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We may be halfway through August, but the crushing wave of games trying to get out before Grand Theft Auto 6 is cresting just ahead. So today, on The Game Informer Show, we've got a few looks ahead at some big name titles!First up, Eric shares his thoughts after some hands-on preview time with Fire Emblem: Fortune's Weave, the massive new installment in Nintendo's strategy RPG franchise. Then, Marcus returns from Amsterdam with impressions of 1666: Amsterdam. I promise, you won't see the turns in that segment coming. After the break, we talk about the launch of Marvel Tokon: Fighting Souls, and Charles shares some early impressions of the 1.0 launch for Fields of Mistria. Grab a cold drink and listen in!The Game Informer Show is a weekly podcast covering the video game industry. Join us every Friday for chats about video game reviews, news, and exclusive reveals alongside Game Informer staff and special guests from around the industry. Support the show by subscribing to our physical video game magazine!Jump ahead using these timestamps:00:00 - Intro04:27 - Fire Emblem: Fortune's Weave28:21 - 1666: Amsterdam1:01:08 - Marvel Tokon: Fighting Souls1:29:56 - Fields of Mistria
Tracking their client’s husband, the team follows him to work. “Stormwood & Associates” uses the RPG system Super Awesome Action Heroes Second Edition with the optional Fantasy expansion and Advanced Combat Rules. View Archives and Subscription Options The post C3E31. TreeAgent WallAwry (Feeling Crabby Part 2) first appeared on Nerd & Tie Network.
Part 1 Captured by the Dova, the travelers must choose between surrendering to salvation or fighting for their own path forward... DAGGERHEART: HOPE & FEAR Explore new Daggerheart content seen in Sallowlands with the first expansion for Daggerheart! Hope & Fear comes out August 25th and features new classes (Witch, Warlock, Assassin, Brawler), transformation cards, adversaries, campaign frames, and much more. Visit https://www.daggerheart.com/pre-order to learn more, or head directly to Critical Role shops to place your pre-order! US: https://shop.critrole.com UK: https://shop.critrole.co.uk EU: https://shop.critrole.eu AU: https://shop.critrole.com.au CA: https://canada.critrole.com AGE OF UMBRA: SALLOWLANDS A group of outcasts and survivors brave blasted lands in search of answers in Age of Umbra: Sallowlands. This 6-part Daggerheart mini-series features Game Master Matthew Mercer and players Laura Bailey, Jennifer English, Abubakar Salim, Vico Ortiz, and Zachery Renauldo. They'll form an unlikely band of companions, who venture off the beaten path in search of answers in the Sallowlands, a new region of the Halcyon Domain filled with cracked badlands, dangers, and awe-inspiring secrets. What fragile hopes dare they cling to in this story of desperation and survival? Learn more at https://critrole.com/umbra BEACON Curious what happens when the camera turns off after an Age of Umbra episode? Watch the Cooldown episodes with the cast discussion after each episode, exclusively on Beacon! Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to the shows you love completely ad-free! You'll receive NEW Beacon exclusive series, instant access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord. CREDITS See full cast and crew credits at https://critrole.com/sallowlands-credits/ Starring: Game Master Matthew Mercer | @matthewmercervo Jennifer English as Dillywin Hellekin | @jenniferjenglish Abubakar Salim as Mercy | @abubakarsalim Laura Bailey as Sister | @laurabaileyvo Zachery Renauldo as Alphonse | @zachthebold Vico Ortiz as Cagauma | @puertoricaninja Art by: Key Art by Daniel Jiménez Villalba | @Danieljimenezvillalba Character Art by Strange House | @strange_house Sallowlands Map by Marco Bernardini Miniatures Painted by Keo Lacebal, Angela Basset, and Erik Lonnquist Main Theme Song by Omar Fadel Set Design by Shaun Ellis Set Fabrication and Production Design by Noxweiler Berf FOLLOW CRITICAL ROLE! Website: https://www.critrole.com Newsletter: https://critrole.com/newsletter Facebook: https://www.facebook.com/criticalrole Twitter: https://twitter.com/criticalrole Instagram: https://instagram.com/critical_role TikTok: https://www.tiktok.com/@criticalrole HEALTH & WELL-BEING Due to the improv nature of Critical Role and other RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode. Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it's useful: http://bit.ly/PsycomResources Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
Welcome back to Night City, where Tyler has acquired a another cat, Randall has acquired a bedazzled bulletproof vest, and Ash has apparently acquired the Cyberpunk equivalent of Five Nights at Freddy's. This week, Marky Day becomes Marky Knight and walks willingly into something everyone immediately identifies as a murder hallway. Dave gets set on fire by a computer, Marky discovers that cartoon mascots are weak against bullets, and together they spend every remaining resource to adopt a homicidal digital hyena. Somehow, all of this turns out to be the easy part, because at the end of the hallway is a cybernetic nightmare, their kidnapped employer, and a corporate executive offering them double their money to please stop asking questions. Welcome to Cyberpunk RED, chooms. Capitalism has a boss fight. Show Notes Marky Day and Dave Costanzo reach the twentieth floor of Discom and immediately discover that the cheerful corporate mascots are actually armed security drones. While Marky fights Buster Swine and Electric Bunny in meat space, Dave dives into the Net Architecture, battles a Hellhound, catches fire, and eventually hijacks Hyperactive Hyena to turn Discom's own security against itself. After stabilizing a seriously wounded Marky, Dave pushes deeper into the network and uncovers evidence that Discom has been targeting local 3D artists. J-ZK's name has been crossed off the list with the ominous note that she is no longer an issue. Behind the final door, they find J-ZK restrained and wired into machinery. Mr. Frommiter reveals that he is also Gangster 3D and admits that he kidnapped her after she refused to work for Discom. He offers Marky and Dave double their original payment to walk away. Marky chooses violence. Key Takeaways Marky battles Discom's armed mascot drones while Dave Netruns simultaneously. Dave survives a Hellhound attack, gets set on fire, and later loses his Sword program to an Asp. Marky is seriously wounded but stabilized with First Aid. Dave spends all his Luck to hijack Hyperactive Hyena and turn it against Discom. Discom has been pressuring and recruiting 3D artists across Night City. Mr. Frommiter and Gangster 3D are the same person. J-ZK has been kidnapped and forcibly connected to Discom's equipment. Frommiter offers the team double their pay to leave. The episode ends immediately before the boss fight. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia https://ashelydm.com/ https://ashelydm.com/ Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Welcome back to Night City, where Tyler has acquired a another cat, Randall has acquired a bedazzled bulletproof vest, and Ash has apparently acquired the Cyberpunk equivalent of Five Nights at Freddy's. This week, Marky Day becomes Marky Knight and walks willingly into something everyone immediately identifies as a murder hallway. Dave gets set on fire by a computer, Marky discovers that cartoon mascots are weak against bullets, and together they spend every remaining resource to adopt a homicidal digital hyena. Somehow, all of this turns out to be the easy part, because at the end of the hallway is a cybernetic nightmare, their kidnapped employer, and a corporate executive offering them double their money to please stop asking questions. Welcome to Cyberpunk RED, chooms. Capitalism has a boss fight. Show Notes Marky Day and Dave Costanzo reach the twentieth floor of Discom and immediately discover that the cheerful corporate mascots are actually armed security drones. While Marky fights Buster Swine and Electric Bunny in meat space, Dave dives into the Net Architecture, battles a Hellhound, catches fire, and eventually hijacks Hyperactive Hyena to turn Discom's own security against itself. After stabilizing a seriously wounded Marky, Dave pushes deeper into the network and uncovers evidence that Discom has been targeting local 3D artists. J-ZK's name has been crossed off the list with the ominous note that she is no longer an issue. Behind the final door, they find J-ZK restrained and wired into machinery. Mr. Frommiter reveals that he is also Gangster 3D and admits that he kidnapped her after she refused to work for Discom. He offers Marky and Dave double their original payment to walk away. Marky chooses violence. Key Takeaways Marky battles Discom's armed mascot drones while Dave Netruns simultaneously. Dave survives a Hellhound attack, gets set on fire, and later loses his Sword program to an Asp. Marky is seriously wounded but stabilized with First Aid. Dave spends all his Luck to hijack Hyperactive Hyena and turn it against Discom. Discom has been pressuring and recruiting 3D artists across Night City. Mr. Frommiter and Gangster 3D are the same person. J-ZK has been kidnapped and forcibly connected to Discom's equipment. Frommiter offers the team double their pay to leave. The episode ends immediately before the boss fight. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia https://ashelydm.com/ https://ashelydm.com/ Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Saudações, aventureiros!
Luta livre, pancadaria, máfia e galhofa pelas ruas do Japão nessa aventura em RPG de mesa, sonorizada como um audiodrama, baseada em Yakuza Like a Dragon. O Ovo d20 é o projeto que une RPG de mesa e videogame. Em cada episódio, uma aventura com começo meio e fim, com história original, narrada, produzida e sonorizada pelo Galinha Viajante.JOGADORESHakumaru - Marcelo GuaxinimKasuga - Luco BorgsDr Batsu - Patrick BuchmannAPOIE O GALINHA VIAJANTEAcesse galinhaviajante.com.br/apoieESCOLHA QUE JOGO VAI VIRAR EPISÓDIOAcesse galinhaviajante.com.br/voteLINKS DA GALINHAApoie | Vote | Youtube | Bluesky | InstagramContato: cast@galinhaviajante.com.brAcesse nosso SITE: galinhaviajante.com.brTODAS AS ARTES DE CAPAMarcela Versiani: Deviantart | Bluesky | InstagramTRILHA SONORAAre You Listening Kiryu, Force Addiction, Unrestful, The Story So Far, Two Dragons, The Purgatory (Yakuza 0)Funk Goes On, Clear Starlit Sky (Yakuza 1)Emergency (Yakuza 2)Yami no Naka no Hikari (Yakuza Like a Dragon)Castle Festivities (Bonnie Grace)CAPÍTULOS00:00:00 - Abertura do Episódio00:03:48 - Nas Garras do Dragão Azul01:44:19 - Encerramento do EpisódioO Galinha vai ao ar toda semana graças aos Escudeiros da Galinha Viajante! Apoie você também o nosso projeto no Catarse e junte-se à Escudaria!Apresentado e produzido por Leon Cleveland e Samuel R. Auras.Contato: cast@galinhaviajante.com.brSupport the show
Support my work on Patreon- https://patreon.com/realdavejackson Discord, Socials and more- https://linktr.ee/talesfromthebacklog Join Dave and special guest Andre (Fine Time, Neo Geo Go!, The Silent Discographer) as they discuss Square Enix's latest entry in the main Dragon Quest series, Dragon Quest XI: Echoes of an Elusive Age. For a certain style of RPG (that Dragon Quest arguably pioneered), it doesn't get better than this. Dragon Quest XI doesn't reinvent any part of its genre, but executes at top level throughout, though we still have some questions about directions that the story goes. This is a masterpiece, and we hope you enjoy the conversation. As always, no spoilers for a while- enjoy! Guest info: Andre (he/him) Check out Fine Time https://fineti.me/ Check out Neo Geo Go! https://neogeogo.show/ Check out The Silent Discographer https://the-silent-discographer.simplecast.com/ Follow on Bluesky https://bsky.app/profile/pizzadinosaur.fineti.me TIMESTAMPS 0:00 Title Card 0:31 Introductions 6:06 Our Histories with Dragon Quest 10:19 Top-Level Thoughts 18:16 Story Setup and Thoughts 32:59 Feels Like Coming Home- Art & Music 51:03 Tickington 54:46 Combat and The Fun-Sized Forge 1:10:14 Thoughts on the Silent Protagonist 1:18:36 Lightning Round Thoughts 1:23:32 Who Should Play? 1:28:35 Andre's Podcasts 1:34:12 Spoiler Wall and Patron Thank-Yous 1:37:07 Spoilers- Some Early-Ish Story Talk 1:50:18 Spoilers- Act 2 Story 2:00:33 Spoilers- Act 3 Story Music used in the episode is credited to Koichi Sugiyama. Tracks used: Overture, The Hero Goes Forth with Determination, Olé! Sylvando!, Unflinchable Courage, Bustling Town, Rab the Wizard, Light Though the Leaves of Love, Echoes of an Elusive Age Check out Dave on Nostalgium Arcanum talking about our favorite video game soundtracks: https://nostalgiumarcanum.fireside.fm/ Check out Dave on The Rookie Run talking about Ocarina of Time https://www.youtube.com/@TheRookieRunVideoGamePodcast Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Alex and James demystify Starfinder 2e’s premier divine, occult, and primal caster. Listen Now! (mp3)
Preparing the next session of my Patron DnD campaign, Dragonlance: Shadow of the Dragon Queen.HUGE SPOILERS! No players allowed!Music by Kevin MacLeod https://incompetech.com/music/royalty-free/music.htmlShop for tabletop games, CCGs, miniatures, RPG supplies and more at our sponsor, Noble Knight Games, using my affiliate link: https://www.nobleknight.com?awid=1553Chat with us in the Official Discord Server: https://discord.gg/AjvtemjSupport the channel at https://www.patreon.com/Roguewatson
Send us Fan MailOn our last episode we started talking about turning roleplaying into a career. If you haven't listened to that would I would recommend going back and diving into it. We planned on keeping it pretty conventional and immediately went off the rails into a deep dive on, well, starting a career in anything. For a quick recap I think we ended up with a few tips. One, Work Hard. Two, Be Patient. Three, Don't Give Up. And Four, Look for opportunities.But we never got into chatting about some of those non-traditional careers that roleplaying can play a big part in. So today we are going to dive in and spend some time chatting about those and why roleplaying games can be so beneficial in helping you accel in those career fields.Mike, You want to talk about Roleplaying as Therapy and since that was on my list for the last episode let's not waist any time. Start us off.
Part 2 After escaping the Tower of Oxudos, the travelers continue across the Sallowlands, where they encounter a thriving community devoted to a new spreading faith... DAGGERHEART: HOPE & FEAR Explore new Daggerheart content seen in Sallowlands with the first expansion for Daggerheart! Hope & Fear comes out August 25th and features new classes (Witch, Warlock, Assassin, Brawler), transformation cards, adversaries, campaign frames, and much more. Visit https://www.daggerheart.com/pre-order to learn more, or head directly to Critical Role shops to place your pre-order! US: https://shop.critrole.com UK: https://shop.critrole.co.uk EU: https://shop.critrole.eu AU: https://shop.critrole.com.au CA: https://canada.critrole.com AGE OF UMBRA: SALLOWLANDS A group of outcasts and survivors brave blasted lands in search of answers in Age of Umbra: Sallowlands. This 6-part Daggerheart mini-series features Game Master Matthew Mercer and players Laura Bailey, Jennifer English, Abubakar Salim, Vico Ortiz, and Zachery Renauldo. They'll form an unlikely band of companions, who venture off the beaten path in search of answers in the Sallowlands, a new region of the Halcyon Domain filled with cracked badlands, dangers, and awe-inspiring secrets. What fragile hopes dare they cling to in this story of desperation and survival? Learn more at https://critrole.com/umbra BEACON Curious what happens when the camera turns off after an Age of Umbra episode? Watch the Cooldown episodes with the cast discussion after each episode, exclusively on Beacon! Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to the shows you love completely ad-free! You'll receive NEW Beacon exclusive series, instant access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord. CREDITS See full cast and crew credits at https://critrole.com/sallowlands-credits/ Starring: Game Master Matthew Mercer | @matthewmercervo Jennifer English as Dillywin Hellekin | @jenniferjenglish Abubakar Salim as Mercy | @abubakarsalim Laura Bailey as Sister | @laurabaileyvo Zachery Renauldo as Alphonse | @zachthebold Vico Ortiz as Cagauma | @puertoricaninja Art by: Key Art by Daniel Jiménez Villalba | @Danieljimenezvillalba Character Art by Strange House | @strange_house Sallowlands Map by Marco Bernardini Miniatures Painted by Keo Lacebal, Angela Basset, and Erik Lonnquist Main Theme Song by Omar Fadel Set Design by Shaun Ellis Set Fabrication and Production Design by Noxweiler Berf FOLLOW CRITICAL ROLE! Website: https://www.critrole.com Newsletter: https://critrole.com/newsletter Facebook: https://www.facebook.com/criticalrole Twitter: https://twitter.com/criticalrole Instagram: https://instagram.com/critical_role TikTok: https://www.tiktok.com/@criticalrole HEALTH & WELL-BEING Due to the improv nature of Critical Role and other RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode. Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it's useful: http://bit.ly/PsycomResources Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
In episode 147 of Game Design Unboxed, we talk with the designer of Lava Run, Louie Loops, whom listeners may also recognize as the professional crocheter and content creator behind the YouTube channel “Louie's Loops” and Club Crochet. Louie shares how childhood game-making and a creative challenge called “New Game” sparked his interest in design, […]
Another #RPG-A-DAY2026 rebroadcast from the Mirke the Meek show.This episode, if you choose to accept it, is shaken, not stirred! But it will not self-destruct in five seconds.ContributorsBandits Keep (https://podbypost.com/profile/bandits-keep)Nerds RPG Variety Cast (https://podbypost.com/profile/nerds-rpg-variety-cast)Jason's Espionage Adventures Episode (https://creators.spotify.com/pod/profile/jason376/episodes/S2E20-Espionage-Adventures-e2u8m6c)GMologist (https://podbypost.com/profile/gmologist)Keep Off the Borderlands (https://podbypost.com/profile/keep-off-the-borderlands)Casting Shadows Podcast (https://castingshadowspodcast.com/)Autocratik RPG-a-Day Post (https://www.autocratik.com/2026/07/announcing-rpgaday2026-in-august.html)Casting Shadows RPG-a-Day Post (https://castingshadowsblog.com/2026/07/01/rpgaday2026-starts-august-1st/)RPG-a-Genre InfoPage: https://podbypost.com/nerds/rpg-a-day-2026Riley's Contact Info for the Sword & Sorcery episodehttps://www.speakpipe.com/DiegeticAdvancementdiegeticadvancement [at] gmail [dot] comMIrke's Contact Info for the Horror episode and late callshttps://www.speakpipe.com/MirkeTheMeekmirke [dot] the [dot] meek [at] gmail [dot] comOr you can just send messages to me and I will get them to the right place. You can reach me at nerdsrpgvarietycast "at" gmail "dot" comor https://www.speakpipe.com/nerdsrpgvarietycastMy opinions are not necessarily the same as the other people you hear on my show. Thank you to Ray Otus for the coffee cup clip art and to TJ for the intro and outro music.
