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The Lore Lords (and Jake? I think???) enter the library once more for a reading of R.L. Stein's "Give Yourself Goosebumps: Trapped in Bat Wing Hall." Get your switchblade ready, because things are about to get hairy!CREDITS:Sound Mixing and Editing by Trevor Lyon8-Bit Book Club Theme by Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Part 1The Schemers struggle with the consequences of their actions as the fight for Dol-Makjar intensifies...New Episodes Release Weekly on Thursdays.Learn more about Campaign 4 at https://critrole.com/campaign4/ USE CODE: “BringAParty” for 1-month free on Beacon - https://beacon.tv/BringAPartyGET MORE CAMPAIGN 4 WITH BEACONWith a membership to Beacon by Critical Role you get:
Cozy Games x Psalm 23Your daily crossover of faith and fandom! Experience daily Biblical encouragement from nerdy Christian podcasters, bloggers, and content creators. Join the Nerd of Godcast community at www.NOGSquad.com
You finally found the thread. The document is open, the brain is online, the thought train has left the station.And then: a “got a sec?” DM. A mysterious knock at the door. The window cleaning crew arrives. A mysterious foot crashes through the ceiling. (True story!)For our brains, getting derailed feels especially day-ending, thanks to our fragile executive function, our sticky attention residue (as always: ew) and good ol' emotional whiplash. But it's 2026, and they're just a part of modern life. AK and Matt suggest some ways we can keep interruptions from destroying our productivity, both in and out of game. No promises we stay on track. In fact, this episode gets derailed in real time.But we do make it back.
Welcome to the Ninth World, where civilization has ended eight times, nobody understands how anything works, and sufficiently advanced technology is mostly an excuse to point at a laser pistol and yell, "Magic!" In this first part of our How to Play Numenera series, Randall attempts to explain a billion years of lost civilizations, Ash discovers that physics are apparently optional, and Tyler starts asking the dangerous questions about Edge. Before long, we have ancient nanotechnology, mysterious artifacts, cyphers that might explode if you hoard them, stat pools that double as hit points, and a GM who can literally bribe you with XP to make your life more interesting. Also, we say "moist" far too many times while explaining a d20 mechanic. We regret nothing. Well, some of us regret quite a lot. Show Notes We're kicking off our How to Play Numenera series with a tour of the Ninth World and the Cypher System mechanics that make this wonderfully strange science fantasy RPG work. Randall walks Ash and Tyler through the Numenera setting, a version of Earth roughly a billion years in the future after eight unimaginably advanced civilizations have risen and disappeared. Their technology is everywhere, but the people of the Ninth World understand so little of it that ancient machinery might as well be magic. That gives Numenera its central science fantasy theme: sufficiently advanced technology is indistinguishable from magic. We dig into the Steadfast, the Beyond, and the increasingly strange places beyond civilization, along with the remnants left behind by previous worlds. Those remnants include reusable artifacts, one-use cyphers, mysterious oddities, and massive ancient structures that the characters may have absolutely no idea how to operate. Sometimes the players know they have discovered an elevator. Their characters definitely do not. From there, we get into how to play Numenera and the Cypher System core mechanics. Tasks have difficulty levels from 0 to 10, with the target number determined by multiplying the difficulty by three. Instead of piling bonuses onto a d20 roll, characters make challenges easier through training, specialization, assets, and Effort. Effort introduces one of Numenera's most interesting resource-management decisions. Might, Speed, and Intellect are not simply ability scores. They are pools that power abilities, fuel Effort, and absorb damage. Spend too aggressively and you may discover that the resource you just used to succeed is also the thing keeping your character alive. Then there's Edge, which reduces the cost of spending points from those pools. Naturally, Tyler immediately begins investigating whether enough Edge will allow him to achieve his ultimate character build: the Edge Lord. We also explore one of the signature Cypher System RPG mechanics, GM intrusions. The GM can offer XP to introduce an unexpected complication, while players can spend XP to reject intrusions, reroll critical checks, create temporary skills, trigger player intrusions, or advance their characters. The goal is not simply to punish players. A good GM intrusion makes the story more interesting, creates new opportunities, and occasionally puts something cool behind the wall that just collapsed on you. By the end, we've covered the Numenera setting, cyphers and artifacts, task difficulty, Effort, Edge, stat pools, XP, GM intrusions, player intrusions, and the basics of character advancement. It's a surprisingly streamlined system hiding underneath one of the strangest tabletop RPG settings we've explored. Key Takeaways Numenera takes place on Earth roughly one billion years in the future, after eight previous civilizations have risen and disappeared. The Ninth World mixes science fiction and fantasy by treating incomprehensibly advanced technology like magic. Numenera includes artifacts, one-use cyphers, oddities, and enormous remnants of ancient civilizations. The Cypher System uses a d20, but characters generally reduce task difficulty instead of adding large numerical bonuses to rolls. Task difficulty ranges from 0 to 10, with the target number equal to the difficulty multiplied by three. Training, specialization, assets, and Effort can ease difficult tasks and bring otherwise impossible rolls within reach. Might, Speed, and Intellect are resource pools used for abilities and Effort, but they also function as your character's health. Damage normally reduces Might first, followed by Speed and then Intellect. If all three pools reach zero, things have gone very badly. Edge reduces the cost of spending points from a stat pool and becomes increasingly powerful as characters advance. In the Cypher System, the GM generally does not roll dice. Players make both offensive and defensive rolls. GM intrusions let the GM introduce complications in exchange for XP, turning unexpected problems into part of the game's advancement economy. XP can be spent on rerolls, player intrusions, temporary skills, and permanent character advancement, creating a constant choice between helping yourself now or saving for later. Numenera encourages creativity over strict simulation. Sometimes the explanation really is, "Ancient technology did it." Most importantly, never tell the RPGBOT Discord you are trying to keep the math "moist." They cannot be trusted with that information. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia https://ashelydm.com/ https://ashelydm.com/ Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Como você explicaria um ataque de dinossauro sabendo apenas três palavras?
In this week's episode, we're joined by Raynee of Jet City Improv's DNDProv! We talk about telling a story in ninety minutes, surprise D&D bachelor parties, and helping an owl throw a villain off a cliff. This was a really thoughtful conversation about storytelling, characters, and the intersection between improv and TTRPGs. Potential spoiler alert for Baldur's Gate 3, I guess? Hopefully this video gives you some sense of why it's worth taking an improv class to improve your TTRPG skills.Raynee mentions the Daggerheart system. We also talk about TTRPG systems that mechanize in-game interpersonal bonds. One such system is Beam Saber. If you want to learn more about Beam Saber and hear some different perspectives on relationship mechanization, check out our interview with Avalyn Ramsay (who created the system) as well as our interview with Erika (who ran a campaign in the system).Towards the end of our conversation, Jake uses an analogy about how recounting the narrative of an improv show feels like a fever dream. This is actually just Jake repeating back something Raynee said off mic a couple minutes previously. We really don't want to take credit for a guest's excellent analogy.If you're in Seattle, go check out Raynee's upcoming performances! On October 18 at 7:30 and 9:30, she'll be in Zoinkies!, an improvised Scooby-Doo themed show at the Seattle Comedy Theatre. And every Saturday in October at 9:30, she's in Last Call, an improvised haunted speakeasy musical at West of Lenin Theatre. Thanks to Found Family Adventurecrafts for sponsoring this episode! Their designs really do capture the joy and whimsy of a good TTRPG campaign. Go check out their website, pick up some minis and accessories, and tell your friends to do the same.Thanks to Elsie for providing the the intro for this episode! Go find Elsie in various places on the Internet.If you like the music on the show, go check out more of Reilly's music. You can also listen to Reilly's DJ sets on Mixcloud. Reilly's DJ sets are perfect background music for an afternoon of handling podcast-related correspondence.Follow us wherever you get your podcasts, including Spotify, Apple Podcasts, and YouTube. You can also get episodes right from the source at our RSS feed.If you enjoy Campaign Spotlight, consider subscribing to our Patreon or supporting us on Ko-Fi. A special thanks to Hannah W, Jake K, Perry C, Elvin Prince, Jason K, and Smokie Derg for supporting us on Patreon! Your support really does help us maintain this podcast as an independent project untethered from the tyranny of the algorithm. ★ Support this podcast on Patreon ★
