Podcasts about 3d graphics

Graphics that use a three-dimensional representation of geometric data

  • 33PODCASTS
  • 60EPISODES
  • 46mAVG DURATION
  • ?INFREQUENT EPISODES
  • Dec 16, 2024LATEST
3d graphics

POPULARITY

20172018201920202021202220232024


Best podcasts about 3d graphics

Latest podcast episodes about 3d graphics

Heads Talk
237 - Ludwig von Reiche, MD: Cyber Protect Series, NVIDIA - Sovereign AI Systems and Next-Level Parallel Computing

Heads Talk

Play Episode Listen Later Dec 16, 2024 32:00


The History of Video Games
1982 - 3D Graphics in 1982!

The History of Video Games

Play Episode Listen Later Aug 7, 2024 76:10


Is this the Doom Killer?! Well listen I know Doom isn't out yet, but Wayout is and it's blowing our minds with its 3-D perspective! We also take a look at Akka Arrh, Astro Chase, and Dock Man in today's special episode!Website -https://historyofvideogamespodcast.comTwitter - https://twitter.com/HistoryofVideo1Email - historyvgpodcast@gmail.comHosts - Ben & WesMusic - Arranged and recorded by BenTransition Music - Track 7 from Ben's upcoming Album "Demons"

My First Season
Kevin Hill

My First Season

Play Episode Listen Later Jul 1, 2024 62:55


My guest today worked for Club Med from 1997 to 2003. His name has come up quite a few times on this podcast, so I am very happy to sit down with him today. His first season was in Club Med Cancun as a Set Designer. He has so many fun facts about himself that I do not know where to start but they will be uncovered during this interview. He is originally from Southampton in England, grew up in Brazil, went to school in Singapore, and now calls Anaheim home. Please help me welcome, Kevin “Painter” Hill! Kevin worked at the Club Med resorts of Sonora Bay, Copper Mountain, Paradise Island, Columbus Isle, Turks and Caicos, and Paradise Island. This interview contains great stories from Kevin, so I hope you enjoy this episode. Stories such as Kevin drawing the disco mural at Sonora Bay in 1998, his “sunglasses” story from Paradise Island, and some ghost stories from that same village. Kevin is now a sketch artist for Disneyland and also taught Photoshop, 3D Graphics, Animation, and Motion graphics. Kevin drew some interesting parallels between his career in Club Med with his job working for Disney that you will want to hear! Please enjoy this interview with Kevin! **My First Season podcast has always been ad-free and free to listen to and is available to download on: Apple Podcasts, Google Podcasts, Samsung Podcasts, Podbean App, Podchaser, Spotify, Amazon Music/Audible, TuneIn + Alexa, iHeartRadio, PlayerFM, Pandora and Listen Notes. And if you like what you hear, please leave a review on Apple podcasts.     

BBALL BREAKDOWN Podcast
OG To Knicks, Lakers/Clippers, Trade Rumors and MORE NBA!

BBALL BREAKDOWN Podcast

Play Episode Listen Later Jan 9, 2024 66:34


Join Coach Nick and Combo as they chop it up on the NBA and answer your questions. You In? Join my new community and discord where we discuss and diagram the X's and O's: bit.ly/3pElHsa For more info on the cool 3D Graphics, visit CoachPaint: https://bit.ly/coach-paint-nick-hause... SUBSCRIBE HERE FOR MORE: http://bit.ly/BBallSub MUSIC: Fighting For Freedom by Anno Domini Join our YT Membership for TONS of extra content: https://bit.ly/3rmJwUB ABOUT BBALLBREAKDOWN BBallBreakdown is devoted to deep-dive analysis of NBA basketball gameplay. If you're a coach or a player, check out the MONTHLY MEMBERSHIP - filled with an ever growing library of on court demos designed to help you improve your play and your coaching! Giving fans a taste of a pro coach's film session, host Coach Nick breaks down fundamentals, play calling, offense, defense, shooting form, officiating, and everything else basketball. In addition, see exclusive interviews with NBA players and coaches, from active super stars to retired legends. Learn more about your ad choices. Visit megaphone.fm/adchoices

BBALL BREAKDOWN Podcast
Discussing Lakers, Clippers, And More

BBALL BREAKDOWN Podcast

Play Episode Listen Later Dec 5, 2023 47:23


Join Coach Nick and Combo as they discuss the latest in the NBA. Join my new community and discord where we discuss and diagram the X's and O's: bit.ly/3pElHsa For more info on the cool 3D Graphics, visit CoachPaint: https://bit.ly/coach-paint-nick-hause... SUBSCRIBE HERE FOR MORE: http://bit.ly/BBallSub MUSIC: Fighting For Freedom by Anno Domini Join our YT Membership for TONS of extra content: https://bit.ly/3rmJwUB ABOUT BBALLBREAKDOWN BBallBreakdown is devoted to deep-dive analysis of NBA basketball gameplay. If you're a coach or a player, check out the MONTHLY MEMBERSHIP - filled with an ever growing library of on court demos designed to help you improve your play and your coaching! Giving fans a taste of a pro coach's film session, host Coach Nick breaks down fundamentals, play calling, offense, defense, shooting form, officiating, and everything else basketball. In addition, see exclusive interviews with NBA players and coaches, from active super stars to retired legends. Learn more about your ad choices. Visit megaphone.fm/adchoices

BBALL BREAKDOWN Podcast
Lakers vs Rockets Recap: LeBron On Fire

BBALL BREAKDOWN Podcast

Play Episode Listen Later Nov 20, 2023 48:47


Join Coach Nick and Combo as they discuss the Lakers Rockets game last night, plus all the other good stuff from the NBA the past week. Join my new community and discord where we discuss and diagram the X's and O's: bit.ly/3pElHsa For more info on the cool 3D Graphics, visit CoachPaint: https://bit.ly/coach-paint-nick-hause... SUBSCRIBE HERE FOR MORE: http://bit.ly/BBallSub MUSIC: Fighting For Freedom by Anno Domini Join our YT Membership for TONS of extra content: https://bit.ly/3rmJwUB ABOUT BBALLBREAKDOWN BBallBreakdown is devoted to deep-dive analysis of NBA basketball gameplay. If you're a coach or a player, check out the MONTHLY MEMBERSHIP - filled with an ever growing library of on court demos designed to help you improve your play and your coaching! Giving fans a taste of a pro coach's film session, host Coach Nick breaks down fundamentals, play calling, offense, defense, shooting form, officiating, and everything else basketball. In addition, see exclusive interviews with NBA players and coaches, from active super stars to retired legends. Learn more about your ad choices. Visit megaphone.fm/adchoices

BBALL BREAKDOWN Podcast
The NBA In Season Tournament 1st Week

BBALL BREAKDOWN Podcast

Play Episode Listen Later Nov 10, 2023 70:00


Join Coach Nick and Combo as they discuss the first week of the brand new in season tournament the NBA has implemented to spice up the regular season. Join my new community and discord where we discuss and diagram the X's and O's: bit.ly/3pElHsa For more info on the cool 3D Graphics, visit CoachPaint: https://bit.ly/coach-paint-nick-hause... SUBSCRIBE HERE FOR MORE: http://bit.ly/BBallSub MUSIC: Fighting For Freedom by Anno Domini Join our YT Membership for TONS of extra content: https://bit.ly/3rmJwUB ABOUT BBALLBREAKDOWN BBallBreakdown is devoted to deep-dive analysis of NBA basketball gameplay. If you're a coach or a player, check out the MONTHLY MEMBERSHIP - filled with an ever growing library of on court demos designed to help you improve your play and your coaching! Giving fans a taste of a pro coach's film session, host Coach Nick breaks down fundamentals, play calling, offense, defense, shooting form, officiating, and everything else basketball. In addition, see exclusive interviews with NBA players and coaches, from active super stars to retired legends. Learn more about your ad choices. Visit megaphone.fm/adchoices

