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[School of Everything Else 2025] We return to the Forgotten Realms of Baldur's Gate III and do our best to remember what happened during our games. This time we get to talk about Shadowheart, a cleric who is deeply embroiled in an oppressive cult, in service to Dark Mommy (luckily, she just joined the club). On that note, we talk about character similarities as a strength and a weakness. We talk Karlach, a towering, flaming, somewhat terrifying Tiefling barbarian who spends most of her time on fire and is in fact sweet-natured, affable and excited to be doing quests with friends. We also discuss the limitations that rear their heads within a game where you can pretty much do anything. Then there's Wyll Ravengard, the Blade of Frontiers, who lost an eye and gained two horns, while in service of another Dark Mommy. And then there's the great big roly-poly bear, shapeshifting elf druid Halsin, who has proved... rather popular. We also talk about the most insidious villain in Act 1 of the game, as well as our smorgasbord of options when it comes to romancing. We will return with a third part in this series sometime soon, when at least I have finished the game (by which point, Will shall be on their third run!) and we will bring in some seasoned guests to talk about their further experiences. Once again, thank you to Sarah Montgomery, without whom these BG3 shows would not exist.
SURPRISE HALFLINGS! We're catching up with an OG today - one Luyanda Unati Lewis-Nyawo, but everybody calls them UNATI! And my god have they been BUSY. Join Jeremy and Canace as they catch up with Unati from voice acting in Baldur's Gate 3 and Space Marine II, to appearing in Netflix's own Wednesday, and a variety of Actual Plays! Come listen to the experience they've gained, advice on using game mechanics to enhance your actual play performance, their love of racoons, and explain why low rise jeans need to STAY DEAD.Also - did you miss out on our first
Al talks about Tamagotchi Plaza to Kevin Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:34: What Have We Been Up To 00:21:32: I Know What You Released Last Month 00:23:38: Game News 00:42:07: See How Many Of The Top 10 Steam Games Kevin Can Guess 00:52:10: Tamagotchi Plaza 01:12:25: Outro Links Gaucho and the Grassland Release Wandering Village 1.0 Release Cottonville Release Tiny Garden “Summer Breeze Content Update + Cosmetic Pack” Disney Dreamlight Valley “The Storybook Vale - Part 2: The Unwritten Realm Update” Len's Island Post 1.0 Roadmap Stardew Valley Top rated game on Steam Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello, farmers, and welcome to another episode of The Harvest Season. (0:00:34) Al: My name is Al. (0:00:36) Kev: My name is Kevin. Supposedly. (0:00:37) Al: And we’re here, we’re here, supposedly. (0:00:40) Al: Why? What’s what has happened? (0:00:40) Kev: I don’t know. I’ve just… I mean, I’ve never seen the documentation to back it up. (0:00:46) Kev: I’m just saying. (0:00:46) Al: You’ve never seen your birth certificate. (0:00:47) Kev: Birth certificate? No, I don’t… I can’t remember the last time I’ve seen it now. (0:00:51) Kev: If… Yeah, I mean, I probably had to dust it out for something. (0:00:52) Al: Wow, have you seen your driving license or your passport? (0:00:56) Kev: Oh, yeah, you know what? Sure. I guess driver license. Yeah, all right. (0:01:01) Al: Is this Kevin, Kevin, is this where we find out that you’re undocumented, Kevin? (0:01:06) Kev: You know, I’d be a surprise to me too. But here’s the fun part is it doesn’t matter anymore. (0:01:13) Al: Well, that’s device very true. (0:01:22) Al: All right, and we’re here today to talk about cartridge code games, because I didn’t get (0:01:23) Kev: Oh, you know, I can keep that gym in. (0:01:33) Kev: and not nothing (0:01:34) Al: through that sentence. (0:01:36) Al: Is that how this episode is going to be? (0:01:38) Kev: That’s supposedly where you’re talkin’ to me (0:01:41) Al: I need a holiday. (0:01:42) Kev: Well, well, you’re close to one, aren’t you? (0:01:44) Al: Good news! (0:01:46) Al: All right, this episode, we’re going to talk for a very short period of time, (0:01:51) Al: and you’ll understand why later. We’re going to talk about Time of Got You Plaza. (0:01:57) Al: Spoiler alert, don’t play this game. Before that, we’ve got some news. We have what we’ve been up to. (0:02:07) Al: But first of all, wait, do I normally do that in that order? I know what you released the (0:02:11) Al: the last months before what we’ve been up to. (0:02:11) Kev: Isn’t it normally what we’ve been up to first usually? Yeah (0:02:14) Al: I think it is, yeah, OK, right. (0:02:16) Al: Yeah, let’s do that. (0:02:17) Al: Ah, why, why? (0:02:18) Al: It was a section and it just it just moved the title, not the whole section. (0:02:19) Kev: I was destroying (0:02:22) Kev: He’s destroying the show live on on air (0:02:23) Al: Stupid thing. (0:02:25) Al: I’d love to destroy some show notes. (0:02:28) Al: So we’ve got before that, we’ve got some news. (0:02:30) Al: We’ve got I know what you released last month. (0:02:33) Al: But first of all, Kevin, what have you been up to? (0:02:36) Kev: Um, let me think here, um, not yeah, I (0:02:42) Kev: Okay, so a lot of the usuals. Um, a little busy this week. Um, uh (0:02:48) Al: running away from ice agents. Sorry. I really should not joke about that because the ice will (0:02:50) Kev: Yeah, oh no, yeah, yeah that is a genuine concern every day (0:02:57) Al: hear it and they’ll come for you. We can clip it for the slack. (0:02:58) Kev: Yeah, yeah, yeah (0:03:03) Kev: The joys of being (0:03:05) Kev: Yeah, the joys of… (0:03:06) Kev: being a brown skinned boy in America right now. (0:03:13) Kev: There’s an ex… (0:03:15) Kev: So… (0:03:17) Kev: It feels like a lot of these ice raids are in the workplace, right? (0:03:21) Kev: And so, mine just feels extra, like, odd because I work for a Chinese company, Technica… (0:03:28) Al: Oh no. Oh no. (0:03:28) Kev: Well… (0:03:29) Kev: I mean, they are… (0:03:31) Kev: They have a… (0:03:33) Kev: Incorporation… (0:03:34) Kev: They are incorporated here in America, right? (0:03:36) Al: Yeah, yeah, yeah. (0:03:37) Kev: They are in separate American companies. (0:03:39) Kev: But, you know, the HQ is in China, so… (0:03:41) Al: And let’s not let’s not pretend like technically an American company would stop any rabid anti-Chinese (0:03:41) Kev: You know, there’s a… (0:03:48) Al: people in America doing anything, you know? (0:03:48) Kev: Oh, yeah! (0:03:49) Kev: Yeah, yeah, yeah, I know. (0:03:51) Kev: For sure, I’m just saying, like, there’s… (0:03:53) Kev: There’s a few layers, extra fun layers to this equation. (0:03:54) Al: Yeah. (0:03:57) Al: As always, they’re not going to come for you in that case, because they’re only coming (0:04:00) Kev: Yeah. (0:04:03) Al: for the manual laborers, right, because they’re the only ones that– (0:04:06) Al: be illegal, obviously. That’s true. That’s true. Oh, goodness. (0:04:08) Kev: They’ll run out eventually. We’re still in year one. (0:04:14) Kev: I live in Georgia. I mean, I’m in the blue area of Georgia, but it’s still Georgia. (0:04:19) Kev: Southern. (0:04:21) Kev: Oh, good. (0:04:21) Al: Oh, a happy, happy podcast. (0:04:25) Al: What have you been up to, Kevin? (0:04:28) Kev: Well, while I’m not sweating my legal status, even though I was born here, (0:04:34) Kev: Um, I’ve been, I’ve been playing. (0:04:36) Al: I mean, who knows whether that counts or not anymore? (0:04:38) Kev: Uh, according to some people in certain positions, I’ve been, uh, I’ve been playing card games, uh, a lot of card games in the past week. (0:04:50) Kev: Like, yeah, a lot of the usual stuff, but, um, Marvel snap. (0:04:54) Kev: We got the, the fantastic Ford season, um, the, the like, uh, based off the new movie, um, that’s coming up. (0:04:58) Al: Ah, yes. Is that July then? Cool. Any good cards? (0:05:02) Kev: Yeah. (0:05:03) Kev: Yeah. (0:05:03) Kev: That’s the July season. (0:05:05) Kev: And okay, there’s two (0:05:08) Kev: Okay, so (0:05:10) Kev: Yes. Okay. First of all, the season pass card is is mr. Fantastic, but the Pedro Pascal version (0:05:17) Kev: so one you get the bonus of Pedro Pascal at first I was I was (0:05:22) Kev: Hesitant about Pedro as mr. Fantastic. I don’t get me wrong. I love Pedro (0:05:26) Al: Yeah, you were being racist about him, yeah. (0:05:28) Kev: Yeah, but but just mr. Fantastic so like the whitest white boy you’ve ever seen right and now I’ve been I’ve been I’ve warmed up (0:05:36) Kev: to it. In fact, I’m down. (0:05:38) Kev: For the revision, let’s let’s just retroactively put Pedro Pascale in all the Mr. Fantastic (0:05:43) Kev: appearances. That’s what I’m down for. The cards pretty dang good. Marvel Snap is reaching (0:05:53) Kev: to play. It feels like it’s reaching to play. So there’s just it’s just going bananas, like (0:05:58) Kev: the power levels going up, which, you know, in most card games, that’s what you have to (0:06:02) Kev: do because you have to keep releasing new cards that people want to buy. But the other (0:06:08) Kev: Interesting tidbit, okay, I can’t remember when they introduced it or (0:06:12) Kev: if it’s always been there. (0:06:15) Kev: So you know that there’s a season pass in Marvel Snap, it’s the big thing. (0:06:18) Al: Yep. I am aware. (0:06:20) Kev: There’s the premium season pass, that’s where you actually pay the money and (0:06:25) Kev: you get the card, right? (0:06:26) Al: Yeah. Yeah, that just unlocks 10 extra levels, right? (0:06:26) Kev: Because the season pass, every player gets it, but (0:06:29) Kev: you don’t get half of it until you pay the $10 or whatever. (0:06:32) Kev: All right, do you remember there is a super premium? (0:06:38) Kev: That’s what it was originally. (0:06:38) Al: Yes, you’re going to tell me it’s now different. (0:06:40) Kev: So X number of months ago, they said, okay, now if you get the super premium, (0:06:46) Kev: you will get this variant, right? (0:06:49) Kev: And for people familiar in Snap, variants are a big thing because they’re your (0:06:52) Kev: flare, I guess technically it can unlock a card for you if you don’t have it. (0:06:58) Kev: But it’s nice, it’s not mandatory. (0:07:02) Kev: It’s an existing card or whatever, but it’s just a little extra icing on top, right? (0:07:08) Kev: And so I was like, okay, sure, that makes sense. (0:07:09) Kev: A nice little extra bonus if you get the super premium. (0:07:12) Kev: I never got the super premium because I didn’t want to pay $20 for that. (0:07:18) Kev: But now they have finally, they’ve pushed the button, (0:07:24) Kev: they’ve crossed the line, they broke the glass. (0:07:27) Kev: There is a brand new card in the super premium version. (0:07:30) Al: Oh no. No disaster. (0:07:32) Kev: Yep, and the optics aren’t great because I don’t. (0:07:38) Kev: No, if you remember a couple of weeks ago, I talked about there was a mode where they (0:07:41) Kev: introduced a new card, but it was basically impossible to get the card just playing for free. (0:07:46) Al: Yeah, you had to have like 500 matches or something. (0:07:49) Kev: Yeah, something like that. (0:07:51) Kev: Yeah, so people were already up in arms about that. (0:07:54) Kev: And that was about a month ago or so. (0:07:57) Kev: So now they’ve got this, so it’s just very clear that the devs or the higher ups, whoever, (0:08:04) Kev: There’s pressure being put on the game to make it (0:08:07) Al: » Yep. I don’t know any other games like that, but yep. (0:08:08) Kev: more pay to win, right? (0:08:10) Kev: I mean… (0:08:12) Kev: Yeah… (0:08:14) Kev: Yeah, I know. (0:08:16) Kev: Completely novel idea. (0:08:18) Kev: But yeah, they’ve done that finally. (0:08:22) Kev: And the worst part is it’s a pretty decent card. (0:08:24) Kev: So… (0:08:26) Kev: The Fantastic Four, all the new versions that will come out. (0:08:30) Kev: A lot of them revolve around this… (0:08:32) Kev: It’s a mechanic that’s existed since the start of the game, (0:08:36) Kev: They, they kind of labeled it. (0:08:38) Kev: End of turn. (0:08:39) Kev: Um, it’s just an ability that activates at the end of turn. (0:08:43) Kev: Um, for like, right. (0:08:44) Kev: So like Mr. (0:08:45) Kev: Fantastic, he gives like a card in your hand, like a plus one power or something. (0:08:49) Kev: End of turn. (0:08:49) Kev: Right. (0:08:50) Kev: And then some of the other fantastic four members, um, they all have. (0:08:50) Al: That’s different, because that’s not what Mr. Fantastic was before. (0:08:55) Kev: No, right. (0:08:56) Kev: He was an ongoing, he boosted other ones, but yeah, this new version (0:08:58) Al: Yeah. (0:08:59) Kev: just boost cards in your hand. (0:09:01) Kev: Um, I’m trying to remember, but there were cards that had this kind (0:09:04) Kev: of ability at the beginning. (0:09:06) Kev: Um, like sunspot, sunspot. (0:09:08) Kev: One right end of turn he would gain a power right um so (0:09:08) Al: Yes, yep. (0:09:12) Kev: So it’s basically that idea, but they just like okay. We make an official label now (0:09:17) Al: Yeah, because I think they were just like random things it was just like it would say (0:09:21) Kev: Yeah (0:09:22) Al: in the description what it happened because I think the other there was I guess you know (0:09:23) Kev: Right (0:09:26) Al: Red Hulk was another one that would do that it would it would give you it would gain power (0:09:27) Kev: Yeah exactly exactly (0:09:32) Al: based on what you didn’t use I think I can’t remember or the opponent used yeah yeah otherwise (0:09:33) Kev: Or what the opponent like if they didn’t use the other energy yeah (0:09:38) Kev: Yeah, but exactly right there were a handful of cards that did that but they they and this was I don’t know a couple months (0:09:43) Kev: ago they they codified that well this season they’re pushing that like all the think three of the four (0:09:49) Kev: Have or at least three of the four have end of turn abilities and the super premium card (0:09:57) Kev: Is the fantastic car? (0:09:59) Kev: And the fantastic car gives a boost to end of turn cards, so it works in this whole (0:10:06) Kev: Fantastic. (0:10:08) Kev: That’s a decent card and it looks fun and cool, but it’s behind this extra paywall. (0:10:16) Kev: So, that’s got people riled up, unhappy, myself included. (0:10:16) Al: Mm-hmm. Not great (0:10:22) Kev: So, and again, the worst… (0:10:24) Al: Side note… (0:10:26) Kev: I’m sorry. (0:10:27) Al: Side note, there’s… you say it’s the fantastic art. (0:10:30) Al: Have they done non-living beings before? (0:10:34) Kev: Uh, well, I mean not counting robots. Um, no, I don’t think so. Like that’s the first like vehicle sort of thing (0:10:40) Al: Yeah, because they’ve done like, obviously, like, they’ve done like ego and they’ve like, (0:10:41) Kev: No, I think yeah (0:10:45) Al: they’ve done like other celestial beings and stuff like that, but like, (0:10:47) Kev: Yeah, yeah (0:10:49) Al: yeah, and you write robots and stuff, but I don’t like, (0:10:51) Kev: Don’t sentient beings (0:10:52) Al: