Super Dice Boys is an actual play D&D campaign. Join five friends as we set off at level 0 to explore the world of Qynh. Listen as the game unfolds and see how a young hunter, carpenter, and two students discover what the world is really like outside their hometown of Rest, and what kind of people t…
The RoR face the consequences of the full moon, and meet a new ally.
The R.o.R split up to attend a party, and go to the library.
The R.o.R. are separated; Cedric and Seraph try to reconnect the group.
The R.o.R. awake to find New Rest under attack, and come face to face with Giaus.
The R.o.R. travel to new Rest, after taking a brief break to do some bird watching.
The Remnants of Rest guide the survivors of Nonpareil through the tunnels underneath Alorai.
Join us for our Holiday one-off, Dungeon Mastered by Cody. This episode contains minor campaign spoilers and can be enjoyed without being current in the campaign.
The Remnants of Rest return to Nonpareil to find out what remains.
The Remnants of Rest return to Mountain City USA, and the city isn't a secret anymore.
The Remnants of Rest make their way through the Swamp of Sorels, this time they are prepared.
Join us for our Halloween special one-off, Game Mastered by Brad. This episode contains no campaign spoilers, and can be enjoyed without being current in the campaign.
The Remnants of Rest move on to Opal. Decisions are made about who to trust, and what is next.
The Party comes face to face with Lord Sable, and decides where to go next.
The Party presses on towards the teleportation circle , not sure where it will take them.
The party makes amends and agrees to leave Alorai. They reconnect with old friends, and see that the death and destruction isn't limited to Nonpareil.
Friendships are tested as the party recovers from the attack on Alorai, as Lord Sable makes the conflict more personal than anyone was prepared for.
The collapse of Sky's Reach had consequences that no one could have foreseen and no one was prepared for.
The Party investigates the tower at Sky's Reach further, where nothing is quite what it seems. They then return to Nonpariel, to tell the council all of their findings.
The Party reaches the top of Sky's Reach and explore another mysteriouos tower, and they meet those who reside there.
The Party is tasked with climbing Sky's Reach, and figuring out whats causing the madness that has been plauging Alorai.
The party reaches Nonpareil, to invistigate the "life insurance" policies, and to face The Council for their crimes. Tempers flare, and frienships are tested.
We reach the bottom of the mines of Kindel, and the party sees the world from a different perspective.
The Party reaches Alorai, and explores the mining city of Kindel. After spending a few hours in Kindel, things aren't quite what they seem.
The Party gets acquainted with their new “friends” Shame, and Torald Goldthrone II, and play their hand as emissaries.
The mountains are full of many mysteries... including shopping, and slides, and... actually it gets pretty weird. Good weird.
The party escapes the Swamp of Sorels with their new found treasure in hand. They decide to travel north to Tüs.
The party adventures deeper into the heart of the Swamp of Sorels, but this time they are much more prepared than before... They think.
With their training complete the party is tasked with their first mission, uniting the world, sounds easy enough. Luckily they are told of a magic stone that may help.
Growing up is hard, and it's something you have to do alone...
After days of travel the party is only one day out of Opal, the capital city of Daggercrown, but the world is a dark place, even just outside the walls of Opal.
After a fight with bandits, and each other, the party continues their trek through the dangerous Swamp of Sorels. Beasts and unfamiliar terrain bar the way, but the journey must continue. Theme / End Theme Music by Mike Rugg Background Music by Adrian Von Ziegler
After a haunting first day on the road, the adventurers continue their journey to the capital. Fears and frustrations mount as the party questions themselves and each other. Is this journey worth the risk? Should promises made be kept? How strong are these friendships? Theme / End Theme Music by Mike Rugg Background Music by Adrian Von Ziegler
Explore the world of Qynh, the creation of Mike Rugg as we focus on the town of Rest, where the lives of four extraordinary people are about to be changed forever. As the dark realities of the world finally close in on this quiet lumber town, Makkara (Alix Taylor), Cedric (Jaikob Davis), Rinn (Bradley Daucsavage) and Seraph (Cody Linna) save a town, and are given an opportunity to see the world.