Space pirates, desperately trying to keep one step ahead of everyone else in the galaxy. Superheroes and villains, banding together against a conspiracy to destroy them all. Ancient magic, steeped in the soil of a sleepy Virginia town. CB writes stories, and ETP is where he reads them aloud.
Grif and his crew appear to have survived their ordeal. While they wait for the universe to change its mind, they try to make the best of their situation by trying to lob off their new acquisition on someone who knows what to do with it.
No plan survives first contact with the enemy. In this case, the enemy shows up early and the plan sort of shrugs and rolls over.
Why were two Tylaris Barony ships trying to destroy each other on the very fringes of known space? What was one of them trying so desperately to protect? In this episode, Grif and his crew learn the answer to those questions. It is generally agreed, in hindsight, that this was a mistake.
Grif and his crew sift through the wreckage of a destroyed transport ship looking for something good. What they find is roughly the opposite of that.
Politics is dirty. Piracy is just a little smudged. Grif Vindh, captain of the Fool's Errand, is a little out of his way. Doing a favor for a friend, he finds himself in a little-known backwater system where two ships are locked in a desperate fight. Sensing opportunity, Grif resolves to intervene, hoping one or both ships will make decent salvage. That's how it all starts. It goes downhill from there. A Rake by Starlight is the long-awaited sequel to Pay Me, Bug! Space Opera sung a little off key...