Welcome to the Ninth World, where civilization has ended eight times, nobody understands how anything works, and sufficiently advanced technology is mostly an excuse to point at a laser pistol and yell, "Magic!" In this first part of our How to Play Numenera series, Randall attempts to explain a billion years of lost civilizations, Ash discovers that physics are apparently optional, and Tyler starts asking the dangerous questions about Edge. Before long, we have ancient nanotechnology, mysterious artifacts, cyphers that might explode if you hoard them, stat pools that double as hit points, and a GM who can literally bribe you with XP to make your life more interesting. Also, we say "moist" far too many times while explaining a d20 mechanic. We regret nothing. Well, some of us regret quite a lot. Show Notes We're kicking off our How to Play Numenera series with a tour of the Ninth World and the Cypher System mechanics that make this wonderfully strange science fantasy RPG work. Randall walks Ash and Tyler through the Numenera setting, a version of Earth roughly a billion years in the future after eight unimaginably advanced civilizations have risen and disappeared. Their technology is everywhere, but the people of the Ninth World understand so little of it that ancient machinery might as well be magic. That gives Numenera its central science fantasy theme: sufficiently advanced technology is indistinguishable from magic. We dig into the Steadfast, the Beyond, and the increasingly strange places beyond civilization, along with the remnants left behind by previous worlds. Those remnants include reusable artifacts, one-use cyphers, mysterious oddities, and massive ancient structures that the characters may have absolutely no idea how to operate. Sometimes the players know they have discovered an elevator. Their characters definitely do not. From there, we get into how to play Numenera and the Cypher System core mechanics. Tasks have difficulty levels from 0 to 10, with the target number determined by multiplying the difficulty by three. Instead of piling bonuses onto a d20 roll, characters make challenges easier through training, specialization, assets, and Effort. Effort introduces one of Numenera's most interesting resource-management decisions. Might, Speed, and Intellect are not simply ability scores. They are pools that power abilities, fuel Effort, and absorb damage. Spend too aggressively and you may discover that the resource you just used to succeed is also the thing keeping your character alive. Then there's Edge, which reduces the cost of spending points from those pools. Naturally, Tyler immediately begins investigating whether enough Edge will allow him to achieve his ultimate character build: the Edge Lord. We also explore one of the signature Cypher System RPG mechanics, GM intrusions. The GM can offer XP to introduce an unexpected complication, while players can spend XP to reject intrusions, reroll critical checks, create temporary skills, trigger player intrusions, or advance their characters. The goal is not simply to punish players. A good GM intrusion makes the story more interesting, creates new opportunities, and occasionally puts something cool behind the wall that just collapsed on you. By the end, we've covered the Numenera setting, cyphers and artifacts, task difficulty, Effort, Edge, stat pools, XP, GM intrusions, player intrusions, and the basics of character advancement. It's a surprisingly streamlined system hiding underneath one of the strangest tabletop RPG settings we've explored. Key Takeaways Numenera takes place on Earth roughly one billion years in the future, after eight previous civilizations have risen and disappeared. The Ninth World mixes science fiction and fantasy by treating incomprehensibly advanced technology like magic. Numenera includes artifacts, one-use cyphers, oddities, and enormous remnants of ancient civilizations. The Cypher System uses a d20, but characters generally reduce task difficulty instead of adding large numerical bonuses to rolls. Task difficulty ranges from 0 to 10, with the target number equal to the difficulty multiplied by three. Training, specialization, assets, and Effort can ease difficult tasks and bring otherwise impossible rolls within reach. Might, Speed, and Intellect are resource pools used for abilities and Effort, but they also function as your character's health. Damage normally reduces Might first, followed by Speed and then Intellect. If all three pools reach zero, things have gone very badly. Edge reduces the cost of spending points from a stat pool and becomes increasingly powerful as characters advance. In the Cypher System, the GM generally does not roll dice. Players make both offensive and defensive rolls. GM intrusions let the GM introduce complications in exchange for XP, turning unexpected problems into part of the game's advancement economy. XP can be spent on rerolls, player intrusions, temporary skills, and permanent character advancement, creating a constant choice between helping yourself now or saving for later. Numenera encourages creativity over strict simulation. Sometimes the explanation really is, "Ancient technology did it." Most importantly, never tell the RPGBOT Discord you are trying to keep the math "moist." They cannot be trusted with that information. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia https://ashelydm.com/ https://ashelydm.com/ Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Jorcerer disappears, and with Cabert out canvasing, this leaves the crew short handed. Luckily a magical volunteer arrives. This is all just a distraction from Stan's amazing and foolproof robot plan, though. It's off to jailbreak Moog!Become a supporter of this podcast: https://www.spreaker.com/podcast/authors-dragons-comedy-dnd-podcast--5624719/support.Featuring Drew Hayes, John g Hartness, Rick Gualtieri, Robert Bevan, Joseph Brassey, Steve Wetherell, EM Kaplan, MK Gibson and more! Check out more adventures and fun dumb stuff at www.authorsanddragons.com
In this week's episode... the Lingersville Academy admits the group to the Observation room, where the players perception are literally tested with a series of children's assignments.
In this BONUS Episode, British Dungeons & Dragons Podcast Roll Britannia take to the stage at MCM Comic Con Birmingham! This time some of our heroes are joined by a new friend as they help Captain Timbers out of a spot of identity strife... Performed on the Live Stage at MCM Comic Con Birmingham, will the crew work out who is who, will Jeff learn what the pointy part of a ship is called? Will any of the crew survive the LIVE show? There's only one way to find out, grab your Dnd Dice, join Paul (Milo), Chip (Jeff), and Arron, led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.
In this BONUS Episode, British Dungeons & Dragons Podcast Roll Britannia take to the stage at MCM Comic Con Birmingham! This time some of our heroes are joined by a new friend as they help Captain Timbers out of a spot of identity strife... Performed on the Live Stage at MCM Comic Con Birmingham, will the crew work out who is who, will Jeff learn what the pointy part of a ship is called? Will any of the crew survive the LIVE show? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.
This year at Astronomicamp we were lucky to host several of our other podcast friends for the weekend. They graciously accepted our invitation to get in on our first ever live recording of Chatstronomica and we couldn't be happier with how it all turned out. Joining us for the megatron of podcast chat episodes are representatives from all of these great shows:High Tech Low LifeSpirits and Monsters of Old Seattle7th Star to the RightThank you all once again, we love you!Send us a message through this weird thing that didn't exist before but exists now.Support the show
In this special episode of Self-Publishing with ALLi, Howard Lovy interviews Kayleigh Brindley, ALLi's conference and communications manager, about what authors can expect from SelfPubCon26, taking place online October 17–18. Kayleigh discusses this year's theme, "The Future of Self-Publishing: What's Working Now & What's Next," and highlights sessions on AI, book marketing, crowdfunding, European markets, and building an author team. She also explains the conference's expanded networking opportunities, this year's prize draw, and the Indie Author Lab workshop with Orna Ross following the conference on October 19. Show Notes Register for SelfPubCon26 Enter the SelfPubCon Prize Draw Purchase a SelfPubCon access pass — scroll to the bottom of the page Learn more about Orna Ross's Indie Author Lab Join the Alliance of Independent Authors About the Host Author Howard Lovy has been a journalist for 40 years, and now amplifies the voices of independent author-publishers and works with authors as a developmental editor. Find Howard at howardlovy.com, LinkedIn and X. About the Guest Kayleigh Brindley is a virtual assistant who started Admin Angels UK in 2013 with the aim of helping small business owners and authors achieve a better work-life balance. Kayleigh joined the ALLi team in 2018 as a social media administrator. She now works on ALLi comms and the annual Self-Publishing Advice Conference. When she's not working or spending time with her family, Kayleigh spends most of her time reading, running Dungeons and Dragons games, and writing stories about magic.
