This is the Games As A Service Podcast which will look into issues related to making online, mobile and console games by talking to professional game designers and developers.
This is the third of the series of Games As A Service Podcasts and includes a change of format. This time we have a panel discussion recorded Live at the UKIE HQ in London on the occasion of the launch of the book. The discussion includes journalists Guy Cocker, George Osborn and Jon Jordan and asks them about their views on the changes of the industry especially around FreeToPlay and Games As A Service. I hope you enjoy it - please tell me either way and if you do like it please add a review on iTunes as this really helps Oscar
In this the second of out series of podcasts we are looking at how we move from the initial creative idea into something which resembles a game. Hosted by Oscar Clark in this epsode Oscar continues his discussions with Mike Bithell (Thomas Was Alone), Johannes Vurorinen (Frogmind), Andy Gibson (Team Pesky), Ben Fisher (Radient Worlds), Jonathan Alpine (Hutch Games) and Clive Lindop (Creative Assembly) asking them to share their experiences of the challenges of realisign a game. How do we know we have something which is fun and how do we approach the process of delivering an experience that others will want to play and pay for. We talk about the importance of a shared vision, of delivering a minimum awesome product as well of the dangers of tinkering too long. We also aim to compare the process from the AAA perspective to the indie start-up as well as the perspective of building games as work for hire. Special thanks to all my guest speakers and Everyplay from Applifier for making this podcast possible. Oscar Everyplay is the free SDK which allows players to automatically record and share their favourite gameplay moments on mobile devices from Applifier. Opening music: "Exhilarate" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0http://creativecommons.org/licenses/by/3.0/ Background Theme and Closing music: "Tech Talk" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0http://creativecommons.org/licenses/by/3.0/
This is the first of a series of podcasts looking at issues of game as a service from design and discovery to monetisation. Hosted by Oscar Clark in this epsode Oscar talks to five great game designers including Mike Bithell (Thomas Was Alone), Johannes Vurorinen (Frogmind), Andy Gibson (Team Pesky), Ben Fisher (Radient Worlds), Jonathan Alpine (Hutch Games) and Clive Lindop (Creative Assembly). The question for this first podcast was about where ideas come from and how we come up with those creative sparks which are most likley to make the best games. Special thanks to all my guest speakers and Everyplay from Applifier for making this podcast possible. Oscar Everyplay is the free SDK which allows players to automatically record and share their favourite gameplay moments on mobile devices from Applifier. Opening music: "Exhilarate" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0http://creativecommons.org/licenses/by/3.0/ Background Theme and Closing music: "Tech Talk" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0http://creativecommons.org/licenses/by/3.0/