Podcasts about dungeons and dragons

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    Friday Nite One Shots
    Severed Sons Ep 103; Farren's Flambe Surprise

    Friday Nite One Shots

    Play Episode Listen Later Feb 20, 2026 108:09


    Send a textSevered SonsFarren's Flambe SurpriseEpisode 103Farren, having forgotten about the ashes of the flameskulls in his bag of holding, is surprised when all four fly out of it and angrily cast fireball spells. Visit our Linktree!Thanks to Wizards of the Coast, Roll20, DnD Beyond, Monument Studios, and thanks to Syrinscape! Theme Music by Ron MurphyBecause Epic Games Need Epic Sound!Episode CreditsRon Murphy – DM, @ron88keysRBDMThe Severed Sons are:Spitz - Claire Clauson, @themmeslothDonaar – Paul Gary, @thepaulgaryThe Tortle – Josh Helgeson, @joshinaround88Farren – Zach Burrell, @zachburrell10This has been a Severed Studios production. Follow us on Twitter and Bluesky at @SeveredStudios!Join our Discord! Join our Patreon!Now you can support us through Buzzsprout as well!Give us a review on Apple Podcasts, Podchaser, Spotify,  GoodPods or on our Twitter page and we'll read it on the air.  Stay frosty! Support the show

    A Geek History of Time
    Episode 357 - Dungeons and Dragons Class Reunion Part I

    A Geek History of Time

    Play Episode Listen Later Feb 20, 2026


    Flight to Castle Torch | Critical Role | Campaign 4, Episode 15 Part 1

    Play Episode Listen Later Feb 19, 2026 83:45


    Part 1 The Seekers take to the skies via an eagle ally, bonding in the clouds as they head to the home of the Barrowguard... New Episodes Release Weekly on Thursdays.Learn more about Campaign 4 at https://critrole.com/campaign4/   GET MORE CAMPAIGN 4 WITH BEACONWe're excited to bring you even MORE Campaign 4 with a Beacon membership! Get access to exclusive shows like our behind-the-scenes Critical Role Cooldown and ask the Campaign 4 cast your burning questions directly through our LIVE monthly Fireside Chats.You'll also receive NEW Beacon exclusive series, instant ad-free access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord.Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to everything Critical Role! OFFICIAL CAMPAIGN 4 CASTGAME MASTER Brennan Lee MulliganLaura Bailey as ThimbleLuis Carazo as Azune NayarRobbie Daymond as Kattigan ValeAabria Iyengar as Thaisha LloyTaliesin Jaffe as Bolaire LathaliaAshley Johnson as VaelusMatthew Mercer as Sir Julien DavinosWhitney Moore as TyrannyLiam O'Brien as Halandil "Hal" FangMarisha Ray as Murray Mag'NessonSam Riegel as Wicander "Wick" HalovarAlexander Ward as Occtis TachonisTravis Willingham as Teor Pridesire CREDITSProduced by Maxwell James, Steve Failows, & Kyle ShireSet Designed by Shaun EllisProduction Designer: Noxweiler BerfCharacter Art by Loren HontanillaEdited by Taylor Burke and Emily "Stevie" StevensonCritical Role Announcement Playhouse Editor: Vinny CelestiOpening Title Editor: Paul FoyderOpening Title Colorist: Peter KoocheradisWindow Effects by Christian BrownGraphic Design by Aaron Monroy & Jordyn TorrenceDol-Makjar art by Daniel Jiménez VillalbaMiniatures Painted by Payton Keo LacebalOpening Title Theme by Neal AcreeCampaign 4 Key art by Hannah FriederichsAdditional Art & Design by Hannah Friederichs Episode QC by Catherine Zimmerman & Paula FloresAssistant Editor: Gianna GencarellaPost Production Coordinators: M Swing & Bryn HubbardClosed Caption Editing by Margaret Dill, Nikki Kindelberger, Courtney Knewtson, Danielle Lackie, Eleanor Smith-Dufresne & Alice TsoiPost Production Supervisor: Tal Levitas HEALTH & WELL-BEINGDue to the improv nature of Critical Role and other RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it's useful: http://bit.ly/PsycomResources Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

    The Michael Scott Podcast Company - An Office Podcast
    344: Dungeons & Dragons - Office Trivia Edition

    The Michael Scott Podcast Company - An Office Podcast

    Play Episode Listen Later Feb 19, 2026 80:00


    “What are you, a monk?” “I'm a Sith Lord” Get into character—this week it's The Office Dungeons and Dragons! This week we're joined by her grace, friend of the show and Queen of the Discord Kaylah Higgins. She plays dungeon master for Edwin and Alex during an Office trivia-themed DnD campaign, taking them through a hay man filled with twists, turns, friendly faces, and Creed. They brave the twists and turns of the maze while answering some fun questions. So tune in for a bit of trivia, a lot of laughs, and an extended boss battle with Dwight!  Support our show and become a member of ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Scott's Tots⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ on Patreon! For only $5/month, Tots get ad-free episodes plus exclusive access to our monthly Mailbag episodes where we casually pick through every single message/question/comment we receive. We also have bonus series available to our Patrons, like our White Lotus Special, Party Down, Ted Lasso, Survivor content, and unreleased episodes of this show. Oh, and Tots get access to exclusive channels on our ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠. Learn more about your ad choices. Visit megaphone.fm/adchoices

    Mogul Motivation

    If you want to achieve greatness- in anything- then you will need some DnD and I'm not talking about "Do not disturb". Tune in, listen, like & share! Click here for the MM donation link: https://checkout.square.site/merchant/D135FAXVEN2D7/checkout/Y67QJUO2WKX5JDCDGENK7UPU?src=sheet

    Dumbgeons & Dragons - D&D 5E Actual Play
    When the Bells Toll (Campaign 2 – S4E49)

    Dumbgeons & Dragons - D&D 5E Actual Play

    Play Episode Listen Later Feb 19, 2026 34:53


    In this week's episode... Kav returns to Vintersmouth and the team catch each other up as increasingly strange things begin to happen... again... The town bells begin to toll leading them to a new connection to the Weeping Archive.

    Mortals and Portals - Pathfinder 2e Homebrew Actual Play

    Jhuls attempts to rescue his long lost love from the clutches of his former crew.Support the show Patreon: https://www.patreon.com/MortalsAndPortals Discord: https://discord.com/invite/tG5WJCWxjD Wiki: https://mortalsandportals.miraheze.org/wiki/Main_Page YouTube: https://www.youtube.com/@MortalsandPortals Reddit: https://www.reddit.com/r/MortalsandPortals/ Instagram: https://www.instagram.com/mortalsandportals/ Email: mortalsandportals@gmail.com

    Astronomica
    Bonus: Revolt!

    Astronomica

    Play Episode Listen Later Feb 19, 2026 154:42


    You may have heard we got a bit of winter weather a couple weeks ago which means our dear Stardaddy had to do some catch up at the ol' day job. While he was out contributing to society, the rest of us got together to plot a revolution against his tyrannical ways.This week we crack open Revolt! by Jason Price (gifted to us by Brian over at Spirits and Monsters of Old Seattle). This DM-less tabletop roleplaying game uses a beautifully rendered deck of story telling prompts along with a gorgeous fabric map to guide players in constructing a tale of growing revolution set in a fantasy land of frogs, grasshoppers, ants, and other wee creatures. Heads up, this is a long episode with a lighter editing hand. We hope you enjoy a little bit of whimsy before we dive back into our regularly scheduled program next week!Send us a message through this weird thing that didn't exist before but exists now.Support the show

    Session Zero Heroes - A TTRPG Actual Play Podcast
    Criminals of Isla Numus - Episode 31 - The Cult of Ascension

    Session Zero Heroes - A TTRPG Actual Play Podcast

    Play Episode Listen Later Feb 19, 2026 63:36 Transcription Available


    Following the guiding light of their Rockie Talky, the gang discovers a warehouse in the technologically-focused Wakandale District where some mass gathering seems to be going on. Joining the crowd, they discover a strange cult seems to be holding a meeting as they search for the creature they refer to as "The Chosen One." What do they want this "Chosen One" for, and how do they determine who it is? Find out on this episode of Criminals of Isla Numus! Maki (Quill Smith) - Played by David Kenku Shadow Sorcerer Keto (Ichthyo "Theo" Glycerskin) - Played by Fatty Lumpkins Kobold Echo Knight Fighter Feather McGregor - Played by Quinn Kenku War Mage Wizard Rorick (Fizzlefingers) - Played by Cameron Goblin Arcane Trickster Rogue Dez (Wingbert Featherbottom) - Played by Jackson Kenku Swarmkeeper Ranger We hope you've enjoyed our show so far and that you continue listening as episodes are released! Additionally, feel free to follow us using the social links below, or by clicking the icons. Feel free to share our show with anyone who loves Dungeons and Dragons and actual-play podcasts! Finally, if you would be so kind, we would appreciate a review on whatever platform you're listening on. It would mean a lot and help to support our podcast and allow us to grow! Thanks so much for listening! Social Media LinkTree - A Full List of Our Links Instagram - @SessionZeroHeroes Facebook - @SessionZeroHeroes Bluesky - @szhpodcast.bsky.social X- @Session0Heroes Credits Character Art by: comabogbog Music by: Simon Jones Music Additional Music by: Monument Studios © 2023 Session Zero Heroes. All rights reserved.