An overview of how I ran The Murkmire Malevolence adventure from the Keys from the Golden Vault D&D Anthology book.SPOILERS - DMs only!Shop for tabletop games, CCGs, miniatures, RPG supplies and more at our sponsor, Noble Knight Games: https://www.nobleknight.com?awid=1553Get Keys from the Golden Vault from Noble Knight Games: https://www.nobleknight.com/P/2148034676/Keys-from-the-Golden-Vault?awid=1553Chat with us in the Official Discord Server: https://discord.gg/AjvtemjSupport the channel at https://www.patreon.com/Roguewatson
Our charity livestream in support of Trans Lifeline is THIS WEEKEND, August 15/16th from 10am PT to 10pm PT. Join us at twitch.tv/bloodgodpod and give to a great cause while we record live episodes, continue Kat's Nulocke run, and get up to all sorts of shenanigans.It's a cavalcade of Random Encounters as VIctor and Nadia discuss the latest headlines from across the RPG sphere. Fan-translations, farming sims, and what niche RPGs you should keep on your radar. All that and so much more on this episode of Axe of the Blood God! Subscribe for bonus episodes and discord access at https://www.patreon.com/bloodgodpod and get merch at https://shop.bloodgodpod.com Also in this episode: Jesse Vitelli's Sub-a-thon incube8 Games - Infinity gnosisonic on PixyGarden Kurt Kalata on PixyGarden Arthur Conan Doyle vs. Harry Houdini: A Friendship Ruined by Ghosts Yasushi Nirasawa The History of Chunsoft's Sound Novels - Bowl of Lentils The Story to Save a Couple of Lost Keitai Games - Yuvi The fine folks at Discotek Was the Digimon Movie unusually Canadian? Timestamps: 12:27 - Restart Layoffs 16:16 - Fire Emblem Direct 17:38 - RPG Fusions - PachiPals, Marble Souls 25:52 - The Fan-Translation Round-Up! 27:32 - Ys III - Wanderers from Ys (PS2) 29:32 - PixyGarden 36:54 - Splatterworld 42:56 - London Spirit Detectives / 45:26 - Kamaitachi no Yoru 50:32 - Final Fantasy VII Dirge of Cerberus - Lost Episode 55:42 - Farming Sim Round-Up! 56:52 - Story of Season/Bokujo Monogatari/nee Harvest Moon 30th Anniversary - Rune Factory 20th Anniversary 1:02:38 - Fields of Mistria 1:11:28 - Tavern - Ball x Pit, Splatoon Raiders, Rhythm Heaven Groove, Hell Maiden, Tales of Phantasia OVA, Wizardry Variants Daphne 1:29:20 - Nadia's Nostalgia Nook Music Used in this Episode: Axe of the Blood God Theme - [Lena Raine] Fighting of the Spirit - [Tales of Phantasia] Pub - [Lunar Knights] A Curious Tale - [Secret of Mana] Crisis - [PixyGarden] Learn more about your ad choices. Visit megaphone.fm/adchoices
V is one of the hosts of This Week in Fandom History, a podcast about notable events across fan culture, from the very recent to the pioneering moments of fandom. We sat down to play Un-Navigateable by K Ramstack, a solo tabletop RPG about the experience of cataloging an old blog off before taking ti down from the internet. It's a great opportunity to examine our own history of fandom, and the particular ways we came of age on the Internet.THIS WEEK IN FANDOM HISTORY: https://www.thisweekinfandomhistory.com/UN-NAVIGATEABLE: https://k-ramstack.itch.io/un-navigatableFOLLOW V ON TUMBLR: https://www.aimmyarrowshigh.com/ALL MY FANTASY CHILDREN: https://moonshotpods.com/all-my-fantasy-children/PARTY OF ONE DISCORD: https://discordapp.com/invite/SxpQKmKSUPPORT JEFF ON PATREON: https://www.patreon.com/jeffstormerFOLLOW JEFF ON TWITCH: https://www.twitch.tv/gmjeffstormerTHEME SONG: Mega Ran feat. D&D Sluggers, “Infinite Lives,” RandomBeats LLC, www.megaran.comAdvertising Inquiries: https://redcircle.com/brands
On this episode of Random Encounter, we're taking a figurative deep dive into some DLC and a remake of a classic game!First, Ben is following up on his glowing Pokémon Pokopia review with a look at the game's new DLC, Bubbly Basin. Just like in the base game, you play as a Ditto rebuilding society, but this time you're doing it under the sea! With a wealth of quality-of-life features, a new town, and a ton of new Pokémon, is this DLC worth buying?Then, Hagen is making his first appearance on Random Encounter to chat about a remake of one of his all-time favorites, Gothic 1 Remake. When the original was released in 2001, it became a cult classic that is still loved today. Unlike many remakes, this one is shockingly faithful to the original! Does Hagen love it just as much now as he did way back when?Featuring: Jono Logan, Ben Love, and Hagen McMenemy; Edited by Jono LoganGet in Touch:RPGFan.comRPGFan ShopEmail us: podcast@rpgfan.comTwitter: @rpgfancomBluesky: @rpgfan.bsky.socialInstagram: @rpgfancomThreads: @rpgfancomFacebook: rpgfancomTwitch: rpgfancomThis Episode's Related Links:Pokemon Pokopia ReviewGothic 1 Remake Review
Anika sat down with Ryan LaPlante to explore how a group of friends playing Dungeons & Dragons transformed their hobby into Canada's largest tabletop RPG podcast network, Dumb-Dumbs & Dice. The conversation revealed a counterintuitive approach to creative success: treating a highly artistic passion project with the rigorous, data-driven strategy of a tech startup. Ryan's diverse background—from Hollywood screenwriting to mobile games and tech management—offered a masterclass in scaling content, structuring profitable communities, and proving that unapologetic fun is highly monetizable. In This Episode Why having creative control on the business side is better than chasing traditional Hollywood gatekeepers Starting as a loss leader: losing money for four years before finding the monetization formula The "Rodriguez List" approach: creating high-end content based strictly on the resources you already have The minor cover art and SEO tweaks that resulted in a 20x overnight download explosion Building a content funnel: using comedy to make niche tabletop gaming accessible to the masses Treating podcasting like the free-to-play mobile game market to increase episode-to-episode conversion Structuring a highly profitable Patreon without the burnout of physical merchandise fulfillment Preventing creative exhaustion through permanent studios, bulk recording, and honest capacity planning Why you must put ownership percentages and business structures in writing, even with friends Timestamps 00:00 Introduction: Why fun and passion are inherently monetizable 01:10 Hollywood vs. Podcasting: Pivoting for creative control 05:17 The 2017 launch and functioning as a passion project loss leader 09:22 Using data to determine how much editing actually impacts listener retention 12:18 The specific art and description changes that spiked downloads by 20x 15:12 Creating the funnel: Using comedy as the accessible entry point to deeper lore 18:23 Joining Spotify's managed partner program by focusing on "bingeability" 20:13 Shifting to a permanent studio and a 24-episode bulk recording schedule 22:44 Cross-releasing spinoffs (like the Warhammer 40k series) to maintain SEO power 27:50 YouTube discoverability and repurposing audio for visual platforms 33:10 A masterclass in Patreon: pricing tiers, ad-free feeds, and digital-only rewards 41:31 Gathering demographic data to leverage for direct ad sales 47:53 Managing team burnout through capacity limits and clear communication 53:17 The absolute necessity of written ownership agreements in creative partnerships 56:56 Final advice and the Oscar Wilde exit quote Key Insights & Takeaways Insight 1: Treat Podcasting Like a Free-to-Play Mobile Game Listeners invest zero dollars to try a new podcast, making their emotional attachment incredibly fragile. Ryan applies strategies from the free-to-play mobile game industry: if you introduce too much friction, bad audio, or heavy initial monetization, people will bounce. Success requires removing all pain points, optimizing conversion rates from episode one to two, and ending with compelling cliffhangers that make the content highly addictive. Insight 2: The "Rodriguez List" Drives Sustainable Creation Rather than dreaming of massive budgets, Ryan applied filmmaker Robert Rodriguez's method of taking stock of exactly what resources were readily available. By combining professional improviser friends, basic stage mics, and free weekends, Dumb-Dumbs & Dice built a premium narrative product with minimal overhead, allowing them to survive the initial four years before becoming profitable. Insight 3: Minor Formatting Tweaks Yield Massive ROI Sometimes invisibility isn't about the quality of the content; it's about the packaging. After receiving advice from an ad partner, Ryan updated the network's podcast covers to include human faces (for eye contact), adjusted the category, and clarified the show descriptions. That simple aesthetic and SEO shift catapulted their downloads from 10,000 to nearly 200,000 in a single month. Insight 4: Use Broad Hooks for Niche Funnels Dungeons & Dragons and Warhammer 40k can be intimidating for uninitiated listeners. Dumb-Dumbs & Dice bypassed this by placing "comedy" and "professional improvisers" at the very top of their funnel. By making the entry point highly accessible and entertaining, they naturally draw audiences down into deeper, more niche serialized storytelling over time. Insight 5: Patreon Should Be Painless and Digital-Only A common trap for creators is offering complex, physical Patreon rewards that consume profits and time (like mailing stickers internationally). Ryan scaled his Patreon to six figures by keeping rewards digital and heavily integrated into their existing workflow. By offering ad-free feeds, naming rights in the story, and behind-the-scenes chats recorded on the same day as the main episodes, the network generates highly profitable, low-friction recurring revenue. Insight 6: Clear Boundaries Prevent Creative Burnout Scaling a creative business with friends is a recipe for disaster without ruthless honesty and structure. Ryan navigated team burnout by building a permanent recording studio (to eliminate setup time), shifting to bulk 4-day recording blocks, and having candid conversations about each member's annual capacity. Most importantly, he ensured ownership percentages were put in writing from the start to prevent disputes as revenue grew. Resources & Links Mentioned Dumb-Dumbs & Dice Deltastic (Del Borvik - In-house graphic designer) Spotify Managed Partner Program Patreon About Ryan LaPlante Ryan LaPlante is a multiple award-winning screenwriter, narrative designer for video games, and voice actor who realized that traditional Hollywood lacked the creative and financial control he desired. Applying his unique background in tech management and mobile games, he co-founded Dumb-Dumbs & Dice, growing it into Canada's largest tabletop RPG podcast network. Through a mix of professional improv comedy, strategic audience funnels, and rigorous data testing, Ryan has successfully turned a weekend hobby of playing games with friends into a highly profitable, multi-show media empire. Connect with Ryan Website: dumbdumbdice.com LinkedIn: https://www.linkedin.com/in/ryan-laplante-05512230/ Patreon: Dumb-Dumbs & Dice Like the show? Leave us a rating or review: https://lovethepodcast.com/67940257010b317cdaa9d857Follow the Show: https://followthepodcast.com/67940257010b317cdaa9d857Send a Message: https://podcastfeedback.com/67940257010b317cdaa9d857Check out our Website: https://www.yourbrandamplified.comSpeak to my Delphi Clone: https://www.delphi.ai/amplifywithanika Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
We take a look at a musical RPG, also one on the 360 which wasn't common for this System. A game that trys to show what's happening in the short moments before we die. This game is all about The famous composer Chopin. Join us as we look deep into this RPG. Come hear what we have to say. This was a game that only happened because Rohn pushed for us to take a look at it. Starring Mike Albertin, Dominic and Rohn. Dominic's YouTube - https://www.youtube.com/@dissonantwaves7752 A Gamer Looks at 40 - https://agamerlooksat40.com/ Carrying My Cross - https://podcasts.apple.com/pl/podcast/carrying-my-cross-a-faith-journey-podcast/id1865524685 Phoebe's Twitch - https://www.twitch.tv/theletsplayprincess Phoebe's Podcast - https://nerdsabroadcast.podbean.com/ Zac's Podcast - https://linktr.ee/absolutelythebest Helena - https://linktr.ee/helhathfury Patreon - https://www.patreon.com/GamesMyMomFound Follow us on Facebook. Instagram - gamesmymomfound_ YouTube - https://youtube.com/c/GamesMyMomFoundPodcast Discord - https://discord.gg/ My Son's YouTube - https://www.youtube.com/channel/UC_TbjvXLN-Wd0tLcMac6MOw
D&D and RPG news and commentary by Mike Shea of https://slyflourish.com Contents 00:00:00 Show Start 00:01:31 Sly Flourish News: Other Stuff in Rise of the Lazy Gamemaster, Types of Lightning Rods 00:07:28 Sly Flourish News: All SF Products now in Markdown 00:12:20 D&D & RPG News: New 13th Age Products Coming 00:13:53 D&D & RPG News: ENNIE 2026 Winners Announced 00:20:32 D&D & RPG News: How Long Have People Played D&D? 00:25:31 D&D & RPG News: Poll on Gencon D&D Products 00:35:49 Commentary: More Thoughts on Gencon 2026 D&D Announcements. 00:41:57 DM Tip: Two Goldilockses and Six Beds 01:04:36 Patreon Question: Prep Between Sessions for Larger Campaigns Links Visit Sly Flourish Subscribe to the Sly Flourish Newsletter Support Sly Flourish on Patreon Buy Sly Flourish Books: Subscribe to the Sly Flourish RSS Feed Subscribe to the Sly Flourish Podcast (Ad Free!) The Rest of the Stuff in Rise of the Lazy Gamemaster Types of Lightning Rods for D&D and 5e Appearance on Boards and Swords Lazy GM's Resource Document New 13th Age stuff 2026 ENNIE Winners EN World ENNIES thread Years Playing D&D Poll from Insight Check D&D Channel Poll on Favorite Announcements Ranking your interest in D&D's new lineup — EN World “D&D Icons” line wins an award before making anything Mike Mearls talks more about Death Saves.
