Ever wished Voyager had been a good series? Ever wished it was a Tabletop RPG? Your wishes are granted! Voyager done right! Why aren't you already listening? Written and produced by: Nathaniel Keefer Twitter: @VoyagerDR Discord: https://discordapp.com/channels/629745568977256448/629745568977256450 P…
The plan is in place, but the proof will be in the pudding, as they say. If the crew is successful, they will deny the Hirogen a dangerous weapon, if they fail... Stay tuned after the credits to hear about what's next!
The ship now has a Hirogen "criminal" on-board. After hearing him out, Quinn must make a decision on whether to trust him, because if he's right the entire quadrant is in danger, and Voyager may be the only one who can help. Deepest apologies for the wait, but we're back!
Voyager encounters a trade station run by a race called the Requisans. Relieved that Voyager has found a temporary safe-haven, Captain Quinn allows a three day vacation. A quiet shore leave ends on a low note however, as rumours of an escaped convict makes its way to the senior staff, and those rumours turn out to be true...
It's Valentine's day on Voyager. Some spend it with others, some spend it alone. Some put a smile on their face and do their best to have fun, others fall into despair, loneliness, and paranoia. Want to know the hearts of the senior staff? Then have a listen! Stay tuned after the credits to hear about what's next!
Drake and Mirin work on creating a device to disable the monstrosities that roam the station. Meanwhile, Serif leads Locke and Corwinn to rescue Gill! What could have possibly done this to the previous occupants? Will the away team escape a similar fate? Stay tuned to hear about what's coming next!
After an ominous conversation with an entity claiming to be the captain, and the destination of Commander Gill's transport in question, the stranded away team head to the operations centre to hash out a plan of action.
With Commander Gill suddenly called back to the ship, and the shuttle bay seemingly clear, the away team continues to investigate the derelict space station, uncertain of what they might uncover.
With the cure to the mysterious illness found, the Voyager now heads to "ground zero": an abandoned space station. What could possibly go wrong?
Armed with new information as to the nature of their alien "guests" the crew race the clock to save Drake, and the rest of the crew from annihilation. Stay tuned after the credits to hear what's coming next!
When Helmsman Drake returns with the other members of the away team suffering a strange affliction, the rest of the crew must learn the truth about their alien "guests" and the fate that could await them.
As the crew of the Voyager try to put the past behind them, they encounter a damaged ship and a strange crew asking for help. The away team do all they can in the name of compassion, but one crew member will pay the price for trying to do the right thing.
After their harrowing encounter with the Hirogen, the senior staff are required to attend private therapy sessions. Join the crew as they discuss their hopes, and fears, for the future. Stay tuned after the credits to hear about what's next!
The away team continue to fight for lives against the incredibly resilient Hirogen. Will the hunt end in their victory? What will that victory cost? Stay tuned to hear about what's coming next!
Two members of the away suffer concussions, and the Hirogen are upon them! Can they turn this situation around? Or are they doomed to become prey?
The crew's hope that the new year will come without adversity dissipates when they are ambushed by a dangerous and powerful foe. Seven members of the crew are forced to beam down to a jungle moon to participate in a ritual "game." A game that could prove very deadly...
It's Christmas time on Voyager! Quinn gathers the senior staff together to participate in a secret Santa! Come and join them as they celebrate...as family! Stay tuned 'till the end of the credits to see what's coming next!
The team face separation and a dangerous automated threat to get to what they're after. Will it all be worth it? Only time will tell. Will anyone want to ever see a mountain again? Doubtful. Stay tuned after the credits to find out what's coming next!
The senior staff continue to "scale" the problems before them and come upon the entrance of what seems to be a lab of some sort. Can the team "rise" to the occasion? Alright, I'll quit it with the climbing jokes. Sorry for the wait on this one, thank you for your patience!
After the ship takes serious damage, the senior staff will have to venture to a higher plateau, ascend over the problems, scale the difficulties of existence, take a...look you get it, they're forced to climb a mountain. Will they find what they need? Or will their hopes of fixing the ship snap like a thin rope? Only one way to find out!
Welcome to our second interlude episode! In high spirits after their most recent mission, the senior staff take their time off to mingle with others and spend time for themselves. What's Locke's love-life like? What are Drake and Mirin up to in Engineering? What wacky show is Serif putting on this month? Listen and find out! Stay tuned after the credits to hear what's coming next!
The away team play out the final act of the strange narrative they find themselves in. When the curtain raises, who, or what, will the crew find pulling the levers? Will the away team have a tale of their own to tell, or will their story end here? Stay tuned after the credits to find out what's coming next!
The away team continue to play their parts and unravel the scenario they seem to have been dropped into. All the while, they become more and more aware of the entity that seems to be moving the pieces around. Who, or what, is the Custodian?
Upon discovering an energy signal with no apparent source, an away team beams down to a wasted world to find that things are not as they seem. Clearly there is a power at work, but what? And why has it taken an interest in the crew?
Welcome to the first "interlude" episode. With some time to themselves, we get to learn what the senior staff do alone and in the company of others. From tending bar, to putting on a musical, to something called "Dungeons & Dragons", listen and discover what the crew get up to in their spare time! Stay tuned after the credits to hear about what's coming next!
With the truth of the situation finally made known, the senior staff find themselves forced to make a terrible choice. Can they make the right decision? Is there a right decision? Stay tuned after the credits for what's coming next!
After discovering that their "guest" is not telling them the whole story, Quinn orders his officers to get to the bottom of it. In the midst of that, the crew finally meet the creatures who attacked them in the ion storm-and what they're after.
As the away team returns with the sole survivor of the damaged ship, Voyager is attacked by unidentified vessels. Meanwhile, there's something not quite checking out with their guests' story...
When Voyager answers a distress call, they discover a damaged ship in an ion storm, and a deadly threat. A monster is clearly at work, but who are the monsters?
Diplomatic endeavours continue with the Annexorians, as the crew begin to learn about the Blexians, the 'evil' inhabitants of the neighbouring planet. The crew soon discover that they aren't so different, however. Stay tuned after the credits to hear about the next arc!
After their test flight goes horribly awry, the crew are left with one option: Investigate the nearby inhabited planets in the hopes they can get what they need. The inhabitants might want something in exchange however, are the crew willing to do what they must to get home?
With a brand new shiny ship and some of the best crew in Starfleet, Captain Quinn is confident the test will run smoothly and everyone will be home for dinner. When you've got an experimental warp drive that not even the captain seems to have knowledge about, however, things don't always go so smoothly.
In the year 2371, Starfleet launches the Intrepid class USS Voyager, NCC-87762, commanded by veteran Starfleet Captain Ulysses Quinn. On their maiden voyage, the ship is tasked with trying out an experimental warp coil. With the best and brightest in Starfleet, what could possibly go wrong? Welcome to Voyager Done Right! We're going to do the series properly this time! Get to know the senior staff of the newly commissioned starship, and settle in as they take off on a galactic adventure!
From the man who brought you Twilight Imperium: Renegades, comes a brand new RPG adventure! Join us as we set out to do the "Voyager" concept justice! New episodes weekly!!!