The NMC Horizon Report > 2012 K-12 Edition is a collaborative research effort between the NMC, the Consortium of School Networking (CoSN), and the International Society for Technology in Education (ISTE). This edition of the NMC Horizon Report series discusses the top emerging technologies, trends,…
The NMC Horizon Report > 2012 K-12 Edition is a collaborative research effort between the NMC, the Consortium of School Networking (CoSN), and the International Society for Technology in Education (ISTE). This edition of the NMC Horizon Report series discusses the top emerging technologies, trends, and challenges that the advisory board believes will have a major impact on teaching, learning, and creative inquiry in pre-college education over the next five years. The NMC Horizon Report > 2012 K-12 Edition identifies mobile devices & apps and tablet computing as technologies expected to enter mainstream use in the first horizon of one year or less. Game-based learning and personal learning environments are seen in the second horizon of two to three years; and augmented reality and natural user interfaces emerged in the third horizon of four to five years. The research and analysis contained in the report will help inform K-12 educators' technology strategies over the next five years.
The NMC Horizon Report > 2012 K-12 Edition is a collaborative research effort between the NMC, the Consortium of School Networking (CoSN), and the International Society for Technology in Education (ISTE). This edition of the NMC Horizon Report series discusses the top emerging technologies, trends, and challenges that the advisory board believes will have a major impact on teaching, learning, and creative inquiry in pre-college education over the next five years. The NMC Horizon Report > 2012 K-12 Edition identifies mobile devices & apps and tablet computing as technologies expected to enter mainstream use in the first horizon of one year or less. Game-based learning and personal learning environments are seen in the second horizon of two to three years; and augmented reality and natural user interfaces emerged in the third horizon of four to five years. The research and analysis contained in the report will help inform K-12 educators' technology strategies over the next five years.
The 2012 Horizon Project K12 Advisory Board initially voted on the top 12 emerging technologies — the result of which is documented in this interim report.
The Short List helped the advisory board narrow down the 12 technologies to six for the full publication. Those results are available in this official Preview.