Computer Graphics, Fall 2009

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Computer Graphics (ECS175) teaches the basic principles of 3-dimensional computer graphics. The focus will be the elementary mathematics techniques for positioning objects in three dimensional space, the geometric optics necessary to determine how light bounces off surfaces, and the ways to utilize…

Kenneth Joy

  • Nov 30, 2009 LATEST EPISODE
  • infrequent NEW EPISODES
  • 42m AVG DURATION
  • 21 EPISODES


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Latest episodes from Computer Graphics, Fall 2009

Branches in Computer Graphics

Play Episode Listen Later Nov 30, 2009 32:13


Lecture 21: Overview of the field of Computer Graphics and current problems.

Camera Motion

Play Episode Listen Later Nov 25, 2009 27:37


Lecture 20: Catmull-Rom Curves for smooth camera motion.

Shadows Part 2

Play Episode Listen Later Nov 20, 2009 34:16


Lecture 19: Description of how depth buffers can be used to render shadows.

Shadows Part 1

Play Episode Listen Later Nov 18, 2009 30:49


Lecture 18: Ground plane shadows and shadow volumes are described.

Subdivision Surfaces Part 2

Play Episode Listen Later Nov 16, 2009 37:43


Lecture 17: The Catmill-Clark subdivision algorithm for generating surfaces is described.

Subdivision Surfaces Part 1

Play Episode Listen Later Nov 13, 2009 51:06


Lecture 16: Extension of Chaikin's curves to construct surfaces.

Ray Tracing

Play Episode Listen Later Nov 4, 2009 48:38


Lecture 15: A Ray Tracing algorithm is described.

Visible Surface Algorithms

Play Episode Listen Later Nov 2, 2009 37:42


Lecture 14: Painter's and Wornock's algorithms are described.

Curves and Surfaces

Play Episode Listen Later Oct 30, 2009 49:43


Lecture 13: Chaikin and Bezier curves are used to construct surfaces.

Scan Conversion

Play Episode Listen Later Oct 28, 2009 44:08


Lecture 12: A Scan Conversion Algorithm is described.

The Hierarchical Modeling System

Play Episode Listen Later Oct 26, 2009 39:53


Lecture 11: Building complex graphics objects from basic polygons.

Shading and Texturing

Play Episode Listen Later Oct 23, 2009 35:21


Lecture 10: Methods of shading and texturing are described.

Quaternions

Play Episode Listen Later Oct 21, 2009 39:06


Lecture 09: The application of Unit Quaternions to rotations

Color and Shading

Play Episode Listen Later Oct 19, 2009 52:56


Depth Buffers and Ray Tracing

Play Episode Listen Later Oct 9, 2009 46:11


Lecture 07: Determining if an object is in front of or behind another object.

Clipping

Play Episode Listen Later Oct 7, 2009 48:02


Lecture 06: The clipping algorithm and the viewing pipeline.

The Camera Transform

Play Episode Listen Later Oct 5, 2009 47:17


Lecture 05: The pinhole camera model and associated transform matrix.

Rotations About an Arbitrary Axis

Play Episode Listen Later Oct 2, 2009 47:05


Lecture 04: Model-View-Controller and rotations of objects in 3D space.

Moving Objects in Space

Play Episode Listen Later Sep 30, 2009 48:32


Lecture 03: The matrices that are used to move objects in space.

Curves in the Plane

Play Episode Listen Later Sep 28, 2009 52:23


Introduction to Computer Graphics

Play Episode Listen Later Sep 25, 2009 49:44


Lecture 01: Preliminary background into some of the math associated with computer graphics.

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