Reunited and off to Karasuthra, but first, a Q&A!---Our show contains fantasy violence (and the occasional foul language), treat us like a PG-13 program!---VR-LA and Vhas enamel pins available now! Order yours while supplies last:https://crowdmade.com/collections/rolling-with-difficultyRolling with Difficulty Patreon:patreon.com/rollingwithdifficultyRolling with Difficulty Discord:https://discord.gg/8c9e4xhUKyMerch:https://crowdmade.com/collections/rolling-with-difficultyContact the Pod:rollwithdifficulty@gmail.comRSS Feed: https://rollingwithdifficultypod.transistor.fm/Youtube: https://www.youtube.com/c/RollingwithDifficultyInstagram: @rollwithdifficultyBlueSky: @rollwithdifficulty.bsky.socialTik Tok: @rollwithdifficultyCast:Dungeon Master - Austin FunkBlueSky: @atthefunk.bsky.socialThe Set's Journal of Faerun: https://www.dmsguild.com/product/345568/The-Sets-Journal-of-Faerun-Vol-1?term=the+setKatya - Sophia RicciardiBlueSky: @sophiekay.bsky.socialInstagram: @_sophie_kayMoviestruck: https://moviestruck.transistor.fm/Patreon: https://www.patreon.com/moviestruckTrystine - OSP RedBlueSky: @overlysarcastic.bsky.socialInstagram: @overly.sarcastic.productionsOverly Sarcastic Productions: https://www.youtube.com/c/OverlySarcasticProductionsChannel/Kireek - NoirBlueSky: @noirgalaxies.bsky.socialInstagram: @noirgalaxiesGarou - WallyBlueSky: @wallydraws.bsky.socialInstagram: @stuckinspacePortfolio: https://ghost_astronaut.artstation.com/Want to send us snail mail? Use this Address:Austin Funk1314 5th AvePO Box # 1163Bay Shore NY 11706Character Art by @stuckinspaceBackground Art by @tanukimi.sMusic by: Dominic Ricciardihttps://soundcloud.com/dominicricciardimusic ★ Support this podcast on Patreon ★
Thanks for listening! You can find us at various places.Patreon: https://www.patreon.com/thehobbledgoblinWebsite: https://thehobbledgoblin.com/thg-podcastFacebook: https://www.facebook.com/thehobbledgoblinInstagram: https://www.instagram.com/hobbled_goblin/?hl=enX formerly know as Twitter: https://twitter.com/Hobbled_GoblinTwitch: https://www.twitch.tv/thehobbledgoblinBecome a member of the Goblin Horde on Discord: https://discord.gg/SrYudSFSubreddit: https://www.reddit.com/r/thehobbledgoblin/s/4dG3nqQDnwOur logo was created by the talented Tassiji Stamp: https://tassji_s.artstation.com/?fbclid=IwAR05hAwWjkzRyXwA6pvyshksystohtOhw0jt5dZ6ln5KTGc5y-F7nvpwRJU
Send us Fan MailWelcome to you heard it here last where we talk about news, you've already heard.Let's start off with some news that's close to our heart. Oddfish Games has announced that Wordleaf Media is joining their Leviathan Rising team. Wordleaf Media is a TTRPG focused publishing support company that provides professional editing, layout, graphic design, art, and creative content. This is going to help bring the amazing rules of Leviathan Rising to life in the upcoming Kickstarter scheduled for a January start.https://www.wordleafmedia.com/Christina, since this is your game, what's the addition of Wordleaf Media mean for the production of Leviathan Rising[Kick to Christina]But wait, that's not all the news on the Leviathan Rising front. Oddfish Games has also announced that the cover for the Leviathan Rising book will be created by Sammy Castillo.https://www.castillostudios.ninja/Castillo Studios has provided art content for Batman, Detective Comics, Legends of the Dark Knight, George Romero's Toe Tags, Green Arrow, Catwoman, Spider-man, Savage Dragon, G.I Joe, Magic The Gathering, Dungeons & Dragons, Warhammer, Fangoria, and Rolling Stone Magazine, just to name a few.We had the pleasure of meeting and talking with Sammy at GenCon and are very excited to be able to announce her as the cover artist for the upcoming Leviathan Rising.Christiana, are you jazzed to have Sammy working on the cover?[Kick to Christina]And there you have it, all the news, you've already heard.
Send us Fan MailForgive us, Crows. For we have sinned. It has been zero minutes since we've made bookish confessions to our besties. (And it's not looking like we're stopping any time soon.
War has taken it's toll on Kay's psyche...Thanks to @KeylligraphyInk for the logo design. If you want to check out Mobile Frame Zero: Firebrands, you can do it hereIf you want to check out Lancer, you can do it here Find Us Online:Blue Sky: Dice FiendsDiscord: https://discord.gg/j54FrbhTwitch: www.twitch.tv/thedicefiendsCast and Crew:Chell: The GMSiobhan: Orla (the Wildcard)Tensei: Gerald (The Vanguard)Bryan: Joe (The Beast)Friendacle: Kay (The Alchemist)About Us: Welcome to Dice Fiends, we are an actual play podcast that runs games in over a dozen systems with a rotating and diverse cast of players. But one thing's for certain: whether we're powered by the apocalypse or grabbing as many d6's as we can hold in shadowrun: We're fiends for the sounds of rolling dice. You can find us every other Wednesday on Itunes, Spotify, or wherever you get good podcasts.
This one-shot is sponsored by Remedy Entertainment and their new game, CONTROL Resonant. Explore a warped Manhattan on the brink of paranatural annihilation. CONTROL Resonant is available September 24 on PC, PS5 and Xbox Series Consoles. Visit https://yrstru.ly/CONTROLresonant to learn more.After 7 years of lockdown the employees of the FBC must now survive the paranatural forces running free in Manhattan. Game Master Zachery Renauldo guides players Sean Durrie, Marisha Ray, Sam Riegel, and Travis Willingham on this CONTROL Resonant inspired adventure.CASTZachery Renauldo - Game Master || https://www.instagram.com/zachthebold Sean Durrie - Guy Numbertwo || https://www.instagram.com/seandurrie Marisha Ray - Willamina “Willy” Ashcroft || https://www.instagram.com/marisha_ray Sam Riegel - Brice Biggler || https://www.instagram.com/ramsiegel Travis Willingham - Dr. Howard Sternling || https://www.instagram.com/willingblamCREDITSCharacter Art - Julie Dillon || https://www.instagram.com/juliedillonart Set Design & Fabrication - Noxweiler Berf || https://www.instagram.com/eatenbypotchky Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
Part 2With Hawthorn's Glade in shambles, the Seekers aid the surviving fey in finding a new safe haven...New Episodes Release Weekly on Thursdays.Learn more about Campaign 4 at https://critrole.com/campaign4/ USE CODE: “BringAParty” for 1-month free on Beacon - https://beacon.tv/BringAPartyGET MORE CAMPAIGN 4 WITH BEACONWith a membership to Beacon by Critical Role you get:
Everything comes crashing down. Across the bay, something unthinkable emerges from the fog. What it is, what it means, none of that matters now. There are only these next few seconds.Content Warning: This episode contains depictions of violence and gore.We are:Brennan Lee MulliganErika IshiiAlly BeardsleyLou WilsonWorld Turner was produced by Worlds Beyond NumberEdit and Sound Design by Jino Jang-Hansen at Big Giant HeadScore by Will Savinohttps://wsavino.com/Director of Operations: Melanie BowmanSocial Media Manager: Shannon HLorekeeper and Transcriptionist: Jack Morgan E.F. Lavandowska Recording Engineer: Rainie TollCharacter Art by Elisabeth MkheidzeCover Art by Lu TomkiewiczAdditional Game Design by Mazey VeselakYou can find transcripts of all our episodes on our Patreon. Just navigate to the post for the episode and the transcript will be attached. Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
Check out Nicodan's Appendix of Additions and Augmentations here! https://www.kickstarter.com/projects/nicodan/nicodans-appendix-of-additions-and-augmentationsI'd appreciate it if you'd consider supporting the channel by becoming a member or patron!https://www.patreon.com/c/dnddd ORhttps://www.youtube.com/channel/UC9jQ2IsZj_CAS0bZgA6O2pA/joinMerch Stores! (Let me know what I should add!) https://www.crwnstudios.com/collections/d4deepdivehttps://fantasy-scents.com/pages/d4-d-d-deep-diveTable of Contents of all D&D Builds to date: https://docs.google.com/spreadsheets/d/18lsjEdNIXayLCUsv9v-Afx-y3MEone2c2EGszBtGw8U/edit?usp=sharingFollow me here:Blue Sky: https://bsky.app/profile/colbypoulson.bsky.socialTwitter (X): https://twitter.com/ColbyPoulsonTikTok: https://www.tiktok.com/@dnddeepdiveCheck out Randall Hampton:Twitter: https://twitter.com/Randall_HamptonInstagram: https://www.instagram.com/randallhampton/Website: https://www.randallhamptonart.com/Twitch: https://www.twitch.tv/randall_hamptonIntro 0:00Arcane Trickster 8:03Assassin 14:29Inquisitive 18:47Mastermind 22:14Phantom 26:13Scion of The Three 31:54Scout 36:11Soul Knife 38:36Swashy 44:36Thief 49:13Full List 55:47Outtakes 57:49Music Credits:Achaidh Cheide - Celtic by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100340Artist: http://incompetech.com/Angevin 120 loop by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1200111Artist: http://incompetech.com/Celtic Impulse - Celtic by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100297Artist: http://incompetech.com/Fiddles McGinty by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1400051Artist: http://incompetech.com/Lord of the Land by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1400022Artist: http://incompetech.com/Master of the Feast by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1400019Artist: http://incompetech.com
Star Wars: Rebels x Sacrifice x John 15:12-13Your daily crossover of faith and fandom! Experience daily Biblical encouragement from nerdy Christian podcasters, bloggers and content creators. Join the Nerd of Godcast community at www.NOGSquad.com
The Sidebars finally wrap up their time in the Air kingdom as they say their farewells and prepare for the next chapter of their adventure. Featuring:Erika Jayne as Taryn GrimSeverin Gourley as Dexter ClementineKasia Wayfinder as Granny Sabinkaand Julz Burgisser as DMVisit www.fateofisen.com to learn more.Fate of Isen is one of the Feedspot top D&D podcasts in the world! Check out Feedspot here.If you like the show, please feel free to follow us on social media (@fateofisen) or support us on Patreon! ★ Support this podcast on Patreon ★ Intro, outro, and recap music by freesound user, Tyops, and ambient sound by TabletopAudio.com
What's up Nostalgia Nerds! We have a special episode for you today! Andy goes to 2026 Rose City Comic Con!Andy brings a mic with him to record his experience and interview some people. He even gets to ask Patton Oswalt a question and you'll be just as happy with the answer as he was. So if you like nerdy stuff! This episode is for you! If you like laughing, this episode is for you! Hec, if you like food, this episode is for you! Grab your favorite blanket, warm up a hot cup of apple cider and get Nostalgic with us!Make sure to leave us a 5 star review, and tell a friend about the show. If you want to suggest a topic for an upcoming show email us at NotableNostalgia90@Gmail.com or find us at Facebook.com/NotableNostalgiaThanks for listening Nostalgia Nerds!
