We talk with 3D artists and learn about their journey into 3D, the tools they use and anything else interesting that crops up.
I chatted with Allan Portilho about his career in 3D. It was an epic and personal tale - a journey from the Amazon/Brazil to the USA, fuelled by hard work and determination. If you are a struggling 3D artist, listen to Allan's story, it should be an inspiration to you.
We got in contact with Brendan to chat about his huge new project ‘The Complete Bike Owners Manual’ – where he created over 600 illustrations using 3ds Max, V-Ray and HDR Light Studio. We also cover his use of Modo as his favourite modelling tool and using Quixel and Substance for texturing. Plus there is a bonus section where we move onto the business side of being a 3D artist, where Brendan shares a wealth of his own experiences when thinking about how to charge for your work.
Mark Segasby talks with HDR Light Studio user Samuel Axelsson. We discuss Maya, V-Ray, his work for POC and Volvo, plus his painting.
Mark Segasby talks with HDR Light Studio user Wojciech Portnicki. We discuss his path into 3D, MODO, Octane render, and more.