the fantastic car doesn’t even like, pretend to be sentient. (0:10:56) Kev: No, no, it is just a car right it’s just a vehicle (0:10:58) Al: Yeah, it’s literally a car. (0:10:59) Kev: Yeah, that one that flies but still (0:11:02) Al: They’re running out of people already, is that the problem? (0:11:03) Kev: Yeah, no (0:11:05) Kev: I (0:11:07) Kev: Don’t think they’re running out because Marvel has a lot of dumb characters, but you know the the ones people get excited about maybe they’re (0:11:17) Kev: They’ve been going a little fast (0:11:20) Kev: They did actually a while back they introduced a new card called skills (0:11:26) Kev: Which are not not characters. They’re just like so (0:11:30) Kev: The a lot of the dr. Strange spells were called (0:11:34) Kev: skills they introduce some magician type characters who generated skills in your in and (0:11:41) Kev: Skills they when you play them, they just disappear they they have a cost they they play them they have an ability and they disappear (0:11:47) Al: Yeah. (0:11:49) Kev: So they don’t stay and generate power on your board or whatever (0:11:53) Kev: And so they introduced that so that that was kind of like their first really like okay, we’re introducing some new cards that aren’t just characters (0:12:01) Kev: But yes the fantastic cars for it as I can tell (0:12:04) Kev: It’s like the first one that’s like a piece of equipment or or vehicle or whatever (0:12:05) Al: I, I just remembered, I just remembered Thanos gives you the Infinity Stones. (0:12:09) Kev: Yeah, oh (0:12:11) Kev: Yeah, there you go. Yeah, I forgot about that. Yeah, that’s just true those aren’t characters. Yeah (0:12:14) Al: It was not the first, and I don’t need people telling me, “Oh, technically the (0:12:18) Al: Infinity Stones have a consciousness.” (0:12:25) Kev: But yeah (0:12:27) Kev: So it’s it’s a wild time and the worst part is Marvel snap is still in my opinion good like the game is good though (0:12:34) Kev: Cakes are still solid (0:12:36) Kev: It’s grown so much that you can kind of play whatever you deck want you want now (0:12:42) Kev: I’ve said that a handful times and still true, right? (0:12:44) Kev: But I said that because there there were errors of snap where we’re they were dominated by certain archetype or a certain card or whatever (0:12:44) Al: Mm-hmm Oh (0:12:49) Al: Yeah, yeah, yeah (0:12:52) Kev: Right, we don’t see that as much now. There are no real problem (0:12:57) Kev: children (0:12:59) Kev: But but maybe because of that I don’t know but they’re (0:13:04) Kev: They’re pushing harder for the pay to win like give us money (0:13:08) Kev: So that kind of sucks especially because again, I like the game. It’s still enjoyable in my opinion (0:13:13) Kev: The games are still six turns. They’re fast. They’re there because he can play lots of different types and and and archetypes and it’s fun (0:13:23) Kev: But so yeah, I will keep playing until like I don’t know what we’ll see i’m the frog in the boiling pot and all that (0:13:29) Kev: we’ll see (0:13:32) Kev: But other than that, the other… (0:13:34) Kev: A big card game I’ve been playing. (0:13:42) Kev: Marvel Rivals Season 3. I need to do that in grey. (0:13:45) Kev: I don’t know if you saw it, but… (0:13:47) Kev: Sorry, it’s just so I thought. (0:13:49) Kev: I’ll report on that when I do play it. (0:13:53) Kev: Magic the Gathering. (0:13:56) Kev: I’m still playing the Arena, the online version. (0:13:59) Kev: And Final Fantasy sets still going strong and all that. (0:14:02) Kev: I tried drafting for the first time. (0:14:04) Kev: Online, but it’s still drafting. (0:14:07) Al: Is that is that a built in feature of Arena? (0:14:34) Kev: If you pick a card you want out of your pack and then you pass the cards to the next person and you know (0:14:40) Kev: Everyone kind of swaps packs and everyone keeps selecting out of these different packs until you have a pile of your own cards from all (0:14:47) Kev: These different packs (0:14:49) Kev: and (0:14:50) Kev: So it was always a novel idea. I never tried it before but I know something very weird about like, okay (0:14:55) Kev: I have this pack. I don’t want to share the cards. Why am I giving you my cards, but (0:15:01) Kev: But it works out because after you know the (0:15:04) Kev: packs are going around and rotated and all that like you have a deck that you (0:15:10) Kev: know there’s X number of packs and from that you’ve actually built the deck that (0:15:14) Kev: kind of sort of works if you know what you’re doing right and everyone’s kind of (0:15:18) Kev: on the same playing field because everyone’s opening all these new packs (0:15:21) Kev: nobody has any you know bringing in any existing cards or whatever so it’s kind (0:15:27) Kev: of a levelish playing field um bit of luck in there of course depending on (0:15:31) Kev: what you open or whatnot. (0:15:34) Kev: it’s a fun novel idea. And so on Arena, the version I play, the actual drafting part (0:15:43) Kev: is done with bots. You don’t actually do it with the other players. So that’s nice because (0:15:48) Kev: you don’t have to, you know, there’s not a timer or anything, you know, you’re just like, (0:15:52) Kev: okay, here, I think about it, pick what I want. Or if you know, if you need to go step away, (0:15:57) Kev: go to the bathroom, whatever you can, right, there’s no pressure to actually finish the draft (0:16:01) Kev: in X number of minutes or whatever. (0:16:05) Kev: But then when you build your deck, then you go, uh, you play against actual other players who’ve done the similar, um, drafting process. (0:16:12) Kev: Um, so, um, it, yeah, it’s an awful experience. (0:16:16) Kev: I think it’s fun actually. (0:16:18) Kev: Like I get it now with the appeal of the drafting. (0:16:20) Kev: Um, and, uh, but yeah, it’s, it’s good. (0:16:24) Kev: Final, the Final Fantasy cards was so good. (0:16:25) Kev: I, I, I’m angry at how good they are. (0:16:29) Kev: Um, the two, um, but I, at the very least I stayed clean. (0:16:34) Kev: I haven’t any money into magic for in a hot minute. (0:16:38) Kev: Um, and at least not any for anything for Final Fantasy. (0:16:42) Kev: So I feel good pounding myself on the back for that. (0:16:44) Kev: I’ve stayed strong. (0:16:45) Kev: Um, but yeah, other than that, um, nothing, nothing else. (0:16:50) Kev: I can’t, man. (0:16:51) Kev: Oh man. (0:16:51) Kev: Have you seen the master’s costume, Pokemon masters, the costumes lately? (0:16:56) Al: I’ve seen some of it. (0:16:58) Al: I’ve not really kind of been paying too much attention. (0:16:58) Kev: Did you see the, did you see the, the Larry, the vacation layer? (0:17:04) Kev: Oh, okay. (0:17:04) Kev: Hold on. (0:17:05) Kev: All right. (0:17:05) Kev: I’m going to make the usual slack exclusive thread. (0:17:08) Kev: Um, um, but yeah, it’s a, uh, uh, they gave Larry a, a, uh, Hawaiian, like a (0:17:18) Kev: lowland themed, um, uh, vacation suit and masters. (0:17:23) Kev: It’s very funny. (0:17:24) Kev: Um, uh, they also got summer Cynthia. (0:17:28) Kev: So she’s, I believe five or six variants of Cynthia now, because guess what? (0:17:34) Kev: Popular. (0:17:34) Kev: Did you know that Al? (0:17:35) Kev: Did you know she’s popular? (0:17:36) Al: Hm hm hm, whaaat? (0:17:37) Kev: Um, um, Skyla got a fun suit with jump off. (0:17:43) Kev: Um, yeah, masters is good. (0:17:45) Kev: The big, I haven’t dropped money on it in a while, but I, I want those costumes. (0:17:51) Kev: So yeah, I can say. (0:17:52) Kev: So that’s me all gotcha, all, all gambling, all card games. (0:17:56) Kev: What about you? (0:17:56) Kev: Al, what gotcha and gambling have you been up to lately? (0:18:00) Al: Oh, just my usual Pokemon, right? (0:18:02) Al: Although I’ve not put any money in since Go Fest. (0:18:03) Kev: Yeah. (0:18:05) Kev: I heard about that, that last episode, you got your training. (0:18:06) Al: So, yeah. (0:18:08) Kev: Gimme, gimme, gimme gold in the, in the, in the Dakota, get her weren’t yet. (0:18:13) Kev: I’m, I need to know, is she free? (0:18:16) Kev: I need to know. (0:18:19) Al: think so. I don’t think so. No, what have I actually been playing? Let’s see. I’ve been (0:18:20) Kev: Yeah. (0:18:26) Al: playing Tamagotchi Plaza and when I say playing, I played about half an hour and then searched (0:18:31) Al: online to make sure I wasn’t missing anything before I sold the game. More about that later (0:18:36) Kev: Wow, that’s fast. (0:18:37) Al: on in the episode, but that’s your, yeah it is. I have never, I’ve never stopped playing a game (0:18:46) Al: that fast and not been like, “Ugh!” (0:18:49) Al: This just isn’t for me, and instead being like, “This is just a bad game.” (0:18:52) Kev: Oh I’m excited, I’m excited to hear about this later. (0:19:00) Al: And I’ve also been playing some Land’s Island, slowly, obviously, because if you’ve listened (0:19:06) Al: to the previous episode, listener, you will know that I am not playing on my Steam Deck, (0:19:11) Al: which is how I normally play games, Steam Deck or Switch 2, while watching TV with my wife. (0:19:19) Al: So I’ve got to play it at my desk, and I don’t like doing that, right? Who wants to be sitting at (0:19:24) Al: your office desk playing games? So I’ve just been doing it for a couple of hours a week, (0:19:26) Kev: Alright. I get it. It’s undecided, but maybe. But hey, I mean, good for them, right? Yeah, (0:19:31) Al: but I have been enjoying that, I think. I think I’m enjoying Land’s Island, I think it’s a fun game. (0:19:42) Al: Yeah, I mean, I’m still annoyed about the controller support, but other than that, (0:19:47) Al: I think I’m enjoying it. (0:19:48) Kev: yeah. Yeah, that, that, I mean, that’s, that’s very fair. I’m with you on that boat. I want (0:19:53) Kev: controllers for my games, by and large. (0:19:56) Kev: I did not grow up a PC gamer so, um, you know, obviously I can do, you know, point (0:20:02) Kev: and click or management type games. (0:20:04) Kev: There’s no problem on the mouse, but like the people who do shooters and stuff like (0:20:07) Kev: that on the, the, on the mouse and keyboard, I don’t get it. (0:20:11) Kev: I can’t, I can’t, it’s, it’s beyond my poor comprehension. (0:20:17) Kev: But hey, good for lens Island. (0:20:18) Kev: Like that was a journey, but they got there. (0:20:21) Kev: Um, they, they, yeah. (0:20:23) Al: something like that. They got somewhere anyway. All right, I think that’s it. I’m just kind (0:20:27) Kev: They did stuff, they improved, they improved to some measure, I’m told. (0:20:37) Al: of waiting for Donkey Kong, to be honest. (0:20:38) Kev: Yeah, yeah, I don’t blame you. It’s like that game looks very good and shocker and yeah, yeah, I (0:20:44) Al: Yeah. Soon. (0:20:48) Kev: Wish he had more transformations. That’s it’s like the big thing. We’ve only seen three. Maybe there’s more (0:20:52) Al: Well, there might be more like surely they would have shown (0:20:55) Kev: Yeah, well the question is (0:20:58) Kev: Like what’s a good number right like because you know, obviously (0:21:02) Al: Yeah, like ten would be too many probably like that feels over (0:21:06) Kev: Yeah, right (0:21:09) Kev: And there’s probably gonna be some super transformation for the final fight because that feels like a thing this they would do (0:21:13) Al: Of course, of course. (0:21:16) Kev: But like normally I’d say I know five is a good number not counting anything finale spectacle transformation (0:21:23) Al: Well, let’s see what happens, but I’d be surprised if they’ve shown us everything. (0:21:28) Al: Let’s put it that way. We’ll see, but we will see. (0:21:32) Al: All right, well, let’s get into I Know What You Released last month. (0:21:37) Al: A quiet month, apparently, June was. I don’t know how I missed this out of the episode from (0:21:42) Al: two weeks ago, which is when I was meant to do it, but apparently I did. (0:21:46) Al: Just three games released. We got Rune Factory Guardians of Azuma. (0:21:52) Al: I haven’t played that. (0:21:53) Al: We’ve got Lenz Island 1.0. (0:21:55) Al: Obviously I’ve played that. (0:21:56) Al: And we’ve got Tamagotchi Plaza. (0:21:58) Al: Please do not play that. (0:22:00) Kev: I’ve played none of these games one day. I’ll play a room factory game. I would like to I (0:22:08) Al: Yeah, I feel like I could- (0:22:08) Kev: Mean (0:22:10) Kev: Yeah, I mean it’s it’s story of seasons, but more anime juice up the anime they said (0:22:16) Al: It’s much, I would say it’s much more like, it’s a combat game that just happens to have (0:22:21) Al: farming in it, rather than, especially now, I think you could probably argue in the four (0:22:22) Kev: sure okay sure yeah yeah sure and you know what that makes sense like you’re (0:22:27) Al: and before days, that it was Harvest Moon with, with combat, but now I think it’s definitely (0:22:34) Al: focused the other way around. (0:22:39) Kev: gonna do two series differentiate sure why not long as they have the cow all as (0:22:42) Al: Yeah, yeah, different cow, but yeah, all right. (0:22:45) Kev: well (0:22:49) Kev: Wait, it’s a different they don’t use the story of Caesar’s cow (0:22:50) Al: Well, I don’t think so. (0:22:53) Kev: Oh, no, never mind. It’s all it’s almost don’t care (0:22:58) Al: Yeah, because they don’t have standard animals in Unfactory. (0:23:00) Al: They have like other animals. (0:23:01) Al: So it’s kind of like a lion cow, but you will love the name. (0:23:04) Kev: Oh, huh, I’ll check it out. Okay, I’ll see a (0:23:08) Al: It’s called a buff-a-moo. (0:23:11) Kev: buffer (0:23:13) Kev: Let’s see. So like a buffalo but a buffer. Okay. Oh (0:23:19) Kev: Okay, that’s oh wait no that is a while (0:23:23) Kev: Mmm the design is kind of cute, but it also makes me think of the the girl dog from from (0:23:30) Kev: Full metal alchemist. I don’t like that (0:23:32) Al: Well, there you go. (0:23:38) Al: All right, we’re going to get into some news and we are going to start off with Kevin’s (0:23:38) Kev: Okay, that’s that’s an interesting camera (0:23:44) Al: favorite news. (0:23:45) Al: Gaucho and the Grassland have announced that they’re releasing on the 16th of July. (0:23:51) Al: You may notice, Kevin, that is basically now. (0:23:54) Al: When this episode comes out, it will be out. (0:23:55) Kev: that is when this episode comes out I will be playing this game probably i’m assuming it has (0:23:59) Al: Yeah. (0:24:01) Kev: controller support that’s that’s the the uh kind of the line in the sand for me great well yeah (0:24:04) Al: It says it has feel controller support, but I don’t know whether I can trust that or not. (0:24:12) Kev: you know that’s a good point too but um yeah I don’t know what can I say it’s still the same like (0:24:19) Kev: every trailer just continues to deliver the same promise you are being a cowboy that’s it (0:24:25) Kev: it and I like it’s a fun yeah yeah the the the the art style is cute kind of that overcooked (0:24:26) Al: Kevin was sold the moment he saw the first thing about being a cowboy, he was like “I’m sold, (0:24:30) Al: I don’t need to know anymore!” (0:24:37) Kev: the looking art