BBALL BREAKDOWN Podcast
Harden Traded Emergency Show

BBALL BREAKDOWN Podcast

Play Episode Listen Later Nov 1, 2023 54:20


Join Coach Nick and Combo as they discuss this trade and what it means for both the Clippers and Sixers. Join my new community and discord where we discuss and diagram the X's and O's: bit.ly/3pElHsa For more info on the cool 3D Graphics, visit CoachPaint: https://bit.ly/coach-paint-nick-hause... SUBSCRIBE HERE FOR MORE: http://bit.ly/BBallSub MUSIC: Fighting For Freedom by Anno Domini Join our YT Membership for TONS of extra content: https://bit.ly/3rmJwUB ABOUT BBALLBREAKDOWN BBallBreakdown is devoted to deep-dive analysis of NBA basketball gameplay. If you're a coach or a player, check out the MONTHLY MEMBERSHIP - filled with an ever growing library of on court demos designed to help you improve your play and your coaching! Giving fans a taste of a pro coach's film session, host Coach Nick breaks down fundamentals, play calling, offense, defense, shooting form, officiating, and everything else basketball. In addition, see exclusive interviews with NBA players and coaches, from active super stars to retired legends. Learn more about your ad choices. Visit megaphone.fm/adchoices

BBALL BREAKDOWN Podcast
Coach Nick & Combo Together At Last: Live From NY

BBALL BREAKDOWN Podcast

Play Episode Listen Later Oct 20, 2023 67:57


Coach Nick is in NY in Combo's studio to discuss the latest in the NBA. Join my new community and discord where we discuss and diagram the X's and O's: bit.ly/3pElHsa For more info on the cool 3D Graphics, visit CoachPaint: https://bit.ly/coach-paint-nick-hause... SUBSCRIBE HERE FOR MORE: http://bit.ly/BBallSub MUSIC: Fighting For Freedom by Anno Domini Join our YT Membership for TONS of extra content: https://bit.ly/3rmJwUB ABOUT BBALLBREAKDOWN BBallBreakdown is devoted to deep-dive analysis of NBA basketball gameplay. If you're a coach or a player, check out the MONTHLY MEMBERSHIP - filled with an ever growing library of on court demos designed to help you improve your play and your coaching! Giving fans a taste of a pro coach's film session, host Coach Nick breaks down fundamentals, play calling, offense, defense, shooting form, officiating, and everything else basketball. In addition, see exclusive interviews with NBA players and coaches, from active super stars to retired legends. Learn more about your ad choices. Visit megaphone.fm/adchoices

Gamereactor TV - English
Sloyd on how AI is helping developers create 3D graphics and assets

Gamereactor TV - English

Play Episode Listen Later Aug 3, 2023 10:16


The James Altucher Show
Revolutionizing Gaming: The Legendary Creator of DOOM Speaks | John Romero

The James Altucher Show

Play Episode Listen Later Jul 25, 2023 59:37


Step into the world of legendary gaming as James Altucher sits down with none other than John Romero, the brilliant mind behind the groundbreaking first-person shooter, DOOM. Join us on this captivating episode of The James Altucher Show, as we delve into the fascinating journey of a visionary video game developer who revolutionized the gaming industry.For over three decades, FPS games have enthralled gamers worldwide, and DOOM stands tall as one of the pioneers that defined the genre. In this candid conversation, James reminisces about his exhilarating experiences with DOOM, which captured the hearts of millions with its unparalleled 3D graphics and immersive gameplay.John Romero takes us back to the inception of DOOM, sharing the challenges and triumphs he faced while creating this iconic masterpiece. Discover the secrets behind what makes a great game, as he imparts invaluable insights into the gaming business and industry, making this episode a must-listen for aspiring game developers.As a special treat, John Romero talks about his compelling book, Doom Guy: Life in First Person, offering a glimpse into the life of a gaming genius and the creative process that spawned a cultural phenomenon.Tune in to witness an engaging conversation filled with nostalgia, wisdom, and passion that continues to drive John Romero's indelible impact on the gaming world. Whether you're a seasoned gamer or simply curious about the magic behind the pixels, this episode will surely leave you inspired and entertained. Don't miss this rare opportunity to hear from the visionary mind behind DOOM, only on The James Altucher Show.-----------What to write and publish a book in 30 days? Go to JamesAltucherShow.com/writing to join James' writing intensive!What do YOU think of the show? Head to JamesAltucherShow.com/listeners and fill out a short survey that will help us better tailor the podcast to our audience!Are you interested in getting direct answers from James about your question on a podcast? Go to JamesAltucherShow.com/AskAltucher and send in your questions to be answered on the air!------------Visit Notepd.com to read our idea lists & sign up to create your own!My new book Skip the Line is out! Make sure you get a copy wherever books are sold!Join the You Should Run for President 2.0 Facebook Group, where we discuss why you should run for President.I write about all my podcasts! Check out the full post and learn what I learned at jamesaltucher.com/podcast.------------Thank you so much for listening! If you like this episode, please rate, review, and subscribe  to “The James Altucher Show” wherever you get your podcasts: Apple PodcastsStitcheriHeart RadioSpotifyFollow me on Social Media:YouTubeTwitterFacebook

Voices of VR Podcast – Designing for Virtual Reality
#1213: Primer on WebGPU & Bringing High-Performance 3D Graphics and Parallel Compute to the Web

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later May 19, 2023 74:16


WebGPU shipped in Chrome 113, which brings high-performance 3D graphics & parallel compute capabilities to the web. I was able to chat with Google Chrome software Engineer Brandon Jones, who is a W3C specification editor for both WebGPU and WebXR Device API. We talk about the history of WebGPU, some his speculations as to how Apple may be actively working on support both WebGPU and WebXR (spec editor Ada Rose Cannon works at Apple), the future of WebXR, the new WebGPU Shading Language (WGSL), nascent ecosystem WebGPU support from Babylon.js and three.js and Play Canvas, and some of the AI and Machine Learning capabilities that will become available on the web, which Jones refers to as the “compatibility layer for the world's computing devices.” It'll be open standards like WebGPU, WebXR, glTF, and WebAssembly that start to define what an open and interoperable metaverse might look like, and WebGPU will start to close the gap on bringing the web closer to native performance. Though Jones believes the web will always lag behind trading off performance for more interoperability and cross-compatibility on a broader spectrum of devices. Here are some links with more information on WebGPU: Chrome Ships WebGPU Introducing WebGPU: Unlocking modern GPU access for JavaScript from Google I/O featuring Jones WebGPU Samples Andy McClure's Co-Host post on WebGPU history: “I want to talk about WebGPU” Compute.toys WebGPU and WGSL examples in the vein of Shadertoy

InteliChek Presents: The Multi-Point Inspection Podcast
10.How A Night At The Movies Inspired One Company To Fill A Need To Become A Silent Service Advisor: A Conversation With AutoNetTV's Bobby Cannon

