Join Carol Whitehelm, the wizard accountant; Ebonheart Nightbringer, the Tiefling/Drow fighter; Xavier Plipp, the Gnome barbarian; Duke Kingsley, the human bard; Elias Lihrmet, the half-elf warlock and the brains behind Duke; and Thogan Thunderblade, the Dwarf warrior. Together, they’ll do their bes…
Despite a set back, our heroes take the Kuo-Toa head on in order to protect their new fish daddy friends and the Tears of the Sea, Faêrun's magical relic of water. Don't worry, the Water Temple is almost over.
The party continue through the water dungeon on their way to the Tears of the Sea, culminating in a battle with Kuo-Toa. Also, Fish Daddies.
With the gang back together, they go searching for the next Treasure of Faerun, leading them right into everyone's favorite dungeon type: the water dungeon.
Chester, Duke, and Elias journey into the woods outside of Dawnford in search of the missing children as a mysterious figure from Duke's past resurfaces. Plus, Ebonheart continues his shift at Fantasy Hot Topic.
After claiming the Inferno Stone, Duke, Elias, and Chester take a side quest to investigate a town's missing children, while Ebonheart has to pick up a shift at Fantasy Hot Topic.
ur intrepid crew faces off with the Order of the Black Sun again, this time alongside the members of the Dragon Guard. Who will triumph and claim the Inferno Stone?
Our party of four drops by one, leaving the remaining three to search for the Inferno Stone.
Amidst the ruins of Drakna Karaad, the group search among the ruins for any sweet loot as they make their way to location of the Inferno Stone.
With their newest recruit Chester joining them, the group journey to find the next Treasure of Faêrun, the Inferno Stone, in the ruins of a dwarven city underneath a volcano.
In a bit of a soft reboot, the remaining Tragic Missile crew (Ebonheart, Elias, and Duke) reintroduce themselves to the audience and welcome a new, more unique member to their group.
Our heroes face their toughest challenges yet this episode. Will they be able to retrieve the Heart of Faêrun and protect it from the Order of the Black Sun? And how many of them will make it through this adventure?
Elias, Ebonheart, and Xavier have reached the chamber ahead of the Heart of Faêrun and meet its guardian. However, their plans go awry when a mysterious group infiltrates the chamber.
Elias, Ebonheart, and Xavier continue their way through the Turnback Cavern in search of the Heart of Faêrun, the source of all Earthen magic in the realm.
After finally dealing with Kevin Buttercup, Carol is called back to ERMA as the remaining party members meet the Institute of Paramagical Studies and embark on a quest to save the world.
While Sandy (Sildar) finalizes his preparations to save Gundren, the party decide to take up a new quest via Fantasy Craigslist. Unfortunately, there's just one bit of business to take care of: putting the "Kevin Buttercup" thing to rest.
The party meet and find an unlikely connection with the banshee near Conyberry before returning to Phandalin and learning that Sandy (Sildar) is making the last preparations before going after Gundren Rockseeker.
After clearing out the Red Brands from Phandalin, the party meet a member of the Harpers and agree to seek out a nearby banshee for information on an ancient tome.
The party finish clearing out Tresendar Manor and rescue the prisoners within it, then reap the rewards of their efforts before turning in for the night.
As the party continue searching through Tresendar Manor to clear out any remaining Ruffians, some truth bombs are dropped about one of the party members and what exactly the Ruffians have been up to.
The party continue their battle from the last episode, continuing to clear out Tresendar Manor.
The party continue their way through Tresdendar Manor, accidentally stumbling upon a dice game about to go wrong.
The party make their way into Tresendar Manor to clear out the Redbrands, only to come across a little more than just ruffians.
After settling into Phandalin for the night, the party hear of a group of red cloaked ruffians in town and decide to clear them out.
After resting up with Sandy, the Party finally reach their destination of Phandalin and plan on their next course of action.
With the goblins cleared out, the party meet Sildar Hallwinter (aka Sandy), a Lord's Alliance agent who was accompanying Gundren Rockseeker before they got ambushed.
With Klarg the Bugbear defeated, the party face off with the last remnants of the goblin bandits in the hideout.
The group make their way through Cragmaw Cave with the McElwolves and finally confront their leader, Klarg.
Having made their way to the goblin hideout, they begin to clear out the goblins, and even befriend some good good wolf boys.
With all the party members together, they divert from their initial destination to hunt down the goblins who attacked them.
The party set off on their first adventure together, until they get ambushed on the road by goblins, and a surprise visitor.
Before we go out on our adventure, our group sits down to iron out their characters and set up the first campaign.