansive character creation options. OSR games bring simplicity and nostalgia reminiscent of early D&D. SimBroom introduces corruption mechanics that shape gameplay. High-risk, high-reward gameplay boosts player engagement. RPGs offer unique themes and mechanics, expanding gameplay possibilities. Dragonbane lets players embody whimsical characters, like ducks. Shadow Dark thrives on time pressure and quick decision-making. Vison focuses on solving mysteries over combat, creating unique narratives. World of Darkness emphasizes personal horror and the burden of being a monster. Call of Cthulhu delivers cosmic horror with sanity mechanics, while Pulp Cthulhu adds action-oriented flair. Horror RPGs, like Old Gods of Appalachia and Ten Candles, use innovative mechanics to amplify tension. Dread, with its Jenga tower, brings suspense into the physical realm. Character Creation & Player Experience Brewing beer involves mastering sugar and fermentation processes. Transitioning from dungeon fantasy to darker themes in RPGs can challenge players. Vampire RPGs often introduce disempowerment and moral dilemmas, such as the dangerous Diablerie mechanic. Character survival in horror RPGs often hinges on player choices and narrative decisions. Game Selection & Exploration Selecting games often involves collaboration and even dice rolls. Exploring lesser-known RPGs enriches the gaming experience and storytelling. The RPG landscape is vast, with many innovative games to explore. Exploring different RPGs can enhance storytelling and player engagement. Resources & Community Engagement The chapter on mysteries in Vison's rulebook is a valuable resource for any TTRPG. Rubrics can help evaluate RPG mechanics and themes effectively. Community ratings and reviews play a key role in podcast growth. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
"Crunchy rules or simple vibes? Political intrigue or straight-up dungeon brawls? Survival in a dying world or low-power fantasy feels?" This remastered RPGBOT.Podcast dives into everything you love (and fear) about tabletop RPGs that aren't D&D or Pathfinder. From decision trees to help you find your perfect game match, to the storytelling magic of Powered by the Apocalypse, and the chaotic survival of Mork Borg, there's something for everyone if you're willing to look past what you already know. Tune in if you've ever wondered, "Is my game too crunchy, or am I just lazy?" Summary In this episode, the hosts take a deep dive into the diverse landscape of tabletop RPGs, offering a wealth of insights into various systems, mechanics, and themes. They introduce the concept of decision trees, a practical tool to help players identify RPGs that align with their preferences. The discussion covers the spectrum of complexity, from the intricate 'crunch' of detailed systems to the simplicity of more streamlined games. Key highlights include: The Cypher System and Genesis: An exploration of these versatile systems, focusing on their mechanics and adaptability to different genres. Powered by the Apocalypse Framework: A look at its elegant simplicity and flexibility, making it an excellent choice for narrative-driven campaigns. Legend of the Five Rings vs. Adventures in Rokugan: A comparison of political intrigue-focused gameplay with combat-centric mechanics, illustrating the range of experiences within fantasy RPGs. Mörk Borg: An examination of its dark, nihilistic themes, where traditional heroism gives way to survival in a grim and decaying world. The conversation also ventures into niche areas, such as the unique storytelling potential of solo RPGs, and highlights specific systems like Numenera, with its futuristic exploration themes, and One Ring 2E, celebrated for its low-power fantasy and rich Tolkien-inspired lore. The hosts emphasize the importance of understanding a game's mechanics and setting realistic expectations to maximize the enjoyment of any RPG experience. Links Almost everything below is an affiliate link and Tyler doesn't want to copy+paste this a zillion times Achtung Cthulhu Adventures in Rokugan Alien RPG ALIEN RPG - A review ALIEN RPG: Cinematic Scenario Cycle Review ALIEN RPG - RPGBOT.News S2E34 All Flesh Must Be Eaten Apocalypse World Battletech Bladerunner Call of Cthulhu Candela Obscura Colostle CY_BORG Cyberpunk Red Cypher Core Rulebook Death in Space Death in Space – A review Delta Green Doctor Who RPG Doctors and Daleks FFG Star Wars Fallout RPG Forbidden Lands Genesys Core Rulebook Imperium Maledictum Warhammer 40000 Roleplay: Imperium Maledictum - A Review Legend of the Five Rings Lord of the Rings Roleplay 5e Marvel