Welcome to Night City, where housing is a shipping container, breakfast is kibble, and your most reliable neighbor is a rat named Greg. This week, Marky Day and Dave Costanzo accept a perfectly normal freelance job involving stalking, blackmail, corporate espionage, breaking and entering, and possibly assault. Fortunately, Marky has love in his heart, a mandolin in his bag, and the negotiating instincts to voluntarily reduce their payment by half. Dave, meanwhile, is an elite Netrunner capable of defeating corporate security, provided nobody asks him to walk quietly across a lobby without falling directly onto his face. Show Notes Marky Day and Dave Costanzo officially enter Night City for their first Cyberpunk RED adventure, but not before Tyler reveals that peer pressure convinced him to contact Brennan Lee Mulligan and possibly recover DiceGoblin.com. Having exhausted all responsible business decisions, the group finally turns to crime. Marky wakes in his increasingly hot storage container, works out, eats some kibble, and contemplates writing a song about how love could solve society's problems. He is a rockerboy, vigilante, and aggressively compassionate street philosopher who will never judge someone too harshly, though he may beat them up for their own personal growth. Next door, Dave Costanzo lives among cables, computer equipment, and spilled kibble. His breakfast is quickly claimed by Greg, the local rat and apparently the most dependable member of the team. Their morning changes when Marky receives a call from J-ZK, a colorful fashion designer and 3D weapons artist who helped support his music career. A rival artist calling himself Gangster 3D has been stalking her, threatening her, attempting to hack her agent, and using stolen private material to blackmail her. She believes he may also sabotage an important presentation to Sanroo. J-ZK asks Marky and Dave to break into the Discom corporate building, find Gangster 3D's operation, and steal the incriminating information from his computer. She initially offers them 5,000 eddies, but Marky decides that is far too generous and successfully negotiates their pay down to 2,500 each. Somewhere in Night City, a fixer feels a sudden disturbance in the economy. To get inside, Marky uses Charismatic Impact to locate one of his corporate fans at the Afterlife. John John may not work for Discom, but he works for Biotechnica and is willing to escort them to the building and vouch for them at security. Marky supports their cover story with a crumpled folder of sheet music masquerading as confidential briefing documents. Once inside, the pair begins searching for a network access point. Marky moves through the lobby like a seasoned professional. Dave rolls a critical failure on stealth, falls directly onto the floor, and explains to the nearby security guard that his shoe came untied. This works because security in Night City has apparently seen much worse before lunch. While Dave connects to the building's network, Marky provides cover by pretending to conduct an important corporate conversation. Dave bypasses a password, takes control of an employee-only door, and searches the network for information about Gangster 3D. He discovers the appointment calendar of Mr. Fromider, an executive on the twentieth floor. Fromider has met with Gangster 3D five times in the past two weeks and has also been meeting with several minor local artists. The pattern suggests that Gangster 3D may be involved in poaching artists like J-ZK for some larger corporate scheme. Marky and Dave slip into the private elevator, but Marky's incredible perception reveals a hidden sleep-gas system designed to incapacitate unauthorized passengers. Dave disables the device by cutting the correct wire, proving that he is significantly better at defeating electronic security than standing upright in public. The elevator still requires authorization, forcing Dave to jack into the network again. This time he must pass a Wisp Black ICE program to reach the elevator controls. He activates his Armor program, races past the hostile software, and successfully takes control of the elevator. The Wisp catches him before he can escape and attempts to damage his brain while reducing his available Net Actions. Dave's Armor absorbs the damage, allowing him to slide away from the pursuing program and safely jack out. The episode ends as the elevator begins climbing toward the twentieth floor. Marky and Dave are officially inside, Mr. Fromider is waiting somewhere above them, and the part of the mission where everything becomes violent has probably just begun. Key Takeaways The episode demonstrates how Cyberpunk RED combines social interaction, stealth, investigation, physical security, and Netrunning within the same mission. Marky's Charismatic Impact turns his fans into useful contacts. John John helps the team pass the building's first layer of security without violence. Marky and Dave complement each other well. Marky handles persuasion, distractions, and social situations, while Dave manages computers, access points, and electronic security. Critical successes and failures have immediate narrative effects. Marky repeatedly notices hidden dangers, while Dave's critical stealth failure nearly exposes the mission. Netrunners connect through physical access points and enter a layered Net Architecture containing passwords, files, control nodes, and Black ICE. Pathfinder allows a Netrunner to map parts of the architecture before moving deeper, reducing the risk of blindly encountering dangerous programs. Control nodes connect the digital and physical environments. Dave uses them to unlock an employee door and activate the private elevator. Disconnecting from a network resets most changes. A Netrunner must reach the bottom of the architecture and install a virus to create a lasting effect. Black ICE can attack a Netrunner directly, causing brain damage or interfering with their available Net Actions. Dave's Armor program completely absorbs the Wisp's damage, demonstrating the value of choosing and activating defensive programs before engaging hostile architecture. The team learns that Mr. Fromider has met repeatedly with Gangster 3D and several local artists, suggesting a broader scheme beyond J-ZK's personal blackmail problem. The adventure closes on a cliffhanger as Marky and Dave ascend toward the twentieth floor, having successfully completed the portion of the infiltration where nobody has shot them yet. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Within the sublevels of the temple, the party meets a dangerous ally, facilitates an emotional reunion, and battles an army of familiar foes.Welcome to Patron DnD, where Platinum-level patrons and I get together to play Dungeons & Dragons via Discord and Roll20. Dragonlance: Shadow of the Dragon Queen is published by Wizards of the Coast, and set in the world of Krynn. We are using the updated 2024 5e rules.Recap at RogueWatson.comStarring:Cere, level 10 dwarf Cleric of the Light DomainDarryl, level 10 human Berserker BarbarianEllowyn, level 10 kender Bard College of LoreKazra, level 10 human Champion Fighter/Paladin Oath of DevotionKorl, level 10 dwarf Bard College of DanceShop for tabletop games, CCGs, miniatures, RPG supplies and more at our sponsor, Noble Knight Games: https://www.nobleknight.com?awid=1553Music by Kevin MacLeod https://incompetech.com/music/royalty-free/music.htmlLicensed under Creative Commons: By Attribution 4.0https://creativecommons.org/licenses/by/4.0/Character art by DemnixChat with us in the Official Discord Server: https://discord.gg/AjvtemjSupport the channel at https://www.patreon.com/Roguewatson
Es el amanecer de un nuevo día para el Amistoso Vecino Hombre Araña y, quizá, para el MCU... así que mucho cuidado con los spoilers, porque nuestra RE: seña de la película tiene muchos. Un Peter sin amigos ni familia lucha contra el crimen, pero se enfrenta a un nuevo oponente muy peligroso, y a la posibilidad de que algunos de sus pocos aliados no sean lo que parecen. Además, un mini Historias de Historietas con el repaso a como surgió (y terminó) la etapa del comic de la que la película toma su nombre y algún mínimo concepto, más la RE: seña del primer recopilatorio de esa era, por Dan Slott, Marc Guggenheim, Bob Gale, Zeb Wells, Phil Jimenez, Steve McNiven, Salvador Larroca, y equipo. Con música de Michael Giacchino, Beastie Boys, y Neil Patrick Harris. Próximo programa: Comics Uruguayos (Havoc 2, Below 1+2, WonderCat!) y Argentinos (Las Niñas de Cottingley). ------------------------------------- #perdidoseneleter #comics #superheroes #Marvel #SpiderManBrandNewDay #SpiderMan #cine #peliculas #MCU
Welcome to Night City, where housing is a shipping container, breakfast is kibble, and your most reliable neighbor is a rat named Greg. This week, Marky Day and Dave Costanzo accept a perfectly normal freelance job involving stalking, blackmail, corporate espionage, breaking and entering, and possibly assault. Fortunately, Marky has love in his heart, a mandolin in his bag, and the negotiating instincts to voluntarily reduce their payment by half. Dave, meanwhile, is an elite Netrunner capable of defeating corporate security, provided nobody asks him to walk quietly across a lobby without falling directly onto his face. Show Notes Marky Day and Dave Costanzo officially enter Night City for their first Cyberpunk RED adventure, but not before Tyler reveals that peer pressure convinced him to contact Brennan Lee Mulligan and possibly recover DiceGoblin.com. Having exhausted all responsible business decisions, the group finally turns to crime. Marky wakes in his increasingly hot storage container, works out, eats some kibble, and contemplates writing a song about how love could solve society's problems. He is a rockerboy, vigilante, and aggressively compassionate street philosopher who will never judge someone too harshly, though he may beat them up for their own personal growth. Next door, Dave Costanzo lives among cables, computer equipment, and spilled kibble. His breakfast is quickly claimed by Greg, the local rat and apparently the most dependable member of the team. Their morning changes when Marky receives a call from J-ZK, a colorful fashion designer and 3D weapons artist who helped support his music career. A rival artist calling himself Gangster 3D has been stalking her, threatening her, attempting to hack her agent, and using stolen private material to blackmail her. She believes he may also sabotage an important presentation to Sanroo. J-ZK asks Marky and Dave to break into the Discom corporate building, find Gangster 3D's operation, and steal the incriminating information from his computer. She initially offers them 5,000 eddies, but Marky decides that is far too generous and successfully negotiates their pay down to 2,500 each. Somewhere in Night City, a fixer feels a sudden disturbance in the economy. To get inside, Marky uses Charismatic Impact to locate one of his corporate fans at the Afterlife. John John may not work for Discom, but he works for Biotechnica and is willing to escort them to the building and vouch for them at security. Marky supports their cover story with a crumpled folder of sheet music masquerading as confidential briefing documents. Once inside, the pair begins searching for a network access point. Marky moves through the lobby like a seasoned professional. Dave rolls a critical failure on stealth, falls directly onto the floor, and explains to the nearby security guard that his shoe came untied. This works because security in Night City has apparently seen much worse before lunch. While Dave connects to the building's network, Marky provides cover by pretending to conduct an important corporate conversation. Dave bypasses a password, takes control of an employee-only door, and searches the network for information about Gangster 3D. He discovers the appointment calendar of Mr. Fromider, an executive on the twentieth floor. Fromider has met with Gangster 3D five times in the past two weeks and has also been meeting with several minor local artists. The pattern suggests that Gangster 3D may be involved in poaching artists like J-ZK for some larger corporate scheme. Marky and Dave slip into the private elevator, but Marky's incredible perception reveals a hidden sleep-gas system designed to incapacitate unauthorized passengers. Dave disables the device by cutting the correct wire, proving that he is significantly better at defeating electronic security than standing upright in public. The elevator still requires authorization, forcing Dave to jack into the network again. This time he must pass a Wisp Black ICE program to reach the elevator controls. He activates his Armor program, races past the hostile software, and successfully takes control of the elevator. The Wisp catches him before he can escape and attempts to damage his brain while reducing his available Net Actions. Dave's Armor absorbs the damage, allowing him to slide away from the pursuing program and safely jack out. The episode ends as the elevator begins climbing toward the twentieth floor. Marky and Dave are officially inside, Mr. Fromider is waiting somewhere above them, and the part of the mission where everything becomes violent has probably just begun. Key Takeaways The episode demonstrates how Cyberpunk RED combines social interaction, stealth, investigation, physical security, and Netrunning within the same mission. Marky's Charismatic Impact turns his fans into useful contacts. John John helps the team pass the building's first layer of security without violence. Marky and Dave complement each other well. Marky handles persuasion, distractions, and social situations, while Dave manages computers, access points, and electronic security. Critical successes and failures have immediate narrative effects. Marky repeatedly notices hidden dangers, while Dave's critical stealth failure nearly exposes the mission. Netrunners connect through physical access points and enter a layered Net Architecture containing passwords, files, control nodes, and Black ICE. Pathfinder allows a Netrunner to map parts of the architecture before moving deeper, reducing the risk of blindly encountering dangerous programs. Control nodes connect the digital and physical environments. Dave uses them to unlock an employee door and activate the private elevator. Disconnecting from a network resets most changes. A Netrunner must reach the bottom of the architecture and install a virus to create a lasting effect. Black ICE can attack a Netrunner directly, causing brain damage or interfering with their available Net Actions. Dave's Armor program completely absorbs the Wisp's damage, demonstrating the value of choosing and activating defensive programs before engaging hostile architecture. The team learns that Mr. Fromider has met repeatedly with Gangster 3D and several local artists, suggesting a broader scheme beyond J-ZK's personal blackmail problem. The adventure closes on a cliffhanger as Marky and Dave ascend toward the twentieth floor, having successfully completed the portion of the infiltration where nobody has shot them yet. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Linktree: https://linktr.ee/AnalyticJoin The Normandy For Ad-Free NME, Additional Bonus Audio And Visual Content For All Things Nme+! Join Here: https://ow.ly/msoH50WCu0K In this segment of Notorious Mass Effect, Analytic Dreamz delivers a comprehensive breakdown of Splatoon Raiders, the 2026 Nintendo Switch 2 exclusive single-player action RPG third-person shooter and first spin-off in the Splatoon series. Explore development insights inspired by Salmon Run, the shift to Spirhalite Islands with Deep Cut, core gameplay loops of exploration, crystal collection, Salmonid battles, and equipment upgrades across mission types like Treasure Hunts and Buried Ruins. Analytic Dreamz covers tank types, 100+ weapons, co-op multiplayer, difficulty modes, HowLongToBeat playtimes from 14 hours main story to 30-46+ completionist, Japan launch sales of 474,684 physical copies ranking #1, UK chart-topping debut, Metacritic 81-82 with 9.3 user score as highest Nintendo-published game, critical praise for customization and combat, plus industry impact validating Splatoon's PvE expansion.Privacy & Opt-Out: https://redcircle.com/privacy
In part 2 of Jon's Kid's TV arc, Mairi and Jamie step into the Superdome, where they meet a harried TV producer and recieve their mission. They have 40 minutes, 4 characters, and the delicate standards of the BBC to uphold! Puzzle Maestro: Jon Saunders Solvers: Mairi Nolan, Jamie Gibbs Episode Art: Dom Jordan Editor: Jon Saunders Assets used in the puzzle solving can be found here Come and chat to us on Facebook, Instagram, BlueSky and LinkedIn. Or join our Patreon programme for perks, early access episodes and bonus content. The Infinite Escape Room is a comedy escape room podcast where a group of friends make and solve audio escape rooms. It's one part tabletop RPG, one part escape room with a bit of Monkey Island-style humour sprinkled over the top.
