A slightly NSFW Fifth Edition Dungeons & Dragons campaign set in the Eberron pulp fantasy setting by Keith Baker.
The battle is decided and a hero is slain. The story of Eberron Needs Heroes ends...for now!
As the characters find themselves worn down by the might of the Churning Chaos, a newcomer arrives to tip the scales. Yet, is this strange warrior friend or foe?
The characters press on, intent on finding Ender, and encounter a potential ally against Vaughn. Red scores sweet revenge against a deadly foe.
The characters locate the missing shifter children, Daisy and Indy; the fate of Red's people is revealed.
The characters delve into the caverns beneath Heartholm, seeking the source of the dangerous tremors.
As the persistent tremors continue to threaten Heartholm, and with Red Sharpclaw now missing, the characters are faced with a difficult choice.
The characters defend each other from the Quori known as Ferouk and a creature familiar to the party seeks to finish what it started.
The characters find themselves outnumbered and choose a subtler strategy.
The characters face off against a dangerous adversary and draw the attention of an occupying force.
The characters attempt to save their friends and meet their fate beneath the briny waves. Note: This is a four-part limited series.
The battle aboard the Wavechaser concludes and the characters learn of the crews ties to Darktow Isle. Note: This is a four-part limited series.
The characters escape the doomed island and find themselves drawn into a salvage operation run by the duplicitous Captain Three Earrings. Note: This is a four-part limited series.
A group of strangers meet on Flora Isle, the southern island of Palma Flora. Note: This is a four-part limited series.
The battle with the terrifying aberrant creatures turns deadly for the characters.
The characters complete their business at the Infinite Archive. The group receives a frantic message from Ender.
Eli and Zeedo begin building their projects. Laethana, MUSIC, and Red seek knowledge from the Infinite Archive.
Laethana and Eli shop for useful items before reconnecting with the group, and a mysterious stranger reveals itself to the party.
The characters visit the Clan Torrn druid Maggie at Titan's Reach and learn much more than they bargained for.
The characters continue to explore Heartholm and take an interest in the weekly harness racing event.
Zephorr grants Eli his wish to a shocking result. The characters reach the village of Heartholm, a troubled community at the edge of the Deepwood forest.
The characters accept an invitation to the plane of Syrania from Eli's djinni friend.
The battle in the Crawling Swamp continues as Big Maw Maw attempts to destroy the characters.
The characters continue upriver and finally reach the Crawling Swamp.
The characters ordeal in the Astral Vault ends and they gain a new companion.
The characters find themselves suddenly threatened by the enigmatic Caretaker.
The characters tend to their wounds following the battle with the Glum Tyrant and encounter a strange tortle druid called Hrr'aak En'roll.
The characters defend Ghanima's boat from a huge, tentacled terror.
The characters encounter a ghost from Ender's past and continue upriver.
The characters attempt to save their Wizard friend Eli from the Elder Oblex.
The tale of Aurie and Ender's escape from the mind flayers ends, and the group learns of their affliction.
The waylaid party members continue their nightmarish encounter.
The characters journey up the Glum river and encounter an unknown danger.
The characters encounter stowaways as the New Horizon arrives in Zarash'ak, the city of stilts, and the group says farewell to a companion.
The characters rush to Laethana's aid as her attackers shocking identity is revealed.
The battle with the monster menagerie concludes and the group continues on to the Eldeen Reaches.
The crew of the New Horizon meet with Queen Aurala ir'Wynarn in order to discuss hazard pay and are invited to lunch at Fairhold.
The crew of the New Horizon are attacked by living spells.
In this very special episode of Between Dragons, the characters find themselves delving into a strange dungeon filled with deadly traps.
The characters meet in Korth, the capital of Karrnath, and are summoned before the Committee of the Twelve.
The battle aboard the Cloud's Destiny continues as the characters face off against the elusive Elric Fateweaver.
The characters are faced with a moral dilemma as their chase comes to a close.
The Kaiju Squad chase after the goblin thieves, trudging through ankle-deep sewer water, and meet their destiny.
The characters return to the volcanic chamber after acquiring the requested components.
The Kaiju Squad enter the tavern called the Low Lantern and search for Amrik Vanthampur.
The characters continue to explore the creepy tunnels and make an unexpected discovery.
The Kaiju Squad recover after their battle with the ropers and uncover a plot against the city of Stormreach.
The characters search for Elric Fateweaver takes an unexpected turn.
The Kaiju Squad delve further into the tunnels beneath the bathhouse and encounter more resistance.
The characters hurry to the Lyrandar Docking Tower and attempt to catch Elric before he flees on an airship.
The characters gain new allies and attend the Night of a Thousand Stars.
The characters investigate the wrecked carriage and make preparations for the masquerade ball.