A 5th edition Dungeons & Dragons actual play podcast. Set in a 1930's style world of Dolva, magic and technology blend together.
As dinner progresses the group draws the attention of the staff of the Brask Cask.
Things come to a head as the party goes to grab some food after researching the events at Ogglemox's Museum of Natural History.
With the party split into two groups, they continue to gather intel before planning their next move.
The group continues to slowly piece together a few puzzles as they try and figure out what to do next.
The group gets back together for some snacks and facts.
The fight continues in "Benton's Baubles, Trinkets and Gewgaws"
Rigel, Atty and Tony spend the morning running errands.
As Satin Day dawns in Vallorox, the party awakes to run some errands while they wait for Zarra to be discharged from the medical wing.
The party talks about their pasts and some truths are revealed.
With Zarra undergoing tests in the medical wing in the Tower of Concord, the rest of the group grabs some food before going back to see her.
With the strange undead creature defeated, the party is left with many unanswered questions.
With more zombies defeated, the party searches for the source of the disturbance.
As their attempts to sneak through the museum were foiled, the party gets ready to fend off against some more zombies.
With the zombie horde dealt with temporarily, the party pushes further into Ogglemox's Museum of Natural History.
Trying to find the source of the dark energy the party gets ready to battle the undead.
As the players continue their downtime, Winds Day and the meeting with Professor Bosswick has arrived.
Back in Vallorox the party enjoys some downtime and some shopping.
After solving the case that troubled the town of Ansuil, our party returns to Vallorox and prepares for their toughest battle yet...filling out paperwork.
As the party awakes to a new day, their first case having been solved, the party must deal with the fallout from it all. PR Note: Sorry for the delay folks, things have been really crazy on my end as they tend to be around the holidays.
Having left Ansuil to return the Life Stone to its rightful place, the journey has some unexpected turns.
With Xander Crane and Kojack unconscious and the criminals Thugga and Fingers having teleported away, the party is left to pick up the pieces.
Having stumbled into a meeting between Xander Crane and the dwarven criminal Thugga, things get heated quickly.
The party slips through a secret door as they continue to track Xander Crane.
As the battle continues in the aqueducts beneath Ansuil, the party attempts to save Atty from the clutches of Handsome Pete.
The party continues to try and fight their way out of the ambush down in the aqueduct as the large crocodile makes its appearance.
With the door to the secret tunnel closing behind them, the party descends winding steps into darkness.
As the group pushes into the grounds of Crane Manor, Sheriff CC in tow, will they be able to finally get to the bottom of this case?
With a new day awaiting them the party sets out to solve the mystery as the noose around Rigels neck tightens.
Tony heads off to investigate on his own while the rest of the party continues to drink and be merry. DM Note: Fixed the issue with the intro song.
The party arrives at the Vexing Gaze hoping to find Kojak and a potential lead about Daedalus.
As the night deepens and with the party on a timer, they set out to get as much work done as they can as every second could make the difference between life or death for Rigel.
Having been granted an audience with the Queen of the buggren, the party learns of what has happened at the colony. Pledging to find and return the life stone to them, things quickly turned as the Queen stabbed a needle-thin finger into the neck of Rigel.
Having found the buggren colony in shambles and ambushed but dozens of the buggren, the party must figure out a way out of their tricky situation.
With their recent foe defeated and deflated the party continues on their journey in search of the buggren colony.
With Rigel restrained by a tentacle and dragged closer to the main body of this strange creature, the rest of the party struggle to save their friend.
The party embarks on a truck to discover the location of the buggren colony, along the way things get a little complicated.
In this episode, the party continues to run down the few leads they have in hopes of uncovering some new pieces of information that will help them handle the many problems they are facing.
With bellies full of food, the party decides to gather more information before enacting any sort of plan.