Welcome back to another raw, unfiltered edition of The Straight Dope Show! On Episode 433, El Uno and TraB the Wonder jump straight into the hilarious reality of NBA players getting checked at club doors, dissecting how bouncers somehow failed to recognize Michael Porter Jr. while letting other athletes slide right through.The duo dives into a hilarious breakdown of everyday stubbornness—from family arguments over which direction North is, to why people refuse to listen to their own inner voices. The conversation turns to sports marketing and legacy as they ask the hard question: who actually chose LeBron James as "The Chosen One"? Later, TraB drops a wild theory on why the greatest R&B singers—from Whitney Houston to Luther Vandross—are essentially "crying on the beat" to create timeless hits.The hosts also cover:Comedy Legends: Comparing Will Ferrell's goofy genius in The Other Guys to Jim Carrey's iconic performance in Ace Ventura.Nerd Lore vs. Simple Gaming: Why modern video games are overcomplicating things with endless sub-menus and RPG mechanics, and why Star Wars lore makes Darth Vader the most terrifying figure in cinema.TV Autopsies: Raw reviews of Diarra from Detroit and Batman: Caped Crusader.WNBA Breakdown: A frank discussion on Caitlin Clark's skill set, getting clamped up by A'ja Wilson, and why A'ja's "off nights" are still historic.Don't let the algorithms censor your culture! Take control of your media diet. Download the Rock Da Crowd TV app today on Roku, Apple, or Android to stream the latest uncut episodes of The Straight Dope Show!00:00:00 - Bouncers Stop Michael Porter Jr. at the Club Door00:02:19 - Welcome to Ep. 433 & The Family Vacation "Which Way is North?" Debate00:05:08 - Dealing with Obtuse People, Inner Voices, and Direct Therapy Speeches00:10:42 - Sixers Shorts in Kauai & Who Actually Chose LeBron as "The Chosen One"?00:15:44 - R&B Secrets: Why Great Vocalists (Leon Thomas, Whitney, Luther) "Cry on the Beat"00:18:35 - Getting High, Losing Your Train of Thought, and Music Playlists vs. Radio00:28:00 - Comedy Autopsy: Will Ferrell (The Other Guys, Anchorman) vs. Jim Carrey (Ace Ventura)00:34:32 - Star Wars Deep-Dive: Darth Vader's Terrifying Aura & Jedi Living on the Streets00:45:08 - TV Reviews: Diarra from Detroit Mysteries & Batman: Caped Crusader00:50:14 - MCU Lore Fatigue vs. Retro Gaming Simplicity (Contra over Modern RPGs)00:57:23 - EA Buyouts, Madden Repetition, and Solo vs. Multiplayer Gaming01:08:49 - WNBA Reality Check: Caitlin Clark Clamped by A'ja Wilson & Floor General Role01:20:45 - Sign-off & Rock Da Crowd TV App Call to Action
Afgelopen twee weken hebben wij Beast of Reincarnation op Steam gespeeld. In deze review hoor je over onze indrukken met de game! Beast of Reincarnation is een singleplayer action-RPG van Game Freak, de studio die vooral bekendstaat om Pokémon. De game speelt zich af in een post-apocalyptisch Japan in het jaar 4026, waar de natuur […]
Legends, Loot, & Lore: A Players's Guide to Dungeons and Dragons
Send us Fan MailA genre where characters argue about stats, loot, and XP should not feel this human, but that's the LitRPG surprise, and Dungeon Crawler Carl is the clearest proof. We're back with a new season and we kick things off with a side quest: why this series has exploded, what “LitRPG” actually means, and how Dungeons and Dragons quietly sits underneath the whole engine. If you've heard the hype but still don't get it, we give you the clean definition, the on-ramp, and the reasons it works even if you've never played a tabletop RPG or touched an RPG video game.We also talk about the secret weapon that turns curious listeners into obsessed fans: the Dungeon Crawler Carl audiobooks. Jeff Hays' narration feels like a full cast, and we dig into how voice performance changes the comedy, the pacing, and the emotional beats, especially for Princess Donut. From there we zoom out into the core setup of the story: aliens, a streamed death game, themed dungeon floors, and a progression system that makes every choice feel like a build decision with consequences.Then we get nerdy in the best way: the DnD DNA you can spot in race and class selection, party roles, rest mechanics, healing items, and guild-style teamwork. We wrestle with the creepiest “dungeon master” at the table, the AI, and trade theories on how the series might end and what Carl may be willing to sacrifice. We also hit the TV adaptation news, throw out casting ideas, and wrap with a bigger question: will LitRPG push more people into Dungeons and Dragons the way Stranger Things did, and what does fandom momentum like The Guild Kickstarter tell us about the moment we're in?If you enjoy LitRPG, Dungeon Crawler Carl, Dungeons and Dragons, audiobooks, and the future of tabletop RPG culture, subscribe, share this with a friend who needs a new obsession, and leave a quick review so more people can find the show. Support the show1. Visit our website! www.legendslootandlore.com2. Support the Podcast! Help us do what we love and bring you more great D&D content. legendslootandlore.supercast.com3. Follow us on social!InstagramFacebookTikTok4. Join our Discord Server!Music by June WestfieldApple MusicSpotifyLogo design by Ryan Denorahttps://www.ryandenora.com/
At Gen Con 2026, Wizards of the Coast had several major Dungeons & Dragons announcements, including the “Arcana Unleashed” gameplay expansions and the introduction of “Universes Beyond,” bringing crossovers like World of Warcraft and Star Wars to the game. The company also confirmed the return of classic settings like Dark Sun and Greyhawk, the latter featuring creative material from Gary Gygax's archives. Actor Joe Manganiello was appointed as the Chief Creative Officer of D&D Icons, an initiative designed to bridge the game’s 50-year heritage with its future by bringing back legendary creators to develop new, official material. Paizo unveiled a major tonal shift with “13 Omens”, a rules-light modern supernatural horror RPG featuring a shared dice pool mechanic and a system designed for one-shot narrative arcs. Alongside this new title, the publisher announced “Invaders of the Dark,” an ambitious campaign that blends science fiction and fantasy by uniting the Pathfinder and Starfinder settings. This crossover promises to allow players to experience the impact of an alien invasion across Golarion, marking a significant development for the publisher’s tentpole offerings. Free League Publishing announced “Free League Unbound,” a new digital platform built by Adam Bradford that directly addresses player concerns regarding digital ownership. The service enables users to download permanent PDFs of their purchases, ensuring long-term access, while offering a cross-device digital reader and compendium. In addition to the platform launch, Free League showcased revised core rules for “The One Ring”, which maintain full retro-compatibility, and announced major expansions such as “The White Tower and the Hall of Gold” and a bestiary titled “Creatures Strange and Foul”. Paradox Interactive's surprise alpha playtest for “Vampire 6th Edition”, which introduces a more modern, narrative-driven ruleset. Darrington Press shared a content roadmap for “Daggerheart”, committing to two major books annually through 2030, while celebrating significant growth in character sheet creation on Demiplane. Finally, Catalyst Game Labs showcased new sourcebooks and editions for “Shadowrun” and previewed an upcoming alpha playtest for the “He Who Fights with Monsters” TTRPG. #wotc #paizo #freeleague #gencon2026 Pathfinder Second Edition: Bundle of Frogs! https://humblebundleinc.sjv.io/7XLLGg Mammoth Chronicles Bundle: https://humblebundleinc.sjv.io/L0rK3O From Rivers to Fjords- Basic Roleplay Bundle: https://humblebundleinc.sjv.io/E0WYEP Mantic Companion App: https://companion.manticgames.com/ Use our Referral code: MCTXEE Support Us by Shopping on DTRPG (afilliate link): https://www.drivethrurpg.com?affiliate_id=2081746 Matt’s DriveThruRPG Publications: https://www.drivethrurpg.com/browse.php?author=Matthew%20Robinson https://substack.com/@matthewrobinson3 Chris on social media: https://hyvemynd.itch.io/ Jeremy's Links: http://www.abusecartoons.com/ http://www.rcharvey.com Support Us on Patreon: https://www.patreon.com/upturnedtable Give us a tip on our livestream: https://streamlabs.com/upturnedtabletop/tip Donate or give us a tip on Paypal: https://www.paypal.com/ncp/payment/2754JZFW2QZU4 Intro song is “Chips” by KokoroNoMe https://kokoronome.bandcamp.com/
Fresh off their exhilarating cooperative playthrough of 'Big Walk,' Ben, Matt James, and Steve Ahlman hit the highlights of a busy week in gaming. (Is there any other kind?) First, a slightly self-loathing Ben comes clean about his purchase of a PS5 Pro. Then they share their impressions and reviews of 'Big Walk,' a co-op puzzler and potential Game of the Year candidate, as well as the long-awaited return of 2D tag-team Marvel fighting in 'Marvel Tokon: Fighting Souls' and Pokémon maker Game Freak's new action-RPG, 'Beast of Reincarnation.' Finally, in honor of the 10th anniversary of 'No Man's Sky,' they share their all-time top five games that made major improvements after release, as well as the five games they wish had gotten glow-ups but never did. Intro (0:00)'Big Walk' (9:00)'Marvel Tokon: Fighting Souls' (37:39'Beast of Reincarnation' reactions (57:31)Greatest gaming glow-ups (1:13:51)Outro (1:45:27) Host: Ben LindberghGuests: Matt James and Steve AhlmanProducer: Devon RenaldoAdditional Production Support: Arjuna Ramgopowell Learn more about your ad choices. Visit podcastchoices.com/adchoices
The ranger's journey from level 5 to 20 is a majestic tale of growth, survival, and discovering that Hunter's Mark may not actually deserve permanent custody of your concentration. Randall's Gloom Stalker becomes an invisible crossbow machine, Ash's Drakewarden takes to the skies aboard a fire-breathing murder lizard, and Tyler spends sixteen levels converting every available feat, spell slot, and medical supply into increasingly desperate attempts to keep one flying snake alive. By level 20, two of these characters are legendary hunters. The third is still shouting, "Don't worry, buddy, I have Cure Wounds!" while filling out another pet insurance claim. Show Notes In this episode, we continue building our 2014 DnD 5e rangers, taking Randall's Gloom Stalker, Ash's Drakewarden, and Tyler's original Player's Handbook Beast Master from level 5 all the way to level 20. Extra Attack immediately improves everyone's combat potential, although Tyler is mostly excited because he can finally attack without ordering his flying snake to do it for him. From there, we examine the spells, feats, subclass features, and questionable design decisions that define the ranger's later levels. We also commit ranger heresy by asking whether Hunter's Mark is actually worth using. Magic Weapon offers better accuracy, reliable damage, an hour-long duration, and none of the constant bonus-action reassignment that interferes with Crossbow Expert, companion commands, and other important ranger abilities. As the builds gain more attacks and begin using Sharpshooter, improving the chance to hit becomes increasingly valuable, leaving Hunter's Mark standing in the wilderness wondering why nobody invited it to combat. The three subclasses develop very differently. Randall's Gloom Stalker continues doing Gloom Stalker things, including attacking repeatedly, disappearing into darkness, gaining Greater Invisibility, and generally becoming Batman with a crossbow. Ash's Drakewarden gains elemental damage, a flying companion, and a breath weapon that can turn a battlefield into an aerial geometry problem. Meanwhile, Tyler's Beast Master slowly crawls toward competence, eventually allowing his snake to attack twice and share spells, assuming it survives long enough to enjoy either feature. At the highest levels, the ranger's progression becomes much less exciting. Fifth-level spells offer a few useful options, Feral Senses arrives with awkward limitations, and the class gives players several excellent reasons to multiclass after level 15. The journey concludes with Foe Slayer, a capstone so underwhelming that the group proposes replacing it with a legendary death arrow capable of instantly killing enemies, because a level-20 ranger should receive something more exciting than occasionally adding Wisdom to one attack. Finally, the Question of the Week examines why players reacted differently to the DnD 2024 rules and the Pathfinder 2e Remaster. The discussion explores community expectations, the circumstances behind each revision, compatibility concerns, and the uncomfortable space occupied by an update that changes too much to feel like ordinary 5e but not enough to feel like a genuinely new edition. Key Takeaways Hunter's Mark is not mandatory. Rangers have several competing uses for concentration and bonus actions. Magic Weapon, Elemental Weapon, Guardian of Nature, and subclass abilities may provide more value depending on the build. Accuracy becomes increasingly important. Extra Attack, Crossbow Expert, Sharpshooter, and subclass features reward effects that improve the chance of landing multiple attacks rather than adding modest damage to only one target. The original Beast Master demands too much maintenance. Tyler considers healing feats, defensive buffs, and other resources simply to keep his low-CR companion alive, although the subclass eventually gains respectable features such as Bestial Fury and Share Spells. Gloom Stalker remains extremely powerful. Additional attacks, darkness-based invisibility, Stalker's Flurry, Greater Invisibility, and strong action economy allow the subclass to remain dangerous throughout the ranger's progression. Drakewarden delivers the strongest companion fantasy. Its drake gains mobility, elemental abilities, flight, and a flexible breath weapon without requiring the ranger to build an entire emergency medical system around it. Ranger spells are useful, but spell slots are scarce. Pass Without Trace, Spike Growth, Lightning Arrow, Elemental Weapon, Guardian of Nature, and other options can be excellent, but rangers need to make each limited spell slot count. The late-level class features are underwhelming. Feral Senses has frustrating restrictions, and Foe Slayer offers too little for a level-20 capstone, especially for rangers making numerous attacks every round. Subclass choice dramatically changes the ranger experience. One ranger becomes Batman, another gets an airborne dragon flamethrower, and the third spends sixteen levels inventing increasingly elaborate snake-based healthcare. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
All sorts of new stuff coming to D&D5.5, a board game version of Satisfactory, and a new version of Vampire the Masquerade? Plus, Wil Wheaton is doing a new tabletop gaming show! We talk to about that, and make sure to get in some dirtbag RPG advice along the way!
All sorts of new stuff coming to D&D5.5, a board game version of Satisfactory, and a new version of Vampire the Masquerade? Plus, Wil Wheaton is doing a new tabletop gaming show! We talk to about that, and make sure to get in some dirtbag RPG advice along the way!
Beast of Reincarnation is the new game from Game Freak, the studio that creates every mainline Pokémon game. But friends, this is nothing like Pokémon. The action-RPG calls to mind series like Dark Souls and Onimusha. Is it… good? Guest Ron Funches joins to help us find out. Get the full list of games (and other stuff) discussed at www.besties.fan. Want more episodes? Join us at patreon.com/thebesties for three bonus episodes each month!
It's another week of The Game Informer Show, and we've got a spectacular guest to help us break down some releases, new and old!Jesse Vitelli joins Alex and Eric as the trio that walked through Big Walk together, and really enjoyed it. Then Wesley and Marcus discuss Game Freak's new original IP, Beast of Reincarnation. Finally, Alex has been checking out Esoteric Ebb and wants to share a bit about it.The Game Informer Show is a weekly podcast covering the video game industry. Join us every Friday for chats about video game reviews, news, and exclusive reveals alongside Game Informer staff and special guests from around the industry. Support the show by subscribing to our physical video game magazine!Jump around using these timestamps:00:00 - Intro08:36 - Big Walk37:45 - Beast of Reincarnation1:11:42 - Esoteric Ebb
Reformed Brotherhood | Sound Doctrine, Systematic Theology, and Brotherly Love
In their 500th episode, Tony Arsenal and Jesse Schwamb celebrate a decade of The Reformed Brotherhood by diving into one of Scripture's most overlooked parables — the Parable of the Growing Seed in Mark 4:26–29. Exclusive to Mark's Gospel, this four-verse passage packs a theological punch that is, as Tony and Jesse argue, unmistakably Reformed in its emphasis. The man scatters seed, goes about his life, and the earth produces — by itself — without his understanding or intervention. From this, the hosts draw out rich implications for evangelism, sanctification, ecclesiology, and eschatology. They argue that the kingdom of God advances by divine power alone, hidden from human sight, moving toward a certain consummation. The episode pairs deep theological reflection with the hosts' characteristic warmth, humor, and 10 years' worth of shared history. Key Takeaways Monergism is embedded in the parable itself. The growth of the seed is entirely God's doing. The man scatters and rests; the earth produces by itself — a picture of divine sovereignty that requires no human management or comprehension. The evangelist's only obligation is to scatter. This parable relieves believers of the anxious burden of producing spiritual fruit. Faithfulness in proclamation is the call; growth belongs to God. Sanctification is gradual, hidden, and God's work. The progression — blade, ear, full grain — mirrors the believer's sanctification, which proceeds by degrees imperceptible to the individual yet certain in God's design. The Kingdom of God is not dependent on any individual. Whether it's a ministry leader, a financial contributor, or a worship musician, no single human agent is load-bearing for the advance of God's kingdom. Primary and secondary causation work together without contradiction. God uses means — the farmer still sows, the earth still functions — but the means are instrumental, not efficient causes. God's providence encompasses and exceeds them. The harvest belongs to God, not the evangelist. Just as the man did not direct the growth, he is not the agent ultimately putting in the sickle. The consummation of the kingdom occurs in God's time and by God's initiative. This parable resists reduction. It cannot be flattened into a simple evangelism lesson or a single eschatological statement. It holds together personal sanctification, corporate ecclesiology, and cosmic eschatology within four verses. Key Concepts The Earth Produces By Itself: Monergism in the Parable The theological center of this parable is the Greek word automate — the earth produces "by itself," without external compulsion or human assistance. Tony and Jesse argue this is not incidental language but the thesis of the entire passage. The farmer is genuinely active — he scatters the seed — but his agency recedes almost immediately from view. He doesn't monitor the soil, apply nutrients, or trace the growth. He simply lives his life. This picture coheres precisely with the Reformed doctrine of monergism: that in regeneration and kingdom growth alike, the decisive cause lies entirely outside human capacity. As Jesse puts it, the mechanism of growth "belongs to God alone." The farmer's ignorance is not a failure — it is the point. We are not meant to understand the how; we are meant to trust the Who. Scatter, Then Rest: A Theology of Evangelism Without Anxiety One of the episode's most practically rich applications concerns the posture believers are called to adopt in evangelism. Tony observes that this parable is rarely preached as an encouragement to evangelists, yet that is precisely what it is. The sower's only active verb is scattering. After that, he sleeps and rises — the rhythms of ordinary life — while God does the work that no human strategy, method, or persistence can accomplish. This directly addresses what Tony calls the "anxiety around trying to ensure some sort of production." The Reformed vision of evangelism is not passive indifference but liberated faithfulness: scatter the seed of the gospel without bearing the impossible weight of manufactured outcomes. As Paul writes in 1 Corinthians 3:6–7, "Neither he who plants nor he who waters is anything, but only God who gives the growth." Blade, Then Ear, Then Grain: The Patience of Providence The threefold progression Jesus describes — blade, then ear, then full grain — is not decorative agricultural detail. It is a theological statement about the character of God's work in the world and in the soul. Growth is gradual, ordered, and unhurried. Jesse draws the direct application to sanctification: the believer cannot fully trace the work of