A DnD 5e podcast run and played by six Young Adult authors who are all trying their best. We currently update with a new 30-40 min episode each Wednesday!
In the final episode of this arc/season/whatever... the gang finds themselves in over their heads.
The gang cyberbullies a little girl! Nothing goes badly!
Elíria meets up with a friend (?), and the gang learns there is a traitor among them.
The gang uses their brains, more or less, and Sister Perpetua solves a puzzle.
The gang begins to crack the world's worst escape room.
The gang finds themselves dangerously puzzled. I apologize for nothing.
The gang finds that one dungeon's trash is another dungeon's treasure, literally and figuratively.
The gang begins their descent into the First Keep.
Things get weird as the gang receives their final assignment.
The gang stocks up for their next quest, and Nolwenn runs into an old flame.
In which some of the cast works out family issues, and others work out daddy issues.
The gang fills Lord Rockwell in on the events of the Island of the Curséd Name, and faces uncomfortable questions about their plans for the future.
On the final episode of this chapter: it's all fun and games until someone loses an aboleth.
The gang finds themselves in the literal and figurative eye of the storm.
The gang wraps up business, and Corrun struggles to let some things go.
The gang engages in combat, and Savoye lends a hand of sorts.
In which it takes the gang a very long time to leave the room.
In which the gang learns the past participle of "yeet"
On the Island of the Cursed Name, the situation starts to get... hairy.
Corrun faces a familiar predicament, and finds an unexpected ally.
The gang makes two very different but equally important discoveries on the high seas.
The gang makes a deal for safe passage to their destination... but with some reservations.
The gang sets about gathering some information on their next mark, only to encounter a slight speedbump...
After a series of misadventures, we catch up with the gang just as they're assigned their next mission!
The gang attempts to reach an understanding with the goose. It goes exactly how you'd expect.
With an invader in the Fortress of Reform's training grounds, the gang faces their most terrifying foe yet.
The Great Melior Bakeoff comes to its grand and slightly horrifying conclusion!
Corrun finds himself in the competition of a lifetime... but with a teammate going rogue, he'll only get by with a little help from his friends.
We welcome guest NPC Tara Sim as Nina changes majors in her bardic college!
Elíria and Corrun have a heart-to-heart before stumbling across some familiar faces.
Nolwenn has a rather repetitive conversation, and Nina is given a new direction.
Fresh off the adventure of a lifetime, Marzell gets a proposition from an unexpected source.
In the final episode of this chapter, the team goes head to head and heart-to-heart with Everyone's Dad.
The gang takes a moment to collect themselves.
With the end of the battle in sight, the gang makes some difficult decisions about who will make it out alive.
The gang finally finds Sister Perpetua, faces their fears, and makes a key breakthrough.
Corrun reconnects with an old friend, and makes a new one, much to everyone's dismay.
The gang encounters some familiar faces, and a new dilemma.
Just a normal day as the gang explores the nightmare hive!
(Shorter episode since your friendly neighborhood DM is on tour currently!) The gang reconnects and tries to connect some dots.
Finally out of their nightmare visions, the gang tries to get their bearings... and finds that breaking out for real may not be as simple or easy as it seems.
Nolwenn makes her final dive into Nina's past... with troubling results.
Nolwenn dives, quite literally, into her teammates' pasts, and absolutely nobody remembers how old they are.
Now down two party members, the rest of the gang tries to figure out what's going on... before whatever's hunting them strikes again.
The gang reaches their final destination, and finds no shortage of cause for concern.
With one party member getting a head start, the rest of the gang figures out transportation and hits the road!
Marzell shows off her unusual skills, and Corrun........ makes ................. a friend ................................