The purpose of this podcast is to help people involved in training level up their skills in learning and development. We talk about training concepts and emerging technologies like micro-learning.
In this episode, Stephen Rhyne, the Founder & President of ConveYour.com, explains why he created the Training Outcome Designerâ„¢. We hope this tool will enable you to drive outcomes! See the full description for how to get your free copy.
What Is Microlearning? In this short 5 part series, Jason answers questions people regularly ask ConveYour.
What Is Microlearning? In this short 5 part series, Jason answers questions people regularly ask ConveYour.
What Is Microlearning? In this short 5 part series, Jason answers questions people regularly ask ConveYour.
What Is Microlearning? In this short 5 part series, Jason answers questions people regularly ask ConveYour.
What Is Microlearning? In this short 5 part series, Jason answers questions people regularly ask ConveYour.
This episode is a conversation between Stephen Rhyne, ConveYour's founder, and Jason Kelske, one of ConveYour's content producers. They discuss the fact that learning can be difficult, which is why the title of this Episode is "It's Not A Cakewalk." You'll hear a little bit about the ancient view of learning, the science of learning (as presented in books like Make It Stick and Microlearning: Short and Sweet), and some practical ideas for helping learners to get over the hump of difficulty in learning.
Stephen Rhyne (ConveYour.com) interviews innovation instigator and Hall of Fame speaker, Stephen Shapiro (StephenShapiro.com). Stephen Shapiro has consulted NASA, Nike, Johnson & Johnson, and a slew of other major corporations regarding the art and science of being innovative. This episode is bursting with great information about how to develop the skill of innovation.
In this episode, Stephen Rhyne and Jason Kelske discuss the importance of developing and focusing on the purpose of training content.
In this episode, we discuss consumer-driven User Experience (UX), while defining "Peak Information" and its impact on remote workers/learners.