grace in his own heart, yet it is real and it is God's doing. This ought to produce, as Jesse summarizes, "patient confidence rather than human striving or anxiety." The church, too, matures through stages. Neither impatience with slowness nor despair at imperceptibility is warranted — both misread the nature of divine providence. God is not behind schedule. He is, as always, working through means, in His time, toward a consummation He has already appointed. Memorable Quotes The earth produces by itself — we might even say the kingdom of God produces by itself. It's not dependent on anything except God's sovereign will and his sovereignty to execute all that he desires. - Tony Arsenal The mechanism of growth is strangely hidden from the human agent, and it belongs to God alone. - Jesse Schwamb The kingdom of God advances by God's own hidden power toward a certain appointed consummation — and this ought to produce patient confidence rather than human striving or anxiety. - Jesse Schwamb Full Transcript Jesse Schwamb: Welcome to the 10th Pentacost episode of the [00:01:00] Reformed Brotherhood. It's number 500. I'm Jesse Tony Arsenal: and I'm Tony, and this is the podcast that's been going for 10 years. Hey, brother. Jesse Schwamb: Hey, brother. A happy 500th episode to you. Tony Arsenal: I know, man. It's kinda crazy. It's kinda crazy, and we're not gonna do anything special 'cause we don't do that, but it is crazy that this is the 500th episode. That's a lot of podcasting. Jesse Schwamb: It's absolutely wild. Podcast Memories And Mishaps Jesse Schwamb: And as with any milestone, as I was thinking about this one occurring, it did draw my mind to all the crazy things that have happened on this podcast, some known, some unknown. Of course, there is the very infamous time that I spilled a whole bottle of kombucha on the desk while we were recording, but everybody knows about that. But I was, I was also thinking about the, the lesser-known ones, like the time you and I sat in the downstairs church, like so close to each other on the same side of the table- Yeah ... to record a episode, or the time [00:02:00] that a tow truck showed up while we were recording and I had to go run out and direct the tow truck 'cause I'd called it for the car. Tony Arsenal: Yeah. Jesse Schwamb: And you paused the episode so that we could go do that, or the time that we had our favorite Lutherans on the podcast in what I think was, like, the hottest environment, and I just remember the sweat trickling down Chad Bird's beard. Like, like, like air being- Like the oil gloss ... mixed with oil. Yeah. It was so hot. So those are the ones that come to my mind. I don't know if there are any ones that come to you. We- we've had some great episodes, and by the way, they all live out for free in the world on reformedbrotherhood.com. So don't take our word for it. You can go all the way back to the beginning if you really want to, and you can hear this incredible journey that God has had us on these some 10 years. So I'm curious, like, do any episodes, topics, conversations, weird things come to your mind after all this time? Tony Arsenal: Uh, the one I remember is when we recorded with Dad and we were waiting for the snow, the [00:03:00]snowplow- ... and we had to, like, wrap the episode up real quick because the snowplow was there and we had to go move cars. That's right. So there's been a fair amount of episodes where it's like something has interrupted us and we need to just get it over with real quick. That's right. Um, hopefully the listener doesn't hear that too much. Patreon Support Check In Tony Arsenal: The other thing I was thinking about, you know, just as we're kinda thinking about the back catalog, we're not great at this. Uh, we tend to do our, what, what's they call the call to action. The experts call it the call to action. We do it at the very end of our podcast episodes, which is the worst place to do it. Uh, but we're gonna try to land it in the beginning here. So we, we've been supported by a number of, of people, uh, for basically the entire podcast. I don't remember exactly how early on it was that we started doing Patreon, but it's, it's been a long time. And what I noticed the other day, I went in to, to check on a couple things and make sure everything was working the way it's supposed to. There was some, like, account merge I had to do, and I've noticed that several people who've been supporting us, um, pretty much since the beginning- have their accounts listed in a declined status. [00:04:00] And what that means is that their, probably their credit card that they use, uh, has expired, and so now they're not, no longer supporting the show even though they think they are. So if you are a person who believes you're supporting the show, particularly if you've been supporting the show for a long time, and you wanna continue to support the show, uh, we would really appreciate if you took a minute to go into your Patreon account, double-check that the, you know, that you've been, um, contributing for the last couple months. Uh, double-check that the credit card you have on file is not, uh, expired or suspended or anything like that. Um, again, if you've made a decision that it's time to stop, uh, stop the show, or if this is the point where you realize, "I don't care enough to re-support to the show," um, that's fine. We love you. We've appreciated your support. We hope you keep listening. Uh, but if you do wanna continue to contribute, please do check that. And if you've never taken a chance to think through whether or not you want to support the show, uh, Jesse and I are so thankful for all the support we have. Jesse Schwamb: Yes. Tony Arsenal: Uh, but things are getting more expensive, and, um, you know, that's, that's [00:05:00] just a reality for all of us, and that includes things like podcasting hosting fees. Um, the cost of our, our editing software that we use has gone up. That's a subscription. Uh, the cost of hosting space has gone up. Um, all of that, uh, all of that has gone up, and so even though we've had steady supporters, it's kinda like we have lost supporters, um, financially because the money doesn't go quite as far. So if you've ever thought, "Maybe I should, uh, maybe I should contribute to the podcast," please do think about it. Even if just, uh, half of our audience went in and contributed $1 a month, um, that would be a substantial amount. That would really help us to keep the podcast going. And there's actually a number of projects and things Jesse have I, and I have wanted to do, um, that we would love to be able to, you know, to take a step on. Uh, we just don't have funding to do it, uh- Right ... because the funding we have is enough to keep the podcast going but not enough to stretch to something else. So I don't wanna, like, preload that too much, 'cause who knows if it's gonna happen, but there's some things that we wanna do [00:06:00] that would involve a little bit of upfront capital that we would need- Right to get some contrib- contributions on. So please do consider that. We appreciate you so much if you've been a supporter. We appreciate you so much if you've even considered it. Uh, and we appreciate you so much just for listening, uh, especially- Yes ... if you've been with us, you know, this is episode 500. That's a lot of podcasting- Yeah, it is ... directly in your ear hole. So thank you so much for that. Jesse Schwamb: Yeah, we're so grateful. Why We Keep Doing This Jesse Schwamb: It's fun just to think how many episodes we recorded, but also how many interesting conversations and topics, all the inside jokes. It really is a community. That's in part why we started this, is to sit down together and to bring other brothers and sisters into the fray, as it were, or maybe to bring us into your fray a little bit and to encourage and edify the church, the brothers and sisters, the saints around the world. And it is an around the world kinda podcast, which is remarkable too. So- Yes ... we're just gonna keep being here. As long as the Lord tarries and He allows us to do this, we'll just keep doing it. And again, we've recorded in closets, in cars on the way to things. We've done it at [00:07:00] the beach, and we've done it in cold environs, and we've done it in hot environs. And you're right, you reminded me of that time where we were desperately waiting as we were getting snowed in for the plow to come. And then it was all hands on deck, and we just dropped the recording equipment and said, "We gotta get out of here." And more often than not, the p- joy of this podcast is it just kinda finds its way into our normal rhythm of life. But it- Yeah ... comes out of our life, and out of a life that's been transformed by Christ. And so that's really what we come back to. Mark Only Parable Preview Jesse Schwamb: In fact, that's the whole thing that we're in right now. We're going through all these parables. And this episode, we can't stop, won't stop. We're gonna continue to hit you with the content that we love, which is talking about Jesus. And so we're in one of the few... Well, it's a Markan parable that only appears in Mark. That's why I called it Markan, I guess. So extra bonus points to you, that's both extra and bonus, if you know which one it is before I say it. But there's a lot for us to talk about- ... because we're getting into this really, really short little story, but it's really chock-full, of course, as Jesus likes to do with all [00:08:00] kinds of spiritual truth. It's about a farmer chucking a seed on the ground, and then he goes about his business. He eats, he sleeps, he binge-watches the Jane equivalent of Netflix. He sleeps again, he wakes up. And while he does this, the seed is doing entirely its own thing without his help or understanding. He didn't make it grow. He can't explain how it grows. He just shows up at the end with a sickle to collect what God has already finished. Man, if there isn't a Reformed theological parable, I don't know what one is. Yeah. So we're gonna get to all of that on this 500th episode. I mean, it's something to be saying that even the US is only 250 years old, and- we've already recorded twice as many podcasts as there are years of experience in the US. But besides all of that, it wouldn't be- It's like- ... Reformed Brotherhood- Tony Arsenal: I don't know if you've seen this. That reminds me of those things online where it's like, like, "Elon Musk is a billi- is a trillionaire. That means he could give every person on earth $1 billion- Oh, yeah and still would be a multi-billionaire." And you're like, "That's, that's not mathematically true." 'Cause when [00:09:00]you said that, I was like, "You mean the podcast is older than the country?" Jesse Schwamb: Oh, math. I have a feeling we're gonna come back to that. Oh, math. Tony Arsenal: Oh, math. Affirm Or Deny Segment Jesse Schwamb: Now, of course, if you listen for any length of time, you know it wouldn't be an episode if we didn't have a time of affirming with or denying against. Of course, that is that time where we pick something that we like, we think everybody should be a part of, that we wanna recommend, and we affirm with it. Or on the opposite, instead we say, "We deny against this thing because it's just no good." So Tony, on this 500th episode, I'm just gonna keep saying it over and over again, so lest the listeners forget, what are you affirming with or denying against? Tony Arsenal: Yeah. Scammer Payback Recommendation Tony Arsenal: I'm affirming, um, a little YouTube channel that I found. Uh, it takes a little bit of setup to explain it, but the, the channel is called Scammer Payback. Ooh. Um, and it's, it's a... I think most people have probably seen, like, the Gene Fieith- Gene Veith, um, like, where he, he gets a, some sort of scammer on the phone, and he sorta just, like, [00:10:00] trolls them and makes, kinda makes them sound dumb and, you know, pretends to play along just to see how long he can keep them on the phone. Those are really funny. These are funny, but they're on a whole different level of seriousness, which is a weird sentence. Um, basically what this is is a group of professional hackers, um, and there's, this is a serious kinda sting operation they have going. They don't use their real names on the channel. Um, there's one, there's one, um, where they interview, like, a social, um, a social engineer whose job is to... Her- she is a person who basically, uh, does social hacking, and she helps companies who, who their security people think, like, their executives are, um, susceptible to social engineering, social hacking. She'll actually call and, like, mess around with the CEOs and socially hack them. Um, they interviewed her, and the first thing she said when she sat down was the person she was talking to's first name, and the guy was just stunned. He's like, "I- we- we've never used my first name on the channel before." So they're very serious, and what they do is they identify [00:11:00] a scam or a g- usually a group of scammers, and they'll actually hack into and infiltrate the computer systems that they're using. And so they show you everything that they're doing. Um, they're, they're explaining the scam and how it's run. Um, and a lot of times they're actually actively intervening in, uh, in a scam, trying to stop a scam that's in progress because somebody is about to lose a lot of money. I mean, I think one of the things that's important about this is our audience, you know, mostly, mostly guys probably, like, age, I don't know, late 20s, early 30s, maybe early 40s, we kind of grew up and lived, lived in a world most of our adult lives or all of our adult lives where, like, fishing schemes and other kinds of, like, um, data s- data theft, like, that was just in the air. It was just normal. So we're... It's not like we're immune to it, but we're used to it, and we're ready for it, and we're looking for it. That means that most of us have parents that are in a generation who are particularly susceptible to this. [00:12:00] So I think it would be worth, worth people's time to take a look at this, uh, just as a educational piece, and then, yes, share it with your family members who are in this era. People get taken for a ton of money. Yeah. The reason that these older generation sort of bu- builder Boomer generations are targeted is not just because they're somewhat soft targets, but they also have the money. Um, most of, most of the wealth in our country is possessed by people in that generation. It's just an economic fact in a lot of places and a lot of areas, and so that's why they're targeted. So take a little bit of time, watch the show. It's... And it's entertaining. It's really well produced. It's funny. These are non-Christians, you know, who are, are being non-Christian, so there's a fair amount of salty language, especially when they're interacting directly with the scammers that they absolutely hate. Um, but it's, it's worth watching. And, and it... I think it'll... I think it's entertaining. Most of the time it's like a 15-minute video, so it's not too much of your time. Pop that on two times [00:13:00] speed on YouTube and, and you're all set. Jesse Schwamb: And when you say salty you're not talking about Salty the Singing Songbook, right? Tony Arsenal: Correct. Yeah. Not P-S-A-L-T-Y. S-A-L-T-Y. Jesse Schwamb: Just in case. I wouldn't want any of the loved ones to go and just be waiting for Salty to show up, like, in the mid- Which would be kind of epic in the midst of this, like, scamming shutdown, the sting operation. Like, Salty s- pops up and starts singing about restorative justice and- Yeah what it means that God restores all things. I mean, that would have a good place in this, but I just want that just to be clear. We don't, we don't want anybody to, to at us on that. Tony Arsenal: Yeah, for sure. Well, Jesse, what are you affirming or denying tonight? Jesse Loves Algebra Jesse Schwamb: I'm going to return to that beautiful intro you gave about mathematics and the whole Elon Musk thing. And so my affirmation is simply, like, just do... Just enjoy all the math you can. Use all the math that you know. So my wife and I were watching some kind of program on YouTube, and it was a program in which there are a couple [00:14:00]people competing in this kind of escape room situation, and as escape rooms are want to do, there came some kind of small math problem. And it goes something like this, is the best I can remember it. It was what number between one and nine when it is tripled and five is added to it is the same as that number being doubled and having one added to it? Now, as soon as that problem was read, we were watching intently, and I turned to my wife and I said, "Why do they need to say it's between, like, one and nine?" And she goes, "Well, how else would they know what the number was?" And I was like, "Well, like, this is a beautiful little algebra thing, like se- series of equations. Like, you have two equations here." And she's like... Just gave me a blank look. So I was like, "Oh, man." So she's like, "Okay. Do it then. Do it." So I was like, "Give me a piece of paper." So I, I was just like, this is gonna be such a beautiful thing. So I was like, "All this is, is, like, it's basically 3x minus five equals 2x plus one. You're solving for whatever this missing number is, and they've given you this beautiful setup, [00:15:00] which you rarely get in real life, but this beautiful setup is a system of equations. We have two things you know are gonna turn out to be the same. They've just been said in different ways, and that allows you enough space to figure out how to solve for them using a little bit of algebra." So I realized then this is why they said between one and nine, because the contestants then proceeded just to iteratively pick numbers until they found the answer, which is not a bad way. Like, that's a way to use, like, all the math you have. Certainly, that's a way. But I showed her how it was like, this is the answer, six, and you don't even need to know where to start because you don't need to start anywhere. You can actually figure this out. Still not really impressed. And then she said something to me that just, like, kind of rocked my world. I said, like, "Well, I'm sure this is familiar to, with, to you." And she's like, "Oh, yeah. Like, I learned algebra." And she goes, "Yeah, I, I know algebra. I just don't do it anymore. I just don't use it anymore." And I was like What, what I heard was, like, basically her saying to me, "I used to brush my teeth, but I just don't do it [00:16:00] anymore." 'Cause I was like, "This is such a beautiful thing." So then I got it in my head, well, well here's the problem. It's just a matter of seeing the results. So I was like, "Well, here's the amazing thing is yes, these are abstract concepts. Yes, it's like each of those is a function. It's, it's a representation of what he just said in the problem. But," and this is my grave mistake, Tony. But I was like, "Really, Descartes showed us that we can think about these not as abstractions, but we can plot them geometrically as lines on a Cartesian plane." And so I was like, "Really we can show that these are two lines and they have a relationship together." And then I was like, "Guess where they intersect? Guess where they intersect?" And she's like, "I w- that's impossible to even know. I have no idea where they intersect." I was like, "No, no. Just, just based on what we're saying, the beauty of this is they have a relationship. They're gonna come together at some point, like you and I in life. They're gonna, they're gonna come together. Guess where that would be?" And she's like, "That would be impossible to know." And I was like, "It's not, actually." So I showed her that, you know, left and right, up and down, X and Y, however you wanna speak [00:17:00] about it, those two lines are gonna intersect, at least on the X. The X spot is gonna be the number six. It's the same thing. Still nothing. So after all of that, I just appreciate my wife is such a brilliant lady, that she just doesn't need algebra. She goes through life just, like, crushing problems without... Like, because she'd like to do it, I think, just the, the more challenging, difficult, iterative way. And, uh, she doesn't use algebra anymore. Just no need for it. So in many ways I respect that. In other ways, again, the affirmation is like, use all the math you have available to you because it's a beautiful thing. I think basically at the end of that I ended up in, like, a very supreme place of doxology, and my wife was like, "Can we just go back to watching TV now?" So but I, I have to say, like, and I, I know you, you share my appreciation for math and stuff like this. Like, it's not even just puzzles. It's just the beauty that, like, we can do this, and that there's such a created order, like a supremely created order, that these rules of ma- mathematics aren't just impounded. They're like the fabric in which God has, [00:18:00] has basically woven all of reality such that we can do this kind of thing, and that even a simple problem in escape room can lead us to appreciate how intensely ordered and beautiful the world is, that we can go after knowledge and solve for explicit things that seem abstract beyond our comprehension and reason to begin with, but have been brought to a place we might understand them. That is, like, an insanely glorious thing to me. So algebra is great, loved ones. I've recommended before, but the side affirmation is go to Khan Academy if you wanna brush up on your algebra skills. I think algebra is, like, some of the most beautiful and intensely practical math ever. I love calculus, but calculus you don't get a lot of, like, use. You can use algebra to solve all kinds of things, whether it's like tips or... Like, it's gonna save you so much time. If you're ever in escape room, I'm just telling you, do not do this iteratively. Just get the, your system of equations down, and you will be, like, tearing out of that room, and then you'll look like a hero. Tony Arsenal: Yeah. Yeah. Math In Everyday Life Tony Arsenal: I mean, I think, like, even the f- even the, the... How do I wanna say this delicately? Uh, [00:19:00] even the idea that we, quote, "don't use algebra" means people don't actually understand that we're using algebra all the Jesse Schwamb: time. Tony Arsenal: Exactly. Right. Like, I could buy I don't use calculus or I don't use trigonometry- Right or even I don't use geometry. Um, but to say I don't use algebra, like just basic. I mean, I know like basic equations are, I guess, technically arithmetic, but like how many times does someone have to, have to go, "All right, the tip, the, the bill is X number of dollars. The bill is-" Right ..."