InteliChek Presents: The Multi-Point Inspection Podcast

Play Episode Listen Later Apr 16, 2023 22:35


   In this episode, Brandon speaks with Bobby Cannon of AutoNetTV about how a night at the movies was the genesis of the company, how AutoNetTV is crucial in this post-Covid era in helping service departments educate their customers as a “Silent Service Advisor,” and how having an in-house production team helps streamline getting the right content to clients.     Want to add strategic pricing to your marketing tool box? Go to InteliChek  or call 877-827-7273 and ask about our InteliShare Series!   InteliShare contains all of our promotional tools that you can use to promote your favorable prices, including our InteliAds, the printable flyers that you can show off in easel displays, InteliMedia, for your Digital Media Boards AND InteliWidgets, so you can show off price comparisons on your website and even let your customers schedule from the widget.     InteliChek   AutoNetTV         Links In Order Of Appearance: (AutoNetTV YouTube) https://youtu.be/Y1yquhHBtW0 https://youtu.be/7FBw31j2Dwc https://youtu.be/bZ58v_U1B0s https://youtu.be/NRf3V7Z2fTM https://youtu.be/2yaEBVcPl20 https://youtu.be/7ivoPt-10Bg https://youtu.be/rpk0GABOyCQ     Music:   Adrian Walther-Lost And Found   Reveille (aka Brendan St. Gelais)-Offerings

The Paranormal UFO Consciousness Podcast
The Consciousness Connection Documentary; Discussion with Dr. Bob Davis and Dave Beaty

The Paranormal UFO Consciousness Podcast

Play Episode Listen Later Dec 22, 2021 126:06


The guest for today is Dr. Bob Davis who is an internationally recognized research scientist, author, film producer and speaker. He is the author of: Unseen Forces: Towards an Integration of Science, Reality, and You (Visionary Living, April, 2019), Life after Death: An Analysis of the Evidence (Schiffer Publishing, 2017), and The UFO Phenomenon: Should I Believe? (Schiffer Publishing, 2016). The second guest is Dave Beaty who is the producer for the new consciousness documentary. He first came onto the scene with his work investigating the unexplained sightings onboard the USS in 2004. This culminated in his documentary, "The Nimitz Encounters". Dave also goes into how he uncovered details about the 2019 UAV sightings on the USS Kidd. Bio: TV Producer, Documentary Filmmaker, TV Journalism, Mil Historian, 3D Graphics, and UFO Researcher. Both Davis and Beaty are working on a new consciousness television docu-series and are looking for funding to finish the production. The documentary is called The Consciousness Connection. I discuss with Davis and Beaty the production and the key scientists and researchers who are part of it. We talk about the leading edges of research going on now in consciousness and what the future holds. Here is the trailer for the project. https://www.youtube.com/watch?v=tAPpDqlo_CI Go Fund Me Page https://www.gofundme.com/f/help-us-fund-the-consciousness-film?utm_campaign=p_lico+share-sheet+spider1v&utm_medium=copy_link&utm_source=customer

The XR Magazine
Human & AI Hybrid Art

The XR Magazine

Play Episode Listen Later Oct 7, 2021 15:20


Our guest on The XR Magazine Show for today is recognized as one of the founding creators of the AI art movement and is noted for the nuanced balance he achieves in human-AI hybrid art. Meet Daniel Ambrosi, who is based in Half Moon Bay, California, near Silicon Valley, and has been researching new methods of visual presentation for about 40 years. Having graduated from Cornell University's Program of Computer Graphics with a Bachelor of Architecture and a Masters in 3D Graphics, he is now dedicated to bridging the gap between human and AI art expression. I'm excited about Daniel Ambrosi's amazing project with us on The XR Mag Show. Some of the highlights of our interview include the following: 01:07 - How did Daniel get inspired to create this amazing AI art 03:22 - What led Daniel to create the physical displays of Dreamscapes 05:00 - How does Daniel describe the approach of artificial intelligence to the AI art movement 09:22 - What is Daniel's main focus for this amazing project I had this amazing opportunity to talk with Daniel. Please let me know what you find interesting from this unique interview. You can find Daniel and his amazing work, here: Ambrosi's website: https://www.danielambrosi.com/ Ambrosi's Twitter: https://twitter.com/danoramas Ambrosi's Instagram: https://www.instagram.com/danoramas/ Ambrosi's Facebook: https://www.facebook.com/danoramas ------------ Gift Alert! You can download now my new XR Roadmap for Immersive Design including narrative. Click here to download it FREE. P.S. If you've already heard about the podcast and prefer video, you can also head over to the D.O.! YT Channel to enjoy the interviews. Would you like to learn how to create immersive experiences or perhaps incorporate them into your profession or business? Great news, Circuit Stream is the only certified Unity institution to teach you how to do this and they are now an official sponsor of the podcast! So if you'd like to learn more about Circuit Stream, you can head over here: CIRCUIT STREAM! You can always find me on Facebook, Instagram, Twitter, LinkedIn & TikTok as @dianaolynick.

More Than Just Code podcast - iOS and Swift development, news and advice

James Thomson joins us to talk about developing apps for Apple platforms. James is the creator of PCalc - the official calculator app of MTJC, Drag Thing and his latest app Dice by PCalc. James has been successfully writing apps longer than the iMac has been a thing, worked for Apple, had Douglas Adams beta test his apps, and has been a successful indie developer since the early 90's. Special Guest: James Thomson.

the Unidentified Celebrity Review
Dave Beaty & Kristen Thomsen

the Unidentified Celebrity Review

Play Episode Listen Later Aug 14, 2021 127:22


Today, we chat with Dave Beaty, TV Producer, Documentary Filmmaker, TV Journalism, Mil Historian, 3D Graphics, and UFO Researcher. We discuss the new revelations from pilot Chad Underwood that forced Dave to announce his entire film "The Nimitz Encounter" is inaccurate to what his research showed at the time. In hour 2, we are joined by former Radar Tech for the Royal Dutch Air Force Kristian Thomsen and his website UAPDB.com an all-in-one UAP.

Hackaday Podcast
Ep111: 3D Graphics are Ultrasonic, Lobotomizing Alexa, 3D-Printing Leaky Rockets, and Gaming the Font System

Hackaday Podcast

Play Episode Listen Later Mar 26, 2021 49:20


Hackaday editors Mike Szczys and Elliot Williams curate a week of great hacks. Physical displays created in 3D space are a holy grail, and you can make one with 200 ultrasonic transducers, four FPGAs, and a lot math. Smart speakers have one heck of a microphone array in them, it's yours for the hacking if you just roll your own firmware. Hobby servos can be awful, but this week we saw they can be made really great by cracking open the DC motor to add a simple DIY position sensor. And lasers are making their way into car headlights; we illuminate the situation in this episode. Check out the show notes!

Mansarda - Volano Joypads
22: Sviluppiamo un videogioco! Con il game designer di RuneHeads

Mansarda - Volano Joypads

Play Episode Listen Later Mar 9, 2021 77:20


Nickoguro ha un'idea per un videogioco adrenalinico, con macchine alla Mad Max e dialoghi alla Locke che sarà un successo assicurato!... ma in Mansarda nessuno ha la più pallida idea di come si sviluppi un videogioco. Il trio si rivolge allora a Matteo Sciutteri, Game Designer e co-fondatore della casa di sviluppo indie Runeheads, perchè li guidi dal pitch alla post-produzione di un videogioco, tra riferimenti a Mythic Quest, Kojima, C++,  Unreal Engine, God of War, Cuphead e molto altro. Non è detto che alla fine lo facciano, un videogioco, ma almeno ora ne capiranno i crediti. Per chi volesse recuperare tutte le avventure dell'Odissea approfitti di questa comoda playlist: https://open.spotify.com/playlist/26zL97LBR3cxKhPM5jxP65Scriveteci e seguiteci su:https://www.instagram.com/mansarda_podcast/?hl=enhttps://www.facebook.com/PodcastMansarda/https://twitter.com/mansardapodcast?lang=en

The Game Box
2D Graphics vs. 3D Graphics

The Game Box

Play Episode Listen Later Feb 8, 2021 68:40


Hello and Welcome to another episode of The Game Box! In today's episode Adam and Nick discuss the revival of the NCAA Football series, MLB: The Show 21 releasing on Xbox consoles and Mass Effect: Legendary Edition getting a release date. For the main topic, the guys debate the pros and cons of 2D and 3D graphics and talk about which games work best with each graphical style.