    The RPGBOT.Podcast
    PULP CTHULHU: How to Play 3 - Actual Play Pt 3: Tactical Sacrifice and Other Life Hacks

    The RPGBOT.Podcast

    Play Episode Listen Later Feb 19, 2026 40:12


    In the thrilling conclusion of the RPGBOT.Pulp Cthulhu Actual Play, our heroes discover that Luck points are real, sanity is optional, and jetpacks are — scientifically speaking — extremely explosive plot devices. Bjorn steals the Necronomicon with telekinesis, Murray forgets who he is, everyone falls in love with the villain thanks to eldritch karaoke mind control, and the final boss fight is resolved using the timeless tactical doctrine of: "What if we shot the jetpack?" Featuring heroic sacrifice, catastrophic math, spontaneous dismemberment, and a helicopter extraction that arrives precisely when pulp cinema demands it — this episode delivers the important lesson that Call of Cthulhu isn't about surviving intact. It's about surviving spectacularly. Show Notes The finale opens with table banter and a brief plug for ongoing Pulp Cthulhu play opportunities before the Keeper resets the stage and reviews key mechanics — including luck recovery, spending luck for survival, and sanity system nuances. The players regain luck and receive a reminder of how it can modify rolls, negate damage, or even prevent death — rules that soon prove critical. A sanity check against newly transformed ghast enemies immediately escalates tension. Randall's character loses significant sanity and enters a bout of insanity, gaining amnesia and temporarily forgetting context and equipment while acquiring an "insane talent" that grants unusual resilience to pain. This mechanical disruption reinforces Call of Cthulhu's psychological stakes and introduces roleplay chaos at the outset of combat. Combat begins in the ritual chamber where Scarlet Arachnus attempts to complete her summoning. Gunfire exchanges with the ghasts while Arachnus deflects harm through magic. Randall lands a devastating critical hit on one creature, while Tyler pivots toward objective play — targeting the ritual itself. The Necronomicon becomes the center of the encounter as telekinesis is used to wrest control of the artifact from the villain, disrupting her casting momentum. The encounter spikes in complexity when Arachnus unleashes Siren Song, charming allies and nearly turning the party against itself. Iowa succumbs completely, while Tyler resists. Surrounded and nearly dead, Tyler resorts to a desperate solution — coordinating with Randall's jetpack maneuver. The resulting detonation obliterates Arachnus and the ghasts, collapses magical support sustaining the enemies, and nearly kills the party in the process. Randall survives only by spending luck to avoid certain death. After the blast, the ritual collapses, the remaining threats dissolve, and the survivors secure the artifact. Extraction arrives via helicopter — a fitting pulp cinematic conclusion — as the buried ruins vanish beneath the sand, ensuring their secrets remain hidden. The episode closes with post-session reflections on system feel and character impact, cementing the adventure as a chaotic but successful demonstration of Pulp Cthulhu's tone and mechanics. Key Takeaways Luck mechanics are central survival tools and dramatically influence outcomes Sanity loss meaningfully alters gameplay through narrative and mechanical disruption Insanity effects can produce both hindrance and unexpected advantages Objective-focused play (stealing the artifact) can end encounters faster than damage trading Mind-control effects reinforce Mythos horror stakes beyond physical threats Pulp tone encourages cinematic risk and heroic sacrifice Improvisation and environment use can resolve otherwise lethal encounters Narrative pacing culminates in high-stakes chaos followed by cinematic resolution Actual Play effectively demonstrates mechanics through emergent storytelling The finale showcases how Call of Cthulhu balances horror tension with pulp heroics Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    Dev Game Club
    DGC Ep 461: Ultima IV (part four)

    Dev Game Club

    Play Episode Listen Later Feb 18, 2026 88:39


    Welcome to Dev Game Club, where this week we complete our series on 1985's Ultima IV. We delve into dungeons, pilot ships all over, explore the later-game evolutions of the quest, and share some stories before turning to our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Many hours more Issues covered: the literary help on the game, requiring 64K, having a consistent voice, how long a game it is, losing a ship, the Gate spell, needing to go back to every town, talking about towns and understanding the shrine quests, locking in elevations, getting later-game quest info, influencing the Triforce, keys without keys, naming dungeons to be the antithesis of the virtues, being unable to take risks like these, rich and dense theming and intricate reinforcing design, dungeons being near the virtues they oppose, requiring a ship to get to many dungeons, using the sextant to get latitude and longitude, mapping the dungeons, dungeon features, first-person hall crawl vs battle rooms, being penalized for fleeing combat, what preconceived notions do we enter with, feeling really dungeon crawly, elaborate battle map usage, The Crypt, getting stuck in a dungeon, describing an A bug, the uselessness of winds, a cove full of pirate ships, ship to ship fighting, finding the town Cove via whirlpool travel, filling in the blanks yourself, a consistent and elegant pattern, symmetry everywhere, design by programmer, leveraging your programming constraints in your narrative, the meta, what we're not, having a point of view about ethics, a procedural rhetoric, committing to the bit, breaking the traditional structure, all the mysteries you need to pay attention to, trusting the player, accessible mysteries, an extremely packed game with layers and meaning, an impactful and relevant game, not wasting your time, a Swiss clock, potential other connections. Games, people, and influences mentioned or discussed: Dungeons & Dragons, Ultima Underworld, Legend of Zelda (series), Diablo IV, Baldur's Gate III, Minecraft, Eye of the Beholder, Final Fantasy (series), Halo, LostLake, Calamity Nolan, Richard Garriott, BioShock, Mass Effect, BioWare, J. R. R. Tolkien, Karla Zimonja, Dark Souls, A Fool's Errand, Hitman, Dwarf Fortress, Kirk Hamilton, Aaron Evers, Mark Garcia. TTDS: 1:10:55 Next time: Commemoration Twitch: timlongojr and twinsunscorp YouTube  Discord  DevGameClub@gmail.com 

    Another Path
    Episode 195: Symphony: Clearwater

    Another Path

    Play Episode Listen Later Feb 18, 2026 35:21


    Cecil reaches out, and the team crashes a party.

    Roll Britannia - A British Dungeons & Dragons 5e Podcast
    Ep. 317: Because, That's What Heroes Do - Chapter 14 - pt.1 | #DND

    Roll Britannia - A British Dungeons & Dragons 5e Podcast

    Play Episode Listen Later Feb 18, 2026 46:38


    In this week's episode of ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Dungeons & Dragons⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ pirate adventure, one Buc is cast adrift in a reality that refuses to sit still. Doors lead to nonsense, oceans loop without mercy, and the Dice seem to delight in absurdity as DnD bends into something stranger than ever before. With shifting devices, endless horizons, and a cave that feels far too intentional, the line between escape and experiment starts to blur.Is this exile, punishment, or preparation? Who is rearranging the rules behind the scenes? And when the journey makes no sense, what do the Dice actually want? There's only one way to find out, grab your Dnd Dice, join Tom (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Keth⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠), Paul (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Milo⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠), Alex (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Derek⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠), Chip (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jeff⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠), and Sophie (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠River⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠), led by James (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠the Dungeon Master⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon ⁠⁠⁠⁠⁠⁠⁠⁠⁠http://www.patreon.com/rollbritannia⁠⁠⁠⁠⁠⁠⁠⁠⁠ |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://syrinscape.com/attributions/?id=142440 ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠|Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.

    Roll Britannia - A British Dungeons & Dragons 5e Podcast
    Ep. 317: Because, That's What Heroes Do - Chapter 14 - pt.2 | #DND

    Roll Britannia - A British Dungeons & Dragons 5e Podcast

    Play Episode Listen Later Feb 18, 2026 39:23


    In this week's episode of ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Dungeons & Dragons⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ pirate adventure, one Buc is cast adrift in a reality that refuses to sit still. Doors lead to nonsense, oceans loop without mercy, and the Dice seem to delight in absurdity as DnD bends into something stranger than ever before. With shifting devices, endless horizons, and a cave that feels far too intentional, the line between escape and experiment starts to blur.Is this exile, punishment, or preparation? Who is rearranging the rules behind the scenes? And when the journey makes no sense, what do the Dice actually want? There's only one way to find out, grab your Dnd Dice, join Tom (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Keth⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠), Paul (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Milo⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠), Alex (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Derek⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠), Chip (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jeff⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠), and Sophie (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠River⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠), led by James (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠the Dungeon Master⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon ⁠⁠⁠⁠⁠⁠⁠⁠⁠http://www.patreon.com/rollbritannia⁠⁠⁠⁠⁠⁠⁠⁠⁠ |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://syrinscape.com/attributions/?id=142440 ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠|Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.

    Friday Nite One Shots
    Few And Far Between Ep 150; Can You Read My Mind?

    Friday Nite One Shots

    Play Episode Listen Later Feb 18, 2026 122:44


    Send a textRolling in the Netherdeep has evolved into Few and Far Between!!Few And Far Between Ep 150Can You Read My Mind?The Favoured Few search for a new way into Claykeep Prison. Lapuhs and Orgoth speak with the amnesiac Pollux/Castor.Thanks to Critical Role for helping us build worlds of adventure!Connect with us via our Linktree!Ron Murphy – DM, @ron88keysRBDMLaphus Prismawing - Jaiden Ramirez, @ffoxtrotXIVOrgoth Skullcrusher - Bill Roper, @billfreakinroperNorth Star Maedrick - Jaime R. Bishop, @steelcladvicarFollow us on Twitter at @SeveredSonsDnD or on Instagram!Join our Discord! Join our Patreon!Now, you can support us through the Buzzsprout website too!Give us a review on Apple Podcasts, Podchaser, Spotify,  GoodPods or on our Twitter page and we'll read it on the air.   Support the show

    Rereading the Revolution
    Dungeons & Dystopia: Dusk - Episode 1

    Rereading the Revolution

    Play Episode Listen Later Feb 18, 2026 37:49


    Dungeons and Dragons and YA book lovers unite! Welcome to Dungeons & Dystopia, brought to you by friend of the podcast Colin. This is the first episode in a three-part D&D actual play series inspired by the world of Twilight by Stephenie Meyer. Listeners will meet aggressively normal protagonist Mirabel Goose and the vampires, werewolves, and weirdos that haunt her school in this series premiere.New episodes will drop on the third Wednesday of each month. We hope you enjoy it!Follow us on social media @rereadingtherevolution for updates and bonus content! Hosted on Acast. See acast.com/privacy for more information.