style um but yeah I get you get to yeah and I can see that you you get to lasso (0:24:40) Al: It’s doing a little bit of the Animal Crossing curved world as well. (0:24:47) Kev: cows like that you know they knew that’s the activity you want to do you throw you have your (0:24:51) Kev: Europe, you’re the last of the count, so they… (0:24:55) Kev: I’m sold. (0:24:56) Al: Yeah. I need to know how it feels. Right. Because the controls for that, it could either be interesting or just horrific and terrible to play. So it’ll be interesting to see how that goes. (0:25:08) Kev: uh you’re right and it’s gonna be a very delicate like thing to get right so we’ll we’ll see um (0:25:17) Kev: tune in because I promise you you will find out on this show thoughts on about this game (0:25:20) Al: It does have a demo. (0:25:23) Kev: one form or another it does I won’t play it i’m just going in blind i’m going all in (0:25:30) Al: Next, we have Wandering Village. They have announced that they’re exiting Early Access. (0:25:38) Al: They’re releasing their 1.0 this week on the 17th of July, one day after Gaut you on the (0:25:44) Kev: That’s right after. I only have one day if I want to play Cowboy if I want to do this. I will not do that. (0:25:45) Al: grassland. (0:25:53) Al: And that is going to Steam Switch, Xbox and PlayStation all on the same page. (0:25:57) Kev: What a wild trailer because you have your huge dinosaur with the village or whatever on top (0:26:02) Kev: in the trailer. Oh okay, I didn’t know that. The art style is interesting because it’s 3D but like (0:26:03) Al: on onboo, I believe his name is. (0:26:11) Kev: 2d characters and and like (0:26:14) Kev: It’s not octopath like (0:26:16) Kev: It’s a full like CG 3d looking world, but the characters look like flat paper. It’s it’s it’s very interesting (0:26:25) Kev: Dynamic the thing is bad. Just interesting. But yeah is you have that and then you have people with like (0:26:32) Kev: Bane masks and then people (0:26:36) Kev: Burning the whole village (0:26:38) Kev: Forest for some reason. I don’t know. There’s a lot going on here. It is fascinating (0:26:44) Kev: And coming out on all consoles and everything that’s good good for them. That’s that’s impressive (0:26:49) Al: Yep, continuing this week’s releases, (0:26:54) Al: we have Cottonville is releasing on the 17th of July. (0:26:58) Kev: They’re just making up for last month by everything out one week as they stay. (0:27:03) Al: Everything on the same day. (0:27:06) Al: This was originally a Kickstarter, but apparently the Kickstarter was banned. (0:27:12) Al: And so now it’s just, yeah, so goodness sake. (0:27:12) Kev: B-band? (0:27:16) Al: Let me let me read what it was. (0:27:19) Al: There’s a statement on it. Here we go. (0:27:21) Al: This was back in the 15th. (0:27:21) Kev: Oh goodness. (0:27:23) Al: Dear Community, it says titled Kickstarter Update. (0:27:29) Al: Dear Community, firstly, we would like to sincerely thank you for your incredible (0:27:33) Al: support and participation in our first Kickstarter campaign. (0:27:36) Al: It genuinely means the world to us. (0:27:38) Al: Unfortunately, due to an oversight on our part, our Kickstarter campaign was (0:27:43) Al: suspended for unintentionally breaching Kickstarter’s guidelines. (0:27:47) Al: As a result, all contributions have been fully remembered. (0:27:49) Al: We are very grateful for the support gathered and to out show appreciation to all our backers (0:28:14) Al: and we are working on the very best solution to how to reward your contributions. (0:28:20) Al: Thank you again for your amazing support and interest in Cottonville. It truly means so (0:28:22) Al: much to us. While this was our first experience with Kickstarter and it did not go as planned, (0:28:27) Al: we’ve learned a lot. We’re looking forward to future campaigns now armed with valuable. (0:28:34) Kev: that didn’t answer my question. Why? Were crimes committed at any point? Maybe. Unintentional (0:28:40) Al: So I wonder, so it looks like what they did was they cancelled the Kickstarter and created (0:28:43) Kev: crimes? (0:28:52) Al: a new Kickstarter, and I’m wondering whether that’s the rule they broke, like you can’t (0:28:58) Al: recreate a Kickstarter or something like that. (0:29:00) Kev: Mm-hmm. I can see that that makes sense (0:29:03) Kev: Yeah, I’m big. Why well, why would they do that in the first place? I don’t know (0:29:08) Al: Don’t know, is this game a scam? I don’t know. (0:29:10) Kev: big (0:29:14) Kev: That I mean there’s the other fact that they are making the game without Kickstarter anymore (0:29:20) Kev: That’s the I did these are very weird flags. I don’t know. They’re red flags. They’re just weird flags (0:29:29) Al: » They are definitely flags. (0:29:31) Kev: Yeah, and the wildest part is it’s for this game that (0:29:38) Kev: Like isn’t for me. It feels very Facebook (0:29:42) Al: Oh, yeah, I hate the look of the game into it. (0:29:42) Kev: like gamey (0:29:45) Al: So it’s from it’s from the publisher Red Deer Games who have done such games (0:29:51) Al: such as Sprout Valley, Garden Buddies. (0:29:54) Kev: Monocats, I don’t know any of you wait no in a Sprout Valley (0:29:56) Al: And a bunch of other things that all definitely look like scam games. (0:30:01) Kev: And is this money laundering very possibly you (0:30:05) Al: I mean, Sprout Valley was a game and it was a fine game. (0:30:10) Al: Garden Buddies, I’m pretty sure we didn’t. (0:30:12) Al: It’s a publisher, not a developer, right? (0:30:16) Kev: yeah look i’m the game dev people oh it’s a public oh the publisher sure well okay exactly (0:30:23) Kev: well exactly the more reason to believe it may be money laundering the devs are maybe legit and (0:30:28) Al: Although, well, so this is where it gets interesting, is Cottonville is developed by the publisher. (0:30:39) Al: I think it’s their first game that they’re developing, rather than publishing. (0:30:40) Kev: you’re right it is you’re right um well that’s um (0:30:49) Kev: this is very strange and again if it were like a game that you know looked better you know that (0:30:58) Kev: being that might be one thing but it looks so I don’t know it just it just feels very weird (0:31:08) Al: it does. It is very weird. It does have a demo. Will I play the demo? Who knows? We’ll see. (0:31:08) Kev: the way the characters are always looking at you. (0:31:10) Kev: Straight up the camera, I don’t like it. (0:31:22) Al: Will I buy the game? Probably not, but I guess it depends how the demo goes, I guess. It’s (0:31:24) Kev: I also probably own that. (0:31:29) Al: just, yeah, those animations are so weird. [sighs] (0:31:32) Kev: Yeah (0:31:33) Kev: it (0:31:35) Kev: Comes out same day as wandering village, which noticeably feels much less possibly a scam (0:31:42) Al: Well, that game’s already out, it’s just not out in 1.0. (0:31:46) Al: All right, rounding out this week’s releases, (0:31:52) Al: Tiny Garden have announced their Summer Breeze content update (0:31:57) Al: and cosmetic pack are releasing on the 17th of July. (0:32:02) Kev: It’s our I don’t know. I gotta think of a barbenheimer equivalent cotton (0:32:07) Kev: wandering garden, I don’t know (0:32:10) Al: Best bet is, I think it’s the same week as Barbara Naimer happened. (0:32:13) Kev: Really that’s incredible (0:32:13) Al: Yeah, because it was definitely July and I think it was this week. (0:32:18) Kev: Yeah, my favorite thing about barbenheimer like I mean both movies are fine or whatever but people kind of under their breath were like (0:32:23) Al: Two years ago. (0:32:25) Kev: But barbie was a little bit better though (0:32:27) Al: Oh, it absolutely was, yeah, I enjoyed Oppenheimer, but it was it was not as good a film. (0:32:29) Kev: Yeah (0:32:36) Al: But I look, I’m not saying it’s a bad film, but I mean, Barbara. (0:32:43) Al: It was my film of the year that year. (0:32:44) Kev: I mean, the two lead roles kind of killed it in every aspect. (0:32:52) Al: Yeah, yeah, 21st of July, it was I was right, it’s the same week. (0:33:00) Al: So this would be Gaucho Wandering Cotton Garden. (0:33:07) Kev: yep there you go glad we found our episode title (0:33:07) Al: Oh, OK, fine. (0:33:11) Al: Yeah, new content pack DLC for Tiny Garden. (0:33:18) Al: If you’re enjoying that game, it was such a cheap game. (0:33:21) Al: I suspect this will be paid. (0:33:22) Al: It’s DLC. It does look like it’s paid DLC, so I mean, go support it. It’s good. (0:33:29) Kev: - Yeah, there you go. (0:33:31) Kev: That’s a cute idea of like, it’s all cosmetics. (0:33:36) Kev: Whole game is cosmetics, right? (0:33:38) Kev: So like introducing these packs, that’s a good idea. (0:33:42) Kev: And it’s like there’s some, (0:33:44) Kev: like you can grow palm trees and wait, (0:33:47) Kev: no, there’s new mechanics. (0:33:48) Kev: Hold on, they’re saying new mechanics. (0:33:48) Al: So I think so if I if I understand it correctly, the new plants and new mechanics are a free (0:33:49) Kev: Oh, oh music. (0:33:55) Al: update and the cosmetics are the DLC. (0:33:58) Kev: Uh, okay, that makes sense as it should be good for them (0:34:02) Al: That is the correct way to do things, yes, I agree. (0:34:04) Kev: Pokemon (0:34:10) Kev: But good for them good for you tiny garden you little garden that (0:34:15) Al: We also have an update for Disney Dreamlight Valley. (0:34:19) Al: I feel like these are coming out all the time and also I care about them less and less. (0:34:22) Kev: I mean it’s yeah yeah that’s that’s good that’s called diminishing returns and (0:34:30) Kev: and that’s what happens when you have Disney with a bajillion IPs and (0:34:36) Kev: whatever and and the worst part is like I don’t know I most of these don’t feel (0:34:43) Kev: like big story expansion I mean a lot of them are but I don’t know just I look at (0:34:50) Kev: other games like look at the mojo (0:34:52) Kev: games right when the new contents there’s big story chapters and stuff to (0:34:57) Kev: do these I don’t know maybe it’s all because it’s existing IPs like I don’t (0:35:05) Kev: know it just doesn’t have the same hype around it maybe it’s because it’s too (0:35:11) Kev: saccharine they can’t they can’t go crazy they can’t have the chapter where (0:35:16) Kev: or Scar eats Remy from Ratatouille. (0:35:20) Al: I, yeah, I wonder if, because obviously they’ve done this thing where the DLCs have been split up, (0:35:25) Al: so this update is called the storybook veil part two, the unwritten realm update. (0:35:32) Kev: Okay. Okay, one name. (0:35:38) Al: And I kind of feel like maybe it would be better if they just did all the DLC (0:35:42) Al: for the storybook veil at once, right? Because we talked about this before, where I don’t think I’d be (0:35:50) Al: booting up Stardew every two months if there was a new update, but the way that he bundles it all (0:35:54) Kev: Mm-hmm (0:35:56) Al: together in an update every two years or three years or whatever, means that I’m super excited, (0:36:01) Al: because it’s like, oh, it has been years since I’ve probably played the game, let’s go in, (0:36:05) Al: we’ve got loads of new content, I’m really excited for that. Whereas this is just constant, here’s (0:36:10) Al: new update. And I suspect they’ve probably got numbers to show that this keeps people invested, (0:36:18) Al: Right. Like if we talk about. (0:36:20) Al: I wouldn’t want one big update every two years for that, but I don’t know. (0:36:25) Al: It’s a difficult one, but I don’t even play the game anymore. (0:36:25) Kev: Uh-huh, well I mean, yeah I’ve never played the game so I’m just completely talking without (0:36:30) Al: So who might it complete? (0:36:36) Kev: any frame reference. (0:36:38) Al: What that’s not what we do (0:36:44) Kev: So we say right after declaring cotton fields a scam without having touched it or planning (0:36:48) Al: No, I did not, excuse me, I did not, I would like to clarify, as per my lawyers have just (0:36:49) Kev: to. (0:36:55) Al: told me to do, I, lol, I did not claim that the game was a scam. I asked whether it was (0:37:03) Al: and felt, it said it felt a little scammy. That is all I’m saying. I, yep, that is very (0:37:08) Kev: - Feel of a scam. (0:37:12) Al: different to claiming it is a scam. It feels scammy, it’s not the same thing. (0:37:14) Kev: - True, true. (0:37:16) Kev: Yeah, true. (0:37:18) Al: This one has, so this update, what does this have? The final part of the story for (0:37:26) Al: the storybook veil, which is Maleficent and Hades doing some stuff. (0:37:32) Al: Who’s the new characters? Is that Peter Pan? (0:37:33) Kev: It’s embedded, looks like it. (0:37:37) Al: And who else is with Peter? Is that Aurora? No, not Aurora. What am I talking about? Who is that? (0:37:44) Kev: Trying to see that is (0:37:44) Al: I just saw the colour of dress. (0:37:47) Kev: Wait, who is that? Is that a player character? That might be the player character. I don’t think I recognize (0:37:49) Al: Oh, that’s the player character, that would make sense, right? And a monkey? Who’s the monkey? (0:37:53) Kev: Yeah, I know (0:37:57) Al: I can’t see, this image is so small. (0:37:59) Kev: It is I’m trying to yeah, that’s just a pet monkey (0:38:03) Al: And for some reason, the patch notes don’t mention characters other than Maleficent and Hades. (0:38:09) Al: Like normally they list, I don’t think so. (0:38:09) Kev: Wasn’t Peter Pan already added? Oh (0:38:14) Kev: Okay, I don’t know I don’t know it says yeah there become pals with Peter Pan you’re right yeah, I don’t know that’s just a pet monkey (0:38:18) Al: Oh, here we go. No, I there is Aurora, right? So venture into the pages of a storybook to uncover Aurora in an enchanting dream style, in addition to her regular (0:38:26) Kev: There’s a guy who looks evil with wings. He looks cool. I don’t know what else (0:38:34) Kev: And that dog on Peter Pan (0:38:36) Al: Anyway, whatever. There’s an update. I don’t think you need us to explain. (0:38:42) Kev: There’s Eric’s dog - what’s the best dog in Disney movies we should we should make it ranking (0:38:50) Al: That sounds like a greenhouse episode. All right. (0:38:53) Kev: Best pets for Disney (0:38:56) Al: We have two more news updates. The first is Lens Island have released their post 1.0 roadmap. (0:39:04) Kev: Mm-hmm is the bro map just say take the money and run I’d applaud somebody if they said that (0:39:05) Al: So, first of all. (0:39:06) Al: I mean, they had a Kickstarter that if they were going to take the money and run it would (0:39:15) Al: have been back then. (0:39:16) Al: So they say the rest of July will be post release bug fixing. (0:39:21) Al: In August, there will be a community feedback update. (0:39:22) Kev: Sure (0:39:25) Al: I have community feedback. (0:39:26) Al: Give us proper controller support. (0:39:29) Kev: There’s the the developer livestream you see you can yell at them in real time. Thank you (0:39:34) Al: Also, silly question, is that not the whole point of early access, (0:39:37) Al: is to get community feedback and update it based on that? (0:39:39) Al: Like, why are