It's a jam-packed Tuesday, complete with chat GPT with a side of mozzarella sticks and a dump truck heist gone wrong. We go over career cushioning, how Bills Mafia helped find dad's ashes, and Cass' Dungeons and Dragons experience. We play Get Bit Bro, Anthony shows his Broadway prowess, and we have another Ill with the Chick-Fil-A farter and a guy speeding for McDonalds. Support the show and follow us here Twitter, Insta, Apple, Amazon, Spotify and the Edge! See omnystudio.com/listener for privacy information.
Cape Cod's only daily show, live from Mashpee on September 28, 2026.TODAY: Lauren DeGregorio, O'playsis and the Bourne Youth Council in Buzzards Bay. THIS WEEK ON CAPE COD: SandwichFest, Oct 3, Sandwich / Candyland Kindness Festival, Oct 4, Buzzards Bay / Love Local Fest, Oct 4, HyannisLauren DeGregorio runs O'playsis, a collaborative arts studio and music lounge in Buzzards Bay, and helps lead the Bourne Youth Council. She and Stephanie cover a rainy weekend of volunteering, this Sunday's Candyland Kindness Festival, and a very full October 17 in Buzzards Bay.IN THIS EPISODEAbout 20 volunteers unload a pumpkin truck in the rain for the Bourne Methodist Church pumpkin patch, which benefits the Bourne food pantryCarve a pumpkin, then drop it at Buzzards Bay Park on Oct 17 to light the Witches WalkA rainy Saturday, a closet cleanout and 250 pairs of socks matchedYoung Y Achievers and getting programs into local schoolsCape Kid Meals and its Keeping the Promise GalaWhy asking for money is so hard for nonprofit peopleQuestion of the day: what slang word gives away your age?Google's most searched teen slang of 2026, including "quiet on the creek"Dungeons and Dragons for adults and Magic the Gathering this October at O'playsisKind Hearts for Kids moves in with O'playsis, which turns three in NovemberRescued plants, marigolds at concerts, and a winter of frozen tomato sauceWho has storage space on the Upper Cape?Two giant pandas land in Atlanta on loan from ChinaCrocs sues Five Below over $7 clogs, and why artists should protect their workTHE WITCHES WALK, OCT 17The Gray Gables witches outgrew their neighborhood and asked the Bourne Youth Council to take over. The day starts with Main Street trick-or-treating, the annual Thriller flash mob and family fun at Buzzards Bay Park. At 4, witches and wizards (21 plus, men welcome this year) check in for a witches dance, a scavenger hunt with brew stops at Main Street businesses, and an after party at O'playsis with Soul Purpose. The studio's Hocus Pocus walkthrough opens the same day.PEOPLE AND ORGANIZATIONS MENTIONEDLauren DeGregorio of O'playsis, Bourne Youth Council, Nicole Mitchell of Kind Hearts for Kids (kindheartsforkids.org), Bourne Methodist Church, Massachusetts Maritime Academy, Mass Cultural Council, Young Y Achievers, Cape Kid Meals (capekidmeals.org), Soul Purpose, Kono Pizza, Events on Cape Cod (eventsoncape.com).MARK YOUR CALENDARSat Oct 3: SandwichFest, Sandwich VillageSun Oct 4: Candyland Kindness Festival, sixth annual, Buzzards Bay, with Lemonadio DJingSun Oct 4: Love Local Fest, Aselton Park, HyannisOct 9 to 31, Fri and Sat: Haunted Hallows and night markets, MashpeeSat Oct 17: Main Street trick-or-treating, pumpkin drop-off and the Witches Walk, Buzzards BayHELP WANTEDThe Kindness Festival still needs craft table volunteers, vendors and nonprofit tables. Email bourneyouthcouncil@gmail.com.QUOTABLE"I opened it up because I found healing through art and I wanted to give that to others." (Lauren)"Everything in my life is tiny and everything that I dream up is big." (Stephanie)"Please don't call me. I don't like answering my phone." (Lauren)Catch every episode on YouTube, and now on Spotify too.Stephanie in the Morning. Every morning we ask and you answer, where locals take the mic. Powered by Lemonadio.
She was out of place last night but felt so welcomed. Support the show and follow us here Twitter, Insta, Apple, Amazon, Spotify and the Edge! See omnystudio.com/listener for privacy information.
The city of Ghalasine is under a curse that is slowly turning it to ash. The characters are asked to save the city. Please join us for another actual play Dungeons and Dragons adventure. Find additional content at https://knightsofroleplay.com/. Royalty Free Music: Kevin MacLeod: https://incompetech.com Michael Ghelfi Studios: https://www.youtube.com/c/MichaelGhelfiMusic Plate Mail Games: https://www.drivethrurpg.com/browse/pub/4847/Plate-Mail-Games Tabletop Audio: https://tabletopaudio.com Our podcast gear, as well as other assorted podcast resources and recommendations, can be found at https://knightsofroleplay.com/our-gear/.
Our unlikely heroes tackle the Sea Hag and try to save the Americans... Gameplay @ 6:18 We DO NOT own Skulduggery Pleasant, nor are we sponsored by any party; this is an improvised, fan-based parody. Skulduggery Pleasant, the rights to, and the characters therein are owned by Derek Landy and HarperCollins/HarperCollins Children's Book. Please support the original material by purchasing the books! Visit our Patreon ~ patreon.com/TheatreoftheMindFlayer Due to the improv nature of RPG content, some themes and situations that occur in-game may be difficult for some. If certain episodes or scenes become uncomfortable or traumatic, we strongly suggest taking a break or skipping the episode. Always look to a professional if concerned about your mental health. Follow us on Instagram: @theatreofthemindflayer And Bluesky: @mindflayerpod.bsky.social Contact us at: theatreofthemindflayer@gmail.com
Seine Sorgen und Zweifel plagen unseren Lieblings-Magier derartig, dass nicht einmal der weise Zwergen-Wirt noch helfen kann. Es wird Zeit, einen neuen Mentor zu finden – und unsere Helden haben da schon jemanden im Sinn!Du hörst die Kerkerkumpels, das Pen & Paper Hörspiel. Die Geschichte, die du hörst, ist live improvisiert. Ob unseren Charakteren eine Aktion gelingt, entscheiden die Würfel!Intro/Outro:Circus of Freaks by Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 3.0 Licensehttp://creativecommons.org/licenses/by/3.0/Sprecherin: Carolin SabathSound- & Musikquellen:"Den of Iniquity" by tabletopaudio.com"Den of Iniquity (Ambience Only)" by tabletopaudio.com"Forest: Day (Ambience Only)" by tabletopaudio.com"Forest: Night" by tabletopaudio.com"Shaman's Hollow" by tabletopaudio.com"The Crown Road" by tabletopaudio.com"Viking Tavern" by tabletopaudio.comAll sounds from tabletopaudio.com are licensed under Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License (CC BY-NC-ND 4.0).Mehr Infos zu unseren Aktionen und Werbepartnern findest du auf https://kerkerkumpels.de/links/aktionen/Unsere allgemeinen Datenschutzrichtlinien finden Sie unter https://art19.com/privacy. Die Datenschutzrichtlinien für Kalifornien sind unter https://art19.com/privacy#do-not-sell-my-info abrufbar.