    Tabletop Tune Up
    Let's Build a Magic Item

    Tabletop Tune Up

    Play Episode Listen Later Feb 18, 2026 30:36


    In this week's episode, Mark and Ben build a magic item. Yes, it's time to put all our theory to work and actually build something for use at the table. We've attached the description below, and we hope you'll tune in to hear our thinking about how we made the choices that gave this item its history, special features, and thematic connection to our example Paladin. Tune in and learn how easy it can be to craft special items for your game.Shield of St. ArtivanIntended Character: 3rd Level PaladinItem Role: Fix party balance, add religious loreItem Features: Wielder gains Advantage on checks to resist involuntary movement. Allows another friendly character within 5 feet of the shield's bearer to use their reaction to move five feet in any direction without provoking opportunity attacks. The character may use this ability a number of times equal to their proficiency bonus per long rest.Item Level Range: 3+Item History: The Shield of St. Artivan belonged to a Paladin renowned for his courage. He gave his life guarding a bridge, protecting the fleeing citizens of a town fallen to marauding monsters. They eventually overtook him, but all who fled from the town of Vilstad remembered his heroic sacrifice. The shield is a standard heater shield with the insignia of the Order of Ilye. Although its edges are battered and scarred, its escutcheon remains unblemished.

    Epic Adventure
    You Heard it Here Last S4E4

    Epic Adventure

    Play Episode Listen Later Feb 18, 2026 17:36


    Send a textWelcome to you heard it here last, where we talk about news, you've already heard.First up we are looking at EN Worlds results from their fan vote Most Anticipated Games of 2026. Malcolm and I talked about our favorites a few weeks ago, but now we have the official results from EN World.https://www.enworld.org/threads/here-are-2026s-most-anticipated-ttrpgs-as-voted-by-you.717141/The top 10 fan voted games are interesting for a number or reasons. We have some new players to the game world, some old favorites getting a face lift and at least one that left me scratching my head.But let's get the Doctor's thought's first. Christina, what stood out to you on EN World's Top 10 List of Most Anticipated Games for 2026.[Kick to Christina]Mike, I know you have opinions, what did you pull from this?[Kick to Mike]In business news Drive Thru RPG announced an increase in it's print on demand prices.https://www.enworld.org/threads/drivethrurpg-print-on-demand-prices-increasing-again.717604/This comes on the heels of last March's almost 50% increase in printing costs. Drive Thru's announcement indicates that there will be a 3 – 5 percent increase in costs for their print on demand service. This increase went into effect on February 1st, 2026. The announcement places the reason for the increase squarely on the shoulders of rising costs of materials, from paper to ink to labor.Mike, I know the printing world is something you keep an eye on, so what observations do you have for the laymen out there wanting to get books printed?[Kick to Mike]Christina, is the future of TTRPG's digital and what does that ultimately mean for the hobby?[Kick to Christina]And there you have it, all the news, you've already heard.

    Dice Fiends
    Kinder Center Heroes: Milltown Malevolence #6

    Dice Fiends

    Play Episode Listen Later Feb 18, 2026 78:51


    On the cover, we see Chomp and Cheap shot sitting on a porch drinking lemonade while a housewife sneaks up on them with a taser. The title reads: Milltown Malevolence Issue 6: Stranger DangerThanks to @KeylligraphyInk for the logo design.  The track used in this episode is Enemy Spotted by Jess Masks is by Magpie Games, you can find them hereFind Us Online:Blue Sky: Dice FiendsDiscord: https://discord.gg/j54FrbhTwitch: www.twitch.tv/thedicefiendsCast and Crew:Friendacle: The GMChell: Cass (The Janus)Lillie: Alpha (The Reluctant)Shannon: Billie (The Protege)Jess: Heather (The Nomad) About Us: Welcome to Dice Fiends, we are an actual play podcast that runs games in over a dozen systems with a rotating and diverse cast of players. But one thing's for certain: whether we're powered by the apocalypse or grabbing as many d6's as we can hold in shadowrun: We're fiends for the sounds of rolling dice. You can find us every other Wednesday on Itunes, Spotify, or wherever you get good podcasts. 

    A Bridge Too Far | Critical Role | Campaign 4, Episode 14 Part 2

    Play Episode Listen Later Feb 17, 2026 110:49


    Part 2 The druids of Shaungarten question Thaisha's decision to bring the undead Occtis to their sanctuary and debate their continued aid... New Episodes Release Weekly on Thursdays.Learn more about Campaign 4 at https://critrole.com/campaign4/   GET MORE CAMPAIGN 4 WITH BEACONWe're excited to bring you even MORE Campaign 4 with a Beacon membership! Get access to exclusive shows like our behind-the-scenes Critical Role Cooldown and ask the Campaign 4 cast your burning questions directly through our LIVE monthly Fireside Chats.You'll also receive NEW Beacon exclusive series, instant ad-free access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord.Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to everything Critical Role! OFFICIAL CAMPAIGN 4 CASTGAME MASTER Brennan Lee MulliganLaura Bailey as ThimbleLuis Carazo as Azune NayarRobbie Daymond as Kattigan ValeAabria Iyengar as Thaisha LloyTaliesin Jaffe as Bolaire LathaliaAshley Johnson as VaelusMatthew Mercer as Sir Julien DavinosWhitney Moore as TyrannyLiam O'Brien as Halandil "Hal" FangMarisha Ray as Murray Mag'NessonSam Riegel as Wicander "Wick" HalovarAlexander Ward as Occtis TachonisTravis Willingham as Teor Pridesire CREDITSProduced by Maxwell James, Steve Failows, & Kyle ShireSet Designed by Shaun EllisProduction Designer: Noxweiler BerfCharacter Art by Loren HontanillaEdited by Taylor Burke and Emily "Stevie" StevensonCritical Role Announcement Playhouse Editor: Vinny CelestiOpening Title Editor: Paul FoyderOpening Title Colorist: Peter KoocheradisWindow Effects by Christian BrownGraphic Design by Aaron Monroy & Jordyn TorrenceDol-Makjar art by Daniel Jiménez VillalbaMiniatures Painted by Payton Keo LacebalOpening Title Theme by Neal AcreeCampaign 4 Key art by Hannah FriederichsAdditional Art & Design by Hannah Friederichs Episode QC by Catherine Zimmerman & Paula FloresAssistant Editor: Gianna GencarellaPost Production Coordinators: M Swing & Bryn HubbardClosed Caption Editing by Margaret Dill, Nikki Kindelberger, Courtney Knewtson, Danielle Lackie, Eleanor Smith-Dufresne & Alice TsoiPost Production Supervisor: Tal Levitas HEALTH & WELL-BEINGDue to the improv nature of Critical Role and other RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it's useful: http://bit.ly/PsycomResources Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

    d4: D&D Deep Dive
    The Steel Protector: D&D Build #247

    d4: D&D Deep Dive

    Play Episode Listen Later Feb 17, 2026 54:05


    A Battle Smith who Tanks *and* Heals?I'd appreciate it if you'd consider supporting the channel by becoming a member or patron!https://www.patreon.com/c/dnddd ORhttps://www.youtube.com/channel/UC9jQ2IsZj_CAS0bZgA6O2pA/joinMerch Stores! (Let me know what I should add!) https://www.crwnstudios.com/collections/d4deepdivehttps://fantasy-scents.com/pages/d4-d-d-deep-diveTable of Contents of all D&D Builds to date: https://docs.google.com/spreadsheets/d/18lsjEdNIXayLCUsv9v-Afx-y3MEone2c2EGszBtGw8U/edit?usp=sharingFollow me here:Blue Sky: https://bsky.app/profile/colbypoulson.bsky.socialTwitter (X): https://twitter.com/ColbyPoulsonTikTok: https://www.tiktok.com/@dnddeepdiveCheck out Randall Hampton here:Twitter: https://twitter.com/Randall_HamptonInstagram: https://www.instagram.com/randallhampton/Website: https://www.randallhamptonart.com/Twitch: https://www.twitch.tv/randall_hamptonIntro 0:00Level 1 4:59Level 2-6 10:50Level 7-9 27:14Level 10-13 30:54Level 14-17 41:11Final Thoughts 46:29Outtakes 51:29Master Sustained Damage Comparison:https://docs.google.com/spreadsheets/d/1HPMg7cDqOC-0-vNFgEV9E5WQLDdCOdI64Vbnu60pC78/edit?usp=sharingThanks to LudicSavant for the amazing DPR calculator! https://forums.giantitp.com/showthread.php?582779-Comprehensive-DPR-Calculator-(v2-0))Music Credits:Achaidh Cheide - Celtic by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100340Artist: http://incompetech.com/Angevin 120 loop by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1200111Artist: http://incompetech.com/Celtic Impulse - Celtic by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100297Artist: http://incompetech.com/Fiddles McGinty by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1400051Artist: http://incompetech.com/Lord of the Land by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1400022Artist: http://incompetech.com/Master of the Feast by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1400019Artist: http://incompetech.com

    Multiclass Theater
    Chapter 6: Safehouse Hunters Inter-dimensional

    Multiclass Theater

    Play Episode Listen Later Feb 17, 2026 96:08


    The party recovers inside a unique space, with plenty of light, ample space, and several one-of-a-kind features not found in most ordinary safehouses.  CastRohtan - AdamDevi - AmandaMist - MikeDM and Producer - Diana  dianadely on Bluesky Original Music by Adam - Used with permission.Sound effects and soundscapes by Syrinscape.com. and Freesounds.orgFreesounds.org sounds used under the Creative Commons License.Like what you hear? Support us on our Patreon. www.patreon.com/multiclasstheater

    All Things DnD's Story Dungeon
    DM Nerfs My Character, Then Only Makes Her Useful Once I Change Classes