you waiting until after 1.0 to do that? (0:39:42) Al: Whatever. (0:39:42) Kev: It’s fine, it’s fine (0:39:44) Al: And then in December, they will be releasing a major content update. (0:39:48) Al: No information on that. (0:39:49) Al: Just there will be stuff and more coming in 2026. (0:39:51) Kev: So I was about to say, so the roadmap is we’re going to work on it, maybe. (0:39:53) Al: So it’s a pretty loose. (0:39:58) Al: You know. (0:40:01) Al: Yeah, yeah, yeah. (0:40:03) Al: the update is. (0:40:04) Al: We’re going to bug fix, and then we’re going to add some changes, and then we’re going to (0:40:08) Al: have a new new content. And it says December. I wouldn’t be surprised if it wasn’t this year. (0:40:10) Kev: listen to people yeah yep we’ll see I mean but they’re gonna continue to (0:40:23) Kev: support it which I mean every game does now because games or service did you (0:40:28) Kev: know that out (0:40:29) Al: Yes. And let me double check. (0:40:32) Al: But I think this is, let me double check something. (0:40:38) Al: And they do just seem to have. (0:40:40) Al: So I am not aware of another game that they’re working on just now or anything else. (0:40:46) Al: I thought I was aware of one, but no, I think that’s a different company. (0:40:50) Al: So maybe they are just planning on continuing work on Lenz Island. (0:40:55) Al: I I doubt that that is going to be continue to be. (0:40:59) Al: And final piece of news, Kevin Stardew Valley is now the this Stardew Valley is now the (0:41:05) Kev: » Yeah, that’s correct. (0:41:18) Kev: Hmm, yeah, yeah this this one scares me (0:41:27) Al: top-rated game on Steam. (0:41:29) Al: Iso. (0:41:29) Kev: That scares me (0:41:35) Kev: Steam has a lot of games on it. I’ll I (0:41:39) Kev: Know there has to be I know there has to be a number one (0:41:44) Kev: Like but it just feels so surreal that the game that (0:41:49) Kev: Not that we care about per se but that is so close to us because of this podcast like (0:41:55) Kev: That’s the number one. That’s wild to me (0:41:58) Al: So have you don’t click on the don’t click on the link to the top 250. (0:42:03) Al: Have you looked at it at all? (0:42:04) Al: I want to check. (0:42:04) Kev: No, I’m not. (0:42:05) Al: OK, so let’s do a little let’s do a little game. (0:42:08) Al: See how many of the top 10 Kevin can guess. (0:42:11) Kev: Oh, there’s a bajillion games on Steam. (0:42:15) Kev: I don’t know. (0:42:17) Al: Think of games that people like. (0:42:17) Kev: All right. (0:42:18) Kev: OK, OK, Portal 2 is number two because that’s the one that (0:42:21) Al: So, yeah, so we know that we’ve got two already. (0:42:21) Kev: got me dethroned. (0:42:23) Al: We’ve got Stardium and got Portal 2, number one and number two. (0:42:25) Kev: Oh, well, let’s see. (0:42:28) Kev: And here’s part of the question, right? (0:42:30) Kev: How is this calculated, right? (0:42:32) Kev: Because if a game has 5.0 review (0:42:34) Al: Yeah, so I suspect you have to get above a certain amount of, let’s put it this way, (0:42:35) Kev: But only has 100 reviews (0:42:37) Kev: It’s probably not hitting the top (0:42:39) Kev: Even though if it is really good you know (0:42:45) Al: I will give you a clue, every single one of the top 10 has over 100,000 volts. So it’s (0:42:51) Kev: Okay. Sure. (0:42:52) Al: at least some kind of popular game. Nope, that is number 14. (0:42:56) Kev: Sure. Okay. Like, uh, I know Baldur’s gate three is up there. (0:43:01) Kev: No, it’s Baldur’s gate three is really wow. (0:43:04) Al: Yep, number 14 with 8.73. I will say it’s very crowded at the top, right? So 8.73, (0:43:08) Kev: Wow. I, wow. I’m, I’m. (0:43:14) Al: compare that to Stardew at 1, 8.87, right? Like there’s not a lot in it, they’re all very close. (0:43:21) Kev: I’m not gonna get a single guess here (0:43:23) Al: I think you will keep going. I think you will get some wrong, but I think you’ll get some right. (0:43:27) Kev: Okay, see yeah cuz I mean like okay, I’m trying to think oh, this is hard right because a lot of games (0:43:35) Kev: Are really good, but they’re ports right like (0:43:38) Kev: Spider-man is now on Steam if I recall right the spider-man 1/2 are they (0:43:42) Al: Definitely not up there. It was not it was not a very well-received port because it was very bad. (0:43:48) Kev: Yeah, that’s true I forgot about that right (0:43:48) Al: I don’t I can’t even see them in the list. Let’s see where we’ve got Spider-Man. (0:43:51) Kev: Like uh see this is the thing (0:43:53) Al: The first Spider-Man is 140 and Spider-Man 2 is not. (0:43:58) Kev: Great that’s fantastic see this is the thing like I have to think about I don’t think about steam as much as (0:44:07) Al: Would you like some clues? (0:44:09) Al: I can give you some. (0:44:10) Kev: Is one of them Stanley parable (0:44:10) Al: They all. (0:44:12) Al: It is not there. (0:44:14) Kev: God yeah, okay. Yeah, I don’t know this is oh (0:44:17) Al: Let me let me give you a clue. (0:44:19) Al: Let me give you a clue by giving you genres. (0:44:19) Kev: Okay, okay. (0:44:22) Al: So we have what number three, the genre is open world survival craft. (0:44:28) Kev: Oh my goodness. Oh god. Is it power? No! (0:44:32) Al: No, it is not power world. (0:44:33) Kev: I’m kidding. I know it’s not power. (0:44:35) Kev: What is it? (0:44:38) Kev: Did, oh, what is the name? (0:44:40) Al: Our world is 241. (0:44:41) Kev: Is Umamusume pretty derby? Did it skyrocket to the top? (0:44:47) Kev: Do you know what I’m talking about, Al? (0:44:48) Al: I have no idea what you’re talking about. (0:44:52) Kev: Okay, oh man, I’m happy. (0:44:54) Kev: Dale is going to be thrilled. I brought it up on the podcast. Okay. (0:44:57) Al: Right, let’s stick to this. Open world survival craft, think of a game, a very popular game, (0:44:58) Kev: I’m okay. I’ll bring it up. Fine. Fine. That is no, cause that’s not on steam. Um, hug. (0:45:05) Al: that people like. What was that? Just say it. It was not Minecraft, no. I was tempted (0:45:11) Kev: See, no, cause Minecraft’s not on steam. Yeah. Yeah. No. Cause Minecraft’s not on steam. (0:45:18) Al: to say it’s open world survival craft, but not that one, thinking you were going to think (0:45:22) Kev: Yeah. Yeah. No. (0:45:23) Al: Minecraft initially. It is not correct, but it’s not Minecraft, but it is. (0:45:26) Kev: Is it? (0:45:28) Kev: AHHH! Is it um, oh gosh, I just I’m not a steam person. I don’t know these as well. Um, I what is? Oh my gosh. What is? (0:45:37) Kev: What is this? (0:45:38) Kev: What is that one horror-y game? (0:45:42) Kev: The four or something like that? I don’t remember. Just tell me. I don’t know. You’re gonna fail all these out. (0:45:44) Al: No, no, what? I don’t understand. It’s not Minecraft. It is 2D. (0:45:50) Kev: Oh wait. Oh (0:45:52) Al: Come on! Terraria number three! There we go! (0:45:52) Kev: Terraria! Oh my gosh. Terraria. Oh duh. Wow, I’m stupid. Yeah. (0:45:58) Kev: Terraria, duh. How did I not think that? Yeah. Wow. (0:45:59) Al: You will not get number four. I have never heard of this game. People Playground? (0:46:04) Kev: Well, I don’t know what that is. Um, okay, okay. (0:46:07) Al: Neither do I. It’s a sandbox game, apparently. Number five. Zombies. (0:46:13) Kev: It’s not it’s not art. It’s not gonna be an RE game. It’s (0:46:15) Al: No, but not far off. You’re kind of in the right game’s circle. (0:46:18) Kev: No, it’s I mean (0:46:26) Kev: I mean is it dead by I mean I don&am
In this heartfelt and revealing episode of Bonfire Conversations, I sit down with Jennifer Svedberg-Yen, the lead writer of the critically acclaimed Clair Obscur: Expedition 33. We dive deep into her creative process, her unique path from finance to storytelling, and the emotional, philosophical, and human layers that make Expedition 33 such a profound experience.Jennifer opens up about her multicultural background, the power of empathy in storytelling, and how curiosity, hardship, and connection shape the way she writes. We also explore how she handles exposition, builds authentic characters, and creates narratives that truly resonate with players — all without ever underestimating their intelligence.Whether you're a writer, game developer, or a fan of thoughtful storytelling, this conversation is packed with insights, vulnerability, and inspiration.
Donkey Kong mag na ruim een kwart eeuw eindelijk weer in zijn eigen wereld in drie dimensies bewegen in Donkey Kong Bananza! De eerste 3D-platformer met een Nintendo-personage op de Switch 2 heeft veel weg van Super Mario Odyssey en doet afvragen of Donkey Kong Bananza niet gewoon de lanceertitel had moeten zijn - in plaats van Mario Kart World. Niels Kooloos heeft de game de hele dag bij Nintendo mogen spelen en geeft antwoord aan Jochem Visser en Donner Bakker in deze Mini-Game-Aflevering van All in the Game. Donkey Kong Bananza is vanaf 17 juli te spelen op de Nintendo Switch 2. Over All in the GameOnder leiding van BNR's techredacteur Joe van Burik hoor je gesprekken met andere gamekenners, zoals beursnerd Jochem Visser, techredacteurs Niels Kooloos en Daniël Mol én popcultuurkenners Donner Bakker en Sam van Zuilen. Ook hoogleraar computerwetenschappen Felienne Hermans en universiteit docent Laura van der Lubbe schuiven geregeld aan, en je hoort bijdragen van audioproducers André Dortmont en Wesley Schouwenaars. Elke week hoor je minimaal één aflevering van All in the Game. Of juist meerdere, wanneer er veel speelt in de wereld van games. Soms met impressies en analyses over actuele ontwikkelingen en nieuwe games. Andere keren kun je luisteren naar interviews met makers van bijzondere games, van Grand Theft Auto (GTA) tot Baldur's Gate 3 - zowel Nederlandse als internationale ontwikkelaars. Of we praten met e-sport-atleten, onderzoekers en andere experts in de wereld van videogames, in onze rubriek Main Game. En regelmatig laten we iemand van BNR Nieuwsradio aanschuiven om te vertelen over diens favoriete game van vroeger in de Retro-rubriek. In deze podcast kijken we verder dan alleen wat een game leuk maakt: we bespreken juist ook in de culturele, maatschappelijke, economische en technologische impact ervan. Jaarlijks gaat er immers zo'n 200 miljard euro om in de wereldwijde game-industrie, dat is al (vele jaren zelfs) daadwerkelijk meer dan de muziek- en filmindustrie bij elkaar opgeteld. Zo hoor je bij All in the Game niet alleen wat je moet spelen - en op welk nieuwe (game)platform - maar kun je daar nog bewuster mee bezig zijn, over praten en natuurlijk van genieten. Of het nou gaat om Super Mario of Sonic the Hedgehog, Fortnite of Roblox, voetbalgames van EA Sports FC of de FIFA, Call of Duty of Battlefield, League of Legends of Dota,of goude oude titels zoals Tetris, Rollercoaster Tycoon, The Sims of zelfs Snake. En we hebben ook aandacht voor liefhebberijen die dicht op games zitten, zoals Dungeons & Dragons, Lego en de films, series en strips rond reeksen zoals Star Wars en Marvel. Het komt allemaal aan bod in All in the Game. All in the Game werd als podcast al in 2022 opgenomen in het archief van Het Nederlands instituut voor Beeld & Geluid in Hilversum - als eerste podcast van BNR Nieuwsradio en één van de eerste gamepodcasts van allemaal. Gezamenlijk met talloze Nederlandse televisieprogramma’s, radioshows, games, websites, webvideo’s en podcast vormt dit materiaal de Nederlandse mediageschiedenis. Over Joe van BurikJoe van Burik is presentator, podcastmaker en techredacteur bij BNR Nieuwsradio. Je hoort hem bijna dagelijks in de Tech Update met het laatste nieuws over digitale technologie, en gaat daar in BNR Digitaal (samen met Ben van der Burg) elke woensdag dieper op in met gasten uit de techwereld.See omnystudio.com/listener for privacy information.
Tony Hawk-games zijn een fenomeen. Het urenlange oefenen op een kickflip en het grinden over railings zit bij veel gamers in de vingers. En nu is er, jaren later, een remake van deze iconische games verschenen: Tony Hawk's Pro Skater 3+4. Maar biedt die dezelfde skatebeleving als het origineel? Dat hoor je van Donner Bakker in gesprek met Jochem Visser en Niels Kooloos in deze Mini-Game-aflevering van All in the Game. Tony Hawk Pro Skater 3+4 is nu te spelen op Windows pc, PlayStation 4 en 5 en Xbox One en Series S/X en Nintendo Switch/Swtich 2. Over All in the GameOnder leiding van BNR's techredacteur Joe van Burik hoor je gesprekken met andere gamekenners, zoals beursnerd Jochem Visser, techredacteurs Niels Kooloos en Daniël Mol én popcultuurkenners Donner Bakker en Sam van Zuilen. Ook hoogleraar computerwetenschappen Felienne Hermans en universiteit docent Laura van der Lubbe schuiven geregeld aan, en je hoort bijdragen van audioproducers André Dortmont en Wesley Schouwenaars. Elke week hoor je minimaal één aflevering van All in the Game. Of juist meerdere, wanneer er veel speelt in de wereld van games. Soms met impressies en analyses over actuele ontwikkelingen en nieuwe games. Andere keren kun je luisteren naar interviews met makers van bijzondere games, van Grand Theft Auto (GTA) tot Baldur's Gate 3 - zowel Nederlandse als internationale ontwikkelaars. Of we praten met e-sport-atleten, onderzoekers en andere experts in de wereld van videogames, in onze rubriek Main Game. En regelmatig laten we iemand van BNR Nieuwsradio aanschuiven om te vertelen over diens favoriete game van vroeger in de Retro-rubriek. In deze podcast kijken we verder dan alleen wat een game leuk maakt: we bespreken juist ook in de culturele, maatschappelijke, economische en technologische impact ervan. Jaarlijks gaat er immers zo'n 200 miljard euro om in de wereldwijde game-industrie, dat is al (vele jaren zelfs) daadwerkelijk meer dan de muziek- en filmindustrie bij elkaar opgeteld. Zo hoor je bij All in the Game niet alleen wat je moet spelen - en op welk nieuwe (game)platform - maar kun je daar nog bewuster mee bezig zijn, over praten en natuurlijk van genieten. Of het nou gaat om Super Mario of Sonic the Hedgehog, Fortnite of Roblox, voetbalgames van EA Sports FC of de FIFA, Call of Duty of Battlefield, League of Legends of Dota,of goude oude titels zoals Tetris, Rollercoaster Tycoon, The Sims of zelfs Snake. En we hebben ook aandacht voor liefhebberijen die dicht op games zitten, zoals Dungeons & Dragons, Lego en de films, series en strips rond reeksen zoals Star Wars en Marvel. Het komt allemaal aan bod in All in the Game. All in the Game werd als podcast al in 2022 opgenomen in het archief van Het Nederlands instituut voor Beeld & Geluid in Hilversum - als eerste podcast van BNR Nieuwsradio en één van de eerste gamepodcasts van allemaal. Gezamenlijk met talloze Nederlandse televisieprogramma’s, radioshows, games, websites, webvideo’s en podcast vormt dit materiaal de Nederlandse mediageschiedenis. Over Joe van BurikJoe van Burik is presentator, podcastmaker en techredacteur bij BNR Nieuwsradio. Je hoort hem bijna dagelijks in de Tech Update met het laatste nieuws over digitale technologie, en gaat daar in BNR Digitaal (samen met Ben van der Burg) elke woensdag dieper op in met gasten uit de techwereld.See omnystudio.com/listener for privacy information.