Python Bytes
#215 A Visual Introduction to NumPy

Python Bytes

Play Episode Listen Later Jan 6, 2021 43:25


Sponsored by us! Support our work through: Our courses at Talk Python Training pytest book Patreon Supporters Special guest: Jason McDonald Michael #1: 5 ways I use code as an astrophysicist Video by Dr. Becky (i.e. Dr Becky Smethurst, an astrophysicist at the University of Oxford) She has a great YouTube channel to check out. #1: Image Processing (of galaxies from telescopes) Noise removal #2: Data analysis Image features (brightness, etc) One example: 600k “rows” of galaxy properties #3: Model fitting e.g. linear fit (visually as well through jupyter) e.g. Galaxies and their black holes grow in mass together Color of galaxies & relative star formation #4: Data visualization #5: Simulations Beautiful example of galaxies colliding Star meets black hole Brian #2: A Visual Intro to NumPy and Data Representation Jay Alammar I’ve started using numpy more frequently in my own work. Problem: I think of np.array like a Python list. But that’s not right. This visualization guide helped me think of them differently. Covers: arrays creating arrays (I didn’t know about np.ones(), np.zeros(), or np.random.random(), so cool) array arithmetic indexing and slicing aggregation with min, max, sum, mean, prod, etc. matrices : 2D arrays matrix arithmetic dot product (with visuals, it takes seconds to understand) matrix indexing and slicing matrix aggregation (both all entries and column or row with axis parameter) transposing and reshaping ndarray: n-dimensional arrays transforming mathematical formulas to numpy syntax data representation All with excellent drawings to help visualize the concept. Jason #3: Qt 6 release (including PySide2) Qt 6.0 released on December 8: https://www.qt.io/blog/qt-6.0-released 3D Graphics abstraction layer called RHI (Rendering Hardware Interface), eliminating hard dependency on OpenGL, and adding support for DirectX, Vulkan, and Metal. Uses native 3D graphics on each device by default. Property bindings: https://www.qt.io/blog/property-bindings-in-qt-6 A bunch of refactoring to improve performance. QtQuick styling CAUTION: Many Qt 5 add-ons not yet supported!! They plan to support by 6.2 (end of September 2021). Pay attention to your 5.15 deprecation warnings; those things have now been removed in 6.0. PySide6/Shiboken6 released December 10: https://www.qt.io/blog/qt-for-python-6-released New minimum version is Python 3.6, supported up to 3.9. Uses properties instead of (icky) getters/setters now. (Combine with snake_case support from 5.15.2) from __feature__ import snake_case, true_property PyQt6 also just released, if you prefer Riverbank’s flavor. (I prefer official.) Michael #4: Is your GC hyper active? Tame it! Let’s think about gc.get_threshold(). Returns (700, 10, 10) by default. That’s read roughly as: For every net 700 allocations of a collection type, a gen 0 collection runs For every gen 0 collection run, 1/10 times it’ll be upgraded to gen 1. For every gen 1 collection run, 1/10 times it’ll be upgraded to gen 2. Aka for every 100 gen 0 it’s upgraded to gen 2. Now consider this: query = PageView.objects(created__gte=yesterday).all() data = list(query) # len(data) = 1,500 That’s multiple GC runs. We’ve allocated at least 1,500 custom objects. Yet never ever will any be garbage. But we can adjust this. Observe with gc.set_debug(gc.DEBUG_STATS) and consider this ONCE at startup: # Clean up what might be garbage gc.collect(2) # Exclude current items from future GC. gc.freeze() allocs, gen1, gen2 = gc.get_threshold() allocs = 50_000 # Start the GC sequence every 10K not 700 class allocations. gc.set_threshold(allocs, gen1, gen2) print(f"GC threshold set to: {allocs:,}, {gen1}, {gen2}.") May be better, may be worse. But our pytest integration tests over at Talk Python Training run 10-12% faster and are a decent stand in for overall speed perf. Our sitemap was doing 77 GCs for a single page view (77!), now it’s 1-2. Brian #5: Top 10 Python libraries of 2020 tryolabs criteria They were launched or popularized in 2020. They are well maintained and have been since their launch date. They are outright cool, and you should check them out. General interest: Typer : FastAPI for CLI applications I can’t believe first commit was right before 2020. Just about a year after the introduction of FastAPI, if you can believe it. Sebastián Ramírez is on

Command Line Heroes
Dr. Marc Hannah: The Computer Scientist Who Brought Worlds to Life

Command Line Heroes

Play Episode Listen Later Nov 24, 2020 27:06


Sometimes an inventor designs a device for a specific purpose. Sometimes it’s to try something new. But successful inventions often shape industries beyond those they initially intended. Dr. Marc Hannah built an invention with far bigger effects than anyone could have imagined—like bringing dinosaurs to life, building liquid robots, and letting the Titanic set sail one more time. Raqi Syed gives some context on the evolution of special effects in the movie industry. Mark Grossman explains how the graphics world was more than ready for an upgrade. Tom Davis recounts the difficulties that he and his team had getting people to understand what was possible with the Geometry Engine. Luckily, Steve “Spaz” Williams defied his bosses and showed them its power to bring worlds to life, starting with Jurassic Park. Camille Cellucci explains that from then on, everything changed for the movie industry—and for the broader world of graphics.For more on the history of computer graphics, Mark Grossman recommends this post. Steve "Spaz" Williams shared a short doc about the making of Jurassic Park. If you want to read up on some of our research on Dr. Marc Hannah, you can check out all our bonus material over at redhat.com/commandlineheroes. Follow along with the episode transcript.