    All Things DnD's Story Dungeon

    Play Episode Listen Later Feb 17, 2026 10:55


    Honestly, it is a happy ending. It's easy to recognize when you aren't having fun and try to figure out a way to make it better. The DM being stubborn and refusing to see how the changes to the games system would kill any enjoyment for playing a caster is wild. Who would enjoy taking a turn just to fail repeatedly? DND is about player agency and having a good time, the DM should be fudging rolls in the players favor not the other way around. I know the game that she will DM will already be better having learned this valuable lesson already.Before we take our leave, don't forget to subscribe to our channel, All Things DnD. Stay tuned for more amazing Dungeons & Dragons content!Support the show

    Fate of Isen: A Kiwi D&D Podcast
    Book 2 Ep72: Punches and Potions

    Fate of Isen: A Kiwi D&D Podcast

    Play Episode Listen Later Feb 17, 2026 59:34


    The Sidebars take a moment to recover from their harrowing encounter at the sky farm and use unconventional means to get more information out of the (mysterious? frustrating?) doctor and professor.  Featuring:Erika Jayne as Taryn GrimSeverin Gourley as Dexter ClementineKasia Wayfinder as Granny Sabinkaand Julz Burgisser as DMVisit www.fateofisen.com to learn more.Fate of Isen is one of the Feedspot top D&D podcasts in the world! Check out Feedspot here.If you like the show, please feel free to follow us on social media (@fateofisen) or support us on Patreon! ★ Support this podcast on Patreon ★ Intro, outro, and recap music by freesound user, Tyops, and ambient sound by TabletopAudio.com

    Nother Realm
    The Unknowing Ep. 8

    Nother Realm

    Play Episode Listen Later Feb 17, 2026 57:06


    Send a textAfter a grueling fight, the party meets the man behind the maw, heartfelt moments are shared, and new names are discovered.The Unknowing | Unquenchable Thirst Arc | Episode 8Theme song by Ryan Springman. Website: https://www.notherrealm.com Instagram: https://www.instagram.com/notherrealmpodcast/ Twitter: https://twitter.com/NotherRealm YouTube: https://www.youtube.com/@notherrealm TikTok: https://www.tiktok.com/@notherrealm

    Dig Me Out: 80s Metal
    Before You Replay Master of Puppets, Hear This

    Dig Me Out: 80s Metal

    Play Episode Listen Later Feb 17, 2026 67:00


    When an Australian thrash band that never broke big in the U.S. gets compared to early Metallica, Slayer, and Maiden in the same breath, you know you've stumbled onto something special. This episode dives into Mortal Sin's 1986 debut Mayhemic Destruction—a ferocious, drum‑heavy, DIY thrash record from Sydney that plays like a missing puzzle piece in 80s metal history.Across the conversation, the hosts unpack how Mortal Sin emerged out of Australia's pub‑rock and Buffalo‑style heavy scene into a faster, more aggressive sound after drummer Wayne Campbell discovered Metallica through tape‑trading in 1984. They trace the band's rapid rise from self‑funded studio upstarts to landing a global deal, touring with Metallica, Megadeth, and Testament, and struggling with that classic “too big for pubs, too small for arenas” problem back home. Along the way, they dig into the band's revolving‑door lineup, eerie mystery around the original drummer's disappearance, and the evolution of Mortal Sin's sound across later records.Musically, the episode zeroes in on what makes Mayhemic Destruction such a compelling outlier in 80s thrash. The drums and low end dominate the mix in a way that completely inverts the American template, forcing listeners to dig for the guitars and exposing a strange, rewarding hybrid of thrash, New Wave of British Heavy Metal, power metal, Motörhead grit, and proto‑death‑metal experiments on the title track. There's plenty of love for the riffs, time‑changes, and dark modal choices in songs like “The Curse” and “Lebanon,” but also honest criticism of the limited, Hetfield‑ish vocal approach and the odd sequencing choices that bury some of the strongest material in the back half.If you're into 80s thrash metal, early Metallica, Slayer, Anthrax, Testament, NWOBHM, or obscure Australian metal bands that never quite got their due, this deep dive into Mortal Sin and Mayhemic Destruction is absolutely in your wheelhouse. It's a conversation about more than one album—it's about how geography, timing, and weird production decisions can turn a record into a cult artifact waiting to be rediscovered.Episode Highlights0:00 – Mayhem from Sydney – Setting up Mortal Sin, Mayhemic Destruction, and why this Australian thrash debut matters in the 80s metal landscape.5:05 – Battle jackets and logos – Gavin's origin story with Mortal Sin via patches, Kerrang! mags, and why some bands lived as imagery long before you ever heard a note.7:00 – Band history and lineup chaos – From Sydney origins and early rehearsals with Lino to global deals, tours with Metallica and Megadeth, and constant guitar player turnover.12:05 – DIY Mega Metal and Hetfield's stamp – Recording at 301 Studios, self‑releasing the album, mailing it out like a zine, and landing James Hetfield's 1986 endorsement.17:20 – “The Curse” – How the opening riffing, harmonics, and dissonant second‑guitar lines signal that Mortal Sin aren't just copying Bay Area thrash.22:30 – Drum mix from another planet – Why the massive, low‑end‑heavy drum sound flips the usual thrash hierarchy and changes how you hear the riffs and groove.24:50 – “Lebanon” – Dark, almost Slayer‑like scales, Dokken/Mr. Scary vibes, and how this track becomes a standout for mood and melody.25:30 – Thrash without a ballad – The near‑total absence of slow songs, the fake‑out intro of “Liar,” and what that says about the band's commitment to speed and aggression.30:15 – Honest strengths and weak spots – Praise for the riffs and rhythm section, plus a candid look at the limited vocals, buried mixes, and backward‑feeling sequencing.35:25 – Album art, demons, and Sydney in ruins – The Dungeons & Dragons‑style cover, nuked‑city imagery, and why this screamed “Tipper Gore nightmare” in the 80s.35:30 – “Mayhemic Destruction” (title track) – Proto‑death‑metal vocals and blast beats a year before Death's Scream Bloody Gore, and why burying it as the closer was a smart move.40:30 – Live vs. studio – What the 20th anniversary live tracks reveal about the band's true sound compared to the unique, drum‑heavy studio mix.[45:00 – Final verdict – Is Mayhemic Destruction a worthy album, a decent single, or a lost cult gem in the Australian thrash canon?Love uncovering 80s metal obscurities and lost thrash gems? Hit subscribe, leave us a review, and share this episode with a fellow metal nerd who still remembers drawing band logos on grocery‑bag book covers. Dive deeper into archives, polls, and bonus content at digmeoutpodcast.com and join the Union to vote on future episodes at dmounion.com. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.digmeoutpodcast.com/subscribe

    The Lost Archives - A Dungeons and Dragons Podcast
    Case Closed (Ep 14) - Echoes of Honor | Cosmere RPG

    The Lost Archives - A Dungeons and Dragons Podcast

    Play Episode Listen Later Feb 17, 2026 136:59


    battle dungeons and dragons echoes ttrpg case closed fanart cosmere stormlight archive derek murphy michael whelan roshar brotherwise games jacob walker jessica liu kent davis vincent dutrait howard lyon
    Dumb-Dumbs & Dragons: A Dungeons & Dragons Podcast

    Our heroes are making sure Ginny is alright before moving on to their other tasks! Butthole (Ryan LaPlante, @theryanlaplante) Quinny and his daughter off to talk, Gartok (Laura Hamstra, @lauraehamstra) received a potion that will let him shape change without wolfing out, and Quinny (Tyler Hewitt, @Tyler_Hewitt) successfully talked with his daughter about her relationship. But what message did Baba Yaga send him in the case of her death? Also featuring our awesome DM Tom McGee (@mcgeetd).Enjoying Dumb-Dumbs & Dragons?- Consider supporting the show for as little as $1 a month to get BTS fun, an ad-free feed, and even add your own character to the podcast! (https://dumbdumbdice.com/join)- Buy merch on our website (https://dumbdumbdice.com/)- Follow us on social media: @dumbdumbdice- Watch our video episodes on YouTube (https://youtube.com/@dumbdumbdice) Artwork by the brilliant Del Borovic- Website & Portfolio (https://delborovic.com/), @deltastic on socialsSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

    Total Party Skill
    "Heartbreak" (ft. Mike Holik)

    Total Party Skill

    Play Episode Listen Later Feb 16, 2026 88:33


    MERCH ALERT! Perfect gifts for TPS listeners...Delightful almond-scented soap that contains a full set of dice! You can get yours here: https://fantasy-scents.com/products/total-party-skill-dice-soap-dungeons-bubbles This week's segments: 1. Base Class Design 2. Homebrewing "Heartbreak" 3. Draft of Best Base Class Features Support us on Patreon https://www.patreon.com/c/TotalPartySkill/home to get access to PDFs of our homebrew and see uncut video from the podcast! Plus, bonus content exclusive only to patrons! Subscribe for more weekly Dungeons & Dragons content! And follow us on our socials for previous draft videos and to learn more about us: Gabe -- @gabespan (TikTok, Instagram) George -- @dmgeorge_primavera (Instagram, TikTok) Dylan -- @whatcha_mccollum (Instagram) Mike -- @magehandpress (All Socials) / MageHandPress.com / SciFi5e.com

    Know Direction Network
    Intrepid Heroes 178 – The Escape (Murder in Metal City Session 12)

    Know Direction Network

    Play Episode Listen Later Feb 16, 2026


    Somehow our heroes need to escape the watchful eye of Striving law enforcement long enough to prove their innocence. Join our Intrepid Heroes as they solve the mystery of the Murder in Metal City! Cast: Jason Keeley – GM Alex Speidel – Patsy Van Dyne Isis Wozniakowska – Voss Seltee Jocelyn Hamilton – Together in […]