Welcome to the Backlog Busters, Season 8 - Episode 26. It's a full house with Mathman, Hootz, SkinnyMatt, and BlazeKnight discussing refrigerator issues, birthdays, parks, and days off work. At the end of the episode, we dish out top secret tips for Abodox (NES) and Moto-Roader (TurboGrafx 16). We also played some games...Mike - Baldur's Gate 3, Octopath Traveler, Fusion Frenzy, 007 Goldeneye, Triangle StrategyMatt - Power Wash Simulator, Mario Kart World, Dave the Diver, Breath of the Wild, Baldur's Gate 3, Like a Dragon: Gaiden, Welcome Tour, Luigi's Mansion 3Hootz - Citizen Sleeper 2, Sea of Stars DLC, Fire Watch, Cuphead, Mario Kart World, Monster Hunter WildsRyan - Fire Emblem: The Sacred Stones, Cuphead, Station to Station, KARDS, Baldur's Gate 3, Dominion (card game)At the end of the show, Mike challenged us with a Jeopardy-style game. It was very fun and chaotic.If you were a patron, you would hear all the stuff we talk about before and after the theme music. You never what you'll hear!If you would like to have more of the Backlog Busters in your life, head on over to the socials and follow these fine folks:Blue SkyBacklog BustersMathman1024BlazeKnightSkinnyMattAlso, don't forget to join the Discord and be part of the fun.Patreon link -->patreon.com/BacklogBustersSkinnyMatt's Extra Life page --> here
In this weeks episode: Kev has returned to Pen Island; Sheepdog couldn't resist the dark urge; Anna gave it one last chance and Pab may have fallen back in. All this and much more on episode 611 of MGP!Sheepdog has a new book out called Nyaegling which you can find here:Digital: Amazon or Itch.ioPaperback: EtsyYou can also click here to play his new game Prismyck for free! If you have any messages or questions for the gang then send them over to : Mgukpodcast@gmail.comKev now has an affiliate link with The Lego Store so if you do all your Lego shopping through this link you'll be helping ol' Kev out:https://blockpartyuk.shop/Kev also has an affiliate link with CDKeys; so if you want the latest PC/ console games at low prices click the link below:http://bit.ly/CDKeyslollujo
[School of Everything Else 2025] One of the most ambitious projects for our podcast to date, this commission required the purchase of a PlayStation 5 and presents myself, Sharon and our teenager Willow with a massive and exceptionally dense and rich 80-hour tabletop-style RPG to battle through... each on our own individual quests. To that end, this is the first of three shows covering the celebrated 2023 game by Larian Studios. The second is a session the three of us recorded the day after this one, covering more of our extensive notes and experiences, and the third is yet to be recorded at the time of release, but will entail bringing in many guests to talk about their personal adventures and the endgame. These initial two cover mostly the first act of three, as it makes sense to give us all a big chunky meal to chew over, but save dessert for last. It is relatively spoiler-free, as Sharon and I have no idea what's going to happen in the future and Willow, who has actually completed the game and raced up behind us in a second playthrough, is considerate enough to hold off on blabbing about big impending shifts in character arcs. To that end you can listen to these first two, having never played the game, and familiarise yourself with the often-daunting range of possibilities that this quite extraordinary game holds. Many thanks to backer Sarah Montgomery, without whom there is no way this trio of shows would have been made.
Veteran game designer and author Lawrence Schick shares stories from his early 80's work with the ColecoVision, Atari 2600, and Intellivision. With over four decades of experience in the industry, Schick details how he helped pioneer a multi-discipline, team-based approach to game development designing games like Smurf: Rescue and Tarzan while pulling from a wealth of experience in pen-and-paper RPGs.You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.See more from Lawrence Schick:Website: https://swashbucklingadventure.net/Video Game History Foundation:Email: podcast@gamehistory.orgWebsite: gamehistory.orgSupport us on Patreon: /gamehistoryorg
Stop Killig Games is een mondiaal initiatief om te voorkomen dat games voorgoed verdwijnen. Het gaat niet alleen om games die je simpelweg op geen enkele manier nog kunt kopen, maar ook om games die alleen met online verbinding gespeeld kunnen worden, waarvan uitgevers vervolgens besluiten de servers voor goed uit te schakelen - zonder alternatieve oplossing. Waar dit allemaal door komt, wat de oplossingen zijn en welke ándere manieren er zijn om games voor de eeuwigheid te bewaren bespreken Joe van Burik, Laura van der Lubbe en Donner Bakker samen met Willem Hilhorst, Media Manager Games & Online bij het Nederlands Instituut voor Beeld en Geluid in deze aflevering van de BNR-podcast All in the Game. Wat speelt er voor Joe, Laura en Donner? Clair Obscur: Expedition 33 Mindseye Anthem Retro-rubriekBNR-collega Jeanne Heeremans deelt haar herinneringen aan Dance Dance Revolution Winx Club voor de Nintendo Wii. Over All in the Game All in the Game is de podcast over games voor iedereen. Wanneer er iets speelt in de wereld van games, hoor je dat hier: spannende ontwikkelingen, boeiende onderzoeken en natuurlijk de nieuwste releases om te spelen op je PlayStation, Xbox, pc of welk platform dan ook. Onder leiding van BNR's techredacteur Joe van Burik hoor je gesprekken met andere gamekenners, zoals beursnerd Jochem Visser, techredacteurs Niels Kooloos en Daniël Mol én popcultuurkenners Donner Bakker en Sam van Zuilen. Ook hoogleraar computerwetenschappen Felienne Hermans en universiteit docent Laura van der Lubbe schuiven geregeld aan, en je hoort bijdragen van audioproducers André Dortmont en Wesley Schouwenaars, Elke week hoor je minimaal één aflevering van All in the Game. Of juist meerdere, wanneer er veel speelt in de wereld van games. Soms met impressies en analyses over actuele ontwikkelingen en nieuwe games. Andere keren kun je luisteren naar interviews met makers van bijzondere games, van Grand Theft Auto (GTA) tot Baldur's Gate 3 - zowel Nederlandse als internationale ontwikkelaars. Of we praten met e-sport-atleten, onderzoekers en andere experts in de wereld van videogames, in onze rubriek Main Game. En regelmatig laten we iemand van BNR Nieuwsradio aanschuiven om te vertelen over diens favoriete game van vroeger in de Retro-rubriek. In deze podcast kijken we verder dan alleen wat een game leuk maakt: we bespreken juist ook in de culturele, maatschappelijke, economische en technologische impact ervan. Jaarlijks gaat er immers zo'n 200 miljard euro om in de wereldwijde game-industrie, dat is al (vele jaren zelfs) daadwerkelijk meer dan de muziek- en filmindustrie bij elkaar opgeteld. Zo hoor je bij All in the Game niet alleen wat je moet spelen - en op welk nieuwe (game)platform - maar kun je daar nog bewuster mee bezig zijn, over praten en natuurlijk van genieten. Of het nou gaat om Super Mario of Sonic the Hedgehog, Fortnite of Roblox, voetbalgames van EA Sports FC of de FIFA, Call of Duty of Battlefield, League of Legends of Dota,of goude oude titels zoals Tetris, Rollercoaster Tycoon, The Sims of zelfs Snake. En we hebben ook aandacht voor liefhebberijen die dicht op games zitten, zoals Dungeons & Dragons, Lego en de films, series en strips rond reeksen zoals Star Wars en Marvel. Het komt allemaal aan bod in All in the Game. All in the Game werd als podcast al in 2022 opgenomen in het archief van Het Nederlands instituut voor Beeld & Geluid in Hilversum - als eerste podcast van BNR Nieuwsradio en één van de eerste gamepodcasts van allemaal. Gezamenlijk met talloze Nederlandse televisieprogramma’s, radioshows, games, websites, webvideo’s en podcast vormt dit materiaal de Nederlandse mediageschiedenis. Over Joe van BurikJoe van Burik is presentator, podcastmaker en techredacteur bij BNR Nieuwsradio. Je hoort hem bijna dagelijks in de Tech Update met het laatste nieuws over digitale technologie, en gaat daar in BNR Digitaal (samen met Ben van der Burg) elke woensdag dieper op in met gasten uit de techwereld. Daarnaast maakt hij onder meer de podcast All in the Game, voor iedereen die meer wil horen over videogames.See omnystudio.com/listener for privacy information.
Here's an extended version of Rob's 'Arcade Hang' interview with Neil Newbon, which you can also watch on our YouTube channel! Who better to launch our new gameplay-infused interview series than Astarion himself? We caught up with Neil Newbon (star of Baldur's Gate 3, Detroit: Become Human, Resident Evil Village and many more) about his new podcast, Dungeons and Dragons and Dramas, at the Four Quarters East arcade bar in London. Who should we hang out with next? Learn more about your ad choices. Visit podcastchoices.com/adchoices
ABOUT JOHN AMARALJohn Amaral, CTO and co-founder of Root.io, is a veteran cybersecurity leader with a proven track record of scaling and exiting successful companies. At Cisco, he led Product for Cloud Security—its fastest-growing Security and SaaS business. Before that, he ran product and engineering at CloudLock through its acquisition by Cisco in 2016. Earlier, as SVP of Product at Trustwave, John led its industry-leading security portfolio, culminating in a strategic acquisition by Singtel. Today, he's building Root.io—a next-gen cybersecurity platform pioneering Agentic Vulnerability Remediation (AVR) to automate and eliminate software vulnerabilities at scale. This episode is brought to you by Side – delivering award-winning QA, localization, player support, and tech services for the world's leading games and technology brands.For over 30 years, Side has helped create unforgettable user experiences—from indies to AAA blockbusters like Silent Hill 2 and Baldur's Gate 3.Learn more about Side's global solutions at side.inc. SHOW NOTES:The evolving role of engineering leaders (2:13)“Shift Left is Dead” - Why it's time to “Shift Out” (5:59)Applying Jobs-To-Be-Done & offloading toil with AI (11:00)Root.io's AI-driven approach to security (15:03)Vision First Leadership (22:36)Empowering developers & shipping daily (27:38)Rethinking product & engineering orgs and building your vision muscle (30:47)Unlocking creativity through hobbies (36:37)Rapid fire questions (41:14)LINKS AND RESOURCESThe All-In Podcast - When the pandemic prevented four friends from convening their weekly poker game, they took to the airwaves to socialize and discuss the news of the day. What started on a whim has quickly become one of the top-ranked podcasts in the world.This episode wouldn't have been possible without the help of our incredible production team:Patrick Gallagher - Producer & Co-HostJerry Li - Co-HostNoah Olberding - Associate Producer, Audio & Video Editor https://www.linkedin.com/in/noah-olberding/Dan Overheim - Audio Engineer, Dan's also an avid 3D printer - https://www.bnd3d.com/Ellie Coggins Angus - Copywriter, Check out her other work at https://elliecoggins.com/about/
On today's Daily Fix, the founder of Akane Studios, creators of Dishonored and Prey, and the now President at Weird West developer, WolfEye Studio called Xbox Game Pass unsustainable in a thread of posts on social media where a debate over the pros and cons of Microsoft's Xbox Game Pass for gamers and developers ensued. Other devs like, Joe Kainer, former VP of Biz Dev Epic Games and Michael Douse, publishing director at Baldur's Gate 3 developer, Larian Studios also joined the conversation to back him up.
Heeft Xbox nog wel bestaansrecht binnen Microsoft en wat gaat die techreus verder doen met Games? Daarover moeten we praten, na de recente ontwikkelingen: een groot aantal ontslagen, studio’s die gedwongen zijn flink af te slanken of zelfs de deuren te sluiten en games die nooit zullen verschijnen - zoals de nieuwe Perfect Dark en Everwild. En: hoe moet het verder met de game-makers die hun baan kwijt zijn? Joe van Burik en Niels Kooloos praten daarover met Joost van Dreunen, academicus aan de New York University en CEO van game-markt-analist Aldora, in deze Extra Game-aflevering van de podcast All in the Game. Over All in the GameOnder leiding van BNR's techredacteur Joe van Burik hoor je gesprekken met andere gamekenners, zoals beursnerd Jochem Visser, techredacteurs Niels Kooloos en Daniël Mol én popcultuurkenners Donner Bakker en Sam van Zuilen. Ook hoogleraar computerwetenschappen Felienne Hermans en universiteit docent Laura van der Lubbe schuiven geregeld aan, en je hoort bijdragen van audioproducers André Dortmont en Wesley Schouwenaars. Elke week hoor je minimaal één aflevering van All in the Game. Of juist meerdere, wanneer er veel speelt in de wereld van games. Soms met impressies en analyses over actuele ontwikkelingen en nieuwe games. Andere keren kun je luisteren naar interviews met makers van bijzondere games, van Grand Theft Auto (GTA) tot Baldur's Gate 3 - zowel Nederlandse als internationale ontwikkelaars. Of we praten met e-sport-atleten, onderzoekers en andere experts in de wereld van videogames, in onze rubriek Main Game. En regelmatig laten we iemand van BNR Nieuwsradio aanschuiven om te vertelen over diens favoriete game van vroeger in de Retro-rubriek. In deze podcast kijken we verder dan alleen wat een game leuk maakt: we bespreken juist ook in de culturele, maatschappelijke, economische en technologische impact ervan. Jaarlijks gaat er immers zo'n 200 miljard euro om in de wereldwijde game-industrie, dat is al (vele jaren zelfs) daadwerkelijk meer dan de muziek- en filmindustrie bij elkaar opgeteld. Zo hoor je bij All in the Game niet alleen wat je moet spelen - en op welk nieuwe (game)platform - maar kun je daar nog bewuster mee bezig zijn, over praten en natuurlijk van genieten. Of het nou gaat om Super Mario of Sonic the Hedgehog, Fortnite of Roblox, voetbalgames van EA Sports FC of de FIFA, Call of Duty of Battlefield, League of Legends of Dota,of goude oude titels zoals Tetris, Rollercoaster Tycoon, The Sims of zelfs Snake. En we hebben ook aandacht voor liefhebberijen die dicht op games zitten, zoals Dungeons & Dragons, Lego en de films, series en strips rond reeksen zoals Star Wars en Marvel. Het komt allemaal aan bod in All in the Game. All in the Game werd als podcast al in 2022 opgenomen in het archief van Het Nederlands instituut voor Beeld & Geluid in Hilversum - als eerste podcast van BNR Nieuwsradio en één van de eerste gamepodcasts van allemaal. Gezamenlijk met talloze Nederlandse televisieprogramma’s, radioshows, games, websites, webvideo’s en podcast vormt dit materiaal de Nederlandse mediageschiedenis. Over Joe van BurikJoe van Burik is presentator, podcastmaker en techredacteur bij BNR Nieuwsradio. Je hoort hem bijna dagelijks in de Tech Update met het laatste nieuws over digitale technologie, en gaat daar in BNR Digitaal (samen met Ben van der Burg) elke woensdag dieper op in met gasten uit de techwereld.See omnystudio.com/listener for privacy information.
This week on Thumb Cramps, it's time to juloptimize those search engine results in Search Engine Juloptimization 2: Twoptimization as they look at the biggest, most hyped video game titles and to make this happen they're joined by their former host/current guest Joel Zammit to look at Pokemon Scarlet (Nintendo Switch 2 Edition) for the Nintendo Switch 2, Gex Trilogy for the Nintendo Switch 2, Baldur's Gate 3 for the Steam Deck and Dealing with “Belstra” for the Real Life. Nothing but the hits for 2.5 hours. Thumb Cramps stocks rising.Buy tickets to Thumb Cramps live from Cheerful Earful hereThumb Cramps+ has launched! Ad-free podcasts and a bonus monthly episode of Speedrunning Television; a brand new podcast that innovates how to watch television as gamers. Subscribe now on Sanspants Plus OR Apple Podcasts! Email us at ThumbCrampsPod@gmail.com Find us on Instagram;Jackson | Duscher | Thumb Cramps | ZammitWatch us on Twitch;Jackson | Duscher | Sanspants RadioYou can physically send us stuff to PO BOX 7127, Reservoir East, Victoria, 3073.Join our facebook group here or join our Discord here.Theme music by Benny Davis! You can find all his stuff at his website or check out his YouTube channel. Hosted on Acast. See acast.com/privacy for more information.