$100, and I wanna give a 15% tip, so what's the outcome?" Like, that's an algebraic equation, right? That's right. Um, or a more, I think a more common one would be like, "All right, the bill is this amount. I want my, uh, my final amount that I give billed to me to be an even number." Jesse Schwamb: Right. " Tony Arsenal: And I also want to give at least 15%, 20%, whatever percent, so what's the number I need to use in order to get to a bill that is, or a [00:20:00] tip that is both 15% or higher and results..." Like, all of those things are algebraic equations. Jesse Schwamb: Yes. Tony Arsenal: So I think, yeah. I mean, even like, "I need to get to work by such and such a time. What time do I need to leave?" Right. "I know it takes-" Exactly. "... a certain amount of time." Right. So I think we, we all use algebra a lot more than we, we probably realize, and I think you're right. Like, when people say, "Well, I don't use my math anymore," what they're saying is like, "I don't use, I don't use the stuff that I had to show my work on anymore." Right. "I don't use the stuff that I have to do on paper anymore." But, um, it's funny, we had a, a conversation, by the way, Reformed Tele- Reformed Brotherhood Telegram chat is a thing. Uh, we had a conversation in the Reformed Brotherhood Telegram chat a little while ago. One of our members was trying to figure out some sort of, like- And it was a problem having to do with like a, an air conditioning throttle or whatever it's called. Some sort of like programming in an air conditioner. And we went through it, we figured out that one of the like relatively complex parts of the equation that he was trying to figure out actually no matter what values you [00:21:00] put in, uh, equated to one. And then the other one was like it was ti- and then it was times one. So it was like whatever you put in ended up to that times one was the rest of the equation. It was like a huge, or like a relatively large equation that resolved down to one. So it was like you're trying to figure out all this complicated math and really like that entire, uh, that entire complicated equation was doing nothing in the rest of the equation. Nice. It was doing absolutely nothing. Um, so we were able to sort of like figure out, all right, well now all we need to do is figure out what, what this relationship does. Right. Um, and even something like in that particular situation, there were some values that the equation couldn't possibly balance. Which again, you could plot that on a graph and see like there's a spot... I don't, I'm, I'm making this up, but I think this is probably not wrong. There's a spot where it's like this is a parabolic equation, and so at some point the parable, or the par- parable, I didn't even mean to do that. There we go. At some point the [00:22:00] parabola goes back up, and so like there is no point- Right ... when it reaches this number. So values that would be in that, in that zone or in that range- Right ... they, they don't work in the equation. So yeah, I think math, uh, algebra is, uh, you know, basic arithmetic obviously is, is relatively straightforward. Algebra's probably the most simple, uh, form of math that your average person uses on a regular basis. Jesse Schwamb: For sure. Trigonometry And Design Tony Arsenal: But it's funny, I remember the first time, um, the very first time that I realized trigonometry was not just some abstract thing that we would never use. And it's so funny, 'cause it's like the nerdiest, the nerdiest example. I was playing a tabletop RPG with my friends, we were in high school, and we were, we were learning trigonometry at the time. I was playing a tabletop RPG, and we were trying to figure out- Um, it was a, it was like a futuristic tabletop RPG, so we were using like, like laser guns or something like that that have a certain range. And we were trying to figure out if the thing that was flying in the air from us was within range or not. Jesse Schwamb: Nice. Tony Arsenal: And what we realized [00:23:00] is that's just a quadratic equation, right? Right, it is. I just need to calculate. I know how far away it is from me in a straight line, I know how high in the air it is, so I need to just- Right now I need to... Or not, not the quadratic. That's Pythagoras' theorem, right? Yep. I need to calculate the Pythag- or the, um, the hypotenuse. Jesse Schwamb: I'm with you. I Tony Arsenal: knew where you were going. Yeah. So, like, I remember distinctly, I, I mean, I remember where I was sitting in my friend's basement going, "Oh, my goodness, trigonometry actually has a practical application here." Um, you know, whether that's figuring out how much rope I need to be able to, to attach to a tree and still be able... Like, all of these different things ultimately are math, and, or as the, the Brits say, are maths. And, uh, the, it, it's just a beautiful thing. And I think you're right, like, this is evidence that the universe has a structure- And a designer because- Right you can describe the universe using this- Nice ... sort of universal numerical language that, um, in, for the most part, describes everything we can [00:24:00] see. I mean, obviously, like, they're still learning things. They're still figuring things out. But what we can see with our senses, we can also describe with math on some level. Even something like the colors that we see can be reduced to a, a number, a frequency, a wavelength. So yeah, I'm with you. Use your algebra. Find ways to use it. Jesse Schwamb: Use it. It's the... I like what you said, that we're using it. We just don't realize it. There's a spiritual lesson in there, I think, as well, that it's, it's present all around us, and it's... I like what you said. It's, like, the, the most, like, grabbable. It's the thing that's pretty easy to grasp, yet has, like, some beautiful outworkings that are super complex. All the time I love to, like, mess with people, even people who are, like, say, like, "Oh, I'm not into math." I'm like, "That's okay." Like, it's... You're, you're living in a mathematical world, and you're certainly using it, but that, that's okay. Imaginary Numbers Wonder Jesse Schwamb: But like, sometimes I'll just say to somebody, like, "How do you know, like actually know that, like a negative number times a negative number is a positive number?" Like, who came up with that, and how do you know? And why are we just trusting him? Why can't somebody just say, "You know what? For me, it's not. I'm gonna make that a [00:25:00] negative number"? And w- the reason is because algebra provides... There's a lot of proofs, but algebra provides the most simple, beautiful proof. And then once you, once you basically contravene that law, like, everything falls apart. I- it's... And the question we should be asking is why does everything fall apart if we contravene one simple law, wh- which is two negative numbers multiplied, the product of them has to be, must be, is always a positive number. And that's, like, not even getting into, like, the more crazy things. Like, everybody should go look up, like, what imaginary numbers are. That will kind of mess with your mind, but then we found ways to use imaginary numbers, which are exactly what they sound like- Yeah ... to solve, like, incredible problems. Where does that come from? It comes from the Lord. It comes from God's, like, creative ability that He's placed in mankind to go after and to take a dominion over the knowledge and the creative order in such a complex and creative way. It mimics and mirrors the creativity of our Heavenly Father, and it is altogether beautiful. So on this- Yeah ... 500 episode that has a lot of numbers associated with it, I [00:26:00] say go love the numbers. Go enjoy them. Wherever you are in life, whatever your enjoyment of math is, big or small, go try to find some way to enjoy it today. Tony Arsenal: Can I, can I throw in a, a weird relevant sub-affirmation to your affirmation? I Jesse Schwamb: mean, please. Tony Arsenal: This is our show, so I'll do what I want to. You can do what you want. First, when you say we live in a mathematical world, all I could think of was some Perry song of Material Girl. Material Jesse Schwamb: World? Tony Arsenal: Yeah. Odd Squad Math Tony Arsenal: I am a mathematical boy, and I live in a ma- Anyway, um, there is a show that I watch with August, my son, who is almost five. Uh, he'll be five in March. And, um, it's called Odd Squad. And what Odd Squad is, is it's a sort of a s- like a spy-themed kids show with a touch of like, uh, almost like Twilight Zone. Like, there's so- It's they manage odd. Like, they're the Odd Squad because they, they respond to odd emergencies, so it's a lot of like weird monsters and aliens and like time travel paradoxes and strange stuff. But the answer [00:27:00] to the problem is always related somehow to a math principle. So they will talk about how like multiplication is just addition like many times over. Jesse Schwamb: Sure. Tony Arsenal: And that's actually why multiplying a negative number times a negative number is a positive number or, you know, like, or multiplying by a negative number is a negative number, right? And that's because like really what you're doing if you multiply two, uh, two times negative three is you're subjecting, you're subtracting two from two from two, which gives you, you know- Right ... a negative number. So it's, it's not, uh, it, it's for kids, but I actually have realized that I understand math better- because of watching the show. Jesse Schwamb: I Tony Arsenal: love it. And it's because they break it down in, you know, the, the audience- Yes ... the target audience is a little bit older than August. I think the target audience is probably like six to seven, maybe eight years old. Um, and so they're talking about math principles geared towards those groups. But they'll talk about things like [00:28:00] using a number line to be able to understand math, and so like visualizing it. Or they'll talk about how multiplication is really just groups of things. So yeah, check it out. Why Math Matters Tony Arsenal: And again- Algebra is probably the most, uh, easy to grab of the disciplines, but that's because that's the one we are using every day all the time. Tony Arsenal: And we don't realize it. But again, like, calculus is a beautiful, a beautiful thing. Um, and there are some amazing things that exist in the world that can really only be understood and described in a certain sense by something like calculus or trigonometry. Um, my favorite, I, I wish I had, like, kept it up, but one of my favorites is geometry 'cause I think a lot of it is, that's, like, the closest to puzzles. Yes. Um, uh, so, like, I, I used to love doing proofs and axioms and stuff. So, and then of course logic is technically related to math. It's a related discipline to math- It is ... in that it, it's, it's actually, like, the language that underlies a lot of the mathematics is [00:29:00] logical formulas. So it's all relevant. It's all beautiful. It all describes God's creation, and it all redounds to His glory. Jesse Schwamb: You got that right. Mark Growing Seed Jesse Schwamb: And speaking of both His creation and His glory, and Jesus teaching of both of those things, we are, as we promised, hanging out in the Book of Mark, and we've got just four sentences. And what I love about this parable that we're about to read is it fits in so perfectly with something I think you and I have been saying from the very beginning, which is it's tempting when we think about the parables to consider, like, a single element or to distill them down to, like, a single word and say, "We hear the kingdom of God is this thing, this noun, this object, this person." But instead, the case we've been making is it's actually generally a series of verbs, or in this case, it's the whole four verses that Jesus is gonna give to us here. So let me just read Mark 4:26-29. That's all it is, loved ones. And it's a good thing because we're already knee-deep into this 500th episode. So this goes by various names. I've heard it called, [00:30:00] like, the Parable of the Growing Seed, or sometimes people call it, like, the Parable of the, The Secret Seed. I'm not sure that's really secret, but I suppose the increase is secret in a way, and that's really what Jesus is communicating to us in these verses. So Mark 4:26: "And Jesus was saying, 'The kingdom of God is like a man who casts seed upon the soil, and he sleeps and he rises night and day, and the seed sprouts and grows, how he himself does not know. The soil produces crops by itself, first the blade, then the head, then the mature grain in the head. But when the grain is ripe, he immediately puts in the sickle because the harvest has come.'" Tony Arsenal: Yeah. Yeah, this is, um, an interesting parable, and I'll be the first to admit, like, when you said, "Well, why don't we do the king- the parable of the growth next?" I was like, "I don't actually know what Jesse's talking about." So if you're in the same boat as I am and [00:31:00] you, uh, you are like, "Wait, there's the... This is a parable? Like, this exists in the Bible?" Um, you're not alone, and I think part of the reason is that, one, it's so short, but it also sort of, like, connects into the next parable thematically. I don't know necessarily- Hmm ... about the content and the meaning, but thematically it sort of blends into the next parable, which is the parab- Mark's version of, um, of the parable of the mustard seed. So it's, it's hard to delineate unless you're really thinking about it, but I'm glad that we're talking about it because I think this is probably one of those parables that doesn't get a lot of attention because it's so short and because it is, um, it is sort of thematically in a spot where I think it does sort of, I don't know, like seep into the next- Right parable. Jesse Schwamb: Yeah, there's a tendency because you're right, it's sandwiched between the Parable of the Sower and the Parable of the Mustard Seed, both of which we've talked about from Matthew's perspective, that it seems like maybe the theme is redundant, but [00:32:00] it is altogether different with the emphasis. Uh, there, it's true I guess that all three of these parables are addressing that same underlying question the disciples in the early church were asking, which is, if Jesus truly inaugurates the Kingdom of God, then why does it seem so impressive? Why is it so slow or hidden in contrast to all the expectations that the Jews had for what they thought would be this dramatic, immediately visible rain? And so I like that there is a lot said within four verses. And again, from our perspective, this thing seems so distinctly reformed in its under- Yeah of course the whole Bible is that way, but maybe nothing more so than this, especially because we'll get to it, but the center of this parable being, and there's various translations, that this guy doesn't even know. He doesn't understand. He's totally ignorant to what is going on, and isn't that... I, I mean, I can only speak for my own test- that's the story of my life, uh, spiritually and otherwise. That again, if you wanna talk about God doing all the verbs, I guess Mark had it first. I thought maybe I coined that, but [00:33:00] turns out that Mark, well, actually Jesus, the Son of God himself, says it best here. So let, let's get into this because the beautiful thing is you and I can handle theoretically in the time allotted here, like three or four verses. That, that's theoretically possible for us to do, but we, we're only gonna h- see how far it goes. Um- Tony Arsenal: Yeah ... Hidden Kingdom Growth Jesse Schwamb: I think the first thing to say here is that we get that beautiful characteristic, like formula, like the controlling paradigm. It's that Kingdom of God again. And a- as I kinda set up, it's the Kingdom of God, though, launched into a bunch of, uh, verbs. Uh, this idea of like him casting, and then him sleeping, and then him waiting, and then him getting up, and then the growth happens, and then he comes again at the end, this character, this farmer, into kind of the consummation of that kingdom. And I think there's a lot here that's maybe to explain that tension. The kingdom is real and active. It's irresistibly moving towards some kind of fixed end, but it does not appear in its final glory, and that is something you kind of get with the other two parables. [00:34:00] But here it's just like so lovely. It's right in front of you. That, that's like the whole emphasis and thrust of what Jesus seems to be saying in this. Tony Arsenal: Yeah, and I think this one's interesting because, you know, generally in the parables, at least in, in... I, I would have to do a little bit more study to know if this is, like, distinctly Markan or whatnot. But in the, the, um, Matthew's parables, um, or Christ's parables reported in Matthew, um, primarily the main figure of the parable is, uh, is generally is God or, or more specifically is often Jesus himself. Jesse Schwamb: Right. Tony Arsenal: Right? But in this parable, it wouldn't make sense for us to say that somehow g- you know, God or Jesus scatters seed, and then He doesn't know that it sprouts. Right. Right? So, so the, the parable implies that the one scattering seed, and again, we don't wanna over-interpret parables. Generally speaking, parables are teaching kind of a principle of some sort, a comparison of some sort, not, it's not an allegory. [00:35:00] In, in most cases it's not an allegory where each element has a direct representation of some sort. But it wouldn't make sense for this to be talking about God's perspective on scattering or Christ's perspective on scattering, 'cause obviously God and Jesus, even, even if we're talking about Jesus according to His humanity, um, has some sort of awareness of the workings of the Kingdom of God that is not the ignorance that the parable here seems- Right to present of the one scattering. Scatter Then Rest Tony Arsenal: So I, I really do think this parable has more to say to us about- Our own perspectives on evangelism and on how the Kingdom of God will propagate. And I think, um, both in terms of, like, evangelism, there's an element here, an encouraging element of, you know, all your s- your job... And what's really funny is I, I don't recall this parable being used in my experience to sort of [00:36:00] encourage people that all, your own, your job is just to scatter. You don't need to worry about the growth. Mm-hmm. There's a, there's a passage in Paul about one person scatters, one person waters, and God brings the growth that is often used to sort of say, like, it's not your responsibility to make sure that the, the, the, um, the bud is, you know, c- comes to flowering and to fruiting. It's just your job to be faithful to scatter or to water or whatever step it's on. This, I think, has even more encouragement for us in that the one who scatters, um, i- is obviously God, but there's also this element that, like, we're scattering. The one scattering is not omniscient. But the one scattering, uh, he doesn't even know how or why or even that, I think, that the, um, that the f- the growth is occurring, and that's the most- Right remarkable part of this. Like, we're not talking about a normal farmer who is aware of how growth [00:37:00] occurs, is aware of the timing. He's constantly checking. He's making sure that he's checking the soil, that he's applying manure, that he's watering the crops. This is literally like some dude who just