    Shattered Worlds RPG
    Season Six Recap, Part 5: Crunch Bees

    Shattered Worlds RPG

    Play Episode Listen Later Feb 16, 2026 108:40


    It's our final thrilling recap episode of season six and we are forkin pumped! So many great clips! So many left on the table! If you want to hear all our favorite clips in three massive chunks, become a patron on Patreon! We also have tons of DND episodes, Doctor Whos, and so much more! There'll also be video versions of all five season six recap episodes, so you'll get to see our lovely mugs in action! Patreon.com/ShatteredWorldsRPG   Direct Download Link   Likes: All of us together Time spent with friends Jeff's bee that bites off your butt   Wishes: perform a "hot to goat" song for Patrons Alecto and Crunch training montage getting the backstory on the Church of Xorah and their battle with politician ninjas with freakish visages   Join our Discord community! Follow this link and get in on the fun: https://discord.gg/tq88ZNcm3E   Meet the Cast:   Jeff Richardson as the Loremaster @eljefetacoma on all the socials   Jayme Antrim as Ebenezer Crunch @brandoff.dice.camp   Kristy Ockunnzi-Kmit as Keziah @kmitko3 Read her short stories at: vocal.media/authors/kristy-ockunzzi-kmit   Ash Blair-Borders as Alecto Ashrender @doktormod on Bluesky   AJ Ganaros as Gale Zauber @aj_the_slayer on Instagram   Theme Song: I'm Taking Off (Shield Your Eyes) by Space Knife released July 4, 2019, used under license, all rights reserved.   Get involved! Contact us: By email: shatteredworldspod@gmail.com or Twitter: @swrpgpod   Get your name on the show! Use the hashtag #swearpig when you tweet about us and we'll name a character after you!   Like our Facebook page - Shattered Worlds RPG   Join our Patreon and help us make more amazing content! Patreon.com/ShatteredWorldsRPG

    The RPGBOT.Podcast
    PULP CTHULHU: How to Play 3 - Actual Play Pt 2: Madness is just a failed roll away

    The RPGBOT.Podcast

    Play Episode Listen Later Feb 16, 2026 47:18


    Nothing says "pulp adventure" like pouring jet fuel into a moving car, chasing Nazis across the desert, watching a monocle explode off someone's face, and then accidentally triggering sanity-shattering cosmic horror before lunch. In this episode of the RPGBOT.Pulp Cthulhu Actual Play, Murray and Bjorn demonstrate that reckless engineering is a valid transportation strategy, grenades are a valid diplomatic strategy, and sprinting deeper into an ancient tomb filled with acid traps and reptilian nightmare monsters is apparently the safest plan available. If you've ever wondered how long it takes before someone loses their mind, their jet fuel, or their grip on reality — the answer is: about one car chase and a sandstorm. Buckle up. Show Notes Picking up from the escape sequence, the cast dives immediately into cinematic pulp chaos as the party chases their enemies across the desert in identical vehicles. The Keeper introduces chase mechanics, and Randall immediately weaponizes poor decision-making by injecting aerosolized jet fuel into the engine — a maneuver that miraculously succeeds and rockets the car forward. The pursuit becomes a back-and-forth exchange of hazards: dunes, quicksand, chasms, and barriers, all resolved through skill checks and player improvisation. The action escalates when the villains retaliate with occult spectacle. Scarlet Arachnus summons a supernatural sandstorm, forcing sanity checks as the players witness magic in action. The chase culminates in explosive pulp heroics — Tyler uses telekinesis to lob a grenade, annihilating an enemy squad and their fancy monocled leader in one cinematic blast. Despite the victory, Arachnus escapes toward a ritual site where her artifact awakens a buried desert city. The party follows into ruins that transition the tone from swashbuckling action to creeping cosmic dread. Exploration brings environmental puzzles and traps — light-reflection mechanisms, directional pedestals, acid-spraying carvings — that showcase investigative gameplay and collaborative deduction. Inside the tomb, tension mounts. Evidence of cult activity, sacrificial imagery, and partially dissolved remains reinforce the setting's horror roots. Soon the players encounter reptilian hybrid creatures resembling carved murals, triggering sanity rolls and frantic combat. Explosives thin the swarm but destabilize the chamber, forcing a desperate escape deeper into the complex. The episode closes on a classic cliffhanger: Arachnus prepares a ritual invoking cosmic forces as a forbidden tome levitates, mutates her followers into grotesque forms, and tears reality itself. The party arrives just in time to witness the ritual beginning — and the session ends on that looming confrontation. The overall tone blends humor, pulp action tropes, and creeping Mythos horror, demonstrating how Actual Play showcases system mechanics organically — from chases and sanity to puzzle-solving and narrative escalation. Key Takeaways Pulp Cthulhu chase mechanics emphasize cinematic momentum and risk/reward decision making. Player creativity (even reckless creativity) drives memorable moments and story direction. Sanity checks reinforce tone shifts when supernatural elements emerge. Explosives and improvisation can resolve encounters — but often create new problems. Environmental puzzles highlight investigation and teamwork over pure combat. Mythos horror escalates gradually through imagery, traps, and creature reveals. Narrative pacing uses alternating action and exploration to maintain tension. Cliffhangers remain an effective session-ending tool for serialized Actual Play. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    Oops All Segments
    168: AKA Derf Backderf (with Cole Clarke)

    Oops All Segments

    Play Episode Listen Later Feb 16, 2026 59:47


    Funny friend Cole Clarke relinquishes all inhibitions and steps into the zone. After learning that Cole was robbed and Kevin was robbed of his peace, while Thomas robbed Kim of her serenity during her bachelorette, the trio chat messages they wish they could unsend.Cole makes the boys drop some famous names before sharing that she got Nick Fuentes kicked out of an event.Then the three folks get into the worst gifts they've ever given/received. 0:00 Intro and Check In20:31 Regrets37:59 Name Drops46:10  Special GiftCole Clarke:Motorcycle Rocketship:https://www.instagram.com/motorcyclerocketship/Funhaus:https://www.instagram.com/funhauschiKevin Ramberran:Club Soda Improv:https://www.instagram.com/clubsodaimprovThomas TolesTrigger Happy:https://www.instagram.com/triggerhappycomedy/Motorcycle Rocketship:https://www.instagram.com/motorcyclerocketship/Secret Family Sketch:https://www.instagram.com/secretfamilysketch/Blueprint (First Draft) @ IO Chicago:https://ioimprov.com/shows/Check out our DnD show: 'What We Do in the Basement': https://podcasts.apple.com/ca/podcast/what-we-do-in-the-basement/id1552947049Epic Emotional Music by AShamaluevMusichttps://www.youtube.com/watch?v=hqCwWaebljgAKA Derf Backderf(with Cole Clarke) - Oops All Segments - 168FOLLOW Oops All Segments on Instagram: www.instagram.com/oopsallsegmentsFOLLOW Oops All Segments on TikTok: www.tiktok.com/@oopsallsegmentsSUBSCRIBE to Oops All Segments on YouTube: www.youtube.com/@oopsallsegments

    The Die As Cast
    Ep. #69 - Momma Said Knock You Out (The Saga of Shadow)

    The Die As Cast

    Play Episode Listen Later Feb 16, 2026 44:48


    Welcome, friends and adventures, to the The Die As Cast Podcast! Our Dungeon Master, Kevin Cork, takes our party through Kobold Press' post-apocalyptic Wasted West in the world of Midgard. Join in the tale of Gideon Sweets (Griffin Cork), Maeve Maldorava (Madeline Hunter Smith), Ilexyldean (Emma Brager) and Xisk (Diego Stredel).In this episode, our party faces a serpent in the swamp. Gideon finally asks to cut in, Maeve lights up the swamp, Ilex gets picked up by some shady characters, and Xisk demands the password.Join the Die As Cast Community!FACEBOOK: https://www.facebook.com/thedieascastTWITTER: https://twitter.com/TheDieAsCastWEBSITE: https://www.dieascast.com/JOIN OUR DISCORD: https://discord.gg/K59Bke958RKOBOLD PRESS: https://koboldpress.com/MAPS AND MELODIES (AKA THE BOY KING OF IDAHO): https://www.patreon.com/mapsandmelodiesM&M Songs Used in this Episode:The Astral ExpressSunriseHydra LairFOLLOW GRIFFIN ON SOCIAL MEDIA:TWITTER: https://twitter.com/GriffinCorkINSTAGRAM: www.instagram.com/griffincork/BLUESKY: https://bsky.app/profile/griffincork.bsky.socialFOLLOW DIEGO ON SOCIAL MEDIA:INSTAGRAM: https://www.instagram.com/diegostredel/FOLLOW MADELINE ON SOCIAL MEDIA:TWITTER: https://twitter.com/madelinehsmithINSTAGRAM: https://www.instagram.com/madelinehuntersmith/FOLLOW EMMA ON SOCIAL MEDIA:INSTAGRAM: https://www.instagram.com/cinderemmab/FOLLOW KEVIN ON SOCIAL MEDIA:TWITTER: https://twitter.com/kevincorkINSTAGRAM: https://www.instagram.com/kevincork/MASTODON: https://mastodon.social/@fundpirate@toot.community

    RPGBOT.Podcast
    PULP CTHULHU: How to Play 3 - Actual Play Pt 2: Madness is just a failed roll away