Aller aller aller! De grootste wielerwedstrijd van het jaar staat weer voor de deur: Tour de France. Maar wist je dat er ook jaarlijks een gelijknamige game verschijnt? Dé kans om je thuis te ontwikkelen tot sprinter, klimmer of veelzijdige ploegleider. Wat moet je weten over deze wieler-simulatiegame? En is 'ie goed genoeg om je eigen fiets in de schuur te laten staan? Dat hoor je van Donner Bakker in gesprek met Niels Kooloos en Thomas van Zijl in deze Mini-Game aflevering van All in the Game. Tour de France 2025 is nu te spelen op Windows pc, PlayStation 5 en Xbox Series S en X. Over All in the GameOnder leiding van BNR's techredacteur Joe van Burik hoor je gesprekken met andere gamekenners, zoals beursnerd Jochem Visser, techredacteurs Niels Kooloos en Daniël Mol én popcultuurkenners Donner Bakker en Sam van Zuilen. Ook hoogleraar computerwetenschappen Felienne Hermans en universiteit docent Laura van der Lubbe schuiven geregeld aan, en je hoort bijdragen van audioproducers André Dortmont en Wesley Schouwenaars. Elke week hoor je minimaal één aflevering van All in the Game. Of juist meerdere, wanneer er veel speelt in de wereld van games. Soms met impressies en analyses over actuele ontwikkelingen en nieuwe games. Andere keren kun je luisteren naar interviews met makers van bijzondere games, van Grand Theft Auto (GTA) tot Baldur's Gate 3 - zowel Nederlandse als internationale ontwikkelaars. Of we praten met e-sport-atleten, onderzoekers en andere experts in de wereld van videogames, in onze rubriek Main Game. En regelmatig laten we iemand van BNR Nieuwsradio aanschuiven om te vertelen over diens favoriete game van vroeger in de Retro-rubriek. In deze podcast kijken we verder dan alleen wat een game leuk maakt: we bespreken juist ook in de culturele, maatschappelijke, economische en technologische impact ervan. Jaarlijks gaat er immers zo'n 200 miljard euro om in de wereldwijde game-industrie, dat is al (vele jaren zelfs) daadwerkelijk meer dan de muziek- en filmindustrie bij elkaar opgeteld. Zo hoor je bij All in the Game niet alleen wat je moet spelen - en op welk nieuwe (game)platform - maar kun je daar nog bewuster mee bezig zijn, over praten en natuurlijk van genieten. Of het nou gaat om Super Mario of Sonic the Hedgehog, Fortnite of Roblox, voetbalgames van EA Sports FC of de FIFA, Call of Duty of Battlefield, League of Legends of Dota,of goude oude titels zoals Tetris, Rollercoaster Tycoon, The Sims of zelfs Snake. En we hebben ook aandacht voor liefhebberijen die dicht op games zitten, zoals Dungeons & Dragons, Lego en de films, series en strips rond reeksen zoals Star Wars en Marvel. Het komt allemaal aan bod in All in the Game. All in the Game werd als podcast al in 2022 opgenomen in het archief van Het Nederlands instituut voor Beeld & Geluid in Hilversum - als eerste podcast van BNR Nieuwsradio en één van de eerste gamepodcasts van allemaal. Gezamenlijk met talloze Nederlandse televisieprogramma’s, radioshows, games, websites, webvideo’s en podcast vormt dit materiaal de Nederlandse mediageschiedenis. Over Joe van BurikJoe van Burik is presentator, podcastmaker en techredacteur bij BNR Nieuwsradio. Je hoort hem bijna dagelijks in de Tech Update met het laatste nieuws over digitale technologie, en gaat daar in BNR Digitaal (samen met Ben van der Burg) elke woensdag dieper op in met gasten uit de techwereld.See omnystudio.com/listener for privacy information.
We're back, comfort fans! To kick off season 4, we're welcoming back guest Katherine Pyeatt to talk nerdy about a movie that collects many of our old favorite conventions into one awesome package, Dungeons & Dragons: Honor Among Thieves! It's got action & adventure, a ragtag team of found family, a tremendous sense of humor, complex special makeup effects, tons of pop culture references, and one wonderfully thicc dragon. We talk about the fabulous fight choreography, the detailed weapon-crafting, our own experiences with RPGs (including tabletop gaming and a whole lot of Baldur's Gate 3), the necessity of creating a well-rounded party, and we celebrate the one specific thief who stole all three of our hearts. Choose your class and join the campaign for this special season opener episode!
Dungeons & Dragons verliert wichtige Partner und verstrickt sich in Kontroversen. Wankt der Rollenspiel-Koloss - und damit auch seine Videospiel-Zukunft?
In this weeks episode: Kev and Anna have returned from the land of pirates; Sheepdog is considering a new look and Pab is finally ranked. All this and much more on episode 609 of MGP!Sheepdog has a new book out called Nyaegling which you can find here:Digital: Amazon or Itch.ioPaperback: EtsyYou can also click here to play his new game Prismyck for free! If you have any messages or questions for the gang then send them over to : Mgukpodcast@gmail.comKev now has an affiliate link with The Lego Store so if you do all your Lego shopping through this link you'll be helping ol' Kev out:https://blockpartyuk.shop/Kev also has an affiliate link with CDKeys; so if you want the latest PC/ console games at low prices click the link below:http://bit.ly/CDKeyslollujo
Ash and Tilly have an especially exciting quest this episode, as thanks to a request from the Malgaroth Historical Society of Mirkwood, they will be working with the Eagles! In order not to look like idiots when attempting aerial scanning, they enlist the help of archaeologist and scanning expert Dr Wouter Verschoof-Van der Vaart. Together, the three discuss the varying paths you can take into a career in archaeology, the importance of fantasy fiction in archaeological career development, and why there's no fantasy aerial scanning technology.Books MentionedDragonlance chronicles (Margaret Weis and Tracy Hickman)Magician (Raymond E. Feist)Lies of Locke Lamora (Scott Lynch)Shipbreaker (Paolo Bacigalupi)Lord of the Rings (J.R.R.Tolkien)Witches Series (Terry Pratchett)Star Wars (various authors)Assassins Creed (video game)Baldur's Gate (video game)LinksIntroduction to LiDARLiDAR Mapping of Salisbury PlainsContactEmail: andmytrowel@gmail.comInstagram: @and.my.trowelTranscriptsFor rough transcripts of this episode, go to: https://www.archpodnet.com/trowel/47ArchPodNetAPN Website: https://www.archpodnet.comAPN on Facebook: https://www.facebook.com/archpodnetAPN on Twitter: https://www.twitter.com/archpodnetAPN on Instagram: https://www.instagram.com/archpodnetAPN StoreAffiliatesMotion
Today's broadcast is C1E96 for Theme Thursday, June 26th, 2025 (happy 27th "dating" anniversary to my dear wife, St. Jodee). Today's theme is a collection of music from games in my own personal Steam Library – planned, curated, produced, and distributed entirely on/from the Steam Deck (SteamOS desktop mode)! A collection dominated by music from indie games from the 2010's and 2020's and peppered with music from bigger-named games from the 1990's and 2000's and contains not one, but TWO chill zones, which collectively account for almost half of the mixtape runtime! Special thanks to Professor Tom from Shujin Acadamy VGM Club podcast for helping me settle on episode title. Other candidate titles I'd been considering included "Gimme Steam" (which was the working title), "Steam Punk", and "All Hands on Deck". Lastly, this is our debut episode on Terra Player! SKIP STRAIGHT TO THE MUSIC TIMESTAMP: 00:07:22 Tracklist: Track# - Track - Game (System is always presumed to be PC for this episode) - Composer(s) - Timestamp A1) Intro - 00:00:00 01) Main Theme - Mr. Run and Jump - Fat Bard and/or Andrew P. Masson - 00:07:22 02) Blackout City - Bit Trip Runner - Petrified Productions - 00:09:24 03) Solace Tomorrow - ExZodiac - Ben Hickling - 00:12:44 04) Starry Sky - Toree 3D - Nash Music Library - 00:15:51 05) Southisland 2 - Fantavision 202 X - Soichi Terada - 00:18:07 06) Shame (aka “The Shameful Last Minute”) - EDGE - Romain Gauthier - 00:21:16 07) Syreen Theme - Star Control III - Andrew M. Frazier - 00:24:23 08) Analog Control Loop - Formula Retro Racing - John Williams - 00:27:14 09) UFO 50 - UFO 50 - Eirik Suhrke - 00:29:17 10) Hinterwald Dungeon Explore - Dungeons of Hinterberg - David Zahradnicek, and/or Markus Zahradnicek - 00:32:01 11) Control - Cloundpunk - Harry Critchley - 00:35:18 12) Blast Pit 1 - Black Mesa - Joel Nielsen - 00:37:29 13) The Nomai - The Outer Wilds - Andrew Prahlow - 00:39:14 14) Dream Town - Fallout 2 - Mark Morgan - 00:43:01 15) Earth - Lords of Magic - Keith Zizza - 00:46:12 16) grip - qomp - Britt Brady - 00:50:14 17) Returning the Flavour - Olli Olli World - Potatohead People - 00:52:45 18) Portabellahead - Crypt of the Necrodancer - Danny Baronowsky - 00:55:43 19) Delirious Acting - Pseudoregalia - potatoTero - 00:58:29 20) Relentless - Gunborg - Cato Hoeben - 01:00:27 21) Kurodabushi - Koi Koi Japan Hanafuda - Unknown - 01:03:21 22) Security Bridge - System Shock Classic - Greg LoPiccolo and/or Tim Ries - 01:04:50 23) Battle - Caveblazers - Paul Zimmerman - 01:08:02 24) Salt and Sepulcher - The Mummy Demastered - monomer - 01:09:55 25) Main Theme - Blade Assault - Planetboom and/or Creative Factory - 01:12:10 26) Main Theme - Fury Unleashed - Adam Skorupa and/or Krzysztof Wierzynkiewicz - 01:15:08 27) Witness Prevention Program - Killing Floor - Zynthetic - 01:17:21 28) The Audience Chamber - Elder Scrolls Arena - Eric Heberling - 01:20:08 29) Trademeet - Baldur's Gate II - Michael Hoenig - 01:21:46 30) Wayward Dreamers - Dreams of Aether - flashy goodness - 01:22:39 31) Save Room - Gato Roboto - Britt Brady - 01:25:30 32) Equanimity - Lucid9 - Breezee - 01:27:14 33) Pillar Gardens - In Other Waters - Amos Roddy - 01:31:40 34) Completely Safe - Deliver Us Mars - Sander Van Zanten - 01:36:02 35) Karst Pass - Even the Ocean - Melos Han-Tani - 01:39:34 36) Title Screen - Cubot - Kevin MacLeod - 01:44:33 37) Splash of Color - Flower - Vincent Diamante - 01:49:45 38) Beast Road - Touhou Mystia's Izakaya - Hannari and/or Can Shi - 01:58:56 39) Pra Me Lembrar Amanha - Before I Forget - Dave Tucker - 02:02:31 40) Candy Store Crush - Donut Dodo - Sean Bialo - 02:05:04 41) Toastopia - Pikuniku - Calem Bowen - 02:07:22 42) April Mountains - Lovely Planet 2: April Skies - Calem Bowen - 02:10:17 43) Clouds - Nidhogg - Daedalus - 02:12:47 44) Home - Retrowave - Resonance - 02:15:20 45) Battle Theme - Void Invaders - kingdaro - 02:18:43 B1) Outro - 02:21:58 Music Block Runtime: 02:14:43 / Total Episode Runtime: 02:34:01 Our Intro and Outro Music is Funky Radio, from Jet Grind Radio on the Sega Dreamcast, composed by BB Rights. Produced using a nearly equal mix of Audacity and Ardour in SteamOS desktop mode on the Steam Deck! Recorded with a Shure SM7B XLR dynamic microphone on a RØDE PSA1+ boom arm through a Cloudlifter and a Focusrite 4i4 XLR-to-USB interface! If you aren't already a listener of Shujin Acadamy VGM Club, please go show the good professor some love, and tell him St. John sent ya! You can find Shujin Acadamy on Terra Player, Instagram, Threads, Bluesky, Facebook, Mastodon, Podbean, or on your podcatcher of choice. Here's a link to his show on Terra Player and on Podbean: https://terraplayer.com/shows/shujin-academy-vgm-club https://shujinacademyvgmclub.podbean.com/ Speaking of Terra Player, we are now a member podcast as well. You can find us there at https://terraplayer.com/shows/nerd-noise-radio. Also, check out their outstanding collection of other podcasts and radio stations at https://terraplayer.com/! From now on, when sharing episodes of Nerd Noise Radio, I will most likely use the Terra Player link rather than the Podbean link like I have been using. You can also find all of our audio episodes on https://archive.org/details/@nerd_noise_radio as well as the occasional additional release only available there, such as remixes of previous releases and other content. Our YouTube Channel, for the time being is in dormancy, but will be returning with content, hopefully, in 2022. Meanwhile, all the old stuff is still there, and can be found here: https://www.youtube.com/user/NerdNoiseRadio Occasional blogs and sometimes expanded show notes can be found here: nerdnoiseradio.blogspot.com. Nerd Noise Radio is also a member of the VGM Podcast Fans community at https://www.facebook.com/groups/VGMPodcastFans/ We are also a member of Podcasters of Des Moines at https://www.facebook.com/groups/1782895868426870/ Or, if you wish to connect with us directly, we have two groups of our own: Nerd Noise Radio - Easy Mode: https://www.facebook.com/groups/276843385859797/ for sharing tracks, video game news, or just general videogame fandom. Nerd Noise Radio - Expert Mode: https://www.facebook.com/groups/381475162016534/ for going deep into video game sound hardware, composer info, and/or music theory. Or you can reach us by e-mail at nerd.noise.radio@gmail.com You can also follow us on Threads at https://www.threads.net/@nerdnoiseradio , Instagram at https://www.instagram.com/nerdnoiseradio?igsh=MWF4NjBpdGVxazUxYw== , Mastodon at https://universeodon.com/@NerdNoiseRadio , and BlueSky at And we are also now on TuneIn, Pandora, iHeartRadio, Vurbl, Amazon Music and Audible! But frankly, probably the absolute best way you can connect with us is on our new Discord Channel: "Nerd Noise Radio – Channel D", which includes various sub-channels for all sorts of different types of connection and conversation: https://discord.gg/GUWdaXUw Thanks for listening! Join us again in July for C1E97 (Channel 1, Episode 97): the Super Metroid soundtrack, part of a collaboration with Shujin Academy VGM Club, The Messenger Presents: A VGM Journey, and any other shows which wish to join us in lieu of an official Masters of VGM event this year - Delicious VGM on "Noise from the Hearts of Nerds"! And wherever you are - Fly the N! Cheers!
Download for Mobile | Podcast Preview | Full Timestamps Twitch VODs are now being uploaded to the new channel: https://www.youtube.com/@CastleSuperBeastArchive Snake Plissken Carries Escape From New York A WILD REDDIT GUY Appears In a House Built on Lies The Angriest Lobby of Gamers Low Stim Baby Playlist Overnight Lineup For Your Morning Pho Watch live: twitch.tv/castlesuperbeast Make your summer enjoyable and delicious by signing up for HelloFresh at http://hellofresh.com/superbeast10fm and get TEN FREE MEALS with a FREE ITEM FOR LIFE! - Level up your game and get 10% off Turtle Beach with code CASTLE at turtlebeach.com/CASTLE! #turtlebeachpod - Go to https://boot.dev/?promo=CASTLESUPERBEAST and use code CASTLESUPERBEAST to get 25% off your first payment for boot.dev. - Go to http://shopmando.com and use code BEAST to get 20% off sitewide and free shipping. Ultimate Sonic Smackdown - There's a fantastic, fan-made Sonic fighting game in the wild, and you can play it right now Two-versus-two tag-team fighting game Saturday AM: Battle Manga announced Arc System Works Showcase set for June 27 featuring new game announcements Neverwinter Nights 2: Enhanced Edition - Pre-order Trailer (Featuring Cross-Play Co-Op support) NetEase Games announces AAA single-player action adventure game Blood Message for consoles, PC New images from Return to Silent Hill are being compared to a "porn parody" as Baldur's Gate 3 dev asks "Is this meant to be a deterrent?"
