They were evil things, whose farther slopes looked out over some accursed ultimate abyss.
The expedition is haunted by strange dreams and find themselves facing a new enemy in the city.
The expedition starts exploring the city on the plateau, making their way into the underground...
The expedition makes its way through Dyer's Pass and lay eyes upon that high, frozen plateau where an ancient ruin awaits them.
Unexpected visitors arrive at Lake's camp, and a small group of expedition members explore a vast cave network under the ice. Recorded January 31, 2016
The keeper talks a bit about how things went.
In which the expedition reaches the remains of Lake's destroyed camp in the foothills of the Mountains and find evidence of more than a freak Antarctic storm.
Sorry for the long wait, but session 6 is now finally available. Having run out of time, the editing standards are a bit lower this time around, as I'm trailing somewhere in the neighborhood of 10 hours of recordings. This session sees our expedition arriving on Antarctica, and trouble following them close by as they're awoken in the early morning by an alarm.
The kepper rambles on about session 5, Trail of Cthulhu vs. Call of Chtulhu, the use of sound effects in games and how to deal with action scenes in general as well as a lead in to session 6.
A storm breaks on the ship, tearing cargo loose in the hold.
The investigators spend some time trying to figure out Henning's motives, before the ship pulls into Melbourne where everyone enjoys some much deserved R&R.
The keeper talks through his prep and experience for session 4, and the regrettable loss of the audio files.
Oh, calamity of calamities. Somehow Logic Pro X decided to ditch the .wav files from last session, and the recording is now nowhere to be found. So I had no choice but to simply record a recap and take better care of my files in the future.
Strange things are afoot in the world of Antarctic expeditions, and our stalwart explorers set about figuring out what exactly is going on that is causing them so much trouble. Meetings with adversaries, saboteurs and disappearing mystery packages.
Double whammy, as the keeper talks through his prep and execution of the second and third sessions.
The expedition members begin the arduous task of auditing the manifests, and discover that all is not as it should be. A strange note arrives, a noted sea captain is found dead and a package disappears under mysterious circumstances.
The keeper talks through his experience of preparing to run Beyond the Mountains of Madness, and how the character generation and first session came together.
The first session of Beyond the Mountains of Madness, in which crew members do some initial gumshoeing, and meet each other as well as the expedition leadership in New York in early September, 1933.