    RPGBOT.Podcast

    Play Episode Listen Later Feb 16, 2026 47:18


    Nothing says "pulp adventure" like pouring jet fuel into a moving car, chasing Nazis across the desert, watching a monocle explode off someone's face, and then accidentally triggering sanity-shattering cosmic horror before lunch. In this episode of the RPGBOT.Pulp Cthulhu Actual Play, Murray and Bjorn demonstrate that reckless engineering is a valid transportation strategy, grenades are a valid diplomatic strategy, and sprinting deeper into an ancient tomb filled with acid traps and reptilian nightmare monsters is apparently the safest plan available. If you've ever wondered how long it takes before someone loses their mind, their jet fuel, or their grip on reality — the answer is: about one car chase and a sandstorm. Buckle up. Show Notes Picking up from the escape sequence, the cast dives immediately into cinematic pulp chaos as the party chases their enemies across the desert in identical vehicles. The Keeper introduces chase mechanics, and Randall immediately weaponizes poor decision-making by injecting aerosolized jet fuel into the engine — a maneuver that miraculously succeeds and rockets the car forward. The pursuit becomes a back-and-forth exchange of hazards: dunes, quicksand, chasms, and barriers, all resolved through skill checks and player improvisation. The action escalates when the villains retaliate with occult spectacle. Scarlet Arachnus summons a supernatural sandstorm, forcing sanity checks as the players witness magic in action. The chase culminates in explosive pulp heroics — Tyler uses telekinesis to lob a grenade, annihilating an enemy squad and their fancy monocled leader in one cinematic blast. Despite the victory, Arachnus escapes toward a ritual site where her artifact awakens a buried desert city. The party follows into ruins that transition the tone from swashbuckling action to creeping cosmic dread. Exploration brings environmental puzzles and traps — light-reflection mechanisms, directional pedestals, acid-spraying carvings — that showcase investigative gameplay and collaborative deduction. Inside the tomb, tension mounts. Evidence of cult activity, sacrificial imagery, and partially dissolved remains reinforce the setting's horror roots. Soon the players encounter reptilian hybrid creatures resembling carved murals, triggering sanity rolls and frantic combat. Explosives thin the swarm but destabilize the chamber, forcing a desperate escape deeper into the complex. The episode closes on a classic cliffhanger: Arachnus prepares a ritual invoking cosmic forces as a forbidden tome levitates, mutates her followers into grotesque forms, and tears reality itself. The party arrives just in time to witness the ritual beginning — and the session ends on that looming confrontation. The overall tone blends humor, pulp action tropes, and creeping Mythos horror, demonstrating how Actual Play showcases system mechanics organically — from chases and sanity to puzzle-solving and narrative escalation. Key Takeaways Pulp Cthulhu chase mechanics emphasize cinematic momentum and risk/reward decision making. Player creativity (even reckless creativity) drives memorable moments and story direction. Sanity checks reinforce tone shifts when supernatural elements emerge. Explosives and improvisation can resolve encounters — but often create new problems. Environmental puzzles highlight investigation and teamwork over pure combat. Mythos horror escalates gradually through imagery, traps, and creature reveals. Narrative pacing uses alternating action and exploration to maintain tension. Cliffhangers remain an effective session-ending tool for serialized Actual Play. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    Knights of the Night Actual Play Podcast
    690 DnD I Take a Dreadful Step

    Knights of the Night Actual Play Podcast

    Play Episode Listen Later Feb 15, 2026 58:03


    We get closer to you missing leader but another attack

    Saving Throw
    Episode 70 - Best Laid Plans

    Saving Throw

    Play Episode Listen Later Feb 15, 2026 89:00


    Save Data Team has their own Actual Play DnD show, Saving Throw! Join our 5 adventurers as they seek to prove their status in the world in our actual play dungeons and dragons series. Zak, Prij, Jason, Elise, and David play an interesting cast of characters while Chris DM's! We also have a bunch of amazing fan art provided by our community that we showcase through the stream as well! And finally, after a surprise arc full of heartbreak, our crew refocuses their efforts to plan a heist and break into the shatterguard archives.Saving Throw Character art made by Nezz - https://twitter.com/Nezz__00 Our battlemaps made by CZEPEKU - https://www.patreon.com/czepeku Music for this episode was provided by Bardify and Epidemic SoundKey art generated by Chris using Midjourney.ai #DnD #actualplay #dungeonsanddragons

    Clownfish TV: Audio Edition
    Hasbro Wants OLD Dungeons & Dragons Players Back After 2024 FAILURE?!

    Clownfish TV: Audio Edition

    Play Episode Listen Later Feb 15, 2026 19:28


    There's a rumor that Wizards of the Coast is already working on the 6E version of DnD after 2024 crashed and burned with a lot of players. But it gets better -- they're reportedly roping in OG TSR alumni including Ed Greenwood and Tracy Hickman. Are they DESPERATE to get the stinky old white men back into the hobby or what?Watch the podcast episodes on YouTube and all major podcast hosts including Spotify.CLOWNFISH TV is an independent, opinionated news and commentary podcast that covers Entertainment and Tech from a consumer's point of view. We talk about Gaming, Comics, Anime, TV, Movies, Animation and more. Hosted by Kneon and Geeky Sparkles.Get more news, views and reviews on Clownfish TV News - https://more.clownfishtv.com/On YouTube - https://www.youtube.com/c/ClownfishTVOn Spotify - https://open.spotify.com/show/4Tu83D1NcCmh7K1zHIedvgOn Apple Podcasts - https://podcasts.apple.com/us/podcast/clownfish-tv-audio-edition/id1726838629

    Tenx9
    Pod 312 - The Wee Twins

    Tenx9

    Play Episode Listen Later Feb 15, 2026 34:40


    Three stories from 2024 to lift you out of the February murk: Dave Thompson enjoys a windy Bible reading; it's game on for Mylie Brennan with dungeons and dragons; Malachi steps out flaunting his new knitted waistcoat at First Communion. Paul is your host. Tenx9 is a live storytelling event where nine people have up to ten minutes each to tell a true story from their own life on a particular theme. It began in Belfast in 2011 in the Black Box, started by Paul Doran & Pádraig Ó Tuama. You'll find all the upcoming dates at tenx9.com/events, our guidelines at tenx9.com/guidelines & you can submit your stories at tenx9.com/submissions.

    The Cult of Tea And Dice Podcasts
    Dungeons And Dragons – Descent Into Avernus – Chapter 1 – Session 6

    The Cult of Tea And Dice Podcasts

    Play Episode Listen Later Feb 15, 2026 94:36


    How far do these catacombs go? It seems like they might be under the whole of Baldurs Gate, and worse they seem to be entirely filled with Cultists. Can our heroes do enough damage to cripple their operations and escape, or will they inevitably fall to the machinations of the Dead Three? Dramatis Personae Mawdrigen […]

    MNmaxed Podcast
    Blood Lords 110 - To Tread Beneath Yled

    MNmaxed Podcast

    Play Episode Listen Later Feb 14, 2026 99:47


    We go over level 17. We then put our plan in action to intercept a grave giant currier who traffics in shadow ash. After that encounter, we put together some clues and head deep under the city of Yled.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show

    Playin' & Slayin'
    #99 | Relic Blade

    Playin' & Slayin'

    Play Episode Listen Later Feb 14, 2026 102:20


    Send a textTroy and Ty are back with Weekender game highlights, hobby updates, and Space Marine skirmishes; it's the usual Playin' and Slayin' chaos. Ty then steps into full sales mode with his review of Relic Blade, aiming to convince Troy to play.There is also a video version of the podcast: https://youtu.be/3W_LlGDpz0gOur theme music is by *FADEBACK*

    The RPGBOT.Podcast
    RITUAL SPELLCASTING (Remastered): Immerse your players in a magical experience!

    The RPGBOT.Podcast

    Play Episode Listen Later Feb 14, 2026 64:28


    Ritual spellcasting is the part of tabletop roleplaying games where wizards stop blowing things up for ten minutes and instead argue about chalk circles, incense pricing, and whether chanting counts as a somatic component if you're holding snacks. In this episode of the RPGBOT.Podcast, we dive deep into D&D ritual casting mechanics, explore how Pathfinder and 5e ritual spells change encounter pacing, and discuss how to turn out-of-combat magic systems into storytelling tools instead of bookkeeping exercises. Because sometimes the real magic isn't Fireball — it's spending eleven minutes summoning a familiar while your party rogue steals your candles. Show Notes Ritual magic sits in a fascinating design space across modern tabletop RPG systems, particularly in Dungeons & Dragons 5e ritual spellcasting rules, where casting without expending spell slots reshapes resource management and exploration play. In this episode, the hosts explore how ritual casting in tabletop RPGs functions both as a mechanical subsystem and as a narrative lever for immersion. Rather than treating ritual spells like background noise, we discuss ways GMs and players can frame non-combat spellcasting mechanics as collaborative storytelling moments that reinforce tone, pacing, and worldbuilding. The conversation begins with a mechanical breakdown of how ritual casting works in D&D, including class access, preparation requirements, and opportunity cost. We compare approaches to ritual magic systems in Pathfinder and other TTRPGs, highlighting how design differences affect party planning and gameplay tension. Along the way, we touch on optimization considerations for players researching best ritual spells for utility and exploration, and how ritual access can shape character identity outside of combat encounters. From there, the discussion pivots toward table culture and presentation. Ritual casting is an opportunity to create sensory texture — chanting, environmental interaction, symbolic components — and we outline practical techniques for GMs seeking to immerse players through magical storytelling. This includes pacing strategies, spotlight balance, and methods for integrating ritual outcomes into ongoing campaign arcs rather than treating them as isolated mechanics. Finally, we address common pitfalls. Overuse can trivialize challenges, while underuse wastes design space. By framing rituals as collaborative scenes instead of background automation, tables can unlock deeper engagement with fantasy roleplaying immersion techniques and reinforce the feeling that magic is mysterious, costly, and meaningful. Whether you're optimizing your spellbook or building cinematic magical moments, this episode provides both system mastery and creative inspiration for getting more out of ritual spellcasting at your table. Key Takeaways Ritual spellcasting in D&D 5e allows slot-free utility casting but requires time investment and preparation planning Understanding how ritual casting works in tabletop RPG systems helps players optimize exploration and resource management Many best ritual spells for roleplaying immersion shine outside combat and define character identity GMs can elevate non-combat magic storytelling by emphasizing sensory description and table participation Ritual scenes are opportunities to reinforce pacing, spotlight sharing, and narrative tone Comparing ritual mechanics across Pathfinder and 5e highlights how system design affects tension and preparation Avoid trivializing obstacles — meaningful cost or risk keeps ritual magic engaging Treat rituals as collaborative scenes rather than background mechanics to enhance immersion Strong presentation transforms fantasy ritual casting experiences into memorable campaign moments Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    Pardon My Take
    Brand New Dungeons and Dragons With Timm Woods and Nick Turani

