Starblade Studios gives advice about running tabletop roleplaying games and tackles some challenging game-mastering questions in Playing God!
What exactly are low and high fantasy settings and how do you theme your campaign around which you choose? Starblade talks about what makes up each kind of setting and what you can do to immerse your players. We hope to inspire some good ideas from you!
Sitting around a table rolling dice should be fun, but many of our D&D combats are ground to a halt by players or game masters who don't know their rules or aren't paying attention. In this episode of Playing God, Starblade discusses numerous options that you can use to streamline your combats without taking away from the experience. Give it a listen and you'll have the tools you need to revitalize and speed up your slow combat session!
Every good story of heroes and monsters needs a great villain to motivate the players and keep their characters pushing forwards. In this episode, Starblade talks about how to make a villain for your campaigns, no matter how short or long they are. We cover the types of villains you can employ and how to meaningfully put them into your game!
Starblade blows hot air for a while about low-impact roleplaying scenes and how the Gamemaster and players can use these scenes to detail what your upcoming plans are, flesh out character bits, and more!
What do you do when the Game Master is showing favoritism or preferential treatment to certain players? How can you identify if you are doing this as the GM? Starblade talks through different scenarios and subtle tells to identify and address this problematic behavior at the gaming table!
Nick and Xander approach world building from a new direction, that of top-down development. We delve into how to think about key concepts drawn from nothing and what questions you should ask yourself when designing your own universes!