Nerd Tutorial Podcast
Ep 71: Pokémon Tutorial

Nerd Tutorial Podcast

Play Episode Listen Later Sep 3, 2020 116:09


Topic: Pokemon Tutorial   Today, we're starting the long haul of going through Pokémon.  We're going to discuss mostly the games today and the world of Pokémon, because if we went through the myriad of spinoffs, this would become an even longer episode.  We go over the basics, and try to discuss some of what Pokémon represents as a whole.     History Created by Satoshi Tajiri, the game initially started based off his love of collecting insects as a child.  As the home he lived in started to become more urbanized, he noticed bugs disappearing and children staying in the house more often.  He wanted to create a game that would allow people to catch creatures similar to insects, which he would call Pokémon.      Prior to Tajiri being known for Pokémon, he developed the self-published magazine, Game Freak, which discussed Video Game, and eventually began reviewing them, before becoming a video game development company.   The initial Pokémon game was Pocket Monsters Red & Green in 1996, which was quite popular for the aging Nintendo GameBoy.  It went on to re-invigorate the series, and sparked its second coming.  A further version known as Pocket Monster Blue updated the graphics and went on to add some more Pokémon and updated the graphics for many of their Pokémon as well.  This Blue version would be the basis for the Red and Blue Pokémon titles we saw in the west and other portions of the world.  The initial idea for having two games was that they could divide some of the monsters between the two different systems, allowing for more of a reason to trade between other players, which was a focus of the game.    About a year later, the Pokémon Anime would start in Japan, which has been ongoing since 1998 until today, and included all of the previous game series.  The series follow Satoshi, or Ash, with his Pikachu through various Pokémon regions and areas, interacting with new Pokémon, gyms, and trying to become a Pokémon master.  Pikachu was originally the second option for a Mascot Character, as the original Jigglypuff was initially considered, but turned down after lukewarm reception.   GameFreak and Nintendo would continue to release new games, adding to the expanding roster of Pokémon with each cycle, or Generations.  There are too many spins off to name; the series is likely one of the best selling franchises behind Mario, and probably more common than Mario as well.     Premise The world is very similar to ours, save for more wild forests and areas that have been unaltered or inhabited by humans.  Typical animals do not exist, but instead replaced with Pokémon, many of which resemble animals of our own species, as well as various planets, materials, and forms.  Most Pokémon are animals of some king, but some are plant based, take the shape of rock golems, or even pool of slime.  There are even ghost Pokémon.    Pokémon carry an affinity, or known as a type, which signifies what abilities they have available to them.  Some Pokémon may use abilities that are not associated with their type, and may even have more than one type associated with them.   Pokémon all have special abilities, from head-butting and clawing, to even producing fire, water, electricity, and even psychic abilities, and more.  These abilities form the basis of Pokémon battles and fighting.   Pokémon come in all shapes and forms, and most can evolve after a period of time, or training.  Evolved Pokémon follow a simple track and always evolve in to the next line of Pokémon in their species, save for an Eevee, which can evolve in various other Pokémon in its species family.  Evolved Pokémon are almost always more powerful than non-evolved Pokémon.   Pokémon live in the wild, but can also live with humans much in the same way you would pets.  Depending on the type of Pokémon, they might life in forests, caves, near water, or even in snow.  Pokémon typically reside in certain regions of the world, and even then only in certain areas, though some Pokémon are more common than others in some regions.  If a Pokémon lives with humans, it’s not uncommon for them to be treated like members of the family.  It’s not uncommon for Pokémon to develop long lasting relationship with their human owners, or trainers, often coming to their aid or defense if anything is to arise.  Most humans have at least one Pokémon, if not more, of their own; though for younger generations, they may have a family Pokémon, as adults are less likely to have huge Pokémon collections.    If living with a human, Pokémon typically reside within a Pokeball, a ball that electronically houses the Pokémon within a ball roughly the size of a softball.  The size of the Pokémon doesn’t matter, as it is digitized and placed within the pokeball.  No science has really gone on to explain the mechanics or sciences behind it.  Pokémon generally get caught in a pokeball once they have been weakened in a battle, usually by throwing the ball and having it tap the pokeball. Once a Pokémon is in a pokeball, they are forever tied to that pokeball and can be recalled back into the ball if they are in a weakened state.     Most people who go on to raise and train Pokémon are known as Pokémon Trainers.  Pokémon Trainer is a person that trains Pokémon to become stronger or better over time, with the usual intention of using the Pokémon to perform battles with.  Pokémon Battles are typically 1 on 1, with each trainer being able to use up to six Pokémon in total.  Pokémon battles are typically affairs to see who is the better training, but also a way of resolving most major disagreements.  Anyone and everyone can be a trainer, even those with jobs already, and it is not uncommon for a battle to break out at a moment’s notice, though most do not do so indoors, but tend to do it outside, or in specialized locations or Arenas.  If a Pokémon take enough damage, they will faint and return to their pokeball until they can be healed or revived.       The goal of most Pokémon Trainers is to become Pokémon Masters, competing in tournaments and competitions to crown truly skillful and great trainers.  In order to be able to compete in these tournaments and competitions, Trainers must compete in Gym Battles in the local area, and defeat the Gym Leader to receive a Badge that signifies the Trainer’s skill.  These badges are often requirements four tournaments, competitions, or matches, and trainers without a significant number, or certain badges, will not be allowed to compete.   Beyond battle competitions, there are Pokémon Coordinators, a type of trainer that specializes in showing Pokémon Skills and talents, along with clothing, in order to prove their worth.  Rather than fighting, a Pokémon may use their abilities to create shows or tricks that can be judged by judges.  Similar to Gym Battles, most major towns have some sort of competition that can be entered throughout the year.   At the age of 10, young children can start their adventure to become a Pokémon Trainer.  They are often gifted, or earn, a Pokémon, and from there are allowed to leave the house and start their own adventure.  A typical trainer will start with some basic necessities, including some pokeballs and medicine for their Pokémon, along with basic camping and survival gear.  Pokémon Trainers can make money off of other trainers or collect rare objects in the wild to help them along.   Everyone has access to Pokémon Centers.  There are locations that offer to heal and rehabilitate Pokémon if they have been injured, hurt, or incapacitated in a battle.  The process is relatively quick, and free of charge to any Pokémon trainers.  The Pokémon Centers offer bedrooms and meals for children trailing on their own adventure, along with helpful advice and information about the area.  They are found in every town, village, and city, and even long specialized routes or locations.    While most people are good natured to their Pokémon, not everyone is, and some will use their Pokémon for evil or malicious intentions.  There are some leagues of villains that band together, like Team Rocket, which attempt to steal and kidnap Pokémon from their owners in order to assist with world domination or some other evil plot. They are often the antagonist of games and other media.   Much like bad people, there are good people, who try to study Pokémon throughout the world.  To aid young adventures, these professors of Pokémon offer a Pokedex, which keeps track of all known Pokémon in the region and other locations, and offers information, pictures, and collecting of Pokémon.  The intent is for trainers to fill up their Pokedex, and return the information to the professor for further analysis and study, leading to their symbiotic nature.     Games - Mainline Generation 1 (1996 – 1999) Console: GameBoy JP: Pokémon Green & Red, Blue, Yellow US: Pokémon Red & Blue, Yellow Total Pokémon: 151 Region: Kanto These initial games were the basis for the Franchise, which hasn’t deviated much from the initial formula.  Released in Japan in 1996, and the US 1998, the series has one major spinoff in Pokémon Yellow, an enhanced version with updated sprites for the Pokémon, minor game play tweaks, and the ability to have Pikachu follow you from the start.  Pokémon Yellow is meant to mirror the anime, which mirrors the original game as a whole.  The original game took place in the Kanto region, similar to the real life Kanto region of Japan, which is the home of Tokyo and surrounding prefectures.   Generation 2 (1999 – 2002) Console: Gameboy Color Pokémon Gold & Silver, Crystal Total Pokémon: 251 Region: Johto This generation was the first major advance, debuting on the gameboy color, but if you still had the older hardware, would still work on a regular Gameboy.  He series added a day and night system, as well as an in-game clock, with some Pokémon only appear at certain times of the day. The game also introduced an additional 100 Pokémon, and evolutions for other Pokémon that didn’t exist before.  Players upon finishing the Johto region could travel back to the Kanto region and continue the adventure there.  Players who also had the older games could trade Pokémon from their older version to the new version, allowing for a full complete pokedex.  You can not trade from a newer version to an older version however, as the older Blue & Red games would have the newer Pokémon added.  Taking place in the Johto region, which mirror modern day Japan’s Kansai region, with places like Osaka and Kyoto included in the area.   Generation 3 (2002 – 2006) Console: Gameboy Advance Pokémon Ruby & Sapphire, Emerald, FireRed & LeafGreen Total Pokémon: 386 Region: Hoenn This was the first generation to offer remakes of older games, with FireRed & LeafGreen faithful remakes of the original Pokémon Red and Green, but using the updated pokedex of 386 Pokémon.  These games also offered the first series of 2 on 2 battles, pitting four Pokémon against each other.  The series is however not well regarded, as they dropped the day and night cycle due to issues with the battery in the cartridge, as well as limited updating of the series elements, including trying to limit the collectable Pokémon to 202 instead of the full 386.  The games take place in Hoenn, an island similar to Japan’s Kyushu Island.   Generation 4 (2006 – 2010) Console: Nintendo DS Pokémon Diamond & Pearl, Platinum, HeartGold & SoulSilver Total Pokémon: 493 Region: Sinnoh Introduced on the two screen DS, the games offered an improved Day and Night cycle, found in Generation 2, as well as introducing 3D Graphics to the game in certain areas.  Due to the Nintendo DS’s wifi capabilities, it allowed people to also play against other people in local areas virtually, meaning you could be battling or trading with someone on the other side of a building or network. Like the previous generation, the also remade Generation 2’s Gold and Silver games, being relatively faithful adaptations and remakes using newer hardware and technology.  This time, the Sinnoh region acts as Japan’s Hokkaidō  island, the very north of Japan’s islands.    Generation 5 (2010 – 2013) Console: Nintendo DS Pokémon Black & White, Black 2 & White 2 Total Pokémon: 649 Region: Unova Unlike other generations, 5th generation is unique for a couple of reasons.  Firstly, at the time, it’s offered the most new Pokémon at 156, but none of the Pokémon were evolutions for previous Pokémon in other generations, meaning only New Pokémon.  It also was the first generation to not remake older games, which would have been Ruby & Sapphire by normal conventions. It’s also the only series to have direct spin offs in the form of new games; these games continued the story from the first game, but played as though it was you were a new trainer coming in to the continuing story.  It is also unique in not offering a third, director’s-cut version of the game, like with Yellow, Crystal, Emerald or Platinum.  It is also unique in that the setting is meant to be New York City and not a part of Japan as previous versions had been.   Generation 6 (2013 – 2016) Console: Nintendo 3DS Pokémon X & Y, Omega Ruby & Alpha Sapphire Total Pokémon: 721 Region: Kalos 6th generation is notable for introducing fully 3d Pokémon, with all Pokémon fully rendered in 3d.  It also introduced Mega Evolutions, a rare additional evolution that is limited but extremely powerful form for some Pokémon.  Introduced was the Pokémon Bank as well, which could hold all your Pokémon online for an additional fee, and upload them in to other games without link cables or wifi access locally.  The 6th generation returned with remakes of older titles, with Ruby and Sapphire getting the remake treatment.  The Kalos region is heavily influenced by France, but also by the greater Europe as a whole as well.   Generation 7 (2016 - 2019) Console: Nintendo 3DS & Nintendo Switch Pokémon Sun & Moon, Ultra Sun & Ultra Moon, Pokémon Let’s Go! Total Pokémon: 809 Region: Alola For the first time in many generations, the ability to trade back and forth with older versions was made available again, with X & Y, Omega Ruby & Alpha Sapphire, and Virtual Console remakes of Red, Blue, & Yellow, allowing players to collect all 809 Pokémon.  It was also the second time in which new versions of the games were released as direct sequels to the first.  A new feature wasn’t necessarily new Pokémon, be regional Pokémon, with some Pokémon switching elements and getting new looks, associated with them, leading to variations on the same Pokémon.  Pokémon Let’s Go Pikachu and Eevee were also released for the Switch, which were faithful adaptations of Pokémon Yellow with Pokémon Go style controls.  The Alola region is based off Hawaii and it’s islands.   Generation 8 (2019 – Present) Console: Nintendo Switch Pokémon Sword and Shield Total Pokémon: 896 Region: Galar The first mainline game title for the home Console, Sword and Shield offers a refinement of all the classic systems.  Rather than an overhead, or 2d plane, the game is fully 3d and follows players in a similar fashion as they world a 3d game, though areas are still laid out like maps.  Pokémon now have a new evolved form, making them huge, and in some cases, new features and forms, but giving them new abilities as well.  One major dislike is that while there are a total of 896 Pokémon, only about 400 total Pokémon are available for collection and being added to the pokedex, with many fan favorites being omitted from the final roster.  Dubbed Dexit, after Brexit and pokedex, the news was not well received, with Nintendo and Gamefreak stating that they couldn’t support all nearly 900 Pokémon, and realized they would have to limit it at some point, as well as focusing their energy on improving the quality of the remaining Pokémon.  Galar is loosely based on Great Britain and the British Isles.     Homework Pokémon Let’s Go Eevee Pokémon Anime of Any Kind