throws seed out, and then, then just goes back to his daily business of sleeping and rising and going about his day. And then all of the sudden, the earth, quote, "by itself produces." And I think that's the real key here is- There's something about the Kingdom of God and the seed that the Kingdom of God scatters. It's almost like the Kingdom of God itself is the one scattering here. Jesse Schwamb: Right. Tony Arsenal: Yep. The Kingdom of God and the seed that is scattered in and as a result of the Kingdom of God, it produces the outcome autonomously. It doesn't require us to input into it, at least in the context of this parable. Now, again, the Parable of the Talents would be very clear to us that we can't just rest on our loyals- laurels. God expects us to work and to be fruitful for the kingdom. [00:38:00] But there is this element here of, like, you are not the one responsible for the production of the seed and the fruiting and flowering of the seed. In fact, you're not even responsible for being aware that it occurs or how it occurs. Your only responsibility, the only active verb in this whole thing is... Well, there's a couple. The, the, the main active verb is the scattering. The other active verb is the sleeping. So, like- Right ... we, we scatter, and then we, we rest and we trust that God is going to do His work. Jesse Schwamb: Right. Even on the face, there's so much in this that does seem mysterious. Like, if you just take this parable and think about the act of agriculture, and I sometimes think about this because I do love plants, and we have a bunch of plants in our house, and I'm horrible at trying to get them to grow. And I think about what still a mystery it is. With all we know about science, just that you can still plant something, a seed, and water it, and the sugars will break down, and the seed will take root, and that something will grow and flower, and you think, "Oh, who is doing that?" And, and w- [00:39:00] I think we'll get into this, the first and second principles, first and second causes here, which are, I think, certainly something that Christ intends for us to consider here. But there is this idea that the man's action is simple and passive relative to what follows. He, like you said, just scatters the seed. And he's a real agent, but as the parable unfolds, it's almost like his entire agency recedes entirely from view. And that's what kind of sets for me, like this whole trajectory of the parable. It's that the mechanism of growth is strangely hidden from the human agent, and it belongs to God alone. And so you already stole it from me, but I'm gonna read 1 Corinthians 3:6-7, which is, coheres directly with what's happening, I think, in this parable. And this reads, or Paul writes, "I planted, Apollos watered, but God gave the growth. Neither he who plants nor he who waters is anything, but only God who gives the growth." And so there is like an extension, I think, of that application inward though as well. Kind of like when you were speaking about that, what occurred to me is that we see in the [00:40:00] farmer's like day and night unawareness, this picture, I think, of this often gradual, imperceptible work of grace in our own hearts, in every believer's heart. Like that, that sanctification process, it proceeds by these degrees, and the Christian cannot fully trace even in himself, yet it is definitely real, and it's definitely God's doing. And then I think as well we might pull out a thread of this, you know, ecclesiological truth. You know, the church's growth is God's work, not the fruit of human strategy. And then by application even further into that, it's based upon a soteriological one, which is like the ordo salutis, which is maybe half of every episode we've recorded talks about the ordo salutis in some ways. That too is unfolding by this divine power, and it's hidden from the creature's full comprehension, and that's consistent in this parable and in all of Scripture, that this regeneration precedes and produces faith rather than the reverse. Tony Arsenal: Yeah. Yeah, and I, I think too there's also an element in this passage, you know, when you think about... Uh, [00:41:00] I'm not a farmer, uh, and I, I don't know that many farmers, but when you think about how f- how modern farming works, it's very different than, uh, ancient farming, right? Historically, ancient farming was, uh, I think probably a lot of just trusting the world to do what the world does and, and trusting God to do what, what God does. A- and I think that's probably why a lot of like- When you look at, um, pagan religion, the, the fertility cults and the sort of goddesses and gods of the harvest were all related because there was this mystery to it. And so the reason that there's so much, uh, cultic worship around fertility and harvest is because it is so mysterious, and you just kinda have to, like, trust that it's gonna happen. Jesse Schwamb: Right. Tony Arsenal: Right? You sow your seed in, you sow the seed of your field in, you know, the fall, uh, and, or in the, the, you know, the summer, and then you wait several [00:42:00] months and just hope that the crop comes in. And our modern agricultural world is not all that different. We have better tools and we can measure things that, like the soil, the nutrients in the soil. We can, you know, we can do all sorts of different imaging to see of what's happening underground. But at the end of the day, even with all of the advances we have, the farmer still can't make the crop come in. Jesse Schwamb: That's right. Tony Arsenal: Either the crop comes in or it doesn't. And I, I think there's this element of trust here that I think is really useful for us. And again, I think you're right. This is like, uh, it feels almost wrong to say it this way, but it's like this is a super distinctively Reformed parable. Like, of all, all of the parables in the, the Gospels, this one is like, on the face of it, a Calvinist parable. Yeah. Exactly. Like, it's like God just grows the kingdom- Yes and nobody does anything about it. Jesse Schwamb: Amen. Tony Arsenal: And I don't need to go into more details than that. But there is this element for us, I think, as, uh, as those [00:43:00] who want to share the gospel, there can be an anxiety around trying to ensure some sort of production, some sort of produce, uh, and productivity from that, that is just not healthy. And I think, you know, we, we have a responsibility as Christians, um, to be faithful and diligent in doing what God has called us to do. But if, if we read this parable as the one who scatters is sort of like the evangelist, then the only responsibility we have as evangelists, and all of us are evangelists, right, lowercase E evangelists, um, all of us, the only responsibility we have is to scatter the seed of the gospel. Jesse Schwamb: That's Tony Arsenal: right. And we're not responsible for the growth. We're not responsible for even really understanding how growth happens, uh, or even, even doing much about it until it's time to harvest that growth. And I think that's, we need to talk about what that means too, because again, like [00:44:00] this is a parable that I think is maybe not as, as clean and clear as some of the, uh, Methanian parables where it really does seem like there's a pretty clear symbolic representation on some things. This one feels like it's maybe a little muddier in that, um, the main character and the role of the s- the one who's scattering seems to sort of almost shift throughout the parable, which is crazy to say because it's only like four verses long. Tony Arsenal: But it, it does seem like at some points the scatterer is God, at other points it can't be God, and then it seems like, well, who's harvesting? It's not really us, so it's gotta be God. So I think it's, it's important for us to hold this parable as more of a general principle about the Kingdom of God than it is about any sort of like really direct one-to-one teaching on the, on the Kingdom of God. Jesse Schwamb: Yeah. That's a interesting distinction. Providence And Causes Jesse Schwamb: Here's what I would say about that, I think, is let's equate this to, like, coffee. You like a good cup of coffee. I do. I like a good cup of coffee. I think if we were to take, let's [00:45:00] say, the Parable of the Prodigal, that would be for me like a big Dunkin' Donuts coffee. Like, it's delicious, mild-bodied, maybe a little bit light. This parable is like two shots of espresso- Yeah ... 'cause there's a lot in there, and we could probably take a lot of time even t- speaking about, like you're saying, the more shadowy eschatological truths that appear in verse 29 because those, this idea of, like, a sickle in the harvest, I mean, that's imagery drawn from Old Testament eschatological judgment texts. So that could be pretty heavy in its own right. I think what's critical, before we get to that, is to, like, tease out something you said, which is there is a lot in here about this doctrine of providence, like, this spontaneous self-originating action apart from external human causation. And we've talked a lot, like, we distinguish between primary and second causation. You know, the Earth is genuinely or generally has second- secondary causes, like an ordinary means through which God's ordinary providence operates, but the ultimate primary [00:46:00] cause of growth is God himself. And so here we see that. Like, there's no exclusion of the farmer's agency as an explanatory cause. The soil does what it does because God has ordained the natural order to function in this way. That is his prerogative. And so that threefold progression then, blade, ear, full grain, which by the way I had to look up because my understanding of, like, all kinds of different types of grains is very thin and I'm out of my depth here. But- ... I'm led to believe That that development is gradual, and of course it's ordered, but it's not instantaneous. And so the application here, I think, has traditionally been applied in this corporate individual spiritual growth we're talking about. Like, the church advances through stages of maturity, and so does the individual believer's sanctification, without warranting either impatience or despair at the process's slowness. This is how God works. He does it in His gracious and kind way. And again, He's using this, all of this agriculture to illustrate that purpose. So there's, like, this buildup, I think, [00:47:00] in verse 28 about the incredible providence of God, both like corporatively, personally, in His world, how He is the primary cause, but also uses secondary causes, not in a disjointed or divorced way, but in a way that encapsulates and magnifies His glory. And that is then what leads to or will lead to the reemergence in verse 29 of this whole deal of, like, well, if farmer comes back in, and now he returns, but only at the point of consummation, not at the point of growth. Tony Arsenal: Yeah. Harvest And Timing Tony Arsenal: Yeah, and, you know, we won't go into all of the ways that this ties into the other parables, but it's worth, uh, it's worth mentioning that in, in both, uh, the parable of the mustard seed, which follows this, and then also the parable of the sort of sower or the seeds, um, there is this element of this, the one who is sowing seeds is not fully cognizant or aware or, and, and absolutely not in [00:48:00] control of the outcome, right? In the parable of the sower, um, he scatters the seed promiscuously, right? And the- Right ... the outcome depends on what kind of ground the seed falls on. And in the parable of the mustard seed, it, it's more of a, like, idea that the, uh, the sower sows a seed that seems so small, but it, the growth of the seed is explosive and expansive because of the nature of the seed, not because of the skill of the sower. Jesse Schwamb: That's Tony Arsenal: right. Right? In this instance, um- The only thing, again, the only thing that initially the sower is responsible for is the sowing of the seed, the scattering of the seed. But what I also think is interesting is then there is a point where the one who scatters the seed is now responsible to act once he's observed the seed coming to fruition, right? Now, now what exactly that means and how exactly that applies, I think there's a lot of different things we could talk about. Um, but again, [00:49:00] this is a parable that we have to be careful not to, uh, not to restrict just sort of crassly to, like, evangelism. Right. Exactly. Or, or even just to sort of, like, the eschatological harvest. Right. That's what's tricky about this parable, I think, that bears ... And I don't think we'll do it, we'll do it necessarily on the show. It'd be worth having more conversations about. But for our own personal study, it bears deeper reflection because this parable cannot be simply reduced to an eschatology parable about what God does in the end. Jesse Schwamb: Right. Tony Arsenal: And it can't be simply reduced to a parable about evangelism because strictly speaking, like, we're not really the ones that harvest when the harvest comes in, right? I've, I have heard this parable, um, preached, you know, like I said, although I acknowledge that I, um, like forgot that it existed. I have heard this parable preached as though, like, "Well, our responsibility is to scatter seed. We're not responsible for [00:50:00] making it grow or making it take root. But when we see that it's taking root, we're responsible for jumping in and harvesting at the right time." I don't think we should draw that conclusion here. Although the, the harvester does see that the ear is ripe, that the grain is ripe, and he harvests it, it would be a weird sort of like shift in the parable to go from the person who scattered seed isn't responsible for its growth, doesn't even know that the growth is happening, but is actually responsible for knowing exactly when to harvest the grain. Right. So we have to think about this again in gen- in terms of general principles of how the Kingdom of God functions. And w- how it functions is it's mysterious, it is, uh, consistent, it happens on a, a scale and on a predictable outcome that we as individuals don't understand and don't have visibility to, and the harvest will occur in its [00:51:00] time, and it will h- occur consistently and reliably. So again, like this is... I hope that maybe like the one or two non-Reformed people that listen to the show aren't terribly offended at this, but like this just is Reformed theology, right? There, there is a seed that is sown, God is responsible for the growth, and the harvest necessarily will help it happen when it's supposed to happen, right? When the r- when the fruit is ripe, it will be harvested. That doesn't mean I'm responsible as the one who sows seed or scatters or m- witnesses to people from making sure that the, quote, "sickle is put in at the right time," or anything like that. Jesse Schwamb: Right. Tony Arsenal: The fact is that the sickle will always come in at the right time. The person who has the final kinda piece of the puzzle in evangelism, I think that's how it often happens. Someone hears the gospel repeatedly from multiple places. They have contacts and relationships that tie into how they [00:52:00]ultimately come to accept the gospel and trust Christ. But ultimately it's the Holy Spirit who brings all that into some sort of coherent, um, execution and application of redemption That will happen in God's time. So I wanna be careful not to, like, put too much responsibility on us. Right. And again, this is just a parable that I think bears a lot more reflection, that I think because, um, I think Mark in general, because it's so short, uh, gets, it gets overlooked by Christians. I think we would all do well to spend a little bit more time in Mark. But especially some of these really short pericopes. I think we just read through it, and it's like we read a chapter of Mark, like Mark 4 comes up in our Bible reading plan. Right. And if we're reading the Bible in a year, like, Mark 4 is one of three or four chapters that we read, and this is four verses of that. Right. We just read over it quick and we c- we just, we don't appropriate any of it. Jesse Schwamb: Right. It sounds like he's just reiterating a point or he's recapitulating something that he's already said or is about to say, and you're like, "Okay, get on with it." But I'm with [00:53:00] you. This parable, like all of them, is for us. It's for our joy. It's for our satisfaction and our comfort. And I think from this, there is, like, a single controlling point that's emerging from our conversation, which is the Kingdom of God advances by God's own hidden power toward a certain appointed consummation. And this ought to produce, like, patient confidence rather than human striving or a- anxiety. In order to give us a sense of calm, a reminder that God's providence is real in all areas of life. Remarkably, we've gotten this far in the conversation, and neither of us has just, has used the M word, which just came to me, and I think we're contractually obligated to say it as a Reformed podcast, and that is this is a prime example of monergism and the sovereignty of grace. And as in regeneration, the decisive cause of kingdom growth lies outside human capacity and comprehension. I think sometimes the latter part of that seems wrong to us. It makes us fearful because we don't understand it. But the former part should make us feel very happy and [00:54:00] relieved, that the capacity belongs to God and God alone. That doesn't depend on me or you or anybody else that we know. And this parable, I think, is often been paired with John's image of the wind blowing where it wishes as this picture of the Holy
"Is your dick going to be synced to porn?"That's not hypothetical — it's already on the market. Here, intimacy expert Susan Bratton walks me through "weird" phenomena at the frontier of sex tech and AI, including synchronized strokers, tele-dildonics (I'll bet that's a word you've never come across before), role-player game (RPG) worlds where you can get down and dirty with an Aztec warrior woman, and adaptive AI that learns what gets you off and gives you more of it.But where does this genuinely help? And where can it quietly wreck your dopamine system and/or real-world relationships? We delve into all of it, including the exact device suite that Susan and her boyfriend use for long-distance sex. Imagine being thousands of miles apart, still having synchronized orgasms on video. (I did not expect the "hard-boiled egg" comparison, but you'll get it once you hear it.)Plus:How a woman can regnerate her vaginal tissue (YES, this helps if she's dry after/during perimenopause/menopause)The 96% statistic about what most porn is actually showing youThe ancient technique that separates orgasm from ejaculationWhy penis pumps are not the cheesy novelty you think they areAnd a fundamental truth that Susan and I agree on: The best sex tech in the world means nothing without the communication skills underneath it. Plus what I consider the quote of the episode: "I want to live forever and fuck till I die!"—Come to the retreat!As of this recording, we have 4 spots left for our Labor Day weekend retreat! Sept 3-7th in Northern California (about 2 hrs north of SF). We work hard to keep it financially accessible, and payment plans are available.As one man says, "If you're thinking about going, you're already there."https://evolutionary.men/retreat/---Work with usReady to go deeper than the podcast and take action? Jason and I will help you break old patterns and transform your sex & love life for good. To see if you're a fit for our flagship program, Pillars of Presence, book a call here. Start anytime. (https://evolutionary.men/apply/)—Mentioned on this episode:Please Her In Bed (Melanie's streaming course on how to talk about sex with women in a way that actually helps them to open up): www.pleaseherinbed.comDrive Desire (Susan's full toy/device library): www.drivedesire.com—Memorable quotes from this episode:"No one's ever given her these types of strokes before.""They don't want you addicted to the yoni. They want you addicted to the screens.""Your dick is a tongue, not a piston.""You don't owe me an ejaculation.""How's your hoo-ha doing?""When you are a turned-on woman or a turned-on man, you're turned on to life." "Your sexual vitality and your vitality are two sides of the same coin."
In this episode the team plans, plots and prepares for invasionJared- HandlerLena- BuckArty Podges- ChrisLief Morrisgun- DannyArthur Collingswood- MorganLouis Greber- Andrew Published by arrangement with the Delta Green Partnership. The intellectual property known as Delta Green is a trademark and copyright owned by the Delta Green Partnership, who has licensed its use here. The contents of this document are ©Playing With Madness Podcast, excepting those elements that are components of the Delta Green intellectual property.
Should you keep or cancel your Game Pass subscription over the next six weeks? How much value is there in the old PS1 and PS2 game catalogs? Plus, we PlayView Game Freak's new action RPG, Beast of Reincarnation!