ABOUT DHRUV PARTHASARATHYDhruv Parthasarathy has spent the last 8 years focused on applying modern software and machine learning techniques in healthcare. Dhruv currently serves as the CTO of Commure, HATCO, and Augmedix. In the role of CTO, he leads product, engineering, and design teams. Prior to this, Dhruv helped found Athelas which eventually merged with Commure.In these roles, Dhruv has designed and developed end-to-end solutions for revenue cycle automation, ambient documentation, patient engagement, and at-home diagnostics for oncology.Before this, Dhruv was the Director of Machine Learning Programs at Udacity, where he led the development of the AI, Self-Driving Car, Deep Learning, and Machine Learning Nanodegree programs.Dhruv also worked as a Product Engineer at Udacity, where he rebuilt the main signed-in experience and was responsible for the backend development. Dhruv obtained a Bachelor's degree in Computer Science from Massachusetts Institute of Technology in 2013. Following this, they pursued a Master's degree in Computer Science with a concentration in Artificial Intelligence at MIT from 2013 to 2014. This episode is brought to you by Side – delivering award-winning QA, localization, player support, and tech services for the world's leading games and technology brands.For over 30 years, Side has helped create unforgettable user experiences—from indies to AAA blockbusters like Silent Hill 2 and Baldur's Gate 3.Learn more about Side's global solutions at side.inc. SHOW NOTES:How the Commure team moves with speed & momentum (3:26)Commure's operational strategy / key leadership principles (4:57)Hiring & cultivating multi-talented individuals (7:16)How to optimize decision-making, push decisions down & minimize risk (8:40)Why speed is a core principle for building successful eng orgs (11:36)Getting unstuck in your decision-making as an eng team (13:07)Challenges faced while building a high-performing eng team in healthcare (15:47)Tactics for hiring less experienced engineers & bringing them up to speed (18:22)Customization as a product principle and how it manifests in EPD (20:55)Why the polymath style approach to engineering is more vital now than ever (23:47)Lessons learned around scope & using it to create leverage (26:06)Frameworks for assessing areas most likely to create a compound win (28:22)Rapid fire questions (30:35)LINKS AND RESOURCESCinema Speculation - The long-awaited first work of nonfiction from the author of the #1 New York Times bestselling Once Upon a Time in Hollywood: a deliriously entertaining, wickedly intelligent cinema book as unique and creative as anything by Quentin Tarantino.This episode wouldn't have been possible without the help of our incredible production team:Patrick Gallagher - Producer & Co-HostJerry Li - Co-HostNoah Olberding - Associate Producer, Audio & Video Editor https://www.linkedin.com/in/noah-olberding/Dan Overheim - Audio Engineer, Dan's also an avid 3D printer - https://www.bnd3d.com/Ellie Coggins Angus - Copywriter, Check out her other work at https://elliecoggins.com/about/
More industry shuffles as Hasbro lays off more staff, Ivan Van Norman leaves Darrington Press, and we get a sneak peak at a cancelled D&D video game!Email your questions to podcast@ghostfiregaming.comDael: @DailyDaelJames: @jamesjhaeckEditor: @ZsDante Topics:00:00 - Intro01:06 - Siege weapons in D&D05:02 - Hasbro layoffs07:47 - WotC cancelled video game18:45 - Ivan Van Norman departs Darrington Press26:10 - Character combat parity42:55 - Player input on adventures
This week we're going over one of the exciting new mechanics that D&D 2024 stole from Baldur's Gate 3… I mean…. Yeah… anyway! Weapon Masteries! What are they? Who gets them? And are they overpowered towards the players? Let's discuss this exciting new mechanic discussed in the 2024 Player's Handbook! And remember to give us 5 Stars ⭐️⭐️⭐️⭐️⭐️ AND a positive review! This helps us so much! Tell your friends! --------------------------- Reach out to us at Soyouwannabeadm@gmail.com And CLICK HERE to support us on Patreon, chat with us on Discord, follow us on TikTok, Instagram, Twitch, and more! WE HAVE MERCH! Click the link above!
Send us a textThe dust finally settles in Port Wayworth. Archie loses himself to rage, Six makes a desperate sacrifice, Osiris finds something she didn't know she was missing, and the Wound opens.Theme song by Ryan Springman. Website: https://www.notherrealm.com Instagram: https://www.instagram.com/notherrealmpodcast/ Twitter: https://twitter.com/NotherRealm YouTube: https://www.youtube.com/@notherrealm TikTok: https://www.tiktok.com/@notherrealm
Once in a while a game releases that changes the fabric of the gaming world. In recent history the likes of Elden Ring, Baldur's Gate 3, Breath of the Wild and even more have left their own indelible mark on the gaming industry and are still discussed in our communities to this day. Clair Obscur Expedition 33 is the next game to have this level of impact. We're joined by Rick Firestone of Pixel Project Radio to fully deep dive into E33 and provide you a critical analysis. So kick back, grab a drink and join us while we spill some ink.Please follow Rick and Pixel Project Radio here:https://linktr.ee/pixelprojectradioMusic by: Lorien TestardCheck out all our socials here!https://linktr.ee/FridayNightGamecastSupport the show
Agradece a este podcast tantas horas de entretenimiento y disfruta de episodios exclusivos como éste. ¡Apóyale en iVoox! No organizó campos de exterminio. No diseñó batallas. Su campo de acción era mucho más silencioso… y más peligroso: las mentes de los jóvenes. Hoy en Antena Historia, hablamos de Baldur von Schirach, el aristócrata ilustrado que se convirtió en el jefe de las Juventudes Hitlerianas. Un hombre que educó a millones de adolescentes alemanes para la obediencia, la guerra… y el fanatismo. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
Livestreamed as always today at 2pm UK time (9am ET)! This week we'll be talking about people leaving WotC, people joining Darrington Press, people leaving Darrington Press, and more, including a new Dark Horse D&D comic, leaked concept art from a D&D video game, and Ed Greenwood playing Baldur's Gate 3. Jess Lanzillo Departs Wizards of the Coast 3% Of Hasbro's Workforce Laid Off François Froideval Passes Away Dark Horse Reveals First Dungeons & Dragons Comic Cancelled D&D Video Game Project Concept Art Leaks Online Baldur's Gate Creator Plays BG3 | Making A Character Baldur's Gate Creator Plays BG3 | Pt 2 Paizo's Free RPG Day Offerings Include Space Pirates And Dragons From Levels 1-10 Critical Role — Vox Machina: Stories Untold Guide to Delving Dungeons Ivan Van Norman Leaves Darrington Press Chris Perkins and Jeremy Crawford Join Darrington Press EN5ider Magazine Issue #3 Is All About Fighters Interview With Paul Hughes About PETS & SIDEKICKS
With GOTYSO looming, the bros are working through their back catalog. Nick is obsessed with Clair Obscur and its combat system. Josh is getting jumpscared in Alan Wake 2 and has started a new Baldur's Gate 3 campaign. Finally, Nick and Josh finish up and announce the GOTYSO schedule for the upcoming event. In lieu of ratings and reviews we say … FUCK THE ALGORITHM, TELL A FRIEND!We have a new website! Come check it out! https://www.smashinggametime.com/Thank you to Alex Marvin Clark for our opening theme Hunt Him Down. https://soundcloud.com/lizardbeach?ut...
Fredrik och Poki ger forna år en match, när de ska samsas om dåtidens bästa spel. Detta ÄR "Retro GOTY!".Dags för retrospel - eller vad nu 2000-talets spel är?! Upplägget är som vanligt; Vi lyfter först våra personliga topp tio spel för året i fråga - denna gång spelåret 2001! Efter det blir det allmänna minnen från året i fråga. Därefter gör vi den titulära RETRO GOTY:n.Vilka är spelen som hamnar i vår gemensamma "Game of the Year" á 2001? Lyssna och lär kära lyssnare!Exempel på spel som tas upp:Commandos 2: Men of Courage,Tropico,Serious Sam: The First Encounter,Baldur's Gate: Dark Alliance,Devil May Cry,The Legend of Dragoon,Soul Reaver 2,Civilization III,Aliens Versus Predator 2,Red Faction,Empire Earth,Zone of the Enders,Gran Tursimo 3: A-Spec,Armored Core 2,Breath of Fire IV,Return to Castle Wolfenstein,Bejeweled,Oni,Delta Force: Land Warrior,Black & White,Dessa och många många fler (obs! Vi spoilar inte de som ligger i våra personliga topplistor ovan!
The gang is all here as we talk about Barry's Steamer: Squirrel with a Gun, Alice isn't Dead, Welcome to Night Vale, Penn and Teller, The Empire Strips Back, Zombicide, Skyjoe, Dogma, Outlander, Miss Austen, Finders Keepers, Once Upon a Time in Hollywood, The Strangers series, Popcorn Buckets, Neverwinter Nights, Baldur's Gate 3, Vampire the Masquerade, Nintendo Power Pad, Wonder Woman in Development, Giant Skull's DnD, a new Twilight Zone movie, Evil Dead in Concert, Switch 2 breaks records, and Eggers' Christmas Carol. Embrace the chaos, it's time for a GeekShock!
Long-time listeners or observant newcomers will already know that Indiventure is a fortnightly podcast, which comes with its own benefits and drawbacks. One major plus is that it allows us to keep making this show as an extracurricular hobby without getting burned out; but the downsides include sometimes not being especially timely with our topic, if the latest big release happened to drop during our week off. Knowing that, due to the quirks of our schedule, we'd be recording this a few days before the Switch 2 launched but releasing a week after, we decided to lean all-in to that lack of timeliness and dedicate this episode to a discussion of the Nintendo Switch. Like, the original one, that you've been able to get your hands on since 2017. Talk about keeping a finger on the pulse of pop culture, right? In all seriousness, what better time is there to assess the old Switch's legacy than when its successor has recently taken centre-stage? In particular, with the benefit of eight years' hindsight, we really get into whether the Switch deserves to be remembered as the natural home of indie games in the late-2010s to mid-2020s. Some indies certainly shone on the platform — there was surely a symbiotically beneficial relationship between the Switch and say, Stardew Valley, Hades, Hollow Knight, Celeste, Undertale, Untitled Goose Game, and loads more that we mention but I'm not going to list here because it's not really that kind of episode — but did that reputation built in the console's early days persist through the latter years, which saw upsets like the advent of the Steam Deck coming to eat Nintendo's lunch? As is often the case on Indiventure, the debate gets spirited but not at all heated: Liam literally used to host a YouTube fan channel dedicated to the Switch, so his affection for the platform is evident; it's fair to say that Rachel's love for consoles generally dissipated after the DS era (she's willing to be convinced but only if they ever bring back Nintendogs!); and Rebecca makes the case for the Switch as the enduring home of niche Japanese titles that may not always be true indies but certainly get marketed like them in the west. In this week's hyperfixations, Rachel has enjoyed sci-fi survival game The Alters very much and thinks you should check out her review on GamesRadar to find out why you probably would too. After a year away, Rebecca is once again locked in on a new playthrough of the little indie that could, a.k.a. Baldur's Gate 3. And Liam has recently resubscribed to NowTV and so finds himself finally able to catch up on all the prestige TV he's been missing out on due to not having access to that particular streaming service, like White Lotus, Succession, and The Rehearsal. Plus: Conclave (Liam discovered his hyperfixation in his own, unique, rambling way). Our music was written and performed by Ollie Newbury! Find him on Instagram at @newbsmusic. Meanwhile, you can find us at indieventurepodcast.co.uk or wherever you listen to podcasts. Don't forget that you can now join our dedicated Discord too, and be sure to check out our new Steam Curator page if you simply still can't get enough of us!
Catching up (03:02)Summer Game Fest/ State of Play (11:04) Black Panther Game Cancelled (39:08)New King of the Hill opening (41:56)Passing of Jonathan Joss (44:59) Baldur's Gate 3 Live action series (46:50)Live action Gargoyles (52:35)Trailers!!! (57:31)Ending (01:14:37)
Send us a textThe party works to finish up their individual battles, all of which are proving to be grimmer and grimmer as time passes. Can they finish in time to reunite and stop the literal end of the world?Theme song by Ryan Springman. Website: https://www.notherrealm.com Instagram: https://www.instagram.com/notherrealmpodcast/ Twitter: https://twitter.com/NotherRealm YouTube: https://www.youtube.com/@notherrealm TikTok: https://www.tiktok.com/@notherrealm
As our fourth season draws to a close, we've got an apocalyptic, 2-part ending lined up. That's right, we're talking Armageddon, and we don't mean the 1998 Bruce Willis blockbuster. And of course, if we're going to delve into the end of everything, Dr. Charles Liu and co-host Allen Liu are going to need the help of our ever popular archaeology expert and author, Hannah Liu, MEd. As always, though, we start off with the day's joyfully cool cosmic thing, the failed Soviet-era Kosmos 482 lander that was designed to withstand entry into the Venus atmosphere but never actually let Earth orbit and finally just came crashing back home on May 10, just a few days after we recorded this episode! Chuck, Allen and Hannah ponder the possibilities of cataclysmic destruction that the more than half-ton object could produce. Then, without missing a beat, Hannah takes us all the way back to Greek mythology and the Titanomachy, the legendary fights between the Gods and the Titans that were possibly inspired by catastrophic volcanic eruptions that laid waste to the ancient Mediterranean. Chuck jumps continents to discuss the Norse apocalypse known as Ragnarök – casually dropping that is inspired the massively popular Baldur's Gate 3 as he does. Not to be outdone, Hannah brings us all back to the original Armageddon itself: the final battle between good and evil that is foretold in the Book of Revelations to take place at Har Megiddo, the “Hill of Megiddo” in Hebrew. You'll also hear about where the word apocalypse comes from, and why it's become associated with the end of the world, as Hannah gives us all a quick lesson in eschatology, or the study of the end of the world. Our first question comes from Ahmed, who asks, “What are the odds that a killer asteroid will kill us all?” Allen gets a little excited about asteroid 2024 YR4, an asteroid the size of a 15-story building, that is predicted to pass safely by Earth in 2032 but at one point had as high a chance of hitting us as 4-5% – and still has about a 3% chance of hitting the Moon. Chuck explains that the odds of a true “dinosaur-killer” extinction event asteroid impact from an object at least a mile across is about 50 million to 1 in any given year. Hannah points out that it's far more likely that Mount Vesuvius, the volcano that inundated Pompeii, will erupt again. The last one was in 79AD, and since it tends to blow its top every 2,000 years or so, we're due. Moving back further, Hannah tells us about the Minoan Eruption that devastated the isle of Santorini in the Mediterranean, wiping out the city of Akrotiri, around 1600 BCE and was reported as far away as China. And that's just a few of the disastrous historic collapses Hannah shares with us, including the Hekla 3 eruption in Iceland that had may have had something to do with the Bronze Age Collapse. It turns out that the apocalypse is too big for a single episode! Join us in two weeks for Part 2 of our journey into all things apocalyptic. We hope you enjoy this episode of The LIUniverse, and, if you do, please support us on Patreon. Credits for Images Used in this Episode: The Kosmos 482 lander probe reentered Earth's atmosphere on May 10 at 06:24 UT over the Indian Ocean. Because the Russian probe was designed to withstand entry into the Venus atmosphere, it is possible it survived reentry, but has landed in the ocean west of Jakarta, Indonesia.– Credit: NASA On March 26, 2025, NASA's James Webb Space Telescope captured images of asteroid 2024 YR4 that indicate the asteroid is about the size of a 15-story building. – Credit: NASA, ESA, CSA, STScI, Andy Rivkin (APL) Santorini island, Greece. Satellite image of Thera. The bay in the center of the island is the caldera created by the Minoan eruption.– Credit: NASA EOS Excavation of Akrotiri in 2018– Credit: Creative Commons: By Rt44 - Own work The Bull-Leaping Fresco from the Great Palace at Knossos, Crete – Credit: Creative Commons / Gleb Simonov Detail of Abraham Ortelius' 1585 map of Iceland showing Hekla in eruption. The Latin text translates as "The Hekla, perpetually condemned to storms and snow, vomits stones under terrible noise". – Credit: Creative Commons / Abraham Ortelius #liuniverse #charlesliu #allenliu #hannahliu #sciencepodcast #astronomypodcast #hannahliu #apocalypse #armageddon #doomsday #kosmos482lander #asteroid2024yr4 #titanomachy #ragnarak #baldursgate3 #bookofrevelations #harmegiddo #eschatology #mountvesuvius #pompeii #minoaneruption #hekla3 #bronzeagecollapse
7 ans après le début du projet, Drag-on Age Origins sort à une période où le RPG à l'ancienne patine sur PC tandis que certains élus cartonnent sur console. A la croisée entre Baldur's Gate et Mass Effect, la nouvelle licence RPG de Bioware se forge une identité avec ses 6 origin story, les interactions au sein de son casting de personnages, un univers généreux pour qui s'y intéresse... Mais 16 ans plus tard, à une époque où la rejouabilité et la durée de vie ne sont plus si importantes, que retient-on de cet opus ?Merci à nos patreotes qui financent l'émission sur https://www.patreon.com/findugameRejoignez le club de lecture sur Discord : https://discord.gg/YTGbSkNSi vous réalisez un achat sur Top Achat, vous pouvez entrer le code créateur FINDUGAME pour soutenir l'émission Hébergé par Acast. Visitez acast.com/privacy pour plus d'informations.