Agile Hartford
Agile Hartford & Eric Jaeger - Start Where You Are - Fostering Success with Kanban in the Real World

Agile Hartford

Play Episode Listen Later Aug 12, 2020 25:57


Where should Agile transformations begin? While organizations gravitate to Scrum, there are significant investments in adopting the mindset, pursuing support of leadership, and pressuring the corporate culture to foster the changes necessary for success. The truth is, not every Agile transformation requires excellence with Scrum. Instead, why not start where you are and consider Kanban? While still considered an Agile method, Kanban's applicability goes far beyond software development. Join Agile Hartford as LKU certified trainer and management professional Eric Jaeger gives us his perspective on how to succeed with this alternate path towards Agility.Eric is a Lean and Agile Transformation Consultant with more than 20 years of industry experience. Eric has used Kanban, Scrum, SAFe, XP, and good old common sense to help guide transformations from the team to enterprise levels. Eric has worked in the Insurance, Financial, Data Storage, Retail, and 3D Graphics industries starting as a QE Tester working on graphics accelerator hardware and software. Eric is an Accredited Kanban Trainer, Kanban Management Professional, SPC4&5 as well as the founder and owner of Agile Rhythms Inc Consulting.

Retro Spectives
Episode 19 - Diablo

Retro Spectives

Play Episode Listen Later Sep 23, 2019 90:57


Diablo 1 laid the groundwork for the action-RPG genre way back in 1996. We have Diablo to thank for genre staples like colour-coded loot, elite mobs and town-portal scrolls. But since then, ARPGS have evolved into incredibly complex beasts, with sprawling skill trees, crafting systems and character customisation that makes Diablo 1 look quaint in comparison.But is high-complexity necessarily better than a game which is simple and refined? Are more realistic graphics with their anti-aliasing and 3D Graphics better than basic yet haunting hallways? Has Diablo 1 stood the test of time, or is it better left forgotten as a relic of the ARPG genre?In this episode, we discuss:What creates good atmosphere? How well does Diablo 1 immerse you in its experience, and how does it compare to modern ARPGS like Diablo 3 and Path to Exile?The amount and types of loot available to you while playing through Diablo is quite limited - does this make loot feel more meaningful, or does it just make the game less interesting?Pat and James continue their classic argument about respecs. Are respecs something every game should have, or is something essential lost when you can change the nature of your character with ease?We answer these questions, and many more, on the 19th episode of the Retro Spectives Podcast!If you enjoyed the show and would like to continue the conversation, feel free to head on over to our Discord which you can  find here or on our website. Thanks for listening!

#plugintodevin - Your Mark on the World with Devin Thorpe
FluentWorlds Brings Immersive 3D Graphics To Language Training - #1160

#plugintodevin - Your Mark on the World with Devin Thorpe

Play Episode Listen Later Sep 20, 2019 19:29


Beginning with English language training, Utah-based FluentWorlds is delivering its immersive 3D experience to your phone. Available for both Android phones and iPhones, the technology is winning fans. CEO, David Bradford, 68, leads the company with his wife, Dr. Linda Bradford, who has a PhD in instructional psychology and technology. She serves as the chief product officer. Their son, also David, is the VP of finance and business development. This isn’t your typical family business. The senior Bradford has a proven tech background. He served as the CEO of both Fusion IO and HireVue, companies that achieved significant scale. Bradford recruited Steve Wozniak to Fusion IO as the chief scientist. Fusion-io went public and was later acquired by SanDisk. Bradford started his career at Novell, where he worked with Eric Schmidt. In November of 2017, David was honored with the “LifeTime Achievement Award” by Utah Business Magazine. Read the full Forbes article and watch the interview here: http://bit.ly/2lUM2Eq.