After escaping the Tower of Oxudos, the travelers continue across the Sallowlands, where they encounter a thriving community devoted to a new spreading faith... DAGGERHEART: HOPE & FEAR Explore new Daggerheart content seen in Sallowlands with the first expansion for Daggerheart! Hope & Fear comes out August 25th and features new classes (Witch, Warlock, Assassin, Brawler), transformation cards, adversaries, campaign frames, and much more. Visit https://www.daggerheart.com/pre-order to learn more, or head directly to Critical Role shops to place your pre-order! US: https://shop.critrole.com UK: https://shop.critrole.co.uk EU: https://shop.critrole.eu AU: https://shop.critrole.com.au CA: https://canada.critrole.com AGE OF UMBRA: SALLOWLANDS A group of outcasts and survivors brave blasted lands in search of answers in Age of Umbra: Sallowlands. This 6-part Daggerheart mini-series features Game Master Matthew Mercer and players Laura Bailey, Jennifer English, Abubakar Salim, Vico Ortiz, and Zachery Renauldo. They'll form an unlikely band of companions, who venture off the beaten path in search of answers in the Sallowlands, a new region of the Halcyon Domain filled with cracked badlands, dangers, and awe-inspiring secrets. What fragile hopes dare they cling to in this story of desperation and survival? Learn more at https://critrole.com/umbra CREDITS See full cast and crew credits at https://critrole.com/sallowlands-credits/ Starring: Game Master Matthew Mercer | @matthewmercervo Jennifer English as Dillywin Hellekin | @jenniferjenglish Abubakar Salim as Mercy | @abubakarsalim Laura Bailey as Sister | @laurabaileyvo Zachery Renauldo as Alphonse | @zachthebold Vico Ortiz as Cagauma | @puertoricaninja Art by: Key Art by Daniel Jiménez Villalba | @Danieljimenezvillalba Character Art by Strange House | @strange_house Sallowlands Map by Marco Bernardini Miniatures Painted by Keo Lacebal, Angela Basset, and Erik Lonnquist Main Theme Song by Omar Fadel Set Design by Shaun Ellis Set Fabrication and Production Design by Noxweiler Berf HEALTH & WELL-BEING Due to the improv nature of Critical Role and other RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode. Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it's useful: http://bit.ly/PsycomResources Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
Notas Macabrosas - Video viral muestra aparente cadáver de extraterrestre - Sin signos de violencia en la autopsia del supuesto captador de víctimas para Jeffrey Epstein - Tiktoker denunció a su esposo por corrupción de menores y 12 días después ambos fueron hallados muertos - Hombre arrestado en Yellowstone por perseguir turistas disfrazado de bisonte - Muere jirafa en el zoológico de León - Niños ucranianos detonan RPG y destruyen casa - El mono Punch rompe el ciclo - ¿Karely Ruiz sufrió intento de secuestro en NL? - Reportan mono araña caminando en calles de la colonia San Felipe - Foca bebé muere por estrés causado por una multitud Encuentros Cercanos (con Regina Blandón) - Platicamos con Regina Blandón sobre México Siniestro, un nuevo podcast de terror que explora los peores miedos del imaginario mexicano https://www.youtube.com/@MexicoSiniestro También puedes escucharnos en Youtube, Spotify, Apple Podcasts, Amazon Music o tu app de podcasts favorita. Apóyanos en Patreon: https://www.patreon.com/leyendaspodcast Apóyanos en YouTube: https://www.youtube.com/c/leyendaslegendarias/join Síguenos: https://instagram.com/leyendaspodcast https://twitter.com/leyendaspodcast https://facebook.com/leyendaspodcast #Podcast #LeyendasLegendarias #HistoriasDelMasAca
Notas Macabrosas - Video viral muestra aparente cadáver de extraterrestre - Sin signos de violencia en la autopsia del supuesto captador de víctimas para Jeffrey Epstein - Tiktoker denunció a su esposo por corrupción de menores y 12 días después ambos fueron hallados muertos - Hombre arrestado en Yellowstone por perseguir turistas disfrazado de bisonte - Muere jirafa en el zoológico de León - Niños ucranianos detonan RPG y destruyen casa - El mono Punch rompe el ciclo - ¿Karely Ruiz sufrió intento de secuestro en NL? - Reportan mono araña caminando en calles de la colonia San Felipe - Foca bebé muere por estrés causado por una multitud Encuentros Cercanos (con Regina Blandón) - Platicamos con Regina Blandón sobre México Siniestro, un nuevo podcast de terror que explora los peores miedos del imaginario mexicano https://www.youtube.com/@MexicoSiniestro También puedes escucharnos en Youtube, Spotify, Apple Podcasts, Amazon Music o tu app de podcasts favorita. Apóyanos en Patreon:https://www.patreon.com/leyendaspodcast Apóyanos en YouTube:https://www.youtube.com/c/leyendaslegendarias/join Síguenos:https://instagram.com/leyendaspodcasthttps://twitter.com/leyendaspodcasthttps://facebook.com/leyendaspodcast #Podcast #LeyendasLegendarias #HistoriasDelMasAca
The Patina relaxes and recharges and Cassidy and Marathon go out on a date. Cast: - Marathon Messenger is played by Penn Van Batavia. She can be found on Twitter at @acquiredchaste and in drag as horror king JOHN on Instagram at @john.is.risen. Penn is an indie TTRPG designer whose most recent work includes SLICE *IT* OUT, a grisly carving RPG about cutting pieces of yourself out to fit in. Check out faer other work at pennharper.itch.io. - Cassidy Shard is played by Sydney Whittington. She is our wonderful editor. She's also a contributing editor and occasional guest player for the Orpheus Protocol, a cosmic horror espionage actual play podcast. Find her on Twitter at @sydney_whitt. - Emma Blackwood is played by Cameron Robertson. Find her on Twitter at @midnightmusic13 and on Instagram at @reading_and_dreaming. Cameron is also a player on Tabletop Squadron, a Star Wars Edge of the Empire actual play podcast. - Birdie Foundling is played by Kit Adames. Find her on Twitter at @venusvultures. Kit is also a voice actor and writer on Elevator Pitch Podcast, a queer genre-hopping anthology podcast that can be accessed on Spotify and YouTube. - Our GM and narrator is Nick Robertson. Find him on Twitter at @alias58. Nick is also the GM for Tabletop Squadron and can also be found as a player on the Orpheus Protocol. Music & Sound Credits: - This podcast features the musical talents of Dora Violet and Arne Parrott. You can find Dora at facebook.com/doraviolett. You can find Arne at atptunes.com. - old radio Channel search sound effect by Garuda1982. Link & License. - Dripping (Zoom) » Dripping, Slow, A.wav by InspectorJ. Link & License. - Vintage Too by Anthony Attard. Link & License. - Funk Trunk by Ketsa. Link & License. - United Voyagers by Sergey Chereminisov. Link & License. Art Credits: - The official artwork for this podcast was created by Rashed AlAkroka, who can be found on Instagram and Artstation @rashedjrs. Find Us Online: - Our Website - Twitter - Join our Patreon - Join our Discord
Recorded live at GenCon 2026, this episode sounds like fuzzy butt because we didn't have a way to test the house equipment. If you can endure it, you're the true Marvel Hero (ic roleplaying RPG). Learn more about your ad choices. Visit megaphone.fm/adchoices
Creatives are told they have to choose between doing what they love and making money. Paul Pape is proof that you don't. He's spent 30 years turning his creativity into a thriving business, working with names like Disney, Universal, and Nickelodeon along the way. In this episode, you'll learn why your creativity is one of your most valuable business assets, why trying to appeal to everyone quietly kills your growth, and how to build a business you love without losing what makes you you. Topics discussed: (00:00) Introduction (01:41) Paul's "spilled spaghetti" journey (05:21) How Gamify Business began (07:25) The story behind his nickname, "Santa for Nerds" (11:13) What working with Disney taught him (13:08) Why creativity is an entrepreneur's superpower (17:26) Debunking the starving artist mindset (20:11) The danger of being too generic (22:25) Growing a business without losing passion (27:49) What brought you JOY today? If you're a writer who wants to take control of your finances, read Mitlin Financial's Write Your Financial Future: A Financial Guide for Authors: https://www.mitlinfinancial.com/insights/blog/write-your-financial-future-a-financial-guide-for-authors/ Resources: Sending your child to college will always be emotional but are you financially ready? Take the College Readiness Quiz for Parents: https://www.mitlinfinancial.com/college-readiness-quiz/ Doing your taxes might not be enJOYable but being more organized can make the process less painful. Get Your Gathering Your Tax Documents Checklist: https://www.mitlinfinancial.com/wp-content/uploads/2024/06/Mitlin_ChecklistForGatheringYourTaxDocuments_Form_062424_v2.pdf Will you be able to enJOY the Retirement you envision? Take the Retirement Ready Quiz: https://www.mitlinfinancial.com/retirement-planning-quiz/ Connect with Larry Sprung: LinkedIn: https://www.linkedin.com/in/lawrencesprung/ Instagram: https://www.instagram.com/larry_sprung/ Facebook: https://www.facebook.com/LawrenceDSprung/ X (Twitter): https://x.com/Lawrence_Sprung About Our Guest: Paul Pape is a TEDx speaker, author, and business consultant for creative entrepreneurs, known professionally as "Santa for Nerds." With 30+ years in the arts — including over 20 years designing custom props and experiences for Disney, Universal, and Nickelodeon — Paul brings real-world creative credibility to his transformation work. Paul is the creator of Gamify Business and author of five books: The Creative Player's Handbook to Business, The Creative Player's Workbook, The Game Master's Guide to Business, Quit Selling Your Sh*t and his latest book, The Bard's Guide to Storycraft. His approach uses gaming frameworks and RPG mechanics to help artists, designers, makers, and creative entrepreneurs build profitable businesses without selling out to corporate business culture. His mission is clear: destroy the starving artist's mindset. Paul proves that creative entrepreneurs don't have to choose between artistic integrity and real profit—and that the business side of creativity can be just as innovative and fulfilling as art itself. Business is an Adventure, so don't be an NPC. Connect with Paul Pape: Website: https://www.gamifybusiness.com YouTube: https://www.youtube.com/paulpapedesigns Instagram: https://www.instagram.com/paulpapedesigns/ LinkedIn: https://www.linkedin.com/in/paulericpape Disclosure: Guests on the Mitlin Money Mindset are not affiliated with CWM, LLC, and opinions expressed herein may not be representative of CWM, LLC. CWM, LLC is not responsible for the guest's content linked on this site. This episode was produced by Podcast Boutique https://www.podcastboutique.com
In this episode, we make a triumphant return after being beaten down by scheduling conflicts and illness to deliver one of the longest jumbo-sized episodes of the show ever as we continue our summer spree of mashing up our dual love for roleplaying games and cinema. So join us as we tackle the chonky dragon in the room and look into the world's oldest (and some may say greatest) roleplaying game by checking out its recent box office failure, Dungeons & Dragons: Honor Among Thieves, from 2023. Jason stands ready to hold them to task with many grievances that explain its failure to connect with audiences and turn a worthy profit, but opposing him is Dustin with much love for a faithful representation of the Forgotten Realms and an argument that this may be the most honest adaptation of a typical RPG session to ever exist. But before all that, we've got so many movies to dish on, including many recent theater releases and a marathon of the entire Evil Dead franchise in honor of the new entry. And so much more! Part of the Prescribed Films Podcast Network (www.thepfpn.com) What We've Been Watching: -Jason: Evil Dead Burn (2026) & The Odyssey (2026) & The Drama (2026) & The Great Wall (2016) -Dustin: Undertone (2025) & Supergirl (2026) & The Evil Dead (1981) & Evil Dead II (1987) & Army of Darkness (1992) & Evil Dead (2013) & Evil Dead Rise (2023) & Lee Cronin's The Mummy (2026) & Evil Dead Burn (2026) Show Notes: -Dungeons & Dragons: Honor Among Thieves Trailer -Join us in welcoming Star Wars in the Basement to the Prescribed Films Podcast Network -Go check out all the other fine shows on the Prescribed Films Podcast Network -Related Film: Interstellar -Related Film: Dune: Part Three -Related Film: Superman -Related Film: Midsommar -Related Series: Ash vs the Evil Dead -Related Film: Dungeons & Dragons (2000) -Related Film: Dungeons & Dragons: Wrath of the Dragon God -Related Film: Dungeons & Dragons: The Book of Vile Darkness -Related Film: The Princess Bride -Related Film: The Lord of the Rings -Related Film: Raiders of the Lost Ark -Related Film: Monty Python & the Holy Grail -Related Topic: The Forgotten Realms -Related Topic: Ed Greenwood -Related Topic: Blackmoor -Related Topic: Greyhawk -Related Topic: The Sword Coast -Related Topic: Sword Coast Adventurer's Guide -Related Game: Baldur's Gate 3 -Related Game: Icewind Dale -Related Topic: Revel's End -Related Topic: Harpers -Related Topic: Red Wizards of Thay -Related Topic: Elminster -Related Topic: Neverwinter -Related Game: Neverwinter Nights -Related Topic: High Sun Games -Related Film: Conan -Related Film: Excalibur -Related Topic: R. A. Salvatore -Related Topic: The Legend of Drizzt -Related Topic: Wild Mage -Related Film: It Chapter Two -Related Topic: Emerald Enclave -Related Topic: Owlbear -Related Topic: Tiefling -Related Topic: Lich -Related Topic: Underdark -Related Topic: Menzoberranzan -Related Topic: Drow -Related Topic: Intellect Devourer -Related Topic: Themberchaud -Related Film: Doctor Strange -Related Cartoon: Dungeons & Dragons -Related Cartoon: Teenage Mutant Ninja Turtles -Related Topic: Displacer Beast -Related Topic: Mimic -Related Topic: Gelatinous Cube -Related Topic: One D&D -Related Game: Neverwinter Nights 2 -Related Topic: Kelemvor -Related Topic: Myrkul -Related Novel: Waterdeep -Related Topic: Selune -Related Novel: The Druid's Call -Related Novel: The Road to Neverwinter -Related Comic: The Feast of the Moon -Related Topic: Keys from the Golden Vault -Related Topic: Icewind Dale: Rime of the Frostmaiden -Related Topic: Honor Among Thieves Pregens -Related Topic: D&D's Appendix N -Related Series: Game of Thrones -Related Film: Deathstalker (1983) -Related Film: Guardians of the Galaxy -Related Film: Tomorrow Never Dies -Related Film: Terror Train -Related Film: The 6th Day -Related Film: Deathstalker (2025) -Related Film: Werwulf -Related Film: Spider-Man: Brand New Day Next Time: Shoot to Kill (1988)
Part 2 The five wandering heretics clamber throughout the great towering city in search of a way out... DAGGERHEART: HOPE & FEAR Explore new Daggerheart content seen in Sallowlands with the first expansion for Daggerheart! Hope & Fear comes out August 25th and features new classes (Witch, Warlock, Assassin, Brawler), transformation cards, adversaries, campaign frames, and much more. Visit https://www.daggerheart.com/pre-order to learn more, or head directly to Critical Role shops to place your pre-order! US: https://shop.critrole.com UK: https://shop.critrole.co.uk EU: https://shop.critrole.eu AU: https://shop.critrole.com.au CA: https://canada.critrole.com AGE OF UMBRA: SALLOWLANDS A group of outcasts and survivors brave blasted lands in search of answers in Age of Umbra: Sallowlands. This 6-part Daggerheart mini-series features Game Master Matthew Mercer and players Laura Bailey, Jennifer English, Abubakar Salim, Vico Ortiz, and Zachery Renauldo. They'll form an unlikely band of companions, who venture off the beaten path in search of answers in the Sallowlands, a new region of the Halcyon Domain filled with cracked badlands, dangers, and awe-inspiring secrets. What fragile hopes dare they cling to in this story of desperation and survival? Learn more at https://critrole.com/umbra BEACON Curious what happens when the camera turns off after an Age of Umbra episode? Watch the Cooldown episodes with the cast discussion after each episode, exclusively on Beacon! Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to the shows you love completely ad-free! You'll receive NEW Beacon exclusive series, instant access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord. CREDITS See full cast and crew credits at https://critrole.com/sallowlands-credits/ Starring: Game Master Matthew Mercer | @matthewmercervo Jennifer English as Dillywin Hellekin | @jenniferjenglish Abubakar Salim as Mercy | @abubakarsalim Laura Bailey as Sister | @laurabaileyvo Zachery Renauldo as Alphonse | @zachthebold Vico Ortiz as Cagauma | @puertoricaninja Art by: Key Art by Daniel Jiménez Villalba | @Danieljimenezvillalba Character Art by Strange House | @strange_house Sallowlands Map by Marco Bernardini Miniatures Painted by Keo Lacebal, Angela Basset, and Erik Lonnquist Main Theme Song by Omar Fadel Set Design by Shaun Ellis Set Fabrication and Production Design by Noxweiler Berf FOLLOW CRITICAL ROLE! Website: https://www.critrole.com Newsletter: https://critrole.com/newsletter Facebook: https://www.facebook.com/criticalrole Twitter: https://twitter.com/criticalrole Instagram: https://instagram.com/critical_role TikTok: https://www.tiktok.com/@criticalrole HEALTH & WELL-BEING Due to the improv nature of Critical Role and other RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode. Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it's useful: http://bit.ly/PsycomResources Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
Part 1 The five wandering heretics clamber throughout the great towering city in search of a way out... DAGGERHEART: HOPE & FEAR Explore new Daggerheart content seen in Sallowlands with the first expansion for Daggerheart! Hope & Fear comes out August 25th and features new classes (Witch, Warlock, Assassin, Brawler), transformation cards, adversaries, campaign frames, and much more. Visit https://www.daggerheart.com/pre-order to learn more, or head directly to Critical Role shops to place your pre-order! US: https://shop.critrole.com UK: https://shop.critrole.co.uk EU: https://shop.critrole.eu AU: https://shop.critrole.com.au CA: https://canada.critrole.com AGE OF UMBRA: SALLOWLANDS A group of outcasts and survivors brave blasted lands in search of answers in Age of Umbra: Sallowlands. This 6-part Daggerheart mini-series features Game Master Matthew Mercer and players Laura Bailey, Jennifer English, Abubakar Salim, Vico Ortiz, and Zachery Renauldo. They'll form an unlikely band of companions, who venture off the beaten path in search of answers in the Sallowlands, a new region of the Halcyon Domain filled with cracked badlands, dangers, and awe-inspiring secrets. What fragile hopes dare they cling to in this story of desperation and survival? Learn more at https://critrole.com/umbra BEACON Curious what happens when the camera turns off after an Age of Umbra episode? Watch the Cooldown episodes with the cast discussion after each episode, exclusively on Beacon! Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to the shows you love completely ad-free! You'll receive NEW Beacon exclusive series, instant access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord. CREDITS See full cast and crew credits at https://critrole.com/sallowlands-credits/ Starring: Game Master Matthew Mercer | @matthewmercervo Jennifer English as Dillywin Hellekin | @jenniferjenglish Abubakar Salim as Mercy | @abubakarsalim Laura Bailey as Sister | @laurabaileyvo Zachery Renauldo as Alphonse | @zachthebold Vico Ortiz as Cagauma | @puertoricaninja Art by: Key Art by Daniel Jiménez Villalba | @Danieljimenezvillalba Character Art by Strange House | @strange_house Sallowlands Map by Marco Bernardini Miniatures Painted by Keo Lacebal, Angela Basset, and Erik Lonnquist Main Theme Song by Omar Fadel Set Design by Shaun Ellis Set Fabrication and Production Design by Noxweiler Berf FOLLOW CRITICAL ROLE! Website: https://www.critrole.com Newsletter: https://critrole.com/newsletter Facebook: https://www.facebook.com/criticalrole Twitter: https://twitter.com/criticalrole Instagram: https://instagram.com/critical_role TikTok: https://www.tiktok.com/@criticalrole HEALTH & WELL-BEING Due to the improv nature of Critical Role and other RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode. Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it's useful: http://bit.ly/PsycomResources Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.