Armchair Designers is a weekly podcast about game design featuring in-depth discussions on game theory, philosophy, systems, and mechanics. We don't cover the latest games and news within the industry; instead we look closely at the individual systems and mechanics in the games we play and brainstor…
In our first interview episode David chats with Gorebad, professional Dungeon Master, about his HowReRoll Twitch stream, Role-playing Game design, Dungeons and Dragons, and various other topics.
In this episode, David, Ian, and Belnoroth talk about the games they've been playing lately, and somehow end up talking a lot about mods.
After an unexpected hiatus, we're back with the conclusion to our discussion on Life and Death in games, this time with more of a focus on life, health, and healing.
This episode is the first part of our discussion about how life and death has been handled in games, and how we might like to see it approached in the future. It does end rather abruptly, without our usual closing, but we hope you like the discussion and look forward to hearing more in part 2.
In this continuation of our Deep Game Analysis of the Deus Ex franchise, we take an in-depth look at Deus Ex: Human Revolution, Deus Ex: Human Revolution - The Missing Link, Deus Ex: Human Revolution Director's Cut, and Deus Ex: The Fall.
This is our first Deep Game Analysis episode, in which we focus our discussion on a single game or series. In Part 1 we take a close look at Deus Ex and its sequel Deus Ex: Invisible War.
In our second episode David, Ian, and Belnoroth discuss Stealth Games at some length.
The first ever episode of Armchair Designers introduces hosts David, Ian, and Belnoroth before delving into a discussion about introductions in games.