Python Bytes
#116 So you want Python in a 3D graphics engine?

Python Bytes

Play Episode Listen Later Feb 6, 2019 17:56


Heartrepreneur® Radio
Heartrepreneur® Radio | Episode 124 | PTSD Recovery: A Journey Of Self-Examination with Nathan Segal

Heartrepreneur® Radio

Play Episode Listen Later Sep 25, 2018 14:36


More and more people practice intentional silencing just because it seems we’re in a noisy society. There’s noise everywhere! With the rise of social media noise, you almost can’t get away from it all. When you imagine the deafening din that the ordinary citizen experiences on a daily basis and multiply it by a thousand, you’ll get pretty close to what PTSD (Post traumatic stress disorder) might be like. Nathan Segal, troubled by the pain of PTSD caused by abuse that went back to his childhood, reveals how he successfully approached PTSD recovery through writing and self-examination. Nathan Segal is a copywriter and author with over seventeen years of experience in writing for consumer and trade journals and corporate communications. He is the author of seven books, all on the subjects of computer graphics and photography, which include Fundamentals of 3D Graphics, The Photoshop Companion, How to Speed up Your Computer: In 30 Minutes or Less, Professional Photographic MS Word Templates, The Corel PHOTO-PAINT X3/X4 Insider, How To Position Yourself As An Expert In Any Industry, and Secrets of Profitable Freelance Writing. As a travel writer, Nathan has written about his fantastic journeys between Canada, the United States, and Mexico. Love the show? Subscribe, rate, review, and share! Here’s How » Join Heartrepreneur® Radio community today: heartrepreneur.com Heartrepreneur® Radio Facebook Terri Levine Twitter Terri Levine Instagram Heartrepreneur® Radio Pinterest Terri Levine YouTube Terri Levin LinkedIn

3D OR 2D Podcast
Metroid Samus Returns 3DS Video Game Review

3D OR 2D Podcast

Play Episode Listen Later Jan 30, 2018 29:38


Samus Aran is back ! Now on the Nintendo 3DS in a new 2D Adventure that has 3D Graphics. So how is it? How is the stereoscopic 3D element ? Well to find out click on the link below:   http://www.3dor2d.com/reviews/metroid-samus-returns-3ds-game-review Official Metroid Samus Returns website:  https://metroidsamusreturns.nintendo.com Amiibo Official website: https://www.nintendo.com/amiibo © 2017 Nintendo. Metroid and Nintendo 3DS are trademarks of Nintendo. 3Dor2D.com podcasts can be found on:iTunes / Apple PodcastsStitcher RadioGoogle PlayTuneIn Player FM Overcast  Follow 3Dor2D.com on Social Media:FacebookTwitterInstagramYouTubeLinked In The 3Dor2D Podcast RSS Feed is below: http://www.3dor2d.com/podcast/?format=rss I hope you enjoyed the podcast and please Subscribe and Rate the podcast !I apologize for the tardiness of this review.

AWS re:Invent 2017
BAP311: Rethink Your Graphics Workstation Strategy with Amazon AppStream 2.0

AWS re:Invent 2017

Play Episode Listen Later Nov 30, 2017 60:53


In this session, we explore how enterprises are rethinking their graphics workstation strategy, and moving their 3D apps to the cloud using Amazon AppStream 2.0. We discuss common use cases for delivering 3D apps to users and how to implement them. You'll learn about the benefits of integration with other AWS resources for driving simulations and storing data, while lowering your costs by avoiding upfront investments, and only paying for what you use. Our guest speaker from Cornell University will share his experience delivering industry-standard simulation tools such as ANSYS FLUENT into courses. We will also demonstrate popular 3D Graphics apps running on AppStream 2.0 using newer graphics design and pro instances.

Redspark Technologies
4 Reasons for Hiring an HTML5 Developer

Redspark Technologies

Play Episode Listen Later Oct 4, 2017 4:04


HTML5 is a Hyper Text Markup language which is the recent and an improved version of HTML standards that nurtures interoperable implementations and in depth processing models. With a profound way in which web development is conducted, HTML5 is an amazing technology that has kept pace with changing trends & norms. Today a user can connect to the internet, not just through his/her laptop or PC, but all via wireless devices such as smartphones and tablet computers. The escalating popularity of smartphones has surpassed the use of traditional desktops and PC's. Users these days prefer to connect to the internet through his/her smartphone all the time. They rather receive mails, news and updates on the phone than sit all day on the desktop to reply or get a message. Considering this apparent shift from one placed bulky devices to more portable and compact ones, HTML5 technology seamlessly fits the a much awaited and most talked about technology amongst the tech fraternity, here are some 4 major reasons why you should hire dedicated HTML5 developers. 1. HTML5 is the new calling: The future of HTML5 is extremely bright. With giant companies such as Apple extending outright support to HTML5, the developer community across the globe is quite excited about the prospects of this new technology. A number of websites have discarded Flash and have embraced HTML5 with great degree of grace and acceptance. Astounding features such as multimedia support without any plug-ins, offline & storage ability for web apps, interactivity and 3D Graphics and effects are some requirements of modern web browsers. HTLM5 is able to support all of these features, which has made it such a desirable platform. 2. HTML5 development is fast and affordable: One of the most endearing attribute of HTML5 development is the time involved in developing it. HTML5 profoundly limits the development time. Only paying attention to the latest browsers, while not holding on old ones, HTML5 developers can purely concentrate on developing elements that are appealing and good. Therefore, the development time is quite reduced. 3. HTML5 technology is with the time: HTML5 is a major breakthrough in the paradigm of internet. The present century is synonymous with digital revolution. For an internet driven ecosystem, entrepreneurs as well as users require recent and updated information related to business, politics and world. Companies can resort to hire dedicated HTML5 developers to create highly interactive web portals and content management systems. A CMS driven website is very much in demand today, for there is a constant demand for updated news and information from the users as well as business end. 4. HTML5 supports multichannel publishing: According to an independent industry prediction, the sale and purchase of smartphones and tablet computers will be much ahead to that of traditional desktop and laptops by the year 2013. One of the major attribute of the current day smartphone is the multi-channel publishing where in a single content piece can be simultaneously posted across different social media and professional networks. Currently HTML5 has the capabilities for facilitating this as it simplifies the display of web content in various formats. So, in order to incorporate this feature, it is important to hire dedicated HTML5 developers.Hire HTML5 Developer Today