Multiverse RPG Masks Mork Borg Mörk Borg - A Review Mörk Borg Cult: Heretic - A Zine Review Mörk Borg Cult: Heretic - RPGBOT.News S2E32 Numenera Old Gods of Appalachia Pirate Borg Pulp Cthulhu Ruins of Symbaroum Ruins of Symbaroum - A Review Ruins of Symbaroum - RPGBOT.News S2E46 Shadowdark RPGBOT.Podcast - ShadowDark RPG Adventure Designer Kelsey Dionne Shadowrun Symbaroum The One Ring 2e The One Ring 2nd Edition - A Review The Walking Dead RPG Vaesen Vaesen & the Mythic Britain and Ireland Expansion - A Review RPGBOT.Podcast - Zoe Franznick Reviews Free League's Vaesen Vampire: The Masquerade How to Play Vampire: The Masquerade Warhammer Fantasy Roleplay Werewolf: The Apocalypse SPOOKTOBER - HOW TO PLAY WEREWOLF Takeaways Tyler's Interests Tyler loves wizards and wants to be one. Game Mechanics and Decision-Making The decision tree helps players find suitable RPGs. "Crunch" refers to the interaction with game mechanics. The Captain Crunch scale measures game complexity. Understanding game mechanics enhances the RPG experience. RPG Systems The Cypher System is easy to learn and play. Genesis is a generic system based on Fantasy Flight's Star Wars. Powered by the Apocalypse is a versatile framework. Powered by the Apocalypse games are easy to learn. Fate is complex and math-heavy. The Year Zero Engine is simple yet effective. Solo RPGs can be rewarding experiences. Character Creation and Progression Character creation in RPGs can vary significantly. Character progression in One Ring 2E requires patience and strategy. Adjusting difficulty can enhance the gameplay experience. Thematic and Genre Elements Monster Hearts is popular in the LGBT community. Legend of the Five Rings emphasizes political intrigue (combat is discouraged). Merc Borg presents a nihilistic view of RPGs. Adventures in Rokugan is more combat-focused than its predecessor. Colossal is a unique solo RPG experience. Mercord uniquely advocates for real-world arson in its gameplay. Numenera presents a science fantasy setting a billion years in the future. Players in One Ring 2E are grounded, facing impossible odds. Exploring the themes of low-power fantasy can lead to rich storytelling. Gameplay Depth The intrusion system adds depth to gameplay. The Eye of Sauron and Gandalf rune add depth to gameplay. Solo play in One Ring 2E is well-implemented and enjoyable. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Alpha Omega is a Shadowrun-esque heartbreaker that covers a lot of territory. Its Wikipedia entry notes that its major claim to fame was the ARG/fake conspiracy theory called Ethan Haas was Right, which was briefly thought to be part of the Cloverfield viral marketing campaign. It got a lot of things right and a lot of things so very wrong. We also talk about conspiracy theorists and the Conspira-Sea Cruise, which has a lot of great guest speakers! Enjoy another classic episode of After Hours, now featuring Caleb, Ross, Tom, and Aaron, now with improved audio quality! In RPPR Patreon news, I posted the first episode of our Megadungeon Meandering series on Moria, the fabled lost dwarven city from Lord of the Rings, now available as a book for The One Ring. Check it out! I also made a survey about what content I should write for next year on the RPPR Patreon. See the scenarios I’ve made in the last year and let me know what you want to see from me.
In this 8th anniversary remastered interview, Stefan Molyneux and Dr. Duke Pesta discuss J.R.R. Tolkien's "The Hobbit" and "The Lord of the Rings," exploring the impact of World Wars on themes of heroism and morality. They analyze the symbolism of the One Ring and contrast characters like Frodo with collective failures. This conversation encourages reflection on the enduring lessons of courage and integrity within Tolkien's works. Tune in for a compelling exploration of his literary legacy.SUBSCRIBE TO ME ON X! https://x.com/StefanMolyneuxFollow me on Youtube! https://www.youtube.com/@freedomain1GET MY NEW BOOK 'PEACEFUL PARENTING', THE INTERACTIVE PEACEFUL PARENTING AI, AND THE FULL AUDIOBOOK!https://peacefulparenting.com/Join the PREMIUM philosophy community on the web for free!Subscribers get 12 HOURS on the "Truth About the French Revolution," multiple interactive multi-lingual philosophy AIs trained on thousands of hours of my material - as well as AIs for Real-Time Relationships, Bitcoin, Peaceful Parenting, and Call-In Shows!You also receive private livestreams, HUNDREDS of exclusive premium shows, early release podcasts, the 22 Part History of Philosophers series and much more!See you soon!https://freedomain.locals.com/support/promo/UPB2025