The party continues their journey to Caer-Dineval while on their way to Easthaven! Things definitely appear strange in this town... no Town Speaker to be seen, not many people...a strange blue Kobold in the tavern, and worst of all... No ale!Game:Special thanks to Dungeons and Dragons: https://www.dungeonsanddragons.com/Beadle and Grimm's: https://beadleandgrimms.com/Kraken Dice: https://krakendice.com/Music: Monument Studios: https://www.monumentstudios.net/Alexander Nakarada at Creator Chords: https://creatorchords.com/ https://www.patreon.com/cw/anakaradaChiptunes by Will O Wisp Productions: https://www.willowispproductions.com/Join the Adventuring Party!!Spotify: https://open.spotify.com/show/3sMTVnBHLqAOoM0aC0C0OE?si=2b7f78176b1544bdApple Podcasts: https://podcasts.apple.com/us/podcast/same-crit-different-day/id1526948092Instagram: https://www.instagram.com/samecritdifferentday/Discord: https://discord.gg/nfFsbMzNJDThanks so much for supporting indie creators! If you give it a listen, we'd love to hear what you think! Email at samecritpodcast@gmail.comShirts available to purchase here!https://same-crit-different-day-shop.fourthwall.com/*Shoutout to the people of https://www.reddit.com/r/rimeofthefrostmaiden/ I have definitely borrowed/stolen some of the great ideas there and of course the people of https://eventyrgames.com/category/icewind-dale/ for the wonderful material and ideas!Send us a hello, NPC Suggestion, Critical Hit/Miss suggestions and... well, anything else!New episodes every Monday! Subscribe and leave a 5-star if you enjoyed the show!#dndpodcast #DND5E #DungeonsAndDragons #ActualPlay #TTRPGPodcast #DND #SameCritDifferentDay
In Episode 281, Greg and Pam discuss kittens, the post office, and fun stitch markers. Many thanks to cstein Carrie for the episode introduction! She shared about her trip to Lerwick, Shetland, Shetland Wool Adventures, and Shetland Wool Week! We would love to have YOU record an introduction to the show! You can find details in the Ravelry Group Pages or on our website here. Check out our group on Facebook! We would love to have you join us there. GIVEAWAY: Check out our MONTHLY giveaway just because our listeners are AWESOME! You can enter the monthly giveaway using this Google Form. We are giving away 3 copies of Kate Atherley's new book, Circular Knitting for Beginners & Beyond! You can enter to win here, open to anyone in the world. We are also giving away 3 copies of Jamie Lomax's book, The Doodle Sock Knitting Directory! You can enter using this Google Form. Thanks to David and Charles Publishing for making both of these giveaways happen. They are open to anyone in the world. SUPPORT THE SHOW KnitPicks & Crochet.com We are KnitPicks and Crochet.com (owned by KnitPicks) Affiliates! This means if you are going to shop at KnitPicks or Crochet.com, and start by clicking their names, the Unraveling Podcast will get a small commission at no extra cost to you! It's an easy way to support the podcast passively. (Note: links to specific yarns or products will appear like https://shrsl.com/3xzh0 or https://tidd.ly/4mGsyws. These are correct and are custom links to track our account. They are safe!) Patreon You can financially support Unraveling…a knitting podcast on Patreon! Monthly membership levels are available at Swatch ($1), Shawl ($3), and Sweater ($6) and come with rewards like early access to book club episodes, access to a quarterly Zoom call, discounts on all Knitting Daddy patterns, and holiday cards. Everything available via Patreon is extra, the show remains unchanged and free. Financial support through through Patreon helps us cover expenses like web hosting, prizes, prize shipping, and equipment upgrades. NOTES Greg's Projects Greg continues working on the Mini Drama shawl pattern for the set of minis that he recently acquired. He's almost done! Greg 3D-printed a yarn winder. He hasn't tried it out yet. Pam's Projects Pam worked on a pair of Fish Lips Kiss Heel Socks. She is using KnitPicks Psichidelica in the colorway Grounded. Pam worked on the Cloud Iridescence blanket by Kathyrn Bernard. She is using KnitPicks Mighty Stitch in fingering weight and several colors of mohair/alpaca silk yarns. Pam worked on Sun Salutation by Celia McAdam Cahill. She is using KnitPicks Gloss and Trailhead Yarns Cabot Trail. Pam worked on the Vortex Throw and Pillows by Lisa Gentry. She is using Plymouth Yarn Coffee Beanz. Pam mentioned Emotional Support Chickens. And the Anxiety Chicken. Pam cranked out a few more tubes (that she will turn into hats) on her Sentro Knitting Machine. Here are links for the things Pam uses: Sentro Machine Weights Digital Row Counter Adapter for Screwdriver Electric Screwdriver She also added a "bumper' of a 1/4 foam around the inside above the screws (reach out if you have questions!) Miscellaneous We talked about our love for Ann Tudor and her stitch markers. ❤️ Greg talked about the YouTube video where you can watch Rocky from Project Hail Mary sleep. Greg went to the North Carolina Folk Festival. He enjoyed The Roots and Molly Tuttle. Greg chatted with Jamie Lomax on the Crits & Knits podcast. The video is on YouTube and Jamie's segment starts at about 47:00. We mentioned Nordic Star Yarns Fiber Event Directory. Pam mentioned BallotPedia as a resource to prepare for voting in the midterms. Greg is growing jalapeños and made some Quick 10 Minute Pickled Jalapeños with his first harvest. He also talked about the chiltepíns that he's growing. SAFF is coming up October 23-25. Greg is planning on going for a few hours on Friday. Some of our Denver area listeners are meeting to knit monthly. If you are in the area and want to join in, reach out to martaschmarta. Greg can also be found talking about knitting and playing Dungeons & Dragons at Crits and Knits on Twitch. Affiliate Link Disclosure We are a KnitPicks Affiliate! This means that if you click on a KnitPicks link or Crochet.com, or the banner ad and make a purchase, we will receive a commission at no extra cost to you. This post contains affiliate links. That means that if you click on a link to Amazon and subsequently make a purchase, we'll receive a small commission from the sale. You pay the same, and the commissions will help cover our podcasting expenses. Our opinions are always our own. Find us all over the Internet Patreon: Unraveling…a knitting podcast Subscribe in iTunes: The Unraveling Podcast Podcast RSS Feed: Unraveling Podcast Facebook: Unraveling Podcast Instagram: @UnravelingPodcast Ravelry Group: Unraveling Podcast Greg is KnittingDaddy on Ravelry, @KnittingDaddy on Instagram, and also writes the KnittingDaddy blog. Pam is pammaher on Ravelry and @pammaher on Instagram
There are eight books in the Dungeon Crawler Carl series, and people have bought fourteen million of them. First published online, then self-published on Amazon, with an audiobook version that people won't shut up about, Dungeon Crawler Carl has become the fantasy phenomenon of the year — and earned the moniker of "the book that all your [dude] friends who don't read are actually reading."I went in skeptical: video game fiction is decidedly not my genre. But there were enough people in the Culture Study universe reading and loving them that I knew there was something going on — with the style, the worldview, the genre play — that would be the makings of a good podcast episode. (I just didn't expect to like it quite as much as I did — as you'll hear in the ep, I'm on now on Book Four!)If you're deep in DCC and want to talk about what works (and doesn't), we go there. If you're mystified by the popularity, we go there too. And we try really, really hard to make this an episode that'll still be interesting to people who haven't read the books, but want to think more about why these books are so popular.Also discussed: Princess Donut as child sidekick, editing (or lack thereof), Katia's surprising arc, whether this book is for teens, Foot Buffs, D&D, a particular stylistic tick, Wenatchee in-jokes, and truly so much more.(And if you'd like access to this paid podcast-subscriber-only episode, you can upgrade your Culture Study subscription SO EASILY here. If you have any issues, just email me at annehelenpetersen @ gmail dot com)Quick Show Notes:As always, follow Margaret on Instagram and subscribe to Two Bossy DamesThe piece I repeatedly reference: "You deserve better literature than Dungeon Crawler Carl"The best thing I've read on Dungeon Crawler Carl, no question: "Left in the Dungeon" Join the ranks of paid subscribers and get bonus content, access to the discussion threads, ad-free episodes, and the knowledge that you're supporting an indie pod trying to make its way in the world.Got a question to submit, a prompt for Ask Anne Anything, or an idea for a future episode? Tell us here.Catch up on everything else happening in the Culture Study universe here.Transcripts will be available here within 24 hours of publishing. Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