Redspark Technologies
4 Reasons for Hiring an HTML5 Developer

Redspark Technologies

Play Episode Listen Later Oct 4, 2017 4:04


HTML5 is a Hyper Text Markup language which is the recent and an improved version of HTML standards that nurtures interoperable implementations and in depth processing models. With a profound way in which web development is conducted, HTML5 is an amazing technology that has kept pace with changing trends & norms. Today a user can connect to the internet, not just through his/her laptop or PC, but all via wireless devices such as smartphones and tablet computers. The escalating popularity of smartphones has surpassed the use of traditional desktops and PC's. Users these days prefer to connect to the internet through his/her smartphone all the time. They rather receive mails, news and updates on the phone than sit all day on the desktop to reply or get a message. Considering this apparent shift from one placed bulky devices to more portable and compact ones, HTML5 technology seamlessly fits the a much awaited and most talked about technology amongst the tech fraternity, here are some 4 major reasons why you should hire dedicated HTML5 developers. 1. HTML5 is the new calling: The future of HTML5 is extremely bright. With giant companies such as Apple extending outright support to HTML5, the developer community across the globe is quite excited about the prospects of this new technology. A number of websites have discarded Flash and have embraced HTML5 with great degree of grace and acceptance. Astounding features such as multimedia support without any plug-ins, offline & storage ability for web apps, interactivity and 3D Graphics and effects are some requirements of modern web browsers. HTLM5 is able to support all of these features, which has made it such a desirable platform. 2. HTML5 development is fast and affordable: One of the most endearing attribute of HTML5 development is the time involved in developing it. HTML5 profoundly limits the development time. Only paying attention to the latest browsers, while not holding on old ones, HTML5 developers can purely concentrate on developing elements that are appealing and good. Therefore, the development time is quite reduced. 3. HTML5 technology is with the time: HTML5 is a major breakthrough in the paradigm of internet. The present century is synonymous with digital revolution. For an internet driven ecosystem, entrepreneurs as well as users require recent and updated information related to business, politics and world. Companies can resort to hire dedicated HTML5 developers to create highly interactive web portals and content management systems. A CMS driven website is very much in demand today, for there is a constant demand for updated news and information from the users as well as business end. 4. HTML5 supports multichannel publishing: According to an independent industry prediction, the sale and purchase of smartphones and tablet computers will be much ahead to that of traditional desktop and laptops by the year 2013. One of the major attribute of the current day smartphone is the multi-channel publishing where in a single content piece can be simultaneously posted across different social media and professional networks. Currently HTML5 has the capabilities for facilitating this as it simplifies the display of web content in various formats. So, in order to incorporate this feature, it is important to hire dedicated HTML5 developers.Hire HTML5 Developer Today

Good Day, Sir! Show
Interested, Willing and Capable

Good Day, Sir! Show

Play Episode Listen Later Feb 10, 2017 78:41


In this episode, we discuss Quip revamping its UI, community events Surf Force and Texas Dreamin', deployment frequency, Salesforce.com's release overview videos, transitioning from Visualforce to Lightning, and Salesforce.com's Connected Small Business Report. Quip Gets A Redesign To Focus On Project Management Surf Force Discover Bundoran Texas Dreamin' Salesforce launches Quip Connect app for Sales and Service Clouds 2016 Connected Small Business Report Ready Contacts - List of Salesforce.com Customers Next-generation 3D Graphics on the Web

Build Phase
112: Embarrassment Factor

Build Phase

Play Episode Listen Later Nov 9, 2016 55:26


In this episode, Jack and Mark are visited by Chris Eidhof, and together they talk about book publishing, Apple's frameworks, the Swift language, and how to be a good team player. Chris Eidhof Chris' book Advanced Swift Swift Talk video series Latest edition of Jack's Beginning iPhone Development David Rönnqvist's 3D Graphics with Scene Kit book Orta Therox's Danger thoughtbot's Hound Apple's Cloud Kit documentation and quick start Apple's TVMLKit and TVMLKit JS WWDC: Developing tvOS Apps Using TVMLKit: Part 1 WWDC: Developing tvOS Apps Using TVMLKit: Part 2 Brandon Williams' talk from Functional Swift 2016

Decipher SciFi : the show about how and why
Lawnmower Man: mind uploading, vr, and 90s computer games

Decipher SciFi : the show about how and why

Play Episode Listen Later Oct 26, 2015 39:14


The Novel The title was taken from a Stephen King short story which pretty much otherwise has no relationship at all to the film. This actually led to a lawsuit. Director Brett Leonard Was praised at the time for his vision. Virtuosity. 3D Graphics at the Time of the Film Wolfenstein 3D. Compact discs technology. Sega CD. The cost of this film in time and money. How impressed we all were at the time. Sega console monstrosity. The Sega Tower of Power. Virtual Reality: Past What we thought it would be at the time of the film. Virtual Reality: Present 360° “VR” movies. Google cardboard. AR. How directed do we want our experiences with art to be? Virtual Reality: Future VR training. Holodeck. Pornography. Awesome-sounding VR “theme park” in Utah. [youtube]cML814JD09g[/youtube] Becoming the Lawnmower Man Nootropics. The singularity. Controlling the real world via the internet. Community: Lawnmower Maintenance and Postnatal Care: Stream on Yahoo!Episode info on the Community Wiki Daemon - by Daniel Suarez: iTunesAmazon Freedom TM - by Daniel Suarez: iTunesAmazon Altered Carbon - by Richard K Morgan: iTunesAmazon Support the show!

5 live Science Podcast
3D Graphics, Alchemy and Spiders Webs

5 live Science Podcast

Play Episode Listen Later Sep 11, 2014 47:39


Dr Karl with the latest science news and your questions on 3D graphics, alchemy, how spiders weave their webs, and much, much more.

Motion Capture lab at Deakin
Creating 3D environments in AURA

Motion Capture lab at Deakin

Play Episode Listen Later May 29, 2012 13:15


Mr John McCormick from Deakin's Motion Capture Facility explains his role in creating 3D environments for dance performance.

Silverlight TV (HD) - Channel 9
Silverlight TV 65: 3D Graphics

Silverlight TV (HD) - Channel 9

Play Episode Listen Later Mar 10, 2011 10:52


Do 3D and graphics get you going? The folks at Archetype created an amazing 3D application that we first showed in the keynote at the Silverlight Firestarter in December, 2010. In this episode, Danny Riddell, CEO of Archetype, joins John to discuss their recent work with Silverlight 5, 3D, and graphics. Watch as Danny dives into how they built the 3D medical application and takes John through a detailed tour of the application.Relevant links:John's blog and on Twitter (@john_papa)Silverlight.net Follow us on Twitter @SilverlightTV or on the web at http://silverlight.tv

Silverlight TV (MP4) - Channel 9
Silverlight TV 65: 3D Graphics

Silverlight TV (MP4) - Channel 9

Play Episode Listen Later Mar 10, 2011 10:52


Do 3D and graphics get you going? The folks at Archetype created an amazing 3D application that we first showed in the keynote at the Silverlight Firestarter in December, 2010. In this episode, Danny Riddell, CEO of Archetype, joins John to discuss their recent work with Silverlight 5, 3D, and graphics. Watch as Danny dives into how they built the 3D medical application and takes John through a detailed tour of the application.Relevant links:John's blog and on Twitter (@john_papa)Silverlight.net Follow us on Twitter @SilverlightTV or on the web at http://silverlight.tv

Computer Graphics, Fall 2009
Branches in Computer Graphics

Computer Graphics, Fall 2009

Play Episode Listen Later Nov 30, 2009 32:13


Computer Graphics, Fall 2009
Shadows Part 2

Computer Graphics, Fall 2009

Play Episode Listen Later Nov 20, 2009 34:16


Lecture 19: Description of how depth buffers can be used to render shadows.

Computer Graphics, Fall 2009
Subdivision Surfaces Part 2

Computer Graphics, Fall 2009

Play Episode Listen Later Nov 16, 2009 37:43


Lecture 17: The Catmill-Clark subdivision algorithm for generating surfaces is described.

Computer Graphics, Fall 2009
Depth Buffers and Ray Tracing

Computer Graphics, Fall 2009

Play Episode Listen Later Oct 9, 2009 46:11


Lecture 07: Determining if an object is in front of or behind another object.

Computer Graphics, Fall 2009
The Camera Transform

Computer Graphics, Fall 2009

Play Episode Listen Later Oct 5, 2009 47:17


Computer Graphics, Fall 2009
Introduction to Computer Graphics

Computer Graphics, Fall 2009

Play Episode Listen Later Sep 25, 2009 49:44


Lecture 01: Preliminary background into some of the math associated with computer graphics.