When everything is an Xbox, nothing is an Xbox... Xbox Game Pass is a rollercoaster, welcoming trippy sci-fi and an anti-live-service gem in The Alters, while Baldur's Gate and Baldur's Gate II shadowdrop for console players.Game Pass is the gift that just keep on giving. But where is the option to subscribe for more time to play these amazing games? Minecraft may have missed its Super Duper Graphics Pack update, but it's back with a massive graphics update and a bonus achievement. Finally, we get to see the blocks rendered in 4K... And remember Manual Samuel —that wacky gem? Well it gets new achievements after nine years! Hardware's stealing the spotlight, though: Microsoft's new AMD partnership powers first-party Xbox gear, and two Xbox handhelds drop just as Nintendo Switch 2 launches (cheeky timing, Phil!). The ROG Xbox Ally gets a price and release date, but Microsoft's sidelining its own handheld to focus on Windows 11 PC gaming, with “Xbox PC” branding taking center stage. Fans aren't thrilled, with some claiming “Xbox as we know it is ending” and others joking you'll need to sell a kidney for the new storage upgrades. The Witcher 4 set the internet ablaze with a UE 5.6 tech demo at State of Unreal 2025, but has left Lee very unimpressed. We'll let youi be the judge, but so far, it just looks like another UE5 game. Kyle holds out hope that CD Projekt RED will deliver though, but how far can reckless optimism get you? Forza Horizon 6 is teased for Xbox's 25th anniversary in 2026—no release this year year, though. Sony's PlayStation State of Play June 2025 showcased a slew of PC and Xbox titles, proving cross-platform love is alive. The next event is in June and it's all about your backlog! For more info, check out the official #Back2YourBacklog page on our website for all the info. Then join our Discord to become a member of our amazing community. -- For previous episodes, our socials, community events, and more, visit ⭐THE XBOXCAST OFFICIAL WEBSITE ⭐
Cracking a Prohibition Bud and burning down a kid ciggy during recess. This week the gang talks about tactical laser tag, fighting mimes, and, of course, Baldur's Gate 3. Also, come chill with us at our discord: bit.ly/hoppedupdiscord Hosts: Chris Norris, Mike Parker, Steph Fan, David Beebe Music by David Beebe
Rob introduces us to the simple, down-home, country world of Twisters (2024), or he at least tries to, shouting above the chaos as he is. (Spoiler warnings for Twister, Top Gun: Maverick, Captain America: Brave New World, Primal Fear, and Baldur's Gate 3) Content warning for repeated mentions of trauma/PTSD Subscribe for two whole bonus episodes a month: https://www.patreon.com/praxiscast Watch streams: https://www.twitch.tv/praxiscast Buy shirts: https://praxiscast.teemill.com/ Follow us: https://bsky.app/profile/praxiscast.bsky.social Cast: Jamie - https://bsky.app/profile/wizardcubes.bsky.social Rob - https://bsky.app/profile/trufflehog.bsky.social Alasdair - https://bsky.app/profile/ballistari.bsky.social
Download for Mobile | Podcast Preview | Full Timestamps Twitch VODs are now being uploaded to the new channel: https://www.youtube.com/@CastleSuperBeastArchive Expedition 33: Act 2 Finale Spoilercast (Starts 2:24) Shawarma Wars What Counts As Pissing Your Pants? Nightreign Executor Mains Are About To Get The Whole Team Wiped Thus Spoke Kishibe Rohan: AI is Dogsh*t Watch live: twitch.tv/castlesuperbeast Go to http://shopify.com/superbeast to sign up for your $1-per-month trial period. - Click this link https://boot.dev/?promo=CASTLESUPERBEAST and use my code CASTLESUPERBEAST to get 25% off your first payment for boot.dev. - Go to http://factormeals.com/castle50off and use code castle50off to get 50% off plus free shipping on your first box. - Go to http://auraframes.com and use code AURA20 to get $20 off their best-selling Carver Mat frame. Adi Shankar Was “Unhappy” With ‘Devil May Cry 5' Because It Took Spotlight Away From His Netflix Series: “I Thought The Franchise Was Dead; I Thought I Was Bringing This Thing Back” Adi Shankar responds. Baldur's Gate 3 dev calls Randy Pitchford's $80 Borderlands 4 comments "gross" because it implies the FPS is more important than "making it day to day" "Real fans are people who love & understand what you do, keep track, and engage with your shit regardless of how much they spend," Douse added. When asked whether Baldur's Gate 3 would also have had a $80 asking price, Douse said even if it did, "we would probably not suggest people do whatever they can to buy it, lest they not be real fans." ‘Marathon' Isn't Canceled, But It's Bad We Even Have To Ask That Colin Moriarity: “I was told by someone familiar with marketing plans in a key overseas market that there are now no plans to do paid marketing for Marathon at all, I don't know if those plans were affected by what has recently happened or if that was always the plan or whatever but it is considered a fairly unusual move for a game of this high profile.” Mortal Kombat 1: We are hearing players' requests for continued game support of Mortal Kombat 1, and, while we will continue to support Mortal Kombat 1 through balance adjustments and fixes, there will not be additional DLC characters or story chapters released from this point on. We understand this will be disappointing for fans, but our team at NetherRealm needs to shift focus to the next project in order to make it as great as we possibly can. The composer of the Thus Spoke Kishibe Rohan TV drama and films, Naruyoshi Kikuchi, revealed that the soundtrack of the At a Confessional live action film was fully composed by AI. In 2022 and 2023, he also used AI to compose two tracks. They were used in the Rock-Paper-Scissors Kid episode and Rohan au Louvre. Dialogue between Dante and Vergil regarding Nero's mother (PGR/Punishing Gray Raven)
It's another patron request, sans Billy, as we take on Baldur's Gate : Dark Alliance for the PS2! It was also released on the XBox, GameCube, and even the GBA, but we both played it on the PS2 for this episode. This is a Diablo-style game, but based in the world of Dungeons and Dragons, and has a far more action-arcade style than the previous Baldur's Gate games had -- but is that good or bad? LateToGaming who picked this game for us to play can be found many places, but he recommended Instagram : https://www.instagram.com/latetogaming/ Want to jump right to the game? Charge your shot for the 11:20 mark. Join us over on our Discord to discuss games, food, or really anything over at https://discord.gg/pb76x32uWY __________________________ If you would like additional bonus episodes of Retrovaniacs or to request a game we must cover, our Patreon is located here : https://www.patreon.com/user?u=21041333 If you enjoy this podcast, why not write a review wherever you download it from? It's easy, and helps people find us by accident. Find everything Retrovaniacs at http://www.retrovania.net Intro song is "8-Bitter" by Subtastics, and is used with permission, mainly because Jeremy P is in that band.
ABOUT PRASHANT RAMARAOPrashant is a hands-on technology executive with extensive experience in software engineering, leading large organizations, specializing in AI / ML, and large-scale systems architecture. With advanced degrees in computer science and engineering leadership, he excels at defining technical strategies that align with business goals, delivering results, and fostering high-performing, cross-functional teams. He cares about engineering excellence, leveraging cutting-edge technology to solve complex problems and scale operations for long-term growth. He has a lifelong passion for learning and looks for opportunities to challenge the status quo to drive change. He loves the outdoors and is a self-proclaimed podaholic - going on long hikes in Bay Area while listening to his podcasts is one of his favorite activities.This episode is brought to you by Side – delivering award-winning QA, localization, player support, and tech services for the world's leading games and technology brands.For over 30 years, Side has helped create unforgettable user experiences—from indies to AAA blockbusters like Silent Hill 2 and Baldur's Gate 3.Learn more about Side's global solutions at side.inc. SHOW NOTES:Behind Prashant's rapid leadership evolution (3:26)Transitioning from IC to management: early steps and surprises (5:51)Navigating the mindset shifts from tech expert to people leader (7:31)Friction points in moving from informal to formal leadership (11:00)Skills for communicating with less technical audiences (13:46)Learning to talk with GMs & other non-technical leaders (16:32)Frameworks for effective meeting planning (19:03)Examples of communicating technical work to execs (20:08)Learning the impact of the “observer effect” (21:59)Incorporating feedback gathered by observing (27:03)Strategies for maintaining technical credibility as a senior leader (29:29)Why personal projects and experimentation matter for leadership growth (32:21)How Prashant's personal projects enhance technical credibility & leadership skills (36:59)Rapid fire questions (37:57)This episode wouldn't have been possible without the help of our incredible production team:Patrick Gallagher - Producer & Co-HostJerry Li - Co-HostNoah Olberding - Associate Producer, Audio & Video Editor https://www.linkedin.com/in/noah-olberding/Dan Overheim - Audio Engineer, Dan's also an avid 3D printer - https://www.bnd3d.com/Ellie Coggins Angus - Copywriter, Check out her other work at https://elliecoggins.com/about/
Alexa Ray Corriea chats with actor Jennifer English, best known for her iconic roles in games like Elden Ring, Baldur's Gate III, and Sandfall Interactive's debut smash hit, Clair Obscur: Expedition 33. Together they discuss her prior career in classical theater as well as her previous work in games leading up to playing Maelle in Expedition 33; working with the development team and which practices she finds helpful in the booth; embodying a character and viewing the world through their eyes; the complex emotions actors feel when portraying difficult scenes; and what kinds of roles she hopes to play in the future. This episode is supported by Xsolla Episode Host: Alexa Ray Corriea Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
Matt and Rob talk through the masterfully designed first act of the critically acclaimed CRPG, Baldur's Gate 3. The DMs cover what you can learn, what you can steal, and what's not so easy to do in a video game that you can effortlessly do at your table. For the full episode, head to patreon.com/dungeonmasterofnone !
Bungie's admission of using stolen artwork in Marathon, casting big doubt on the game's future. We talk about the extraction shooter genre and compare Marathon to games like Tarkov and Concord to mixed results. Randy Pitchford is back with a out-of-touch $80 pricing comment on X for Borderlands 4, and we review Borderlands and its spinoffs just for funs. All the new Warhammer game announcements and ridicule poorly made Baldur's Gate 3 miniatures. Plus all the games we played and your feedback and more!GAMES PLAYEDSHAREDDOOM: The Dark AgesKingdom Come: Deliverance SCOTTMonster Train 2Deliver at All Costs Drop Duchy(Some usuals with nothing new to add: ESO, Spell Rogue, Tsushima, etc.)JONSkin DeepNew Game Plus mode for Clair Obscur: Expedition 33BEAUWatch_Dogssc2 co-op commanders, heroes, and valheim etc. etc. Hosted on Acast. See acast.com/privacy for more information.
Bungie's admission of using stolen artwork in Marathon, casting big doubt on the game's future. We talk about the extraction shooter genre and compare Marathon to games like Tarkov and Concord to mixed results. Randy Pitchford is back with a out-of-touch $80 pricing comment on X for Borderlands 4, and we review Borderlands and its spinoffs just for funs. All the new Warhammer game announcements and ridicule poorly made Baldur's Gate 3 miniatures. Plus all the games we played and your feedback and more!GAMES PLAYEDSHAREDDOOM: The Dark AgesKingdom Come: Deliverance SCOTTMonster Train 2Deliver at All Costs Drop Duchy(Some usuals with nothing new to add: ESO, Spell Rogue, Tsushima, etc.)JONSkin DeepNew Game Plus mode for Clair Obscur: Expedition 33BEAUWatch_Dogssc2 co-op commanders, heroes, and valheim etc. etc. Hosted on Acast. See acast.com/privacy for more information.
Well, we were ready to have a very positive episode, but here we are! Xbox has gone all the way ahead of most of the competition and confirmed the following. Console and accessories prices are jumping immediately. Xbox game prices will reach $80 by the end of the year. In a world where the first party is mostly producing divisive titles sitting in the ~80 open critic range, you have to imagine Xbox's financial situation can't be in a brilliant stop to step on a rake ahead of its competition. Yet, that's where things get even more interesting. Xbox's Q3 2025 results saw them at the industry's top publisher while also being the leader in games sold on PlayStation with at least four of their titles in the top 10. Xbox wants their money and the Dukes have plenty of thoughts on this. Is this going to push even more people into Game Pass? Will this give birth to a free tier of Game Pass? What of Cloud Streaming's growth when consoles are becoming extremely pricey. Meanwhile, it's already May and it feels as if we have enough fantastic games to begin our voting on Game Of The Year! Expedition 33 is the talk of the town alongside Oblivion and rightfully so, but it's fascinating just how many incredible experiences surround them. Unlikely heroes in Last Defense Academy, sleeper indie hits in Towerborne, and much more are around every corner. Who has time for all of this? Hell if we know, but we're just happy to be on the ride 2025 is taking us on.Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement.0:00:00 - Intro0:06:28 - Health Is Wealth0:36:44 - Oblivion reaches 4 million players0:41:49 - Expedition 33 has sold 1 million copies0:56:38 - People Can Fly's Project Maverick revealed1:02:58 - Borderlands 4 gets new release date1:08:47 - Wuchang Fallen Feather launches on July 24th, 20251:10:56 - Robocop: Rogue City - Unfinished Business launches on July 17th, 20251:12:37 - FBC: Firebreak launches on June 17th, 20251:16:41 - Tainted Grail: Fall Of Avalon leaves early access on May 23rd1:19:53 - Baldur's Gate 3 director on AI1:29:16 - TMNT Splintered Fate is coming to Xbox and PlayStation1:37:31 - Kevin Eastman on the TMNT Last Ronin video game1:41:19 - Capcom teases Resident Evil 91:44:18 - Splinter Cell: Blacklist randomly gets Steam achievements1:47:50 - Elden Ring passes 30 million sales1:50:11 - Microsoft Q3 Results1:57:06 - Expedition 332:34:24 - Marathon2:54:19 - Oblivion Remaster3:16:26 - Hundred Line: Last Defense Academy3:22:29 - Xbox price increase4:04:00 - Respawn suffers more layoffs and cancellations4:19:08 - Game Pass Pick Of The Week Learn more about your ad choices. Visit podcastchoices.com/adchoices