    Pardon My Take

    Play Episode Listen Later Feb 13, 2026 165:40


    The people champ Timm Woods is back for a brand new campaign. Joined by Nick Turani, this quest is filled with twists and turns that will leave you speechless.You can find every episode of this show on Apple Podcasts, Spotify or Netflix. Prime Members can listen ad-free on Amazon Music. For more, visit barstool.link/pardon-my-take

    Not Another D&D Podcast
    Trinyvale X Strahd - Ep. 22: Dark Blessing

    Not Another D&D Podcast

    Play Episode Listen Later Feb 13, 2026 79:44


    The Triplets continue their exploration of Castle Ravenloft and unearth a treasure trove of shocking secrets! Jens becomes a Big Dog, Nyack feels competitive, Onyx gets shell shock as the Trinyvale X Strahd crossover nears its conclusion! Stayed tuned next week for the Finale! Get tickets to our Radio City and Sydney Opera House shows HERE!CREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMUSIC INCLUDES:"Trinyvale Opening Theme" by Emily Axford"Where is the Manager??" by Emily Axford“Selfless” by Emily Axford"The Gate" by Emily Axford“Barovian Tango by Emily Axford"The Shard" by Emily Axford“Obsidian” by Emily Axford“The Little Moon” By Emily Axford"The Tarroka Suite" by Emily Axford"The Night Lotus" by Emily Axford“Strahd” by Emily Axford"LIghts Out" by Emily Axford"Trinyvale Closing Theme" by Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

    Nerd of Godcast Daily Devotion
    02-13-26 // A Dollar's Worth of Nostalgia (DnD Rewind) // Ryan

    Nerd of Godcast Daily Devotion

    Play Episode Listen Later Feb 13, 2026 2:40


    Bouncy Balls x Nostalgia x Philippians 4:6-7Your daily crossover of faith and fandom! Experience daily Biblical encouragement from nerdy Christian podcasters, bloggers, and content creators. Join the Nerd of Godcast community at www.NOGSquad.com

    Another Pass Podcast
    Another Pass at Shazam! Fury of the Gods

    Another Pass Podcast

    Play Episode Listen Later Feb 13, 2026 121:58


    This week on Another Pass, Sam and Case are joined by Zorikh Lequidre to revisit Shazam! Fury of the Gods. We break down the sequel's mythic swing, its tonal tightrope between family comedy and divine spectacle, and whether this lightning strike deserved a brighter fate at the box office. Another Pass Full Episode Originally aired: February 13, 2026  Music by Vin Macri and Matt Brogan Podcast Edited by Sophia Ricciardi Certain Point Of View is a podcast network brining you all sorts of nerdy goodness! From Star Wars role playing, to Disney day dreaming, to video game love, we've got the show for you! Learn more on our website: https://www.certainpov.com Support us on Patreon! patreon.com/CertainPOVMedia Join us on Discord: https://discord.gg/wcHHer4 PODCAST SHOWS: ▶ Another Pass - https://www.certainpov.com/another-pass-podcast Outline Shazam Franchise and Character Legacy The discussion highlighted the complex evolution of the Shazam character and its multiple incarnations, emphasizing the challenges of maintaining clarity in the franchise (02:00). Complex Character History and Naming (02:43) The Shazam character has undergone multiple renamings, now sometimes called "The Captain" to differentiate from original versions. Comics have introduced variants like Mary Marvel and Junior (Freddie Freeman's hero name) to expand the lore. The character's fluctuating comic presence, with cancellations and restarts, impacts fan engagement and continuity. Zorak's project, Captain Marvel Culture, explores these variants in cultural and historical contexts, highlighting the character's societal relevance. Actor and Fan Perspectives on Shazam (07:30) Sam Alicea shared her positive cosplay experience as Mary Marvel, emphasizing the character's wholesome reception in fandom. Both Sam and Case Aiken noted that the first Shazam movie was colorful and fun, appealing to casual viewers with good pacing and humor. Case's personal connection to the character goes back to childhood superhero creations, reinforcing the deep fan roots. The first film balanced the youthful and superhero personas well, unlike the sequel where the older cast created dissonance. Challenges with Sequel Timing and Casting (14:00) The four-year gap between the first and second Shazam movies caused problematic aging of the cast, making the characters less believable as teenagers. The COVID-19 pandemic limited crowd scenes, affecting the movie's atmosphere and fight sequences, leading to a "COVID movie" feel with socially distanced extras. The sequel's timing made character maturity inconsistent, with Zachary Levi's older age conflicting with immature superhero behavior, reducing audience sympathy. The lack of continuity in character growth and the absence of younger kid scenes weakened the family dynamic established in the first film. Plot, Powers, and Mythological Elements The movie's story and mythological adaptations were discussed, focusing on the Daughters of Atlas and their powers, plus how mythology was reinterpreted (28:58). Invented Mythology and Powers of Atlas' Daughters (29:00) The film introduced three daughters of Atlas, a creative deviation from classical mythology that was accepted as a fun concept. Helen Mirren's character uses force fields and telekinesis, Lucy Liu's character employs "chaos" powers resembling mind control, and Rachel Zegler's character has axis-based powers, visually impressive but not well explained. The powers were often scene-dependent rather than consistent, especially Helen Mirren's varying abilities. The dome barrier served as a plot device to isolate the final fight and prevent intervention from other heroes, a trope common in superhero films. Mythology vs. Comic Lore (31:33) The movie used traditional Shazam power origins (Solomon, Hercules, Atlas, Zeus, Achilles, Mercury) rather than newer comic variations. Discussion considered linking the characters to the broader DC mythos, such as the New Gods, but the film stuck to simpler concepts. The film's magic and powers were occasionally connected to Dungeons & Dragons references, reflecting the script's mix of fantasy influences. The casting of iconic actors like Helen Mirren and Lucy Liu added gravitas despite the powers being plot-driven. Narrative and Visual Critiques of Powers and Effects (35:00) The dome and powers' visual effects felt forced or inconsistent, serving more as story contrivances than meaningful world-building. The chaotic power, mainly mind control, lacked thematic clarity despite being the most consistent. The movie struggled to integrate powers into the plot logically, often introducing new abilities at convenience moments. The limited impact of the dome on the city was noted, with little attention to realistic consequences of such an event. Family Dynamics and Character Development A major theme was how the sequel mishandled the Shazam family dynamic, focusing too much on superhero forms and not enough on the kids' human sides (40:00). Underused Supporting Characters and Forced Representation (40:00) Pedro's gay reveal felt forced due to minimal screen time and lack of character development. The less prominent kids, especially Eugene and Pedro, were overshadowed by their superhero forms, weakening emotional engagement. Darla remained the heart of the family, carrying much of the emotional weight and humor, consistent with the first film. The sequel relied heavily on superhero personas rather than showing genuine child characters, harming the family's relatability. Mismatch of Actor Ages and Character Portrayals (46:30) The aging cast, particularly Zachary Levi, struggled to convincingly portray teenage characters, making immature behavior less palatable. The lack of contrasting younger versions of Billy and other kids reduced the dynamic tension present in the original movie. The sequel missed chances to explore Billy's growth and his struggles with leadership and abandonment issues meaningfully. Sam noted the film's good attempt to show Billy's fear of aging out of foster care as a motivation, but this was not fully developed. Lost Opportunities for Emotional Payoff (53:00) The film failed to create a satisfying emotional journey for Billy, especially regarding his insecurities and leadership challenges. The family's support was underutilized in key moments, leaving Billy's character arc feeling incomplete. The sequel lacked the sense of belonging and acceptance that made the first film's family dynamic resonate. Case and Sam suggested that a powerful second-act scene showing Billy's vulnerability and the family's encouragement was needed to strengthen the story. Critique and Proposed Fixes for the Sequel The panel proposed several realistic improvements to the sequel's structure, pacing, and character focus to enhance its emotional and narrative impact (56:00). Strengthening the Second Act and Family Bonding (56:00) Add scenes where the kids remain in their human forms to highlight their vulnerabilities, creating richer character moments. Insert a confrontation scene where Billy expresses frustration at the family's lack of unity, followed by reassurance from siblings. Shorten or remove the cringy Wonder Woman date scene to maintain tone and pacing. Show more of the lesser-used kids at school, depicting their struggles balancing normal life and superhero identities. Improving the Final Battle with the Dragon (31:30, 56:00, 01:32:50) Make the fight more dynamic by having Billy repeatedly say "Shazam" to power up the staff, requiring him to transform back to human form intermittently. Introduce stages in the fight where the hero tries different tactics, fails, then devises a winning plan. Include moments of vulnerability where Billy dodges attacks and avoids damage, adding tension and realism. Use the environment inside the dome better, possibly including some civilians or other stakes, if COVID protocols allow. Enhancing Character Scenes and Emotional Arcs (01:40:00) Show the kids' defeat when Helen Mirren's character escapes by turning back into their child forms, emphasizing their youth and fallibility. Add a scene where Billy admits to failure and receives encouragement from his siblings, reinforcing the family theme. Develop more natural, character-driven moments such as a school scene involving Skittles, tying in humor and personality. Streamline the plot to reduce the number of major events, allowing more screen time for character interactions and growth. Long-Term Franchise Vision: TV Series Format (01:14:30, 01:49:00) The panel agreed a TV series would better suit the story, allowing the actors to age naturally and explore the characters in depth. Proposed dividing the cast so Billy, Mary, and Freddie attend college while the younger kids remain in high school, creating parallel storylines. This approach resembles a "Happy Days with superpowers" format, supporting gradual character evolution and maintaining audience engagement. The TV format would also allow passing powers to new kids as the original characters grow up, ensuring franchise longevity. Production Context and External Influences The discussion recognized COVID-19's major impact on production, release timing, and overall movie quality, affecting creative decisions and execution (14:00, 01:52:00). COVID-19 Pandemic Effects (14:00) Production delays and social distancing protocols limited extras and crowd scenes, affecting the movie's atmosphere and fight choreography. The necessity of a smaller dome and fewer characters in scenes was a direct result of COVID restrictions. The four-year gap between movies was unplanned but forced by the pandemic, causing casting and story continuity issues. These factors contributed to the movie feeling disjointed and less cohesive compared to the first film. Script and Franchise Challenges (25:00) Multiple script rewrites were needed after Dwayne Johnson's Black Adam was spun off into his own movie, forcing major plot changes. The absence of Black Adam as a villain removed a key expected antagonist, weakening the sequel's threat level and fan expectations. The movie was released amid DC's shifting cinematic universe plans, reducing the likelihood of future sequels or franchise expansion. Despite plans to connect with the Justice Society and tease Mr. Mind, these elements remained unresolved, signaling franchise uncertainty. Casting and Political Context (01:06:00) Gal Gadot's performance as Wonder Woman was noted as uneven and disconnected from the main cast's energy. The panel acknowledged Gadot's political stances have affected her reception among some fans, adding complexity to her role's acceptance. The awkwardness of Billy's romantic scene with Wonder Woman was criticized for tone and appropriateness, detracting from character coherence. Zachary Levi's personal controversies and public persona complicated audience reception of his performance, especially given the film's tonal demands.