Homecoming is not all it's cracked up to be.#dungeonsanddragons #podcast #dnd-------New Episodes streaming on YouTube & Twitch | Wednesdays at 7p Pacifichttps://www.twitch.tv/ventureforthdndVODs release on YouTube | Mondays at 9a Pacifichttps://www.youtube.com/@ventureforthdndBUT YouTube Members & Twitch Subs get IMMEDIATE ACCESS to the VODs right after episode streams end! Venture Forth is an immersive Dungeons and Dragons actual play. We play 5th edition (5e) Dungeons and Dragons in a home-brew D&D setting. Our campaign takes place in the high fantasy realm of Elbor. A world filled with monsters, heroes and epic tales to be told. Cast:DM - Seth Fowler ig:@sethdanfowlerPlayers:Il'lia - Kat Harris Mojica ig:@letmetellyouastory Phillippa - Rebecca Hausman ig:rebecca_hausmanVael - Rodney Campbell ig:@sirodnusShaw - Russel Bartek ig:@preposterussRamsay - Shane O'Loughlin ig:@theshaneupstairsTitle theme by Shane O'Loughlin & Maxi MoralesSupport the showVenture Forth is a Dungeons and Dragons podcast. We play 5th edition (5e) Dungeons and Dragons in a home-brew D&D actual play setting. Our campaign takes place in the high fantasy realm of Elbor. A world of monsters, heroes and epic tales to be told. D&D is a TTRPG, a tabletop roleplaying game, also known as an RPG. Our gameplay is perfect for beginners to Dungeons and Dragons from episode 1. https://www.ventureforthdnd.com/https://www.youtube.com/channel/UCNl1hOaZiXruwLE8Ct1NNNA
Two figures in full plate turn to face the party. There is nothing inside the helmets.Twenty Sides is a fast-paced, story-driven actual play Dungeons & Dragons podcast. This is Campaign 3: Crownfall, Episode 41.Another floor up in the sunken observatory is a room full of broken windows, and hanging in the middle of it on four metal arms is a prism catching light from every angle. One of the armored things is up a ladder working on the arms when the party walks in. Both of them draw. What follows is a fight the party is winning, except the prism itself keeps lighting up and firing on everyone not behind cover, and they want it off those arms in one piece.Then something starts moving around on the floor above them. Then it stops moving. Nobody in this room, including the thing in the armor, is prepared for what comes through the ceiling next.New here? Crownfall is a self-contained D&D 5e campaign. Start at Episode 1 and you are caught up in a weekend. Episodes run about 30 minutes, tightly cut, no table admin.0:00 Previously on Twenty Sides0:59 Episode 41 begins31:40 OutroAtmospheric background tracks by Tabletop Audio ➡️ https://tabletopaudio.comIf Crownfall is landing for you, subscribe and leave a review. It's the single biggest thing that helps new adventurers find the table.Twenty Sides is an actual play D&D podcast for anyone who likes their Dungeons and Dragons campaigns tight, character-driven and low on housekeeping. Campaign 3: Crownfall follows Quinn, Miller, Annabel and Thelandor across Averynth, in the world of Eclura. New episodes every week.Want more Twenty Sides? Check the links below.Patreon | www.patreon.com/twentysidesInstagram | https://www.instagram.com/twentysidespod/YouTube | https://youtube.com/@twentysidespodcastDiscord | https://discord.gg/74kucBWZFh
Your favorite D&D Talk Show! This week's segments: Arcana Unleashed Feats Part 1 Homebrewing "The Top Brass" Arcana Unleashed Feats Part 2 Support us on Patreon https://www.patreon.com/c/TotalPartySkill/home to get access to PDFs of our homebrew and see uncut video from the podcast! Plus, bonus content exclusive only to patrons! Subscribe for more weekly Dungeons & Dragons content! And follow us on our socials for previous draft videos and to learn more about us: Gabe -- @gabespan (TikTok, Instagram) George -- @dmgeorge_primavera (Instagram, TikTok) Dylan -- @whatcha_mccollum (Instagram) MERCH ALERT! Perfect gifts for TPS listeners...Delightful almond-scented soap that contains a full set of dice! You can get yours here: https://fantasy-scents.com/products/total-party-skill-dice-soap-dungeons-bubbles
When two Inner Sea superpowers go to war, the ripples are felt throughout the region. A group of intrepid heroes…or should we say intrepid rebels…. join a league of righteous freedom fighters to unshackle their people from the binds of infernal tyranny. Nefarious forces from without—and within—will do anything to stop these Hellbreakers. Our heroes […]
Welcome back to the Underdark, where the mushrooms are telepathic, the fish can invent gods, and magical radiation apparently has the terrifying power to give you a headache and ruin your wine. This week, Unearthed Arcana Underdark Options 2 gives us a Freedom Cleric that desperately wants you to move around, a Spores Druid that has discovered the tactical value of exploding zombies, and a Faerzress Sorcerer built around creating a 40-foot cube of mild inconvenience. We also get playable Driders, almost-Mind-Flayers, god-making fish people, communal mushroom skills, and several moments where Ash seriously considers personally redesigning the Sorcerer. So grab your darkvision, protect the cheese from magical radiation, and try not to stand too close to the zombies. We're going back underground. UA Underdark Options Accompanying Blog Post RPGBOT.Podcast Episodes UA Underdark Options 1 Show Notes Unearthed Arcana Underdark Options 2 takes us back below the surface for another batch of D&D 5e playtest subclasses and playable Underdark species. This time we're looking at the Freedom Domain Cleric, Circle of Spores Druid, Faerzress Sorcery Sorcerer, Deep Imaskari, Drider, Illithidkin, Kuo-toa, and Myconid. The Freedom Domain Cleric starts with a promising idea: a high-Dexterity cleric built around mobility, escaping restraints, breaking debilitating conditions, and helping allies get out of trouble. Invoke Liberty can remove conditions and reposition the party without provoking opportunity attacks, while Unencumbered Grace turns the Cleric into something resembling a shield-carrying monk. Unfortunately, the later features lean heavily on difficult terrain, movement bonuses, and Dexterity checks, leaving us wondering when the subclass is supposed to get its next interesting button to push. Then we get the revised Circle of Spores Druid, and things get significantly better. Wizards addresses several long-standing complaints about the D&D Circle of Spores by improving its action economy and making Symbiotic Entity a bonus action. Halo of Spores now provides value whether the enemy succeeds or fails its save, and Fungal Body remains delightfully creepy. But Explosive Burst is where things get wonderfully ridiculous. As written, an undead creature you created explodes when it dies. That wording potentially includes creatures created with Animate Dead, which immediately inspires the completely reasonable strategy of surrounding an enemy with injured zombies and starting a fungal chain reaction. Is that probably getting rewritten before publication? Yes. Is exploding an army of disposable zombies extremely funny? Also yes. Unfortunately, the Faerzress Sorcery Sorcerer brings the mood crashing back down. The subclass revolves around creating areas of Faerzress that interfere with divination, long-distance teleportation, and a handful of other magical effects. The problem is that most enemies simply do not care. Instead of dangerous magical radiation, the subclass frequently feels like it has created a large zone where somebody might have trouble scrying on you. There are pieces worth saving. The concept of an Underdark radiation Sorcerer has potential, and the discussion quickly turns toward mutations, crystal growths, radiant damage, exhaustion, and other mechanics that could make Faerzress actually feel hazardous. As presented, though, the subclass spends a lot of time solving problems that rarely appear in combat. The playable species in Unearthed Arcana Underdark Options 2 fare considerably better. Deep Imaskari blend human traits with Faerzress mutations and radiant abilities. Driders finally offer the opportunity to crawl across ceilings as a giant spider person. Illithidkin provide telepathy, psychic resistance, and a collection of appropriately Mind-Flayer-adjacent abilities. Kuo-toa may be the standout simply because Deific Manifestation is wonderfully strange. Their familiar can borrow actions, reactions, or traits from other familiar options, opening the door to creations like weapon-wielding weasels and other tiny violations of common sense. It feels exactly like the sort of bizarre mechanical playground Kuo-toa deserve. Finally, the Myconid gives D&D players a playable mushroom creature with telepathy and Skill Meld, allowing a group to share a skill or tool proficiency after a long rest. Sharing Stealth, Perception, or another useful proficiency with the whole party is mechanically interesting and perfectly fits the communal Myconid fantasy, even if letting Myconids speak normally raises some questions. By the end, our feelings on this D&D Unearthed Arcana are all over the Underdark. Circle of Spores feels close to ready, especially once Explosive Burst gets clarified. The Freedom Domain Cleric has a worthwhile theme but needs more interesting features. Faerzress Sorcery needs considerably more work, but magical radiation, mutations, crystals, and Underdark corruption could still become a fantastic Sorcerer concept. The ideas are here. Some of them just need to be dug up, dusted off, and exposed to slightly more dangerous radiation. Key Takeaways The Freedom Domain Cleric has a strong concept built around mobility, condition removal, and escaping restraints, but several later abilities feel too passive or situational. Invoke Liberty is the highlight of the Freedom Cleric and could provide useful party repositioning in addition to condition removal. Circle of Spores Druid gets meaningful D&D 2024 improvements, particularly the bonus-action Symbiotic Entity and revised Halo of Spores. Explosive Burst could potentially create hilarious zombie chain reactions unless its wording is narrowed to Fungal Infestation zombies. The revised Circle of Spores is the subclass the hosts felt was closest to being ready for publication. Faerzress Sorcery struggles because its central zone interferes with abilities that many D&D monsters and encounters never use. The Faerzress Sorcerer concept could be much stronger if it leaned into magical radiation, mutation, radiant damage, crystals, poisoning, or exhaustion. Deep Imaskari, Drider, Illithidkin, Kuo-toa, and Myconid add some genuinely unusual playable Underdark species options. Kuo-toa Deific Manifestation offers particularly entertaining familiar customization and plenty of room for player creativity. Myconid Skill Meld lets characters temporarily share skill or tool proficiencies, reinforcing the species' communal identity. Underdark Options 2 has several strong themes, but the episode's recurring message is simple: keep the concepts, improve the execution, and please make magical radiation more threatening than spoiled wine. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia https://ashelydm.com/ https://ashelydm.com/ Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Tarrasque na Bota apresenta: O Mistério de Helen - Parte 2, uma aventura do RPG GURPS 4e. Versão especial com participação de padrinhos do RPG Next. Contratados pelo mercador Kudrum para guiá-lo em direção à Floresta dos Basiliscos, o grupo de aventureiros — formado pelo caçador Albert, o bardo halfling Kevin, o anão Noran e o guerreiro Masazumi — decide fazer uma pausa para pernoitar na hospedaria de um pacato vilarejo. No entanto, no meio da madrugada, o descanso é interrompido pelo desaparecimento repentino do mercador. Ao investigarem o lado de fora sob uma tempestade, os heróis avistam uma figura enigmática: uma mulher vestida de branco usando uma misteriosa máscara sem rosto. Sem dizer uma única palavra, ela os atrai para a mata fechada e revela uma passagem oculta escavada sob a rocha. Quem é a mulher mascarada e para onde Kudrum foi levado? Acompanhe o início dessa jornada adaptada para o sistema GURPS 4ª Edição! ATENÇÃO: Esse podcast é recomendado para maiores de 16 anos. Com a participação de: Anderson - Mestre (Instagram) Antonio - Masazumi N. Marcos - Albert L. Fabrício - Kevin C. Felipe - Noran J. Edição de: Anderson Lira; (site e youtube) Breno Biardi. Uma produção RPG Next. NOVIDADE!!! Para tornar a sua experiência ainda mais fácil e prática, agora disponibilizamos nossos conteúdos exclusivos do Apoia.se também no Spotify! Assim, você pode acessar tudo em um só lugar, sem precisar alternar entre plataformas. Quer saber como ativar essa opção e ouvir nossos episódios exclusivos diretamente no Spotify? Acesse este artigo com o passo a passo: https://suporte.apoia.se/hc/pt-br/articles/30944727495579-Ou%C3%A7a-%C3%A1udios-exclusivos-da-APOIA-se-no-Spotify Obrigado por apoiar nosso trabalho! Seu suporte faz toda a diferença. Boletim Informativo RPG Next https://bit.ly/boletim-informativo-rpg-next O RPG Next agora tem um grupo oficial no Telegram! Venha trocar ideias, compartilhar suas aventuras e se conectar com outros jogadores apaixonados por RPG. 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Welcome back to the Underdark, where the mushrooms are telepathic, the fish can invent gods, and magical radiation apparently has the terrifying power to give you a headache and ruin your wine. This week, Unearthed Arcana Underdark Options 2 gives us a Freedom Cleric that desperately wants you to move around, a Spores Druid that has discovered the tactical value of exploding zombies, and a Faerzress Sorcerer built around creating a 40-foot cube of mild inconvenience. We also get playable Driders, almost-Mind-Flayers, god-making fish people, communal mushroom skills, and several moments where Ash seriously considers personally redesigning the Sorcerer. So grab your darkvision, protect the cheese from magical radiation, and try not to stand too close to the zombies. We're going back underground. UA Underdark Options Accompanying Blog Post RPGBOT.Podcast Episodes UA Underdark Options 1 Show Notes Unearthed Arcana Underdark Options 2 takes us back below the surface for another batch of D&D 5e playtest subclasses and playable Underdark species. This time we're looking at the Freedom Domain Cleric, Circle of Spores Druid, Faerzress Sorcery Sorcerer, Deep Imaskari, Drider, Illithidkin, Kuo-toa, and Myconid. The Freedom Domain Cleric starts with a promising idea: a high-Dexterity cleric built around mobility, escaping restraints, breaking debilitating conditions, and helping allies get out of trouble. Invoke Liberty can remove conditions and reposition the party without provoking opportunity attacks, while Unencumbered Grace turns the Cleric into something resembling a shield-carrying monk. Unfortunately, the later features lean heavily on difficult terrain, movement bonuses, and Dexterity checks, leaving us wondering when the subclass is supposed to get its next interesting button to push. Then we get the revised Circle of Spores Druid, and things get significantly better. Wizards addresses several long-standing complaints about the D&D Circle of Spores by improving its action economy and making Symbiotic Entity a bonus action. Halo of Spores now provides value whether the enemy succeeds or fails its save, and Fungal Body remains delightfully creepy. But Explosive Burst is where things get wonderfully ridiculous. As written, an undead creature you created explodes when it dies. That wording potentially includes creatures created with Animate Dead, which immediately inspires the completely reasonable strategy of surrounding an enemy with injured zombies and starting a fungal chain reaction. Is that probably getting rewritten before publication? Yes. Is exploding an army of disposable zombies extremely funny? Also yes. Unfortunately, the Faerzress Sorcery Sorcerer brings the mood crashing back down. The subclass revolves around creating areas of Faerzress that interfere with divination, long-distance teleportation, and a handful of other magical effects. The problem is that most enemies simply do not care. Instead of dangerous magical radiation, the subclass frequently feels like it has created a large zone where somebody might have trouble scrying on you. There are pieces worth saving. The concept of an Underdark radiation Sorcerer has potential, and the discussion quickly turns toward mutations, crystal growths, radiant damage, exhaustion, and other mechanics that could make Faerzress actually feel hazardous. As presented, though, the subclass spends a lot of time solving problems that rarely appear in combat. The playable species in Unearthed Arcana Underdark Options 2 fare considerably better. Deep Imaskari blend human traits with Faerzress mutations and radiant abilities. Driders finally offer the opportunity to crawl across ceilings as a giant spider person. Illithidkin provide telepathy, psychic resistance, and a collection of appropriately Mind-Flayer-adjacent abilities. Kuo-toa may be the standout simply because Deific Manifestation is wonderfully strange. Their familiar can borrow actions, reactions, or traits from other familiar options, opening the door to creations like weapon-wielding weasels and other tiny violations of common sense. It feels exactly like the sort of bizarre mechanical playground Kuo-toa deserve. Finally, the Myconid gives D&D players a playable mushroom creature with telepathy and Skill Meld, allowing a group to share a skill or tool proficiency after a long rest. Sharing Stealth, Perception, or another useful proficiency with the whole party is mechanically interesting and perfectly fits the communal Myconid fantasy, even if letting Myconids speak normally raises some questions. By the end, our feelings on this D&D Unearthed Arcana are all over the Underdark. Circle of Spores feels close to ready, especially once Explosive Burst gets clarified. The Freedom Domain Cleric has a worthwhile theme but needs more interesting features. Faerzress Sorcery needs considerably more work, but magical radiation, mutations, crystals, and Underdark corruption could still become a fantastic Sorcerer concept. The ideas are here. Some of them just need to be dug up, dusted off, and exposed to slightly more dangerous radiation. Key Takeaways The Freedom Domain Cleric has a strong concept built around mobility, condition removal, and escaping restraints, but several later abilities feel too passive or situational. Invoke Liberty is the highlight of the Freedom Cleric and could provide useful party repositioning in addition to condition removal. Circle of Spores Druid gets meaningful D&D 2024 improvements, particularly the bonus-action Symbiotic Entity and revised Halo of Spores. Explosive Burst could potentially create hilarious zombie chain reactions unless its wording is narrowed to Fungal Infestation zombies. The revised Circle of Spores is the subclass the hosts felt was closest to being ready for publication. Faerzress Sorcery struggles because its central zone interferes with abilities that many D&D monsters and encounters never use. The Faerzress Sorcerer concept could be much stronger if it leaned into magical radiation, mutation, radiant damage, crystals, poisoning, or exhaustion. Deep Imaskari, Drider, Illithidkin, Kuo-toa, and Myconid add some genuinely unusual playable Underdark species options. Kuo-toa Deific Manifestation offers particularly entertaining familiar customization and plenty of room for player creativity. Myconid Skill Meld lets characters temporarily share skill or tool proficiencies, reinforcing the species' communal identity. Underdark Options 2 has several strong themes, but the episode's recurring message is simple: keep the concepts, improve the execution, and please make magical radiation more threatening than spoiled wine. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia https://ashelydm.com/ https://ashelydm.com/ Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Last time, we built Wizards who could survive long enough to become dangerous. That was apparently a mistake. Treantmonk is back as we take our 2014 D&D 5e Wizard builds from level 8 all the way to 20, where spell selection stops being a question of how to win a fight and becomes a question of how creatively we would like to ruin reality. Tyler is operating his floating spellbook like a magical Predator drone. Ash has discovered Bigby's Hand and immediately found exactly the wrong way to describe it. Randall continues turning Magic Missile into a personal philosophy. And Chris is here trying to explain responsible Wizard optimization while the rest of us draft spells specifically to hurt each other's feelings. By the time we reach ninth-level spells, Wish almost goes undrafted. That sentence alone should tell you how this episode goes. Welcome back to the RPGBOT.Podcast. We made it to level 20, nobody died, and reality is now more of a suggestion than a rule. Treantmonk on YouTube Content from RPGBOT DnD 5e Wizard Handbook DnD e Wizard Spells Guice Show Notes Treantmonk returns for Part 2 and the conclusion of our 2014 D&D 5e Wizard optimization builds, picking up at level 8 and taking our Wizards all the way to level 20. At this point, the training wheels are gone. Fifth-level spells bring Wall of Force, Bigby's Hand, Wall of Stone, and increasingly aggressive spell drafting. By sixth level, the choices get even nastier, and picking the right spell becomes almost as important as making sure someone else doesn't get it first. Contingency gets selected partly because it is useful and partly because denying Tyler something he wants is apparently a valid optimization strategy. That pretty much sets the tone for the rest of the episode. As our D&D 5e Wizard builds move into the high levels, each character leans harder into their particular brand of nonsense. Ash embraces illusions, confusion, and magical hands. Randall continues finding ways to make Magic Missile everybody else's problem. Treantmonk builds around control, restraint, and smart high-level Wizard spell selection. Tyler keeps sending his Manifest Mind into places he absolutely does not intend to visit personally. Then we reach seventh, eighth, and ninth-level Wizard spells, where things get properly ridiculous. Maze, Sunburst, Demiplane, Foresight, Shapechange, Power Word Kill, Meteor Swarm, and Wish all enter the conversation as the builds start moving from battlefield control into reality control. And somehow Wish almost doesn't get picked. We also get into one of the most interesting parts of high-level 5e Wizard optimization: Spell Mastery. Unlimited access to carefully chosen first and second-level spells opens up some disgusting combinations, especially when Shield, Web, Tasha's Mind Whip, Vortex Warp, Phantasmal Force, and other low-level favorites no longer need spell slots. Finally, we hit level 20 and Signature Spells, where everyone chooses their third-level favorites and collectively realizes that the Wizard's actual capstone might not feel nearly as exciting as what they received two levels earlier. After two episodes of ability scores, feats, subclasses, Wizard spell selection, optimization, and increasingly questionable tactical decisions, our Treantmonk Wizard builds are complete. The Wizards have reached level 20. The spellbooks are full.The laws of physics have filed a formal complaint. Key Takeaways High-level Wizard optimization is less about dealing more damage and more about having exactly the right tool when everything goes wrong. Spell selection gets increasingly competitive as the builds advance. There are plenty of good Wizard spells, but everyone starts wanting the same exceptional ones. Wall of Force remains exactly the kind of spell an optimized Wizard hates leaving on the table. If nobody else takes it, somebody eventually has to. Sixth-level spells show just how different optimized Wizards can become. Mental Prison, Contingency, Mass Suggestion, Disintegrate, and other options push each build further into its own playstyle. High-level D&D 5e Wizards stop merely controlling encounters and start controlling circumstances. Maze, Demiplane, Shapechange, Foresight, Wish, and similar spells fundamentally change what the party can accomplish. Wish is incredibly powerful, but the discussion with Treantmonk highlights the practical problem with having nearly every lower-level spell available on demand: you still need to remember those spells exist when you actually need them. Spell Mastery may be one of the strongest pieces of the entire Wizard class. Turning excellent first and second-level Wizard spells into effectively unlimited resources creates some absurd possibilities. Shield becomes even more ridiculous when you can cast it without spending spell slots, especially if Randall is nearby with Magic Missile and bad intentions. At level 20, Signature Spells are useful, but after getting Spell Mastery at level 18 they do not exactly feel like the grand finale of becoming one of the most powerful spellcasters in Dungeons & Dragons. The biggest lesson from the complete Treantmonk Wizard build is that there is no single correct way to optimize a 2014 D&D 5e Wizard. Control, illusions, damage, summons, utility, mobility, and general magical nonsense can all work if the spell choices support the character you actually want to play. And if all else fails, become a Wizard with a remote-controlled spellbook, hide around a corner, and make the dungeon somebody else's problem. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia https://ashelydm.com/ https://ashelydm.com/ Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
In this episode, Professor Mouse and the Cosmologist talk fat bears, Puerto Rico, and Lanterns.
The Zu Crew takes on castle ownership. Zudrick claims a bedroom, Boggy claims a bathtub, and Welly takes on a home improvement project.Sound Mixing and Editing by Brian Murphy and Faris MonshiMusic / Sound Effects Include:"Blackthorn Hall" by Emily Axford"The Whisperwood" by Emily Axford"Secret Basement" by Emily Axford"Rousel" by Emily Axford"Growing Pains" by Emily Axford"Henry's House" by Emily Axford"The Children" by Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Part 1With Hawthorn's Glade in shambles, the Seekers aid the surviving fey in finding a new safe haven...New Episodes Release Weekly on Thursdays.Learn more about Campaign 4 at https://critrole.com/campaign4/ USE CODE: “BringAParty” for 1-month free on Beacon - https://beacon.tv/BringAPartyGET MORE CAMPAIGN 4 WITH BEACONWith a membership to Beacon by Critical Role you get:
Part 2An attempt to harry the Tachonis procession leads to the discovery of an attack on the fey at Hawthorn's Glade...New Episodes Release Weekly on Thursdays.Learn more about Campaign 4 at https://critrole.com/campaign4/ GET MORE CAMPAIGN 4 WITH BEACONWe're excited to bring you even MORE Campaign 4 with a Beacon membership! Get access to exclusive shows like our behind-the-scenes Critical Role Cooldown and ask the Campaign 4 cast your burning questions directly through our LIVE monthly Fireside Chats.You'll also receive NEW Beacon exclusive series, instant ad-free access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord.Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to everything Critical Role!OFFICIAL CAMPAIGN 4 CASTGAME MASTER Brennan Lee Mulligan Laura Bailey as ThimbleLuis Carazo as Azune NayarRobbie Daymond as Kattigan ValeAabria Iyengar as Thaisha LloyTaliesin Jaffe as Bolaire LathaliaAshley Johnson as VaelusMatthew Mercer as Sir Julien DavinosWhitney Moore as TyrannyLiam O'Brien as Halandil """"Hal"""" FangMarisha Ray as Murray Mag'NessonSam Riegel as Wicander """"Wick"""" HalovarAlexander Ward as Occtis TachonisTravis Willingham as Teor PridesireCREDITSProduced by Maxwell James, Steve Failows, & Kyle ShireSet Designed by Shaun EllisProduction Designer: Noxweiler Berf Character Art by Loren HontanillaEdited by Taylor Burke and Emily """"Stevie"""" StevensonCritical Role Announcement Playhouse Editor: Vinny CelestiOpening Title Editor: Paul FoyderOpening Title Colorist: Peter Koocheradis Window Effects by Christian BrownGraphic Design by Aaron Monroy & Jordyn TorrenceDol-Makjar art by Daniel Jiménez VillalbaMiniatures Painted by Payton Keo LacebalOpening Title Theme by Neal AcreeCampaign 4 Key art by Hannah FriederichsAdditional Art & Design by Hannah FriederichsEpisode QC by Catherine Zimmerman & Paula FloresAssistant Editor: Gianna GencarellaPost Production Coordinators: M Swing & Bryn HubbardClosed Caption Editing by Margaret Dill, Nikki Kindelberger, Courtney Knewtson, Danielle Lackie, Eleanor Smith-Dufresne & Alice TsoiPost Production Supervisor: Tal LevitasHEALTH & WELL-BEINGDue to the improv nature of Critical Role and other RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it's useful: http://bit.ly/PsycomResourcesFOLLOW CRITICAL ROLE!Website: https://www.critrole.comNewsletter: https://critrole.com/newsletterFacebook: https://www.facebook.com/criticalroleTwitter: https://twitter.com/criticalroleInstagram: https://instagram.com/critical_roleTikTok: https://www.tiktok.com/@criticalrole Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.