    A Bridge Too Far | Critical Role | Campaign 4, Episode 14 Part 1

    Play Episode Listen Later Feb 12, 2026 99:17


    Part 1 The druids of Shaungarten question Thaisha's decision to bring the undead Occtis to their sanctuary and debate their continued aid... New Episodes Release Weekly on Thursdays.Learn more about Campaign 4 at https://critrole.com/campaign4/   GET MORE CAMPAIGN 4 WITH BEACONWe're excited to bring you even MORE Campaign 4 with a Beacon membership! Get access to exclusive shows like our behind-the-scenes Critical Role Cooldown and ask the Campaign 4 cast your burning questions directly through our LIVE monthly Fireside Chats.You'll also receive NEW Beacon exclusive series, instant ad-free access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord.Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to everything Critical Role! OFFICIAL CAMPAIGN 4 CASTGAME MASTER Brennan Lee MulliganLaura Bailey as ThimbleLuis Carazo as Azune NayarRobbie Daymond as Kattigan ValeAabria Iyengar as Thaisha LloyTaliesin Jaffe as Bolaire LathaliaAshley Johnson as VaelusMatthew Mercer as Sir Julien DavinosWhitney Moore as TyrannyLiam O'Brien as Halandil "Hal" FangMarisha Ray as Murray Mag'NessonSam Riegel as Wicander ""Wick"" HalovarAlexander Ward as Occtis TachonisTravis Willingham as Teor Pridesire CREDITSProduced by Maxwell James, Steve Failows, & Kyle ShireSet Designed by Shaun EllisProduction Designer: Noxweiler BerfCharacter Art by Loren HontanillaEdited by Taylor Burke and Emily "Stevie" StevensonCritical Role Announcement Playhouse Editor: Vinny CelestiOpening Title Editor: Paul FoyderOpening Title Colorist: Peter KoocheradisWindow Effects by Christian BrownGraphic Design by Aaron Monroy & Jordyn TorrenceDol-Makjar art by Daniel Jiménez VillalbaMiniatures Painted by Payton Keo LacebalOpening Title Theme by Neal AcreeCampaign 4 Key art by Hannah FriederichsAdditional Art & Design by Hannah Friederichs Episode QC by Catherine Zimmerman & Paula FloresAssistant Editor: Gianna GencarellaPost Production Coordinators: M Swing & Bryn HubbardClosed Caption Editing by Margaret Dill, Nikki Kindelberger, Courtney Knewtson, Danielle Lackie, Eleanor Smith-Dufresne & Alice TsoiPost Production Supervisor: Tal Levitas HEALTH & WELL-BEINGDue to the improv nature of Critical Role and other RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it's useful: http://bit.ly/PsycomResources Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

    Dev Game Club
    DGC Ep 460: Ultima IV (part three)

    Dev Game Club

    Play Episode Listen Later Feb 11, 2026 87:25


    Welcome to Dev Game Club, where this week we continue our series on Ultima IV. We talk about the boat, we talk about dungeons (a tiny bit), we deep dive into NPCs and consequences, we talk about the quests and how everything is in the world, and answer some listener email. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: More of Ultima IV (Much more, in B's case) Issues covered: revisiting locations and finding new things, a game that does a lot with a little, everything existing in the world, getting to know the world, NPCs sharing sprites and being hard to remember, getting a ship and fighting your way on, broadside combat, dying to a waterspout, wanting to search the oceans, badly simulating tacking, riding a horse, being interrupted in any location, trying to replicate the tabletop experience, feeling like a "yes" game, whether what you do matters, can you be a thief, watering down a morality system, having a limited palette of options at any one time, layering frosting, taking out the friction and icky feeling, the niche audience of some RPGs, taking elements from older games and bringing them into modern games, asking questions of the player who is also the character, avoiding the uncanny valley, an aside into adventure mode, the horseshoe effect on NPCs, reaching the limits of what the human brain can contemplate, an aside into Dunbar's number, facing the same challenges, chunking chapters, feeling the anxiety of there being too much, coalescing your notes from time to time, the telescope moment and seeing the map, the lack of loot, preparing to do things, validating your assumptions, having to revisit everywhere, the friction of Pikmin, getting good controllers, handheld mode, the Wavebird, bouncing off character creation, character creation we've liked, wanting a story to wrap around a more specific character, the generic hero, having fun with a character creator, a freeing character creator. Games, people, and influences mentioned or discussed: Final Fantasy (series), Gold Box (series), Eye of the Beholder, Outer Wilds, The Witcher (series), Beowulf, Dungeons & Dragons, Wizardry (series), BioWare, Mass Effect, BioShock, Dishonored, CD Project Red, Cyberpunk 2077, Baldur's Gate III, Thief, Robin Hood, VtM Bloodlines, Undertale, Dark Souls, Land of the Lost, Dwarf Fortress, Planescape: Torment, Metroid / Castlevania, Richard Garriott, Sasha, Pikmin, Nintendo, Shigeru Miyamoto, Switch, PlayStation, Analog Pocket, Ashton Herrmann, Monkey Island, Wing Commander, Morrowind, Fallout 3, Dragon Age: Origins, Bethesda Game Studios, Blizzard, World of Warcraft, Diablo (series), Metal Gear Solid V, Hideo Kojima, Saint's Row IV, Call of Cthulhu, Asher, Cuphead, KyleAndError, Hitman, FFSZilla, MGS: VR Missions, Kirk Hamilton, Aaron Evers, Mark Garcia.  Note: Because Ultima IV has very little music to speak of, I will be substituting music from later in the series in the openings to these episodes TTDS: 38:30 Links: Majuular Ultima IV video recommended by Chris  Next time: Finish Ultima IV Twitch: timlongojr and twinsunscorp YouTube Discord  DevGameClub@gmail.com 

    Seeking Sanctuary | Critical Role | Campaign 4, Episode 13 Part 2

    Play Episode Listen Later Feb 10, 2026 89:11


    Part 2 As the walls close in on the Seekers, they are forced to decide if Einfasen's castle is truly as safe as its lord claims or if they should pursue another haven... New Episodes Release Weekly on Thursdays.Learn more about Campaign 4 at https://critrole.com/campaign4/   GET MORE CAMPAIGN 4 WITH BEACONWe're excited to bring you even MORE Campaign 4 with a Beacon membership! Get access to exclusive shows like our behind-the-scenes Critical Role Cooldown and ask the Campaign 4 cast your burning questions directly through our LIVE monthly Fireside Chats.You'll also receive NEW Beacon exclusive series, instant ad-free access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord.Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to everything Critical Role! OFFICIAL CAMPAIGN 4 CASTGAME MASTER Brennan Lee MulliganLaura Bailey as ThimbleLuis Carazo as Azune NayarRobbie Daymond as Kattigan ValeAabria Iyengar as Thaisha LloyTaliesin Jaffe as Bolaire LathaliaAshley Johnson as VaelusMatthew Mercer as Sir Julien DavinosWhitney Moore as TyrannyLiam O'Brien as Halandil "Hal" FangMarisha Ray as Murray Mag'NessonSam Riegel as Wicander "Wick" HalovarAlexander Ward as Occtis TachonisTravis Willingham as Teor Pridesire CREDITSProduced by Maxwell James, Steve Failows, & Kyle ShireSet Designed by Shaun EllisProduction Designer: Noxweiler BerfCharacter Art by Loren HontanillaEdited by Taylor Burke and Emily "Stevie" StevensonCritical Role Announcement Playhouse Editor: Vinny CelestiOpening Title Editor: Paul FoyderOpening Title Colorist: Peter KoocheradisWindow Effects by Christian BrownGraphic Design by Aaron Monroy & Jordyn TorrenceDol-Makjar art by Daniel Jiménez VillalbaMiniatures Painted by Payton Keo LacebalOpening Title Theme by Neal AcreeCampaign 4 Key art by Hannah FriederichsAdditional Art & Design by Hannah Friederichs Episode QC by Catherine Zimmerman & Paula FloresAssistant Editor: Gianna GencarellaPost Production Coordinators: M Swing & Bryn HubbardClosed Caption Editing by Margaret Dill, Nikki Kindelberger, Courtney Knewtson, Danielle Lackie, Eleanor Smith-Dufresne & Alice TsoiPost Production Supervisor: Tal Levitas HEALTH & WELL-BEINGDue to the improv nature of Critical Role and other RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it's useful: http://bit.ly/PsycomResources Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.